whats stopping you from just collecting a bunch of one single block blindly? you can just tunnel with iron picks and get a ton of cobble. and if you do it at the right y level, you'll get iron and coal along the way so u can make more iron picks. it is early game; its just a bit more time consuming to gather resources early game. but thats how it is for any farm. the main thing is that it doesn't require a stupid amount of iron for things like hoppers or a ton of blocks that can only be gotten in the end or nether.
I havent seen any other of your videos but I want to say that I respect your willingness to accept that you are human and can make mistakes and that youre smart enough to want to correct them. Great video!
Everyone know that killing the dragon in the first 30 minutes of playing a new survival world and using endstone as a main construction material for farm is just the start of the game !
there's always something to learn about TMC, I didn't know that raid participants don't count towards the mobcap. this is definitely going to be a new meta, especially for worlds without an xp cooldown. great farm!
Collaboration is one of if not the biggest part of TMC and this is yet another example of that being true. Glad I could contribute even if just a little and I hope it happens some more 😉
I couldn't agree MORE that collaboration is the KEY to redstone. Its funny how it works too how you can translate that collaborative effort between builds, for example: One of my buddies was helping me with an ice farm design, and in the process came up with a much better detection/ block removal method than I could've hoped to come up with on my own, but it ended up not working very well for the ice farm due to the randomness of ice. However, the VERY SAME redstone was able to be copied over for better basalt AND stone generators that generate piston push limit every cycle, then piston snaked to a blast chamber that used the VERY SAME redstone AGAIN. That whole farm wouldn't have been possible if I NEVER asked for help in a group of my friends. Moral of the story: 2 people together can do more than 2 people separately :)
it's funny because in computational redstone a lot of people just work independently or in small collabs on what interests them. at least that's how it was in 2014
So awesome, you seem like a great person and an amazing friend. This farm is amazing!! Especially practical because (correct me if I'm wrong), but generally outposts will spawn near sea level because they generally occur in plains, so most of the time they would be around y 70 (I don't know the new y bounds since the caves and cliffs)
Since the xp orb pick up is limited you can only get the best xp by max xp particles, so you only can achieve the farm with a furnace and a glitch that stored information (by a bug) to always get the particle. I think some one did it.
Not really, mobs can only spawn in a 128 block radius sphere around the player. Even so, given the fact that this farm bypasses the mobcap, spawn proofing shouldn't be much of a concern. It's true that mob spawning is denser the lower the farm is but in this case, the elevation depends on the pillager outpost.
Heyy awesome content! I was wondering if a build video for the smaller iron farm would still come? Or maybe just a world download or something? Id love to build the one layer one. Keep up the great work!
I think what would make this farm extremely viable as the main exp source for most players would be an easy build in my opinion. If someone came up with an easy way to lavacast and remove a lot of the manual labour of the farm i feel like this could have great potential. i think this is a great farm but would need to simplify the build effort wise to get a lot of people to use it.
Yeah we are working on a tutorial and trying to optimize the build time as much as possible, lava casting will be part of it. I think we found a really nice work flow that will make it not tooooo bad. Of course it will take some block placing...
@@NicoisLOST ofc. I’ve just seen a lot of minimum work enderman farms that are hard to rival but I trust in your plan and idea I find this idea awesome and would make xp grinding simple and easy and in the overworld. 🙏building this in my next server
@@KM____________ I was just saying with how he said the main xp grinder being enderman farms in most servers and I was just thinking that making the build simpler and easy for new players it could be the new best xp farm yk especially if you’re trying to enchant before the end
@Midievalman tbh I tend to dislike then even if they give credits because even though they gave credits they still took away views from the original video but tbh I haven't watched his videos
@@aerialz7175 No, they didn't "take" any views. They make a different kind of tutorial. Always with a different approach from the original designer's. But I agree with u in one thing, if you don't like it, don't watch it ;)
I know yku have a video that goes into the details of spawn space around the outposts but do yku have a video on the platform designs. I would like to see how many blocks you guys used for each platform and how the villager set up was done to effectively make the pillagers pathfind to the elevators
This is a great farm. I think its interesting that they don’t affect the mob cap, but I still think the guardian farm by ianxofour is better since it gives the same xp but is just easier to build.
Max rate absorption varies to what xp you're absorbing. there's no max rate based on xp you're absorbing, but based on xp orbs. And there are different type of orbs, ech gives diferent xp. The more xp you can generate in one event, the bigger xp orb will be, and therefore, the higher xp limit. So technically it can give you even bigger xp gain. the point is is that physically possible to do, which might be more complicated. but you always can multiply the ammount, and check again.
not 100% correct, since there is a biggest orb of xp. Though making a farm out of it would just be outrageous, since the only way to generate the largest possible xp orb is with furnaces that have smelted a huge amount of items and then the player manually takes a smelted item out. With that in mind, you cant exactly make a sustainable farm from this concept giving a max sustainable xp absorption rate from enemies with the largest amount of large xp orbs and the smallest amount of small xp orbs. I think technically blaze is optimal.
On an SMP after, the bait villagers, down between the layers had been shot by pillagers, the rates of the farm dropped severely after the villagers had been replaced by new villagers. Any ideas why or how to fix that? Platforms used to be crawling with pillagers
If the farm is too fast for the player to pick up the xp, can you just split the flow of mobs to multiple different places so a) 2 players can grind at the same time, b) a stone farm can use a skull catalyst to store the xp, or c) just have an auto kill section for purely the mob drops?
Is there a tutorial for this farm? Its new and seems simple to build. If it really is more efficient than enderman farm then its going to be more popular sooner or later since you can build it early and it isnt dangerous to build (no void).
Technical UA-camrs like this don't tend to do tutorials but world downloads. Makes it harder for other lazy UA-camrs to just rip the instructions straight off.
The WDL is on the discord server -- The Max version is Patreon only, but you can easily make it from the survival one I posted on discord if you want to and don't want to be a patreon.
@@NicoisLOST how do you expand the smaller version? Whenever i try to expand it the pillagers dont aggro on the villager or other mobs spawn in lower layers of the farm, i dont expand it too far past the discord version (5 blocks out on each platform and 3 more layers)
@@spirlv8486 make sure the spawning spaces you are adding are completely within the pillager putpost bounding box, only pillagers are able to naturally spawn within that space. minihud will show the outline with the structure rendering turned on
If theres a limit to how many xp orbs you can absorb per second theoretically like in cubic meters vid about xp will be there a farm that can produce god orbs other than furnaces? If you can manipulate the game like the ender dragon farm or like scicraft would it be possible to create a god orb farm or its not possible yet and we just have to wait on future updates and if we can manipulate the drops of mobs for it to be the best possible drops is it possible for it to apply to xp orbs aswell? But it wont matter for me cause im on bedrock edition and i guess basically duplicating hundreds of zombie pigmen per second is the way to go. But im just curious how far can we push minecraft to its limits?
@@isthatbraised ik but u want the pillagers to spawn on the platform, not the surrounding area. What im asking is: Does the entire platform cover the area in which pillagers can spawn or should i spawn proof the surrounding area so the pillagers dont spawn elsewhere?
was gonna take a look at the world download / discord, but the invite link is expired and more importantly your ssl certificate for your domain aswell :(
This is pretty nice as an early game xp. farm. I think it's hard to beat a guardian farm since. Their xo orbs are more valuable this they have a higher xp per hour cap. But this would be much easier to build then a guardian farm so. I like it. And it's a raid farm at the same time
Would this grinder work even with an overworld mob switch active? 🤔 That would be pretty neat, having an XP grinder in the overworld you can still use without first disabling your mob switch.
Unfortunately it doesn't. While the illagers get added to the raid and _then_ don't count to the mobcap anymore, they don't even spawn in the first place if the mobcap is already reached due to the mobswitch.
"It's an early game farm!" Cuts to a 100 layer 128x128 tower
lol so true
Made out of blocks in literal post game (obviously you can use any blocks)
@@KrazyRhino2410 thats true
whats stopping you from just collecting a bunch of one single block blindly? you can just tunnel with iron picks and get a ton of cobble. and if you do it at the right y level, you'll get iron and coal along the way so u can make more iron picks.
it is early game; its just a bit more time consuming to gather resources early game. but thats how it is for any farm.
the main thing is that it doesn't require a stupid amount of iron for things like hoppers or a ton of blocks that can only be gotten in the end or nether.
@@fruitygranulizer540 You missed the obvious joke.
I havent seen any other of your videos but I want to say that I respect your willingness to accept that you are human and can make mistakes and that youre smart enough to want to correct them. Great video!
Thanks! Appreciate it! Making mistakes sucks, but it is the best opportunity to learn ;-)
@@NicoisLOST can you make a tutorial for this build soon it looks insane but im nowhere near technichal enough to work out where to even start
@@onlyforviewing-ti5sxPosted Public tomorrow, patreon like like an hour ;-)
@@NicoisLOST Does this work in 1.21?
“Great early game farm…” build out of EndStoneBricks
Lmao. I just like the color :-P
because in end we use overworld blocks to built ENDERMAN XP FARM
its just revenge 😂
Everyone know that killing the dragon in the first 30 minutes of playing a new survival world and using endstone as a main construction material for farm is just the start of the game !
You're that guy that need to be told in tutorial "I use block x but you can use whatever you wants"?
To make it more early game use diamond blocks instead.
there's always something to learn about TMC, I didn't know that raid participants don't count towards the mobcap. this is definitely going to be a new meta, especially for worlds without an xp cooldown. great farm!
Collaboration is one of if not the biggest part of TMC and this is yet another example of that being true. Glad I could contribute even if just a little and I hope it happens some more 😉
I couldn't agree MORE that collaboration is the KEY to redstone. Its funny how it works too how you can translate that collaborative effort between builds, for example: One of my buddies was helping me with an ice farm design, and in the process came up with a much better detection/ block removal method than I could've hoped to come up with on my own, but it ended up not working very well for the ice farm due to the randomness of ice. However, the VERY SAME redstone was able to be copied over for better basalt AND stone generators that generate piston push limit every cycle, then piston snaked to a blast chamber that used the VERY SAME redstone AGAIN. That whole farm wouldn't have been possible if I NEVER asked for help in a group of my friends. Moral of the story: 2 people together can do more than 2 people separately :)
it's funny because in computational redstone a lot of people just work independently or in small collabs on what interests them. at least that's how it was in 2014
oh my god can you stop rambling about this nonsense (im kidding)
Collllaaaabooooratttiiiooonnnn
Dude said nice early game xp farm when there are several chunks just obliterated I can't even begin to think what late stage is
Awesome work! Looks fairly inexpensive too!
Yeah that was a big appeal for me about this farm, cheap and fast.
I just accidentally deleted a comment here! Opps!
To that comment, yes the plan is to make a tutorial.
No problem! Sorry about deleting your comment that was a mistake ;-).
SIMPLE???!
@@FezTun it's just a lot of blocks
So.... now to make an automated crossbow breaking settup to have thousands of passive pillagers walking around my world.
Damn this is super cool! Nice to see new concepts that hasn't been done before!
Cool! I will share this video with my friend and it will go to the piggy bank of those farms that we want to build, but we will never do it)
So awesome, you seem like a great person and an amazing friend. This farm is amazing!! Especially practical because (correct me if I'm wrong), but generally outposts will spawn near sea level because they generally occur in plains, so most of the time they would be around y 70 (I don't know the new y bounds since the caves and cliffs)
Can you make a full tutorial of the farm please?
i was about to ask the same lol
He has a world download that you can use as a base
@@DanTDMs-homunculus Where can i find it
@@fedegaru1550 just watch the video
Since the xp orb pick up is limited you can only get the best xp by max xp particles, so you only can achieve the farm with a furnace and a glitch that stored information (by a bug) to always get the particle. I think some one did it.
That's really cool, I'm going to use this to make insane arrow turrets in my casino
a few years ago this happened to me by accident, just had an outpost with like 100 pillagers xD
When filming the single player episode that sparked this I ended up with so many it gets to be pretty funny.
This is very cool, thanks for the video 🔥
Raysworks is watching this and thinking about the gitched crossbow for sure haha. gr8 vid
"It's very simple."
*Me looking at the Empire State Building sized contraption:* Are you sure about that?
such a masterpiece farm, pog dude!
ilmangos expert zombified piglin farm 😉
Nice one ! And really easy with that !
'It's not very efficient'
'what if we used multiple platforms?'
'GO******IT!'
when I see the word "simple" in Nico's video I already know this shit will need a hella lot materials
Bruh I can't find a good, simple xp farm tutorial utilizing a pillager outpost anywhere
Clumps: am I a joke to you?
(srsly tho this is gonna be so useful for servers that uses xp as currency)
Is that massive hole around the farm in the ground necessary? If so, does it have a huge ifluence on the performance of the farm?
Not really, mobs can only spawn in a 128 block radius sphere around the player. Even so, given the fact that this farm bypasses the mobcap, spawn proofing shouldn't be much of a concern.
It's true that mob spawning is denser the lower the farm is but in this case, the elevation depends on the pillager outpost.
No it's not, I just want using world edit and it was easier.
Heyy awesome content!
I was wondering if a build video for the smaller iron farm would still come? Or maybe just a world download or something? Id love to build the one layer one.
Keep up the great work!
The single layer wdl is on discord :-]
@@NicoisLOST oh, sorry. thank you!
I think what would make this farm extremely viable as the main exp source for most players would be an easy build in my opinion. If someone came up with an easy way to lavacast and remove a lot of the manual labour of the farm i feel like this could have great potential. i think this is a great farm but would need to simplify the build effort wise to get a lot of people to use it.
Yeah we are working on a tutorial and trying to optimize the build time as much as possible, lava casting will be part of it. I think we found a really nice work flow that will make it not tooooo bad. Of course it will take some block placing...
@@NicoisLOST ofc. I’ve just seen a lot of minimum work enderman farms that are hard to rival but I trust in your plan and idea I find this idea awesome and would make xp grinding simple and easy and in the overworld. 🙏building this in my next server
@@KM____________ I was just saying with how he said the main xp grinder being enderman farms in most servers and I was just thinking that making the build simpler and easy for new players it could be the new best xp farm yk especially if you’re trying to enchant before the end
@@Noah-tq1du yh ik, I think its fine
'easy way to lavacast'
it's not that difficult, just get a lava bucket, have some scaffolding, which means a lot of bamboo
Clumps: Allow me to introduce myself
Can't wait for shulkercraft to steal ur design
WTH, they always give credits, man
@@tiagocarvalho4825 exactly, people get pressed for no reason
Shulkercraft’s farm tutorials are the best out there and they always give credit. No need to hate on them
@Midievalman tbh I tend to dislike then even if they give credits because even though they gave credits they still took away views from the original video but tbh I haven't watched his videos
@@aerialz7175 No, they didn't "take" any views. They make a different kind of tutorial. Always with a different approach from the original designer's. But I agree with u in one thing, if you don't like it, don't watch it ;)
Forget the xp we now need ominous potions!
Great, but have you a schematic of the farm
Can't wait for the tutorial for this, please please, we really need this for our server
I have 2 questions.
1. Does this work on 1.21
2. Does this work on a vanilla server?
It does
I know yku have a video that goes into the details of spawn space around the outposts but do yku have a video on the platform designs. I would like to see how many blocks you guys used for each platform and how the villager set up was done to effectively make the pillagers pathfind to the elevators
cool concept
dude this also seems like a great Emerald farm
They just spawn the regular pillagers tho and I don’t think they drop emeralds
1:45 the clumps mod:
already have a xp farm but i will build this just becuase it looks funny when that many mobs travel in the tubes
I love when he gives us the tutorial
cubicmetre's god particle video achives actual max xp
Is this the Nico that designed the stacked raid farm featured by SilentWhisperer?
0:18
ye, sure, early game..
ye ye not a problem let me just take my wooden axe..
Etho had this farm 3 years ago in his let's play ep 528
This is a great farm. I think its interesting that they don’t affect the mob cap, but I still think the guardian farm by ianxofour is better since it gives the same xp but is just easier to build.
So cool! I can't wait for the tutorial!
will he do tutorial ?
Max rate absorption varies to what xp you're absorbing.
there's no max rate based on xp you're absorbing, but based on xp orbs.
And there are different type of orbs, ech gives diferent xp.
The more xp you can generate in one event, the bigger xp orb will be, and therefore, the higher xp limit.
So technically it can give you even bigger xp gain. the point is is that physically possible to do, which might be more complicated.
but you always can multiply the ammount, and check again.
not 100% correct, since there is a biggest orb of xp. Though making a farm out of it would just be outrageous, since the only way to generate the largest possible xp orb is with furnaces that have smelted a huge amount of items and then the player manually takes a smelted item out. With that in mind, you cant exactly make a sustainable farm from this concept giving a max sustainable xp absorption rate from enemies with the largest amount of large xp orbs and the smallest amount of small xp orbs. I think technically blaze is optimal.
@@wudude3545 Well, maybe for now.
@@wudude3545 Out of the easily farmable ones Ravager is optimal at 360k/h. Blaze and guardian are tied for second at 180k/h.
Idk if max speed blaze farms exist. Guardian and ravager ones do.
I never would have thought of this nor have I ever seen anyone use pillagers in an xp farm. Very interesting farm.
"really simple farm!" 0:26
Is there going to come a tutorial for the 6 player one I love it.
On an SMP after, the bait villagers, down between the layers had been shot by pillagers, the rates of the farm dropped severely after the villagers had been replaced by new villagers. Any ideas why or how to fix that? Platforms used to be crawling with pillagers
is that huge hole to bedrock level absolutely necessary? if yes a gunpowder farm would help
I think that for servers with reduced spawn rates + immediate xp absorption the first design would be better.
loved the part where he gave a world download
I wonder if this *practical* version is on par with ianxofour's guardian xp farm
good tip, dont put the download only in your discord
If the farm is too fast for the player to pick up the xp, can you just split the flow of mobs to multiple different places so a) 2 players can grind at the same time, b) a stone farm can use a skull catalyst to store the xp, or c) just have an auto kill section for purely the mob drops?
Yeah this can totally be done. I don't think mob drops are very useful though, just crossbows...
@@NicoisLOST no emeralds?
@@albythegreat4648 only the vindicators and evokers drop emeralds
what about enchanted books?
@@rjk24 I believe that is bedrock, not java
if we use carpet mod with /xp cooldown true we absorb all the xp
Is there a tutorial for this farm? Its new and seems simple to build. If it really is more efficient than enderman farm then its going to be more popular sooner or later since you can build it early and it isnt dangerous to build (no void).
Technical UA-camrs like this don't tend to do tutorials but world downloads. Makes it harder for other lazy UA-camrs to just rip the instructions straight off.
There's a tutorial...
The design is very human
Any chance of the world download including the OP broken one, we play with carpet xpNoLimit so would love a completely overpowered XP farm.
The WDL is on the discord server -- The Max version is Patreon only, but you can easily make it from the survival one I posted on discord if you want to and don't want to be a patreon.
@@NicoisLOST how do you expand the smaller version? Whenever i try to expand it the pillagers dont aggro on the villager or other mobs spawn in lower layers of the farm, i dont expand it too far past the discord version (5 blocks out on each platform and 3 more layers)
Do you have an active raid going? This is critical for the pillager pathfinding.
@@spirlv8486 make sure the spawning spaces you are adding are completely within the pillager putpost bounding box, only pillagers are able to naturally spawn within that space. minihud will show the outline with the structure rendering turned on
guardains and blaze farms should be faster because they drop larger exp particles
Yes they will be, and ravager farms too! It's max absorbtion rate but depends on what you are absorbing ;-)
ianxofour is highly underrated.
Nice Design do IT produce Emerald?
damm nice farm gj!
If have the tutorial or the world downald for the farme that he show at 2:37 ?
If theres a limit to how many xp orbs you can absorb per second theoretically like in cubic meters vid about xp will be there a farm that can produce god orbs other than furnaces? If you can manipulate the game like the ender dragon farm or like scicraft would it be possible to create a god orb farm or its not possible yet and we just have to wait on future updates and if we can manipulate the drops of mobs for it to be the best possible drops is it possible for it to apply to xp orbs aswell?
But it wont matter for me cause im on bedrock edition and i guess basically duplicating hundreds of zombie pigmen per second is the way to go. But im just curious how far can we push minecraft to its limits?
This has a practical application, in a slimefun server or auralia server.
Wow, this is crazy!!!!
does the farm need to be above the void or can you just spawn proof the area
He said in the video that you dont need to spawn proof it since only villagers spawn in an outpost.
@@isthatbraised ik but u want the pillagers to spawn on the platform, not the surrounding area.
What im asking is: Does the entire platform cover the area in which pillagers can spawn or should i spawn proof the surrounding area so the pillagers dont spawn elsewhere?
You can use it to get the rare multishot pricing crosbow
Ianxofour mentioned 🗣️🗣️🗣️🗣️
is it possible to get vindicators or evokers to spawn somehow so that the farm can be also used to farm emeralds even if just a tiny amount?
you're awesome man.
can you please make a tutorial on how to make this farm?
It's in the works.
Ok hear me its gon take a while to build but ima try love yo videos how do you build this
Thoughts on cubic metres god particle farm?
Would this farm work on bedrock? where is a tutorial for this farm?
"early game farm" builds a huge perimeter around it
My PC shakes in fear...
Do you need a big hole around the farm like in the video?
Could this be combined with a raid farm? Could the near constant raids count as the ongoing raid necessary?
Is there a tutorial on how to build the smaller version?
nice .. if only it dropped gold too lol .. i just miss my donuts above the netherroof
Tutorial please?
how do you start it? do you need a raid or something like that or just simply afk at the top?
If you just afk at the top it will start -- the raid will come quick.
If you mean the wdl -- just push the "turn on mob spawning" button..
@@NicoisLOST thank a lost, didn't expect an answer is such a short time. Keep it up!
was gonna take a look at the world download / discord, but the invite link is expired and more importantly your ssl certificate for your domain aswell :(
Could you set up some pistons and a trident to make an auto killer so you can afk?
No this is a Java design not bedrock
This is pretty nice as an early game xp. farm. I think it's hard to beat a guardian farm since. Their xo orbs are more valuable this they have a higher xp per hour cap. But this would be much easier to build then a guardian farm so. I like it. And it's a raid farm at the same time
Do I have to build near a pillager outpost or something else? I’ve started building the farm above an ocean
Would this grinder work even with an overworld mob switch active? 🤔 That would be pretty neat, having an XP grinder in the overworld you can still use without first disabling your mob switch.
Let me know if you fugure out the answer
Unfortunately it doesn't. While the illagers get added to the raid and _then_ don't count to the mobcap anymore, they don't even spawn in the first place if the mobcap is already reached due to the mobswitch.
Nope, you need mob spaces to spawn mobs, without it, no more raiders.
Hold up, I thought the most efficient xp farm involved only getting the big orbs. SB made a ravager farm just for that.
It's not the fastest xp farm for sure! But it's a simple, fast 1 dimension XP farm :-]
How much xp per 5 minutes starting from level 0?
Us it to comsume the world in Skulk if it has too much exp :)
If you were to build the big one with xp combining mod would it make it so that you can absorb it all?
Yep! Uber-XP
Hey, I’m not lost
Don't deny it... ;-)
This is so cool. If you use the Clump mod, you can absolutely make the full blown version 😎
Is the perimeter around the grinder necessary? Cause making on of those is not early game.
since the pillager spawning non stop, how can we even get the villager in place?