Procedural Sponge Material (Blender Tutorial)

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 186

  • @RyanKingArt
    @RyanKingArt  3 роки тому +6

    Purchase the Project Files and Support the Channel:
    Patreon: www.patreon.com/posts/57450140
    Gumroad: ryankingart.gumroad.com/l/KNROuS

    • @finn_hughmehh10
      @finn_hughmehh10 3 роки тому +2

      I like the way you do things on Blender.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      @@finn_hughmehh10 Thank you! 😃

    • @finn_hughmehh10
      @finn_hughmehh10 3 роки тому +2

      @@RyanKingArt your welcome.

    • @Nstone53
      @Nstone53 2 роки тому

      What did I do wrong? I've done this tutorial 4 times in the last month and I still end up the the same results. drive.google.com/drive/folders/1ua9ldrQATlP-XVotrLWGSVmuTSOwQ0zv?usp=sharing

  • @ZdotsZuzy
    @ZdotsZuzy Рік тому +22

    Im not going to lie, i modified the values you provided but followed similar steps, and ended up making a Fantastic shader to use for a Cake Texture!

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Very cool! 🎂

    • @VelvetCharm
      @VelvetCharm Рік тому

      What exactly did you do to make it more like a cake texture? Can you post a screenshot of your node setup?

    • @Leukick
      @Leukick 11 місяців тому +5

      That's exactly what I came to do LOL. There pretty much is no cake material on the whole internet

    • @666aisha7
      @666aisha7 3 місяці тому

      @@Leukick +1 i copied all nodes exactly as him but my material way different, instead of holes it got relief, is not so bad but i want it exactly as in the video :/

    • @Leukick
      @Leukick 3 місяці тому +1

      @@666aisha7 To get holes just invert the node that's causing the relief

  • @qubafootbag
    @qubafootbag 2 роки тому +3

    Imagine trying to do animation with such material, in the animations subsurface is a rendering time killer.... neverthless, thank you for the nicely prepared tutorial

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Yeah it does take a while to render.

  • @amybogar6428
    @amybogar6428 Рік тому +2

    HIII!! I love this tutorial but at 5:30, i didnt quite understand witch keys to press..... (for the voronoi texture) could you help me?

    • @kamiladylik5669
      @kamiladylik5669 Рік тому +1

      Left ctrl + left shift + left mouse button :)

    • @igorhikka
      @igorhikka Рік тому

      @@kamiladylik5669 oh shh

  • @circuitsoldiers
    @circuitsoldiers 2 роки тому +13

    Thank you so much for this. I used it in my cover art for The SpongeBob SquarePants Movie Rehydrated and it looks sooo awesome! 💛❤

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Cool, thanks for watching!

    • @cdscissor
      @cdscissor 2 роки тому +4

      Can you send a link? I'd love to see it!

    • @circuitsoldiers
      @circuitsoldiers 2 роки тому

      @@cdscissor Yes, with pleasure! ua-cam.com/play/PL_iSQ3VjUuJqfIw65nnlKz1-0Bcw1TLhV.html

  • @marinodi6936
    @marinodi6936 9 місяців тому

    Great tutorial Ryan, this help me a lot. The final result looks wonderful!

  • @isaac-alves
    @isaac-alves 3 роки тому +4

    This is a very good tutorial showing a great sponge procedural method. Great use of layering to quickly preview shader nodes and fine tune results.

  • @isamepython
    @isamepython 3 роки тому +4

    Awesome! The best sponge tutorial i've seen :P

    • @RyanKingArt
      @RyanKingArt  3 роки тому

      Thank you!

    • @isamepython
      @isamepython 3 роки тому +1

      @@RyanKingArt And I was looking for one a couple months ago :P You’re welcome!

  • @pixelmuncher
    @pixelmuncher 3 роки тому +1

    I think there's no need to change the dicing rate differently on the sphere and cube, since it corresponds to the pixel size of the polygons after subdivision- meaning that at 1px, both objects will get subdivided enough so that their polygons are 1 pixel in size.

    • @RyanKingArt
      @RyanKingArt  3 роки тому

      Yeah, I subdivided them too high. 🙂

  • @gianlucautzeri6583
    @gianlucautzeri6583 2 роки тому +3

    Great tutorial, I am glad to found it.

  • @ultranova3315
    @ultranova3315 3 роки тому +5

    Great video Ryan , the render looks super cool :)

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Thanks! Yeah, I like how it came out.

  • @LucasAlfare
    @LucasAlfare 2 роки тому

    This guy is the master of Blender materials 🤓

  • @werxstudio
    @werxstudio Рік тому +1

    Great stuff! You 've created a solid database of these materials!

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      Thanks! And I have so many more materials planned for the future!

    • @werxstudio
      @werxstudio Рік тому +1

      @@RyanKingArt I was working on a Cheeto material yesterday and came across your baked cheese tutorial. As it was the closest thing to a cheesy puff snack, I started following along, but then decided to support your work and bought it from your shop. It really helped me achieve what I was going for with a few tweaks here and there, so I wish you all the best with the channel.

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      @@werxstudio thank you so much!

  • @yashgupta9581
    @yashgupta9581 11 місяців тому +1

    Using Blender 4.0. Using the same settings and values as in the video but can't achieve the exact result. The holes seem more superficial instead of being real.

    • @W97
      @W97 9 місяців тому

      same problem

    • @W97
      @W97 9 місяців тому +2

      i forgot to change displasment to bump and displacement and that was the issue

  • @GreenTea-pd2mk
    @GreenTea-pd2mk 2 роки тому +1

    Used this for a cake! Thanks!

  • @whocanstoptherain
    @whocanstoptherain 2 роки тому +1

    Ryan, why don't you stick the same displace info into the bump node?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      hmm, I don't know why. I just tried it, and the material looks ok. So you could do that if you want. 👍‍

  • @mansikkapersikka1260
    @mansikkapersikka1260 2 роки тому +2

    Thank you for your amazing tutorial!

  • @glencandle1772
    @glencandle1772 Рік тому

    Very helpful thanks. Curious why you used a denoise node in the compositor as opposed to enabling it in cycles? Does it work better in the compositor?

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      I find that it denoises faster in the compositor.

  • @velcro3105
    @velcro3105 2 роки тому +1

    i did it exactly the same but didnt worked, it doesnot have much depth to it . bump node is like just cancelling the displacement

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Hmm ok. When you remove the bump does it look better?

    • @velcro3105
      @velcro3105 2 роки тому +1

      @@RyanKingArt i searched for it and enabled the displacement and bump settings, it worked

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@velcro3105 Ok good!

  • @kidtoucher302
    @kidtoucher302 2 роки тому +1

    Finally I can make some cake materials

  • @Cyber_Kriss
    @Cyber_Kriss 3 роки тому +1

    Wow, that's a nice result. 🤔

  • @JesusSaves-007
    @JesusSaves-007 3 роки тому +2

    Thank you for a great tutorial. Quick question, is it possible to copy and paste a modifier from one object to another?

    • @RyanKingArt
      @RyanKingArt  3 роки тому +3

      Yes. Select all of the objects you want to copy to. Then, lastly, select the object with the modifiers. Then press control L, and click on, copy modifiers.

    • @JesusSaves-007
      @JesusSaves-007 3 роки тому +1

      @@RyanKingArt Thank you Ryan 😊 I am starting to use Blender after a long time with 3DS Max and these videos are helping enormously. My only regret is that I should have tried it years ago...

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@JesusSaves-007 Thanks for watching!

  • @michaelrcolton
    @michaelrcolton Рік тому

    Great tutorial, thanks!
    Is it just me or does every tutorial add the node wrangler add-on, then only use it once (in this case only adding two nodes, and then deleting one of them?) I've never seen it used to do anything but add the Texture Coordinate and Mapping nodes. What else is it good for?

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      you also use the node wrangler to preview the different nodees, by control + Shift + Selecting the nodes.

  • @goosel8955
    @goosel8955 3 роки тому +1

    As always. Im here :) Thanks bud

  • @АркадийАрнольдовичШницель

    Thanks a lot for the good example!

  • @pixel-ink
    @pixel-ink Рік тому +1

    I don't get what I am missing. Went through this tut 3 times and mine don't look like yours. My cube faces looks caved in (from texture nodes) but the edge are there.

  • @KhOrganization
    @KhOrganization 2 роки тому +1

    Not sure what's going on, I copied your node setup node for node, and even used the exact same values and HDRI but my sponge looks NOTHING like yours. Like it has holes and stuff, but mine looks all puffy, dry and protruding outwards while yours looks like squishable wet sponge that has holes cut out. Not sure why :p. I even used the same values for the colours and subsurface colour but even those look different. I'm going to retry it later and see if there's something I maybe missed or skipped, but I don't think I did. I've been struggling trying to figure this out for over an hour now lmao.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Hmm, maybe apply the scale of your object.

  • @polinae8976
    @polinae8976 2 роки тому +1

    Cool lesson, but I cant make a round holes in model(( dnt understand why ( pls help

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Are you using the Cycles Render Engine? The displacement won't work in Blender Eevee. Also, make sure you turned on all the settings I go over at the beginning, like Experimental Mode, and Displacement and bump data.

  • @logikal3d
    @logikal3d 3 роки тому +2

    Awesome stuff 👏

  • @PistaKralovic
    @PistaKralovic Рік тому

    bought this material from gumpad but whenever I open it in latest blender the blender crashes for me

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Hmm, as far as I know that's just a bug with Blender, and isn't something that I can fix. Maybe try appending the material data into another blender file.

  • @brunoriyuoficial
    @brunoriyuoficial 3 роки тому +1

    .Good!! Congratulations !

  • @blue-pineapple
    @blue-pineapple 2 роки тому

    Thanks for an awesome and easy tutorial. One question, is there a way to make the holes never overlap with one another?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      yes, turn down the voronoi randomness a little. that will help. then use the color ramp after the voronoi, to make the dots sharper and more contrasty, and that will make them smaller, so there not overlapping.

  • @gerafz6
    @gerafz6 11 місяців тому

    Hello) help me pls. In blender 4.0 can't find subsurface color palette :(

  • @sugartivi2126
    @sugartivi2126 2 роки тому +1

    This was a fantastic tutorial! awesome work! I was wondering - if i wanted to use this sponge texture to make cake it would work work really well except that the inside of the concave "bubbles" needs less roughness than the rest of the sponge surface. Is there a way to configure that too? thanks!

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Yeah, you could use a mix RGB node, and mix the bubbles in with the roughness, to make it less rough in those parts.

  • @sophial7261
    @sophial7261 Рік тому

    putting voronoi texture into color ramp to base color will have a blackish shading no matter how I change the colors in color ramp around. do you know why that is? :(

  • @mr.lunatic3157
    @mr.lunatic3157 3 роки тому +1

    Thanks for the tutorials

  • @saipranavk6666
    @saipranavk6666 3 роки тому +1

    Is Hdri haven changed to poly haven am I correct

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Yes. They changed the website name from HDRI Haven to Poly Haven.

  • @FlashySenap
    @FlashySenap 2 роки тому +1

    I don't know if I did something wrong or if my blender is messed up (Using Blender 3.0). But almost all of these procedural tutorials I've had issues with the result not working properly. Using your settings and displacement it doesn't displace proper and it still acts more like a bump, despite having cycles and experimental on. (In other videos Duplicating anything in the node editor mess them up and won't show the combined data at times).

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Did you go to the material settings, and tell the material to use the displacement? I change that setting at: 2:45

    • @FlashySenap
      @FlashySenap 2 роки тому +1

      @@RyanKingArt Oooooh, yeah that was the issue. Thank you for that extremely quick response ^^
      It seems to work now. tho I did apply the scale and rotation so just have to tinker with scale now :P
      Tho I still there might be a bug in my Blender. Tried that carbon Fiber from CG masters and for some reason duplicating anything made them break so I was certain at first that duplicating the nodes had broken things, glad it wasn't the case this time ^^ Thanks again, love ur content! ^^

  • @kiwifruit3d
    @kiwifruit3d 3 роки тому +1

    Thank you 😊

  • @RantaTurbo
    @RantaTurbo 2 роки тому

    I have a problem with this: when I am doing it with preview everything works fine. But when I try to render it, I get an error about CUDA launch and sometimes about "Launch exceeded in ..." something of a memory pointer.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      hmm maybe use less detail on the subsurf modifier.

  • @oliolollo
    @oliolollo 7 місяців тому

    It's so helpful!! Thank you sooo much🥺

  • @kroses13
    @kroses13 Рік тому

    Can this method be applicable to imported obj models ?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      I don't think so, because its not actual geometry. Its just the material that's making it look like a sponge.

  • @gargenall8161
    @gargenall8161 2 роки тому +2

    not really sure why but mine came out looking way different. It looks like a sponge alright, but more like it came from half life 2 or something. Very low quality in comparison.
    (edit) nvm i pretty much fixed it, my issue was that becuase i didnt apply the adaptive subdivision to the cube

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Ahh ok. Glad you fixed the problem. Thanks for watching!

  • @fusion1203
    @fusion1203 Рік тому

    5:50 I thought the highest detail a noise texture can have is 15 not 16

    • @RyanKingArt
      @RyanKingArt  Рік тому

      yes, but they changed that in a new Blender update. It used to be 16, but now its 15.

    • @fusion1203
      @fusion1203 Рік тому

      @@RyanKingArt ohhh ok. I was confused because this was also the only tutorial I have seen from you were you typed in the number for the detail instead of moving the slider up because for some things in blender you can type a number to be higher then you put scroll up the slider too.

  • @WordSponge
    @WordSponge Рік тому +1

    ~Thanks for the video!

  • @blenderstuffs
    @blenderstuffs 3 роки тому +3

    Amazing 😍😍 but it's looking quite hard.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Yes, it is a bit dense. I tried using the principled volume shader, but I just didn't like the result.

  • @RandMpinkFilms
    @RandMpinkFilms Рік тому

    So good! Much appreciated!!

  • @BurnEdOutOne
    @BurnEdOutOne 3 роки тому +2

    Hmm..I don't have adaptive sampling as an option for the subdivision modifier. I'll update the comment if I figure out why.
    EDIT: I forgot to put the cycles type to 'experimental'.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Ahh ok. Glad you fixed the problem. : )

  • @anjalibagla9124
    @anjalibagla9124 Рік тому

    Could you please create a tutorial for a procedural white bread material? Haven't been able to crack it myself and didn't find a procedural method tutorial either. Thought this sponge material could work but it doesn't 😞more because there are no see through holes like a bread would 🥺

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Thanks for the tutorial request 👍‍

  • @qbukhari
    @qbukhari 3 роки тому +1

    Excellent
    Thank you

  • @BlameAva
    @BlameAva 3 роки тому +4

    Awesome tutorial, as always! Thank you so much. Hope you have a lovely weekend.
    And... 11 minutes? Oh dear, hahaha.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      No, its 15 minutes. Thanks for watching! Have a good weekend. : )

    • @BlameAva
      @BlameAva 3 роки тому +1

      @@RyanKingArt Oh, I meant it took 11 minutes to render. I think my PC would have died, haha.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@BlameAva Oooh! yes, the Render times. Lol. 😀

    • @BlameAva
      @BlameAva 3 роки тому +1

      @@RyanKingArt LOL, yes, my jaw dropped at that. I think I'll try this with some lower settings as I've already killed one PC this week.
      And just to make it clear, your tutorials are always the perfect length, no matter how long or short they are, you always make sure to explain things really well.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@BlameAva Thank you! I appreciate it!

  • @MrRac2010
    @MrRac2010 Рік тому

    Vaaaaamos carajo con la esponja😂

  • @Dacrocom
    @Dacrocom Рік тому

    why don't I have MIXRGB?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      in the new blender update they changed the mixrgb, to the mix color node. so just use the mix color node instead.

  • @KatlinSchirmer
    @KatlinSchirmer 3 роки тому +1

    Super Tutorial dear,Hug!

  • @DiegoFavre
    @DiegoFavre 2 роки тому +1

    You are the Best...i was search make bread...but this it's ok for me...! ;)

  • @syndrigasti5059
    @syndrigasti5059 Рік тому

    5:37 куда вы нажали?

  • @justin7649
    @justin7649 3 роки тому +1

    cool gon make a spungg bab now

  • @Frostroomhead
    @Frostroomhead 3 роки тому +1

    Nice!

  • @berkberberoglu1693
    @berkberberoglu1693 Рік тому +1

    Olay!

  • @mostafamersal2186
    @mostafamersal2186 2 роки тому +1

    Very good tutorial , i think it can be little modified to be used as bithday cake 🎂 material 😉

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Yeah, I bet it could. 😀 Thanks for watching!

  • @finn_hughmehh10
    @finn_hughmehh10 3 роки тому +2

    Cool

  • @akramudinofficial4965
    @akramudinofficial4965 Рік тому

    Awesome...

  • @marjhuncantago9476
    @marjhuncantago9476 Рік тому

    it doesn't work on Eevee?

  • @blenderlover4884
    @blenderlover4884 3 роки тому +1

    awesome

  • @waltera.p.a.5598
    @waltera.p.a.5598 Рік тому

    THNKS!

  • @pixelricebowl
    @pixelricebowl 3 роки тому +1

    Great tutorial. I want to try this out this weekend.

  • @rhomis
    @rhomis 2 роки тому +1

    I need to make a slice of store bought bread....

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Cool. I'd like to make some procedural bread sometime.

  • @ziadlayous5118
    @ziadlayous5118 3 роки тому +2

    The tutorial is great so thanks for doing it, I usually purchase the blend file because it is sure worth it and to support the channel, however this time I will suggest (or demand) a pro file.
    Imagine if we want to use this material on a traditional kitchen sponge model, for the lower part, we just need to change the color mostly to a lighter yellow, but for the top green part a completely new sponge structure would be required. Ryan I suggest you keep the project file as it is but provide another pro version for both materials or even the kitchen sponge model itself with both materials for $2.00 or more that includes a group node with variable parameters to control the sponge material. The rule of 3D sales, provide templates that can give other users multiple choices when they are using them. Thanks

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Thanks for the feedback. I will consider it. 👍‍

  • @com.zootub.HuyAC.1
    @com.zootub.HuyAC.1 8 місяців тому

    Look like people came here because of cake texture, by the way i think you should make a cake in your birthday in both real life and blender

  • @uwewirringa6533
    @uwewirringa6533 2 роки тому

    Great tutorial! Helps me visualizing my work! Thank you very much!

  • @jonathan.j6090
    @jonathan.j6090 3 роки тому

    man said 11 minutes with a real GPU my cheap ass HP Laptop is gonna die

  • @carlosrivadulla8903
    @carlosrivadulla8903 3 роки тому +1

    u just lost the opportunity to make a bob sponge tut

  • @dulegolubovic9898
    @dulegolubovic9898 2 роки тому

    with 3.0 looks like a cake

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      It should look exactly the same in Blender 3.0.

    • @dulegolubovic9898
      @dulegolubovic9898 2 роки тому

      @@RyanKingArt 3.0 No adaptive subdivision .

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@dulegolubovic9898 Make sure your using Cycles Render, and set the feature type to experimental. I go over all of that in the tutorial, so make sure to watch the entire thing.

    • @dulegolubovic9898
      @dulegolubovic9898 2 роки тому +1

      @@RyanKingArt Thanks a lot

  • @嗨我是塔茲米
    @嗨我是塔茲米 2 роки тому

    Use it to make a realistic Sponge Bob

  • @finn_hughmehh10
    @finn_hughmehh10 3 роки тому +1

    I made a Discord server about you that I could talk to you about tomorrow or something.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Sorry, I'm not interested in joining a Discord server.

    • @finn_hughmehh10
      @finn_hughmehh10 3 роки тому +2

      @@RyanKingArt That’s ok, I was just wondering.

  • @neilmarshall5087
    @neilmarshall5087 3 роки тому +2

    Its a shame you do not mention the displacement modifier as an eevee alternative. You are needlessly leaving viewers with a knowledge gap.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Your right, I should have mentioned that. Sorry about that, and thanks for the feedback.

    • @neilmarshall5087
      @neilmarshall5087 3 роки тому +1

      @@RyanKingArt No problem mate. The comment section always fills in the gaps. One of the joys of the blender community.

  • @666aisha7
    @666aisha7 3 місяці тому

    My mesh did look different and i just realized that it was the normals of my mesh were flipped for some reason :/

  • @ogrefolktales9124
    @ogrefolktales9124 3 роки тому +1

    which version of blender are you using

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Version 2.93. I haven't updated to the latest one yet, because the video editor has some bugs and glitches.

    • @ogrefolktales9124
      @ogrefolktales9124 3 роки тому +1

      thanks for replying I'm using the one-off of steam and hasn't been going so well.
      I'm not sure that makes any difference

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      @@ogrefolktales9124 Hmm, yeah I don't know. Never used Blender on Steam before.