Must Know Aki Combos for Street Fighter 6
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- Опубліковано 27 сер 2024
- (Combo Tips and Terms Below ⬇)
Aki is as "Unconventional" as she seems, gameplay wise I mean. Luckily with these bnb combos hanging with big boys in terms of damage out. Where she really shines is her setplay so after you get the combos down in this guide pay special attention to what to do after the enemy wakes up. Perhaps I have said to much! This characters is already handfull so till next time happy huntin! Questions or concerns lmk in the comments.
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Combo Tips and Terms Below ⬇)
BGM: Super Street Fighter 4 Dee Jay Theme
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
ST= while standing
CR = while crouching
LP MP HP = light medium heavy punch
LK MK HK = light medium heavy kick
QCF = Quarter-Circle Forward = ⬇↘➡ = 236
QCB = Quarter-Circle Back = ⬇↙⬅ = 214
DP = Dragon Punch Motion = ➡⬇↘ = 623
[X] = Hold until attack activates
DL = Delayed Press
CH = Counter Hit
PC = Punish Counter
DR = Drive Rush
(X2) = Motion Repeated Twice
~ = Not a link or a special cancel just press the next button
TB = Toxic Blossom (Poison is already applied)
Terms Used
Meaty: an attack that hits an opponent on the very first frame possible after they rise from a knockdown
Safejump: A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block.
hitconfirm: Performing an attack, seeing that your attack successfully hit, and then reacting to this information by continuing the combo.
Combo Notation:
Midscreen Jump in Combo - 2916
J.hk, st.hk, D+lp+mp, K, st.lp(x2), qcf+HP
Jab combo - 1226
st.lp(x2), qcf+HP | F.jump, j.mk/D+HK
*same thing works with standing light punch target combo
- When you do the cross-up delay the D+HP in the air or it wont hit
Jump in combo near corner - 3035
J.D+HP, st.hk, D+lp+mp, K, st.lp(x2), qcb+HP, DR, st.hk, qcb+HP | st.lp, f.jump, j.mk
Air to air toxic blossom combo - 2544
qcf+HP, Dr, st.hk, qcf+lk+mk, qcf+HP | qcb+mp, qcb+lp
Whiff punish Counter F+HP TB combo - 4339
qcf+HP, Dr, st.hk, qcf+lk+mk, qcf+HP | qcb+mp, qcb+lp
Wall splat safe jump combo - 1987+
Hp+HK, st.hk, qcb+HP| st.lp, F.jump, j.mk
*works even if they are simply wall crushed (they block drive impact)
Meterless damage wall splat combo - 2310
Hp+HK, st.hk, qcb+HP, qcf+LP
*works even if they are simply wall crushed (they block drive impact)
Toxic blossom wall splat super combo - 3329+
HP+HK, st.hk, qcb+HP, Dr, st.hk, D+lp+mp, P, qcf(x2)+P
*works even if they are simply wall crushed (they block drive impact)
Low crush F+HK - 2717+
F+HK, st.mp, Dr, st.hk, D+lp+mp, K, cr.lp(x2), qcf+HP
Drive rush low combo - 2651
DR, Cr.mk, cr.mp, DR, st.hk, D+lp+mp, K, st.lp(x2), qcf+HP
Drive rush low Toxic blossom combo - 2648
DR, Cr.mk, cr.mp, qcf+mp, dr, st.hk, qcb+hp| qcb+lp
Drive Rush Overhead combo - 2711
DR, D/F+mp, st.mp, Dr, st.hk, D+lp+mp, K, st.lp(x2), qcf+HP
Corner Drive Rush Overhead into super - 3838+
DR, D/F+mp, st.mp, qcf+hp, Dr, st.hk, qcb+HP, qcb(x2)+P
Jab punish counter combo - 2411
Cr.lp, cr.mp, dr, st.hk, D+lp+mp, K, cr.lp(x2), qcf+HP
- Sliding out of corner after qcb+HP is Safe! its only -3 once the side switch is complete
PC Heel strike Combo - 2591
D+lp+mp, K, cr.mp, DR, st.hk, D+lp+mp, P
MidScreen PC DI Toxic Blossom Combo - 2837
D+lp+mp, K, cr.mp, DR, st.hk, D+lp+mp, P
-- 2 - Touch Sequence ---
PC Jump in combo - 3652+
J.hk, st.hk, D+lp+mp, K, st.lp, qcf+HP, DR, cr.mp, qcf+HP | F.jump, j.hk
Corner DP punish Toxic Blossom combo - The Rest
St.hk, D+lp+mp, P, st.hk, qcb+HP, Dr, st.hk, Dr, st.hk, qcb+lk+mk, qcf(x2)@melaniepatriciacruz4943
#Streetfighter6 #streetfighter #aki #KairosFGC
I appreciate the combo class as always. I'm looking forward to trying her out, I wasn't vibing with any of the launch roster but Aki seems cool to me.
She's sooo out there, in a good way too. This could def be your character. lmk if you need anything outside the guide. 🙏🏾🙏🏾
A.K.I Nation appreciates your contributions to the cause. We will be in touch.
Put in a good word with the higher ups for me. I still need that antidote. 🙏
it seems the wall splat safe jump doesnt work against 5 frame dps?
Every OD DP in the game has 6F of startup according to the frame meter. Lily has a unique option where she can use the upper body invul of OD tomahawk to beat safe jumps (4f startup). There may be other characters with options like these. Which DP were you practicing with at the time?
ahhhh, od dp, you are probs right, my friend told me to practice agains light dp with ryu and its too fast by a frame, hits me everytime@@KairosFGC
Text is waaaaay too fast, need more time on screen to actually read and comprehend it
Thanks for the feedback taking that into account on next Vid! 🙏🏾