Download Dragon City for free and get your special reward of 15,000 food, 30,000 gold and the rare Flame Knight Dragon: dragoncity.onelink.me/DDHl/july22
I play dragon city for some reason. It sucks. Don't play it. I don't know why I like it. I barely do. It's awful. I guess I just love trash. Don't get it tho. Either way good on u for getting that sponsor man
The X/Y thing about not turning your head to the Day Care sign may be because players generally go fast around the Day Care to hatch eggs. The head-turning code might have been taken out to stop too much happening when players are going fast around that area and leading to lag.
@@Tekape Yeah, as a programmer, such a thing would probably be no different in performance than any other animation, including the bike riding animation.
I mean... just cause people would think it'd be a good area to hatch eggs doesn't mean the developers would remove it. Eggs don't usually have "an area" to grind them out easily, so they'd have no reason to remove this. Even if that was the case, why not have the game be consistent? Just a sign for no reason to not work like the rest feels more accidentally flawed than intenionally.
The Jumpluff bug likely happens because the puffs are just 2D images facing the camera, a technique often used to emulate round objects, or objects with rough rotational symmetry in older video games (the trees in SM64 are another example). The code that handles the shadows only cares about the model, not the texture (including the transparency), so it simply casts the shadow of the entire rectangular image used.
It's most likely the case as both the flowers always facing the same way relative to the camera and the squared shadows were changed for XD: Gale of Darkness. Iirc, Chuggaaconroy, during his Colosseum Let's Play, explained it away as it being an error in the process that was taken in reusing/upgrading models from Stadium 2.
There's a Typo in Pokemon Stadium 2 that I never see anyone talk about. When you fight Bugsy, when he has his Heracross use "Megahorn" he'll shout "use MegaPHONE"
The move name in Japanese is メガホーン "Megahoun"; Japanese doesn't have an "f" sound and substitutes "h" for it (and vice versa for the syllable "fu"). "Megahorn" and "Megaphone" would therefore be rendered exactly the same in Japanese. The Stadium 2 translators probably made a goof. In the Spaceworld '97 leak of G/S, Heracross didn't exist yet but the メガホーン move did, and was described in-game as "a sound-based attack," suggesting it was originally supposed to be "Megaphone" anyhow.
@@actupial Japanese doesn’t have an “f” sound? Then what about words like the place names “Fuji” and “Fukushima?” The IPA phonetic pronunciations depict them as being pronounced with an “f” sound, not an “h!”
Here's something neat. A couple videos back, you had the bit about Lightning Rod increasing call frequency. But there's another ability that has a substantially more obscure out-of-battle effect. In Pokemon Emerald only, if a Pokemon with the Swarm ability leads the party, the likelihood of hearing wild Pokemon cries in the overworld also increases. Because of course it does. Honestly, cries in the overworld are obscure enough that talking about them at all would make for good content
@@randomname285 Yep! Starting in Emerald and going on until at least Gen 5, if you stand still (you can move and have it happen but you will hear it better with less ambient sound) long enough on any area that has encounters, you can periodically hear a random cry from on of that area's spawns.
That sounds like they did it as a nod to "Pokemon Swarms" which would make sense since if you were in a real Pokemon Swarm you'd be hearing their cries quite a bit.
Jumpluff's puffs are actually 2D sprites slapped on planes instead of being 3D modelled. The reason why their shadows are square is probably because the game forgets to apply the sprites' tansparency to them.
I was coming to say the same thing, so I'm glad to know I'm not alone. I remember laughing at it every time and showing every friend around me when I was playing
Unown's shiny odds are also messed up in gen 2 in a very interesting way. In gen 2, shiny odds are determined by DVs instead. This is also what determines the Unown you get, very similar to how both are determined by the personality value in gen 3. However, unlike in gen 3, your Trainer ID has no impact on if a Pokemon is shiny, only the DVs. Because of this overlap, not only are certain Unown letters strictly stronger than others, but only 2 letters can be shiny in gen 2. I and V.
Actually DVs are IVs. Also, a Pokémon can only be shiny if and only if both of the following conditions are met Its Defense, Speed, and Special IVs are all 10. Its Attack IV is 2, 3, 6, 7, 10, 11, 14, or 15. Due to HP IV being calculated from the other IVs, a Shiny Pokémon's HP IV can only be 0 (if the Attack IV is even) or 8 (if the Attack IV is odd). Since 0 and 1 are not possible Attack IVs for a Shiny Pokémon, female Pokémon of species with a seven male to one female ratio can never be Shiny in Generation II. Which means no Shiny Female Starters, Eevee, Fossils, Snorlax or Togetic. Also, the Red Gyarados always has an Attack IV of 14 and a HP IV of 0.
The roaming IV bug exists in RSFRLG, but not Emerald. This means that even without access to the Eon Ticket, you can still get non-bugged Lati@s via Emerald. (For the Johto beasts, you'll need Colosseum.)
Pick up your cross and follow Jesus! The world is quickly headed for destruction, and sooner or later you will have to sit at the judgement seat and give an account for your actions. Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36). Call on the name of Jesus and pray for Him to intervene in your life! - Revelation 3:20. Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13. Revelation 17 confirms that it is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God tho. Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc and you should get a response. Have a blessed day!
a related detail, if you do have the eon ticket you can use it in emerald but not directly, mixing records will allow a scanned ticked to be shared a limited number of times which lets you set it up in emerald despite the e-reader code being gutted
@@SporianSummit Not a robot, just have a copy/paste so I can bulk evangelize but more importantly call back unrepentant believers and redpill them on history that the churches aren't teaching anymore
I heard about Unown having a “high” shiny rate over a decade ago because my cousin had a few he caught from there, but I always thought he was just really lucky. Crazy how life circles back, thanks for reminding me of a good memory.
The text with the eon flute is actually in the e-reader card itself. The Mystery Event system is extremely EXTREMELY powerful in R/S. You basically can make your own game scripts to run in game.
Here's a neat oversight/glitch from Gen 7 barely anyone knows about outside the Ribbon Master community. After transferring a Pokémon over from Gen 5 into Bank all Gen 3 and 4 Contests and Tower Ribbons are combined into a single Ribbon each to have the display less cluttered. If you have all 40 Contest Ribbons and all 8 Tower Ribbons each respective Ribbon will be displayed gold and if not it will display a generic purple sprite Ribbon sprite if you have less than max. While this correctly done in Gen 6, Gen 7 made the mistake of accidentally swapping the ribbon colors. This doesn't change the Ribbon count but merely the sprite, and is fixed latter in Gen 8.
Jumpluff's shadow isn't entirely fixed in XD, but it's darn close. The shadows of the "pluffs" no longer appear as squares, but sometimes a segment of one of the shadows will glitch out a little, as if it were chopped off. It doesn't happen much, and it's not very noticeable, so it's not surprising that not too many people know about this
Dude I swear I thought I was crazy thinking Mawile had an H in the name for all these years. This explains everything to me considering I never really used one but just used it as pokedex filler during my ruby runs
Similar to Barry’s Herracross in gen 4, Bianca and Cheren and Bianca get different elemental monkeys for their Twist Mountain and route 8 fights respectively. In those fights, the mokeys are evolved for the first time, but two of the moves are different. Bite is replaced on all three with lick (learned at level 7) and their support moves (leech seed for sage, water sport for pour, and yawn for sear) are replaced with leer. Bianca’s monkey is even worse off as it has a third move changed. Torment, taunt, or amnesia are replaced with fury swipes upon evolution. Basically, both of them caught the evolved forms of the monkeys in the wild, rather than evolving their monkeys
In the rival battle on the S.S.Anne, your rival's Raticate is at a lower level than it evolves at, meaning your rival replaced his Ratatta with a wild Raticate.
@@jacobcain9008 Another fun Gen 1 rival fact: if he picks a starter other than Charmander, the rival will use Growlithe. For a couple of the fights he has Roar, a move that does nothing in Gen 1 trainer battles. Growlithe then gets rid of it in the battle before the Elite 4, then re-learns it after being evolved into Arcanine for the Champion Battle. Because if there's a move you could hack onto your Pokémon, it would be the one that does absolutely nothing. Of course, this is because they just use the level up moveset for trainer battles, and Pokémon evolved with stones just have their starting movesets to go at, but it's still really dumb.
The jumpluff shadow has always been very interesting to me. It’s clearly casting a shadow based on the shape of the entire texture, including the part that is transparent. It’s surprising that they never caught, seeing as the shadows show up fine in Pokémon Stadium 2 (iirc)
I think Jumpluff’s square shadow actually happens with any 2D elements of Pokémon in Colosseum. Notice that while Jumpluff’s body is a 3D mesh, it’s cotton balls are 2D sprites. I was recently doing a play-through and noticed that this appears to happen with other sprite elements during battle as well. For example, in some of Muk’s animations, it has a small, separate splotch on the ground in front of it, which is a 2D element. This splotch has a square shadow beneath it.
If you're looking for any glitches from modern games, in swsh sometimes while running near bridges and waters edges will cause you to glitch onto a bike even before youve unlocked the bike. It happened to me and I was so confused.
Norman’s dialogue for the eon ticket is formatted like the Japanese version of the games. The name of the character is followed by a (Japanese) opening quotation mark (「) instead of a colon. Also, in Japanese the comma character takes up an entire square and there’s no space added after it. So I think the quotation mark and comma were automatically replaced by the English equivalents and they forgot to change the rest of the formatting for those lines.
I think for the Daycare Center sign part... they did it so that when you are breeding and hatching eggs, you will most likely just run/bike on that road where the daycare is.. so it's to not make the character look at the sign awkwardly every time you pass it. Virtual characters can break their necks too you know. Hahaha
Occasionally, in a call in Heartgold and Soulsilver, Lyra/Ethan will claim that Marill "evolved", but in a cutscene in Goldenrod, it will still be a Marill, even after the call.
Great video! I only knew about the jumpluff oversight because I played Colosseum obsessively as a kid with my older brother. Great to see it finally touched on, and I loved the segment about the unown! I always make it a mission to catch all of them to get the "!" And "?" Forms in my leaf green playthroughs, but I never knew they had that quirk to them! Cant wait to see more
Vaguely related to the shiny odds in generation 3... This might absolutely be a weird coincidence that I got to witness for some reason, but years ago when I was allowed to play Pokémon Ruby, obsessed with the Spinda variations, I made my mission to get as many as I could, and after ~30 consecutive catches, I came across a green Spinda, my first ever shiny Pokémon. I told this to my cousin, who also had a Ruby cartridge, and she wanted to try too. Oddly enough, after ~30 catches... she also got a green Spinda, right before my eyes. It seemed like a cool "trick" back then, but now that I am not a kid it really is one of the weirdest game things that I have ever gotten to see. Again this might be nothing but a really weird coincidence, but I thought I could leave that here !
maybe it's because of RNG manipulation, if you both saved and reset around the same area, both of your carts had a drained battery, and started encountering spinda at the same time since bootup, you have a chance of hitting the same RNG roll for the shiny spinda.
I did know about the shiny unown thing... kinda. I remember people saying that it was a case of only specific ones would be shiny (this was for FRLG, I know this has been a thing in GSC). It was also more of a hearsay thing. Clearly, at the time it was more a bias of people experiencing it with no idea what was going on behind the scenes to make that happen. Super interesting to see what was going on and that it can potentially sway the complete other way.
Unown actually isn't the only Pokemon with changed shiny rates in Gen III, the Jirachi received from the Colosseum bonus disc has approximately a 1/7200 chance to be shiny! This is due to a limited number of spreads being possible to be received from the event, and so the 9 possible shiny spreads will always have the same nature, IVs, etc.
It might sound weird but thank you for advertising Dragon City lol It was game of my childhood and its cool to come back to it for some time. Also great video!
Here's one an interesting one no one ever seems to talk about. Pokemon Yellow gave every Gym Leader a team based on the Pokemon they used in the anime. The only exceptions to this are Brock, and Misty's teams who stay the same, and Blaine, who while his team is changed, is still missing his signature Pokemon, a Magmar. In fact, it would take until Gen 2 for him to finally get one since it's also absent in his Red and Blue team. And yes, the anime was far along enough for it to have been included, so it most likely is just a mistake.
11:30 I'm sure others have mentioned it, but there's a mistake here that you've also made in a previous episode in this series. You say the odds can get as "low" as 1/5,120 or as "high" as 1/18,432. But it's the other way around. 1/5,120 is a larger number than 1/18,432. So you'd say the odds can get as "high" as 1/5,120, and as "low" as 1/18,432.
Jumpluff's shadow being square and blocky is because for all Gen I and II Pokemon, their models for the GameCube games were taken directly from Stadium and updated here and there with some polishing. It's why some of them look so janky compared to the made-from-scratch Gen III Pokemon models. Jumpluff's shadows are an overlooked issue from that transfer.
Interesting extra Shiny fact about Gen 3: Shiny Jirachi, when obtained from the WishMaker Event, has an odds of being Shiny higher than 1/8192, as well! 1/7282, to be exact! WishMaker Jirachi has *9* Shiny Rolls instead of 8.
Something related to Barry’s heracross is that nessa’s drednaw in sword and shield changes gender from your gym battle with her and in her league match. I guess she wasn’t satisfied with the original one so got a gmax one of the opposite gender
I guess Barry wasn't satisfied with Heracross's ability so he used an Ability Capsule to switch its ability to Swarm then. Since both Guts and Swarm are normal abilities, you can switch them back and forth with the Capsules easily. Not so fun fact: For example, if you want to switch Heracross's ability to its hidden ability Moxie, you would need an Ability Patch, a new item that got released in Gen 8's DLC. But for some reason if you switched a Pokemon's ability to its hidden ability with the Patches you cannot switch them back anymore. They are stucked in their hidden ability forever now.
Since both Drednaw have entirely different genders, Abilities, and only one has the Gigantamax Factor, the implication does seem to be that she owns two Drednaw: a male with Swift Swim (its hidden ability, to work with Max Geyser's Rain) she keeps on hand at the Gym and a female with Shell Armor for tournaments. She actually uses the male Drednaw from the Gym Battle in the post-game max raid Battle, but Bulbapedia says it has Shell Armor rather than Swift Swim, which, if true, would be a genuine error. We've fallen down a rabbit hole here lol
I got the impression that the gym trainers use different, weaker teams as part of the gym challenge, and then they use their real teams for that tournament at the end of things.
Unown tying their shape to their ID actually has another quirk (though it's more of a side-effect than an outright error), for a reason brushed on elsewhere in the video. Hidden Power uses this same ID number to determine its type, so in some generations, the possible type of Hidden Power an Unown has is connected to its shape - not one-to-one, but every shape has a much more limited pool of possibilities due to this dependency. I know this is true in Gen 2, but I haven't seen much testing in other gens to see if it still happens. Relatedly, the same number was also used for shininess in Gen 2, so only a few letters could ever be shiny.
An obscure fact I just found out yesterday is that if you use Thunderbolt or Thunder in Gen 3, the game can crash or the buzzing sound of the move is heared all the time until you soft reset. Funny enough, I had the constant buzz in my Ruby version while Bulbapedia stated this only occured in FRLG and Emerald, while Ruby and Sapphire only had the crash chance.
@@BlueBoyPhin nah no worries! I got a chuckle when seeing it! I was like "hey I got a shiny unown Y too!" And then I saw the Staryu and was like "MOM GET THE CAMERA IM FAMOUS!" 😂😂
Really interesting topics, man! I didn't see anybody else mention it, but the background music was a little high in comparison to your voice and made some parts hard to hear clearly. Keep up the great content!
Ah, Winter; The Maker is something that's stuck with me ever since I saw it, and the song winter is delightful. Glad to see it recognized in some capacity.
Would be interesting if you explained the cute charm glitch (in relation to shiny Pokémons) in the gen 4 games ! I know Maitre Armand, a french poketuber did a video on it years ago but I don't see it brought up often if any at all. To the point where it makes me question the existence of the glitch in itself... And if you've already done it, my bad...
@@SnoFitzroy my only question is if that shinys are "legal" or not, i mean some people think using RNG to get shiny is cheating even if the game just works as intended, i dont know if this is the same case with gen IV cute charm glitch
@@EvidLekan Any Pokémon is technically "legal" if is one that can legitimately exist. Whether it *feels* like a real shiny or not is up to you personally.
I did the glitch a couple months ago and so far have 250 unique shiny pokemon in Soul Silver. It very much exists and there are tutorials on it where you can do it in anywhere from 25 minutes - a few hours (depending on how consistent you can time button clicks). Im_a_blissey did a tutorial on it. I highly recommend doing it if you want to replay any of the gen 4 games! I've had a blast replaying Soul Silver with this glitch :)
Bulbapedia has had the info about shiny Unown oddities for years, and that's where I myself knew about it. It's documented in the Shiny Pokémon article. Quoted: >Unown also has an uneven distribution of Shiny probability depending on its form. This is because Unown's form is also determined by its personality value. The exact probability for any given form depends on the player's Trainer ID and Secret ID, but it can have the values 1/5120, 1/6144, 1/9216, 1/10240, or 1/18432.
I had a hunch about the Unown fuckery in FRLG because I knew that in Gen III only, the Personality value handled what form an Unown would be. In Gen II, it was the DV's (The precursor to IV's), and in Gen IV and beyond it was a completely separate value. So there is probably some Shiny fuckery in Gen II as well, but for a different reason.
Its messed up in gen 2 in a similar way, but far more simplified. Only 2 Unown can be shiny in gen 2 because, like in gen 3, the thing that determines if its shiny is the same thing that determines the letter you get. The difference is that in gen 3, if its shiny depends on your Trainer ID, thus why 4 random ones will have different odds, but in gen 2 its the DVs (same thing as IVs in later gens, just handled differently). Since the shiny odds of gen 2 don't care about your Trainer ID, just the DVs of the Pokemon, and the DVs also determine which Unown it is, that means only 2 Unown can be shiny. I and V, which is a funny coincidence.
@@Kahadi additionally you can exploit this fact with only unlocking specific sets of unowns by doing the right puzzles to get as high as 1/3200 odds of encountering shiny Unown V and 1/7040 odds of shiny Unown I
Love your videos and I'm so glad your channel blew up. Between all the ACTUALLY obscure facts to the music you put in the background reminiscent of my childhood, viewing your videos are always a good time.
I feel like gen 1 psychic immune to ghost may have been a miscommunication in the team tbh. It makes sense if you consider it in the concept of people of a higher mind wouldn't fear other worldly entities
I been knew about Jumpluff shadow just from noticing it myself. This is definitely the first time I've heard about the roaming Pokemon IV glitch! Thank you so much for taking the time and effort to make these facts actually unique and obscure!
One of the grass tiles in the farm in the building of BW2 is broken. It's the long skinny patch where you turn left as soon as you enter the farm. The bottom right grass tile is broken, and you stand on top of it and don't spawn Pokemon there.
Been bingeing your videos and theyre very fun. I just wanted to say, you consistently mix up the terms for "high" and "low" odds. 1 in 2 is high odds, 1/10000 is low odds. Just something I've seen in a lot of your videos, but great content anyhow.
In x and y in the battle maison, i noticed as i got more wins, the trainer pokemon got more and more rigged against you. As i got close to 100 wins, i encountered a trainer with a weezing. It had 5 attacks: sacred fire, thunderbolt overheat memento, and dark pulse.
The X&Y sign issue is because your player will turn their head towards the daycare when an egg is available and the day care person has come out. Probably didn’t want to confuse players.
With regards to the abilities of main rivals pokemon, in X and Y, during the catching tutorial, your rivals Fletchling is affected by a defence stat reduction move, therefore it CANNOT have the ability Big Pecks, which should be impossible as all Fletchling in the wild ONLY have Big Pecks.
Here is a fact that is not to be found on the Internet. A friend of mine plays BD in German. When using the pokeradar on Route 211, there sometimes are grass-tiles that shake around the hidden trainer (1 tile away). For some reason, these tiles don't trigger a pokemon-battle, but it's totally possible to walk all over them. Imagine having an unreachable shiny patch in these spots... you know it's there but you'll never know which mon it would've contained. Heartbreaking.
Speaking of obscure Pokemon facts, did you know that in Pokemon BDSP, the Hall of Origin battlefield that you fight Arceus on is slightly different in both games. The left is Brilliant Diamond being more brighter and the right is Shining Pearl being more dimmer.
phin I'm so thrilled to see this video! your soothing voice is literally what i need to start my day! thanks for another fun one. the sawsbuck find was SO COOL. WHAT ARE THE ODDS?
Another potential error for a future video (if you didn’t do it already). In Fire Red and Leaf Green, after defeating a Gym Leader, they’ll have two lines - the first, done directly after you get their TM, describes the TM move and its use, while the second is a general quote that repeats whenever you talk to them again. The only exception is Sabrina, whose quotes are swapped - first she’ll say her general quote, and then every time afterward she’ll explain what TM04 does.
Neat thing about the Eon Ticket! I've never seen a more incorrect speech bubble XD I hope my glitch I told you about could get shown in the next vid, but I understand if not!
Bizarre error I noticed: in every game in the series where it appeared, they forgot to give Girafarig an evolution Update: My ̶t̶h̶r̶e̶a̶t̶s̶ requests to GameFreak appear to have worked!
Great video as always Phin, but I’m not so sure that the determining of Unown letters is a coding oversight. Given that the Pokémon ID, or PID (the number you referred to) influences which form Wurmple evolves into, it’s not much of a stretch to say that it influencing Unown’s forms was equally intentional, especially given how the PID is broken down to determine the letter (a quick Bulbapedia search of “PID” will explain this better than I can). All of this said, I think you’re on the money that the developers hadn’t the foresight to realize this would impact shininess, but this was a little nitpick that bugged me.
Don't know if you mentioned this in any of your obscure facts videos, but regarding "but it's strange because Pokemon is pretty good at maintaining this continuity" with the rival's Heracross: they made 2 mistakes in Emerald with May's team (Brendan uses the correct Pokemon in both cases, it's only May). In Rustboro City May uses Torkoal instead of Slugma if you picked Torchic, and on route 119 May uses Lombre instead of Pelipper if you picked Mudkip.
Love your videos and I'm sure you don't usually get comments about the music you play in the background but I totally lost my mind in nostalgia when the Mario kart 64 intro music started to play
I noticed the surfering thing in Black and White and was curious why it didn't work. I just assumed there was some sort of area coded to allow Surf and they just didn't stretch it far enough. Even as a kid, I was destined to be a programmer. Still haven't become one yet.
Regarding the 'bug' in the Korean Versions of G/S, The Korean text actually uses more storage than any other language. So, the devs were forced to cut things out in order to manage. The poor translations are half just plain bad, and half an attempt to cram more bytes into a game that took up all the gameboy cartridges could handle. It's pretty impressive! Which leads to the Togepi Egg. Maybe they cut the jingle to save room?
You have earned a subscription from me and based on your choices of background music oh my goodness the minute I couldn’t TV show show started playing I thought this was awesome
Fun fact. Gen 3 shinies are dependant also on nature, especially in emerald ruby and sapphire. Where shinies will only have a set nature. So if you get a shiny, you can then catch or breed an abra with the same nature and syncronois ability, and it will help with shiny hunting, as the ability increases the odds of finding that specific nature
I found the head turning animation whenever the character walked past a sign pretty neat so I noticed when they didn't turn their heads while walking the day care. But then again, maybe for the best - I was roller skating past the day care so often and so fast, there would have been a lot of animation going on.
I love your vids! I watch a lot of pokemon glitch/error videos but I have never had anyone talk about the glitch in Black&white when both of your pokemon faint in the same round after each other in a double battle you are stuck in an continuous loop of the menu screen trying to change the pokemon. I had to reset so many times as a kid because it would happen every time. Did no one ever encounter this glitch?
1:30 because of how class inheritance works in object oriented programming, which is the most common type in video game development as opposed to functional. That is way more likely to be intentional, as objects automatically have all attributes of their parent classes (albeit with different values usually) unless otherwise specified. Now if a unique object that isn’t flavored as a sign but still puts up dialogue when inspected, such as naration of your thoughts did make the characters head turn instead I could buy it
jumpluff be like "All these circles make a square, All these circles make a square, All these circles make a square, All these circles make a square, "
Wonderful video! I liked how the player would turn to look at signs in Generation VI, but never noticed how that doesn't occur at the Kalos Day Care. It gets me thinking...is the Hoenn Day Care like that as well? BlueBoyPhin, I have an interesting tidbit that you could use for a future video. In ORAS, the clock in the player's room is actually a 24-hour clock. My sister started playing AS today, and I noticed that the hands of the clock were set with the hour hand being set to 22, not 10. It's a really minor thing, but cool nonetheless!
Weird thing that happened to me in Black and White. Ghetsis' Hydreigon missed Surf. I don't know what happened, and as far as I'm aware, this is entirely undocumented, but it missed. I wasn't holding the Bright Powder, but don't worry. The Hydreigon then proceeded to never miss a Focus or Fire Blast. Edit: I did have a bright powder, I'm just an idiot
There is a pokemon gold and silver glitch i did when i was younger i never hear about anymore. You have to battle with someone via linkcable and nudge the cable. When you do that glitch pokemon will show up with wierd lvls and pallet swaps. Sometimes the battle music will swap and legendary lvl 200 pokemon will show up. Its crazy i never heard any youtuber about this.
The unknown ruins in Fire red and Leaf green was the only thing I knew before this video, and I had vaguely heard about it before Watch professor rex's video on it a while back. I'm so proud of myself, as the random facts you find are genuinely from the deepest ends of the ice berg, so deep that you can barely see it anymore
Hello mr phin! I have an obscure error thats in pokemon sword and shield's expansion pack! In a dynamax adventure, normally you would fight 3 regular dynamaxed/G-maxed pokemon in a row to get to fight and capture a legendary dynamaxed one at the end. The legendaries have a gimmick where after going below 25% of their health they get to attack twice in the same turn. None of the regular pokemon in the adventure have this abilty to move twice.. all except klang and kilingklang. They get to attack twice in the same turn and regardless of how much hp they have! They are the only pokemon in the dynamax adventures mode to have this quirk and i find it really intresting. My headcannon is that each gear attacks induvidually xD
Download Dragon City for free and get your special reward of 15,000 food, 30,000 gold and the rare Flame Knight Dragon: dragoncity.onelink.me/DDHl/july22
No
Bro getting a bag. Gotta respect it
I didn't know this game is still running around.
I used to play this all the time.
music too loud
I play dragon city for some reason. It sucks. Don't play it. I don't know why I like it. I barely do. It's awful. I guess I just love trash. Don't get it tho.
Either way good on u for getting that sponsor man
The X/Y thing about not turning your head to the Day Care sign may be because players generally go fast around the Day Care to hatch eggs. The head-turning code might have been taken out to stop too much happening when players are going fast around that area and leading to lag.
the battle maison has a sign outside it that functions normally and that's pretty close by on the same path so I don't think that's the reason
I highly doubt that it would lead to lag xD
@@Tekape Yeah, as a programmer, such a thing would probably be no different in performance than any other animation, including the bike riding animation.
It's just your character averting his eyes from the, ah... breeding grounds.
I mean... just cause people would think it'd be a good area to hatch eggs doesn't mean the developers would remove it. Eggs don't usually have "an area" to grind them out easily, so they'd have no reason to remove this.
Even if that was the case, why not have the game be consistent? Just a sign for no reason to not work like the rest feels more accidentally flawed than intenionally.
The Jumpluff bug likely happens because the puffs are just 2D images facing the camera, a technique often used to emulate round objects, or objects with rough rotational symmetry in older video games (the trees in SM64 are another example). The code that handles the shadows only cares about the model, not the texture (including the transparency), so it simply casts the shadow of the entire rectangular image used.
Interesting
It's honestly a really clever rendering trick. No need to make a sphere when a 2D fuzzy circle looks exactly the same!
@@biggrayalien4791 Yeah, for sure!
It's most likely the case as both the flowers always facing the same way relative to the camera and the squared shadows were changed for XD: Gale of Darkness.
Iirc, Chuggaaconroy, during his Colosseum Let's Play, explained it away as it being an error in the process that was taken in reusing/upgrading models from Stadium 2.
I love posts like these.
There's a Typo in Pokemon Stadium 2 that I never see anyone talk about.
When you fight Bugsy, when he has his Heracross use "Megahorn" he'll shout "use MegaPHONE"
The move name in Japanese is メガホーン "Megahoun"; Japanese doesn't have an "f" sound and substitutes "h" for it (and vice versa for the syllable "fu"). "Megahorn" and "Megaphone" would therefore be rendered exactly the same in Japanese. The Stadium 2 translators probably made a goof. In the Spaceworld '97 leak of G/S, Heracross didn't exist yet but the メガホーン move did, and was described in-game as "a sound-based attack," suggesting it was originally supposed to be "Megaphone" anyhow.
What if Heracross but LOUD
@@actupial damn that's some specific and cool trivia
I knew I wasn't going crazy. I remember that.
@@actupial Japanese doesn’t have an “f” sound? Then what about words like the place names “Fuji” and “Fukushima?” The IPA phonetic pronunciations depict them as being pronounced with an “f” sound, not an “h!”
Here's something neat. A couple videos back, you had the bit about Lightning Rod increasing call frequency. But there's another ability that has a substantially more obscure out-of-battle effect. In Pokemon Emerald only, if a Pokemon with the Swarm ability leads the party, the likelihood of hearing wild Pokemon cries in the overworld also increases. Because of course it does.
Honestly, cries in the overworld are obscure enough that talking about them at all would make for good content
I didnt even know this was feature - you can randomly hear Pokemon cries when walking about in Emerald?
@@randomname285 Yep! Starting in Emerald and going on until at least Gen 5, if you stand still (you can move and have it happen but you will hear it better with less ambient sound) long enough on any area that has encounters, you can periodically hear a random cry from on of that area's spawns.
@@SnoFitzroy It occurs in Gen 7 too. Go to Vast Poni Canyon and you'll hear a ton of Lycanroc and Carbink
That sounds like they did it as a nod to "Pokemon Swarms" which would make sense since if you were in a real Pokemon Swarm you'd be hearing their cries quite a bit.
@@grunkleg.2934 also gen 4!
Jumpluff's puffs are actually 2D sprites slapped on planes instead of being 3D modelled. The reason why their shadows are square is probably because the game forgets to apply the sprites' tansparency to them.
I was coming to say the same thing, so I'm glad to know I'm not alone. I remember laughing at it every time and showing every friend around me when I was playing
That's what I was thinking too.
That's what I was going to write aswell, good job bro
I figured it this was the case, but you explained it better than I could've
That doesn't explain why the body, which definitely _was_ a 3D model, _also_ had a square shadow.
Unown's shiny odds are also messed up in gen 2 in a very interesting way.
In gen 2, shiny odds are determined by DVs instead. This is also what determines the Unown you get, very similar to how both are determined by the personality value in gen 3. However, unlike in gen 3, your Trainer ID has no impact on if a Pokemon is shiny, only the DVs. Because of this overlap, not only are certain Unown letters strictly stronger than others, but only 2 letters can be shiny in gen 2. I and V.
You could call them perfect IVs
Actually DVs are IVs. Also, a Pokémon can only be shiny if and only if both of the following conditions are met
Its Defense, Speed, and Special IVs are all 10.
Its Attack IV is 2, 3, 6, 7, 10, 11, 14, or 15.
Due to HP IV being calculated from the other IVs, a Shiny Pokémon's HP IV can only be 0 (if the Attack IV is even) or 8 (if the Attack IV is odd). Since 0 and 1 are not possible Attack IVs for a Shiny Pokémon, female Pokémon of species with a seven male to one female ratio can never be Shiny in Generation II. Which means no Shiny Female Starters, Eevee, Fossils, Snorlax or Togetic. Also, the Red Gyarados always has an Attack IV of 14 and a HP IV of 0.
This was in one of the previous videos.
Is that a bug?
@@daydodog no
The roaming IV bug exists in RSFRLG, but not Emerald. This means that even without access to the Eon Ticket, you can still get non-bugged Lati@s via Emerald. (For the Johto beasts, you'll need Colosseum.)
So that's why my Latios has good speed IVs...
Pick up your cross and follow Jesus! The world is quickly headed for destruction, and sooner or later you will have to sit at the judgement seat and give an account for your actions. Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36). Call on the name of Jesus and pray for Him to intervene in your life! - Revelation 3:20.
Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13. Revelation 17 confirms that it is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God tho.
Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc and you should get a response. Have a blessed day!
@@JuicyJenitals blessed robot?
a related detail, if you do have the eon ticket you can use it in emerald but not directly, mixing records will allow a scanned ticked to be shared a limited number of times which lets you set it up in emerald despite the e-reader code being gutted
@@SporianSummit Not a robot, just have a copy/paste so I can bulk evangelize but more importantly call back unrepentant believers and redpill them on history that the churches aren't teaching anymore
I heard about Unown having a “high” shiny rate over a decade ago because my cousin had a few he caught from there, but I always thought he was just really lucky. Crazy how life circles back, thanks for reminding me of a good memory.
Well Phin says the odds are higher, but the numbers he shows are lower odds. I thinks that's an error in the video.
The text with the eon flute is actually in the e-reader card itself. The Mystery Event system is extremely EXTREMELY powerful in R/S. You basically can make your own game scripts to run in game.
Here's a neat oversight/glitch from Gen 7 barely anyone knows about outside the Ribbon Master community.
After transferring a Pokémon over from Gen 5 into Bank all Gen 3 and 4 Contests and Tower Ribbons are combined into a single Ribbon each to have the display less cluttered. If you have all 40 Contest Ribbons and all 8 Tower Ribbons each respective Ribbon will be displayed gold and if not it will display a generic purple sprite Ribbon sprite if you have less than max. While this correctly done in Gen 6, Gen 7 made the mistake of accidentally swapping the ribbon colors. This doesn't change the Ribbon count but merely the sprite, and is fixed latter in Gen 8.
I kinda wish they didn’t condense the ribbons. It’s badass to have an entire page of ribbons
@@wolfetteplays8894 That's only for the Gen 3 and 4 Contest and Tower ribbons, otherwise it would be a bit much.
7:15 You see, you actually killed his first Heracross when you fought it so he had to go and catch a second one to replace it.
Lol
Blue’s Raticate 2.0
That would be better than the Manga where he has 2 different Heracross.
Jumpluff's shadow isn't entirely fixed in XD, but it's darn close. The shadows of the "pluffs" no longer appear as squares, but sometimes a segment of one of the shadows will glitch out a little, as if it were chopped off. It doesn't happen much, and it's not very noticeable, so it's not surprising that not too many people know about this
Another fun one: Mawile's name is spelled wrong in its Ruby and Sapphire version 1.0 dex entry. It's misspelled as "MAWHILE".
It’ll take them a mawhile to fix it.
Dude I swear I thought I was crazy thinking Mawile had an H in the name for all these years. This explains everything to me considering I never really used one but just used it as pokedex filler during my ruby runs
That explains why I thought they changed the spelling
Similar to Barry’s Herracross in gen 4, Bianca and Cheren and Bianca get different elemental monkeys for their Twist Mountain and route 8 fights respectively.
In those fights, the mokeys are evolved for the first time, but two of the moves are different. Bite is replaced on all three with lick (learned at level 7) and their support moves (leech seed for sage, water sport for pour, and yawn for sear) are replaced with leer. Bianca’s monkey is even worse off as it has a third move changed. Torment, taunt, or amnesia are replaced with fury swipes upon evolution. Basically, both of them caught the evolved forms of the monkeys in the wild, rather than evolving their monkeys
In the rival battle on the S.S.Anne, your rival's Raticate is at a lower level than it evolves at, meaning your rival replaced his Ratatta with a wild Raticate.
And lance and hau have a hacked Mon too (hau has a noivern not at the evolution level while Lance used a level 50 Dragonite in the rocket base)
That is because a lot of trainers have the last moves that his pokemon can learn from level up.
@@ashmander3465 Also Aerodactyl with Rock Slide in gen 1
@@jacobcain9008 Another fun Gen 1 rival fact: if he picks a starter other than Charmander, the rival will use Growlithe. For a couple of the fights he has Roar, a move that does nothing in Gen 1 trainer battles. Growlithe then gets rid of it in the battle before the Elite 4, then re-learns it after being evolved into Arcanine for the Champion Battle. Because if there's a move you could hack onto your Pokémon, it would be the one that does absolutely nothing.
Of course, this is because they just use the level up moveset for trainer battles, and Pokémon evolved with stones just have their starting movesets to go at, but it's still really dumb.
The jumpluff shadow has always been very interesting to me. It’s clearly casting a shadow based on the shape of the entire texture, including the part that is transparent. It’s surprising that they never caught, seeing as the shadows show up fine in Pokémon Stadium 2 (iirc)
I think Jumpluff’s square shadow actually happens with any 2D elements of Pokémon in Colosseum. Notice that while Jumpluff’s body is a 3D mesh, it’s cotton balls are 2D sprites. I was recently doing a play-through and noticed that this appears to happen with other sprite elements during battle as well. For example, in some of Muk’s animations, it has a small, separate splotch on the ground in front of it, which is a 2D element. This splotch has a square shadow beneath it.
If you're looking for any glitches from modern games, in swsh sometimes while running near bridges and waters edges will cause you to glitch onto a bike even before youve unlocked the bike. It happened to me and I was so confused.
Norman’s dialogue for the eon ticket is formatted like the Japanese version of the games. The name of the character is followed by a (Japanese) opening quotation mark (「) instead of a colon. Also, in Japanese the comma character takes up an entire square and there’s no space added after it. So I think the quotation mark and comma were automatically replaced by the English equivalents and they forgot to change the rest of the formatting for those lines.
I think for the Daycare Center sign part... they did it so that when you are breeding and hatching eggs, you will most likely just run/bike on that road where the daycare is.. so it's to not make the character look at the sign awkwardly every time you pass it. Virtual characters can break their necks too you know. Hahaha
Occasionally, in a call in Heartgold and Soulsilver, Lyra/Ethan will claim that Marill "evolved", but in a cutscene in Goldenrod, it will still be a Marill, even after the call.
iirc similar thing happens with youngster joey, but in reverse where he will still refer to his raticate as a rattata
The Marill can was a Japanese translation error, if I remember correctly.
@@SJrad That's right! Although that's more forgiving because it can be attributed to force of habit. Ethan's thing turned his Marill into a Digimon.
I think this was covered in a previous video
@@SJrad probably doesn't want to hurt you with his top percentage rattata he probably caught a Raticate somewhere.
As someone who has played LeafGreen multiple times over the past 14 years, I had no clue the Tanoby Ruins even existed until just now.
I needed the strategy guide back in the day to unlock all the stuff from the Sevii islands. Wish they would port those to Switch lol
There was this weird mistake in Sun and Moon where they accidentally programmed in this pokemon called "Crabominable"
Great video! I only knew about the jumpluff oversight because I played Colosseum obsessively as a kid with my older brother. Great to see it finally touched on, and I loved the segment about the unown! I always make it a mission to catch all of them to get the "!" And "?" Forms in my leaf green playthroughs, but I never knew they had that quirk to them! Cant wait to see more
Vaguely related to the shiny odds in generation 3... This might absolutely be a weird coincidence that I got to witness for some reason, but years ago when I was allowed to play Pokémon Ruby, obsessed with the Spinda variations, I made my mission to get as many as I could, and after ~30 consecutive catches, I came across a green Spinda, my first ever shiny Pokémon. I told this to my cousin, who also had a Ruby cartridge, and she wanted to try too. Oddly enough, after ~30 catches... she also got a green Spinda, right before my eyes. It seemed like a cool "trick" back then, but now that I am not a kid it really is one of the weirdest game things that I have ever gotten to see. Again this might be nothing but a really weird coincidence, but I thought I could leave that here !
No way! I caught 30 Ditto in White 2, and my 30th was a shiny!
Maybe since the pattern of spinda is decided by the same values that make it shiny, the same concept that applies on unknowns applies to spinda
"rubi" lmao
@@SnoFitzroy oops sorry, I'm spanish and that's how it's spelled here, I mixed them lol
maybe it's because of RNG manipulation, if you both saved and reset around the same area, both of your carts had a drained battery, and started encountering spinda at the same time since bootup, you have a chance of hitting the same RNG roll for the shiny spinda.
I did know about the shiny unown thing... kinda. I remember people saying that it was a case of only specific ones would be shiny (this was for FRLG, I know this has been a thing in GSC). It was also more of a hearsay thing. Clearly, at the time it was more a bias of people experiencing it with no idea what was going on behind the scenes to make that happen. Super interesting to see what was going on and that it can potentially sway the complete other way.
Unown actually isn't the only Pokemon with changed shiny rates in Gen III, the Jirachi received from the Colosseum bonus disc has approximately a 1/7200 chance to be shiny! This is due to a limited number of spreads being possible to be received from the event, and so the 9 possible shiny spreads will always have the same nature, IVs, etc.
It might sound weird but thank you for advertising Dragon City lol It was game of my childhood and its cool to come back to it for some time. Also great video!
Look mom I made it into a Phin video!
The Unown facts are really cool!
Next time we have to talk about the OTHER way to affect shiny odds in gen 3 ;)
Nice Profile Picture 😁
Here's one an interesting one no one ever seems to talk about. Pokemon Yellow gave every Gym Leader a team based on the Pokemon they used in the anime.
The only exceptions to this are Brock, and Misty's teams who stay the same, and Blaine, who while his team is changed, is still missing his signature Pokemon, a Magmar. In fact, it would take until Gen 2 for him to finally get one since it's also absent in his Red and Blue team.
And yes, the anime was far along enough for it to have been included, so it most likely is just a mistake.
11:30 I'm sure others have mentioned it, but there's a mistake here that you've also made in a previous episode in this series.
You say the odds can get as "low" as 1/5,120 or as "high" as 1/18,432. But it's the other way around. 1/5,120 is a larger number than 1/18,432. So you'd say the odds can get as "high" as 1/5,120, and as "low" as 1/18,432.
Jumpluff's shadow being square and blocky is because for all Gen I and II Pokemon, their models for the GameCube games were taken directly from Stadium and updated here and there with some polishing. It's why some of them look so janky compared to the made-from-scratch Gen III Pokemon models. Jumpluff's shadows are an overlooked issue from that transfer.
Interesting extra Shiny fact about Gen 3: Shiny Jirachi, when obtained from the WishMaker Event, has an odds of being Shiny higher than 1/8192, as well! 1/7282, to be exact! WishMaker Jirachi has *9* Shiny Rolls instead of 8.
Clicked because of Heracross. God I love Heracross
I mean it's just a giant blue stag beetle it's not that special...
Heracross is awesome!
@@cosmicXtropics exactly
@@HollowKnightFanGD I love that big bug and his big dopey face!!
Same, my fav pokemon
Something related to Barry’s heracross is that nessa’s drednaw in sword and shield changes gender from your gym battle with her and in her league match. I guess she wasn’t satisfied with the original one so got a gmax one of the opposite gender
I guess Barry wasn't satisfied with Heracross's ability so he used an Ability Capsule to switch its ability to Swarm then. Since both Guts and Swarm are normal abilities, you can switch them back and forth with the Capsules easily.
Not so fun fact: For example, if you want to switch Heracross's ability to its hidden ability Moxie, you would need an Ability Patch, a new item that got released in Gen 8's DLC. But for some reason if you switched a Pokemon's ability to its hidden ability with the Patches you cannot switch them back anymore. They are stucked in their hidden ability forever now.
Since both Drednaw have entirely different genders, Abilities, and only one has the Gigantamax Factor, the implication does seem to be that she owns two Drednaw: a male with Swift Swim (its hidden ability, to work with Max Geyser's Rain) she keeps on hand at the Gym and a female with Shell Armor for tournaments. She actually uses the male Drednaw from the Gym Battle in the post-game max raid Battle, but Bulbapedia says it has Shell Armor rather than Swift Swim, which, if true, would be a genuine error.
We've fallen down a rabbit hole here lol
Unless Nessa has three Drednaw, which means she's either excessive or really indecisive regarding what set she wants to use.
@@gc1823 I mean, she's a water type gym leader in Galar, I think having three Drednaw with different sets is pretty reasonable actually :P
I got the impression that the gym trainers use different, weaker teams as part of the gym challenge, and then they use their real teams for that tournament at the end of things.
Unown tying their shape to their ID actually has another quirk (though it's more of a side-effect than an outright error), for a reason brushed on elsewhere in the video. Hidden Power uses this same ID number to determine its type, so in some generations, the possible type of Hidden Power an Unown has is connected to its shape - not one-to-one, but every shape has a much more limited pool of possibilities due to this dependency. I know this is true in Gen 2, but I haven't seen much testing in other gens to see if it still happens. Relatedly, the same number was also used for shininess in Gen 2, so only a few letters could ever be shiny.
Ironically, those letters were I and V. Only I and V IVs could be Shiny. They were Shiny IVs.
An obscure fact I just found out yesterday is that if you use Thunderbolt or Thunder in Gen 3, the game can crash or the buzzing sound of the move is heared all the time until you soft reset. Funny enough, I had the constant buzz in my Ruby version while Bulbapedia stated this only occured in FRLG and Emerald, while Ruby and Sapphire only had the crash chance.
also works with with Volt Tackle in emerald. Had that happen with a pichu i was training and it scared the hell out of me
@@tannerjolly3839 didn't knew that one. Neat
Happened once while I was playing Fire red. How low are the chances of it happening?
Excellent video as always, Phin! Glad to see you back!
Also .. that shiny unown clip seems familiar 🤔🤔 huehuehue
Oh my god I forgot to credit you, I’m adding it in the description!!
@@BlueBoyPhin nah no worries! I got a chuckle when seeing it! I was like "hey I got a shiny unown Y too!" And then I saw the Staryu and was like "MOM GET THE CAMERA IM FAMOUS!" 😂😂
@@BottleRocket11 nice Profile Picture
@@kristopherwillis8075 hey thanks!
@@BottleRocket11 congrats
Really interesting topics, man! I didn't see anybody else mention it, but the background music was a little high in comparison to your voice and made some parts hard to hear clearly.
Keep up the great content!
12:09 "Simply put, no one knew." I guess you can say it was simply unown?
Ah, Winter; The Maker is something that's stuck with me ever since I saw it, and the song winter is delightful. Glad to see it recognized in some capacity.
Would be interesting if you explained the cute charm glitch (in relation to shiny Pokémons) in the gen 4 games ! I know Maitre Armand, a french poketuber did a video on it years ago but I don't see it brought up often if any at all. To the point where it makes me question the existence of the glitch in itself...
And if you've already done it, my bad...
The Cute Charm glitch is literally common knowledge, it's just no one cares
@@SnoFitzroy my only question is if that shinys are "legal" or not, i mean some people think using RNG to get shiny is cheating even if the game just works as intended, i dont know if this is the same case with gen IV cute charm glitch
@@EvidLekan Any Pokémon is technically "legal" if is one that can legitimately exist. Whether it *feels* like a real shiny or not is up to you personally.
@@SnoFitzroy I'm not familiar with it. So clearly, not everyone knows about it.
Don't be so miserable to people.
I did the glitch a couple months ago and so far have 250 unique shiny pokemon in Soul Silver. It very much exists and there are tutorials on it where you can do it in anywhere from 25 minutes - a few hours (depending on how consistent you can time button clicks). Im_a_blissey did a tutorial on it. I highly recommend doing it if you want to replay any of the gen 4 games! I've had a blast replaying Soul Silver with this glitch :)
I'd heard of the little Jumpluff error and the Thief/Sticky Hold glitch, but other than that everything was brand new. Wow.
Bulbapedia has had the info about shiny Unown oddities for years, and that's where I myself knew about it. It's documented in the Shiny Pokémon article. Quoted:
>Unown also has an uneven distribution of Shiny probability depending on its form. This is because Unown's form is also determined by its personality value. The exact probability for any given form depends on the player's Trainer ID and Secret ID, but it can have the values 1/5120, 1/6144, 1/9216, 1/10240, or 1/18432.
You have really good eyes because I really didn’t know about most of these! Learned so much!
I had a hunch about the Unown fuckery in FRLG because I knew that in Gen III only, the Personality value handled what form an Unown would be. In Gen II, it was the DV's (The precursor to IV's), and in Gen IV and beyond it was a completely separate value. So there is probably some Shiny fuckery in Gen II as well, but for a different reason.
Its messed up in gen 2 in a similar way, but far more simplified. Only 2 Unown can be shiny in gen 2 because, like in gen 3, the thing that determines if its shiny is the same thing that determines the letter you get. The difference is that in gen 3, if its shiny depends on your Trainer ID, thus why 4 random ones will have different odds, but in gen 2 its the DVs (same thing as IVs in later gens, just handled differently). Since the shiny odds of gen 2 don't care about your Trainer ID, just the DVs of the Pokemon, and the DVs also determine which Unown it is, that means only 2 Unown can be shiny. I and V, which is a funny coincidence.
@@Kahadi additionally you can exploit this fact with only unlocking specific sets of unowns by doing the right puzzles to get as high as 1/3200 odds of encountering shiny Unown V and 1/7040 odds of shiny Unown I
Love your videos and I'm so glad your channel blew up. Between all the ACTUALLY obscure facts to the music you put in the background reminiscent of my childhood, viewing your videos are always a good time.
I feel like gen 1 psychic immune to ghost may have been a miscommunication in the team tbh. It makes sense if you consider it in the concept of people of a higher mind wouldn't fear other worldly entities
Absolutely fantastic as always
I'm very excited to dig into the unown oddity, that's wild :0
That ad placement really got me. Good job! Overall a very entertaining video, as always.
Third Strike's soundtrack is so damn good and timeless that even pokemon creators are starting to use them in their videos! Long live 3S!
I been knew about Jumpluff shadow just from noticing it myself. This is definitely the first time I've heard about the roaming Pokemon IV glitch! Thank you so much for taking the time and effort to make these facts actually unique and obscure!
I didn’t really look into the errors of Pokémon. Glad to learn about these now
I love these. Highlight of an otherwise stressful workday for me
The jumpluf error is becouse the the fluffy things are squares with a transparent texture
One of the grass tiles in the farm in the building of BW2 is broken. It's the long skinny patch where you turn left as soon as you enter the farm. The bottom right grass tile is broken, and you stand on top of it and don't spawn Pokemon there.
Been bingeing your videos and theyre very fun. I just wanted to say, you consistently mix up the terms for "high" and "low" odds. 1 in 2 is high odds, 1/10000 is low odds. Just something I've seen in a lot of your videos, but great content anyhow.
In x and y in the battle maison, i noticed as i got more wins, the trainer pokemon got more and more rigged against you. As i got close to 100 wins, i encountered a trainer with a weezing. It had 5 attacks: sacred fire, thunderbolt overheat memento, and dark pulse.
I don't think Weezing can even learn Overheat, what in the world?
@@rjante2236 i know. Sounds unbelievable. Thats why i gave up on that battle streak fuck that
Your videos got my back into pokemon after not being interested in it for years. Thanks for sharing all these cool facts!
The X&Y sign issue is because your player will turn their head towards the daycare when an egg is available and the day care person has come out. Probably didn’t want to confuse players.
With regards to the abilities of main rivals pokemon, in X and Y, during the catching
tutorial, your rivals Fletchling is affected by a defence stat reduction move, therefore
it CANNOT have the ability Big Pecks, which should be impossible as all Fletchling in
the wild ONLY have Big Pecks.
Here is a fact that is not to be found on the Internet.
A friend of mine plays BD in German. When using the pokeradar on Route 211, there sometimes are grass-tiles that shake around the hidden trainer (1 tile away). For some reason, these tiles don't trigger a pokemon-battle, but it's totally possible to walk all over them. Imagine having an unreachable shiny patch in these spots... you know it's there but you'll never know which mon it would've contained. Heartbreaking.
Speaking of obscure Pokemon facts, did you know that in Pokemon BDSP, the Hall of Origin battlefield that you fight Arceus on is slightly different in both games.
The left is Brilliant Diamond being more brighter and the right is Shining Pearl being more dimmer.
Amazing video again Phin!! Keep it up 🙌🏼
phin I'm so thrilled to see this video! your soothing voice is literally what i need to start my day! thanks for another fun one. the sawsbuck find was SO COOL. WHAT ARE THE ODDS?
Glad to see you back! Loved the video (:
Another potential error for a future video (if you didn’t do it already).
In Fire Red and Leaf Green, after defeating a Gym Leader, they’ll have two lines - the first, done directly after you get their TM, describes the TM move and its use, while the second is a general quote that repeats whenever you talk to them again.
The only exception is Sabrina, whose quotes are swapped - first she’ll say her general quote, and then every time afterward she’ll explain what TM04 does.
I do suspect that the Unown shiny odds aren't due to an oversight, but rather two intentional choices that interact in an unusual way
I usually know most of the obscure facts or quirks in these types of videos but I didn't know any of these. Great video.
Neat thing about the Eon Ticket! I've never seen a more incorrect speech bubble XD
I hope my glitch I told you about could get shown in the next vid, but I understand if not!
In DPPT, the path to the secret postgame route from victory road has a black belt whose text is formatted COMPLETELY wrong. It's actually hilarious
@@givemeyourgarbage7980 Oh? Neat! ^^
Bizarre error I noticed: in every game in the series where it appeared, they forgot to give Girafarig an evolution
Update: My ̶t̶h̶r̶e̶a̶t̶s̶ requests to GameFreak appear to have worked!
What do you mean? It pretty clearly evolves into Arceus at level 420
I also found a bizarre error in the Gen 6 and 7 games.
They forgot to give Flygon a Mega.
Dont worry the new games fix this
Welll....
Great video as always Phin, but I’m not so sure that the determining of Unown letters is a coding oversight. Given that the Pokémon ID, or PID (the number you referred to) influences which form Wurmple evolves into, it’s not much of a stretch to say that it influencing Unown’s forms was equally intentional, especially given how the PID is broken down to determine the letter (a quick Bulbapedia search of “PID” will explain this better than I can).
All of this said, I think you’re on the money that the developers hadn’t the foresight to realize this would impact shininess, but this was a little nitpick that bugged me.
Don't know if you mentioned this in any of your obscure facts videos, but regarding "but it's strange because Pokemon is pretty good at maintaining this continuity" with the rival's Heracross: they made 2 mistakes in Emerald with May's team (Brendan uses the correct Pokemon in both cases, it's only May). In Rustboro City May uses Torkoal instead of Slugma if you picked Torchic, and on route 119 May uses Lombre instead of Pelipper if you picked Mudkip.
Literally love all your videos! Wish there were more
9:58 Actually you can find it in all of the Tanobi Ruins, but which one you find is dependent on the room.
I love The Maker music used when talking about the unknowns. Absolutely perfect
Love your videos and I'm sure you don't usually get comments about the music you play in the background but I totally lost my mind in nostalgia when the Mario kart 64 intro music started to play
8:00 obviously this means he got a 2nd heracross because guts wasn't doing it for him meaning he got 2 herracross and a munchlax from honey trees
I noticed the surfering thing in Black and White and was curious why it didn't work. I just assumed there was some sort of area coded to allow Surf and they just didn't stretch it far enough. Even as a kid, I was destined to be a programmer. Still haven't become one yet.
Yo this editing is insanely high quality. I don’t know how more people aren’t seeing this
This has to be the second video I seen use that same aqua teen intro, and I gotta say I'm here for it 👏 👏 👏
4:08 shows a poke all key it was meant to be a sawsbuck the creators just like pokemon
Regarding the 'bug' in the Korean Versions of G/S, The Korean text actually uses more storage than any other language. So, the devs were forced to cut things out in order to manage. The poor translations are half just plain bad, and half an attempt to cram more bytes into a game that took up all the gameboy cartridges could handle.
It's pretty impressive!
Which leads to the Togepi Egg. Maybe they cut the jingle to save room?
These vids are always interesting and smoothly edited / presented, keep it up!
You have earned a subscription from me and based on your choices of background music oh my goodness the minute I couldn’t TV show show started playing I thought this was awesome
Fun fact. Gen 3 shinies are dependant also on nature, especially in emerald ruby and sapphire. Where shinies will only have a set nature. So if you get a shiny, you can then catch or breed an abra with the same nature and syncronois ability, and it will help with shiny hunting, as the ability increases the odds of finding that specific nature
Clearly Barry imported an Ability Capsule from Kalos
I found the head turning animation whenever the character walked past a sign pretty neat so I noticed when they didn't turn their heads while walking the day care. But then again, maybe for the best - I was roller skating past the day care so often and so fast, there would have been a lot of animation going on.
I love your vids! I watch a lot of pokemon glitch/error videos but I have never had anyone talk about the glitch in Black&white when both of your pokemon faint in the same round after each other in a double battle you are stuck in an continuous loop of the menu screen trying to change the pokemon. I had to reset so many times as a kid because it would happen every time. Did no one ever encounter this glitch?
Yeeee new vid!!! Stoked!
1:30 because of how class inheritance works in object oriented programming, which is the most common type in video game development as opposed to functional. That is way more likely to be intentional, as objects automatically have all attributes of their parent classes (albeit with different values usually) unless otherwise specified. Now if a unique object that isn’t flavored as a sign but still puts up dialogue when inspected, such as naration of your thoughts did make the characters head turn instead I could buy it
god damn, i remember doing so much research on the frlg unown thing a year or two ago. i didnt even have frlg, it was just super fascinating to me
jumpluff be like "All these circles make a square, All these circles make a square, All these circles make a square, All these circles make a square, "
Wonderful video! I liked how the player would turn to look at signs in Generation VI, but never noticed how that doesn't occur at the Kalos Day Care. It gets me thinking...is the Hoenn Day Care like that as well?
BlueBoyPhin, I have an interesting tidbit that you could use for a future video. In ORAS, the clock in the player's room is actually a 24-hour clock. My sister started playing AS today, and I noticed that the hands of the clock were set with the hour hand being set to 22, not 10. It's a really minor thing, but cool nonetheless!
Weird thing that happened to me in Black and White. Ghetsis' Hydreigon missed Surf. I don't know what happened, and as far as I'm aware, this is entirely undocumented, but it missed. I wasn't holding the Bright Powder, but don't worry. The Hydreigon then proceeded to never miss a Focus or Fire Blast.
Edit: I did have a bright powder, I'm just an idiot
What Pokemon did you have out?
@@rjante2236 No, I happen to open the save and I did have the bright powder lol, I'm just an idiot
There is a pokemon gold and silver glitch i did when i was younger i never hear about anymore. You have to battle with someone via linkcable and nudge the cable. When you do that glitch pokemon will show up with wierd lvls and pallet swaps. Sometimes the battle music will swap and legendary lvl 200 pokemon will show up. Its crazy i never heard any youtuber about this.
The unknown ruins in Fire red and Leaf green was the only thing I knew before this video, and I had vaguely heard about it before Watch professor rex's video on it a while back.
I'm so proud of myself, as the random facts you find are genuinely from the deepest ends of the ice berg, so deep that you can barely see it anymore
Hello mr phin! I have an obscure error thats in pokemon sword and shield's expansion pack! In a dynamax adventure, normally you would fight 3 regular dynamaxed/G-maxed pokemon in a row to get to fight and capture a legendary dynamaxed one at the end. The legendaries have a gimmick where after going below 25% of their health they get to attack twice in the same turn. None of the regular pokemon in the adventure have this abilty to move twice.. all except klang and kilingklang. They get to attack twice in the same turn and regardless of how much hp they have! They are the only pokemon in the dynamax adventures mode to have this quirk and i find it really intresting. My headcannon is that each gear attacks induvidually xD
Yo, fighting people in their Secret Bases was a thing way back in Gen 3? That's so cool!
Hey man hang in there! Glad you’re feeling well enough to uploads, love the content!