For those that don’t know, you just use 1700 divided by the number of mill dots. He was only explaining the process but you can just assume every target is 5’8
Haven't had a chance to test if it holds zero, but mounts just fine and has nice clear glass. Centered vertically true to a plumb line with the crosshairs which is always a plus!It's a great ua-cam.com/users/postUgkxc4K63Fd5LglDMObu7-Bgapxp_ef0W8hE scope. There's no parallax adjustment or focus ring, so may be limited to 3-7x, have to see how it is on the range. Also be aware that the rings are "look through" so you can still use irons, but they are really tall if you only intend to use the optics. On a 22LR no biggie since I'm not shooting competitions or worried about a hard cheek press. Will boresight and range test, if all goes well, I'll leave it at that!
May I also add in real life you have to compensate wind speed temperature humidity and the coroilis effect at some range along the bullet's path,the bullet will not always go straight like shown in this video
By the time I figure out the calculations, the target will be drinking a piña colada on a tropical island! The person who made this video is beyond smart. Thank you for the info.
Wow, so realistic way of educating and also realistic game to felt like the sniper controls by a soldier vs the air and the distance using math vs the world or science HAHAHA you also must be good in billiards
You mentioned an equation previously shown to us. Later you went thru the equation but I was wondering if you would write it out in detail . I will bookmark this page and be looking for a reply. Thank you if do it.
I'm not an expert but I've seen one scope with variable/adjustable magnification, and there it looked like the crosshair pattern (reticle) visually changed size as much as the thing being looked at when the scope was zoomed in/out. So it seems to me that since it changes with the magnification that would mean that it's a constant, at least practically speaking, in the calculation. It would also make sense to have the system standardized so you don't have to learn how to do this multiple different ways, but things don't always work out that way (e.g. SI vs. Imperial measurement units) so I still think you should definitely read your scope's manual and find out how to use your particular device.
Ffp scopes keep the dots the same based on maginfication while second focal plane change with magnification. While his description is simple it also is very very inaccurate. You never guess at the number of mildots. You need to be extremely precise. .1 mill is a huge error at 800 to 1k metres.
FFP (first focal plane) optics changes the scale of the reticle with the magnification... Example when your scope is a 3-15x44 FFP... At 3 magnification the redical will appear very thin sometimes almost so you can barely see it.. At 15 magnification it'll look very large even cutting off some of the useable adjustment area... The 44 means the objective size of the front glass allowing for light transfer..... Generally more power means bigger front glass for more light... The second kind of scope is a SFP (second focal plane) with this scope the redical will remain constant regardless of magnification... So now with this scope it's a.. 3-15x44 SFP... At 3 power the redical will appear the exact same way as it would at 15 power... Typically on SFP scopes maximum power is your true measurements.... So as you reduce the magnification the redical will begin measuring in multiples but the amount the magnification is reduced... So you reduce it by half the value of each dot in the scope is now double and so on from there...
I've actually always done this accurately and I don't know how, hunting games and sniper games. It's weird how you can know ituitively how much to raise the scope for head shots or torso shots I think I got some sharpshooters ghost that follows me. I see the size of the object and I know how much to raise it based off the distance, because I know how big it'd be if it filled the whole scope. I know how to use mill dots but I don't actually understand the physics behind what's happening. It's super strange actually. This hunting game I have uses mill dots, and it could be 1200 feet away but as long as I can still see the animal I'll hit it's lungs if it's not moving. There's a reason for this too. But idk.
@@mikerotch6733 yeah. This was a really romantic explanation though, it's not some superpower. But yeah I used to play cabela's 2005 it has things cotw doesn't which I'm not sure why cotw never implented but both are fun.
That is possible by "morphologic resonance". You learn things faster when other people did it (in the past). The information comes today you by an unknown process.
Funny you mentioned this, because I can do this really well with irons on one of my rifles. Others find it uncanny enough that I grew up with people often asking me to shoot things at hella distance. I can also hit things with a bullet, flying in the air. I've always felt like it was some neat perspective calculating brain superpower of mine. By practice sure, but also intuitive. As I can feel it.
Hello Nice video. Please tell me have i missed something, i mean, a very important factor is in howe many meter or yard is the rifle zeroed in. Regards
I just love sniping but I never look up to it but it was actually easy hight*1000/w or h = distance Then to get target distance*2/500= c, so you have to pleace blow c to get the target
How does one know the size of the object? If it’s not a human but let’s assume a building or other unknow object? Since we need that variable to find out the distance, is there a way to calculate the size of it using the mil dots?
So you dont have advanced ballistics where you gotta take the windage in consideration aswell? And irl if you wanna MIL a target you gotta check the parallax aswell.. Not to make any small screw ups
hi its been a while since you made this video, and it helped me tonz, since im playing in a milsim, and im training to be a sniper. but now im playing arma reforger and im trying to be a sniper can you make a video for distance and wind calculation on arma reforger? there are adjust zooming and adjust zeroing options, and with mods there are tonz of different scopes...
That's perfectly right explained. It would be a great even better, when you just say take mm, I know the US Americans struggle with math without conversations 😂, than it sound even easier. 1700 millimeters / 3 milliradiants (or MIL if you want) = 566m. Basically you don't have to multiply by thousand, just say millimeters 😂
Sorry for later reply. I believe so in most modern games. This is actually the basics (by basic I mean extremely bare bone) in reality as well. Games such as Battlefield I believe follow these physics. But I haven't played them in a while and physics in a Triple A game like most FPS's is unlikely.
You would look at something on someone's body if you are shooting a person as an example - Something like their head. The average length of a face is about 11 to 12 cm. So in this example, you would take 11 x 10 and divide it by the mils height on the reticle. Based on the 3mil height calculation and shitty mil dot scope - its about 0.2 mils. My calculated range would be 550m. Pretty sure he said 566m - So if you have DOPE on your rifle and you can range it - Id be pretty confident im putting one through your chest without an issue - Give or take 10m of flex. ;-)
Yea I get the point, but there's a lot more to be done, for example not every scope is the same, therefore each and every scope needs to be adjusted for a certain range from 100m-2.2km, if your scope was set on 200m for example and mine was on 500m there is no way that I could hit a target that you calculated in that way with my adjustment
They have different range points, the DMS, MOS and LRPS ( my personal fav) all have different settings with the range points, you cant measure distance like that with all of them
I'd like to ask for a moment of silence for the guy minding his own business on an airfield when getting shot for a UA-cam video😪 why can't we all just get along?
Any serious long range shooter will be shooting with the right reticle. Tremor 3 as an example - Hass mile an hr wind dot markers, So if you have a kestrel or wind measurement device - you can factor the shift. THere are other factors for Extreme long range - but distance to target - DOPE on the rifle and allowing for wind drift is about as much as you could do on the fly.
WOW ITS NOT LIKE I CAN CALUCATE THIS WHILE SHOOTING SOMEONE IN GAME WHEN YOUR IN REALLY BIG TROUBLE AND THE OTHER TEAM IS WINNING Edit: to bad i suc at math and your confusing af to me idk ;-;
For those that don’t know, you just use 1700 divided by the number of mill dots. He was only explaining the process but you can just assume every target is 5’8
My battle field sniping skills has just elevated through the roof with this one 🗣🔥
Generous of that man to volunteer for a youtube tutorial.
Ive been motivated to play battlefield again and commit to sniping. I love math so this equation set off a light bulb to make me better. Thanks bro !
Going to sniper selections tomorrow and been looking for some videos on the basics of sniping for a while. Thanks for the help!
Ik it’s a bit late but good luck
How did you do?
@@yungprophetmusic Never ended up going. Unit cancelled it last minute and have never hosted another tryouts since
Thanks that was the best description I have seen awesome
It would have been nice to see on the description the formula and step process before taking the shot!
This is the most helpful video I’ve ever seen
Haven't had a chance to test if it holds zero, but mounts just fine and has nice clear glass. Centered vertically true to a plumb line with the crosshairs which is always a plus!It's a great ua-cam.com/users/postUgkxc4K63Fd5LglDMObu7-Bgapxp_ef0W8hE scope. There's no parallax adjustment or focus ring, so may be limited to 3-7x, have to see how it is on the range. Also be aware that the rings are "look through" so you can still use irons, but they are really tall if you only intend to use the optics. On a 22LR no biggie since I'm not shooting competitions or worried about a hard cheek press. Will boresight and range test, if all goes well, I'll leave it at that!
I knew it was 8 yrs ago but its still awesome, thx man.
May I also add in real life you have to compensate wind speed temperature humidity and the coroilis effect at some range along the bullet's path,the bullet will not always go straight like shown in this video
Not this much from this far away, I feel like u getting this Shooter, the Mark Wahlburg movie lol
this is just 500m, take those effects at more than 1km target
Curvature of the earth is negligible unless firing on a target from 1km+ away.
meanwhile shroud calculates it in a fraction of a second
Lol
He doesn't tho
He doesn't he plays CS GO, Fortnite and PUBG...
This is simulated in a video game but he’s talking about real life g
With enough practice it’ll be like taking a piss
This is compensating without wind? Correct
That would depend on the direction the wind is coming from
By the time I figure out the calculations, the target will be drinking a piña colada on a tropical island! The person who made this video is beyond smart. Thank you for the info.
How would you work the equation out if they're prone?
Excellent teaching platform !!
Does this mean mathematicians are considered to be the most dangerous snipers?
Exactly
Stephen Hawking could be a really good Sniper man
Wow, so realistic way of educating and also realistic game to felt like the sniper controls by a soldier vs the air and the distance using math vs the world or science HAHAHA you also must be good in billiards
You mentioned an equation previously shown to us. Later you went thru the equation but I was wondering if you would write it out in detail . I will bookmark this page and be looking for a reply. Thank you if do it.
Nice and easy setup
wouldn't the magnification also depend on measurement calculations?
I'm not an expert but I've seen one scope with variable/adjustable magnification, and there it looked like the crosshair pattern (reticle) visually changed size as much as the thing being looked at when the scope was zoomed in/out. So it seems to me that since it changes with the magnification that would mean that it's a constant, at least practically speaking, in the calculation.
It would also make sense to have the system standardized so you don't have to learn how to do this multiple different ways, but things don't always work out that way (e.g. SI vs. Imperial measurement units) so I still think you should definitely read your scope's manual and find out how to use your particular device.
Ffp scopes keep the dots the same based on maginfication while second focal plane change with magnification. While his description is simple it also is very very inaccurate. You never guess at the number of mildots. You need to be extremely precise. .1 mill is a huge error at 800 to 1k metres.
FFP (first focal plane) optics changes the scale of the reticle with the magnification...
Example when your scope is a 3-15x44 FFP...
At 3 magnification the redical will appear very thin sometimes almost so you can barely see it..
At 15 magnification it'll look very large even cutting off some of the useable adjustment area...
The 44 means the objective size of the front glass allowing for light transfer..... Generally more power means bigger front glass for more light...
The second kind of scope is a SFP (second focal plane) with this scope the redical will remain constant regardless of magnification... So now with this scope it's a..
3-15x44 SFP...
At 3 power the redical will appear the exact same way as it would at 15 power... Typically on SFP scopes maximum power is your true measurements.... So as you reduce the magnification the redical will begin measuring in multiples but the amount the magnification is reduced... So you reduce it by half the value of each dot in the scope is now double and so on from there...
what is this game that you're using called?
Exactly the video I was looking for
Wat agreat video am getting into snipping i now have a better understanding thank you
Nice ,short and on the point :)
I've actually always done this accurately and I don't know how, hunting games and sniper games. It's weird how you can know ituitively how much to raise the scope for head shots or torso shots I think I got some sharpshooters ghost that follows me. I see the size of the object and I know how much to raise it based off the distance, because I know how big it'd be if it filled the whole scope. I know how to use mill dots but I don't actually understand the physics behind what's happening. It's super strange actually. This hunting game I have uses mill dots, and it could be 1200 feet away but as long as I can still see the animal I'll hit it's lungs if it's not moving. There's a reason for this too. But idk.
The hunter cotw?!
@@mikerotch6733 yeah. This was a really romantic explanation though, it's not some superpower. But yeah I used to play cabela's 2005 it has things cotw doesn't which I'm not sure why cotw never implented but both are fun.
@@Abc-tx4zr I love the game I only have 7mm 270 compound and the range finder which is awesome 👌 I'm pretty low level so i just shoot everything I see
That is possible by "morphologic resonance". You learn things faster when other people did it (in the past). The information comes today you by an unknown process.
Funny you mentioned this, because I can do this really well with irons on one of my rifles. Others find it uncanny enough that I grew up with people often asking me to shoot things at hella distance. I can also hit things with a bullet, flying in the air. I've always felt like it was some neat perspective calculating brain superpower of mine. By practice sure, but also intuitive. As I can feel it.
great info!!!!!
What is the name of this game??
Hello Nice video. Please tell me have i missed something, i mean, a very important factor is in howe many meter or yard is the rifle zeroed in. Regards
But doesnt the zoom of the scope effect the equation?
Depends on the focal plane front focals do not
What is the name of this game please
Which app are you using?
Thank you Bro, its a good explanation and its easy to understand, what about wind ? how we should move left ot right ?
This game doesn't calculate wind.
@@red3y3z Bro 😂😂, just to know about it not for game
Bro is exposing the secrets of the snipers
Thank you so much i hope you have more of this kind information. btw really thankss
I wish you would continue this series
I just love sniping but I never look up to it but it was actually easy hight*1000/w or h = distance
Then to get target distance*2/500= c, so you have to pleace blow c to get the target
How does one know the size of the object? If it’s not a human but let’s assume a building or other unknow object? Since we need that variable to find out the distance, is there a way to calculate the size of it using the mil dots?
Great explanation!
thank you for making this im gonna use this bc im buying airsoft sniper
It would be a lot easier to just use centimeters for height, to get meters distance.
What’s the meters for the bullet drop dots?
They're usually measured at 100 meters apart
Me as a sniper:"Sergeant, I forgot my calculator, abandoning mission..." 😆😆😆
Thanks 💪🏾💪🏾🎯
What if there are winds so the bullet will slightly turn into that direction?
Mattpatt has entered the chat
can you give me equation link for snipers !!
So you dont have advanced ballistics where you gotta take the windage in consideration aswell? And irl if you wanna MIL a target you gotta check the parallax aswell.. Not to make any small screw ups
does the scope zoom matter and if yes what how do I measure with different scope zooms
hi its been a while since you made this video, and it helped me tonz, since im playing in a milsim, and im training to be a sniper. but now im playing arma reforger and im trying to be a sniper can you make a video for distance and wind calculation on arma reforger? there are adjust zooming and adjust zeroing options, and with mods there are tonz of different scopes...
WHICH APP IS THIS ???
does it work in every shooting games(br and cqb etc.)?
thank you soooooooooo much now i can scare my school by using math!
why does'nt a sniper have a calculated attachment though?
That's perfectly right explained. It would be a great even better, when you just say take mm, I know the US Americans struggle with math without conversations 😂, than it sound even easier. 1700 millimeters / 3 milliradiants (or MIL if you want) = 566m.
Basically you don't have to multiply by thousand, just say millimeters 😂
So basically just shoot a bit above how tall they are?
God bless you
idk what game this is but it seems so generic but like every fps ive played
From where the bullet was fired from..
Thanks so much but does this work in games other than arma 3
Sorry for later reply. I believe so in most modern games. This is actually the basics (by basic I mean extremely bare bone) in reality as well.
Games such as Battlefield I believe follow these physics. But I haven't played them in a while and physics in a Triple A game like most FPS's is unlikely.
Thanks
It work in real life too
It works in minecraft
How do you get the bullet drop according to distance? Do You just have to shoot and see at a range and keep the info in mind?
Are you talking about holdover?
What's the formula again i can't follow the instructions without example thank you
me on gaming chair aiming while moving
Thnx fr info dude
I use this for call of duty
Nice
Then how to measure pegion?
nice
Kinda hard to do when you are constantly being shot at
Oh Oh!!!
What game is this?
For gods sake!!! How can you possidly hit anything if you can't keep the scope on the target.
you did not explain how the dots relate to ranging the shot enough
game?
I can't be a sniper I'm bad in math.
Wait so 3 was the width of his body cuz he doesn't look like it would be three dots
Its his height
What game
Gama name
What do you do if you can not see height
You would look at something on someone's body if you are shooting a person as an example - Something like their head. The average length of a face is about 11 to 12 cm. So in this example, you would take 11 x 10 and divide it by the mils height on the reticle. Based on the 3mil height calculation and shitty mil dot scope - its about 0.2 mils. My calculated range would be 550m.
Pretty sure he said 566m - So if you have DOPE on your rifle and you can range it - Id be pretty confident im putting one through your chest without an issue - Give or take 10m of flex. ;-)
Yea I get the point, but there's a lot more to be done, for example not every scope is the same, therefore each and every scope needs to be adjusted for a certain range from 100m-2.2km, if your scope was set on 200m for example and mine was on 500m there is no way that I could hit a target that you calculated in that way with my adjustment
They have different range points, the DMS, MOS and LRPS ( my personal fav) all have different settings with the range points, you cant measure distance like that with all of them
snipers in game arent like in real life? :S
Thanks now I got shot with a calculator in my hands.
Could you use this in real life?
no in real life there is more than bullet drop, such as humidity, wind speed and more
how do you know that the average male heights is 1.7?
Logan - Pubg Mobile google 😂😂
I'd like to ask for a moment of silence for the guy minding his own business on an airfield when getting shot for a UA-cam video😪 why can't we all just get along?
Thx haha now my grandmother has no chance to escape from me!
You ever just get bored and look up “how to make a sniper shot”?
Bravo.:D
what game is this ??
Arma 3 i think
What if the ir wind, what do u do then
Any serious long range shooter will be shooting with the right reticle. Tremor 3 as an example - Hass mile an hr wind dot markers, So if you have a kestrel or wind measurement device - you can factor the shift.
THere are other factors for Extreme long range - but distance to target - DOPE on the rifle and allowing for wind drift is about as much as you could do on the fly.
Can you make a video on how snipers estimate their target’s range using the scope?
He... Literally did that,. In this video.
@@the_Wolf_directly I mean with the graphs and all the maths. An illustration and not just explaining with the scope.
I got smart thk
Why did he fall like a actual person getting shot
What game is this
Gail Barwise
ArmA
Minecraft
Damn so the average height is 5’8 in 2010 double Damn
please i want the code if this game
Arma 3
hi
WOW ITS NOT LIKE I CAN CALUCATE THIS WHILE SHOOTING SOMEONE IN GAME WHEN YOUR IN REALLY BIG TROUBLE AND THE OTHER TEAM IS WINNING Edit: to bad i suc at math and your confusing af to me idk ;-;
remove random crit
too much work AH