you can't communicate between two crafts but if the boosters have a landing program and they stay in a 1km range of each other it should work. The problem is only the crafts in a 1km range of the craft you are controlling, will be loaded but as long as they are loaded the program should run
If you go into the tinker panel, you can click the "create program" button on the command chip for your booster. Now write a landing code (and liftoff code.) that way. But you still need to have the crafts loaded.
@@wiley5oh51 To save processing power, the game won't load certain crafts if you dont switch to them for a while, I dont know if they truly despawn or not, but if they deload the program stops.
using the "Switch to craft" block you need to get the id of the craft you want to switch to. if you know the name you can use the "craft id of" block otherwise you can loop through all the crafts around Droo using a "for" block and the "planet Droo crafts" block, each time getting the distance between you and the craft. this way you can find the closest craft and switch to it. If you need more help send me a message on discord I'm "Aram"
@@astroduck4020 to know your craft id use "craft id of (name of (craft))". for your booster id I already told you in my previous message. If you need more help it's better if you contact me on discord, I can't send images here
this is huge! i never knew what those were! thank you!
This was very helpful.
Thanks for your tutorial!
The best tutorial if you find in youtube of vizzy i learn so much
Tus videos son jollita
Comment faire pour créer un programme qui nous permet de faire atterrir notre fusée à un endroit bien précis sur Droo svp?
With this update, is there any way to control multiple command pods ? I.E. landing Falcon boosters
you can't communicate between two crafts but if the boosters have a landing program and they stay in a 1km range of each other it should work. The problem is only the crafts in a 1km range of the craft you are controlling, will be loaded but as long as they are loaded the program should run
If you go into the tinker panel, you can click the "create program" button on the command chip for your booster. Now write a landing code (and liftoff code.) that way. But you still need to have the crafts loaded.
Paw steps what do you mean by have to have the crafts loaded? Like I still have to control the booster in order for the program to land it?
@@wiley5oh51 To save processing power, the game won't load certain crafts if you dont switch to them for a while, I dont know if they truly despawn or not, but if they deload the program stops.
@@MadeForSpace I believe you can adjust the physics distance, but I'm not sure
How to run the code to switch from the second stage to the first stage while staged?
Please help me!!
using the "Switch to craft" block you need to get the id of the craft you want to switch to. if you know the name you can use the "craft id of" block otherwise you can loop through all the crafts around Droo using a "for" block and the "planet Droo crafts" block, each time getting the distance between you and the craft. this way you can find the closest craft and switch to it. If you need more help send me a message on discord I'm "Aram"
@@MadeForSpace How to know your craft id?
And also your booster id?
@@astroduck4020 to know your craft id use "craft id of (name of (craft))". for your booster id I already told you in my previous message. If you need more help it's better if you contact me on discord, I can't send images here
@@MadeForSpace Thank you!