The Map of Daggerfall, one of the largest video game maps ever!

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  • Опубліковано 30 вер 2024
  • #shorts #gaming One of the largest game maps ever created! The Elder Scrolls Daggerfall
    Get Daggerfall and my mod collection here
    UA-cam Install Guide - • Turning Daggerfall int...
    HUGE SHOUTOUT to the mod community for making this possible!!!
    If you use any of their mods and like them please leave them an endorsement on the Nexus!
    Also if you like the content please like and subscribe!
    Mod List :
    Arena-Style Flavor Text by Kab the Bird Ranger and Cliffworms
    Banditry and Travelling Merchants by imsobadatnicknames
    Basic Magic Regen by Kirk O
    Basic Roads by Hazelnut
    Bestiary by Shapur
    Better Ambience by Joshua Steinhauer
    Bloodfall by SquidKidKamer
    Corrected Bow Textures by Reconsile
    Convenient Clock by Uncanny Valley
    Darker Dungeons by Ralzar
    Daggerfall Expanded Textures by FireFlyness
    Detailed City Walls by Cliffworms
    Daggerfall music by Pieces of 8-bit
    Daggerfall Unity Quest Pack 1 by JayH2971
    Distant Terrain by NystulTheMagician
    Diverse Weapons by realakp
    Dungeon Loot by Ralzar
    Dynamic Skies by carademono
    Daggerfall Enemy Expansion by kaboissonneault
    Enemy Health Bar by Neggyton
    Finding my religion by Cliffworms
    Fixed Desert Architecture by Cliffworms
    Fixed Dungeon Exteriors by Cliffworms
    Harvestable Crops by Lacus97
    Hotkey Bar by Macadaynu
    HUD Torch Indicator by AverniteDF
    Improved Interior Lighting by ShortBeardDFU
    theJF Quest Pack by Freyr99
    Jobs of the Thieves Guild by Cliffworms
    Lagless by JohnDoom
    Leveling Inspiration by Cliffworms
    Lively Cities by Cliffworms
    Loading Screen by Lacus97
    LowPolyTrees by SquidKidKamer
    Mountains and Hills by Uncanny_Valley
    Nine's Cathay by FireFlyness
    Real Grass by Lacus97
    Pixelated Grass for Real Grass by haloterm
    Power Struggle by JohnDoom
    Quest Offer Locations by Macadaynu
    JayH's Random Little Quests by JayH2971
    Readied Spellcasting Hands by jefetienne
    Rest Warning If Unwell by Magicono43
    SIGIL - Wilderness Encounters by AzimovYuri88
    Skill Books by Ralzar
    Skyrim's Adventures by Cliffworms
    Sneak and Crouch Combined by jefetienne
    Stealthy Thief Quests by imsobadatnicknames
    Temples Cure Poison by Magicono43
    Town Descriptions and Details by imsobadatnicknames
    Town Graveyard Dungeons by Cecell
    Town Greetings of the Illiac Bay by Cliffworms
    Training Services Overhaul by Magicono43
    Transparent Windows by Macadaynu
    Travelling alchemists by imsobadatnicknames
    Travel Options by ajrb
    Unofficial Block Location and Model fixes by XJDHDR
    Uncanny Interface by UncannyValleyX
    Usable Starting Equipment by Ralzar
    Vampiric Options by lonegamedev
    Vanilla Enhanced by carademono
    Vanilla Enhanced, Ninelan's No Nudity by carademono & Ninelan
    Vanilla Enhanced, Terrain Options by carademono
    Vanilla Normal Mapped - DFU by Shapur1234
    Viewable Skill Progress by Magicono43
    Wilderness Overhaul by Macadaynu
    World of Daggerfall Project by kaboissonneault
    World Tooltips by jefetienne
    Climates and Calories by Ralzar
    Climates Travel Map by SamtheSalmon
    Roleplay and Realism by ajrb
    Roleplay and Realism - Items by ajrb
    Taverns Redone by Uncanny_Valley
    Those are all the mods included in this playthrough from nexus mods!
    Nexusmods.com
    Thank you all again! Please like and Subscribe!

КОМЕНТАРІ • 263

  • @frosty345
    @frosty345 6 місяців тому +248

    "Rest well this night. For tomorrow you sail for the kingdom...of Daggerfall!"

    • @TheServerSupreme
      @TheServerSupreme  6 місяців тому +29

      Excuse the gloom... But no one must know of this meeting.

    • @ThePwnmeister
      @ThePwnmeister 5 місяців тому +3

      Men to your beds! For we rise at seven-thirty! Sharp!

  • @barryf7253
    @barryf7253 Рік тому +727

    It was the last procedurally-generated world they made. The world itself was huge, but with limited variables for the algorithm to use, there was a lot of repetition. Too bad they didn’t just increase the number of variables for the next.

    • @TheServerSupreme
      @TheServerSupreme  Рік тому +138

      They got mods that add things to discover in that massive world now which is pretty cool so now it's not just 1000's of square miles of trees and flat land

    • @artemyburakh12
      @artemyburakh12 Рік тому +39

      no. no. no. I am infinitely happy they didnt think about adding more variables on a randomly generated maps.

    • @_VANDAL_-
      @_VANDAL_- Рік тому +15

      Morrowinds landscape was procedurally generated

    • @alexmoore5505
      @alexmoore5505 Рік тому +19

      Every game they've made since has used procedural generation for the environment, just not the towns or dungeons.

    • @SomeInternetGuy
      @SomeInternetGuy Рік тому +2

      ​@@alexmoore5505Not Skyrim everything always looks the same

  • @user-qj9ye1uv8g
    @user-qj9ye1uv8g 5 місяців тому +93

    Modded Daggerfall absolutely beats so many other open world experiences to this day, in my opinion.
    Once you start filling the world with more interesting & unique things, add more quests & other activities to do, and overall improve the depth of the game, it really becomes something like no other even more-so than in it's original state.

    • @TheServerSupreme
      @TheServerSupreme  5 місяців тому +13

      Completely agree! Just built a new mod collection for daggerfall that should be available by next week. I'm also creating a video showcasing all the features of this mod collection that contains over 100 mods. I'm calling it DaRKerfall. I'm hoping to release it by this weekend that's the optimist in me talking though.

    • @borgasmeantime3166
      @borgasmeantime3166 3 місяці тому

      Im keen to check this out. Do you have a youtube account I can follow?​@TheServerSupreme

    • @dabrams84
      @dabrams84 3 місяці тому

      Which mods should I use?

    • @danielhicks4826
      @danielhicks4826 2 місяці тому +1

      How can I get moded Daggerfall and is there a version I can download with it all ready to boot or do I have to do it all myself cause I am not great at mods find it very complicated but man I want to play this with some updated mods??

    • @TheServerSupreme
      @TheServerSupreme  2 місяці тому +5

      @@danielhicks4826 I'm working on a install guide for this collection for this exact situation. Its taking me longer to get it finished than I want it to but should be complete in a few weeks hopefully sooner.
      In a nutshell to get this working it boils down to these steps.
      1.Download Daggerfall setup files from UESP
      2.Download Daggerfall unity v1.1.1 from Interkarmas website.
      3.Download Vortex from nexus mods
      4.Install Daggerfall (full Install)
      5.Unzip the DFU files into a new folder (this is going to be the folder the game runs from so create this folder in a place thats easy to remember as you will need to access this area in the future) {I personally call this folder DFU 1.1.1 Portable}
      6.Open where you installed the Daggerfall Original game and look for a folder called area2
      7.Move the arena2 folder inside DFU1.1.1 Portable\DaggerfallUnity_Data\StreamingAssets\GameFiles
      8.You no longer need the original daggerfall installation so that can be removed everything else works from inside the DFU 1.1.1 Portable folder.
      9.Inside your DFU 1.1.1 Portable folder create a new text document by right clicking inside that folder and name this text file Portable
      10.Save that file and run the game (this makes the game portable so everything you need to run the game is inside this folder)
      11. Now for Mods Your gonna need a account with Nexus to download anything so start there.
      12.You can download each mod you want manually and drop them in the correct folders and sort your load order youself. This sounds difficult but may be a good option for some. OR install vortex spend a few bucks for premium and let it install everything for you.
      13.After letting the collection install follow the instructions at the tips section at the end of this video for help with load order and presets for mods.
      14.Inside your DFU1.1.1 Portable\DaggerfallUnity_Data\StreamingAssets directory there should be a DREAM Installation & Setup guide follow the instructions inside as this is important for getting the best graphic settings.
      15.Run the game and check the mods and settings and pretty much enjoy Daggerfall or DaRKerfall.
      Again this is a nutshell but pretty much covers the full install hope this helps until I can get the install guide video published!

  • @JustBuyTheWaywardsRealms
    @JustBuyTheWaywardsRealms 4 місяці тому +16

    You should check the wayward realms it is done by Ted Peterson and Julian Lefay the guys behind daggerfall their goal is to make the spiritual successor of daggerfall.
    Xd You already knew the wayward realms and I have already watched your video where you talk about it, I'm sorry for advertising something you already knew. Have a great day!!!

  • @debrickashaw9387
    @debrickashaw9387 10 місяців тому +168

    This game is so scary and yet so very cozy. The monsters, the huge level design that you WILL get lost in unless you use a recall spell. and the MUSIC omg, dripping with atmosphere

    • @dboy4034
      @dboy4034 9 місяців тому +4

      just starting it now, was getting into Morrowind but after a retrospective I needed this game

    • @TheServerSupreme
      @TheServerSupreme  9 місяців тому +11

      If your not spoiled by today's modern graphics and combat systems it's a true gem and a real RPG.

    • @Jan_2000
      @Jan_2000 2 місяці тому

      V e n g e a n c e

    • @Chinothebad
      @Chinothebad 2 місяці тому

      ​@@TheServerSupreme especially in character creation. Sure some skills might be useless but you see advantages and disadvantages that all can change your levelling rate and even your mainline stats can be adjusted to a single point like endurance and intelligence. It really makes you think what to slap onto your character.

    • @sephirothslayer1152
      @sephirothslayer1152 2 місяці тому

      Yes, my last character was a custom Barb class that had 0 spell points because of the disadvantages I added. Can’t tell you the amount of times I had to cheat just to find the exit after wandering a now empty dungeon for hours because I couldn’t cast recall lol. Or trying to find an object located somewhere in the dungeon that turns out to be behind multiple hidden doorways lol

  • @GabrielOnuris
    @GabrielOnuris 4 місяці тому +16

    I'm playing this for the first time thanks to Daggerfall Unity, and yesterday I noticed that the city of Daggerfall was no longer covered in snow, but with bright spring colors, the floor was green and the sky was so clean I could taste the sun on my face. Then I noticed I spent the whole winter exploring dungeons and settlements.
    I had no idea the game has actual seasons in real time.

  • @legalparanormal
    @legalparanormal Рік тому +146

    Greatest game I've ever played. The classic soundtrack, the seemingly infinite dungeons, the guild quests and the infinite map... Those things are what make Daggerfall... Daggerfall.

    • @TheServerSupreme
      @TheServerSupreme  Рік тому +22

      If you ever want to play again I'm working on a video that will be the easiest way to install dagger fall and mod it with about 80 mods, graphics overhaul, new quests, added locations and much more, setting up a collection on the nexus that will automatically download and install all mods. It's going to be epic.

    • @legalparanormal
      @legalparanormal Рік тому +2

      @@TheServerSupreme Just played it for 12 hours straight yesterday. DOSBox version though, would be nice to re-experience Daggerfall.

    • @greengameinvader2474
      @greengameinvader2474 Рік тому

      ​@@TheServerSupremesounds good im in Bro at least once i get my ne
      w pc set up haha

    • @cinderguard3156
      @cinderguard3156 Рік тому +1

      I'm currently working on a game and 1st downloaded daggerfall to find inspiration. I love it so far.

    • @karlreina1932
      @karlreina1932 8 місяців тому

      ​@@cinderguard3156why dont you start Posting about your game so that when its finished you already got some people ho want to play it

  • @altaiir541
    @altaiir541 3 місяці тому +4

    Have u seen those red guards from hammer fell? They've got curved swords..... curved SWORDS

  • @00saturn
    @00saturn 7 місяців тому +20

    as a skyrim fan and somewhat oblivion as well, going back and playing the older games has been some of the funnest gaming experiences i’ve had in a long while, morrowind is now 100% my favorite elder scrolls game hands down, and i can’t wait to play daggerfall once i’m done playing morrowind

  • @some-replies
    @some-replies 4 місяці тому +8

    Big doesn't mean good. Remember Fuel? Took an hour to drive ti the next race

    • @TheServerSupreme
      @TheServerSupreme  4 місяці тому +8

      Daggerfall executed it very well. It was designed with their quest system in mind and added immersion. It also left an amazing sandbox for the modding community to work with.
      So in the vanilla game the wilderness between cities was pretty boring.
      Pretty much just flat land and hundreds of flat trees with very little view distance.
      With modded daggerfall we have roads and trails that connect thousands of cities towns farms plus many more unique locations.
      Very far view distances that show off mountains and scenic landscapes.
      So yes big dosen't mean good.
      But big daggerfall is good.

    • @christophernoneya4635
      @christophernoneya4635 4 місяці тому +3

      I think the key is the giant open world is space between rather than a destination itself like fuel. The idea here is daggerfall has time and resources management, it takes time and resources to move between area even with fast travel so the distances serve a very real purpose.
      Of course there's a mod that really improves this where fast travel only teleports you at ports, otherwise it sort of "fast forwards" you down the road until you reach an encounter, stop to investigate, or reach a pitstop like a town.
      I'd argue even with mods the wilderness itself isn't that interesting but it doesn't have to be, it's what separates the interesting areas like towns and dungeons

  • @Blackhole_T618
    @Blackhole_T618 4 місяці тому +10

    Huge maps are alot of fun, including Star Citizen and Elite Dangerous

    • @shabushabu5319
      @shabushabu5319 4 місяці тому

      First trip to Hutton Orbital and Colonia will always have a place in my heart

  • @megajoel56
    @megajoel56 4 місяці тому +13

    THE WAYWARD REALMS

    • @dolly4359
      @dolly4359 3 місяці тому +3

      Yes! Came here just to point that out!

    • @MaxIzrin
      @MaxIzrin 14 днів тому

      It's not out yet though. :/

    • @megajoel56
      @megajoel56 13 днів тому +1

      ​@@MaxIzrin yes but it probably will be a bigger map once it is out.

    • @MaxIzrin
      @MaxIzrin 13 днів тому

      @@megajoel56 I hope.

  • @PhineasMaxemus
    @PhineasMaxemus 4 місяці тому +6

    Some of the people who made this are working on a new game called wayward realms.

  • @martabachynsky8545
    @martabachynsky8545 5 місяців тому +5

    What!? There are _seasons_ in Daggerfall? I've said for a while that I wish there were seasons in Skyrim (first game I've played in the series; started a couple of years ago). I'm going to have to try this game.

  • @sonicalex2536
    @sonicalex2536 3 місяці тому +5

    That is actually rad as hell
    Also the fact that this was only four years after Wolfenstein 3d is just insane, imagine if technology could develop that quickly today

  • @StaryBrudnyLis187
    @StaryBrudnyLis187 4 місяці тому +4

    Forget it, look what they did with starfield

    • @ramireza6904
      @ramireza6904 3 місяці тому

      Well, the world generation is fantastic in Starfield. Whats you point?

  • @KaraokeDiving
    @KaraokeDiving Рік тому +59

    I want to play it now..!!

    • @TheServerSupreme
      @TheServerSupreme  Рік тому +16

      It truly is a classic, I have mods on my game which are all in the description that really bring daggerfall to life. Thanks for watching!

    • @RobotWithHumanHair.
      @RobotWithHumanHair. Рік тому +1

      @@TheServerSupreme when I click the description it doesn’t show anything about your mods, I would really like to know what mods you were using because I’d love to play this game for the first time

    • @baneo2849
      @baneo2849 Рік тому

      ​@@TheServerSupremeYes please

    • @Mr.catin123
      @Mr.catin123 Рік тому +2

      It’s free on steam and gog

    • @NPC8474
      @NPC8474 6 місяців тому

      @@RobotWithHumanHair.daggerfall unity then search how to mod, there are tons of popular mods now

  • @andynonya1490
    @andynonya1490 4 місяці тому +7

    At this point we're lucky if we GET another Elder Scrolls game

    • @TheServerSupreme
      @TheServerSupreme  4 місяці тому +3

      Daggerfall is free ,😁

    • @DaveCrowley
      @DaveCrowley Місяць тому

      What if they are doing THIS again, eh? Would take the time

  • @jasoncallow860
    @jasoncallow860 3 місяці тому +3

    Daggerfall unity is pretty awesome even now.

  • @stalker6617
    @stalker6617 3 місяці тому +1

    Literally larger than the country of Belarus (207 000 km²)

  • @XRZANNA
    @XRZANNA Місяць тому +1

    Abt the size of Great Britain

  • @TheCrimsonOne508
    @TheCrimsonOne508 Місяць тому +1

    Maybe not in an elder scrolls game but the guys that made Daggerfall founded a new studio and are making a spiritual successor called The Wayward Realms.

  • @JJJ115583
    @JJJ115583 8 місяців тому +1

    meh, you can do the entire main storyline within 1-2 in-game months. just join the mage's guild, raise your rep+skills to get to archmage on your first promotion. then instant teleport+recall to finish quests.

  • @LostHorizons0
    @LostHorizons0 6 місяців тому +1

    It’s a great game for what it was at the time and still is a great game to play now with df unity. But let’s not pretend it’s some amazing thing still a procedurally generated world is amazing compared to all the hand crafted amazing Worlds Todd Howard’s team made post Daggerfall.

    • @TheServerSupreme
      @TheServerSupreme  6 місяців тому

      By todays standards yea the giant open world seems pointless since a lot of the land is underdeveloped and I will have to say Morrowind had a better more interesting world to explore especially with how the mechanics were for traveling. My perfect elder scrolls would have Morrowind's interesting landscape and travel system , Daggerfall mechanics and class building, questing, and dungeons. Skyrim combat (for melee and Archery) But more of a Morrowind/Oblivion Magic system. (with spell creation and levitation!)

  • @tofu1608
    @tofu1608 6 місяців тому +3

    We definitely will never see this again. We will see Skyrim II.

    • @TheServerSupreme
      @TheServerSupreme  6 місяців тому

      Here is the closest thing we have right now to a potential successor to Daggerfall. Still in development but looks very promising. ua-cam.com/video/9oV-ti2cYWg/v-deo.html

  • @hegemaniac4652
    @hegemaniac4652 3 місяці тому

    Also, it sucks. The proceduraly generated giga dungeons especially.

  • @Gforcebond
    @Gforcebond 3 дні тому

    It's the largest game ever made in terms of actual area. I think someone said its equivalent to the size of Texas and would take you a minimum of 20 years to explore every town and every npc in the game if you played 8 hours a day every day for 20 years and that's if you just visited towns and did no quests.

  • @MrJingles4577
    @MrJingles4577 Рік тому +30

    “One of the biggest Maps in Gaming”
    No Mans sky:🗿

    • @macario1885
      @macario1885 Рік тому +21

      Yeah, but this one was made in like 1996; pretty impresive at the time.

    • @TheServerSupreme
      @TheServerSupreme  9 місяців тому +25

      True and no man sky was just a big empty universe at launch. Took years of updates to make it actually fun and by that point they already lost me as a player. Also was missing tons of promised content. They had 20 year better tech and did worse than something that came out in 1996.

    • @ShyGuy274
      @ShyGuy274 9 місяців тому +5

      @@TheServerSupreme And this map is a big empty landscape.. what's your point?

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому +13

      @@ShyGuy274 My point is people want to knock something that was revolutionary at the time. The game is almost 30 years old and people want to compare it to something that came out 8 years ago that's a huge gap in time and tech, the "best" processor in 1996 was Intel’s Pentium P54CS, which had a version that ran at a speedy 200 MHz on its single core vs in 2016 we had intel quad core processors that ran at 4.0ghz. That's at least 20 times more power per core so at least 80 times more powerful tech. And that's just rough math its probably more than that and were only talking about CPU's. They did the best they could with what they had and made a great game in my opinion. No Mans Sky used the same idea to make this giant "empty" space filled with planets that were bland and had no real flavor to them, they also were missing huge amounts of promised content at launch and overall was a boring game IMO. It may be better now but ill take Daggerfall with Mods over the most recent No Mans Sky any day of the week. This is such a controversial topic that I think its time to make a video about it.

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому +13

      Also the map Isn't just an empty world it had 127 Barbarian Strongholds, 774 Cemetery's, 192 Covens, 273 Crypts, 236 desecrated Temples, 49 dragon dens, 163 giant strongholds, 104 harpy nests, 161 human strongholds, 190 laboratory's 387 mines, 366 Natural caves, 206 Orc Strongholds, 161 prisons, 265 ruined castles, 115 scorpion nests, 144 spider nests, 223 vampire haunts and 96 volcanic caves. A total of 4232 locations that doesn't include towns, villages temples or inns along with other friendly locations. And every one of those locations have a random interior that can range from small to massive so it would be very rare to get the same dungeon twice other than the ones crafted for specific quests like the main story. So its not an "empty" world as so many people like to claim.

  • @orkzisdabest69420
    @orkzisdabest69420 Рік тому +4

    ditch the Skyrim remakes, we have enough.
    we need more Morrowind and A LOT more daggerfall in the next game. also bring back spellcrafting please.

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому +1

      Untill I hear more about tes 6 from bethesda I'm putting my bets on a new game called The Wayward Realms. A Volunteer project that's has some of the original devs from arena and daggerfall working on it.

  • @silasspeaks3301
    @silasspeaks3301 7 місяців тому

    They will never do this as the gaming industry is, unfortunately, profit driven but with a short-term and imprudent outlook on the integrity and longevity of IPs. Starfield was the closest thing to the concept of Daggerfall and it failed, largely, as it had no ability to travel roads and the procedurally-generated worlds were barren or repetitive; even more so than Daggerfall. The world and lore in Starfield was extremely sparse, too, and it was not at all rich like Daggerfall.

  • @L8P8
    @L8P8 2 місяці тому

    I'm waiting for the right AI tools to come out. They aint ever gonna really go all out is ES. Dont wanna wait till im 55plus either. I will roam Nirn before age 50!!

  • @eclecticchef9294
    @eclecticchef9294 2 місяці тому

    will we ever see this again in an elder scrolls game? absolutely not. what about banking? purchasing boats and ships? carts and horses (separate things)? languages? climbing, swimming, running skills? no. that takes love and patience and non-rpg players simply will not play the game

  • @A_Black_Sheep94
    @A_Black_Sheep94 Місяць тому

    Can only imagine how many easter eggs a map like this contains.

  • @DJDeathBanger
    @DJDeathBanger 6 місяців тому

    Playing Daggerfall for the first time the last few days and i have to say that i now kinda understand why this scale wasnt repeated. Its just too large and spaced out, im a lover of old school RPGs (Morrowind is my all time fav in TES for example) but i can see how this just scale is just completely uneeded for a single player experience. Maybe for a massive open online RPG game, sure that could really work well with 1000s of players, but for one person? or even small scale co op, it just dosent work. I just end up fast travelling everywhere, even with mods and mods to add flavour to the wilderness, theres already too much gameplay with the massive dungeons and questlines to go wandering about in the vast mostly repeating nothing of the world. I think something on the scale of one singular "region" of Daggferall scale could work much better.
    Saying that there is alot native to Daggerfall that really should have been improved and worked on for later titles, climbing, horse combat, buying wagons/boats, merchant systems etc etc. Its a great game but i think the massiveness of its scale, while often talked about, is one of its least interesting parts.

  • @Zanzanzanz
    @Zanzanzanz 3 місяці тому

    With mods i sail around tamriel (yes) real time fully controlable ship i can go to alikr desert, summerset iles etc you can add many worldspaces

  • @shodan2002
    @shodan2002 3 місяці тому

    if Minecraft can do it and look amazing at the same time with rtx and other mods then another game like daggerfall should be possible just don’t expect a AAA company to do it they don’t experiment or try new things only indie companies could create something like this again

  • @duobizarrobizarro
    @duobizarrobizarro 8 місяців тому +1

    I'm starting Daggerfall Unity... And honestly, I'm quite sad that it's TOO big, I'd love to actually walk from town to town, but it's not only a chore (you have to keep opening the map to check if you are facing the right way), the world is mostly empty, literally. Hardly any enemies, no travelling npcs, you won't get any quests either, the few locations you'll find are all huge procedural dungeons that'll take at least an hour to explore and a few dozen mins more if you want to loot it all...
    I'm still loving the freedom it gives to roleplay ofc, but at this point it's probably better to play any of the newer ones with mods (or even ESO if you want the huge map thingy)

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому +1

      Travel options mod with basic roads lets you travel the roads of daggerfall in accelerated time and will keep you on the road or roads to the location you want for that more immersed feeling. Also allows for the wilderness encounters to happen during trips. You can also turn on smaller dungeons in the DFU options menu. Daggerfall is the easiest to mod in my opinion its basically just drag and drop and some slight load order tweaking.

  • @TomDabektv
    @TomDabektv 3 місяці тому

    The answer is no, we will never see this again in an elder scrolls game 😔

  • @truesosense7722
    @truesosense7722 Місяць тому

    And it came out in 1996 !

  • @jupitersnoot4915
    @jupitersnoot4915 24 дні тому

    Yea the game world is huge but its utterly empty. Outside of the towns, there is NOTHING to see. Nothing.

    • @TheServerSupreme
      @TheServerSupreme  11 днів тому

      For the most part you are correct.
      The vanilla game world was pretty bland and there wasn't much going on between cities other than flat trees and miles of flat land.
      This was a hardware limitation at the time and they chose a realistically scaled world as oppose to a realistically detailed world.
      The original game does have hidden witch covens that you could find although you would have to know where to look because coming across one by accident would be very unlikely.
      The game did have thousands of locations to explore.
      And said locations are usually massive labyrinths.
      But now with the amazing Daggerfall modding community that massive game world is being filled with roads, rivers, mountains, random encounters and much much more.

  • @macheathers1861
    @macheathers1861 Рік тому +20

    I dunno, I feel like a larger map can kill the desire to explore every nook and cranny, every tiny unique bit of the game's landscape. I would personally prefer TES6 to have a map comparable to that of Morrowind - more compact and with fast travel disabled by default, it being replaced by a well-thought-out public transport system. And I like my dungeons on the smaller side, too, like in Morrowind - Oblivion's infinite labyrinths of dull gray rock and almost no standout stories or NPCs connected to non-quest-related dungeons drove me crazy. Morrowind, with its technical limitations, at least had named NPCs in its dungeons, and that did spice up my experience, even if just a tiny bit. Also, seeing as combat is not the strongest suit of this series, it would be reasonable to make dungeons smaller but filled with riddles and scraps of history, just like in Skyrim.

    • @fuududidu
      @fuududidu Рік тому +3

      i feel all other wya tbf. Would u need to explore the whole map or rather then that having the feel u ever thought of when u were a kid: "the world is too big that there is infinite places"

    • @jackdimambro484
      @jackdimambro484 Рік тому

      Id love them to introduce a metroidvania type travel solution. You wanna teleport? You better find a teleporter, and complete the questline to unlock it. Or buy it etcetc. I walk everywhere anyway first time i play these games, but itd be nice if it was designed around it

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому

      Morrowind had the mages guild where you could teleport between guilds in different cities for a price, or more like what you suggested strongholds around the map that would teleport you to the other portal locations but you would have to find all ten keys or "indices" and complete the quest for the master index first.

    • @thewerepyreking
      @thewerepyreking 8 місяців тому

      They are two different design philosophies. I enjoy both a lot. I enjoy lots of games that have few rando NPCs maybe aside from enemies and people walking along the streets, like Planescape Torment (played for the first time last year), and I enjoy games which are basically all pre-generated like Kenshi or Daggerfall. I still prefer Morrowind, but yeah. They're different kinds of games.

  • @Drawfill
    @Drawfill Місяць тому

    daggerfall is the best elder scroll experience yall can't change my mind.

    • @TheServerSupreme
      @TheServerSupreme  Місяць тому

      I wouldn't dare try. Daggerfall wasn't my first but its my favorite so far.

  • @WinterMadness
    @WinterMadness 2 місяці тому

    16 times the size.

  • @bboyorc
    @bboyorc 4 місяці тому

    Two worlds had a big map

  • @Alexandros.Mograine
    @Alexandros.Mograine Місяць тому

    Any game could make a map this big, but ofc the problem is taht its not the 90s anymore and if a modern game was as empty outside the towns as Daggerfall is, it would be considered the worst game of the year, shallow even.

  • @billybean9829
    @billybean9829 Місяць тому

    no mans sky you can literally walk around a planet. and thr planet is to scale to the player. and...
    theres almost infinite planets

    • @TheServerSupreme
      @TheServerSupreme  11 днів тому

      I remember no man sky on launch and It was very underwhelming.
      It took years of updates to get it to where it is now.

  • @zaineskinner8172
    @zaineskinner8172 Місяць тому

    I kinda hope they remaster this game one day... Let us explore all of tamriel on a nice detailed map one day❤ 🙏

    • @TheServerSupreme
      @TheServerSupreme  Місяць тому

      I have a few collections on nexus mods that completely overhaul the game.
      If you want to see what Daggerfall in 2024 looks like check here.
      ua-cam.com/video/tHabStivWTE/v-deo.html
      And if you want to play the game for yourself everything you need to know is here.
      ua-cam.com/video/ypaljBFwr4o/v-deo.html

  • @theunepicdude
    @theunepicdude 2 місяці тому

    What mods are you using here? The weather looks so good.

    • @TheServerSupreme
      @TheServerSupreme  2 місяці тому +1

      Check out my Darkerfall video and check out the links for a full mod list

  • @goggr5
    @goggr5 3 місяці тому

    What visual mods are you using?

    • @evilsadness3867
      @evilsadness3867 3 місяці тому

      Look in this shorts description he posted a list of all the mods he's using

  • @achchibli
    @achchibli Рік тому +3

    Arena was way to bigger but DF was more fun

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому +1

      I look forward to playing Arena, still have a long way to go in Daggerfall but its the only elder scrolls I haven't played yet.

    • @achchibli
      @achchibli 8 місяців тому

      @@TheServerSupreme dude arena is stupidly huge, i mean its 7 millions km, you can visit morrowind, skyrim… dude its hard and complex but the game is cool

    • @pyroparagon8945
      @pyroparagon8945 6 місяців тому

      Arenas world isn't cohesive. Every location has an infinite, repeating wilderness at every location, but you'll never actually "arrive" at a new location, just loop back.

  • @piaro8407
    @piaro8407 Рік тому +1

    The map is absurdly huge, you might think it's cool but it's empty af, so kind of pointless, there are no roads to follow, no landmark to see will travelling
    Dont tell me that you made Daggerfall-Wayrest-Sentinel by foot 😂

    • @TheServerSupreme
      @TheServerSupreme  Рік тому +1

      There's mods that have added random encounters such as bandits, traveling alchemists and quests along the roads of daggerfall as well as new locations such as shrines and bandit camps in the wilderness

    • @ThisisKyle
      @ThisisKyle Рік тому +2

      That's why you put mods in your Elder Scrolls game just like you have to with every other Elder Scrolls game because they're bare-bones as hell

  • @pktrainerpk5supersus459
    @pktrainerpk5supersus459 Рік тому +2

    Someone did it into 83 hours only😂

  • @CAVEDATA
    @CAVEDATA 6 місяців тому

    No

  • @therecklesswarlock6439
    @therecklesswarlock6439 3 місяці тому

    So about the same size as belarus

  • @DAClarkism
    @DAClarkism Рік тому +28

    I've said it before I'll say it again. I think TES 6 should have a lot more in common with Daggerfall than it does Skyrim/Oblivion/Morrowind. While the world of Daggerfall was mostly empty, new technology would allow those areas to be vastly more/better populated. Procedural Content Generation techniques allow artists to build the generic and let randomness give the variety.
    Given the HUGE advances in PCG, I would be more shocked if Bethesda DIDN'T take advantage of it. The only reason I can see them not doing it would be if the creative team just doesn't trust it and would prefer to handcraft everything. In the PCG age the trick is to figure out where to draw the line - for example handcrafted main quests and major faction quests/locations, but then randomize the rest.

    • @kevwox
      @kevwox Рік тому +2

      We’re seeing the use of procgen in Starfield at least. I personally do like the map consistency in TES, but procgen dungeons would go hard af in TES6

    • @N7thegreatspy
      @N7thegreatspy Рік тому +12

      Seems like a bad idea to me. I want everything to build with purpose and care. Everything to have a place in the story and not just be some random thing that will be different in someone else’s game. For Starfield I think it makes more sense cause it’s a bunch of uncolonized planets. For Elder Scrolls though, these are supposed to be places with longstanding history.

    • @rottenapple_
      @rottenapple_ Рік тому +2

      ​@@N7thegreatspyyou're thinking about it wrong. You can achieve all of those things no problem using procedural generation, so many people are ignorant on how useful and unique it can be.

    • @tomato2517
      @tomato2517 Рік тому +1

      @@rottenapple_too bad Bethesda won’t utilize it how yall think they will.

    • @ThisisKyle
      @ThisisKyle Рік тому +1

      ​@@N7thegreatspythey will never be different in someone else's game because they all share the same procedurally generated map

  • @brettvogel8418
    @brettvogel8418 10 місяців тому +13

    Didn't mention most of it is randomly generated and repetitive. I'm very glad they sacrificed quantity for quality.

    • @TheServerSupreme
      @TheServerSupreme  9 місяців тому +3

      Yes most of the wilderness is just trees and mountains without additional mods to expand on the wilderness of daggerfall. But as far as quality gos the map is filled with thousands of dungeons and locations to explore that are massive labyrinths inside. Then you have the mages fighters and thieves guilds. Dark brotherhood. The 8 temples of the divines you can join. 10 different knightly orders. 44 different kingdoms with their own reputation system. 14 different witch covers. 9 Vampire clans. Werewolves and much more so quality was there in content and game mechanics. There was even seasons depending on climate of the location you were in and or time of year. And all made with pre-1996 Tech

    • @DeltaNovum
      @DeltaNovum 7 місяців тому +1

      I wouldn't say they've completely traded in quantity for quality. Daggerfall has a lot of qualities that the newer (and especially after Morrowind) Elder scrolls never did again.
      I wish we got a game that works similar to Daggerfall, it being an open world, procedurally generated and an actual RPG SIM. But with all the modern techniques available to us. Using LLM's, gameplay tags, and all the new procedural generation systems. We could have a game similar in scope, but with quests, storylines, npc's with personalities as deep as Oblivion.

    • @TheServerSupreme
      @TheServerSupreme  7 місяців тому +1

      @@DeltaNovum there is a game being worked on now led by the developers of daggerfall and arena, working on a video now to help promote the project, it's called the Wayward realms

    • @DeltaNovum
      @DeltaNovum 7 місяців тому

      @@TheServerSupreme that's exciting as heck! Thanks for sharing, I'll look it up :). Hope they focus on deep simulation and style over ease of play and graphics 🤞.
      Personally I don't care about the world being exceptionally large. Really like the freedom and procedural mechanics of DF though. I don't remember what it's called, but I absolutely love the stories that happen to grow naturally out of just playing a game. Dayz for example doesn't have any quests or a story, but by just playing, surviving, engaging with all of its mechanics, you live your own adventure. The more a game simulates and has mechanics that intertwine, the greater the chance of these natural and personal stories developing.

  • @jaymxu
    @jaymxu 8 місяців тому +1

    Did you know, The Elder Scrolls: Arena is about 10-15x larger than Daggerfall's lol

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому +1

      It covered all of tamriel did it not? I haven't had the opportunity to play Arena yet but I do plan to one day. I started with Morrowind on the original xbox, I remember taking the game manuel to school and reading it cover to cover multiple times. But I completed Morrowind, then Oblivion then Skyrim. Started playing Daggerfall around the same time I started my YT channel and in a year I feel like I barely scraped the surface. Arena will come after that unless I decide to run through oblivion again.

    • @pyroparagon8945
      @pyroparagon8945 6 місяців тому

      It's not one map though.

    • @jaymxu
      @jaymxu 6 місяців тому

      @@pyroparagon8945 Neither are World Of Warcraft and others but the map is still that, Neither is Starfield and so many others, but a single Map of Arena is still larger or equal o that of Dagerfall, so it's still 10/15x that in one go.

    • @jaymxu
      @jaymxu 6 місяців тому

      @@TheServerSupreme Yeah it's all of Tamriel, and no don't. 😆
      It's ok to play them for fun to see how they are but, i don't believe anyone should seriously play them anymore like they wanna finish it and stuff. It's way overdue by now, the ones worth it are Morrowind and above imo ((:

  • @Dr.Dartix
    @Dr.Dartix Рік тому +1

    Alternative Title: Squalorcore language main fails to complete dance dance revolution minigames for 4 hours straight.

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому +1

      Every time I see this comment it just confuses me... I thought it was suppose to be funny but I just don't get it.

  • @max7971
    @max7971 Рік тому +26

    Wide as Great Britain deep as a puddle

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому +9

      Simply untrue, if your looking for next gen graphics with waterfalls caves mountains ect. Daggerfall was 30 years to early for that. The map Isn't just an empty world it had 127 Barbarian Strongholds, 774 Cemetery's, 192 Covens, 273 Crypts, 236 desecrated Temples, 49 dragon dens, 163 giant strongholds, 104 harpy nests, 161 human strongholds, 190 laboratory's 387 mines, 366 Natural caves, 206 Orc Strongholds, 161 prisons, 265 ruined castles, 115 scorpion nests, 144 spider nests, 223 vampire haunts and 96 volcanic caves. A total of 4232 locations that doesn't include towns, villages temples or inns along with other friendly locations. And every one of those locations have a random interior that can range from small to massive so it would be very rare to get the same dungeon twice other than the ones crafted for specific quests like the main story. So its not an "empty" world as so many people like to claim.

    • @mrgold5261
      @mrgold5261 8 місяців тому +2

      ​@@TheServerSupreme
      Dunno the forests feel pretty empty

    • @LostHorizons0
      @LostHorizons0 6 місяців тому

      Says someone who most def never played Daggerfall. Very deep game in terms of his world building / RPG Mechanics/ lore etc I’m gonna go out on a limb and guess you are a 15 year old gen z for making such a ignorant comment.

    • @pyroparagon8945
      @pyroparagon8945 6 місяців тому +1

      Definitely never played it

    • @LostHorizons0
      @LostHorizons0 6 місяців тому

      @@pyroparagon8945 yeah it’s got a super complex and deep system this person definitely never played it.

  • @austinlawrence406
    @austinlawrence406 8 місяців тому

    It could be massive cause the graphics were basic I mean come on

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому +1

      People forget that at the time even the best pcs only had a 200mhz single core processor and that was top end power at the time. And 4mb to 8mb video cards sometimes needing 2 different cards one for 2d graphics and one for 3d which was all new tech at the time. I would love to see modern game designers use hardware from 1996 to make a game today and see if they can even pull it off. 😆

    • @austinlawrence406
      @austinlawrence406 8 місяців тому

      @@TheServerSupreme y’all may have forgotten but I wasn’t quite around to know to then forget I just assumed that cause what old stuff I’ve experienced I mean take Minecraft for example I think the only reason it can “infinite” is cause the relatively simple graphics I mean when it was in beta I could run it on Mac but now not so much I’m just saying with simpler graphics the bigger the game I guess if I’m wrong I’m wrong I’m just making speculation

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому

      @@austinlawrence406 check out The Wayward Relms the lead developers worked on Arena and Daggerfall. The team is volunteer based which shows that they have a passion for the game they are making and not just collecting a check which gets me extra hyped for what's to come.

  • @ItsChevnotJeff
    @ItsChevnotJeff 3 місяці тому +2

    As big as Daggerfall is, and how impressive it may seem, I am really glad Bethesda went through with the hand made compressed worlds aproach, as it gives the devs a chance to make each location as unique as they can to compensate for the smaller size.

  • @WeezerFan505
    @WeezerFan505 Рік тому +1

    Ain't now way see gonna this type of map soon, even the best of the best pcs are gonna explode 💀

    • @TheServerSupreme
      @TheServerSupreme  Рік тому +2

      They have done a similar system in space games like no man's sky and there are a few others. Although now that there is a cannon map of tamriel it would be hard to do this without it being lore breaking, they could still do random generated dungeons and such, but as for the over world map to hand craft one of that size would be challenging although it has been about 12 years since the last elder scrolls so who knows maybe they are being ambitious with TES 6

    • @legalparanormal
      @legalparanormal Рік тому

      ​@@TheServerSupremeImagine... TES 6 has a map the size of Daggerfall's, but not procedurally generated...

    • @TheServerSupreme
      @TheServerSupreme  Рік тому

      @@legalparanormal maybe that's what they have been working on the last 12 years

    • @rottenapple_
      @rottenapple_ Рік тому

      ​@@legalparanormalthat would suck ass.

  • @Alykzandir
    @Alykzandir Рік тому +1

    wow

  • @sortahealthygamers
    @sortahealthygamers 5 місяців тому

    That’s insane 😮

  • @Xale007
    @Xale007 9 місяців тому

    How did yhey make that ? Entire 2D I guess ?

    • @TheServerSupreme
      @TheServerSupreme  9 місяців тому

      World is 3d but 2d sprites are used for charecters and beasts.

  • @woffleboi
    @woffleboi Рік тому

    have you played minecraft?

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому

      Yes of course, but the map size wasn't as big at launch, classic Java edition Minecraft had a fixed area of 256×256 and a height of 64 on release in 2009. So it was "deeper" than Daggerfall but not as wide, plus it ran on a 200mhz single core Pentium processor and thats if you had one of the "best" cpu's at the time on release in 1996.

  • @trueKorvus
    @trueKorvus 5 місяців тому

    A game I played like crazy in 1997 is popular again, wtf is happening. Y'all play the C&C remaster too?

    • @TheServerSupreme
      @TheServerSupreme  4 місяці тому

      I play some C&C Tiberian Sun occasionally, love that you can still play online with C&C net

    • @dabrams84
      @dabrams84 3 місяці тому

      Yeah because so many new games are being made with poor design choices to maximize extracting money out of gamers people are returning to old games.

  • @ruslanmamedaliyev3912
    @ruslanmamedaliyev3912 9 місяців тому

    Unlikely
    It is more profitable for them to farm different provinces in differenr tes games

    • @TheServerSupreme
      @TheServerSupreme  9 місяців тому

      Very true it's all about money these days. We get smaller maps, less content, and lose mechanics that made the elder scrolls the great games that they were.

    • @ruslanmamedaliyev3912
      @ruslanmamedaliyev3912 9 місяців тому

      @@TheServerSupreme yes, they make games easier and casual to be able to sell it to more people

  • @ВашЛюбезныйТуристИзСреднейАзии

    interesting textures! how to set them?

    • @TheServerSupreme
      @TheServerSupreme  9 місяців тому

      I have a guide on my channel daggerfall remastered

  • @alexandergabrielalqueza3640
    @alexandergabrielalqueza3640 8 місяців тому

    I hope Elder Scrolls 6 can refer the all map of Tamriel playable like the old days (campaign, not online)

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому

      I'm honestly scared of the release of elder scrolls 6. If they botch the next elder scrolls game I think there gonna lose so many customers. It's been so long since the last elder scrolls that I think every has really high expectations. I'm currently watching the dev of a new game called The Wayward Relms, it's being designed by some of the people who worked on the original 2 elder scrolls games and its given me something to look foward to. Here's a link to there channel and teaser trailer ua-cam.com/video/8HWsSEnGZhg/v-deo.htmlsi=XihjWKFO59G5TWE_

    • @Opachki69420
      @Opachki69420 7 місяців тому

      @@TheServerSupreme Imo they need to make the next elder scrolls game have coop built into the main game(of course there are other things that need to happen for it to be good too but I feel like that is one of the main features that they seem to refuse to add to their games)

  • @spencer4685
    @spencer4685 9 місяців тому

    what mods are you using, i just started playing and can’t stand the view distance specifically

    • @TheServerSupreme
      @TheServerSupreme  9 місяців тому

      I have a whole video on my channel with included mod list. I haven't updated it to the most recent release of daggerfall unity though.

    • @thewerepyreking
      @thewerepyreking 8 місяців тому

      If using Daggerfall Unity, view distance shouldn't be a problem, shouldn't it?

    • @spencer4685
      @spencer4685 8 місяців тому

      @@thewerepyreking i’m playing the original daggerfall cause i got it for a buck during a steam sale

  • @ShyGuy274
    @ShyGuy274 9 місяців тому +8

    It starts to lose its magic when you realize that the vast majority of the map is completely empty and soulless.

    • @TheServerSupreme
      @TheServerSupreme  9 місяців тому +2

      True the base game wilderness is a bit bare just trees, roads and bumpy earth. But the map is covered with thousands of dungeons and towns to visit, each unique in there own way. The world is designed in a way that no two playthroughs are the same. It's made to be played over and over and each time is its own unique experience, you can join the same guild each playthrough yet get different quests. And even if you did get the same quest in the same location the dungeon would be completely different. Plus now there are mods to fill in all that lovely "empty" space.

    • @thewerepyreking
      @thewerepyreking 8 місяців тому +1

      Have you played it? It isn't about wandering in the forests randomly, it's about solving issues between different countries and dungeon crawling. I played Skyrim as my first elder scrolls game in 2011, I have more hours in DaggerfallUnity than I do Skyrim since starting Daggerfall last year.
      Nobody that's actually played Daggerfall would call it soulless.

    • @mrmiffmiff
      @mrmiffmiff 7 місяців тому +1

      Unity mods tho

    • @lunalumafly
      @lunalumafly 7 місяців тому

      ​@@thewerepyreking they said the vast majority of the map, not the game itself

    • @thewerepyreking
      @thewerepyreking 7 місяців тому

      @@lunalumafly I think that's a fair point. In scenarios like these, people will defend things they like and attack things they don't like. In this case, I view Daggerfall more akin to games in space - think Spore, Elite Dangerous - where the actual traveling is pretty homogeneous. In games like Dwarf Fortress or UnReal World, the empty space isn't empty because even trees are useful, but that isn't the case here. There was definitely a time and technical limitation for Daggerfall, but I don't think the dev team would have added anything but random encounters during fast travel.
      I still don't think it's soulless, but I could understand that viewpoint. It was meant to be more of a landscape simulation than something to actively explore. Despite that, I still enjoy using TravelOptions (DFU mod) to speed through the terrain rather than instantly appear. Sometimes it can be pretty, especially near the ocean.

  • @tmsact
    @tmsact 9 місяців тому

    This is awesome!

  • @ethanetn
    @ethanetn Рік тому

    What mods do you have to get it to look like this?

    • @TheServerSupreme
      @TheServerSupreme  Рік тому

      My daggerfall remastered video has a guide to get your game looking great.

    • @ethanetn
      @ethanetn Рік тому

      thank you i just got it running. there is so much to do its overwhelming. its almost sad how little modern games have compared to daggerfall@@TheServerSupreme

  • @Moumszk
    @Moumszk Рік тому +2

    There's no point on a world so big if it's almost empty. it's like a walking sim

    • @greekmacedonianwegreeksare6035
      @greekmacedonianwegreeksare6035 11 місяців тому +1

      That's the point. The world is realistic, bigger than Britain and accurately represented as terrains are in the objective reality this is WHY it is immersive.

    • @cheesi
      @cheesi 11 місяців тому +2

      There is a point though. All that empty space undeniably adds to the atmosphere. I love all TES games but Skyrim doesn't feel like the great province portrayed on the map because you can walk across it in an afternoon. The approach it takes of squishing everything together is good for getting lots of interesting content but in other ways it just doesn't really work for me.
      Daggerfall comes from a time when most RPGs required a certain level of abstraction, the technology wasn't there to render everything that happens physically, and I think a sense of imagination is what's needed to enjoy the game. Daggerfall absolutely encourages imagination with the size of its world. You fast travel, but not like the fast travel in Oblivion onwards, where you teleport to wherever you need to be. In Daggerfall you travel along a path and pay to stay at inns--it costs money to travel. The fact that all the space is real and thst the fast travel represents moving across it just hits _different._ Nothing in the other games can accomplish this for me.
      In a more modern attmept at this kind of game I'd love to have more reason to go out exploring, but even as it is I think the size of the world adds a lot to the game. It gives your journey a real sense of time. It takes days to travel and you can imagine your character braving the roads.

    • @greekmacedonianwegreeksare6035
      @greekmacedonianwegreeksare6035 11 місяців тому +1

      @@cheesi Dude, I played it today. All buildings are more or less the same. The most realistic feature is the time limit of missions.

    • @cheesi
      @cheesi 11 місяців тому +1

      @@greekmacedonianwegreeksare6035 I don't think I disagree with any of that. The game has many many shortcomings, but conceptually it does everything I want. It's a game that ignites a hope in me for something I resaly truly want to play, more variation in a game like Daggerfall would be amazing

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому

      Remember you were lucky if you had a 30gb hdd when this came out.

  • @Scarlet78832
    @Scarlet78832 Рік тому +1

    Technically Minecraft bedrock edition does not have a world border so you can walk infinitely so it's a biggest map ever

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому

      That's great, if a game from 1996 still held the title I would be a little concerned with our gaming industry. 🤣

  • @Goose538
    @Goose538 Рік тому +2

    How does your game look like that?

    • @TheServerSupreme
      @TheServerSupreme  Рік тому +5

      Daggerfall unity and some mods, have a whole guide on my channel

  • @voldlifilm
    @voldlifilm 3 місяці тому +1

    I'll die on the hill that there hasn't been a big game since Daggerfall. People insist that GTA 5 or Red Dead Redemption 2 had big worlds. No they don't, for what they represent those are tiny little worlds. But they don't have to be larger. They are effectively packed miniature worlds just big enough for the story, and that's fine. But man, I want someone to have the cojones to do today what Daggerfall tried to do then. I say tried, because man there's a lot of jank to this gem.

    • @Sindraug25
      @Sindraug25 3 місяці тому +2

      The creators of Daggerfall are trying to make what they call the spiritual successor of Daggerfall. It's called The Wayward Realms. You should look into it if you like this kind of game.

    • @voldlifilm
      @voldlifilm 3 місяці тому

      @@Sindraug25 I appreciate your advocacy on the Wayward Realms, but bold of you to assume that I'm not fully aware. ;)

    • @PixelGrid86
      @PixelGrid86 3 місяці тому

      I think Elite Dangerous is bigger

  • @jamesmiller5331
    @jamesmiller5331 Рік тому +1

    I remember playing Morrowind after having heard about this Daggerfall and remember thinking "man I can't imagine how big and complex these games are going to get as we move into the future!"
    Oops 😬
    Can't have "Skyrim grandma" if you're going to go in that direction and unfortunately the answer to every question in the world is money.

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому +1

      By now they could have done it but I feel like resources are being poured into ESO and fallout 76, Starfield and 15 Skyrim re-releases. It's all about the Septims at the end of the day, wealth beyond measure and such...

  • @camolive3727
    @camolive3727 7 місяців тому

    Not gonna lie, it feels like you probably need nostalgia to be able to enjoy this game

    • @TheServerSupreme
      @TheServerSupreme  7 місяців тому +1

      Nostalgia helps, but isn't necessary. I would recommend some graphical improvement mods and maybe a class building tutorial. If you haven't played any of the older TES games I would start with Morrowind then play Daggerfall

  • @The.Real.God111
    @The.Real.God111 Рік тому +1

    no mans sky will always be bigger

    • @TheServerSupreme
      @TheServerSupreme  8 місяців тому

      As it should be, its space, space will always be bigger even if it is just empty vacuum😁

  • @perfectman3077
    @perfectman3077 8 місяців тому

    Looks like Minecraft

    • @pyroparagon8945
      @pyroparagon8945 6 місяців тому

      Minecraft came out almost 20 years afterwards.

    • @perfectman3077
      @perfectman3077 6 місяців тому

      @@pyroparagon8945 I guess the minecraft creator played this in the 90s.

  • @danielhicks4826
    @danielhicks4826 2 місяці тому

    Wit why do these graphics look alot updated? I want to play this version

    • @TheServerSupreme
      @TheServerSupreme  2 місяці тому +1

      Check out my mod collection here :
      ua-cam.com/video/tHabStivWTE/v-deo.html

  • @killme943
    @killme943 6 місяців тому +1

    Dungeons take like 8 hours to complete 💀

    • @TheServerSupreme
      @TheServerSupreme  6 місяців тому

      Daggerfall Unity has a smaller dungeons options to make them far more forgiving and not so convoluted

    • @killme943
      @killme943 6 місяців тому

      @@TheServerSupremeOh right I forgot about that. But still its kinda crazy how one dungeon can take this long

    • @TheServerSupreme
      @TheServerSupreme  6 місяців тому

      @@killme943 Yeah it wasn't a perfect system. One of the first of its kind which made it very unique but looking back almost 30 years later it seems kind of crazy. It did leave a pretty good sandbox game behind for modders though. And Dagger Fall Unity plus some mods makes for some fun gameplay if your into old school RPG's

  • @liamoneil973
    @liamoneil973 3 місяці тому

    It's a shame there was nothing to do in that huge open world

    • @TheServerSupreme
      @TheServerSupreme  3 місяці тому

      The vanilla wilderness was pretty boring.
      With nothing but trees for miles untill you reached the next location.
      But now with Unity and mods the wilderness has roads and rivers.
      3d trees and grass that move in the wind.
      Flocks of birds that fly through dynamic sky's and sunlight. As well as wild encounters with animals, other adventurers or even members of the dark brotherhood.

  • @tracelawrencex
    @tracelawrencex 6 місяців тому

    elder scrolls has gotten worse with every new release

    • @TheServerSupreme
      @TheServerSupreme  5 місяців тому

      So true, I started with Morrowind back when it was released on the original xbox, I remember seeing it advertised on Toonami when I was a kid and oh my was I immersed in that game. Then when I went back to try Daggerfall as an adult and had a great time then I added some mods and had an even better time.

  • @PalazzoAmericanus
    @PalazzoAmericanus 8 місяців тому

    trash

    • @pyroparagon8945
      @pyroparagon8945 6 місяців тому

      Why? Daggerfall was very well recieved.