Factory Automation Tower Defense Roguelike! - Tower Factory [Demo]
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- Опубліковано 12 тра 2024
- Try Tower Factory on Steam: store.steampowered.com/app/27...
Tower Factory is a tower defense and automation game with roguelite elements. Optimize resource production using conveyor systems while defending against monster waves. Can you find and destroy the enemy tower before it's too late?
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Economy build order is an important thing in all RTS games, and this tower defence also has that need to grow that strong economy as fast as you can. This is pretty novel for a tower defence game which normally gives resources based on enemies defeated. Pretty neat for a demo.
It does give it almost more an RTS feel than factory. At least early on, the factory setups don't seem to get very complex, so optimizing belts matters less than build order and APM.
Wanderbot: Ignores all text in the tutorial, skipping through as fast as possible
Wanderbot when they can't work out how to change the recipe in the sawmill: shockedpikachu.jpg
HE LITERALLY CLICKED ON IT TO CHANGE THE RECIPE TOO ughhhh
@@RussellWaldrop JUST BEFORE TRYING SOMETHING ELSE LMAO
and also wanting to go quicker and just not buying starting recourses ever... edit: FINALLY!
also wander 31:39
and he also said something about wishing he could change target priority when the ballista tutorial said you could xD
I just realized that this is a Tower Defense RTS Roguelike... And that's honestly such a wicked idea. I'll have to pick this up ASAP when it releases fully!
I've no idea if it'll stay this way deeper down the tree, but the balancing of the upgrades is really tight. Every single one of those just screamed "Pick me and your run will go _measurably_ better next time."
That's really impressive.
Watching you play this made my brain hurt
I actually yelled at my screen once
😂exactly😂
he opened the damn menu to swich to wooden stakes in the start "I still don't know how to" im gonna cry
@@minersholebro I’m at work and did the same
Mindustry seems more accurate than factorio as you build with resources rather than make the buildings and things go back to a main hub to use them
holy pickles that music is loud
this looks interesting! not my thing though, at least until they add a pause button lol
Neat idea. Inspired my next game jam project.
i've watched a few of these lets play and im very interested to this game, i even have an idea for a tower.
this tower is called "toy factory" and what it does is that it is a spawner tower, place it near the tracks and give it some resources and it will spawn toy bots out of wood to attack enemies
31:40 ya missed it
Oops. But also I was doomed anyway so it didn't really matter.
Yeah he sure did. xD
@@wanderbots would of helped having damage increase area not in fog of war.
Oh this game looks pretty well crafted I might need to try this
i really enjoy the idea over all.
oh the heartbreak in your voice when you realized you needed 3 crystals instead of one. I feel your pain. Also I think you were right, More catapults would have helped more than anything, most of the issue was the volume of enemies spawning more than the strength of single targets. TBH I also feel like the Ballista towers were hurting more than helping after a point. They fired too slow and only did bonus damage to armor, once an enemies armor was stripped the acorn towers had the same DPS for a much smaller cost.
Seeing you learn the mechanics with every new level, makes you really feel how it would be to play the game.
Having no shortcuts is a really rough one, tho.
I absolutely love the day and night cycle, combined with awesome music, it makes you really feel the stakes.
They got that down really well!
I also really like how it allows you to make it infinite if you just dont use the crystal to strip mine the whole map, assuming your industry planning works out.
Having an option to switch between seeing ratios and seconds would be a godsend for people who failed maths in school.
This looks like a pretty fun game!
Saying you can't change target priorities while the instructions on how to change target priorities is on screen...
also you've been calling building mode selection mode. Build mode has the grid.
Streamer blindness is very real.
@@wanderbots got to move those side windows to stream off of game window or you need better deck management to have a clear view of the game screen.
Or is it a psychological blindness? "Joking: UA-camr needs to read more."
@@loganshaw4527 Honestly I always assumed it was like... They're not just playing the game. They're playing the game, Talking the Whole time, and trying to be entertaining. So they Rush through tutorials to keep the videos pace up (being entertaining) which combined with their focus being split on talking about what they're doing and to the audience as well as actually playing leaves UA-camrs just being more inclined to miss things. like imagine trying to learn how to drive for the first time while also taking a math test.
@@wanderbots some of us don't have to be streamers to do that man
I would suggest that you clump the ressource gathering in the beginning, you can move them if the trees are done, that will let you gather faster with less belt... If you put up 3 wood gatherer with 1 combiner it cost less than having 3 gatherer seperated father since you save the belt etc having 3 stone joined together is a good way to save time too, the rock are long to exaust
Do more of this. I love this.
When it launches, yeah!
end of video analysis 1:08:00 great commentary, appreciated
Man I'm gonna love this game
Reminds me more of mindustry
Next part of this game plz❤
You got really close! Good try!
Not even notification squad. lol
In my humble opnion the game is great but it would be very fun if when you discover the enemy tower you could play something like age of war like. sending your minions against the other tower. But the game seems very fun! joining anything + factorio is amazing for me hahaha
I'm sorry to be rude, but at 33:45 it was very hard to watch Wanderbots lose with 600 lumber in his inventory. Acorn towers just cost 50 lumber each, so he could have just slapped down 12 more of them to help save himself.
You don't need lumber for the catapult towers, just planks and stone.
I mean, it's fine and it doesn't matter at all, and everyone makes mistakes. It was just very frustrating to watch.
Theres a tower limit of 20. he already had 18. He couldnt just slap down 12 more
I found a strengh tower in one round it had 4 tiles wich increased damage for the towers placed on the tiles. Its essentially a landmark powerup.
You should start reminding ppl to use you link to wish list games if we found em thru your channel
36:18 thats entierly due to your playstyle. When I played I did not spread my tree chopers out like you do so I often ran out of resources and had to relocate them in a hurry
Sawmill requires 45 and 1 lumberyard provides 30, 3 producers, into one combiner, into a splitter with 2 channels, with each having it's own sawmill
You seemed to have issues defending against 100% and 200% increased enemy spawn rates. The map was much more difficult at night "100% to 200%" and so much more difficult after some time the 2nd day "200% to 600%". So you either need more towers kiling enemies or higher damage for the few towers you have and add a few more to deal with the horde of monsters to focus on resource gathering that you wanted to do.
really cool
Makes sense, edit, just needs rogue like
It feels like, given you can move them, you can treat gatherers like Age of Empires villagers and throw as many of them around as possible.
The middle for me taste is The Riftbraker
Wander not seeing the option to switch recipies and the fact a tutorial is "NEEDED" proves the game design of a separate select mode is hindering to the UX design.
How do I get access to the demo?
Weird. It shows a demo on steam but it just loads the same page with no download demo option.
Demo on May 15th according to the news post on the Steam page.
Can't seem to download the Demo, brings me back to the normal "wishlist" store page. :(
Wanderbots says its going to be available in 2 days 👍
Weird, I can see the demo page when i search it on steam, but it just redirects to the store page D:
It'll be up in two days!
I'm 43 minutes into the vid.. And I am thinking it's optimal to just survive one day then quit, you get 1 point per day so there is no point playing half a day if you are not sure you will make the full day? It should really be 1 point for day one then 1+2=3 points for day 2 then 1+2+3=6 points for day 3 and so on.
Am I wrong?
The destruction of the enemy base is kinda lame. I think a better option would be that once you find the Crystal Tower... rather than just nuking the enemy base with a big crystal... you get access to building a light crystal tower that you can build within range of the enemy base to destroy it over time. Their base can have a lot of HP, but the more crystal towers you have attacking the enemy base, the quicker you can take it out. More fun & challenging, IMHO.
Wander have you seen anything about PokeRogue?
The bonefire system is rly a downer for me.
I like the idea of it, but I wish there was a greater emphasis on exploring for resources and not just the enemy keep.
Like if you mixed this with Forager levels of island expansion or something.
Awake at 1 AM squad. 🗿
2:30 am west coast best coast
Demo doesn't appear to be available anymore :'(
Demo will be available in two days!
@@wanderbots bro... I went to the extent of trying to install demo via steam command, thinking steam page got glitched or something... guess I'm dum! 🤪
Spreading yourself out at the start seems inefficient compared to saturating a belt and then moving onto the next resource
The problem is that splitters/mergers tend to cost a lot upfront compared to belts which are piecemeal and cheap. Both are likely valid, but that's why I do what I do.
you should try minedustry
I have.
How do you delete towers wtf. Delete button don’t do anything???
F to sell iirc.
@@wanderbots yeah damn that doesn’t do it either. Works for belts but thats it
You missed it
Not to be just negative engagement, but during last run, why not build bonfires behind your base? You could've find closer resources so that you could still utilize all three spots and probably would've found another light crystal there, though I'm not sure how easily it would've been despite the proximity in the tutorial level.
This game is way too freaking hard. The dev or dev's made this game too hard on the first level. Why would I spend my money on a game that doesn't even allow the player time to get a base up and running before the enemies come out and they are so fast to.
Try spamming ecorn towers. You head 500+ wood at one point.
There's a max of 20 towers, so no can do.
Did he said meta coin how much are they and where can i invest 📝👀 im jk
Issue was no fkn acorn towers.😂😂😂 they cheap spam them.
This isn't relaxing at all. It's stressful, and perhaps it's meant to be, but I'd prefer a more relaxed mode, or atleast an easier start! Every UA-camr one seen play this game dies very early on.
looks fun but your tower placement is terrible lol.
roguelite ruined this game
He sucks at this game..