I have tried to do my best, but it is possible that there is some error due to the great discrepancies that exist in this subject. All measurements are approximate, there may be discrepancies in measurements depending on the sources. Most measurements represent the full map, not the playable area. Larger sizes can be very questionable. Includes procedural maps, especially the larger ones. The striped areas are not part of the measurable area. ~ - Approximate ± - Error range *UM - Unreliable Measure -------------------------------------------------------------------------- He intentado hacerlo lo mejor posible, pero es posible que haya algún error debido a las grandes discrepancias que existen en este tema. Todas las medidas son aproximadas, puede haber discrepancias en las medidas dependiendo de las fuentes. La mayoría de las medidas representan el mapa completo, no el área jugable. Los tamaños más grandes pueden ser muy cuestionables. Incluye mapas procedurales, especialmente los más grandes. Las áreas rayadas no son parte del área medible. ~ - Aproximado ± - Margen de error *UM - Medida no fiable
I love how these games have this huge range of biomes like deserts and mountains that would fit into a single burrough of London. You would pass through a jungle, a desert and an arctic tundra on your way to work 😂
Yeah that's why the driving game at the end is so impressive to me. I mean let's be honest here, there's no practical way to actually simulate these things by hand and procedural gen is the to go for foreseable future probably even with weird AI techniques, but at least some of them do physically do it (and also let's be honest here, if you've ever walked in the wildnerness it does get kinda samey after awhile which is part of why you can get lost). But in a lot of them they just don't even do it, letting you like walk across Eastern Russia tier in the span of an hour at tops, when again, it's human incapacity to appreciate the vastness of scale (I think this is rooted in our primitive brain structure where you can physically see and differentiate one, two, or three seeds in your hand, before which around like 8-10 it becomes "many" "a lot" "a whole shitbunch" etc. and you can no longer differentiate individual numbers better than a magpie can, literally). But in that one driving game you *can* actually drive those kinds of real distances, which is why only some games even bother trying to actually simulate it than just fast travel points stitched together. It does get annoying on a game like Witcher 3 where you're arbitrarily move back which doesn't work on some areas where you're trying to cross to a thing and don't actually know where the invisible walls are so it keeps respawning you. Meanwhile some other games allow you to seemlessly travel across "different areas" and gens it so you actually can spend 6 IRL hours traveling and not get anywhere.
There are so many video games maps comparison nowadays; they are quite popular and people want to see which has the biggest map. But yours, damn, your comparisons are awesome and of an excellent quality! Congratulations!
Yeah I don't understand the fascination with map size, it doesn't necessarily make the game better, would rather have quality over quantity. Elite is a great game but 99% of the game is literal dead space and past a certain point the procedural generation of the planets means there are a lot of copies and not unique ones.
@@Tharathgar True. While I undestand both people who want large maps and people who want smaller but more detailed maps, I think that that varies with the purpose of the game and charm. For example, Ark and Minecraft are both sandbox games, but M. has a map thousands of times larger than all the Ark maps combined. However, Ark has hand-crafted and determined places which are always there and you will have to go there to advance throught the story, while in Minecraft you can go to the End to complete the "story" by creating a portal, which you can make anywhere on the map.
@@Tharathgar I think it's the fascination is much deeper than maps itself. A map the size of a country is already massive let alone bigger than a planet, stars, entire solar systems, etc. Just what is the limit for us? We might speculate but then in the next century, there'll be a game that makes No Man's Sky looks puny. But it's much more than maps; it's how vast something can get in an immeasurable plane.
This is something I miss in some older games. The map felt it was the right size, everything had a purpose and you knew wherever you went you'd have something new to so there.
Jacob Geller has a really interesting video about this, how something as ludicrously big as No Man's Sky actually feels very very small, because it's just the same procedural generation everywhere you go, and so everything feels like a copy of everything else. But then something much smaller, like Fuel, feels orders of magnitude larger than NMS, because it uses real satellite data to create the maps, it's a one to one identical map of somewhere the size of Connecticut. And because in that game you can only drive from place to place, you can't fly on seconds to the other side of the map like in games like NMS. So it just feels absolutely gigantic. The developers of Fuel are the ones who made the newest Microsoft Flight Simulator that uses the same technique, real satellite data, to create a one to one map of the entire earth. It's called "Games that Don't Fake the Space", his video. Got me really wanting to play this old shitty driving game. He even says that the game isn't particularly great or anything, just that he can't stop thinking about it because it's the largest feeling game he's ever played.
That's the thing that turned me off on No Man's Sky. it's just infinite copies with some differences to each planet. It's like the Taco Bell of space games. No matter what you order, it's the same stuff in a different wrapper. A million combinations of the same ingredients where everything tastes the same no matter what you order.
Cause you have to either walk or ride everywhere on a horse, and carriages are only for fast travel. Gotta remember, the place is literally just a "province" of Tamriel.
Comparison from a different Bethesda game: one of the first things that blew my mind in "Fallout: New Vegas" was walking down a section of the freeway with no noticeable monuments, and coming to the slow realization that I knew this section (it's a section that goes downhill, flattens, and then uphill) because I've driven through it in real life. However, in real life, it took about 15 minutes while going a few miles over the speed limit. In game, it takes about a minute walking.
@@Jason32Bournela is similar although not quite developed as it’s mostly a small downtown with neighborhoods but those neighborhoods stretch for miles and miles and miles and miles. And São Paulo is just a megacity. Imagine manhattan as far as the eye can see. Shits overwhelming to say the least
I want Todd Howard to put a real size city in the next Fallout or Elder Scroll game. You all saw how big Arena and Daggerfall was. No more sweet little lies Todd.
I saw another video saying that it was 179km2. Sadly it's very hard to get a proper estimation. But indeed it's huge, and they still didn't neglect any detail
The crazy thing about "Elite Dangerous" is that the Milky Way in 1:1 scale was already featured in the previous "Frontier: Elite II", back in 1993. Absolutely mind-blowing.
Most of these other maps just have empty space space like dessert or ocean or something. Skyrim whole map was detailed and playable. Probably why it felt so big
My problem with skyrim is you have such an amazing map....so why does 90% of quests have to be in a cave or an isolated area? A lot of quests should have taken place outside and hinestly I wouldn't even mind them if you didnt have to go through like 3 layers of dungeon.
yeah like elite dangerous is technically 99.99% empty space, for a space game that makes sense but for a list like this its treated the same as games with insane detail
For No Man's Sky, any given galaxy in NMS is a rectangular prism of 4.2 billion regions, each containing 205 to 615 accessible stars, 1,638,000 light-years across and 102,000 light-years thick. There are 256 of these galaxies in the game. If all 256 galaxies were to be put in a straight line touching, they would reach a combined length of 419,328,000 light-years, and if they were stacked on top of each other like pizza boxes, they would be 26,112,000 light-years tall.
@@finnmcrae Spore planets are pretty tiny. about 1/6 the size of the moon, maybe smaller. The distances between outer rim and center of galaxy, is also not that big. I think Minecraft is bigger. :P
I can totally believe that the Elite Dangerous world is that big. I played for a few hours and even traveling at supraluminal speeds the universe feels ridiculously huge.
@@duck.mp4656 Came here to see where BOTW stood. Bummer. I've found some great stuff about the evolution of video game map sizes. There are some crazy jumps that came with certain new technologies besides obv increased memory, some of these within the same generation and even same console. Also, I think the cosmo scale games skew the picture. Don't care how big space is with arbitrarily fast spacecraft to zip around. I want to know the first game you could walk for actual days across a map that was dynamic
@ℕ𝔼𝕆ℕ ℂ𝕀𝕋𝕐 You're off by a decade or two, I think. The original 1984 _Elite_ might qualify, or the '77 _Heli-Shooter_ if Google's to be believed. Or maybe the '86 _Wibarm_ if you want polygons, or the '88 _Star Cruiser_ for something that looks slightly nicer. _Ocarina of Time_ was definitely a landmark title when it released in '98, although when it comes to open-world game design it's been a _bit_ overshadowed by '01's _Grand Theft Auto III_ and its... everything.
As someone who has played far cry 6 and is using its MASSIVE map as a basis, this blew my mind. And I don’t think people appreciate the fact that no man’s sky is literally an infinitely generated expanse of limitless solar systems and planets. Incredible games
I love "The Crew” 's map. It's chunky and certain details are vaguely wrong, but it'd make a cool "not quite your world" setting. Kinda want to see what the whole Earth would look like mapped in their style.
Minecraft bedrock edition is infinite like INFINITY there's no end even larger than java 30M people went quintillions of blocks out larger than the SOLAR SYSTEM and a certain instigure limit has to end it
@ProtiumPower Yeah, I actually tried walking from one city to another once in Daggerfall. It takes hours, if not days. It's insane how huge it is. Of course, most of it's empty, but that was hardly their fault given the time period it was made in, and it still has an insane number of locations in it.
@alfredjune1087 - Except the map doesn't keep getting smaller. Daggerfall (game 2) had the biggest. Arena (game 1) had second biggest. ESO is third biggest and is the newest. Oblivion is game 4 and is 4th biggest, and Skyrim is 5th biggest. Morrowind was game 3 and is the smallest open world game. Only Redguard and Battlespire are smaller, with one coming before Morrowind and one after it.
MS Flight Simulator had the best flex IMO, being the actual map to which the first 90% of the games were comparing themselves. Like "Surprise! All those maps are on this map!"
No man's Sky is so incomprehensably big, I knew it would be at the top of this list. What a revolutionary game... Edit: STOP REPLYING THIS IS A YEAR OLD!!!
@@oleandre_7816 nope, first 256 galaxies are all different, from the 257th Will be the clone of the 1th. So also galaxies have unlimited number. That's No'Mans Sky.
Euclid, the first galaxy, is already big enough for everyone. And yet Hello Games gave us 254 more. (there are 255 real galaxies, any beyond that were bugs that were patched out; the only way to get to them now is to travel to a base that a player put there while they were accessible)
Would like to see these maps ranked by total ACCESSIBLE area. Even Elite Dangerous has large areas blocked off by "permit-locked" systems between them and the Bubble.
yeah like assasins creede odessey, its a bunch of islands, same with world of warcraft, the "map" is huge but the playable area isnt nearls as big as the map. as well eve online's size is possible to measure, although it is several hundreds of lightyears across from the ORE mining site all the way west and over to iirc the drone spaces all the way east since its on a 2d plane (mostly...)
I'm glad Elder Scrolls 2: Daggerfall got represented. Most comparisons ignore it because most of the map was randomly generated instead of manually designed.
Yeah, had a feeling No Man's Sky would be out there for sure, especially with how I understand just how massive the game is and all that. Also, well played with turning Earth into Microsoft Flight Simulator.
yeah, tho something interesting to consider is that, for what i understand its not really 1 map but rather each planet/location is basically an independent map stitched together with loading screen, by this logic one could argue that all minecraft seeds should be counted too ; but yeah pretty much what i imagened
I think that I'm going to want to try this at some point, hopefully at 4k when (if lol) I get a new enough graphics card to support that, because the best thing about not just MSFS20 but also X-Plane 11 is the fact that you can literally fly in real time towards another city and see it just like a real flight. I think that may be something we don't even know is missing about space sims, because you can't truly appreciate even the lighting of what a city at night looks like in Cities: Skylines or a flight sim until you have flown, and both replicate it perfectly. My main problem with Microsoft's new flight sim (among many others, like the cost flight autists somehow allowed to get "normalized" and bad DLC content) is that it really makes itself out to be greater than it is, which is that it doesn't even mimic different real air hazard scenarios nor model it, such as birdstrike or losing the engine cowel or your landing gear etc., and that it is thereby IMPOSSIBLE both to simulate the Hudson Landing as well as striking a building, which just kills it for me when I can bob and weave through skyscrapers and fly right through it. Lack of object permanence makes it feel like a late 90s game, not a real sim, but even that wouldn't bother me so much were it not for the fact it doesn't ACTUALLY show you what's really there. If you fly over your town you will notice that absent a few landmarks it basically doesn't replicate shit and just procedurally generates the same buildings tiled over and over. So in a lot of ways it's not really that super different than Elite: Dangerous or No Man's Sky.
Man, something about No Man's Sky and Elite Dangerous (free PS plus) is so relaxing and calming. I just run my favorite audiobook/podcast, sip my coffee, and enjoy! However, It's important to realize these games are incredibly huge! Only 1% of the games have been explored.
Even though they do not reach the scale of larger entries on the list, I was surprised by the absence of Euro Truck Sim 2 and American Truck Sim, both are huge and still growing at present. They aren't 1:1 representations of the respective countries/continents, but they are still massive in scope and even driving at a high speed can take a very long time to traverse across the distance between the furthest points to date.
That's because ETS2 and ATS are not open world. Sure you can roam the roads freely, but there is no map outside these roads. You cannot decide to go offroad except in a few selected locations
@@zegamerz1980 Not much different from including space sims, I love them but they aren't truly "open world" either; they have (hidden) loading screens. You're "stuck" within systems or planets in space sims, with travel time "between" systems or entering a planet's gravity just being a glorified loading screen. In Elite Dangerous, for example, the time during supercruise when you're in witch space is purely loading, you can't actually travel between systems without initiating the load screen by going into supercruise (you can't just fly directly between systems, you have to hit the "open door/load this area/interact" button, like going into a dungeon in Skyrim, the dungeons aren't included as part of the main "open world" map since they have to be separately loaded). At least in ETS and ATS, there's no (hidden) load screens like that, they're open to explore the roads without waiting (unless you include ferry and train travel, but those aren't necessities of the game's loading system like it is for space sims, those are just to mirror real life ferries and trains taking cargo across the water - they could easily add a bridgeway over to GB to remove the need to wait on a load to get to/from GB, though it'd be unrealistic).
Thanks for including Asheron's Call. That game was so far ahead of its time. The world was massive, but when you consider it came out in 1999 it is mind blowing.
I was waiting for that massive zoom out to show Daggerfall and I was not disappointed. Though you did forget to put in Kerbal Space Program, which would have filled that gap at the solar system level quite nicely.
It’s crazy though, because Elder Scrolls Arena came out when I was only a few months old. They were so ahead of their time. As much as I love the more recent Elder Scrolls games, the modern Bethesda could never launch something so groundbreaking and revolutionary. Their tech today feels dated upon release. The work that those early Bethesda devs did laid the ground for the No Man’s Sky, Elite Dangerous, and Eve people.
@@D71219ONE The thing about Arena is it isn't actually open world. If you tried to walk from one location to another, you'd never get there, cause it just procedurally generates more land. So it isn't actually that big of a map
True crime LA at 3:22 was one game where i remember thinking why they made it so unreasonably massive especially considering it was a gamecube and ps2 game.
You forgot about SpaceEngine :) Technically still a game, and a 1:1 scale replica of the entire universe, though obviously, procedurally generated at most parts. It's still the largest video game map ever though.
Technically No Man's Sky had 18 quintillion+ planets at launch in 2016. In 2020 Hello Games figured out how to add billions more in order to expand what was in the game without replacing people's existing planets. So we actually don't know how many planets there are anymore. Plenty though.
That doesn't even compare to the complexity of elite dangerous they say if you fly normally in the game it would take you thousands of years just to get to our solar system in the game
@@gr6e think about what you said real quick. in a game billions of planets is small and insignificant. lmao that's amazing. I never thought games could come this far. I'm excited to see how far it goes.
this video really helped me grasp how big cities are, cause i know that these video game maps are large but you can fit so many of em into just one London!
Technically speaking, what we all know London as isn't actually a city. It's a county. The City of London itself is a roughly square mile district in the very centre, surrounded by 32 boroughs (just like any other county would have boroughs), 1 of which is also a city (the City of Westminster).
Technically speaking, what we all know as London hasn't existed since 1965, when the county 'London' was abolished and repurposed as part of the new 'Greater London' county.
It took me something like three hours to walk down part of Manhattan. It isn't just their length, but the depths to their scale. It isn't just about being linear. Like you can try and boil a human life down to the distance you've walked across your entire lifetime, that says nothing at all about its complexity, and that's where the differences lay, like in the smoothness versus wrinkles and interconnects to a human brain. What makes a city so vast and vastly complicated are those interconnects, the places to explore in them, above and underneath them, and sheer scope of logistics required to keep it running. It's actually quite frightening which is why some people or rather anyone not 89IQ is deeply concerned about the future because they are fully operating outside human scale now, as is the entire global commercial system, mainly being more a series of emergent properties like an ant colony now than anyone or even any large group of persons being able to unfuck it if anything actually goes wrong. That is partly why a single nuclear attack is so crippling, or any sufficiently large disaster really, because the entire system utterly falls apart, and that is why a student of history should be so worried, because the planet is littered with the broken wreckage of countless hundreds of different forgotten societies, systems, places, and civilizations. Like there are towns in France people didn't even know existed because they'd been depopulated and abandoned since the black death and were only rediscovered in WWII by aerial surveillance, and it's not that long ago nor as complex. Our present civilizations will serve a similar world tombstone to future generations a millenia from now. We're actually living in a uniquely interesting historical period to a time tourist, divorced from that appreciation by our own myopic temporal frame of reference, not knowing how truly alien this civilization is not just to human history going backward, but also forward, due to no appreciable frame of reference, and so most cannot even begin to conceptualize or fathom this in any way but "this is what is." When the global societies begin going down in a series of cascade failures this coming century it's pretty much going to be because of that, which is for the same reasons as why the jungles of Cambodia to the mountain foothills of South America and the mound builders near the Mississippi are some forgotten ruins swallowed by nature. They got there because they achieved a particular level of complexity that could no longer be directed or controlled by anyone, and finally hit a problem like food shortages or epidemic which brought it down in a way that no one could stop even if they had the answers to how to fix it and the foreknowledge of what was coming. You could've told them when their society was damned and why, and it would've changed nothing for them, even if they believed you.
Game size is surprisingly weird. So often, the size is only there so you have to spend more time in transit. Which gets boring if the map isn't filled with random encounters. So then they give you a "fast travel" option to skip over all the land that somebody put so much work into building. Metro Exodus does it well with the "area where the train is currently parked" concept. Elite Dangerous shows the limits of the open-world concept -- it's ALL transit, and you're STILL skipping at least 99.9999 percent of it with the jumps between stars.
Yeah it's a problem with open world game, sure the world is huge...but does it need to? FF XV and BOTW are 2 exemple, there is so many space that are just empty and awefully dull (not there are no interresting area), I would have prefered a slightly smaller BOTW world but with more well handcrafted places.
@@ballom29 actually, for BotW it's not as empty as it seems. Other than being beautiful af, there's always some korok or easter eggs to previous games sprinkled in nearly every location. I daresay BotW was made with more passion than 70% of the games on this list.
@@guidedexplosiveprojectileg9943 What do you mean by new? if you mean Breakpoint, i've got to disagree. Auroa is a perfect size, with a mixture of biomes and the world is full of lore. It's also stunningly beautiful. I played the game with no HUD or Fast travel on an immersive difficulty - very enjoyable experience. The issue is, people aren't willing to take their time with these type of games and would rather speedrun through them instead.
I was also expecting the Hearthian system... but then I remembered that the game world is, like, less than 100km in diameter. Outer Wilds is several orders of magnitude scaled down from KSP... which if you think about it, so would be the physical processes in the game, considering the Hearthian Sun, barely comparable in size to Mars' moons, goes from yellow star to red giant to supernova in 22 minutes.
4:09 A guy walked the entire Elder Scrolls 2: Daggerfall map (or top left to bottom right), and it took him 69 hours. For real. Nice. That's the same time it takes to walk from Manchester to Southhampton, so it actually isn't far off the size of England at least.
what surprised me the most was the fact that the full map of Minecraft Java edition is 9 times bigger than the earth itself. Vinícius13 traveled to the end of the map using the portal 👍 Edit: I got famous 😁
Surprised Valheim didn't make it in (314 km^2). It would put into perspective that it's not really that big in comparison to some of the others. It just feels huge because there's no quick way to travel (before you set up your portals).
Throughout the decades of me playing these video games, these questions always baffled me. We need to show our appreciation to people like this who go above and beyond, to work this hard to visualize these answers for us. Let’s show our appreciation by subscribing liking and sharing.
3:35 A lot of people don't give Asheron's Call the credit it deserves. It came out in the 90s. It has a MASSIVE map and literally the whole thing was explorable and hardly any loading screens. You could literally spend days running from one city to another. The regions had different feels and features. It was a very unique experience which hasn't been replicated. I am still sad the servers shut down permanently.
If the galaxy of Spore has the size of the Milky Way, is probably top 5 in largest maps. Is an incredible goal for an old game. When I reach the space age with my race, and was able to travel between stars, I was totally shocked! I can't reach to imagine how it feels No Man's Sky.
As someone who plays No Mans Sky that upsets me/makes me happy, the sheer size knowing i will never be able to explore it all but collectively we will share our experiences, it just makes me feel immensely small, my escape from the real world only to be met with once again in the game world. It is quite poetic
@Acceleration Quanta wait, everyone plays on the same map? thats nuts, i didn't really know much about no mans sky but thats crazy, how fast can you travel between planets and solar systems?
Its poetic that someone created a game world, countless times larger than the one we are living on. But as somebody who doesnt know anything about the game but its size: is it the same procedure as Minecraft, that every single Planet is generated completely random? Just like world seeds in minecraft or something?
@@BogWarThunder it's not randomly generated as the planets are already visited by someone else sometimes so it's pre made rather than randomly generating hello games invented a new method called Procedural generation you can learn more about it by googling it but it's based on some algorithms
Call me crazy, but I still think that Vice City is the *perfect* size for a videogame map. It was always easy to remember in which direction you had to go, what streets you could take, and even when the story moved you to a new area, it was fairly easy to remember how to get around. Hell, 15 years later, you can drop me in that game world and I'll still remember how to get to most places. Modern-day game worlds are just too big for my taste and it honestly feels like something developers do only *because they can* , not because it gives you the best experience. I remember having a tough time getting used to all the neighborhoods and streets in GTA IV, for example, or even in Red Dead Redemption. And just when you think you're getting the hang of it, they sent you off to a new location. It's a shame, because being able to orient yourself in a game world without constantly checking the map *really* adds to the immersion. Not to mention that smaller worlds mean developers can make them more detailed and with more things to do.
I think it depends. Currently, I'm playing a lot of Cyberpunk. Night City is extremely dense, and it's hard to remember the location of everything. But out on the outskirts where it's less dense, I have a better feel for where things are. So I think if you're going to make a very dense game like Cyberpunk, it's probably better to keep the world a bit small, which is fine because you can still have the same amount of content because again, it's dense, but if you're going for something less dense like a medieval setting it's ok to have it be bigger. I think this is reflected in much larger games like No Man's Sky. Despite everything, NMS feels like a very dead game because you literally can't handcraft something that massive. None of it feels worth exploring because there's nothing in particular to find.
It also has to do with how the paths vary, in height, curves, places or buildings that visually stand out. In GTA IV, I can get anywhere on the first island without looking at the map; on the second island I have to keep looking at the GPS.
Using a map to constrain you to a sequence in a video game is awesome. It's something for you to break/exploit. Terrain is used to incorporate puzzles and guide stories. At some point in size it starts to become likely that an avg player will never visit certain areas and you would have to put anything that matters within a reasonable distance from the origin. If you yearn for more, maybe it's time to go outside
For me personally, I like the size of Night City (Cyberpunk). A lot of the map size is taken up by the badlands, which are relatively empty, but for denser areas, the city part of night city feels good (maybe with corpo plaza+downtown being a bit bigger). But Night City itself feels like a sizable dense city with the regional feel that many large cities have. There's a lot to explore but it's not super easy to get lost. There's a good set of large buildings and smaller ones, and exploration is fun without being overwhelming. Even without the badlands, I would like Night City, though I think having the large relatively open area adds to the game too. I don't want anything too much denser/bigger than Night City, but I think smaller/less dense may end up being less entertaining, although more dense+smaller could work.
Such an awesome video, but you know what should've been added imo? Each game's travel speed. Because travel speed plays a huge role in the apparent size of the game. So you could list the average travel speed of each game, and if a game's travel speed *drastically* changes depending on player actions, you could provide 2 average travel speeds. (Low average travel speed, LATS, and high average travel speed, HATS) Providing this information will give people a much better idea of *how big the game is.* Still a very helpful video though, thank you for providing it. :)
Worth pointing out - earlier editions of Elite were also the size of the galaxy. The relevance in my mind being that this re-frames the technical achievement.
Surprized to see that Star Citizen's map is so small as they are trying to make us believe it is huge due to the long travel times between stellar bodies 😏
@@SJRS700 Maybe. But are you so sure about that? I have no idea hiw they programmed it. My comment was on the representation on this video. As a reference I do believe that Star Citizen is bigger then No Man's Sky for example because No Man's sky is built on one zone where they generate planets and events based on a seed. You don't need a loading screen to load assets in. You can use a tram, travel time, etc.. to achieve the same. Like in No Man's Sky they use the lightspeed animation to generate the new seed. In reality, the player didn't hop somewhere else. Videogames need to rely on these tricks to give you a sense of scope without explosing your CPU.
They're going for content instead of bragging rights of thousands of star systems like E:D and NMS. There's 1 system in the game atm it and it already has a fuckton more content than E:D and NMS combined.
it was the 2.0 version of the map, back then there was only a few space stations with no planets, the gas giant which they put their cloud city on is the same size as earth
Amazing video, really awesome the sense of scala. Just a little note: TES Arena has not really an open world as such, the mannual specifies that "it could take you several real life days to get from a town to another", however, many tests have been done over the years, even using bots to automatise the process, and always end up realising the capabilities at the time were not enough to achieve such an ambitious idea. Arena uses a procedurally generated wilderness right outsidebevery town, wich determines the biome, random citizens, etc. you can find, however, with said tests, it was almost 100% verified the game is not rendering geography as could be implied by the map and lore, it just keeps generating terrain potentially to the infinitr, but in the end, it's not long until the game starts repeating patterns and if you actually keep going it will eventually just glitch out and even crash, and still telling you in the map that you are "still outside this or that city"; confirming the game is not really capable of calculating actual terrain. So in terms of lore and gameplay feeling, it could seem open world, but instead, is more of a bunch of unconnected areas, only being transitable via fast travel (wich in the end, is a loading screen=not actual open wolrd). That's why everywhere you cand find Daggerfall being mentioned as one of the biggest TRANSITABLE game mapas ever, in theory, Arena is larger, but in reality, only with daggerfall that's actually possible. P.D: Missed BOTW here xd, and sorry for my bad ortho and grammar
@@luzpngtuber437 i mean, it is big though, it is bigger than neptune is, and neptune is fucking monstrous is size, it may not be big when compared to elite dangerous or nms but it is still big
The real achievement is True Crime Streets of LA. For a game from 6th gen., that map is massive that it also surpasses games like Witcher 3 and the whole map is covered with city. Truly extraordinary
Cuando se iba alejando el zoom de la Tierra empecé a sentir paranoia de que tan grande puede ser el mapa de un videojuego. Me encantan tus vídeos, amigo.
I remember walking for hours in Ashron's Call. Remember the Tremendous Manugas being enormously tall too. If you do a future follow up, FF15, Ultima Online, Bards Tale, Ultima Underworld comes to mind. Maybe dungeon crawlers could have their own video. There was many of them.
@@maydaymalone1275 I did not realize that map was larger than Ashrons Call! I guess driving made it not seem the size it is. Walking would have felt it though.
FUEL is still up there in maps. It's a criminally underrated game. I've spent hours just driving across the map, taking in the landscapes and enjoying the ride.
@marcovaleriofranco9310 Step 1: find a glyph portal (these allow you to travel anywhere in your current galaxy. Step 2: get the first glyph (you don't need all 16 you will only need glyph 1) Step 3: go the the portal and in put the coordinates only using glyph 1. Step 3: this will put you around 3,000 - 5,000 light years away from the galaxy centre. What you need to do it head towards the giant star in your galaxy map Step 4: once you get close to the galaxy centre you fill find a void where there are no more stars to go to besides one giant one in the middle. What you are going to have to do is exit free explore and set your current path to "galactic core" this will allow you to be able to warp to the galactic core. Once you have entered the core it will teloport you to somewhere random in the next galaxy. Tips: 1 - you will need a full hyper drive tank to get to the galactic core. 2 - make sure to swap your ship and multitool for a driffrent one, this is because once you teloport to the galactic core your ship, multitool and exosuit technology will be all damaged this can be prevented by not having your most important ship or multitool equipped. Alternative methods: 1 - you can also get to the next galaxy by completing the main quest line. (Remember you can only do this once.) 2 - Going to the space anomaly to see if there are any other players who have bases in driffrent galaxies if there are you can go to their base and get to another galaxy this way.
I loved the video and it looked amazing, on a subjective note I would've loved to see Zelda - Breath of the Wild map there though. In any case it was so fun to watch how huge some of the maps were, especially with the bigger online games!
Okay so It would be 360 squared km "Full Zelda: Breath of the Wild map revealed: roughly 360 square kilometres" Posting a link to a full map gets my comment removed tho, but it's just a simple Google
This was really well done for what it is. I'd love to see something like this as in interactive map, like Google maps or some of the interactive maps people have made for games like Breath of the Wild that lets you scroll and zoom. It could work as long as you keep the zoom level low. I'm not faulting the video for this though. I know that wasn't your intent. I'm just lamenting that no such maps exist and I haven't got the skill or motivation to make one myself.
I love these videos. Really putting it into perspective. Like i thought the elder Scrolls games were some of the biggest maps, but are actually drawfed by Los Santos
Great video. I was expecting that the map for Spore would be on here, as it was literally just the Milky Way Galaxy once you reached the space faring age of the game.
It really is a 1:1 scale, as best as they can. Can confirm it takes at least a week to get to the other side of the galaxy, and that's if you're playing like all the time.
This is hard for me to grasp to be honest, I walk across that bridge next to Big Ben regularly, and it's a relatively long bridge, the Thames is quite wide... and it takes me a good 5-10 mins to get from Big Ben to the London Eye, so the fact the Rocket League arena makes that space look tiny blows my mind....
i've searched online, and people actually calculated the dimension of the rocket league stadium and is way smaller than what is showed in the video. since you can know the car/ball speed you can calculate the actual lenght of the stadium, and it seems to be around the same of a normal football one. the cars are way smaller than the one in real life tho.
I came into this with the conclusion early on that Minecraft was and always will be one of the largest maps in gaming. I came out of this completely blown away.
With the use of a mods, people have managed to get the game to generate billions of blocks away. but I don't think that would compete much with no man's sky.
@@Viper11x55 Well actually minecraft is a much bigger feat than no mans sky. 99.999999% of the space is just, well empty space. Minecraft is a completely intractable world.
@@freevipservers Don't be like that. Both games have their ups and downs. Minecraft doesn't have the sense of scale and diversity of environment, No Man's Sky is occupied mostly by vacuum and doesn't have the same level of interaction with the world. Both are different games for different niches and both are equally valid.
Minecraft tutorials in 2077 will be like: hello guys today we will be rebuilding whole observable universe with different realistic planets with their own stars, species, etc
In nms you are given a spaceship, you can run around earth sized planet but obviously can't run-around in space (technically nms is infinite, if you got in your spaceship and flew in one direction you can fly forever
Playing something like Microsoft Flight Simulator is amazing - real travel times make the world feel a lot bigger than it looks in-game. Same with Elite: Dangerous - sure, you've got supercruise and FTL to go between planets and systems, respectively, but sublight travel is still agonizingly slow and is presented quite realistically. I mean, look how long it took for the Voyager probes to leave the Solar System, and then multiply that by who knows how much for inter-system travel. I love the sense of scale is what I'm saying. Some games feel smaller than they actually are, others larger than they actually are, and it's the latter I really treasure most in a game I consider to have a lot of playability/replayability.
Is it me, Or did anyone else wonder where BOTW fits in this? I know the map isn't the biggest, but it would have been cool to see it been included. Great video!
@@ishzarkklyon9590 Yeah but it could be way bigger. Remember if what some people believe to be true (The Teyvat Storyline is not the full game) Maybe we could see even more maps that are even bigger.
I'd like to see how all Guild Wars maps together compare. You can travel freely between Nightfall and the other campaigns with a single character, so technically you can have a total of 3 continents to explore. I would be very curious to see how that compares with some of the even bigger games!
I'm interested to see where Guild Wars 2 world map will fit on this scale. I'm sure it's larger than Guild Wars: Nightfall, especially if you're able to include the latest expansion (though I don't know if that counts since it's not directly connected to the other game areas.)
my friend has the game, you can go to our solar system or go to betelgeuse it's kinda insane, no man sky is even weirder how a ps4 can handel a map that is bigger than the milky way
@@papaguro im not a techie and barely played the game, but no mans skys planets are randomly generated arent they? and whenever you travel to a new planet you need to use hyperdive so i would guess that they dont actually have all of that open space as an actual full map, so your console just needs to load the render distance of your current area and your destination loads when you arrive. could be wrong though. plus its all empty space so i would imagine theres VERY little going on outside of your ship, others ships, and planets youve been to edit: still impressive though
Dimensions are generally bad measurement for asking or describing how large a game's world is. Not only do many games have areas that cannot be entered at all (as you mentioned), but many of them let you go through them a lot faster than others. This is not your fault at all and you did nothing wrong, as you simply listed ->map size
This is the best comment here. As an example, guild wars 2 is shown way bigger than wow, but in reality the playable space in Azeroth alone is the actual bigger territory than gw There are already suspicious things, considering gta 3 map is one of the smallest map yet here is shown way too big. This video is absolutely inaccurate
I have tried to do my best, but it is possible that there is some error due to the great discrepancies that exist in this subject.
All measurements are approximate, there may be discrepancies in measurements depending on the sources. Most measurements represent the full map, not the playable area. Larger sizes can be very questionable. Includes procedural maps, especially the larger ones. The striped areas are not part of the measurable area.
~ - Approximate
± - Error range
*UM - Unreliable Measure
--------------------------------------------------------------------------
He intentado hacerlo lo mejor posible, pero es posible que haya algún error debido a las grandes discrepancias que existen en este tema.
Todas las medidas son aproximadas, puede haber discrepancias en las medidas dependiendo de las fuentes. La mayoría de las medidas representan el mapa completo, no el área jugable. Los tamaños más grandes pueden ser muy cuestionables. Incluye mapas procedurales, especialmente los más grandes. Las áreas rayadas no son parte del área medible.
~ - Aproximado
± - Margen de error
*UM - Medida no fiable
Me ha encantado mucho el vídeo Un trabajo genial❤❤❤
I have an idea for a video: Listing the heights of the tallest building from every country.
Great video nevertheless, keep up
your amazing work metal. 🙏🙏❤️
Nice
No problem with the accuracy, it’s entertainment
I love how these games have this huge range of biomes like deserts and mountains that would fit into a single burrough of London. You would pass through a jungle, a desert and an arctic tundra on your way to work 😂
:-D :-D
Yeah that's why the driving game at the end is so impressive to me. I mean let's be honest here, there's no practical way to actually simulate these things by hand and procedural gen is the to go for foreseable future probably even with weird AI techniques, but at least some of them do physically do it (and also let's be honest here, if you've ever walked in the wildnerness it does get kinda samey after awhile which is part of why you can get lost). But in a lot of them they just don't even do it, letting you like walk across Eastern Russia tier in the span of an hour at tops, when again, it's human incapacity to appreciate the vastness of scale (I think this is rooted in our primitive brain structure where you can physically see and differentiate one, two, or three seeds in your hand, before which around like 8-10 it becomes "many" "a lot" "a whole shitbunch" etc. and you can no longer differentiate individual numbers better than a magpie can, literally).
But in that one driving game you *can* actually drive those kinds of real distances, which is why only some games even bother trying to actually simulate it than just fast travel points stitched together. It does get annoying on a game like Witcher 3 where you're arbitrarily move back which doesn't work on some areas where you're trying to cross to a thing and don't actually know where the invisible walls are so it keeps respawning you. Meanwhile some other games allow you to seemlessly travel across "different areas" and gens it so you actually can spend 6 IRL hours traveling and not get anywhere.
Lol that's hilarious😂😂
Chinese man using bullet trains to work does
rdr2
There are so many video games maps comparison nowadays; they are quite popular and people want to see which has the biggest map.
But yours, damn, your comparisons are awesome and of an excellent quality!
Congratulations!
Yeah I don't understand the fascination with map size, it doesn't necessarily make the game better, would rather have quality over quantity. Elite is a great game but 99% of the game is literal dead space and past a certain point the procedural generation of the planets means there are a lot of copies and not unique ones.
@@Tharathgar True. While I undestand both people who want large maps and people who want smaller but more detailed maps, I think that that varies with the purpose of the game and charm. For example, Ark and Minecraft are both sandbox games, but M. has a map thousands of times larger than all the Ark maps combined. However, Ark has hand-crafted and determined places which are always there and you will have to go there to advance throught the story, while in Minecraft you can go to the End to complete the "story" by creating a portal, which you can make anywhere on the map.
@@Tharathgar I think it's the fascination is much deeper than maps itself. A map the size of a country is already massive let alone bigger than a planet, stars, entire solar systems, etc. Just what is the limit for us? We might speculate but then in the next century, there'll be a game that makes No Man's Sky looks puny. But it's much more than maps; it's how vast something can get in an immeasurable plane.
Forgot Riders Republic
This is something I miss in some older games.
The map felt it was the right size, everything had a purpose and you knew wherever you went you'd have something new to so there.
Video: *Starts zooming out from Earth*
Me: "Ah shit, here we go again!"
*blue cubes enter the chat* OH F*CK
I had a touch of BCSD after that.
@@neofox. bluecubeasidus?
@@Solarwhale32 Blue Cube Stress Disorder (not making fun of ptsd)
@@neofox. oh
Jacob Geller has a really interesting video about this, how something as ludicrously big as No Man's Sky actually feels very very small, because it's just the same procedural generation everywhere you go, and so everything feels like a copy of everything else. But then something much smaller, like Fuel, feels orders of magnitude larger than NMS, because it uses real satellite data to create the maps, it's a one to one identical map of somewhere the size of Connecticut. And because in that game you can only drive from place to place, you can't fly on seconds to the other side of the map like in games like NMS. So it just feels absolutely gigantic. The developers of Fuel are the ones who made the newest Microsoft Flight Simulator that uses the same technique, real satellite data, to create a one to one map of the entire earth.
It's called "Games that Don't Fake the Space", his video. Got me really wanting to play this old shitty driving game. He even says that the game isn't particularly great or anything, just that he can't stop thinking about it because it's the largest feeling game he's ever played.
Yup, just saw that video and came here to see for myself!
I still think No Man's Sky is a great game
That's the thing that turned me off on No Man's Sky. it's just infinite copies with some differences to each planet. It's like the Taco Bell of space games. No matter what you order, it's the same stuff in a different wrapper. A million combinations of the same ingredients where everything tastes the same no matter what you order.
That was amazing. Only real suprise was Skyrim. Always felt bigger to me.
That’s what makes it a great game
Cause you have to either walk or ride everywhere on a horse, and carriages are only for fast travel. Gotta remember, the place is literally just a "province" of Tamriel.
@@J_C_CH and is scaled down in comparison with his real size.
Comparison from a different Bethesda game: one of the first things that blew my mind in "Fallout: New Vegas" was walking down a section of the freeway with no noticeable monuments, and coming to the slow realization that I knew this section (it's a section that goes downhill, flattens, and then uphill) because I've driven through it in real life.
However, in real life, it took about 15 minutes while going a few miles over the speed limit. In game, it takes about a minute walking.
Skyrim feels massive because of the mountains imo
It really makes you realize how big our real cities truly are.
Or how slow we move in our real cities in our reality, or how sparse our real cities really are :(
And they are rendered with a huge amount of details. It's a real pleasure to play them, thanks to authors.
I was just looking at London today and by God, I didn't realize it is absolutely MASSSSSSSSSSSSIVE!
@@Jason32Bournela is similar although not quite developed as it’s mostly a small downtown with neighborhoods but those neighborhoods stretch for miles and miles and miles and miles. And São Paulo is just a megacity. Imagine manhattan as far as the eye can see. Shits overwhelming to say the least
I want Todd Howard to put a real size city in the next Fallout or Elder Scroll game. You all saw how big Arena and Daggerfall was. No more sweet little lies Todd.
The fact that RDR2 having such a massive map still focuses on so many minute details is amazing
red dead is awesome 😍
@@Sodapop-rd5ku but it's the most complex world ever created
I saw another video saying that it was 179km2. Sadly it's very hard to get a proper estimation. But indeed it's huge, and they still didn't neglect any detail
and its like 117GB for that reason!
and JC3 Medici
Fun fact, depicted in this video is the Canonical size of Tamriel in Elder Scrolls. It's supposed to be just a little larger than Europe
If you go by Oblivion and Skyrim, then Tamriel is about the size of a medium-sized city. You could hike across it in less than a day.
@@JakeKoenig in TES 6 the map should be the real size of only 1 region, that means 1 country
Canonical? Which canon? Any source?
@@Aaron067 Bethesda themselves.
The crazy thing about "Elite Dangerous" is that the Milky Way in 1:1 scale was already featured in the previous "Frontier: Elite II", back in 1993. Absolutely mind-blowing.
And it all fit on a floppy disk.
Isn't "Elite Dangerous" just a remake/sequel of "Frontier: Elite II"?
@@babyyoshi3099 more a remake than a sequel
@@LeightonGill How did they get a floppy to do that!?
@@dubuyajay9964 Procedurally generated content, just like Minecraft's world having such a size is because it generates it on the fly.
When it started to zoom out, I was worried I'd start seeing blue cubes again 😯
What video are those on?
@@anick32 on this ua-cam.com/video/Zb5qTdb6LbM/v-deo.html
@@Deepak.Dahiya Thats the one. Fantastic and utterly mind bending video!
Everyone who watches Metaball studios is traumatized of Blue cubes
God that video was terrifying.
Most of these other maps just have empty space space like dessert or ocean or something. Skyrim whole map was detailed and playable. Probably why it felt so big
En el mapa de rdr2 no pasa lo mismo
My problem with skyrim is you have such an amazing map....so why does 90% of quests have to be in a cave or an isolated area? A lot of quests should have taken place outside and hinestly I wouldn't even mind them if you didnt have to go through like 3 layers of dungeon.
yeah like elite dangerous is technically 99.99% empty space, for a space game that makes sense but for a list like this its treated the same as games with insane detail
@@jeremytesticleman1607 🧌
@@jeremytesticleman1607 Trololololololololoololololololololololo
For No Man's Sky, any given galaxy in NMS is a rectangular prism of 4.2 billion regions, each containing 205 to 615 accessible stars, 1,638,000 light-years across and 102,000 light-years thick.
There are 256 of these galaxies in the game.
If all 256 galaxies were to be put in a straight line touching, they would reach a combined length of 419,328,000 light-years, and if they were stacked on top of each other like pizza boxes, they would be 26,112,000 light-years tall.
So giving this dimensions how Big would a cube containing all 256 galaxies?
@@dylan8435 if I am not mistaken, then a volume of 70,059,644,928,000,000,000 light-years, and a size of 4,122,455.5 light-years
The second it zoomed out to space, i immediately knew what game it was gonna be
I was hoping for spore 🤷🏼♂️
@@finnmcrae LOLOL
@@finnmcrae Spore planets are pretty tiny. about 1/6 the size of the moon, maybe smaller. The distances between outer rim and center of galaxy, is also not that big. I think Minecraft is bigger. :P
I was hoping for Space Engine shows up and zooms out to the observable universe
@@michaelbfdiiwong523 true but that's more of a physics simulator, plus it would be redundant I think. But that is a fun game, lol,
I can totally believe that the Elite Dangerous world is that big. I played for a few hours and even traveling at supraluminal speeds the universe feels ridiculously huge.
It's our galaxy...
Elite dangerous is only our milky way system, not the universe.
@@Julmaa87 its actually the scale of the milky way galaxy they do show it in the video. A lot bigger than our solar system
@@Oninje The Milky Way includes our solar system.
@@Julmaa87 yes... But its not only our solar system
I was kind of hoping to see Hyrule somewhere, but it was pretty impressive how much story can fit into relatively small areas in a game
I thought it'd be when the camera expands to galaxy level
Yeah I was also hoping to see botw’s map, but I was satisfied with the whole video
@@duck.mp4656 Came here to see where BOTW stood. Bummer. I've found some great stuff about the evolution of video game map sizes. There are some crazy jumps that came with certain new technologies besides obv increased memory, some of these within the same generation and even same console. Also, I think the cosmo scale games skew the picture. Don't care how big space is with arbitrarily fast spacecraft to zip around. I want to know the first game you could walk for actual days across a map that was dynamic
@ℕ𝔼𝕆ℕ ℂ𝕀𝕋𝕐 You're off by a decade or two, I think. The original 1984 _Elite_ might qualify, or the '77 _Heli-Shooter_ if Google's to be believed. Or maybe the '86 _Wibarm_ if you want polygons, or the '88 _Star Cruiser_ for something that looks slightly nicer.
_Ocarina of Time_ was definitely a landmark title when it released in '98, although when it comes to open-world game design it's been a _bit_ overshadowed by '01's _Grand Theft Auto III_ and its... everything.
Yeah, not sure why he left BotW off. It's only one of the biggest open world games of the last 5 years. Guess MetaBall just isn't a Zelda fan lol.
As someone who has played far cry 6 and is using its MASSIVE map as a basis, this blew my mind. And I don’t think people appreciate the fact that no man’s sky is literally an infinitely generated expanse of limitless solar systems and planets. Incredible games
I love "The Crew” 's map. It's chunky and certain details are vaguely wrong, but it'd make a cool "not quite your world" setting.
Kinda want to see what the whole Earth would look like mapped in their style.
would mean we could fly or use a boat to get from continent to continent.
Yeah. It's so cursed and awkward, but kinda cool at the same time.
It's the fact that they have Dallas instead of Houston though 💀
Minecraft bedrock edition is infinite like INFINITY there's no end even larger than java 30M people went quintillions of blocks out larger than the SOLAR SYSTEM and a certain instigure limit has to end it
@@nitroblocker6301 isn't the map limit is 32 bit integer limit?
Finally, someone who actually accounts for the fact that Arena actually exists and is the biggest Elder Scrolls map
@ProtiumPower Yeah, I actually tried walking from one city to another once in Daggerfall. It takes hours, if not days. It's insane how huge it is. Of course, most of it's empty, but that was hardly their fault given the time period it was made in, and it still has an insane number of locations in it.
The best
The elder scrolls maps keep getting smaller but when tes 6 comes out (in like 2028) it will probably be bigger than Skyrim
@alfredjune1087 - Except the map doesn't keep getting smaller. Daggerfall (game 2) had the biggest. Arena (game 1) had second biggest. ESO is third biggest and is the newest. Oblivion is game 4 and is 4th biggest, and Skyrim is 5th biggest. Morrowind was game 3 and is the smallest open world game. Only Redguard and Battlespire are smaller, with one coming before Morrowind and one after it.
@@riccardo6820wrong
That transition to Microsoft Flight Simulator was absolutely brilliant.
I wonder where _Foxhole_ would be in this.
Foxhole and Planetside would probably be like GTA 5. About 60ish square miles.
I actually LOL'd at that. "The whole planet". Yeah, and it's all travel-able in real time.
I love how it turned into space size comparison video at the end
MS Flight Simulator had the best flex IMO, being the actual map to which the first 90% of the games were comparing themselves. Like "Surprise! All those maps are on this map!"
But only limited to earth though
Is this game the biggest non-procedurally generated game map, since it's the actual earth?
@@ndotb2891 I thought you said motherfu*ckers,anyways,I know mfs have a space version but it didn't go well
And then Microsoft flight simulator is in no man’s sky
He missed space engine, tay would be a real flex
No man's Sky is so incomprehensably big, I knew it would be at the top of this list. What a revolutionary game...
Edit: STOP REPLYING THIS IS A YEAR OLD!!!
And it even wasent made by tripple-A studio!
The game has 250 galaxies
@@oleandre_7816 nope, first 256 galaxies are all different, from the 257th Will be the clone of the 1th. So also galaxies have unlimited number. That's No'Mans Sky.
Euclid, the first galaxy, is already big enough for everyone. And yet Hello Games gave us 254 more. (there are 255 real galaxies, any beyond that were bugs that were patched out; the only way to get to them now is to travel to a base that a player put there while they were accessible)
Too bad none of the planets are interesting
Flight Simulator is the most badass plotwist.
Space Engine looking that 🤡
@@DrxD0 space engine is not a game.
Just wait until you see universe sandbox.
@@The_Andromeda_Galaxy Universe sandbox is a sandbox. It does not simulate a universe so you can create one.
And then came Elite Dangerous to twist it a little more.
I'd like to see a version of this with standardized scales. Some of the bigger maps have roads bigger than entire city blocks of other maps.
Would like to see these maps ranked by total ACCESSIBLE area. Even Elite Dangerous has large areas blocked off by "permit-locked" systems between them and the Bubble.
No fun that way. Its better to show it as is.
I think Minecraft would be the biggest that way
@@Ferdians66 pointless if you can't go to it.
From what I understand however, the vast majority of the Elite Dangerous map is still accessible
yeah like assasins creede odessey, its a bunch of islands, same with world of warcraft, the "map" is huge but the playable area isnt nearls as big as the map. as well eve online's size is possible to measure, although it is several hundreds of lightyears across from the ORE mining site all the way west and over to iirc the drone spaces all the way east since its on a 2d plane (mostly...)
I'm glad Elder Scrolls 2: Daggerfall got represented. Most comparisons ignore it because most of the map was randomly generated instead of manually designed.
That's amazing wth
Elite Dangereous and NMS are generated too...
Randomly generated (not picked) maps are THE way to game.
Minecraft is randomly generated
Which explains why it's so big compared to Oblivion and Skyrim
Yeah, had a feeling No Man's Sky would be out there for sure, especially with how I understand just how massive the game is and all that.
Also, well played with turning Earth into Microsoft Flight Simulator.
yeah, tho something interesting to consider is that, for what i understand its not really 1 map but rather each planet/location is basically an independent map stitched together with loading screen, by this logic one could argue that all minecraft seeds should be counted too ;
but yeah pretty much what i imagened
I think that I'm going to want to try this at some point, hopefully at 4k when (if lol) I get a new enough graphics card to support that, because the best thing about not just MSFS20 but also X-Plane 11 is the fact that you can literally fly in real time towards another city and see it just like a real flight. I think that may be something we don't even know is missing about space sims, because you can't truly appreciate even the lighting of what a city at night looks like in Cities: Skylines or a flight sim until you have flown, and both replicate it perfectly.
My main problem with Microsoft's new flight sim (among many others, like the cost flight autists somehow allowed to get "normalized" and bad DLC content) is that it really makes itself out to be greater than it is, which is that it doesn't even mimic different real air hazard scenarios nor model it, such as birdstrike or losing the engine cowel or your landing gear etc., and that it is thereby IMPOSSIBLE both to simulate the Hudson Landing as well as striking a building, which just kills it for me when I can bob and weave through skyscrapers and fly right through it. Lack of object permanence makes it feel like a late 90s game, not a real sim, but even that wouldn't bother me so much were it not for the fact it doesn't ACTUALLY show you what's really there. If you fly over your town you will notice that absent a few landmarks it basically doesn't replicate shit and just procedurally generates the same buildings tiled over and over. So in a lot of ways it's not really that super different than Elite: Dangerous or No Man's Sky.
the cool thing about no man's sky is that if you go to the center of the Galaxy it takes you to a new one
No man sky bigg but minecraft is infinite
No Man's Sky is so amazing!
Man, something about No Man's Sky and Elite Dangerous (free PS plus) is so relaxing and calming. I just run my favorite audiobook/podcast, sip my coffee, and enjoy! However, It's important to realize these games are incredibly huge! Only 1% of the games have been explored.
Even though they do not reach the scale of larger entries on the list, I was surprised by the absence of Euro Truck Sim 2 and American Truck Sim, both are huge and still growing at present. They aren't 1:1 representations of the respective countries/continents, but they are still massive in scope and even driving at a high speed can take a very long time to traverse across the distance between the furthest points to date.
That's because ETS2 and ATS are not open world. Sure you can roam the roads freely, but there is no map outside these roads. You cannot decide to go offroad except in a few selected locations
@@zegamerz1980 Not much different from including space sims, I love them but they aren't truly "open world" either; they have (hidden) loading screens. You're "stuck" within systems or planets in space sims, with travel time "between" systems or entering a planet's gravity just being a glorified loading screen. In Elite Dangerous, for example, the time during supercruise when you're in witch space is purely loading, you can't actually travel between systems without initiating the load screen by going into supercruise (you can't just fly directly between systems, you have to hit the "open door/load this area/interact" button, like going into a dungeon in Skyrim, the dungeons aren't included as part of the main "open world" map since they have to be separately loaded). At least in ETS and ATS, there's no (hidden) load screens like that, they're open to explore the roads without waiting (unless you include ferry and train travel, but those aren't necessities of the game's loading system like it is for space sims, those are just to mirror real life ferries and trains taking cargo across the water - they could easily add a bridgeway over to GB to remove the need to wait on a load to get to/from GB, though it'd be unrealistic).
The map is relatively small tbh, because theres nothing between the roads except decorative landscape and you cant leave the road itself
Thanks for including Asheron's Call. That game was so far ahead of its time. The world was massive, but when you consider it came out in 1999 it is mind blowing.
The Elder Scrolls Arena came out in 1994
I literally only watch these types of videos to see if they will include AC. It's always nice to see that game get some recognition.
@@Treefire550 true but kinda sad to see EQ not on the list. That game also felt massively large.
AC boys :) God I miss playing that in the early 00s. I'd time travel to go back to full ac1 servers
It's amazing to see how the cyberpunk map is well sized compared to the town under it
shitty overhyped game
I just love Night City
Yes, this isn't a really good idea in a game to made a sprawl this big
@UnitTrace
I was waiting for that massive zoom out to show Daggerfall and I was not disappointed.
Though you did forget to put in Kerbal Space Program, which would have filled that gap at the solar system level quite nicely.
fun fact: no mans sky has 100x the size of 99% of these maps on just a single moon.
Same with elite dangerous
@@AverageAlien “same” alright then, 5:34
no man's sky doesn't count tho, since it auto generate itself while the maps in the video are actually MAPS
@@antoniocostei2095 With that kind of strange logic minecraft wouldn't count too :/
@@tagnade nooe it does, minecraft is a MAP since it has a border so basically it counts
Imagine going back in time and showing developers this video and telling them how much tech would evolve in just a few decades
It’s crazy though, because Elder Scrolls Arena came out when I was only a few months old. They were so ahead of their time. As much as I love the more recent Elder Scrolls games, the modern Bethesda could never launch something so groundbreaking and revolutionary. Their tech today feels dated upon release. The work that those early Bethesda devs did laid the ground for the No Man’s Sky, Elite Dangerous, and Eve people.
@@D71219ONE The thing about Arena is it isn't actually open world. If you tried to walk from one location to another, you'd never get there, cause it just procedurally generates more land. So it isn't actually that big of a map
They would 1 begin celebrating and 2 probably fuck it up trying to improve what you told them
I wish there was the original elite for comparison. pretty mind blowing for its time.
True crime LA at 3:22 was one game where i remember thinking why they made it so unreasonably massive especially considering it was a gamecube and ps2 game.
4:24 It's all Microsoft flight simulator?
Always has been.
Lmao
No wonder I cant download it because it’s size
Good job making this. Truly magnificent
You forgot about SpaceEngine :) Technically still a game, and a 1:1 scale replica of the entire universe, though obviously, procedurally generated at most parts. It's still the largest video game map ever though.
Glad someone else mentioned the game that gives u literally everything we can see
I'm glad someone mentioned it
How can a game be a 1:1 scale REPLICA, and be "procedurally generated"? 🤔🤔🤔🤔
@@atlantic_love It replicates the known parts of the universe and procedurally generates the unknown parts.
@@higztv1166 Anyone have numbers on how much of the universe is known by humans? 🤣
Its good to see you got the space sims in there, unlike most comparison videos, they just leave em out. Well Done!
Technically No Man's Sky had 18 quintillion+ planets at launch in 2016. In 2020 Hello Games figured out how to add billions more in order to expand what was in the game without replacing people's existing planets. So we actually don't know how many planets there are anymore. Plenty though.
18 quintillion plus billions is still 18 quintillion though. A billion is microscopic compared to a quintillion.
@@gr6e theres enough to go around
That doesn't even compare to the complexity of elite dangerous they say if you fly normally in the game it would take you thousands of years just to get to our solar system in the game
@@gr6e think about what you said real quick. in a game billions of planets is small and insignificant. lmao that's amazing. I never thought games could come this far. I'm excited to see how far it goes.
we do know it's still 18 quintillion, that was the hard limit
Thank you for makeing this, it must have taken a while, it looks really cool. :)
this video really helped me grasp how big cities are, cause i know that these video game maps are large but you can fit so many of em into just one London!
Technically speaking, what we all know London as isn't actually a city. It's a county. The City of London itself is a roughly square mile district in the very centre, surrounded by 32 boroughs (just like any other county would have boroughs), 1 of which is also a city (the City of Westminster).
Technically speaking, what we all know as London hasn't existed since 1965, when the county 'London' was abolished and repurposed as part of the new 'Greater London' county.
Technically speaking, London Borough, greater London, City of London etc, would make for one hell of a game world!
Can also fit so many guys in Yourmum
It took me something like three hours to walk down part of Manhattan. It isn't just their length, but the depths to their scale. It isn't just about being linear. Like you can try and boil a human life down to the distance you've walked across your entire lifetime, that says nothing at all about its complexity, and that's where the differences lay, like in the smoothness versus wrinkles and interconnects to a human brain. What makes a city so vast and vastly complicated are those interconnects, the places to explore in them, above and underneath them, and sheer scope of logistics required to keep it running.
It's actually quite frightening which is why some people or rather anyone not 89IQ is deeply concerned about the future because they are fully operating outside human scale now, as is the entire global commercial system, mainly being more a series of emergent properties like an ant colony now than anyone or even any large group of persons being able to unfuck it if anything actually goes wrong. That is partly why a single nuclear attack is so crippling, or any sufficiently large disaster really, because the entire system utterly falls apart, and that is why a student of history should be so worried, because the planet is littered with the broken wreckage of countless hundreds of different forgotten societies, systems, places, and civilizations. Like there are towns in France people didn't even know existed because they'd been depopulated and abandoned since the black death and were only rediscovered in WWII by aerial surveillance, and it's not that long ago nor as complex.
Our present civilizations will serve a similar world tombstone to future generations a millenia from now. We're actually living in a uniquely interesting historical period to a time tourist, divorced from that appreciation by our own myopic temporal frame of reference, not knowing how truly alien this civilization is not just to human history going backward, but also forward, due to no appreciable frame of reference, and so most cannot even begin to conceptualize or fathom this in any way but "this is what is." When the global societies begin going down in a series of cascade failures this coming century it's pretty much going to be because of that, which is for the same reasons as why the jungles of Cambodia to the mountain foothills of South America and the mound builders near the Mississippi are some forgotten ruins swallowed by nature. They got there because they achieved a particular level of complexity that could no longer be directed or controlled by anyone, and finally hit a problem like food shortages or epidemic which brought it down in a way that no one could stop even if they had the answers to how to fix it and the foreknowledge of what was coming.
You could've told them when their society was damned and why, and it would've changed nothing for them, even if they believed you.
Game size is surprisingly weird.
So often, the size is only there so you have to spend more time in transit. Which gets boring if the map isn't filled with random encounters. So then they give you a "fast travel" option to skip over all the land that somebody put so much work into building.
Metro Exodus does it well with the "area where the train is currently parked" concept.
Elite Dangerous shows the limits of the open-world concept -- it's ALL transit, and you're STILL skipping at least 99.9999 percent of it with the jumps between stars.
Yeah it's a problem with open world game, sure the world is huge...but does it need to?
FF XV and BOTW are 2 exemple, there is so many space that are just empty and awefully dull (not there are no interresting area), I would have prefered a slightly smaller BOTW world but with more well handcrafted places.
i enjoied every bit of ff15 map without fast travel, even sub quests
@@ballom29 That new Tom Clansy Ghost Recon game has the same problem I saw a video on it
@@ballom29 actually, for BotW it's not as empty as it seems. Other than being beautiful af, there's always some korok or easter eggs to previous games sprinkled in nearly every location. I daresay BotW was made with more passion than 70% of the games on this list.
@@guidedexplosiveprojectileg9943 What do you mean by new? if you mean Breakpoint, i've got to disagree. Auroa is a perfect size, with a mixture of biomes and the world is full of lore. It's also stunningly beautiful. I played the game with no HUD or Fast travel on an immersive difficulty - very enjoyable experience. The issue is, people aren't willing to take their time with these type of games and would rather speedrun through them instead.
Not gonna lie, I was expecting the Kerbol system to show up. However, as always, the video is amazing.
Same. Kerbal Space Program is amazing
IIRC, Jool has an orbit about the same as Mars. Of course then there's RSS mod, which is just the solar system 1:1
I was also expecting the Hearthian system... but then I remembered that the game world is, like, less than 100km in diameter. Outer Wilds is several orders of magnitude scaled down from KSP... which if you think about it, so would be the physical processes in the game, considering the Hearthian Sun, barely comparable in size to Mars' moons, goes from yellow star to red giant to supernova in 22 minutes.
Depends how hard you mod it, I have a saved instance somewhere that has 24 solar systems in it. My 8GB RAM quad core AMD could barely handle it.
I was expecting that too
4:09 A guy walked the entire Elder Scrolls 2: Daggerfall map (or top left to bottom right), and it took him 69 hours. For real. Nice. That's the same time it takes to walk from Manchester to Southhampton, so it actually isn't far off the size of England at least.
And this game was released in 1996! 😂 Wow...
what surprised me the most was the fact that the full map of Minecraft Java edition is 9 times bigger than the earth itself.
Vinícius13 traveled to the end of the map using the portal 👍
Edit: I got famous 😁
PippenFTS with the community and modding is helping make the entire earth in Minecraft. It's been going on for years now.
Well no man's sky has over 255 galaxies 😬😬
Vinícius 13 é um deus mano. Não duvide de seus poderes
Fabo traveled whole 30M locks without any Portals
Minecraft ses aussi comm ça sur bedrock je vous rappelle 😒
Surprised Valheim didn't make it in (314 km^2). It would put into perspective that it's not really that big in comparison to some of the others. It just feels huge because there's no quick way to travel (before you set up your portals).
Facts
Your animations are amazing!! 🔥
at 4:00 it starts to get insane
Throughout the decades of me playing these video games, these questions always baffled me. We need to show our appreciation to people like this who go above and beyond, to work this hard to visualize these answers for us. Let’s show our appreciation by subscribing liking and sharing.
Nah.
3:35 A lot of people don't give Asheron's Call the credit it deserves. It came out in the 90s. It has a MASSIVE map and literally the whole thing was explorable and hardly any loading screens. You could literally spend days running from one city to another. The regions had different feels and features. It was a very unique experience which hasn't been replicated. I am still sad the servers shut down permanently.
No search Google the size of 1300km of that map is correct
Are you toxic?
Search before you comment.
@@RomusToras I didn't say the map size was wrong. Learn English
I'm so happy you included Elite Dangerous!
I know Spore is pretty old by now, but the map in the space age was huge.
If the galaxy of Spore has the size of the Milky Way, is probably top 5 in largest maps. Is an incredible goal for an old game. When I reach the space age with my race, and was able to travel between stars, I was totally shocked!
I can't reach to imagine how it feels No Man's Sky.
@@radicaleroatopeno man's sky is excessively large incomprehensibly Colossus
The song choice is a 10/10 and makes this video SOO enjoyable and epic. The transition between songs is beautiful
You are alone, aren't you? :)
As someone who plays No Mans Sky that upsets me/makes me happy, the sheer size knowing i will never be able to explore it all but collectively we will share our experiences, it just makes me feel immensely small, my escape from the real world only to be met with once again in the game world. It is quite poetic
I’ve played it as well and no matter what everyone will discover a place no one has been.
@Acceleration Quanta wait, everyone plays on the same map? thats nuts, i didn't really know much about no mans sky but thats crazy, how fast can you travel between planets and solar systems?
Its poetic that someone created a game world, countless times larger than the one we are living on. But as somebody who doesnt know anything about the game but its size: is it the same procedure as Minecraft, that every single Planet is generated completely random? Just like world seeds in minecraft or something?
@@BogWarThunder it's not randomly generated as the planets are already visited by someone else sometimes so it's pre made rather than randomly generating hello games invented a new method called Procedural generation you can learn more about it by googling it but it's based on some algorithms
It would take 35 mullion years for the number of people on this earth to visit every solar system
**Videos goes off into space**
Wait what the fuck, where are you taking me!?!?!
So cool to see Asheron's Call map in this video. Haven't played that game in YEARS and seeing this map takes me back. Thanks for including it.
Call me crazy, but I still think that Vice City is the *perfect* size for a videogame map. It was always easy to remember in which direction you had to go, what streets you could take, and even when the story moved you to a new area, it was fairly easy to remember how to get around. Hell, 15 years later, you can drop me in that game world and I'll still remember how to get to most places.
Modern-day game worlds are just too big for my taste and it honestly feels like something developers do only *because they can* , not because it gives you the best experience. I remember having a tough time getting used to all the neighborhoods and streets in GTA IV, for example, or even in Red Dead Redemption. And just when you think you're getting the hang of it, they sent you off to a new location. It's a shame, because being able to orient yourself in a game world without constantly checking the map *really* adds to the immersion. Not to mention that smaller worlds mean developers can make them more detailed and with more things to do.
I think it depends. Currently, I'm playing a lot of Cyberpunk. Night City is extremely dense, and it's hard to remember the location of everything. But out on the outskirts where it's less dense, I have a better feel for where things are. So I think if you're going to make a very dense game like Cyberpunk, it's probably better to keep the world a bit small, which is fine because you can still have the same amount of content because again, it's dense, but if you're going for something less dense like a medieval setting it's ok to have it be bigger.
I think this is reflected in much larger games like No Man's Sky. Despite everything, NMS feels like a very dead game because you literally can't handcraft something that massive. None of it feels worth exploring because there's nothing in particular to find.
It also has to do with how the paths vary, in height, curves, places or buildings that visually stand out. In GTA IV, I can get anywhere on the first island without looking at the map; on the second island I have to keep looking at the GPS.
Using a map to constrain you to a sequence in a video game is awesome. It's something for you to break/exploit. Terrain is used to incorporate puzzles and guide stories. At some point in size it starts to become likely that an avg player will never visit certain areas and you would have to put anything that matters within a reasonable distance from the origin. If you yearn for more, maybe it's time to go outside
Plop me in a cr in San Andreas, and I bet I can find my way around like it was yesterdy and not 16 years since I last played it.
For me personally, I like the size of Night City (Cyberpunk). A lot of the map size is taken up by the badlands, which are relatively empty, but for denser areas, the city part of night city feels good (maybe with corpo plaza+downtown being a bit bigger). But Night City itself feels like a sizable dense city with the regional feel that many large cities have. There's a lot to explore but it's not super easy to get lost. There's a good set of large buildings and smaller ones, and exploration is fun without being overwhelming. Even without the badlands, I would like Night City, though I think having the large relatively open area adds to the game too. I don't want anything too much denser/bigger than Night City, but I think smaller/less dense may end up being less entertaining, although more dense+smaller could work.
Your videos are always professional quality entertainment, and the music tracks you choose compliment the visuals perfectly.
Such an awesome video, but you know what should've been added imo?
Each game's travel speed.
Because travel speed plays a huge role in the apparent size of the game. So you could list the average travel speed of each game, and if a game's travel speed *drastically* changes depending on player actions, you could provide 2 average travel speeds. (Low average travel speed, LATS, and high average travel speed, HATS)
Providing this information will give people a much better idea of *how big the game is.*
Still a very helpful video though, thank you for providing it. :)
Shoutout to the camera man💀
Worth pointing out - earlier editions of Elite were also the size of the galaxy. The relevance in my mind being that this re-frames the technical achievement.
Surprized to see that Star Citizen's map is so small as they are trying to make us believe it is huge due to the long travel times between stellar bodies 😏
star citizens whole map does not have any load time, its one map
@@SJRS700 Maybe. But are you so sure about that? I have no idea hiw they programmed it. My comment was on the representation on this video.
As a reference I do believe that Star Citizen is bigger then No Man's Sky for example because No Man's sky is built on one zone where they generate planets and events based on a seed.
You don't need a loading screen to load assets in. You can use a tram, travel time, etc.. to achieve the same. Like in No Man's Sky they use the lightspeed animation to generate the new seed. In reality, the player didn't hop somewhere else. Videogames need to rely on these tricks to give you a sense of scope without explosing your CPU.
They're going for content instead of bragging rights of thousands of star systems like E:D and NMS.
There's 1 system in the game atm it and it already has a fuckton more content than E:D and NMS combined.
it was the 2.0 version of the map, back then there was only a few space stations with no planets, the gas giant which they put their cloud city on is the same size as earth
The only long travel time is the one to release the game. Scam Citizen
The fact this video uses UA-cam Library makes it kinda stand out from the rest, its kinda amazing.
Amazing video, really awesome the sense of scala. Just a little note: TES Arena has not really an open world as such, the mannual specifies that "it could take you several real life days to get from a town to another", however, many tests have been done over the years, even using bots to automatise the process, and always end up realising the capabilities at the time were not enough to achieve such an ambitious idea. Arena uses a procedurally generated wilderness right outsidebevery town, wich determines the biome, random citizens, etc. you can find, however, with said tests, it was almost 100% verified the game is not rendering geography as could be implied by the map and lore, it just keeps generating terrain potentially to the infinitr, but in the end, it's not long until the game starts repeating patterns and if you actually keep going it will eventually just glitch out and even crash, and still telling you in the map that you are "still outside this or that city"; confirming the game is not really capable of calculating actual terrain. So in terms of lore and gameplay feeling, it could seem open world, but instead, is more of a bunch of unconnected areas, only being transitable via fast travel (wich in the end, is a loading screen=not actual open wolrd). That's why everywhere you cand find Daggerfall being mentioned as one of the biggest TRANSITABLE game mapas ever, in theory, Arena is larger, but in reality, only with daggerfall that's actually possible.
P.D: Missed BOTW here xd,
and sorry for my bad ortho and grammar
I have an idea for a video: Listing the heights of the tallest building from every country.
This would actually be very interesting to see
Awesome! I was wondering if Star Citizen, Eve, Elite Dangerous and No Man’s Sky would be in there!
even playing star citizen makes you feel small, and it's not that big
@@luzpngtuber437 i mean, it is big though, it is bigger than neptune is, and neptune is fucking monstrous is size, it may not be big when compared to elite dangerous or nms but it is still big
The real achievement is True Crime Streets of LA. For a game from 6th gen., that map is massive that it also surpasses games like Witcher 3 and the whole map is covered with city. Truly extraordinary
Cuando se iba alejando el zoom de la Tierra empecé a sentir paranoia de que tan grande puede ser el mapa de un videojuego. Me encantan tus vídeos, amigo.
Confirmo
And then comes Space Engine, which is the size of the observable universe. But is hard to call it a game though.
And then Universe Sandbox 2 with its infinity size
@@simix6915 ye but games with infinite size dont count cause there a lot of them
I remember walking for hours in Ashron's Call. Remember the Tremendous Manugas being enormously tall too. If you do a future follow up, FF15, Ultima Online, Bards Tale, Ultima Underworld comes to mind. Maybe dungeon crawlers could have their own video. There was many of them.
ff15 was in there
@@maydaymalone1275 Thanks ! I will have to watch it again.
@@maydaymalone1275 I did not realize that map was larger than Ashrons Call! I guess driving made it not seem the size it is. Walking would have felt it though.
With 18 quintillion possible planets, No Man's Sky would probably be between 5 and 10 times the size of the *Milky Way Galaxy.*
FUEL is still up there in maps. It's a criminally underrated game. I've spent hours just driving across the map, taking in the landscapes and enjoying the ride.
If it was on consoles too, it wouldn't be
@@JaysasterGaming Fuel came out on the xbox 360 it was awesome.
NMS is such an awesome game, I knew I had the biggest map but I had no idea that it was that big
Did you you know it has more planets that the estimated observable universe.
@@deyo286 yes it has around 18 quintillion planets.
@@superjoeydn.7578 I know.
I also play nms, but how do you travel between galaxies??
@marcovaleriofranco9310
Step 1: find a glyph portal (these allow you to travel anywhere in your current galaxy.
Step 2: get the first glyph (you don't need all 16 you will only need glyph 1)
Step 3: go the the portal and in put the coordinates only using glyph 1.
Step 3: this will put you around 3,000 - 5,000 light years away from the galaxy centre. What you need to do it head towards the giant star in your galaxy map
Step 4: once you get close to the galaxy centre you fill find a void where there are no more stars to go to besides one giant one in the middle. What you are going to have to do is exit free explore and set your current path to "galactic core" this will allow you to be able to warp to the galactic core.
Once you have entered the core it will teloport you to somewhere random in the next galaxy.
Tips:
1 - you will need a full hyper drive tank to get to the galactic core.
2 - make sure to swap your ship and multitool for a driffrent one, this is because once you teloport to the galactic core your ship, multitool and exosuit technology will be all damaged this can be prevented by not having your most important ship or multitool equipped.
Alternative methods:
1 - you can also get to the next galaxy by completing the main quest line. (Remember you can only do this once.)
2 - Going to the space anomaly to see if there are any other players who have bases in driffrent galaxies if there are you can go to their base and get to another galaxy this way.
I loved the video and it looked amazing, on a subjective note I would've loved to see Zelda - Breath of the Wild map there though. In any case it was so fun to watch how huge some of the maps were, especially with the bigger online games!
Same man the botw map is pretty big. I have been exploring since 2017 and even now I have not found everything
Okay so
It would be 360 squared km
"Full Zelda: Breath of the Wild map revealed: roughly 360 square kilometres"
Posting a link to a full map gets my comment removed tho, but it's just a simple Google
Yeah I was surprised to not see BOTW Hyrule in a video about huge game maps
Yeaa I was hoping wind waker would pop up
Dont dismiss Totk, i think that one is a bit bigger
Being able to see the minecraft map next to the sun makes you realize how BIG those maps were in its java days.
They are still that large. Imagine if all of the seeds were counted and dimensions
of these games dayz, ghost recon wildlands and gta are my most played so it was cool to see them compared
@@SirCharlzTV True it's like when you disable fog on GTA San Andreas
ghost recon wildlands is amazing due to how much the map is filled ,it took me 2 months to complete the game
This was really well done for what it is. I'd love to see something like this as in interactive map, like Google maps or some of the interactive maps people have made for games like Breath of the Wild that lets you scroll and zoom. It could work as long as you keep the zoom level low. I'm not faulting the video for this though. I know that wasn't your intent. I'm just lamenting that no such maps exist and I haven't got the skill or motivation to make one myself.
FINALLY Someone who actually acknowledges the Elite Dangerous map! Thank you Sir!
Holy shit. Amazing video man!
I love these videos. Really putting it into perspective. Like i thought the elder Scrolls games were some of the biggest maps, but are actually drawfed by Los Santos
Elder scrolls maps are representative, for engine limitations can't be real scale, but the entire USA can fit in Morrowind
Would love to see a map of all of Tamriel for Elder Scrolls Online.
Just an elder scrolls map comparison
would've been interesting to have included the KSP solar system
Great video. I was expecting that the map for Spore would be on here, as it was literally just the Milky Way Galaxy once you reached the space faring age of the game.
The Milky Way galaxy was, in fact, featured in this video. Just add any games that use it to the list.
@@danielduncan6806 my brain
Minecraft java edition:im bigger!
Minecraft bedrock edition:-_-
*bugrock
@@corrdox *crashrock
I knew Elite Dangerous was massive, but I never thought about it that way. You're awesome MB
It really is a 1:1 scale, as best as they can. Can confirm it takes at least a week to get to the other side of the galaxy, and that's if you're playing like all the time.
They also update the map whenever new information comes in concerning new planets and systems.
@@lavi2049 With engineered ships and Guardian FSD booster, you can visit the beagle point and come back to the bubble within a week and a half.
This is hard for me to grasp to be honest, I walk across that bridge next to Big Ben regularly, and it's a relatively long bridge, the Thames is quite wide... and it takes me a good 5-10 mins to get from Big Ben to the London Eye, so the fact the Rocket League arena makes that space look tiny blows my mind....
i mean its a football field for rocket cars not humans.
i've searched online, and people actually calculated the dimension of the rocket league stadium and is way smaller than what is showed in the video. since you can know the car/ball speed you can calculate the actual lenght of the stadium, and it seems to be around the same of a normal football one. the cars are way smaller than the one in real life tho.
@@Moshington I always saw them as remote control cars for some reason haha, so the scale os already off in my head lol
You walk across the exact bridge we see in this video regularly and you say it is hard for you to grasp?
@@JackCh91 Those are remote control cars I'm pretty sure.
I came into this with the conclusion early on that Minecraft was and always will be one of the largest maps in gaming.
I came out of this completely blown away.
Technically it can be infinitely expanding since it's limited to the calculations n rendering etc
With the use of a mods, people have managed to get the game to generate billions of blocks away. but I don't think that would compete much with no man's sky.
No mans sky will always be the biggest its insane how much you can come across. Acourse it is random gen but its still impressive
@@Viper11x55 Well actually minecraft is a much bigger feat than no mans sky. 99.999999% of the space is just, well empty space. Minecraft is a completely intractable world.
@@freevipservers Don't be like that. Both games have their ups and downs. Minecraft doesn't have the sense of scale and diversity of environment, No Man's Sky is occupied mostly by vacuum and doesn't have the same level of interaction with the world. Both are different games for different niches and both are equally valid.
Kerbal Space program has a map that is almost the size of the solar system, u should include it sometime soon
Minecraft tutorials in 2077 will be like: hello guys today we will be rebuilding whole observable universe with different realistic planets with their own stars, species, etc
Imagine running across the entire map of a games that’s bigger than the entire universe lol
In nms you are given a spaceship, you can run around earth sized planet but obviously can't run-around in space (technically nms is infinite, if you got in your spaceship and flew in one direction you can fly forever
Minecraft
@@deyo286 forever until you found one system or build a op spaceship and travel bending the universe
@@imselfaware419 wha minecraft isn’t bigger than the universe
@@imselfaware419 reaching the worldborder in minecraft isnt really hard, just takes a few hours
Playing something like Microsoft Flight Simulator is amazing - real travel times make the world feel a lot bigger than it looks in-game. Same with Elite: Dangerous - sure, you've got supercruise and FTL to go between planets and systems, respectively, but sublight travel is still agonizingly slow and is presented quite realistically. I mean, look how long it took for the Voyager probes to leave the Solar System, and then multiply that by who knows how much for inter-system travel. I love the sense of scale is what I'm saying. Some games feel smaller than they actually are, others larger than they actually are, and it's the latter I really treasure most in a game I consider to have a lot of playability/replayability.
But there's always significant difference between the size of the area a map is supposed to *represent* vs how big *the map itself* is.
Is it me, Or did anyone else wonder where BOTW fits in this? I know the map isn't the biggest, but it would have been cool to see it been included. Great video!
Genshin too
@@ishzarkklyon9590
GI map not finished yet
@@jaredjosephsongheng372 still huge
@@ishzarkklyon9590
Yeah but it could be way bigger.
Remember if what some people believe to be true (The Teyvat Storyline is not the full game)
Maybe we could see even more maps that are even bigger.
@@jaredjosephsongheng372 like when Elder Scrolls introduced the continent of Akavir, or a different world altogether?
I'd like to see how all Guild Wars maps together compare. You can travel freely between Nightfall and the other campaigns with a single character, so technically you can have a total of 3 continents to explore. I would be very curious to see how that compares with some of the even bigger games!
I was hoping to see the Guild Wars 2 map.
As well as Guild Wars 2 with all expansions.
Waiting 0:32 for Minecraft/ microsoft flight simulator😂
This was a very good video, but I think Neter, from "From the Depths" would be a good addition for the video, its a relatively large map
I'm interested to see where Guild Wars 2 world map will fit on this scale. I'm sure it's larger than Guild Wars: Nightfall, especially if you're able to include the latest expansion (though I don't know if that counts since it's not directly connected to the other game areas.)
1:1 scale simulation of the Milky Way.. impressive
my friend has the game, you can go to our solar system or go to betelgeuse it's kinda insane, no man sky is even weirder how a ps4 can handel a map that is bigger than the milky way
@@papaguro im not a techie and barely played the game, but no mans skys planets are randomly generated arent they? and whenever you travel to a new planet you need to use hyperdive so i would guess that they dont actually have all of that open space as an actual full map, so your console just needs to load the render distance of your current area and your destination loads when you arrive. could be wrong though. plus its all empty space so i would imagine theres VERY little going on outside of your ship, others ships, and planets youve been to
edit: still impressive though
@@mm-gk6xg you theoretically don't have to use the hyperdrive, but you probably want to since flying to another system would take you years
Finally a video that shows Arma 3 map (Altis) amongst the other greats ! For that you get a comment and a like :D !
Dimensions are generally bad measurement for asking or describing how large a game's world is.
Not only do many games have areas that cannot be entered at all (as you mentioned), but many of them let you go through them a lot faster than others.
This is not your fault at all and you did nothing wrong, as you simply listed ->map size
Could look at the ratio of map area to pixel size as a measure of map detail/content?
This is the best comment here. As an example, guild wars 2 is shown way bigger than wow, but in reality the playable space in Azeroth alone is the actual bigger territory than gw
There are already suspicious things, considering gta 3 map is one of the smallest map yet here is shown way too big. This video is absolutely inaccurate
@@Doxxy0 The GTA 3 map isn’t inaccurate. You probably think it’s really small because you’re comparing it to the later games.