That scene with the stone statue is something special, man. It reminds me of those quiet, intentionally slowed moments in video games that we rarely see anymore.
It was one of my favorite areas. When I would play sunshine as a kid I would always want to go past the invisible walls in the levels and like onto the rest of the island, and now I can finally do that. Also the music in all those areas is so good omg
The statue was Tempo (the other lead stage designer asides me) saying his goodbye to the sunshine comunity if your curious. I love it too its the perfect cherry on top of the game.
In the original game it was weirdly implied that the Yoshi you were riding was actually a painted yoshi that bowser jr made with the paintbrush (hence why water turns him into particles) but i guess the intention was so obscure nobody picked up on it... or maybe they thought bowser jr just smuggled an egg by himself with his sub
This whole expansion is so awesome. The open world feeling changes the game but it's a really welcome addition. Yoshi got the *JUICE!* Also finally getting to play as Luigi is a huge win. Super cool fan expansion!
Concerning the voice line stuff, apparently messing with the game code for voice lines irreprably screws up the game. With even really experienced coders trying to crack it and failing. So they weren't really able to add many lines for piantisimo or luigi.
My major problem with Sunshine was always the progression system, so while this does seem a bit too open I do prefer it. Unfortunately, I'm way too backlogged on games to go back to an improved Sunshine, but it was cool too learn about this mod.
Awesome video, FrameRater. I loved how you highlighted the new mechanics and areas in Super Mario Eclipse! It’s fascinating to see how fan projects can expand on classic games. Can’t wait to see your next upload! Keep up the great work!
Super Mario Eclipse appears to be a better alternative to Super Mario Sunburn as a quality of life mod for Super Mario Sunshine. Hopefully they will take you word to heart and use it to continue updating the mod to make it even better.
This has been said many times. Nintendo doesn't take down romhacks as you need a clean rom of the game to patch with. They only takedown videos so expect to eat cardboard next year lmao
I hope some of the original developers of Sunshine try Eclipse, so they can experience some of what we got to as kids because of their hard work 20+ years ago
I started watching a few framerater archive videos and was like "huh these videos are so good why isn't anyone seeing this??" And then I realized you have a main channel!!!
If there is any complaint I have, it's that the new levels, or at least the ones I've played so far (Lighthouse Island, Erto Rock, and Hotel Lacrima) there isn't a story throughline the way there is for (at least part of) the existing levels. Bianco Hills had the repeated boss fights against Petey Piranha, Ricco Harbor had the ink in the water and the blooper infestation, Gelato Beach's first half had the Sand Bird thing, most of Pinna Park dealt with removing threats to patron safety like the artillery canyon on the beachhead or supercharged Ferris Wheel, Sirena Beach has you exercising ghosts up until near the end, Noki Bay's first half has the mystery of the polluted water, and Pianta Village's episodes are tied together by the looming Fluff Festival. There was sense of progression as you went along. I didn't get as much a sense of progression in the new levels, felt more like going from one "do this thing" task to another "do this thing" task. I did enjoy these a great deal, and found the challenges to be quite reasonable, not falling into the trap many fangames fall into where there's no difficulty balancing, it's just that there's no sense of restoration as I go through the new locations, and so I don't get that sense when I take down Shadow Mario in episode 7 that I'm getting to the root of the issue, or the jovial atmosphere episode 8 is supposed to have. It's not bad, but it gives too much of a Super Mario 64 feel when it should have a Super Mario Sunshine feel. That's a lot of words to basically just say "the missions felt less connected and cohesive in the new levels compared to existing ones" but I've still had a good deal of fun with these new levels. I enjoyed the new nozzle abilities, and the ability to swim with Yoshi as long as you haven't eaten any fruit made it so much easier getting to the lily pad minigame. I've just unlocked Il Piantissimo and it's a joy playing as him too. One aspect of the game I really love is the way the environments connect to each other. It would have been so easy to just have them connect together, but those little liminal spaces with their own atmospheres and secrets, the branching pathways, and that soothing theme music just makes Isle Delfino feel that much more real. You can really tell with touches like that that there was a lot of thought and intentionality put into this mod, and pardon the cliche, love. I've only just recently reached the halfway point in terms of Shine count, and have numerous blue coins to hunt down, but it's kept me engaged the whole time.
This is what i felt too, a lot of the main part of sunshine is the sense of, Shadow Mario (Bowser Jr.) is messing with whatever part of the island you are at, up until ep 7 when you defeat him ,then ep 8 being the peaceful restoration part of the level. The new ones are just random generic missions (but are still fun, and by generic i mean in lore concept) but it makes Shadow Mario not really make any sense to be there. That being said I saw a comment on another video of a dev saying this had gotten rushed to be completed so thats probably a good reason why, nevertheless this mod is incredible!
If you don't say it's rushed, I wouldn't notice since the levels are very complete 😯 Also related to the lore, it's actually realistic to have places where the mess is not that big, since they're far away from the center where the main mess and the main Shine Sprite are Even with that, there's still some mess, like the corrupted Shine Sprite boss
Been plotting a fast casual route so i can clear this game in a day or three... and it involves ignoring the start of the game, taking the train from erto rock to rico station (which gets the train shine out of the way and is faster than swimming out to the rico warp point), run to gelato, and from there take the sea lane to pinna park, all to unlock Yoshi early, so i don't have to revisit any levels from this point on wards. Then do a tour around the island starting there cleaning everything up on the first tour.
There's a lot to like about Eclipse. It's definitely a very thoughtful mod. The original music fits in well with the base game. My favorite part of it was just running through the vanilla game with the new mechanics and the transition areas. It really does feel like a DX version of Sunshine. I personaly didn't really like a lot of the level design in most of it's original stages. I found frustrations with some of it was bland (Ice world), confusing (Pianta Pit needs more landmarks), had a lot of verticality which Sunshine isn't friendly with (Erto, the bubble town), and Vaporwave just gave me a headache. It's not bad, it just really reminds you that it's a fan project, not professionals if you know what I mean. I found I wasn't having much after 180 shines, so I just stopped and don't really care to return to it at this point. I'd still recommend it any Sunshine fan though.
I 100% this game last weekend and I’m on my second run already 🤣 to me this is the official version of sunshine. I’ll always love the original but it did feel a bit incomplete with only 7 levels, now it just feels so much more like a full game. The new areas are great, there’s still a couple of bugs here and there (particularly in yoshi’s village) but overall couldn’t be happier. This will be the way I replay the game from now on tho. My one gripe is I wish I could put the title screen back to normal because the original logo is so pretty but that’s about it lol.
2:30 Open world without loading screens VS levels with loading screens is a HUGE difference! Wish they could make it open world but I get the limitations
I enjoyed everything the mod had to offer, but one gripe I had was that a lot of the post-game levels did not feel like it belonged in the theme of Sunshine, and most of them felt a tad unfinished (lacking music, npcs, repetitive missions, etc.). Otherwise, I can't wait for more mods to this game!
for those intimidated by the removal of the z menu and lists of shines and bluecoins collected, retroachievements has support for the game and that will give you achievements for all shines and all blue coins for each stage, super easy to keep track of that way!
I haven't fully experienced everything this mod has to offer but so far it's definitely the best way to play Mario Sunshine and thanks for telling how to get to the other secret areas cause the only one I got to was Erto Rock.
Have to say, it's not often you see a video game mod that just completely replaces the vanilla experience, but Eclipse might be just that. It's simply Sunshine but better, with lots of interesting new levels and content. Honestly, I kinda wonder if there's any reason to go back to normal Sunshine now, given all the quality of life features and amazing extras. Only thing I'd say could be a tad better would be accessibility of the new levels from Delfino Plaza; it's amazing you can go between levels now and the intermission areas are incredible (like the one with the statue in the review), but it would be neat if there were quick shortcuts to the likes of Hotel Lacrima, Warship Island or Lighthouse Island in Delfino Plaza, like there are for the other existing stages and Erto Rock (and the postgame stages from that hub area). Either way, great review, and it's awesome to see you look at a Mario fan game in one of these videos!
I had somehow never come across Mario Sunshine up untill i saw a trailer for Eclipse. I genuinely thought it was a parody game and that it looked so silly it couldn’t be real.
Yo Frame you need to do a review about Serious Sam Bright Islands Campaign it's actually the best DLC Croteam released for this franchise in my opinion even better than jewel of the Nile.
I was never an fan of Sunshine. But this game is definitely what the original could've been. Mostly it's the same, but with new levels, content and many QOL improvements. There are an few complaints I have. Like some of the level designs & missions are still as obnoxious & repetitive as it was, you still can't carry all 4 Nozzles and I hate the fact that you have to do all 7 main missions in each main course to get into the final area of the game; Corona Mountain, instead of just collecting the amount of Shine Sprites you only need like with the Power Stars in 64 & Galaxy or Power Moons in Odyssey. Like there's no reason to do all those styff after Bowser Jr. took Peach to Corona Mountain. Why can't the game just tell me I only need this amount of Shine Sprite or at least do one or two main missions in any main course and than have an option to go to Corona Mountain. It's not only tedious, but it makes the game way too handholding for being an open sandbox/collecthon game. Other than that, this is without an doubt the best way to play an version of Sunshine.
The cool custom box art has me thinking, Theoretically speaking, would it be possible to burn this rom to a disc and play eclipse on an actual GameCube? 😂
I thought I waited a couple days before downloading in case of a quick update release. Apparently not. My game has so many issues that I wouldn't have known were fixed if i didn't see this video. I just got hit with the flooded delfino softlock and didn't know what was going on. Will the update erase progress or will i be safe to use the same save?
it would be perfect if the music played on console, I dont care for the 60hz mode being realy buggy but no music? damn thats just a deal breaker (my pc isnt powerfull enough to play gc games)
Good question, I'm not sure. I think the original might be easier for beginners to jump into, but I could be completely wrong as Eclipse does have numerous QOL improvements.
OG first I believe is best, since at least you will know what is old content everyone else is familiar with and what is new that most players won't. The added pathways can sometimes be easy to fall into (which also resets progress in a level, I had to redo a red coin hunt 3 times because of this!). And with how many new levels there are, it can make progression confusing I'd imagine, and much longer to beat the main game. Plus some of the game just feels fan made, you know? I think it's a fantastic improvement in a lot of areas, but it does feel very different to the OG. I would suggest first beating the OG, but don't bother 100%ing it. Just to get what the original was going for. Then when you play this hack, you can see what was changed and added. Since some of the OG stages were modified as well. I also think the original had a very consistent cast of characters with clear progress in their storylines even through multiple levels, but Eclipse has so many, and most being one-offs that it's a lot harder to recognize the ones that appear in multiple levels in the OG or are related to each other. But if none of this seems like a big deal, then go ahead with starting Eclipse.
It's Sunshine with a few extra worlds and some ability to walk between them; it doesn't have new updates or an enhanced story. What are you on about?! You made a 13 minute video lying about an overrated, overhyped, barely expanded Sunshine hack? Really? You must be really struggling for views.
That scene with the stone statue is something special, man. It reminds me of those quiet, intentionally slowed moments in video games that we rarely see anymore.
Rosalina library in mario galaxy
@@Danominator great and that's the hard lock shine too
It was one of my favorite areas. When I would play sunshine as a kid I would always want to go past the invisible walls in the levels and like onto the rest of the island, and now I can finally do that. Also the music in all those areas is so good omg
@@carson3888 how does it lock?
The scene that's in the original game?
The statue was Tempo (the other lead stage designer asides me) saying his goodbye to the sunshine comunity if your curious. I love it too its the perfect cherry on top of the game.
Huge thanks to you both + everyone else on the Eclipse Team for this outstanding mod!
Wait, I don't know him, but did he say goodbye like forever?🤔
In the original game it was weirdly implied that the Yoshi you were riding was actually a painted yoshi that bowser jr made with the paintbrush (hence why water turns him into particles) but i guess the intention was so obscure nobody picked up on it... or maybe they thought bowser jr just smuggled an egg by himself with his sub
I throught i was the only one Who knew that Yoshi was painted by bowser jr
Edit: grammar correction
Wait, OMG
I didn't know that, it has sense tho, maybe nobody notice since the yoshi changed color with eating fruit
the extra stuff in this mod makes it seems like a DLC nintendo would have released if the gamecube had true online connectivity
The extra stuff is a few extra worlds. that's it.
This whole expansion is so awesome. The open world feeling changes the game but it's a really welcome addition.
Yoshi got the *JUICE!*
Also finally getting to play as Luigi is a huge win. Super cool fan expansion!
It's not an open world and what are you on about with Yoshi?
I'm happy to see 3D Mario games other than 64 getting decent sized mods. Need more for my favorite games, 3D Land and 3D World
No one was expecting a feels trip from this ROMhack.
It's not a ROM hack and that's not one word.
we'll miss you for sure. thanks for all the videos!
Concerning the voice line stuff, apparently messing with the game code for voice lines irreprably screws up the game. With even really experienced coders trying to crack it and failing. So they weren't really able to add many lines for piantisimo or luigi.
This fact reminds me how bad coded is Súper Mario World😅
My major problem with Sunshine was always the progression system, so while this does seem a bit too open I do prefer it. Unfortunately, I'm way too backlogged on games to go back to an improved Sunshine, but it was cool too learn about this mod.
That wwas a great presentation!
Also, that stone made me tear up a bit the first time you showed it.
Awesome video, FrameRater. I loved how you highlighted the new mechanics and areas in Super Mario Eclipse! It’s fascinating to see how fan projects can expand on classic games. Can’t wait to see your next upload! Keep up the great work!
Man to think this was is the end
Not a bad way to go, frame rater.
Super Mario Eclipse appears to be a better alternative to Super Mario Sunburn as a quality of life mod for Super Mario Sunshine. Hopefully they will take you word to heart and use it to continue updating the mod to make it even better.
If this mod somehow survives until January 2025 without getting a Nintendo DMCA i will eat a cardboard box
It’s been out long enough now it will never die!
This has been said many times.
Nintendo doesn't take down romhacks as you need a clean rom of the game to patch with. They only takedown videos so expect to eat cardboard next year lmao
I hope some of the original developers of Sunshine try Eclipse, so they can experience some of what we got to as kids because of their hard work 20+ years ago
I started watching a few framerater archive videos and was like "huh these videos are so good why isn't anyone seeing this??" And then I realized you have a main channel!!!
Im going to enjoy this last framerate video. (frame is the withered stone statue)
just found out you've retired & i just want to make sure you know that i'm thankful for all the videos you've made
If there is any complaint I have, it's that the new levels, or at least the ones I've played so far (Lighthouse Island, Erto Rock, and Hotel Lacrima) there isn't a story throughline the way there is for (at least part of) the existing levels. Bianco Hills had the repeated boss fights against Petey Piranha, Ricco Harbor had the ink in the water and the blooper infestation, Gelato Beach's first half had the Sand Bird thing, most of Pinna Park dealt with removing threats to patron safety like the artillery canyon on the beachhead or supercharged Ferris Wheel, Sirena Beach has you exercising ghosts up until near the end, Noki Bay's first half has the mystery of the polluted water, and Pianta Village's episodes are tied together by the looming Fluff Festival. There was sense of progression as you went along. I didn't get as much a sense of progression in the new levels, felt more like going from one "do this thing" task to another "do this thing" task. I did enjoy these a great deal, and found the challenges to be quite reasonable, not falling into the trap many fangames fall into where there's no difficulty balancing, it's just that there's no sense of restoration as I go through the new locations, and so I don't get that sense when I take down Shadow Mario in episode 7 that I'm getting to the root of the issue, or the jovial atmosphere episode 8 is supposed to have. It's not bad, but it gives too much of a Super Mario 64 feel when it should have a Super Mario Sunshine feel.
That's a lot of words to basically just say "the missions felt less connected and cohesive in the new levels compared to existing ones" but I've still had a good deal of fun with these new levels. I enjoyed the new nozzle abilities, and the ability to swim with Yoshi as long as you haven't eaten any fruit made it so much easier getting to the lily pad minigame. I've just unlocked Il Piantissimo and it's a joy playing as him too. One aspect of the game I really love is the way the environments connect to each other. It would have been so easy to just have them connect together, but those little liminal spaces with their own atmospheres and secrets, the branching pathways, and that soothing theme music just makes Isle Delfino feel that much more real. You can really tell with touches like that that there was a lot of thought and intentionality put into this mod, and pardon the cliche, love.
I've only just recently reached the halfway point in terms of Shine count, and have numerous blue coins to hunt down, but it's kept me engaged the whole time.
Excellent points, I agree
This is what i felt too, a lot of the main part of sunshine is the sense of, Shadow Mario (Bowser Jr.) is messing with whatever part of the island you are at, up until ep 7 when you defeat him ,then ep 8 being the peaceful restoration part of the level. The new ones are just random generic missions (but are still fun, and by generic i mean in lore concept) but it makes Shadow Mario not really make any sense to be there. That being said I saw a comment on another video of a dev saying this had gotten rushed to be completed so thats probably a good reason why, nevertheless this mod is incredible!
If you don't say it's rushed, I wouldn't notice since the levels are very complete 😯
Also related to the lore, it's actually realistic to have places where the mess is not that big, since they're far away from the center where the main mess and the main Shine Sprite are
Even with that, there's still some mess, like the corrupted Shine Sprite boss
Now I need to make time for this.
It also looking cool when playing on a compatible Wii!
This indeed has been a Rating of Frames.
Been plotting a fast casual route so i can clear this game in a day or three... and it involves ignoring the start of the game, taking the train from erto rock to rico station (which gets the train shine out of the way and is faster than swimming out to the rico warp point), run to gelato, and from there take the sea lane to pinna park, all to unlock Yoshi early, so i don't have to revisit any levels from this point on wards. Then do a tour around the island starting there cleaning everything up on the first tour.
There's a lot to like about Eclipse. It's definitely a very thoughtful mod. The original music fits in well with the base game. My favorite part of it was just running through the vanilla game with the new mechanics and the transition areas. It really does feel like a DX version of Sunshine.
I personaly didn't really like a lot of the level design in most of it's original stages. I found frustrations with some of it was bland (Ice world), confusing (Pianta Pit needs more landmarks), had a lot of verticality which Sunshine isn't friendly with (Erto, the bubble town), and Vaporwave just gave me a headache. It's not bad, it just really reminds you that it's a fan project, not professionals if you know what I mean. I found I wasn't having much after 180 shines, so I just stopped and don't really care to return to it at this point.
I'd still recommend it any Sunshine fan though.
I wish they could have added Peach as a playable character after saving her the last time
3:15 they recreated the train station? that's amazing!
I'm about to play this on my RG-CUBE.
I 100% this game last weekend and I’m on my second run already 🤣 to me this is the official version of sunshine. I’ll always love the original but it did feel a bit incomplete with only 7 levels, now it just feels so much more like a full game.
The new areas are great, there’s still a couple of bugs here and there (particularly in yoshi’s village) but overall couldn’t be happier.
This will be the way I replay the game from now on tho. My one gripe is I wish I could put the title screen back to normal because the original logo is so pretty but that’s about it lol.
Framerater covering romhacks, that’s something new
Have had eyes on this one for a while but never tried it out, this should be interesting!
2:30
Open world without loading screens VS levels with loading screens is a HUGE difference! Wish they could make it open world but I get the limitations
They need to add back the shine map, because I spent hours trying to find the last shine. That severely hindered my experience.
FINALLY, some proper Sunshine mods.
Really interesting mod! I need to test it out later, I love extensive modifications like this one x)
And great video FrameRater, you're the man! xD
I enjoyed everything the mod had to offer, but one gripe I had was that a lot of the post-game levels did not feel like it belonged in the theme of Sunshine, and most of them felt a tad unfinished (lacking music, npcs, repetitive missions, etc.). Otherwise, I can't wait for more mods to this game!
for those intimidated by the removal of the z menu and lists of shines and bluecoins collected, retroachievements has support for the game and that will give you achievements for all shines and all blue coins for each stage, super easy to keep track of that way!
I haven't fully experienced everything this mod has to offer but so far it's definitely the best way to play Mario Sunshine and thanks for telling how to get to the other secret areas cause the only one I got to was Erto Rock.
I hope you do well in life. God bless you, FrameRater.
Man this game is amazing especially the added cutscene
This is a very amazing mod, i can't wait to play it
This is such a cool mod and video!
Another great news MegaMan X8 16bit Demake is complete now and its awesome.
Have to say, it's not often you see a video game mod that just completely replaces the vanilla experience, but Eclipse might be just that. It's simply Sunshine but better, with lots of interesting new levels and content. Honestly, I kinda wonder if there's any reason to go back to normal Sunshine now, given all the quality of life features and amazing extras.
Only thing I'd say could be a tad better would be accessibility of the new levels from Delfino Plaza; it's amazing you can go between levels now and the intermission areas are incredible (like the one with the statue in the review), but it would be neat if there were quick shortcuts to the likes of Hotel Lacrima, Warship Island or Lighthouse Island in Delfino Plaza, like there are for the other existing stages and Erto Rock (and the postgame stages from that hub area).
Either way, great review, and it's awesome to see you look at a Mario fan game in one of these videos!
Oh, Framerater! ❤
Its like the Sonic 06 game that has been remade in Project 06.
Definitely just started the game , I will be uploading but will be follwing this as a guide lol
another great video to watch on the toilet.
Hey they added signs
I had somehow never come across Mario Sunshine up untill i saw a trailer for Eclipse. I genuinely thought it was a parody game and that it looked so silly it couldn’t be real.
i would BE HAPPY IF IT WAS ON THE SWITCH .
Hey ehm didn't you have a review of painkiller?
Yo Frame you need to do a review about Serious Sam Bright Islands Campaign it's actually the best DLC Croteam released for this franchise in my opinion even better than jewel of the Nile.
I love mario sunshine eclipse
Thanks
I still need to play Sunshine first aaaaarrrggghhhhh
I was never an fan of Sunshine. But this game is definitely what the original could've been. Mostly it's the same, but with new levels, content and many QOL improvements. There are an few complaints I have. Like some of the level designs & missions are still as obnoxious & repetitive as it was, you still can't carry all 4 Nozzles and I hate the fact that you have to do all 7 main missions in each main course to get into the final area of the game; Corona Mountain, instead of just collecting the amount of Shine Sprites you only need like with the Power Stars in 64 & Galaxy or Power Moons in Odyssey. Like there's no reason to do all those styff after Bowser Jr. took Peach to Corona Mountain. Why can't the game just tell me I only need this amount of Shine Sprite or at least do one or two main missions in any main course and than have an option to go to Corona Mountain. It's not only tedious, but it makes the game way too handholding for being an open sandbox/collecthon game.
Other than that, this is without an doubt the best way to play an version of Sunshine.
*its the Stus*
Stupid question, but are all the standard 120 shines in the game as well, or is it only new content? How many total shines are there if you 100%
ooooo very cool
The cool custom box art has me thinking, Theoretically speaking, would it be possible to burn this rom to a disc and play eclipse on an actual GameCube? 😂
To a disc, not sure, but you can load an .iso on a modded system.
@@FrameRaterthat’s cool! You’ve earned a sub out of me man. Really enjoyed the vid!
I thought I waited a couple days before downloading in case of a quick update release. Apparently not. My game has so many issues that I wouldn't have known were fixed if i didn't see this video. I just got hit with the flooded delfino softlock and didn't know what was going on. Will the update erase progress or will i be safe to use the same save?
very cool
I'm disappointed super mario eclipse isn't mario kart with a Mitsubishi eclipse
It's a shame tbh
@@FrameRater during a solar eclipse no less
If u die, will all games run out of frames
*We're going to miss you...*
it would be perfect if the music played on console, I dont care for the 60hz mode being realy buggy but no music? damn thats just a deal breaker (my pc isnt powerfull enough to play gc games)
1:26 IIRC that has been moved to either D-Pad Up or D-Pad Down
Sadly not, but that would be cool as an update.
@@FrameRater Oh, that's unfortunate.
Weird they wouldn't include that considering that is how you access the menu in Sunburn.
Its an amazing game
Does anyone know how to get the framerate to stop stuttering?
9:30 Is that animation in the original game? Haven't played Sunshine in years
Not sure tbh
ほんとに発売されたら、そっこうかいにいく🎉やりたいやりたーい
I wish I had a computer that could run Dolphin...
If you have the funds, a Steam Deck would be a great choice
How old is your computer lol
Dolphin runs on my mom's tablet
@@lpnp9477 10 years. And your mom's tablet probably doesn't run very good.
@@HazeX2 I'm not gonna spend $700 on something that only outputs at 720p at most.
@@otaking3582 lmao
I never played the original, would anyone recommend just playing this or playing the OG first?
Good question, I'm not sure. I think the original might be easier for beginners to jump into, but I could be completely wrong as Eclipse does have numerous QOL improvements.
Just play Eclipse and complete the original stages first.
OG first I believe is best, since at least you will know what is old content everyone else is familiar with and what is new that most players won't. The added pathways can sometimes be easy to fall into (which also resets progress in a level, I had to redo a red coin hunt 3 times because of this!). And with how many new levels there are, it can make progression confusing I'd imagine, and much longer to beat the main game.
Plus some of the game just feels fan made, you know? I think it's a fantastic improvement in a lot of areas, but it does feel very different to the OG.
I would suggest first beating the OG, but don't bother 100%ing it. Just to get what the original was going for. Then when you play this hack, you can see what was changed and added. Since some of the OG stages were modified as well.
I also think the original had a very consistent cast of characters with clear progress in their storylines even through multiple levels, but Eclipse has so many, and most being one-offs that it's a lot harder to recognize the ones that appear in multiple levels in the OG or are related to each other.
But if none of this seems like a big deal, then go ahead with starting Eclipse.
Not a Mario enjoyer by any stretch, but gonna leave a comment anyway because algorithm.
Is this playable on og hardware or nintendon't on the wii?
Supposedly yes, though I've heard the current version can be a bit laggy at times.
@@FrameRater cool, thanks! Great vid, as always!
🎶"You are my sunshine, my only sunshine..."
A canadian that says zee instead of zed?? 😮
not as perfect as you ❤❤❤❤
hii
It's Sunshine with a few extra worlds and some ability to walk between them; it doesn't have new updates or an enhanced story. What are you on about?! You made a 13 minute video lying about an overrated, overhyped, barely expanded Sunshine hack? Really? You must be really struggling for views.
The new moveset, intro to the vacation and new cutscenes. New worlds with their own characters and storyline. No lies here dude.