Let's Rank Every Cybernetic in Caves of Qud
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- Опубліковано 23 гру 2024
- Thanks for watching!
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I love carbide/fullerite/crysteel hand bones. It's so much fun, punching enemies through walls again and again with Demolish, Slam and Charging Strike on a max strength build with insane penetration bonuses.
in my first successful true kin playthrough i found anchor spikes early. didn't really think much of them at first but after never slipping on slime, being immune to bloated pearlfrogs and tongue tyrants and not being moved by conveyor belts or industrial fans i reevaluated them
That is super fair!
Tongue tyrant immunity sounds insanely good
Now THIS is content(podracing)
compute power basically lets you "level up" some cyber and devices, more powerful, or shorter cooldown..etc also going from 10 to 13 radius for radar is not little its huge, couple that with shoot trough walls, and you become unseen assaisin
I could see a very funny throw build, or a very high Ego/Int-compute power build in the future after learning about some of these funky cybernetics.
Great stuff, as always! Going to try another True Kin run with some of these recommendations.
great content ! just started my first true kin run and having tons of fun :))
The fact you have never tried moterized treads is insane for truekin, in my opinion its one of the best cybernetics in the game. compare it with tread gaurds to a pair of wooly zetachrome pumps with cleats, springloaded (witch you can still have if you want to go through the efforts getting multiple legs) and U-E ankle tendons. You get 130 movespeed at the cost of -2 av and 11 heat and cold reisist. and this is compared to maxed out zetachrome while you can get treads within 30 min of the game since it can generate near joppa in the rust wells or historical site. I got lucky on a run and it carried me through golgatha without any issues at all and conitnued to be incredibly useful the rest of the game.
Fumo
Regardless of how comprehensive your knowledge is, I only played like 80 hours, mostly mutants, and no less than 4 years ago. So any of this that sticks in my head is more knowledge than I would have had, thank you
Wanted to see a video from you like this
thing with skillsofts with recepies, you can uninstall them and you keep the recepies, also on my run that i just started without any cybernetics, i got skillsoft mind over body, for 2 points, and that saves me so much drams while exploring, and for that i would need 29 will power and bunch of skillpoints
Ok that changes the game a bit!
@@BigSimple I was wrong recepies dont remain, its shit unless you just install it to craft something at the moment
This video really needs stamp times