Juno: New Origins - Vizzy Tutorial #4 - Suicide Burn Script
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- Опубліковано 26 кві 2020
- This is the fourth video of a Vizzy tutorial series. This one covers Suicide Burn Scripts
music :
-Epic Cinematic Future
-Thoughtful Cinematic
by / posts
Craft used in the intro:
www.simplerockets.com/c/G3qv3...
by huuminberd
www.simplerockets.com/c/QNO13...
by Rizkyman
www.simplerockets.com/c/01HBZ...
by NoName101
my crafts:
www.simplerockets.com/u/Mrmar... - Ігри
its like mumbo jumbo saying 'redstone is easy'
Lol !
True
Its nostalgic bro i used to watch him
Lol bruh
Don't worry it looks hard at first just go and make random scripts to automate parts of the craft don't do hard stuff yet just practice on the easy stuff I promise it will get a LOT easier as you practice (only hard part is the math but math is just subtraction and addition but different types of symbols add or subtract in a certain way).
Never say "As you can see it's very simple."
SIMPLEROCKETS
I made my own script which is actually simple. You just do velocity divided by the altitude divided by a number which will be changable for different vehicles.On repeat with a half a second wait time and there you go.
S I M P L E
@@kapekape7580 *THAT'S NOT SIMPLE*
@@NerdZEY It is, actually. Well, pretty simple.
words can't describe how much i love you
Awesome video! I was actually able to implement the math into KSP and create a suicide burn algorithm in KerbalOS. Thank you!
Really appreciate your tutorial, you earned a subscriber today, keep uploading awesome videos.
Thank you very much for this series of tutorials, you answered all the questions I had to get started with Vizzy. Side note, you have listed this video twice in your playlist.
Thanks, I don't know how that's possible but it's fixed
(i take back what i said about understanding the math...)
same
I cant thank you enough, at first I was confused but eventually got it.
This is amazing. I am planning to make a hovering rocket, and this seems like a very good foundation!
Thanks for alle the tutorials i realy apreciate you making this❤
Amazing 🤩 You are Genius 💯, just nailed it ✨! Thank You ...
The best tutorial ever👏👏👏👏👏
For the whole month my brain was like „hmm I need an equation for suicide burn hmmm“
And here it is! I love you video! :D
Awesome tutorial and video!
I managed to make a very simple script for a suicide-ish landing burn and hover at the same time that works perfectly even with lateral speed, the hover mode is actually like it's not moving at all. It's maybe 5 lines. It only allows a certain speed per altitude, 100/ms at 1.000m and 10m/s at 10m and so on for example. That 1/10 ratio is not fixed, it is influenced by the TWR as a multiplier, so it's quite adaptive to different TWR's.
well done, Pedro even made a 1 line hover script without vizzy
Nice tutorials man. Pretty quick for someone who has no experience coding but it helped. I'm really into rockets and physics so maybe this will be a way to push myself to code
have you watched the 3 first video of the playlist? They could help you
@@MadeForSpace Yeah I did, the third video is where I got lost but I should probably watch it again as well as find other sources of explanation to really get the idea in my head.
Very easy to understand thanks
Whoah that looks so simple with custom expression
Proud of myself for understanding basic Physics Equations
Hello :) Idk how you got it to work on video, because even if you're very very close to it, there are mistakes in the targeted acceleration formula as well as in the burn start altitude and I can admit that It can work by chance, the algo is probably pretty solid, but the throttle is gonna be wonky and the timing incorrect, and the craft is gonna go more suicide than burn. :D
For instance, when you try to find the distance at which the suicide burn should start (d), imagine you have f(x) a polynomial function (a.x^2+b.x+c) where a is the sum of all accelerations (usually gravity, but here we add a verical thrust vector to it) b is the vertical velocity, and c is the initial position. Then, this curve is gonna show exactly the trajectory of the craft when it's gonna start buring, but you want to know when to start. In fact, you are looking for which altitude (value of c) gives you a curves which gently touches the ground (x axis) (which geometrically means that the craft is killing it's vertical velocity at a given point. And this is a root of the function. You want to find the c for a given a and b which gives you one and only root (2 would mean the craft goes to the ground). 1 only root means delta = 0 (b^2-4.a.c) and there you have an easy to solve equation because you know a and c. so:
b^2-4.a.c=0
4.a.c=b^2
c=(b^2)/(4.a)
so this c, it is your d, and idk how you got to the one you have but it doesnt seem correct to me :p
Also when you try to get the time until touch down the formula is wrong. You don't even need c for it, it's very simple, basically with any c you want, just ignore it, your curve is gonna have an extremum at x=(-b)/(2.a). This is the landing spot in the time line. you don't need to do anything else because the x axis represents the time. You're gonna touch down at T+[(-b)/(2.a)] (in seconds) from now, at any time given if you have one root on your curve, which is the case during the whole burn. (if there are 2 roots (delta>0) then the horizontal coord of this extremum geometrically means the relative time to one of the apsides of the craft's trajectory)
I hope it's all clear (my english sucks sorry) If you have any doubt, you can try pushing buttons on this visual calculator below and see how it goes (it's in french but there's nothing important to read) www.geogebra.org/calculator/h8ws4trk
I absolutely don't remember how I did the math. All I know is I didn't know much at the time. Your approach is very interesting, I think I assumed the trajectory was linear in that video. I know something's wrong because for example when I calculate the height at which to start burning, I do Amax - g and g is already substracted in the Amax formula. Although I think my method should work with some corrections.
I kinda regret not spending more time on the math. I was too focused on vizzy and the video itself. In fact I started making an automatic moon rocket tutorial but I abandoned it because I was getting into the same problem.
I think at the end it's more misleading than anything else. When I have more time and if I start making vizzy tutorials again, I'll spend more time making the script, instead of creating it on the fly.
BRU this is EPIC!!! My landing burn is nothing compared to yours
Okay im back better and smarter i still barley understand the math but i can learn vizzy now for SURE!
lmao it's funny seeing people comment after they already commented showing they improved on something
@@ananttiwari1337 so what?
Nice
hy!
Ayy my boy is here!
thx dude!! thats what i want!!
Not even my landing program, ALAL, is this good.
Awesome! You need to be hired at SpaceX
they are not playing it's some real stuff
This is pretty fucking cool.
Him: "basic highschool physics"
Me in the 2nd year of highschool: 👀
wow this why my mom is forcing me to learn math harder😱
Underrated as fuck
4:53 If a boolean (x < y) is true then return true or else return false, dude just return the boolean itself ! Each time you do that, a senior dev dies of a heart attack ^^
XD I never realized that. I hate myself now. Let's assume it's to be more readable, it will make me feel better
ah yes, very simple indeed
Im just a 6th grader but still love your video tnxs for teaching me
I've been waiting for this for a long time! What source did you get the maths behind?
kell on discord and what I learned at school (the first part of the video)
@@MadeForSpace playing games using maths, i want go back to school😭
Cool, it works but it doesn't work good enough for my booster, it slammed into the ground with 26m/s and my landing legs got incinerated and yea it kinda went boom. But it does work and I just need to modify it a little, anyways, thx for making a good start
Thank you so much! I also put some other codes to find the location of the droneship for my Falcon 9.
How did you do that
@@starman7811 i just added some coordinates, if im correct theres a tutorial on coordinates
Thanks for the fast reply, where is that tutorial?
@@starman7811 not sure, I haven't been active in simplerockets 2 for a while now
@@aliks_777 ok, how does vizzy know where the craft is gonna land?
Is there any way we can get our hands on a craft with an script like this combined with another script for guidance? (lets say you wanna land on a drone ship... from start to landing)...
Yes, it's another level though. Out of my head, the only one I know is the kal rocket by Kelly. You can find it on Juno's website. I'm sure there are others, there is a search bar on the website you can try that. Or join the Juno discord and ask there discord.gg/p5BvVcpCSQ
This script doesn't actually work. The math checks out, but the way its implemented leaves my craft about 200meters up from the ground
This script is definitely not the most efficient but it should work better than that. The main problem that occurs is the AGL offset calculation being wrong. Are you using the script from the second part or the third part? Maybe you can send me your code on discord (Aram)
doesn't work for me either
Need next part 🙏
Bruh when i saw the math i lost hope of doing a hover slam
if you understand the vizzy part you can just copy the custom expressions and there will be no math left to do
my craft is too late to do suicide burn and explode
i changed the landingoffset and still explode
help pls
hard to help you without more info, send me a message on discord (I'm Aram on SimpleRockets Chat)
next up: guidance
Epic, could you do a Vizzy tutorial for a docking script?
if I take the time to make a docking script my self I'l make a video out of it
What does this (*) asterisk mean in simple Rocket 2?
Not what i need but its what i want😀
A way to waste lot of time
My head hurts
My head hurts😭😭😭
Can you make an Tutorial for gridfins?
how can I make a script that rolls the belly of the rocket towards the Earth and keeps it rolled towards the Earth
I don't know if there is a vector that gives how the rocket is oriented, if there is you can try aligning it with the East, since there is no way to set roll with an angle you might need to look into PIDs
I like that but I don't know to make that so,So can you remake it so that it can be understood
Those who don't understand from where d=v_i *t/2 come
Here is answer d = v_avg*t
V_avg = (v_i + v_f )/2
v_f=0 (as our final velocity should be zero)
can you make a video on the futuristic engine mods detailing nuclear,vasmir and pulse rockets?
I don't really know what can be said
@@MadeForSpace i am on mobile so i cant play that engine overhaul mod. but i never even saw a single video on youtube about it because simply the community is so small. but i want to
In the m.s-2 how do you get that connector to put the a in
Hi, sorry for the late reply, when you create the custom instruction, you have an option to add text and parameters. The a is a parameter and the rest is text. If you need more info, feel free to ask any question on the Juno community server discord.gg/p5BvVcpCSQ you'll get faster reply than with me
The scuicideburn wont start and i cant get my head wrapped around the reason
it's hard to help you on youtube, if you have discord you can message me (I'm Aram on SimpleRockets Chat)
its actually simple if you watch it multiple times
of course it's simple
@@MadeForSpace yeah, thanks to this I'm able to land my own rockets
Olá, meu nome é Wendell. Você pode fazer uma série de Simplesrocket 2, programando um Rocket Stage para ir ao espaço e retornar à base. Por favor, sou brasileiro, gostei do seu conteúdo
Nice videos! I wonder if you know how to code a "hovering" like the real life Mars skycrane does.
it's probably very similar but you ask it to get to 0m/s higher and leave the code running
I liked the video and the script but you could also explain more the physics, it would help us to change the code easier,
I'll keep that in mind, thanks
You can make a tutorial on making a script that will find the location of the droneship and land the rocket on it.(sorry for my bad english)
that's a very interesting topic but also very complex. I'm sure I could understand the math but doing it in vizzy and explaining it, is another challenge. In ESS there is a drone ship that's perfectly placed to make landing easier so I might look into that but I don't think I'l do it.
Im having an issue, the rocket is queuing an orbital maneuver too early and I do not know if you know how to make it so vizzy holds that chunk of script off until the burn time is complete.
if I understood your problem correctly, you could create a burnTimeComplete variable and set it to false, when the burn is complete you set it to true and before your orbital maneuver script you put "wait until (burnTimeComplete)"
Is there any way, I can apply a certain amount of thrust through the engines in simple ways? I am talking about auto-switching throttle which will give me the thrust I want.
I have been trying to make my own script myself the whole day and I am failing it just because of that one reason. I can't convert acceleration into applied thrust simply
I don't really understand what you want, you have a block that gives you the total thrust of all engines and I think with funk you can do [Engine Part Name].currentThrust or something like that
can you please tell us how can you get those equation? not the kinematics equation but the other one
which other, the ones in the custom expressions? most of them are derived from the kinematics equations
All the equation that you wrote beside the vertical axis, I'm confused how to get it 😅
The d on mine when it's falling is on the negatives and it wouldn't start the burn, u have an idea what I got wrong?
Most of the times it's because the equation is wrong, make sure you used the correct blocks and they are placed correctly
yes, i had the same problem
Use the 'abs of' block
d return (velocity [vertical] ^ 2) / (2 * abs of (aMax - g))
can you make more tutorials? i really want to know more about vizzy
I'd like to but I don't have enough time sadly
oh... thats alright. But um can you help about this? Your "d" expression calculates to negative numbers. It does calculate positive numbers when I switch the positions of aMax and g in the "d" expression but when it gets to about 1,020 it starts going down to negative.
What are the stats of the rocket thet you're using in part 3 of the video. It would be useful to know the TWr and the burntime and deltav etc. For making a rocket with simular performance.
5000∆v, 80s of burn time and Twr of 2.5. I made this rocket with mods that aren't even published that was a mistake next time I'l publish the craft after the tutorial and even if possible I'l use one of the stock rockets
Thanks
@@MadeForSpace Really looking forward to the next vizzy tutorial! You should definitely keep up this series!
@@freekverstegen5224 unfortunately I'm lacking time. My next video won't be vizzy related but I am definitely not stopping the vizzy tutorials
@@MadeForSpace can you still give me the download link to the craft you used. Would be very much appreciated!
what is the music used in the background?
thanks for asking I forgot to put it in the description it's now updated
why all vizzy tutorials cut off 3 years ago, where are the rest of tutorials
I don't have the time anymore
How do you make the custom expression "Throttle for aTargeted m.s-2"?
did you see that video ? ua-cam.com/video/Jd-ISHURP0s/v-deo.html
Hi how to use switch in vizzy
what do you mean by switch, the new witch part? In vizzy you have the "Part [PartID] activated " block which returns true or false depending on the activation state of the part. you can set PartID to any part that supports activation like a beacon light or the switch part and you get a button. in the code do
while (true) {
if (Part [PartID] activated ) {
//code
}
}
Wonder how rocket engineers would account loss of mass as fuel burns and air resistance
With more complex math equations. You can solve lots of things when you know what you're doing
4:29
navigation next please
I think moon is the next planned but when is next... idk
Can you make a video on how to program a missile that can track a target accurately and precisely?
sorry I don't have time to even play sr2 currently. And guided missiles are quite difficult so I'll probably never have time for such a video
@@MadeForSpace Alright, thanks for the reply.
Suicide burn is hard
But i do a suicidal burn ALL the time
Ah i see what u did there
As it turns out someone made a vizzy program that can use any rocket and only has nearly 13 lines!
for landing?
@@ExploringSpace yup
So if you have the landing engines at an angle, would you use the vertical components of each engine’s thrust and use those in the formula?
if the angle is big you could calculate the thrust with some trigonometry, like in the video when you divide the thrust by the sin of the pitch to compensate for the rocket not being straight. I'm not sure I see what you mean by vertical components
Well thrust is a vector value, and a vector value can be broken up into 2 diff vector components via some law i forgot the name of. If we put the thrust vector of an engine on a cartesian plane, we can break the thrust vector into x and y components. By vertical components i mean the y component of the thrust vector.
but in vizzy thrust is not a vector
you can however make a thrust vector by multiplying the thrust value by the Craft Roll Axis@@MadeForSpace
How do u activate the program 2
with AG 3 ?
Vizzy tutorial number 5?
I would love to but I haven't even played sr2 in months. I just don't have time. But it's nice to see people still waiting
I have a question, is there any way i can understand this ?
Mostly, will i ever be able to ?
you only can answer that
why is it on the "z" axis not the "y" axis?? or am i just stupid?
In a 3D coordinate system z is often the up down unlike in 2D where it’s y. But it doesn’t really matter anyway it’s just a name
@@MadeForSpace oh cool, thanks for explaining
Got a question about the throttle for a m.s-2 return and the string for landing gear in the second video, how did you write out the custom expresion them? I'm using your discord to learn how to launch and land like this and right now I'm stuck on how to make those expressions.
I don't have a discord do you mean SRC? Have you watched the tutorial about custom expressions? there is an add custom expression button at the bottom of the custom expression tab you just have to click it and then you can add text and variables
@@MadeForSpaceThanks, I actually figured it out it took me a while though, would I be able to use this with auto launch?
I you mean will you be able to use the suicide burn with an auto launch system, yes but you have to take into account that only craft in the physic range of the craft you're controlling (1km) will run program. so you will have to find a way to switch between 1st and 2dn stage
@@MadeForSpace Okay sorry to keep bugging you but I'm still having problems with this program, I am using the second video to test my rockets and when the rocket is falling it displays the data at the top of the screen however, it doesn't countdown the AGL and my rocket doesn't start the landing burn and the landing gear doesn't extend and I have to manually land my rocket.
you could send me your code on discord (I'm Aram). I can't really help without more information.
Next vid?
sorry I'd like to make more videos but I don't have time
You: part 1 the math
Me:le me see it
After 12 seconds
F*CK i hate math
yeah this is what happened to me xD
Merci pour le tuto mais je t'avoue que ça fait vraiment beaucoup d'info et j'ai du mal à tout comprendre... Je vais devoir regarder tes tuto plusieurs fois pour tenter d'y parvenir... Comment fait ont pour connaitre et inscrire dans le code une position bien précise sur Droo? Car j'ai la mission de la carrière qui sert à débloquer un nouveau pad de tire et qui me demande de poser une fusée sur une barge. Ou peut on trouver la position exacte de la barge et ou mettre cette valeur dans le code ?
Atterrir précisément avec un code c'est très compliqué. Je te conseille de le faire manuellement tant que tu débute avec Vizzy. Pour trouver la location de la barge, je pense qu'elle doit être visible de puis la carte si tu l'a déjà débloqué (je t'avoue que je n'ai pas beaucoup joué au jeu depuis la mis à jour du mode carrière. Sinon elle se trouve à l'est du pas de tir principal. Elle est placée pour que quand tu lance une fusée classique, le 1er étage retombe un peu près sur la barge
@@MadeForSpace merci pour ta réponse, oui j'ai débloqué la carte et en plus de ça il y a un ciblage qui se met automatiquement dessus à partir du moment où l'on atteint les 78km (le 1er objectif de la mission) mais du coup j'ai pas trouvé de XYZ pour pouvoir le mettre dans le code... Mais bon depuis j'ai réussi à réussir la mission en le faisant manuellement justement 😉 Maintenant il faut que je mette en orbite 10Kt avec 70 millions c'est chaud ! A chaque fois je dépasse le budget... Je te le conseille le mode carrière, je le trouve sympa si on n'aime les défis, il y a des missions faciles, d'autres moyennes et certaines vraiment tendu... Le seul petit point qui me chiffonne un peut c'est au niveau de l'argent car je trouve qu'on n'en gagne pas suffisamment... Mais à par ça c'est sympa et justement le manque de finances est un défi de plus à relever, comme ça ça oblige à concevoir les véhicules et fusée de façon économique et faire certaines missions en groupé...
J'ai passé quelques heures dessus mais je n'ai pas assez de temps pour continuer. Il n'y a pas de façon simple de manière précise automatiquement, quoique dans le cas d'une parabole comme pour la barge, ça doit être faisable en un tutoriel mais ce n'est certainement pas aussi simple que de rentrer des coordonnées dans le code
When will the new video come?
I'm working on something not vizzy related right now but it will take time.
I’ve got a question here whenever I make a custom expression and test it out in the logs it says “unable to find variable *F*” I just don’t know what to do at all also I’m on mobile just if there is a difference
that's weird, it must have been deleted or something. In the custom expression does the variable appear in green? Try deleting everything about this variable and create it again
@@MadeForSpace thanks I checked it and I apparently made f to into a parameter now it works 100% fine thank you!!!!!!!
I could do a tutorial on how to program the MFD from the last update. I'm having trouble programming it, I would like to make a clock with the time based on the location of the construction in the globe
I'm working on a video which will talk a bit about MFDs. Time is an arbitrary thing, it's not based on anything (as in nothing really defines when the day starts) and I don't even know if a day on Droo is 24h so it might be difficult to define what time is
@@MadeForSpace No problems. It doesn't have to be a tutorial on how to make a watch, just teaching how to put buttons and labels would help me and other people a lot
Thanks for listening
@@TheLastJedi00 the next tutorial took some delay but it will talk about MFDs
@@MadeForSpace Thanks bro. It will help a lot, at the moment I just learned to deal with text labels
My rocket burns to high so it’ll just go back up ????
if it's a matter of a few meters you might have some adjustments to do in the landing offset for example. If it goes back up before even getting close to the ground there might be a bug in your code. For more help you can send it to me on discord (I'm Aram)
Made For Space Yeah It just goes back up before landing. But besides that I found a really good other solution in the internet!
Nice editing skills but 4 videos only 😭, plz make more videos
thanks, I would love to make more videos sadly I'm lacking to much time
My rocket did fall but it didnt light the engine up again
I can’t help without more information. If you want dm me on discord I’m Aram
Thanks
I try but my rocket do not start the engines while trying to land, can you help me?
it's hard to help you on youtube, if you have discord you can message me (I'm Aram on SimpleRockets Chat)
@JAYPRAKASH JOSHI Aram#9033
@JAYPRAKASH JOSHI you can also join the main simplerockets 2 community discord.gg/HFJ6jkp
Why u took motion equation (xt=1/2.at^2+Vi.t +Xi) instead of (s=ut + 1/2 at^2 ).
it's the same equation, just ordered differently (xt = s, vi = u, Xi = 0)
@@MadeForSpace how intial distance should be zero? And (displacement) S = xt( distance from ground level into time) ?
@@RamYadav-os4xc I didn't understand that
@@MadeForSpace (Xi) means initial distance of rocket from ground level so how intial distance of rocket is equal to 0 during landing.....
@@RamYadav-os4xc I'm not saying that Xi = 0 I'm saying that (xt=1/2.at^2+Vi.t +Xi) = (s=ut + 1/2 at^2 ) if Xi = 0 so they are the same equation
how did you make your booster colored, does it have on android
what part of the booster? you can paint parts on android. If you're talking about the exhaust that can be a mod which is not available on android. In my next tutorials I won't use mods anymore to make the craft sharable
@@MadeForSpace yeah it was the exhaust my mistake on my words
Okay so I understood everything but after testing and running the script, It says it doesn't understand the format
(relating to the first test script falling from 3000)
I copied everything exactly to be sure but perhaps an update has changed something there
I'll be trying the more advanced script shortly but first wanted to see if this is going to interfere with the more advanced version
Also as everyone else has already said,
Thank you very much for your helpful tutorials, with your help I've been able to understand rocket science and vizzy programming in a simple and understandable way and look forward to seeing what I can accomplish
Just hope I can get this format problem sorted
sounds like an easy to fix problem, but I don't really understand is that an error in the dev console? and do you have more information on when the problem occurs? if you want you can send me screenshots on discord (I'm Aram on SRC)
happy to help !
Bassicly it runs through the script but when it gets to reading out "d" it says d = NaN
At first I had issues because in the format I didn't use the : symbol (as using phone screen I wasn't able to see it as good) but I figured that out thanks to the helpful people in the sr2 discord
But yeah now I'm having the NaN issue 💀😂
hey um will this work for droneship
well yes but you need additional code to land precisely which can get difficult very quickly
@@MadeForSpace can u make vid for that in separate episodes where u explain everything step by step
Can you pls add an part costumation tutorial cuz im stuck...And also a authomatic docking tutorial and orbit tutorial
what do you mean by "part costumation" ? for the automatic orbit maybe altho I don't think it's that interesting. but for the automatic docking it might be to long and complex for one tutorial, it's not that easy.
@@MadeForSpace I understand your reason and its acceptable for me and what I meant by part costumazation is how do you paint the parts and give it patterns
I won't make a tutorial about that because it's very easy but I'll explain it here. When in the editor, parts that can have different textures will have a "Part Style" Section in the parameters there you can change the textures. For the paint it's in the "Active tool" tab (looks like an arrow) then the last tool in the list (looks like a yellow paint tube). There you can select the Target, each parts have different colours (Primary, Trim 1, 2, 3 and 4) on a command pod for example the white is primary and the blue is trim 1. When you selected the target you select a colour in the list below and click on the parts you want to paint. you can also change the theme and if you select the custom theme, when you select a colour you will have an extension bellow to edit the colour how you want it
@@MadeForSpace Thanks man you're the best!
Hey! Why is your discord link invalid?
They might have changed, I'll update it
I can’t seem to make it work
You can find some help on the simple rockets chat discord server discord.gg/p5BvVcpCSQ
How do you do the "Throttle for { } m.s-2"???
I have a video on that it’s they are called custom expressions
@@MadeForSpace I have watched it but you don't mention about how to do "Expression (Empty Block) Expression"
@@MadeForSpace How do you do the empty block between the "Throttle for and m.s-2"
@@jupiterismyhome626 as said higher watch the video on custom expressions. whan you create a custom expression you add text in this case "Throttle for" then you add a parameter in this case "a" and then you add one more text in this case "m.s-2". when that's done you clic create the custom expression and when you add the custom expression (from the custom expression tab) there will be a blank space
Can you tell why you took d= v*t/2 ?
I honestly can't remember xD. You're right it looks weird, but it must have an reason
@@MadeForSpace Yeah, np ... lol
Any ETA for next amazing video?
the next tutorial was supposed to be online soon but it will have some delay. The good news is that it's delayed because of another video that will be out in the next day
That’s some great mews, can’t wait for it!