EVERY SIDEWINDER COMPARED: AIM-9B to AIM-9L
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- Опубліковано 22 тра 2024
- Watch them add a new one next update and make this video obsolete
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Music:
• "Menu" (Extended) - Ac...
0:00 - Overview
0:29 - AIM-9B / RB24
2:19 - AIM-9E
3:18 - AIM-9B FGW.2
3:46 - AIM-9J / P / RB24J / Flz Lwf 63/80
5:02 - AIM-9D
5:46 - AIM-9C (goofy ahh)
7:01 - AIM-9G
7:24 - AIM-9H
8:01 - AIM-9L
10:01 - Recap
10:27 - Some other variants not added to WT yet
11:04 - Outro - Ігри
Yes, I know the R-3S is derived from the AIM-9B. No, it is not an AIM-9B, it's different (worse), I guess a lot of people think it's copy paste. When I say USSR is the only tree without a 9B, I mean they're the only one without an actual name brand 9B. The soviet/chinese sidewinders from wish might look like their american counterparts, but they are unique and they deserve their own video.
Keep in mind launch ranges vary drastically depending on the situation- an AIM-9B might struggle to hit a 1.5km shot in a supersonic chase while an AIM-9L might be able to reach over 10km in ideal conditions. "2-3km" was a generalization for the 9B.
Also I guess I used the 9G when talking about the 9D's range, it doesn't matter since the 9D, 9G, and 9H all have identical range anyway
Your videos are straight fire 🔥
you should have measured the thrust of the missiles in delta V, it wouldn't have mattered as much because all aim9s weigh about the same, but its a better number to compared to other missiles you may see.
Edit: It would be most helpful to have both, to prove than the 9D has a longer range than the 9J, or even an R60.
USSR is not the only one without the 9B. We have Sweden too
Now do every ir missile :)
@@tavolo2969 RB-24's and RB-24J are identical to the AIM-9B and AIM-9J in every way other than the name. The R-3S has slight differences to the AIM-9B while the R-3R and R-13M are completely unique missiles.
EVERY PLANE COMPARED: FROM PO-2 TO F-14B
Oh dear god
AND DON'T FORGET TB-3!!
Po-2>>>>>>>>>>>>>>>>>>>>>>> F-14
Yeessssss
I’ll help
Video would've been too long?! My guy, you make these as long as you want. I'm here for it, all the way.
Thank you so much for making simple yet comprehensive guides like this. It's always useful information, answering small questions I've had for a long time, but never bothered to research myself. Love learning anything I can about these things.
Have you ever made a video before? Quite a lot of work can go into them.
@@R0ZEN7 Yeah, that's probably why I said "as long as you want" and not "make them longer."
This is me when I compare the differences between every AIM-9 Sidewinder in the game
Omg it's NileThunder
peenreenial moment!
There’s a high chance of gaijin adding AIM-9M to the game soon since the R73 is coming and they’ll need a suitable counterpart for it
I'm sure, R73 for that new Su-25 will be just some sort of a techbed - a way to justify appearance of a missile in battles while testing it, tuning its performance and analyzing data.
And then, I guess in summer 2024 we will see it appearing for a variety of fighters.
The best 9M is still inferior to the earliest R73.
They are gonna add the r73 nerfed like it was in the dev server and how the magic 2 is toned down. They arent gonna add aim9m and they arent gonna give r73 eccm like it has so there is no need for aim9m since it is an aim9l with a different seeker
@@TheDAWinz The latest AIM9M variant the AIM-9M-8/9 (there is also the AIM-9M-10 upgrade retrofitted Sidewinder missiles from the AIM-9M-8
configuration to meet the requirements of the F/A-18E/F flight environment) features an upgraded seeker which incorporated electronics processing modifications to improve the tracking capabilities against modern Infrared Countermeasures (aka IRCM), The earliest r73s while arguably better performing than the AIM-9M lacked potent countermeasure resistance which wasnt fixed until the "Mayak" OGS MK-80 upgrade was introduced (it improved the missile in many ways other than flare resistance for example how well it tracks targets but I am too bored to write it all). So no, the best aim9m is not inferior than the earliest R73, It's either better because of the potent flare resistance or a side grade but is in no means objectively inferior. However when talking about comparing the aim9m to the later r73 variants its safe to say that yes the r73s are probably substantially better.
@@TheDAWinzhow is inferior?
Ive been waiting for a good comparison for the sidewinder thank you so much!
The 9L flare resistance part explained something that happened to me earlier today very well. The clip on how not to flare it looked exactly like what I did :sob: so thanks for the clarification. Very good video.
Another informative Jaek BANGER!!! Thanks for the information jaek.
Dude I gotta admit your channel is one of the best at providing this sort of highly detailed yet at a glance info. No other Warthunder channel I've found is as informative and concise as yours.
Here's hoping to lots more comparison guide videos from you!
(P.S. I am grinding through the German Soviet jets right now, can we see a Russian Missiles comparisons sometime soon?)
These are some awesome videos, just awesome mate well done! Could listen to this stuff all day.
Too long ? u jokin man, these are DELICIOUS to see and hear again and again
We need videos like this, i really love what are you doing here
Excellent content, great to have some current information coming out.
Ngl your videos about missiles are genuinely one of my favorites across war thunder yt, they are really well made.
-4:50 you saying stuff like this mid video completely catches me off guard, professional and clean script then randomly says “kind of cheeks” 💀
Joob is not ready for me to use the word "junt" in a script
Great job! Every missile in the game deserves such an imformative guide.
another 10/10 vid jaek :)
Very usefull explanation mate. Week ago i had bought F-5C and in meantime i managed to adapt to it. Now ill have better awearnes about enemy missiles😊
very informative. cool video dude
nice music choice man
Small note, absolutely love the background choice for music. I’m a huge AC fan
A nice bonus for the AIM-9G (and above) is that some rangefinders can also slave the missile seeker, though you sometime don't get to choose which aircraft is targeted if you have a tight group ahead of you. My Kfir C2 grind was really bad until I unlocked the G.
great video with amazing soundtrack. cheers!
damn i rlly wanted to see the ebay sidewinders BUT still amazing video dude please keep em up!!!
The ebay sidewinders can probably be their own video 🙏
YESSSS!!!!!! ive been waiting forever!!!!!
Excelent video man, thanks so much.
I really needed that, thanks.
If you are willing to sacrifice a bit of accuracy, its easier to read the booster force in kilo newton instead of newton. For example in the aim 9e, it can be just 18.1 kN instead of 18100 N.
This is a good point
This has helped me a lot today with the F-4EJ ADTW
ac music while on a war thunder lesson is therapeutic. thank you for this wonderful explanation.
Thank you, very helpful video
These guides make high tier make sense, thanks. lol
0:43 I mean technically the R-3 is an Aim-9B copy, well reverse engineered but heyo.
Thats also what the chinese pl 2 are too
6:55 got me kek
ello pizza
After that intro you know it's gonna be great
Just like you said, the frequency rate is the responsiveness value. The seeker head isn't "LOCKED" in a single target, but rather rotates rapidly and goes for the hottest source it sees in the center and plans its path accordingly. Higher frequency means that the speed at which it searches for updates in the target are done quicker and quicker, which means it responds quicker to turning, and will (or IS SUPPOSED TO) sway less and bleed less energy when moving for the target. As for the AIM-9M, there's a small thing you forgot to mention, and that's that its got a smokeless rocket. That sounds like nothing important, and it wont be in RB, but in SIM looking at the smoke trail of an IR missile is the best way to know its coming at you, modern missiles with smokeless rockets will make them harder to spot
Unfortunately, I get the feeling that they won't be smokeless. AIM-54C is supposed to be smokeless, but it generates a smoke trail, and I remember seeing one of the missiles on the Mirage F1 was smokeless, but after they added F-14B, it had a smoke trail again
@@zacharymarino8926 No, the AIM-54C dropped its smokeless motor when it got upgraded, which is the one we have in game. The AIM-9M's "smokeless" motor still produces a ton of smoke.
@@TheDAWinz I don't think it actually uses the improved motor in-game, or at least that's what I heard. Somebody saying that if they weren't gonna make it smokeless that they should at least give it the more advanced engine, which implies that Gaijin is still using the old one which *should* be smokeless
@@TheDAWinz Pretty sure the AIM54C only had the Mk47 motor because the Mk60 could not be made smokeless?
I have no idea about the C with enhanced electronic counter countermeasures though.
@@CannedCoochie They gave it the Mk60 which was fitted to the AIM-54Cs with their upgrades.
Nice video, will you do a f86 sabre comparison some time?
This is amazing... the best combination between history, physics, teaching and game parameters ever...
Quick update to whoever watches this video and sorts by new, the Aim 9J and Flz Lwf 63/80 no longer has radar slaving for whatever reason. So it is NOT equivalent to the Aim 9P or the RB24J which still retains radar slaving.
Doesn't sound like a big deal to some but it can be an extremely useful ability to radar lock someone to keep the seeker on while in an intense dogfight.
well the Flz Lwf 63/80 is on a hunter with a small radar. so radarslavnig wont be really a thing when it can detect planes outside the radar range
I remember when the aim9L actually resisted flares back a few updates ago. But now it's basically just a longer ranged r60m
9L still amazing tho, as most people think dumping flares and not even turning off afterburner is sufficient enough, then coping with some bug that never existed
@@TamamoF0X my only gripe is it has no place on things like the a-10 and a-6e
The AIM_9H. Lead bias was ongoing during my internship in the late 60s at Mic Labs. Great times at NWC.
I CANNOT STRESS THIS ENOUGH, THAT ACE COMBAT 5 OST IS GODLIKE. PURE NOSTALGIA
Papi uploaded again⁉️⁉️⁉️
I once actually managed to do the trade missiles thing with a su25, and after it flared his R60, my 9B managed to proxy fuse the su25 while not being guided, imo pretty cool
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Your middle videos are great! Can you add the Aim 9m?
This is great stuff, can we get guides like this for Soviet missiles too?
Note: the new AIM-9Ms have IRCCM similar to the Russian R-73s, the catch being that the R-73s use Gateway whilst the AIM-9M uses a querky unlock mechanic, simply to put, if it sees multiple heat source, it will turn off it's lock, this means that after it passes the flare and only see a single heat source left, it'll relock, the best way to counter it right now is to flare with afterburner off whilst changing aspect
Only AIM-9M has it. 9L has increased flare resistance in the same way that the R60M and Python 3 do.
@@jaek_898mb thx for pointing out anyways
Something really interesting I found was the AIM-9J’s has a seeker that tracks a specific range of temperature, rejecting early flares. I was playing GRB with my F-5E and fired one at an Su-25 and while they were flaring, the missile hit around 2-3 second later.
AIM-9Js can ignore flares sometimes, especially from rear aspect, same as other missiles from that era. There are only three types of flares in the game: large caliber, small caliber, and BOL (F14B/Gripen's extra flares). Against small caliber flares like the Su25 has, it's pretty rare, but it does happen.
I call the 9D the Sniper Missile because at altitude it can absolutely get a kill from 5km away.
Maybe now MACLOS and SACLOS A2A missiles?? Or stinger and stinger-like missiles comparison?
Finally someone makes a guide I can understand before my coffee goes cold! I'd love to hear more about other nations' missiles, particularly the quirks of the Chinese ones.
The best feature of the video was the consistent graph and the emphasis on the branching paths between Navy and Air Force missiles; the real world context aids memorisation and the flowchart kept it manageable once there were too many items to organise in short term memory. Bonus points for actually referencing the game files instead of just 'I think'.
The added flare resistance of the 9M then the 9L was an understatement
Me when AIM-9Meatloaf
what💀
Would love to see a video one the MiG-23s.
AIM9C is total badass. One of my favorite missiles.
Please do one for Russian missiles, as the sps K is in quite a bit of a weird position. It has ussr missiles but those at the tech tree has western missiles. R-60s are also changing from time to time and the guides for either the missiles or the plane are outdated now. Oh and the R-3R being nice at head ons to those that dont expect it
poggies
Every Jaek post Compared
I always thought radar sleeving also slightly increases the angle of which missile can lock on to target in relative to their 6. I am wrong?
Can you make a f4e guide next? Nice video anyways
Aim9C my beloved missile
you should do a video comparing every mig 21 in game
Now waiting for all soviet missiles compered!
this is a great video but itd be nice for someone to do a video like this but from a more historical and technical irl perspective
Bro is a godsend to the war thunder community
Here is a cool way to use 9-B: if the enemy is faster than you fire the missile to force him to turn and then get him with more reliable guns
As of the last update, the AIM9J no longer supports radar slaving, but has an absolutely massive seeker gimbal range
Locking onto the sun is crazy
Something regarding track rate, i found that track rate is limited by g force, launching a missiles high speed is less effective than low speed, do a test between the aim 9g(12°track) vs the shafrir 2°(20 track), at 500 km speed, you will notice that missiles will pull more in slow speed.
If I were to guess, I think track rate is how often the missile updates tracking information every second or something like that. Just a guess
Bro threw in the ace combat 5 lobby music and thought we wouldn’t notice!
I knew all of this information ( same with the f-16 and phantom vids) but yet i still feel compelled to watch all the videos. Am I insane?
Every sidewinder name: just an added letter or a slightly different number
Germany: *MAKE IT A FRACTION!!!*
When AIM-54 comparison video? I need to know which one if better for dogfigthing.
I remember getting the Harrier gr.7 before AIM-9Ls were nerfed against flares and i swear on anything it was the best fighter in the game at the time
I remember feeling exasperation as they would just slap me through flares even with the throttle down. 'Aw shit I guess I just got outplayed'. XD
AIM-9M is also a 40G missiles, its fins are reinforced allowing the fins to be more aggressive and have 40G's i heard it also has very early thrust vectoring but that last bit im very un sure off as i couldnt gind any sources except for dcs but as for the reinforced fins, that is true and there are sources of that being mentioned, and its flare resistance is going to be alot better than the R73 but it can be flared, youll probably have to put your throttle all the way lower than 50% and pop 3 flares at intervals will turning into to the missile
How do you find the specific information missiles, in the game files? I wish gaijin put some of this information on the missile stat thing
I hope the Aim-9P variants get added soon. The T-2 carried P-4s, and the F-1 carried 9Ls (still no clue why they don’t get them in game). These would really help since the missiles they have had since they got added aren’t too effective at their BRs anymore. Also, doesn’t the Swiss Hunter get a specific P variant?
It should have the equivalent of the P-3, which would have a larger warhead(functionally) and a smokeless motor
Well we got the Aim-9P for the T2 just not the P4 variant
I don’t play anymore and I never got to the high tiers but it was still a good watch
The aim-9D seems to have some sort of flare resistance; it’ll always go for the target and not a flare within 1km.
7:25 iirc, the 9H was designed due to issues with the 9G regarding operating off a carrier, so it makes sense that it isn't that different from the 9G, if at all otherwise.
It also had some better actuators apparently, so it's supposed to be a little more responsive to changes in direction AFAIK, I guess gaijin didn't model that (or there isn't a good source on it)
@@jaek_898 Guess that must be why they changed the number from 12 to 20. Too bad it really doesn’t do much of anything
Here's a fun thing for missles, make your drop bomb series the same as your fire missiles button, carry 2 bombs, select fire all as the drop bomb series, drop bombs then use the drop bomb series to fire the missiles, enjoy your ace combat gameplay
you should compare all the ussr missiles next
Can you make that intro as a youtube short?
Heya jaek. Just a quick question how do you get the kill icons on the kill feed? I also have the custom aircraft destroyed word or what ever you call it and what I see in the kill feed is something that goes along the lines of (mg_bullet icon) or something
Sounds like your lang folder is out of date, you need to delete the lang folder, restart the game, re-do your custom kill messages and it should be fixed.
its crazy how a single rocket that didn't explode and was embedded into a enemy aircraft was able to be taken apart and re-engineered to make their own
can you make the version of the Russian missiles too? I still try to understand the R-60
Once the R-73 is Added, i think we should get the AIM-9R to compensate
Basically a 9L with an imaging IR seeker
And we shouls get the HAP, the 9L seeker on a 7E motor
In a few years, the AIM-9X may start seeing things. The famous "launch at planes behind you" Sidewinder
Aim 9s from their force burn short enough you can sometimes bleed their energy with one well timed turn. Aim 9s from the Navy burn for much longer and carry more energy further making it easier to get caught in its burn phase in its highest munuverability, but they can still be energy fought without flares bleeding energy with multiple turns. The L is in a league of it's own because of its seekerhead and smarter tracking. The only way to not get punked in a Korean era jet is to keep constant vigilance and always position in a way that you can notch or make the missile miss it's first pass and turn back. You can energy fight them if fires from far enough but you'll be out of position and out of energy when the second one comes.
*Tone intensifies*
The M’s are now in the game with the F-15A and F-16C
the track rate is how much the missile can turn. its pretty weird how if works but let me explain it between the R60 and the 9L, when you shoot the R60 it tracks immediately but it turns at a modest rate even though its 30G and the acceleration is greater than the 9L. However, the 9L has a greater track rate compared to the R60 and when you launch it thats why it immediately pulls a lot of lead and starts going after the target. So I would say that the track rate is a mix between the acceleration of the missile and how hard it can pull REGARDLESS of how fast it 'tracks off the rail'. One way to see it is just looking at the missiles then again, if you pay close attention to the R60 and the 9L you will see that they track differently on side aspect and frontal aspect. There is a hint of the track rate in there
Track rate and the ability to turn are completely disconnected. When I set a missile to 5°/s and another to 50°/s and fire them both at the same 90° off boresight time they both pull equally hard off the rail. What does affect ability to turn off the rail is a combination of guidance delay, propoertional navigation (and guidance tuning), and maneuverability constraints (in the case of SARH missiles). Since all of these are the same in the case of 9G vs 9H, there is absolutely no difference whatsoever in their ability to start a turn after launching.
When you're comparing R-60 and 9L you're just looking at WAY too many variables. Track rate is different, but so is pretty much everything else which is why they don't behave the same. It's not the difference in track rate that's causing that.
I had a good lunch
Would you do the soviet IR missiles too please?
Honestly, a video covering the different families of missiles would be great considering WT doesn't really have much in the way of community guides, and the wiki is....sparse.
excuse me sir, I just bought F8E and I'm having a hard time with the stock, how do you win using F8E, and how to use aim 9d and aim 9c what is the distance to launch and what conditions to pay attention to?
One on Russian missiles would be really helpful!
good video, although I dont play warthunder definitely will help with me teaching people the differences in the aim9 B, J and P/5 compared the L, M and X in dcs.