How LARIAN STUDIOS Brought Lifelike Animation to Baldur's Gate 3 Using StretchSense FULL INTERVIEW

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  • Опубліковано 6 жов 2024
  • Here's our complete interview with Larian - winner of Game of the Year for Baldur's Gate 3!
    Dive deep into the creative philosophy of Larian's Technical Animation Department and unveil the secret behind the lifelike and scalable animation of Baldur's Gate 3. Join us in this thrilling interview with Ricardo Ayasta, Larian's Technical Animation Director, and learn how StretchSense contributed to the animation of BG3. Don't miss out on this exclusive opportunity to see for yourself how StretchSense technology helped bring the game's characters to life!
    #baldursgate3 #stretchsense #gaming
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КОМЕНТАРІ • 12

  • @caffedinator5584
    @caffedinator5584 9 місяців тому +5

    Seeing the animation progression from DOS > DOS2 > BG3 makes me really excited for Larian’s next project.

  • @lulubell6440
    @lulubell6440 9 місяців тому +2

    I noticed that the finger animation looked extremely good! This is so cool!

  • @jmmywyf4lyf
    @jmmywyf4lyf 9 місяців тому

    Simple, they just redid what they did with divinity original sin 1 and 2, and slapped a Baldur's Gate coat of paint on it

    • @Apollyonna
      @Apollyonna 9 місяців тому

      So simple

    • @syro2412
      @syro2412 9 місяців тому +10

      it plays nothing like divinity os 2 though. Even the animations look different.

    • @zachwithanH07
      @zachwithanH07 9 місяців тому +10

      It plays nothing like dos2.

    • @tritone11
      @tritone11 9 місяців тому +9

      Very wrong

    • @jmmywyf4lyf
      @jmmywyf4lyf 9 місяців тому

      @@zachwithanH07 it is DOS, with D&Ds god awful, shallow and boring 5th edition ruleset... Its got a neat little story, but its a shallow rpg. Excellent romance simulator, for those who dont really like rpgs, but preted they like rpgs..