Genius-Tier Shape Automation Sandbox! - Shapez 2 [Demo]

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 69

  • @TheFinagle
    @TheFinagle Рік тому +76

    In Shapez one There was no real goal beyond making the requested shape as fast as you could and as autonomously as you could. The primary motivation was just turning it into an idle game. I loved Shapez 1 - It takes Factorio, Satisfactory and many others and simplifies to the most basic element of making. So much of what your saying "This is amazing" over the first 10 minutes is just shapez 1 stuff "Now in 3d".

    • @imaturtle0627
      @imaturtle0627 Рік тому +2

      agreed

    • @ThiVasss
      @ThiVasss Рік тому +6

      Not really. The amount of QoL shape 2 has even in the first 10 minutes is insane. Splitters and mergers alone were a pain and now all you need to do is manipulate the conveyor belts. The 2 dimensions are so much more flexible than teleporters. Finally the blueprints is a game changer and intruduced so early is lovely. Dev said he wanted to implement a blueprint save on the first game and never did and shapez2 has it all ready in the demo.

    • @berni5641
      @berni5641 9 місяців тому +1

      @@ThiVasss right but the core of the gameplay is absolutely the same

    • @ThiVasss
      @ThiVasss 9 місяців тому

      @@berni5641 Yes... just better.

    • @berni5641
      @berni5641 9 місяців тому

      @@ThiVasss the CORE gameplay didnt change,its the same.

  • @kse3
    @kse3 Рік тому +36

    I spent a lot of time with the first game. Stuff could get crazy there; the eventual goal was constructing a series of machines that could read the requested shape for the level and put together parts to build it automatically. Really looking forward to the sequel (and watching people play it :D), and I download the demo as soon as I saw your video showing it was available.

  • @theslicer4430
    @theslicer4430 Рік тому +2

    shapez2 is more then a glow up. the mechanics of the game are massively improved. like in shapez you had to manualy place every splitter merger and the directions, a lot more hands on building everthing.
    the fact that in a singe stroke you can lay lines and floors of belts is new. the preview image of the shape is prob the best thing and the fact that it calculates it all in real time is awesome.

  • @marcbennett9232
    @marcbennett9232 Рік тому +1

    this is my favorite video covering this game. the wonder in your attitude is contagious. the QOL is amazing. some people are missing the time controls most games like this have. the lack of speed adjustment is intentional. as you need higher quantities you have to build more efficient in order to finish with any sense of speed.

  • @bloopez
    @bloopez Рік тому +21

    The quality of life choices and implementation of them are incredible!

    • @mongmanmarkyt2897
      @mongmanmarkyt2897 Рік тому +4

      For sure, they've been cooking this one up for a while

    • @david2869
      @david2869 Рік тому +1

      @@mongmanmarkyt2897 And have had plenty of other examples of what not to do.

    • @MalfunctionNeo
      @MalfunctionNeo Рік тому +3

      Yep, the removal of splitters, mergers, and tunnels, and making them part of the basic belt system itself, is a huge plus in my book, alongside not requiring exact rotation on the final shapez delivered, should make for much more compact and potentially complex builds.

  • @mongmanmarkyt2897
    @mongmanmarkyt2897 Рік тому +7

    Ok 10 min in and seeing that orientation doesnt matter is a HUGE qol buff HOLY

  • @aeneryss8783
    @aeneryss8783 Рік тому +6

    Seeing you clean up your factory between every creation seems crazy. In Shapez 1 you basically had unlimited space so you would just keep adding more factories further and further from the centre and watch with horror the growing spaghetti mess in the middle trying to get all of it to the core 😅 And I see myslef doing it here again even with limited space. But I really love that you clean it every time

    • @TheSkjold86
      @TheSkjold86 Рік тому

      also you need some of the same shapes later for passive bonuses, so its just waste of time to clean all up

    • @ampa-3612
      @ampa-3612 6 місяців тому

      actually the map in shapez 2 is still infinite so don't worry :)

  • @llsilvertail561
    @llsilvertail561 Рік тому +12

    Highly recommend just kinda leaving belts/shapes you’ve already done (even if you no longer need them), and then changing it if you need it for something else. Basically, it’s perfectly fine to leave things going bc you’re gonna need it for something else later. For example, even if you no longer need just half circles, you will need it later to stack on top of the half squares, so there’s no need to re tool your entire factory every time.
    Edit: also you can split belts, but I’m just over halfway through the vid lmao, so you may have figured it out later.

    • @bighitstepside
      @bighitstepside 6 місяців тому

      10/10 do not recommend doing this in shapez 2, you are very limited in space until space platforms are unlocked.

  • @ElectricalInsanity
    @ElectricalInsanity Рік тому +7

    I was skeptical when the shift to 3D was announced, but this takes everything that was good from the original and makes it even better! Shapez is one of my favorite factory games because it's so chill. It's automation for automation's sake.

  • @wolframstahl1263
    @wolframstahl1263 Рік тому +1

    I was really hooked on the first one for a while, Shapez 2 has been on my wishlist for ages and I know it's going to catch me again! Really looking forward to this!

  • @Vancev99x
    @Vancev99x Рік тому +1

    Gasped ran and downloaded the demo as soon as I saw the thumbnail. Already loving the auto balance feature right at the beginning!

  • @justinwhite2725
    @justinwhite2725 Рік тому +5

    Played the heck out of shapez and following the development of shapez2.
    Definitely going tonplay it.

  • @The_Raving_Dutchman
    @The_Raving_Dutchman Рік тому +4

    I felt pure agony when you removed the square stacked with circle, instead of using those with splitter- turner for 2x the output for the thrash objective.
    Not only is the building intuitive. The tutorial is trying to teach you to work with the shapes you build before.
    This already seems like a game im going to love xD

  • @SimonSideburns
    @SimonSideburns Рік тому +1

    I played the first Shapez game for a while, and really enjoyed it, and still dip in now and then, but I really like how Shapez 2 looks and plays. So many enhancements and new features without movjng too far away from the first game. Really makes me want to buy it.
    One suggestion I have is to pay attention to the speed of the various parts of your builds to eliminate bottlenecks. For example, one single extractor will not feed a full belt to the next part of a build, so you need two or three extractors per belt, and the tutorial for stackers shows to place four spaced two grid squares apart, then connect then to the full belts to get the most out of them. Remember, if you're not getting a full belt out of a build, you've not got enough of whatever parts you used in that machine.

  • @TheSkjold86
    @TheSkjold86 Рік тому +1

    i was beta tester on this game and im glad to see the demo to come out, but the passive bonuses was also in Shapez (1)

  • @YukoValis
    @YukoValis Рік тому +3

    Shapez 1 plays exactly like this only 2D. So you aren't missing that much besides 3D space. This is a good combination of a factory and an idle game. You are free to make something crazy or simple. Whatever you need. It is a laid back experience and quite enjoyable.

  • @MegawackyMax
    @MegawackyMax Рік тому

    I've been trying the demo last night as well. I've also played a LOT of the original SHAPEZ. This sequel adds a ton of QOL features; especially the ability of just splitting the flow of shapes by forking the belts (you needed special machines in the original to do that). By the way, one of the first tutorial texts does tell you that it doesn't matter the shape rotation, as long as everything requested is on it.
    I should also point out that the original SHAPEZ is on sale right now! I strongly recommend you getting that; it's not just the factory-building main game, but it also has a very nice puzzle mode. Have fun!

  • @Toidz
    @Toidz Рік тому +2

    Really like the direction they went with shapez 2

  • @TylerOpseth
    @TylerOpseth 11 місяців тому

    9:08 I was sitting there dying because of the mistake. Ngl, really funny. Also, first time viewer.

  • @kirbyone
    @kirbyone Рік тому

    The music and the game's atmosphere and theme gives me Tron vibes. Excellent
    Huge fan of the first shapez game too, this'll be an instant buy for me. You should try it out for a bit!

  • @lordoflore3202
    @lordoflore3202 Рік тому +1

    This looks really cool. I'd love to see the throwing and catching conveyors right of the factories, going straight into a cut or rotation then launching it to the next step, repeat till complete. I wonder if you could catch something launched on the first floor with a conveyor on the second.

  • @HumanShield117
    @HumanShield117 Рік тому

    I remember the reddit post that first announced the first Shapez game. "I was playing Factorio, but didn't want to deal with buildings and belts costing resources. So I thought: 'I'm a programmer, I can just make it!'"
    It started as a web-game, but enough people wanted to play that he made a (cheap) paid version on steam.

  • @IBeHoppin
    @IBeHoppin Рік тому +1

    Been waiting for this for a couple of years now

  • @bleach2133
    @bleach2133 Рік тому

    dude the minute this came out i was waiting for this video

  • @zarkforever5715
    @zarkforever5715 Рік тому +3

    lol, anyone else aggravated seeing the shapes not being generated most efficiently by calculating the required rates of each unit... nop?... just me?...

  • @A.R.C.Productions
    @A.R.C.Productions Рік тому +1

    having to not to match the actual shape, or rotation. that amazing. gotta get this game, huge fan of the first one!

  • @Dragonorder18
    @Dragonorder18 Рік тому +2

    I do want to see what the second game will be when it hits full release! The first one was a good time after all, but The second here looks so polished already. I wonder how far off it will be?

  • @dreammoon6105
    @dreammoon6105 9 місяців тому

    I want to play this game so badly. It looks so satisfying.❤

  • @MysteriousKammm
    @MysteriousKammm Рік тому +1

    The first one was fun and simple, an easy way to get into that type of game i think

  • @bazerger6258
    @bazerger6258 Рік тому +1

    Blueprints are also an unlock later in the game in the first one, i think it's the only resource requirement for building i encountered, at least it's the only one i remember.

  • @bsimpson1999
    @bsimpson1999 Рік тому

    been waiting for this for ages, played abit of one the alphas but didnt want to spoil mysefl to much

  • @bloopez
    @bloopez Рік тому +2

    I think that it might be more interesting if the objectives were based on reaching a certain production rate of the desired shape instead of just a flat amount

    • @group_dm
      @group_dm Рік тому +1

      Lategame shapez 1 does that, so im pretty sure it'll be implemented in the sequel

    • @cubicengineering4715
      @cubicengineering4715 Рік тому

      IIRC In Shapez 1 what that lead people to do was store up a bunch of shapes to then release all at once

  • @NickMaovich
    @NickMaovich Рік тому

    the QoLs in this one are so strong!

  • @Steam_Dad
    @Steam_Dad Рік тому

    I'm so hyped!!

  • @humbujgej3888
    @humbujgej3888 5 місяців тому

    it finally came out

  • @justinwill7420
    @justinwill7420 Рік тому +3

    Looks good! I liked the original a fair bit so this will be an easy purchase for me 😃

    • @zarkforever5715
      @zarkforever5715 Рік тому

      yep, it will be an easy pirate for me as well...😏

  • @sheepyspeep1905
    @sheepyspeep1905 Рік тому

    My soul will always be owned by Factorio, but this game absolutely has promise

  • @abdullahajeebi
    @abdullahajeebi 7 місяців тому

    The anger getting me is immeasurable.

  • @thisisaname1536
    @thisisaname1536 Рік тому

    shapez one is factorio
    shapez 2 is satisfactiory
    good to know

  • @alexandrawalker2469
    @alexandrawalker2469 Рік тому +1

    When he deleted the blue print shapes it PHYSICLY hurt my soul, without those shapes you can't copy paste!!! please tell me ha rebuilds it in a min!!!!

  • @danthiel8623
    @danthiel8623 Рік тому +1

    Yeet the shapez

  • @johnjemar4521
    @johnjemar4521 Рік тому +2

    Play mindustry, it have an update #4😊

  • @donaldsnyder1543
    @donaldsnyder1543 Рік тому +1

    Like the principle of the game , the qol seems very nice.
    I can see it driving some people crazy , trying to come up with the best of builds for any particular shape.

  • @V1ctoria00
    @V1ctoria00 Рік тому +1

    just wait till youre coloring and overlaying pieces lol

  • @thomasmeslin8399
    @thomasmeslin8399 Рік тому

    MOOORE

  • @theslader
    @theslader Рік тому

    I've spend way to many hours in shapez 1 just optimizing over and over... Maybe my favorite game ever... I can't wait for shapez 2

  • @blueredingreen
    @blueredingreen Рік тому +1

    I get the same vibes from this that I get from Creeper World 4 in terms of them really caring about quality-of-life.
    Although I'm quite surprised that I'm not seeing a speed-up option, given how much time seems to be spent just waiting for things to get "conveyored" along. All the quality-of-life the game has makes it especially questionable to have speed upgrades instead of having that be core functionality. But this isn't really my type of game in any case, so maybe I'm missing the point.

    • @jclindsay007
      @jclindsay007 Рік тому +1

      I'd bet that the secondary goals include things like faster conveyor speeds,

    • @khavacado8406
      @khavacado8406 Рік тому +1

      There’s ways to be more efficient and create more of the same shape at a quicker pace, with only the same extraction shape (original square or circle) or with additional ones, so I think that’s a part of it

    • @_miyu
      @_miyu Рік тому +2

      It doesn't have speed up controls because its entirely in your hands. Are you waiting on a shape? Why not make another machine? Why not improve your machine?

    • @cubicengineering4715
      @cubicengineering4715 Рік тому

      Unoptimized designs ought to be slower. It was a lot of fun to design assemblies that use full belts of inputs and outputs, and then later on design different variations to fit different requirements. Some fun designs I remember were fitting it into a 2-wide space regardless of how long it became, and allowing painters to output the uncoloured shape if no paint was being supplied (and that was before wires were added to the game)

  • @genericyoutubeusername6462
    @genericyoutubeusername6462 10 місяців тому

    .....
    SOON
    soon it will turn into infinifactory

  • @rialvita7141
    @rialvita7141 Рік тому

    _All the squares make a circle..._