What did I do wrong? I've done this tutorial 4 times in the last month and I still end up the the same results. drive.google.com/drive/folders/1ua9ldrQATlP-XVotrLWGSVmuTSOwQ0zv?usp=sharing
@@Leukick +1 i copied all nodes exactly as him but my material way different, instead of holes it got relief, is not so bad but i want it exactly as in the video :/
Imagine trying to do animation with such material, in the animations subsurface is a rendering time killer.... neverthless, thank you for the nicely prepared tutorial
I think there's no need to change the dicing rate differently on the sphere and cube, since it corresponds to the pixel size of the polygons after subdivision- meaning that at 1px, both objects will get subdivided enough so that their polygons are 1 pixel in size.
@@RyanKingArt I was working on a Cheeto material yesterday and came across your baked cheese tutorial. As it was the closest thing to a cheesy puff snack, I started following along, but then decided to support your work and bought it from your shop. It really helped me achieve what I was going for with a few tweaks here and there, so I wish you all the best with the channel.
Using Blender 4.0. Using the same settings and values as in the video but can't achieve the exact result. The holes seem more superficial instead of being real.
Yes. Select all of the objects you want to copy to. Then, lastly, select the object with the modifiers. Then press control L, and click on, copy modifiers.
@@RyanKingArt Thank you Ryan 😊 I am starting to use Blender after a long time with 3DS Max and these videos are helping enormously. My only regret is that I should have tried it years ago...
Great tutorial, thanks! Is it just me or does every tutorial add the node wrangler add-on, then only use it once (in this case only adding two nodes, and then deleting one of them?) I've never seen it used to do anything but add the Texture Coordinate and Mapping nodes. What else is it good for?
I don't get what I am missing. Went through this tut 3 times and mine don't look like yours. My cube faces looks caved in (from texture nodes) but the edge are there.
Not sure what's going on, I copied your node setup node for node, and even used the exact same values and HDRI but my sponge looks NOTHING like yours. Like it has holes and stuff, but mine looks all puffy, dry and protruding outwards while yours looks like squishable wet sponge that has holes cut out. Not sure why :p. I even used the same values for the colours and subsurface colour but even those look different. I'm going to retry it later and see if there's something I maybe missed or skipped, but I don't think I did. I've been struggling trying to figure this out for over an hour now lmao.
Are you using the Cycles Render Engine? The displacement won't work in Blender Eevee. Also, make sure you turned on all the settings I go over at the beginning, like Experimental Mode, and Displacement and bump data.
Hmm, as far as I know that's just a bug with Blender, and isn't something that I can fix. Maybe try appending the material data into another blender file.
yes, turn down the voronoi randomness a little. that will help. then use the color ramp after the voronoi, to make the dots sharper and more contrasty, and that will make them smaller, so there not overlapping.
This was a fantastic tutorial! awesome work! I was wondering - if i wanted to use this sponge texture to make cake it would work work really well except that the inside of the concave "bubbles" needs less roughness than the rest of the sponge surface. Is there a way to configure that too? thanks!
putting voronoi texture into color ramp to base color will have a blackish shading no matter how I change the colors in color ramp around. do you know why that is? :(
I don't know if I did something wrong or if my blender is messed up (Using Blender 3.0). But almost all of these procedural tutorials I've had issues with the result not working properly. Using your settings and displacement it doesn't displace proper and it still acts more like a bump, despite having cycles and experimental on. (In other videos Duplicating anything in the node editor mess them up and won't show the combined data at times).
@@RyanKingArt Oooooh, yeah that was the issue. Thank you for that extremely quick response ^^ It seems to work now. tho I did apply the scale and rotation so just have to tinker with scale now :P Tho I still there might be a bug in my Blender. Tried that carbon Fiber from CG masters and for some reason duplicating anything made them break so I was certain at first that duplicating the nodes had broken things, glad it wasn't the case this time ^^ Thanks again, love ur content! ^^
I have a problem with this: when I am doing it with preview everything works fine. But when I try to render it, I get an error about CUDA launch and sometimes about "Launch exceeded in ..." something of a memory pointer.
not really sure why but mine came out looking way different. It looks like a sponge alright, but more like it came from half life 2 or something. Very low quality in comparison. (edit) nvm i pretty much fixed it, my issue was that becuase i didnt apply the adaptive subdivision to the cube
@@RyanKingArt ohhh ok. I was confused because this was also the only tutorial I have seen from you were you typed in the number for the detail instead of moving the slider up because for some things in blender you can type a number to be higher then you put scroll up the slider too.
Hmm..I don't have adaptive sampling as an option for the subdivision modifier. I'll update the comment if I figure out why. EDIT: I forgot to put the cycles type to 'experimental'.
Could you please create a tutorial for a procedural white bread material? Haven't been able to crack it myself and didn't find a procedural method tutorial either. Thought this sponge material could work but it doesn't 😞more because there are no see through holes like a bread would 🥺
@@RyanKingArt LOL, yes, my jaw dropped at that. I think I'll try this with some lower settings as I've already killed one PC this week. And just to make it clear, your tutorials are always the perfect length, no matter how long or short they are, you always make sure to explain things really well.
The tutorial is great so thanks for doing it, I usually purchase the blend file because it is sure worth it and to support the channel, however this time I will suggest (or demand) a pro file. Imagine if we want to use this material on a traditional kitchen sponge model, for the lower part, we just need to change the color mostly to a lighter yellow, but for the top green part a completely new sponge structure would be required. Ryan I suggest you keep the project file as it is but provide another pro version for both materials or even the kitchen sponge model itself with both materials for $2.00 or more that includes a group node with variable parameters to control the sponge material. The rule of 3D sales, provide templates that can give other users multiple choices when they are using them. Thanks
@@dulegolubovic9898 Make sure your using Cycles Render, and set the feature type to experimental. I go over all of that in the tutorial, so make sure to watch the entire thing.
Purchase the Project Files and Support the Channel:
Patreon: www.patreon.com/posts/57450140
Gumroad: ryankingart.gumroad.com/l/KNROuS
I like the way you do things on Blender.
@@finn_hughmehh10 Thank you! 😃
@@RyanKingArt your welcome.
What did I do wrong? I've done this tutorial 4 times in the last month and I still end up the the same results. drive.google.com/drive/folders/1ua9ldrQATlP-XVotrLWGSVmuTSOwQ0zv?usp=sharing
Im not going to lie, i modified the values you provided but followed similar steps, and ended up making a Fantastic shader to use for a Cake Texture!
Very cool! 🎂
What exactly did you do to make it more like a cake texture? Can you post a screenshot of your node setup?
That's exactly what I came to do LOL. There pretty much is no cake material on the whole internet
@@Leukick +1 i copied all nodes exactly as him but my material way different, instead of holes it got relief, is not so bad but i want it exactly as in the video :/
@@666aisha7 To get holes just invert the node that's causing the relief
Imagine trying to do animation with such material, in the animations subsurface is a rendering time killer.... neverthless, thank you for the nicely prepared tutorial
Yeah it does take a while to render.
HIII!! I love this tutorial but at 5:30, i didnt quite understand witch keys to press..... (for the voronoi texture) could you help me?
Left ctrl + left shift + left mouse button :)
@@kamiladylik5669 oh shh
Thank you so much for this. I used it in my cover art for The SpongeBob SquarePants Movie Rehydrated and it looks sooo awesome! 💛❤
Cool, thanks for watching!
Can you send a link? I'd love to see it!
@@cdscissor Yes, with pleasure! ua-cam.com/play/PL_iSQ3VjUuJqfIw65nnlKz1-0Bcw1TLhV.html
Great tutorial Ryan, this help me a lot. The final result looks wonderful!
glad you like it!
This is a very good tutorial showing a great sponge procedural method. Great use of layering to quickly preview shader nodes and fine tune results.
Thanks William!
Awesome! The best sponge tutorial i've seen :P
Thank you!
@@RyanKingArt And I was looking for one a couple months ago :P You’re welcome!
I think there's no need to change the dicing rate differently on the sphere and cube, since it corresponds to the pixel size of the polygons after subdivision- meaning that at 1px, both objects will get subdivided enough so that their polygons are 1 pixel in size.
Yeah, I subdivided them too high. 🙂
Great tutorial, I am glad to found it.
Thanks for watching!
Great video Ryan , the render looks super cool :)
Thanks! Yeah, I like how it came out.
This guy is the master of Blender materials 🤓
thank you very much!
Great stuff! You 've created a solid database of these materials!
Thanks! And I have so many more materials planned for the future!
@@RyanKingArt I was working on a Cheeto material yesterday and came across your baked cheese tutorial. As it was the closest thing to a cheesy puff snack, I started following along, but then decided to support your work and bought it from your shop. It really helped me achieve what I was going for with a few tweaks here and there, so I wish you all the best with the channel.
@@werxstudio thank you so much!
Using Blender 4.0. Using the same settings and values as in the video but can't achieve the exact result. The holes seem more superficial instead of being real.
same problem
i forgot to change displasment to bump and displacement and that was the issue
Used this for a cake! Thanks!
Cool!
Ryan, why don't you stick the same displace info into the bump node?
hmm, I don't know why. I just tried it, and the material looks ok. So you could do that if you want. 👍
Thank you for your amazing tutorial!
You're very welcome!
Very helpful thanks. Curious why you used a denoise node in the compositor as opposed to enabling it in cycles? Does it work better in the compositor?
I find that it denoises faster in the compositor.
i did it exactly the same but didnt worked, it doesnot have much depth to it . bump node is like just cancelling the displacement
Hmm ok. When you remove the bump does it look better?
@@RyanKingArt i searched for it and enabled the displacement and bump settings, it worked
@@velcro3105 Ok good!
Finally I can make some cake materials
Yep! 👍
Wow, that's a nice result. 🤔
Thanks!
Thank you for a great tutorial. Quick question, is it possible to copy and paste a modifier from one object to another?
Yes. Select all of the objects you want to copy to. Then, lastly, select the object with the modifiers. Then press control L, and click on, copy modifiers.
@@RyanKingArt Thank you Ryan 😊 I am starting to use Blender after a long time with 3DS Max and these videos are helping enormously. My only regret is that I should have tried it years ago...
@@JesusSaves-007 Thanks for watching!
Great tutorial, thanks!
Is it just me or does every tutorial add the node wrangler add-on, then only use it once (in this case only adding two nodes, and then deleting one of them?) I've never seen it used to do anything but add the Texture Coordinate and Mapping nodes. What else is it good for?
you also use the node wrangler to preview the different nodees, by control + Shift + Selecting the nodes.
As always. Im here :) Thanks bud
Thank you for watching!
Thanks a lot for the good example!
You are welcome!
I don't get what I am missing. Went through this tut 3 times and mine don't look like yours. My cube faces looks caved in (from texture nodes) but the edge are there.
The same problem. Blender 4.2
Not sure what's going on, I copied your node setup node for node, and even used the exact same values and HDRI but my sponge looks NOTHING like yours. Like it has holes and stuff, but mine looks all puffy, dry and protruding outwards while yours looks like squishable wet sponge that has holes cut out. Not sure why :p. I even used the same values for the colours and subsurface colour but even those look different. I'm going to retry it later and see if there's something I maybe missed or skipped, but I don't think I did. I've been struggling trying to figure this out for over an hour now lmao.
Hmm, maybe apply the scale of your object.
Cool lesson, but I cant make a round holes in model(( dnt understand why ( pls help
Are you using the Cycles Render Engine? The displacement won't work in Blender Eevee. Also, make sure you turned on all the settings I go over at the beginning, like Experimental Mode, and Displacement and bump data.
Awesome stuff 👏
Thank you!
bought this material from gumpad but whenever I open it in latest blender the blender crashes for me
Hmm, as far as I know that's just a bug with Blender, and isn't something that I can fix. Maybe try appending the material data into another blender file.
.Good!! Congratulations !
Thank you very much!
Thanks for an awesome and easy tutorial. One question, is there a way to make the holes never overlap with one another?
yes, turn down the voronoi randomness a little. that will help. then use the color ramp after the voronoi, to make the dots sharper and more contrasty, and that will make them smaller, so there not overlapping.
Hello) help me pls. In blender 4.0 can't find subsurface color palette :(
This was a fantastic tutorial! awesome work! I was wondering - if i wanted to use this sponge texture to make cake it would work work really well except that the inside of the concave "bubbles" needs less roughness than the rest of the sponge surface. Is there a way to configure that too? thanks!
Yeah, you could use a mix RGB node, and mix the bubbles in with the roughness, to make it less rough in those parts.
putting voronoi texture into color ramp to base color will have a blackish shading no matter how I change the colors in color ramp around. do you know why that is? :(
Thanks for the tutorials
You are welcome!
Is Hdri haven changed to poly haven am I correct
Yes. They changed the website name from HDRI Haven to Poly Haven.
I don't know if I did something wrong or if my blender is messed up (Using Blender 3.0). But almost all of these procedural tutorials I've had issues with the result not working properly. Using your settings and displacement it doesn't displace proper and it still acts more like a bump, despite having cycles and experimental on. (In other videos Duplicating anything in the node editor mess them up and won't show the combined data at times).
Did you go to the material settings, and tell the material to use the displacement? I change that setting at: 2:45
@@RyanKingArt Oooooh, yeah that was the issue. Thank you for that extremely quick response ^^
It seems to work now. tho I did apply the scale and rotation so just have to tinker with scale now :P
Tho I still there might be a bug in my Blender. Tried that carbon Fiber from CG masters and for some reason duplicating anything made them break so I was certain at first that duplicating the nodes had broken things, glad it wasn't the case this time ^^ Thanks again, love ur content! ^^
Thank you 😊
You're welcome!
I have a problem with this: when I am doing it with preview everything works fine. But when I try to render it, I get an error about CUDA launch and sometimes about "Launch exceeded in ..." something of a memory pointer.
hmm maybe use less detail on the subsurf modifier.
It's so helpful!! Thank you sooo much🥺
Glad it helped!
Can this method be applicable to imported obj models ?
I don't think so, because its not actual geometry. Its just the material that's making it look like a sponge.
not really sure why but mine came out looking way different. It looks like a sponge alright, but more like it came from half life 2 or something. Very low quality in comparison.
(edit) nvm i pretty much fixed it, my issue was that becuase i didnt apply the adaptive subdivision to the cube
Ahh ok. Glad you fixed the problem. Thanks for watching!
5:50 I thought the highest detail a noise texture can have is 15 not 16
yes, but they changed that in a new Blender update. It used to be 16, but now its 15.
@@RyanKingArt ohhh ok. I was confused because this was also the only tutorial I have seen from you were you typed in the number for the detail instead of moving the slider up because for some things in blender you can type a number to be higher then you put scroll up the slider too.
~Thanks for the video!
you're welcome!
Amazing 😍😍 but it's looking quite hard.
Yes, it is a bit dense. I tried using the principled volume shader, but I just didn't like the result.
So good! Much appreciated!!
thank you for watching!
Hmm..I don't have adaptive sampling as an option for the subdivision modifier. I'll update the comment if I figure out why.
EDIT: I forgot to put the cycles type to 'experimental'.
Ahh ok. Glad you fixed the problem. : )
Could you please create a tutorial for a procedural white bread material? Haven't been able to crack it myself and didn't find a procedural method tutorial either. Thought this sponge material could work but it doesn't 😞more because there are no see through holes like a bread would 🥺
Thanks for the tutorial request 👍
Excellent
Thank you
Thanks for watching!
Awesome tutorial, as always! Thank you so much. Hope you have a lovely weekend.
And... 11 minutes? Oh dear, hahaha.
No, its 15 minutes. Thanks for watching! Have a good weekend. : )
@@RyanKingArt Oh, I meant it took 11 minutes to render. I think my PC would have died, haha.
@@BlameAva Oooh! yes, the Render times. Lol. 😀
@@RyanKingArt LOL, yes, my jaw dropped at that. I think I'll try this with some lower settings as I've already killed one PC this week.
And just to make it clear, your tutorials are always the perfect length, no matter how long or short they are, you always make sure to explain things really well.
@@BlameAva Thank you! I appreciate it!
Vaaaaamos carajo con la esponja😂
why don't I have MIXRGB?
in the new blender update they changed the mixrgb, to the mix color node. so just use the mix color node instead.
Super Tutorial dear,Hug!
Thank you!
You are the Best...i was search make bread...but this it's ok for me...! ;)
Thanks for watching!
5:37 куда вы нажали?
cool gon make a spungg bab now
Cool, Lol. : )
Nice!
Thank you 😀
Olay!
thanks for watching : )
Very good tutorial , i think it can be little modified to be used as bithday cake 🎂 material 😉
Yeah, I bet it could. 😀 Thanks for watching!
Cool
Thank you!
@@RyanKingArt your welcome
Awesome...
thanks!
it doesn't work on Eevee?
yeah displacements don't work in eevee
@@RyanKingArt so how do i make it work in Eevee?
awesome
Thank you very much!
THNKS!
thank you for watching!
Great tutorial. I want to try this out this weekend.
Cool! Hope you enjoy it.
I need to make a slice of store bought bread....
Cool. I'd like to make some procedural bread sometime.
The tutorial is great so thanks for doing it, I usually purchase the blend file because it is sure worth it and to support the channel, however this time I will suggest (or demand) a pro file.
Imagine if we want to use this material on a traditional kitchen sponge model, for the lower part, we just need to change the color mostly to a lighter yellow, but for the top green part a completely new sponge structure would be required. Ryan I suggest you keep the project file as it is but provide another pro version for both materials or even the kitchen sponge model itself with both materials for $2.00 or more that includes a group node with variable parameters to control the sponge material. The rule of 3D sales, provide templates that can give other users multiple choices when they are using them. Thanks
Thanks for the feedback. I will consider it. 👍
Look like people came here because of cake texture, by the way i think you should make a cake in your birthday in both real life and blender
cool idea!
Great tutorial! Helps me visualizing my work! Thank you very much!
thanks for watching!
man said 11 minutes with a real GPU my cheap ass HP Laptop is gonna die
Oh.
u just lost the opportunity to make a bob sponge tut
Lol! Yeah 🙂
with 3.0 looks like a cake
It should look exactly the same in Blender 3.0.
@@RyanKingArt 3.0 No adaptive subdivision .
@@dulegolubovic9898 Make sure your using Cycles Render, and set the feature type to experimental. I go over all of that in the tutorial, so make sure to watch the entire thing.
@@RyanKingArt Thanks a lot
Use it to make a realistic Sponge Bob
thanks for the idea. : )
I made a Discord server about you that I could talk to you about tomorrow or something.
Sorry, I'm not interested in joining a Discord server.
@@RyanKingArt That’s ok, I was just wondering.
Its a shame you do not mention the displacement modifier as an eevee alternative. You are needlessly leaving viewers with a knowledge gap.
Your right, I should have mentioned that. Sorry about that, and thanks for the feedback.
@@RyanKingArt No problem mate. The comment section always fills in the gaps. One of the joys of the blender community.
My mesh did look different and i just realized that it was the normals of my mesh were flipped for some reason :/
which version of blender are you using
Version 2.93. I haven't updated to the latest one yet, because the video editor has some bugs and glitches.
thanks for replying I'm using the one-off of steam and hasn't been going so well.
I'm not sure that makes any difference
@@ogrefolktales9124 Hmm, yeah I don't know. Never used Blender on Steam before.