ZeRo Spacing: Learn to Space Like a Top Player!

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  • Опубліковано 19 гру 2024

КОМЕНТАРІ • 153

  • @rickyi3523
    @rickyi3523 5 років тому +186

    This is the kind of helpful content I like. Explaining not just the technique, but how and why it works!

  • @3KiwisInABucket
    @3KiwisInABucket 5 років тому +347

    I almost ignored this video because I thought it was one of Zero's low effort 20 minutes long "guides" but you actually managed to produce something extremely helpful under 3 minutes, thank you.

    • @Game5Smash
      @Game5Smash  5 років тому +26

      Yw!

    • @MikeyDLuffy
      @MikeyDLuffy 5 років тому +28

      Preach. Most of his "guides" take 10 minutes to go over how every single move looks (something anyone can hop into training mode and do themselves in 2 minutes),

    • @blankblank6853
      @blankblank6853 5 років тому +19

      I mean there not the best but help newcomers like me

    • @Shmidershmax
      @Shmidershmax 5 років тому +4

      Yeah, Jtails definitely has better guides. I enjoy zero's other videos

    • @dieblauebedrohung
      @dieblauebedrohung 5 років тому +2

      @@blankblank6853 "there" are you fucking serious?

  • @Rspknlikeab0ssxd
    @Rspknlikeab0ssxd 4 роки тому +93

    Rip zero's good name

  • @DurzoGuile
    @DurzoGuile 5 років тому +92

    I really appreciate the fact that you asked for permission before doing this, respect man, keep up the good work!

    • @Game5Smash
      @Game5Smash  5 років тому +12

      Thanks! ZeRo was very kind to let me use his footage

  • @EMAtre
    @EMAtre 4 роки тому +9

    Name change is upon us

  • @riley1160
    @riley1160 5 років тому +38

    Underrated video! Such a useful tip! It's the little things pros do that really make the difference

    • @Game5Smash
      @Game5Smash  5 років тому +2

      Thank you and yes so true!

  • @smoltoaster
    @smoltoaster 5 років тому +4

    This is such a short video, but the way you explained basic spacing and the idea of approaching with a hitbox, rather then starting with one is really great. I would love to see more videos like this that show the little things that make huge differences.

  • @jju00
    @jju00 4 роки тому +24

    One thing you fail to mention in the video is how this spacing techniques work bests with sword characters since they have the most melee range with the sword being a long separated hitbox (aka disjointed hitbox). Hence, why all the footage used in the video is from sword characters.

    • @juliansanderson839
      @juliansanderson839 3 роки тому +1

      Spacing techniques are easier with swords character because of the disjoint. Every character benefits from proper spacing, but someone like Mario is gonna have more difficulty with it than swordies.

    • @jju00
      @jju00 3 роки тому

      @@juliansanderson839 That's what I said.

    • @juliansanderson839
      @juliansanderson839 3 роки тому

      @@jju00 well, you said it works best with sword characters. I was saying every character needs it, swordies have an easier time doing it.
      Also, that comment was a year ago and you responded in minutes… so you live in the computer? Are you a robot or something?

    • @jju00
      @jju00 3 роки тому

      @@juliansanderson839 I'm on my phone and I received the notification

    • @TwistedFireX
      @TwistedFireX 3 роки тому

      @@juliansanderson839 You got upset because he called you out for not adding anything to the conversation so you insult him? Sad.

  • @7lair724
    @7lair724 3 роки тому +9

    This aged like a fine milk.

    • @popahtrj
      @popahtrj Місяць тому

      its just a spacing tut

  • @moritzliebetreu1831
    @moritzliebetreu1831 5 років тому +8

    WOOOOOW...i am competetive player since 9 years..and I am relatively successful in my region, but this first Tip(thing) helps me a lot!
    nice video !:)

    • @Game5Smash
      @Game5Smash  5 років тому +1

      Thank you - glad it helped!

  • @OminousBlast
    @OminousBlast 5 років тому +3

    Great video! Just subscribed. You explained ZeRo spacing very well and I already do it so when I watched the video I realised how well you explained it so it’s a very helpful and quick guide to people just being introduced to ZeRo spacing.

  • @challengerchris5204
    @challengerchris5204 5 років тому +2

    Thanks for the advice dude! This improved my gameplay a lot

    • @Game5Smash
      @Game5Smash  5 років тому +1

      Yw, glad I could help!

  • @aristeles
    @aristeles 4 роки тому +1

    Very nice video!!! Please do more content like this!!!

  • @cloudstrife752
    @cloudstrife752 5 років тому +6

    Thank you! this was very helpful

    • @Game5Smash
      @Game5Smash  5 років тому +2

      Yw! Thanks for watching!

  • @Letsgochamp-kh4wm
    @Letsgochamp-kh4wm 5 років тому +1

    Do you move back then stop and then turn around for a Nair or forward air?

  • @tk-rm3ro
    @tk-rm3ro 3 роки тому +2

    Thank you zero!!!

  • @RocketPropelledMexican
    @RocketPropelledMexican 5 років тому +37

    Anyone who wants to get better at smash needs to master aerial drift control

    • @selalovesmazoe
      @selalovesmazoe 5 років тому +3

      just play jigglypuff, bam

    • @vengeflyking2722
      @vengeflyking2722 5 років тому

      Epic Combo I play Ridley. He can’t be avoided!

    • @jeo7773
      @jeo7773 5 років тому +1

      Wow, I've been playing smash for years and never heard of that. Care to explain?

    • @vengeflyking2722
      @vengeflyking2722 5 років тому +1

      JeoRiverez - JEO777ez Sure. As far as I‘ve heard, it blocks projectiles if Link stands or walks.

    • @vengeflyking2722
      @vengeflyking2722 5 років тому

      JeoRiverez - JEO777ez Sure. As far as I‘ve heard, it blocks projectiles if Link stands or walks.

  • @Xavier-es4gi
    @Xavier-es4gi 5 років тому +2

    Great video, I hopoe to see more content from you like that

  • @ExxodKing
    @ExxodKing 5 років тому +7

    What's the counterplay? Dash away and dash back in?

    • @Game5Smash
      @Game5Smash  5 років тому +9

      In theory, there’s no direct counterplay to the benefit of doing this over jumping closer to the opponent, but if the player doesn’t react it can be countered by dash back like you mentioned, overshooting an attack, parrying, and other things that challenge basic spacing

    • @damiancarr168
      @damiancarr168 5 років тому +2

      Counterplay to first one is to reach them with a HB before they reach you. Or move out of the way. Second is countered with a shield grab. Both are countered with good OOS options really. There is tons of counterplay. This is just a less dangerous method of starting the move. It doesnt remove any of the danger of ending it because all moves (except for auto cancles) have end lag that can be taken advantage of in some way. Whether its with another move or with forcing them to retreat and give up space.

    • @Game5Smash
      @Game5Smash  5 років тому +5

      Mostly true but you can’t shield grab if the move is well-spaced. The methods in this video are done assuming you space properly

    • @ExxodKing
      @ExxodKing 5 років тому +1

      @@Game5Smash thank you, this has been very helpful! 👍

    • @combokings8346
      @combokings8346 5 років тому

      Parry :^)

  • @lucasgalarza6053
    @lucasgalarza6053 5 років тому +6

    that link combo o.0

  • @Letsgochamp-kh4wm
    @Letsgochamp-kh4wm 5 років тому +2

    It looks like you can only do this with back airs? Because when you move back you don’t face the opponent... or does jumping cancel the skid animation? Like bruh I’m confused

    • @eaa1338
      @eaa1338 4 роки тому +1

      Artem jumping cancels your foxtrot(beginning of a dash). If you dash back and then hold forward before you jump, then you will face forward. It depends on where you hold the control stick

    • @Letsgochamp-kh4wm
      @Letsgochamp-kh4wm 4 роки тому +1

      Edwin Amankrah thank you! In the beginning of the video with marth doing falling aerials IS THAT ZERO SPACING? Is that what you should do? Because it seems like it. In the video with the cloud he jumps from far away and aerial drifts all the way forward, in the beginning the jump is relatively close and he drifts back

    • @eaa1338
      @eaa1338 4 роки тому

      Artem 1:01 is an example of ZeRo spacing. He lands with an aerial, dashes back to not get punished, jumps from far, drifts back to get the right spacing and then he repeats this process.

    • @eaa1338
      @eaa1338 4 роки тому +2

      Artem So basically, you only want to be in someones treat-range if you have a hit-box out. For example a game and watch player tries to punish you with a up-b out of shield you don’t want to jump near him because he can hit you out of your aerial before you can attack him. But if you apply ZeRo spacing, then you won’t be in his treat-range, because you dashed back and you won’t get punished for jumping.

    • @Letsgochamp-kh4wm
      @Letsgochamp-kh4wm 4 роки тому +1

      Edwin Amankrah ohhh ok, when jumping from far away should you drift all the way forward once you jump? Or stop the momentum by holding back. Thanks for the example btw 🙂

  • @magnum567134
    @magnum567134 5 років тому +1

    On the second one, I find the timing to be extremely tight. When doing aerials from a full hop either I'll swing over the enemy's head completely or, more likely, hit the ground before my attack animation finishes and get punished

  • @smashgambits
    @smashgambits 5 років тому

    Great job! Two concise points!

  • @Ace-dc1yz
    @Ace-dc1yz 5 років тому +1

    great stuff keep it up, not really any channels put out this type of smash content

    • @Game5Smash
      @Game5Smash  5 років тому +2

      Thank you! I have plenty more on the way!!

  • @Somik38
    @Somik38 5 років тому +4

    2:28 I know

  • @nicholaslam5880
    @nicholaslam5880 5 років тому +4

    Does this spacing technique primarily applies to sword characters only?

    • @iSplashy
      @iSplashy 5 років тому +2

      No

    • @Game5Smash
      @Game5Smash  5 років тому +3

      Nope, works for every character in the game!

    • @smoltoaster
      @smoltoaster 5 років тому +1

      Nicholas Lam With any character you play, approaching them with a hitbox already out is much safer than starting the hitbox when you are already within their range. Any character can benefit from avoiding jumping when right next to their opponents because it has such a large amount of vulnerability.

    • @bredfigure2902
      @bredfigure2902 5 років тому

      Same question

    • @borg8303
      @borg8303 5 років тому

      This is much easier to do with sword characters

  • @gaijingamingbros6129
    @gaijingamingbros6129 5 років тому

    This is really useful video! Thanks for sharing.

  • @hexed7917
    @hexed7917 5 років тому

    question in fast falling aerials, you do first fast fall then the aerial, or initiate an aerial and during the initiation fast fall?

    • @piccolo417
      @piccolo417 5 років тому

      You can do both. It depends on the situation.

    • @eaa1338
      @eaa1338 4 роки тому

      Karolos Kalafatis it depends if the aerial has a slow or fast start-up. If it has an aerial with slow start-up then you mostly want to aerial before fast-falling and if you have an aerial with a fast start-up then you want to aerial after fast-falling. But it also depend on if you want to hit the sweetspot or sourspot of a move. For example of you want to combo with n-air at higher percent then you have to input the aerial before the fast-fall but if you want to combo it at lower percent then you want to fast-fall before inputting an aerial.

  • @twerdeffan1080
    @twerdeffan1080 5 років тому +1

    Instantly Subscribed.

    • @Game5Smash
      @Game5Smash  5 років тому +1

      Thank you! We’ll have more vids like this headed your way!

  • @ikaros6633
    @ikaros6633 3 роки тому

    I need to learn to implant this into my style

  • @diegofelipevillegasrubio8767
    @diegofelipevillegasrubio8767 4 роки тому +1

    Can it work for Melee?

  • @thajuice6695
    @thajuice6695 5 років тому +1

    I fuckin love ZeRo. Hes our dad

  • @thatmaneinik4583
    @thatmaneinik4583 3 роки тому +3

    This video aged like milk

    • @Justin-vm9ux
      @Justin-vm9ux 3 роки тому +1

      Chiiiiiill, he attempted suicide not too long ago

    • @grayson3881
      @grayson3881 3 роки тому +1

      @@Justin-vm9ux do you see how old the comment is.. ff

    • @Justin-vm9ux
      @Justin-vm9ux 3 роки тому

      @@grayson3881 My bad, didn’t catch it

  • @hirotrum6810
    @hirotrum6810 5 років тому

    This is a good video. Compare it to one of gimr's where he rants about how groundbreaking and incredible his discovery is for 4 minutes and only actually tells you the technique in the last 15 seconds. This gets straight to the point without wasting time.

  • @cmgvillager
    @cmgvillager 5 років тому +2

    Now how can I do this with Peach and Daisy
    Can I do this with the bair?

    • @Game5Smash
      @Game5Smash  5 років тому +1

      You can do it with any of their aerials, but with Peach and Daisy you’re probably better off floating when you do aerials

    • @cmgvillager
      @cmgvillager 5 років тому +2

      @@Game5Smash Thank you!

    • @Game5Smash
      @Game5Smash  5 років тому +1

      Yw!

  • @MF_RUNE
    @MF_RUNE 4 роки тому +14

    I'd recommend a title change

  • @PassTheSnails
    @PassTheSnails 5 років тому +5

    This video: 12 thousand views
    Last video: 600 views
    What the hell guys

    • @Game5Smash
      @Game5Smash  5 років тому

      People seem to prefer tech videos over opinion/discussion vids, but that’s fine. I appreciate every view either way!

  • @philipgutierrez2999
    @philipgutierrez2999 5 років тому +1

    THX man, this improved my game so much!

  • @ysmaels.1677
    @ysmaels.1677 5 років тому

    Good explanation man!

  • @Yashahiro_
    @Yashahiro_ 5 років тому +1

    I think it would’ve been more useful if you asked the best player for smash bros for the wii-u for tips. Never even heard of this zero guy.

  • @Tommissed
    @Tommissed 5 років тому +6

    How can this be applied to characters without disjointed attacks? Just wondering because I play Falco and the examples were all swordies

    • @Game5Smash
      @Game5Smash  5 років тому +8

      It’s exactly the same, swordies may have more range but any character can space effectively in this way

  • @DiamonDust
    @DiamonDust 5 років тому +1

    good video, I didn't realize it but I prob do this too.

  • @snapdr4g0nz
    @snapdr4g0nz 5 років тому +1

    Thank you for the guide :)

    • @Game5Smash
      @Game5Smash  5 років тому

      Yw! Thanks for watching!

  • @waifulhu
    @waifulhu 5 років тому

    damn i think i got zero's spacing technique down but it seems now i jsut keep getting bodied by falcons
    anyone else getting this problem?

  • @meruhako
    @meruhako 2 роки тому

    good. i have to do this

  • @zethmagnaye1388
    @zethmagnaye1388 5 років тому

    But the ice climbers mallets r so small, most of the time I miss by range or I get hit

  • @iRokiBot
    @iRokiBot 5 років тому +6

    More please... zero is hilarious to watch, but this is good short content. I'm sure you can make 20 more 3 minute videos lol... get to it...

    • @Game5Smash
      @Game5Smash  5 років тому +1

      There’s more on the way!

  • @JaySwavo
    @JaySwavo 5 років тому

    Don’t think this help at all, I’m trying to figure out how players are playing like CPU’s. Every time I’m online and I go against one of those type of guys, they attack 10 times faster than I do, move 10 times faster than I do, and even dodge 10 times faster than I do, if anybody has any info about that please help me find it

    • @lifadysi9418
      @lifadysi9418 4 роки тому

      Do you still need/want help with this?

  • @kdkei1937
    @kdkei1937 5 років тому

    Little Mac disliked the video

  • @nikc101
    @nikc101 5 років тому +1

    Good.
    Pls no Ganon bulli

  • @kunntakentay
    @kunntakentay 2 роки тому

    Cool

  • @slipknotfya
    @slipknotfya 5 років тому +2

    Ok, but how about non-swordfighters?

    • @akshayy_xd
      @akshayy_xd 5 років тому +1

      Literally the same, this doesn't apply to sword only. It's just easier cause bigger hitbox

  • @Letsgochamp-kh4wm
    @Letsgochamp-kh4wm 5 років тому

    Sucks that some characters have awful airdrift so they can’t jump in with a landing attack

  • @hyper4160
    @hyper4160 5 років тому +1

    🥚

  • @splaturials9156
    @splaturials9156 Рік тому

    Ive 0 spacing😂

  • @Zororak
    @Zororak 5 років тому

    spam cloud back air and camp your opponent so you too, can be JUST as good as Zero!

  • @nicholaspatino2427
    @nicholaspatino2427 5 років тому

    Buffering made aerial drift so gross :( its all clunky

    • @Game5Smash
      @Game5Smash  5 років тому +1

      It’s not buffering that does that, but mostly the lack of jumpsquat and gravity/jump speed increase

  • @OldManGaribubee
    @OldManGaribubee 5 років тому

    Zero really likes that anime Lucina doesnt he?

  • @MF_RUNE
    @MF_RUNE 2 роки тому

    Oof

  • @olivia_the_speedrunner4066
    @olivia_the_speedrunner4066 4 роки тому +2

    Dude this can all be destroyed with a parry lmao

    • @excelsior7345
      @excelsior7345 4 роки тому +1

      How often do you get parries on aerials? How often do you see people parry aerials? Attempting it is dangerous as hell

    • @olivia_the_speedrunner4066
      @olivia_the_speedrunner4066 4 роки тому

      @@excelsior7345 u have to be good enough

    • @excelsior7345
      @excelsior7345 4 роки тому

      @@olivia_the_speedrunner4066 Right. Because out of _all_ the top players, not a single one thought of the simple solution of parrying when ZeRo was at his prime.

    • @olivia_the_speedrunner4066
      @olivia_the_speedrunner4066 4 роки тому

      @@excelsior7345 diffrent game bud lag frame worked differently start up and end

    • @10XSeiga
      @10XSeiga 4 роки тому +5

      Bruh no shit a parry would counter this. But it doesnt mean you shouldnt space your fucking moves. What an idiot. Spacing prevents approaches as well as pressure shields. Spacing isnt only for hitting shields. But it's good to space as if you were to hit a shield because the opponent might run up shield. Parrying only occurs if they read your timing correctly. That's why when spacing you mix up crossing up or fast fall or empty landing. Theres always counterplay. But not even mkleo parries often. Good players are hard to read

  • @MrGutzs
    @MrGutzs 5 років тому

    ZeRo doesn't even go to tournaments lol you can't call him a top player