I should mention that while this is meant to be horrible, I do want streamers to not quit so the download contains solutions to 1-Tower and 1-5 if they want to use it lol. Edit: Part 3 is out! - ua-cam.com/video/buvhIjUeT3c/v-deo.html
For the one beach level with the hucket crabs (I believe the one with the mini mushroom star coin), double the amount of hucketts. Also make the mini mushroom pipe lead to the exit lol
Horrid idea: have a mini mushroom at the start of a level. Then in the level after it, have a lot of dangerous platforming and enemies with tons of free powerups for the player. Except at the end you need the mini mushroom from the previous level.
Another idea with this is have it look like you need to have a specific powerup to beat it, but you actually have to use some dumb/obscure trick with the mini mushroom to win.
To add to that, make the player do a bunch of one sided wall jumps (use frozen coins to ensure they can't use propellor) Make sure to add it at the end of a level with a strict time limit too :)
Some suggestions: -A level that loops endlessly unless you find the random kaizo blocks in the middle of nowhere. -A nearly impossible kaizo level with no checkpoints. -Put an impassable wall of coins somewhere like 8-Castle to screw over anyone trying to beat the game without touching a coin. -Just make one of the levels not have a flagpole. -Make any water level autoscroll slower than the tectonic plates moving. -Screw it, just fill a random level with water. -Add so many hidden spikes to a level that there's more blocks that are spikes than not. -In any level, have a pick a door somewhere. None of the doors are correct. You just walk forward. -I heard someone in your chat suggest this, but a normal level with a gap impassable without Luigi Super Guides. -Make the 1-up houses instantly kill you. They are now -1UP houses. And don't forget to add giant Luigi Super Guides structures to every level!
no no no.. a nearly impossible wall of coins. if it is impossible, that's just it. either video ends or they make an exception. if it is nearly impossible, they have to struggle and become frustrated.
You should have put the star coins on the maze level in completely different parts of the maze, forcing the player to traverse through hell even more to unlock the rewards
@@MayroSMMThis isn't supposed to be fun, Mayro. You should also make the maze change slightly once to get almost to the end, so that you have to go back to the start and follow a different path. Just to make it even worse.
"The pressure is on for me to beat this boss. I have a lot of nerves right now. That being said, I'm not going to be remotely careful" why is that such a mood haha Loving this mod btw!
Y'know, if you ever expand it to World 2, here's a horrible idea: Everyone loves pick a pipe/door/etc., so let's innovate and make a pick a quicksand puzzle to advance the level. Yes, I'm talking about that one secret star's entrance... but reused as a 'pick a' puzzle, and not being optional unlike the secret star one. Oh, and to keep people busy, make them as deep as possible to waste optimal time, and add spike puzzles along the way down each one to keep the player busy, or else die of spikes, irregardless of their choice of pit. PS: This is already beautiful, the maze actually had me dying ngl.
they move at the same agonizingly slow speed for the whole level except for about a minute in when they go either backwards or really fast for a few seconds or both
Make the boss door in 2-tower instantly kill you and hide a cryptic secret flagpole that's necessary to finish the level. Put it in the 1st section, too, so that anyone who grabs the checkpoint will be unable to finish the stage unless they complete another level again.
Okay I had some ideas for levels (I'm a bit late but oh well): (1): A "normal" level but with a ridiculously short timer. But the twist is that you can't actually beat the level in time normally and instead have to find a secret exit. But have the timer be just long enough that it seems like it's possible to beat the level. (2): An Invisble level but all the level design is original (So people can't cheat by using the visible version). (3): A level with the max number of sub-Levels and all of them are 1-1. (4): This ones for the canon levels: I don't know if it would be possible but: Make it that all the canons just send you to world 1. (5): For a tower level: Basically copy-paste the level on top of itself over and over making a really tall tower and make it so the semi solid platform things are gone so if you fall you fall all the way down to the start of the tower.
Speaking of things we love in Mario Maker, it would be super cool if you made one of those "Satisfying Levels" that lasts like ten minutes and is absolute sensory overload (and if you can add new audio to the game you could even add some really horrid sound effects!)
For the world 2 boat level, you should remove all light sources and have the level pitch black. Also the boat moves in random directions and at the end you encounter the bowser final boss battle while the level is still completely dark.
How about a level with fog everywhere so you can't see where you're going except by getting rid of the fog by e.g. spinjumping. If you want to be really evil, make it the insta-kill fog from 8-1.
God this was so much better than I could’ve ever thought! Second time I’m putting this in, my bad idea is a laggy water level. It’s a level that’s very short, doesn’t take over a minute in a normal run through, but as you go through it starts to lag. Then it gets laggier as you keep going, until it gets unbearable towards the flagpole. Would love to see this!
You should also have another level that sends you back to another level. Except this time it's the long corridor on 1-2 But once you get to the end, it actually just sends you to 1-1 again.
Make the secret exit of 1-2 send you back to the beginning, to force the player to use the regular exit. Not the beginning of 1-2, no, back to the beginning of the level. Make them have to work their way back to the 1-2 segment.
An autoscroller level that moves at the slowest possible speed, there's no enemies, there's no variance in floor height, it's just a long, slow path to the flag, but the camera is at the point that you can barely see the ground, just enough that the death plane isn't touching you, but close enough that you definitely feel nervous then sometimes the screen bobs up just enough for the death plane to overtake the ground, and kill you instantly. Oh and also there's random holes in the ground.
Ideas for later levels that make people suffer: - you're probably gonna make world 2 painful next so: - 2-2 but the boulders are massive - 2-3 the platforms are made of ice :) - 2-4 has constant wind Some more ideas for later - a "little timmy just got mario maker" level just full on spam and bad design -toads slow you down and don't give you anything, their volume is 10x louder - 5-4 but the platform only moves if there's exactly 23 enemies on it -grate level but you're stuck on one side and right near the end you can flip around and have to backtrack to complete it on the other side - World 6 castle level but the drill takes a hilarious amount of time to go back -give a random level lava floor, or make another one dark for no reason
Imagine turning a normal level into a water level, and turning everything thats not the flag, even the ground, into a purple fish, and a bonzai bill just because why not.
The pitched up Undefeatable during the maze was the cherry on top. Just goes to show how exciting and not at all frustrating it is. Perfect mood setting.
How about a level where you have to carefully escort an enemy past a ton of really annoying obstacles and at the end there should be a hole that the enemy will pretty much always fall into, even if you escorted it perfectly. The only way to get it across should be if you released the enemy at the start perfectly timed so that the "ba" in the music allowed it to jump over the hole later on.
Here's a horrible level idea: You know those levels from Mario Maker where you have to jump around randomly looking for a hidden vine block? Do that, but make the ground invisible and the background pitch black. Oh yeah, and add random pits in the invisible ground.
I shall now wait until the other worlds are possibly made to play this, as my dumb fish brain will have mostly forgotten the solutions to these levels by then. These are absolutely dastardly in design! If you still want ideas, what about an entire level that forces you to shimmy along one of those cliffside edges in the mountain world?
Hi mayro! I watched you like 4 yrs ago and then just dissapeared and now im back, and im very glad to be. I enjoy your content very much and im so so glad i found you again. Not rlly surprising why i liked u back then considering ive also figured out that im trans. You were my first trans person whose content i ever consumed and you helped me realize a lot of things about myself, so thank you for that even if it wasnt intentional. I also rlly quickly wanna say that your voice is rlly soothing! Its so nice to listen to while watching awesome mario videos. Also im sry if this comment is just weird but i feel a lot of good things thanks to you, and i feel i wanna express my gratitude to you just by explaining how and why. Keep being amazing and making awesome content for us all to consume, you go girl!
Ah yes, nothing like violating the Geneva Conventions in a funny rom hack! Also, remember my idea from the previous video? (The one with RNG door hell btw) It would be really funny if you put that in one of the required World 8 levels so that no matter what you have to go through some form of RNG bullshit to beat the hack And one more thing; I have two horrible ideas for a secret exit: - There’s a hidden pipe in one of the sections, but it’s only in one specific version of the section so you have to get lucky with the doors, and to make things worse, there’s decoy hidden pipes in not just that section but all the other lookalike sections, and all the fake pipes lead to death - The player has to find a hidden switch in each section (there’s no “fake sections” in this version), and upon finding all of them, you go to a final section that has you find 3 more hidden switches to reveal the exit door, but that’s _still_ not it, because you have to find one more switch to destroy the barrier blocking the flagpole. oh yea, and the star coins are in a stupidly obscure spot and you can only find them with a knowledge checkpoint in a mini pipe exactly 5 tiles from the base of the secret exit pole
Here's a real bold idea. For every single level post world 3, just have a wall of those red switch blocks arbitrarily blocking the exit in every other level, forcing the player to go back to world 3, hit the switch on the world map, and then go back to the level in a different world just to progress. Truly evil
I don't know if you saw this in the last video, but I suggested an auto scroller where every enemy is a cheep chomp. This enemy is the bane of my existence, so I would love to see my nightmares come to life by your hands.
A maze, but it requires you to break a block at the end so you have to play as big Mario and crouch jump through the entire maze Or a level where the whole floor is spikes and you get a propeller mushroom, and you have to repeatedly bounce on two Dry Bones and stall in midair for as long as possible so the other one revives itself and walks forward slightly
Honestly I would love to see more worlds of this. Perhaps the first half of the world could be your ideas, and the second half could be viewer suggestions.
an utterly mind wrenching idea: killing bowser with bob-ombs that are across the entire level you have to wait for it to walk and then hit bowser oh did i mention there’s a bunch of one block jumps above it that you have to go over
There should make a skeleton coaster or lift of it doesn’t work that goes normally for most of the time but the speed randomly speeds up a ton then almost stops, then right near the end, it goes it an absolutely random direction and becomes a jittery mess for a whole minute while avoiding Koopa fire and those fire head guys I can’t remember the name of
So, 2-castle. Everything is normal! Except, after you beat it, instead of the bossfight, the door brings you to a harder version of it. After you beat that you get brought back to the beginning of the level. The solution: jump into a wall to find a secret door, which (surprise!) sends you to 1-1. After that comes the normal bossfight. The End?
Levels could use more decoration, otherwise really cool. For the goomba ambush at 6:02 you could maybe put a mini mushroom on top of the start position to prevent cheese, or just flood the bottom of the level with mini mushrooms. I personally think this is one of the hacks of all time. Saw videos relating to this mod and it brought me back to this channel after a long while.
Some ideas for world 2: World 2-1: force the player to go down each of the pits but instead of killing the player make the pit leading you to a different horrible section that you've created (of course add a lot of checkpoints in these levels) World 2-2: replace all of the ground with quick sand World 2-3: remove any light source from the level except Mario so now the player will have to memorize the level World 2-tower: make the quick sand rise up quickly, remove every gate so the only way of movement of the player will be jumping from the quick sand World 2-4: just change the direction of the wind World 2-5: I really liked the math idea so basically the level is normal but now you must know how many pokeys there are in the level and how many body segments all of them have in total World 2-6: just recreate 1-2 from Super Mario Bros, this level was created a lot as well World 2-castle: make the auto-scrolling faster World 2-cannon: make the final fight as the cannon level Mini games: The first red mushroom house: replace the mini game level with the vanilla 2-tower and put each panel on a normal moving gate The second red mushroom house: remove the panels and replace them with spikes 1-Up house: add in this level a lot of fake doors and add one correct door that leads you to the vanilla level Star house: remove the floor of the level so if the player carries an item s/he will automatically lose it First enemy course: make the timer insanely tight Second enemy course: make the level upside down so there's no way the player will be able to get the mushrooms and will automatically die
So, I may or may not have forgoten that you can hold boboms, so I may or may not have done the entire bomb excavating level by kicking them. Very fun, wouldn't recommend!
A level that's just the entirety of Super Mario Bros for the nes, with no check points, oh and you are forced to have the mini mushroom for the entire level
Evil Level Idea: So just take a level and remove all ground tiles so stuff like P-Switches, Blocks, And Pipes stay but all ground tiles (including rolling hills since they have ground tile textures) are just deleted so you can only complete the level if you start with a Propeller Mushroom
The blue sparkles at 1:10 are evil, as I was watching the video I thought one of my ducks or chickens was choking and dying outside because the sound sounds like it's coming from outside when wearing earphones
Put like three levels in a row that require a Mini Mushroom right at the end so people start to think they need to play through the whole game with a mini mushroom, only to have the next level to require a regular mushroom instead.
The only thing worse than the maze would be if it contained trolls and make it so you have to run it multiple times using different paths to complete it.
Horrid idea - Make a random castle level in like 5-Castle the final boss with no powerups, and then after you complete it the real Castle fight with its own twist.
Level Suggestion: “Bullet Hell”. This one would literally just be a bunch of either bullet/banzai bills or any of the “bro” enemies shooting their projectiles everywhere you go.
I should mention that while this is meant to be horrible, I do want streamers to not quit so the download contains solutions to 1-Tower and 1-5 if they want to use it lol.
Edit: Part 3 is out! - ua-cam.com/video/buvhIjUeT3c/v-deo.html
For the one beach level with the hucket crabs (I believe the one with the mini mushroom star coin), double the amount of hucketts.
Also make the mini mushroom pipe lead to the exit lol
Still better than Mario Endgame (IRYO if you like this SMW hack)
I'd love to see a Bean Burrito level in this hack :D
Idea - Recreate the maze in another level, but with invisible walls, and start with the message 'Remember 1-5?'
@@jameskelly-smith1279 Ooh I like that idea, just have the exact same maze, but invisible
Horrid idea:
have a mini mushroom at the start of a level.
Then in the level after it, have a lot of dangerous platforming and enemies with tons of free powerups for the player.
Except at the end you need the mini mushroom from the previous level.
omfg...
Another idea with this is have it look like you need to have a specific powerup to beat it, but you actually have to use some dumb/obscure trick with the mini mushroom to win.
To add to that, make the player do a bunch of one sided wall jumps (use frozen coins to ensure they can't use propellor)
Make sure to add it at the end of a level with a strict time limit too :)
i hate this. lets do it
Absolutely putrid
Some suggestions:
-A level that loops endlessly unless you find the random kaizo blocks in the middle of nowhere.
-A nearly impossible kaizo level with no checkpoints.
-Put an impassable wall of coins somewhere like 8-Castle to screw over anyone trying to beat the game without touching a coin.
-Just make one of the levels not have a flagpole.
-Make any water level autoscroll slower than the tectonic plates moving.
-Screw it, just fill a random level with water.
-Add so many hidden spikes to a level that there's more blocks that are spikes than not.
-In any level, have a pick a door somewhere. None of the doors are correct. You just walk forward.
-I heard someone in your chat suggest this, but a normal level with a gap impassable without Luigi Super Guides.
-Make the 1-up houses instantly kill you. They are now -1UP houses.
And don't forget to add giant Luigi Super Guides structures to every level!
I love it and I didn't even read it all
So 1-down houses?
That third one would enrage NicoBBQ
1-DOWN house lmao
no no no.. a nearly impossible wall of coins. if it is impossible, that's just it. either video ends or they make an exception. if it is nearly impossible, they have to struggle and become frustrated.
40 seconds in and the level design is already unprecedentedly torturous for nsmbwii modding.
10/10 mod
Based pfp
We need to get Bathanial Nandy to play this immediately
Yes
You mean, Nathaniel bandy,because Bathaniel doesn't exist.
@@marcelopaulo446 screw you
😭 😭 😭 😭
@@marcelopaulo446Bathaniel exists, wdym 🤔
6:36 toad has had ENOUGH of these mushrooms
@@RedFalconTV 1
1
Toad massacre?
frr
You should have put the star coins on the maze level in completely different parts of the maze, forcing the player to traverse through hell even more to unlock the rewards
Honestly the main reason I didn't is because maze isn't fun to play OR watch haha.
The rewards being more mazes, prefferably underwater, autoscroll, dark level mazes
@@sockducttape9681 ff
@@MayroSMMThis isn't supposed to be fun, Mayro. You should also make the maze change slightly once to get almost to the end, so that you have to go back to the start and follow a different path. Just to make it even worse.
"The pressure is on for me to beat this boss. I have a lot of nerves right now. That being said, I'm not going to be remotely careful" why is that such a mood haha
Loving this mod btw!
Y'know, if you ever expand it to World 2, here's a horrible idea:
Everyone loves pick a pipe/door/etc., so let's innovate and make a pick a quicksand puzzle to advance the level.
Yes, I'm talking about that one secret star's entrance... but reused as a 'pick a' puzzle, and not being optional unlike the secret star one.
Oh, and to keep people busy, make them as deep as possible to waste optimal time, and add spike puzzles along the way down each one to keep the player busy, or else die of spikes, irregardless of their choice of pit.
PS: This is already beautiful, the maze actually had me dying ngl.
Mayro already had 1 tower be pick a door
Sure, but quicksand pits are way more inconvenient than simple doors.
@@Iveraxi Everyone loves Pick a puzzles, Theres a lot of these in smm, so add more of those in the game 😊😊☺
Normal desert level with a lot of sand pits and that's the pick a path
i unironically really love that math level, it looks pleasant and well designed (even though my brain is too dumb to math)
the goomba one is just dumb tho because you HAVE to die over and over to find out how many there were (or you could just cheat and watcht the vid lol)
World 2 should have a level where you need to stay between two pokeys with a really small gap between them for an entire 3 minute level
That sounds great!
@@MayroSMM Nooooooooo
they move at the same agonizingly slow speed for the whole level except for about a minute in when they go either backwards or really fast for a few seconds
or both
Make the boss door in 2-tower instantly kill you and hide a cryptic secret flagpole that's necessary to finish the level. Put it in the 1st section, too, so that anyone who grabs the checkpoint will be unable to finish the stage unless they complete another level again.
5:51 I like how he said "excuse me" when the king bill passed by
I can forgive most of the stuff in this hack, but making me do maths _and_ show my working out during the half-term break is truly vile
Okay I had some ideas for levels (I'm a bit late but oh well):
(1): A "normal" level but with a ridiculously short timer. But the twist is that you can't actually beat the level in time normally and instead have to find a secret exit. But have the timer be just long enough that it seems like it's possible to beat the level.
(2): An Invisble level but all the level design is original (So people can't cheat by using the visible version).
(3): A level with the max number of sub-Levels and all of them are 1-1.
(4): This ones for the canon levels: I don't know if it would be possible but: Make it that all the canons just send you to world 1.
(5): For a tower level: Basically copy-paste the level on top of itself over and over making a really tall tower and make it so the semi solid platform things are gone so if you fall you fall all the way down to the start of the tower.
What about a slow and painful autoscroller level?
An autoscroller maze?
@@zach11241 good! And make it so theres long paths that lead to a dead end that you cant go back from
@@zach11241 calm down, Satan
Speaking of things we love in Mario Maker, it would be super cool if you made one of those "Satisfying Levels" that lasts like ten minutes and is absolute sensory overload (and if you can add new audio to the game you could even add some really horrid sound effects!)
I love this idea
@@MayroSMMmake it maze pick a door at the end, too. everyone loves those
My VCR will die recording this but I love the idea!
You mean refreshing levels?
For Roy's pick a path castle, keep the pick a path but every wrong path leads to a pipe that goes back to 1-1
2:36 "you also need a mini-mushroom, i don't provide one tho"
Evil
Ngl, I kept forgetting this was a NSMBW hack and wasn't a typical Mario Maker level.
For the world 2 boat level, you should remove all light sources and have the level pitch black.
Also the boat moves in random directions and at the end you encounter the bowser final boss battle while the level is still completely dark.
And I thought Rayman Junior was the worst way to turn a videogame into homework.
say what you like about the levels, this hack gives the antagonists more of a presence throughout the game than the original nsmb games ever did
Lot of personality. Didnt realise lemmy was such a big fan of algebra
How about a level with fog everywhere so you can't see where you're going except by getting rid of the fog by e.g. spinjumping.
If you want to be really evil, make it the insta-kill fog from 8-1.
Newer Wii moment
Have low celing spikes in most places do you can only have certain spots where you can jump or spin but you can barely see where they are.
God this was so much better than I could’ve ever thought!
Second time I’m putting this in, my bad idea is a laggy water level. It’s a level that’s very short, doesn’t take over a minute in a normal run through, but as you go through it starts to lag. Then it gets laggier as you keep going, until it gets unbearable towards the flagpole. Would love to see this!
I like this idea! I would have to be careful though since emulator won't lag as much as a real wii and I would want it to be possible on both.
You should also have another level that sends you back to another level. Except this time it's the long corridor on 1-2
But once you get to the end, it actually just sends you to 1-1 again.
yessss
Make the secret exit of 1-2 send you back to the beginning, to force the player to use the regular exit.
Not the beginning of 1-2, no, back to the beginning of the level. Make them have to work their way back to the 1-2 segment.
Omg this
An autoscroller level that moves at the slowest possible speed, there's no enemies, there's no variance in floor height, it's just a long, slow path to the flag, but the camera is at the point that you can barely see the ground, just enough that the death plane isn't touching you, but close enough that you definitely feel nervous then sometimes the screen bobs up just enough for the death plane to overtake the ground, and kill you instantly.
Oh and also there's random holes in the ground.
Ideas for later levels that make people suffer:
- you're probably gonna make world 2 painful next so:
- 2-2 but the boulders are massive
- 2-3 the platforms are made of ice :)
- 2-4 has constant wind
Some more ideas for later
- a "little timmy just got mario maker" level just full on spam and bad design
-toads slow you down and don't give you anything, their volume is 10x louder
- 5-4 but the platform only moves if there's exactly 23 enemies on it
-grate level but you're stuck on one side and right near the end you can flip around and have to backtrack to complete it on the other side
- World 6 castle level but the drill takes a hilarious amount of time to go back
-give a random level lava floor, or make another one dark for no reason
i love the world 6 idea, really hope i remember if im still doing the series by then
3:39 we need more rare items
Imagine turning a normal level into a water level, and turning everything thats not the flag, even the ground, into a purple fish, and a bonzai bill just because why not.
The pitched up Undefeatable during the maze was the cherry on top. Just goes to show how exciting and not at all frustrating it is. Perfect mood setting.
there should be a castle level where the hallway pre boss is a remake of SMB 1-1 but instead of goombas, is larry
How about a level where you have to carefully escort an enemy past a ton of really annoying obstacles and at the end there should be a hole that the enemy will pretty much always fall into, even if you escorted it perfectly. The only way to get it across should be if you released the enemy at the start perfectly timed so that the "ba" in the music allowed it to jump over the hole later on.
*chef's kiss*
Holy shit that's possibly the most evil thing I've seen so far
1:50 wow, that's evil xD
All of these look hilarious and really fun to try out. Except for what I see at 4:40, lol. That is actually vile, good lord. XD
What a well designed world
I think its so good 2-1 should be the whole world again
lmfao
Here's a horrible level idea:
You know those levels from Mario Maker where you have to jump around randomly looking for a hidden vine block? Do that, but make the ground invisible and the background pitch black. Oh yeah, and add random pits in the invisible ground.
World 2 but the sand actually has Ice Physics.
And there’s wind in every level, even the tower/castle
I shall now wait until the other worlds are possibly made to play this, as my dumb fish brain will have mostly forgotten the solutions to these levels by then. These are absolutely dastardly in design!
If you still want ideas, what about an entire level that forces you to shimmy along one of those cliffside edges in the mountain world?
Oh that is a fantastic idea. Nobody likes those, perfect.
8:33 The coins probably aren't on layer 1, which is the only layer the player can interact with.
0:00 looking at this i notice how mario looks around alot and his idle animation is very fast
Hi mayro! I watched you like 4 yrs ago and then just dissapeared and now im back, and im very glad to be. I enjoy your content very much and im so so glad i found you again.
Not rlly surprising why i liked u back then considering ive also figured out that im trans. You were my first trans person whose content i ever consumed and you helped me realize a lot of things about myself, so thank you for that even if it wasnt intentional.
I also rlly quickly wanna say that your voice is rlly soothing! Its so nice to listen to while watching awesome mario videos. Also im sry if this comment is just weird but i feel a lot of good things thanks to you, and i feel i wanna express my gratitude to you just by explaining how and why. Keep being amazing and making awesome content for us all to consume, you go girl!
CONGRATS ON FINDING YOURSELF!!!!! Thanks for the kind words too :)
@@MayroSMM Your comment made my day, thanks :D
“What do you not want to do when playing video games? Mathematics”
_laughs in KSP_
as an alternative to 1-1 you could make a level where every wheel is very slow, and the pipes on the wheel are required.
You know, the original NSMBWii was lacking something.
I think we need a heckuva lot more _Thwomps._
For World 2 ideas if you want to expand this ROM Hack, the wind level should have the wind either be stronger or be constantly going.
Ah yes, nothing like violating the Geneva Conventions in a funny rom hack!
Also, remember my idea from the previous video? (The one with RNG door hell btw) It would be really funny if you put that in one of the required World 8 levels so that no matter what you have to go through some form of RNG bullshit to beat the hack
And one more thing; I have two horrible ideas for a secret exit:
- There’s a hidden pipe in one of the sections, but it’s only in one specific version of the section so you have to get lucky with the doors, and to make things worse, there’s decoy hidden pipes in not just that section but all the other lookalike sections, and all the fake pipes lead to death
- The player has to find a hidden switch in each section (there’s no “fake sections” in this version), and upon finding all of them, you go to a final section that has you find 3 more hidden switches to reveal the exit door, but that’s _still_ not it, because you have to find one more switch to destroy the barrier blocking the flagpole.
oh yea, and the star coins are in a stupidly obscure spot and you can only find them with a knowledge checkpoint in a mini pipe exactly 5 tiles from the base of the secret exit pole
If you ever get to world 5, you should delete the ground in every level and replace it with the boat from 5-4
Here's a real bold idea. For every single level post world 3, just have a wall of those red switch blocks arbitrarily blocking the exit in every other level, forcing the player to go back to world 3, hit the switch on the world map, and then go back to the level in a different world just to progress. Truly evil
The maze had the most thrilling gameplay I've ever seen
I don't know if you saw this in the last video, but I suggested an auto scroller where every enemy is a cheep chomp. This enemy is the bane of my existence, so I would love to see my nightmares come to life by your hands.
1:57 i feel attacked i spend some time solving it like 3^x + 2/1/2 = 6/8
and then realised later that its 3x and. bridges are not lines for fractions
lmao
A good number of these could even be tossed into Mario Maker 2.....
That is just sadistic.
I have 1 word to describe the maze gameplay
Exhilarating
REWATCHING THIS WHOLE PLAYLIST BECAUSE I HAD A DIFFICULT MONTH AND YOUR SADISTIC IDEAS AND HILARIOUS PRESENTATION MAKE ME HAPPY.
5:19 should've put the star coin somewhere random in the maze
A maze, but it requires you to break a block at the end so you have to play as big Mario and crouch jump through the entire maze
Or a level where the whole floor is spikes and you get a propeller mushroom, and you have to repeatedly bounce on two Dry Bones and stall in midair for as long as possible so the other one revives itself and walks forward slightly
Honestly I would love to see more worlds of this. Perhaps the first half of the world could be your ideas, and the second half could be viewer suggestions.
A nearly never-ending pipe maze that starts with 1 and multiplies the further down you go
(WITH a strict time limit)
You should make a world map, start at peach's castle as usual but it takes over 2 minutes to get to the first level.
Mayro you've truly out done yourself you evil mastermind
the final boss should just be 1-1 again but with giant bowser in there (the 1-1 music still plays)
an utterly mind wrenching idea:
killing bowser with bob-ombs that are across the entire level
you have to wait for it to walk and then hit bowser
oh did i mention there’s a bunch of one block jumps above it that you have to go over
There should make a skeleton coaster or lift of it doesn’t work that goes normally for most of the time but the speed randomly speeds up a ton then almost stops, then right near the end, it goes it an absolutely random direction and becomes a jittery mess for a whole minute while avoiding Koopa fire and those fire head guys I can’t remember the name of
So, 2-castle. Everything is normal! Except, after you beat it, instead of the bossfight, the door brings you to a harder version of it. After you beat that you get brought back to the beginning of the level. The solution: jump into a wall to find a secret door, which (surprise!) sends you to 1-1. After that comes the normal bossfight. The End?
1:15
didn't realize we were playing Baldi's Basics. my bad
Levels could use more decoration, otherwise really cool. For the goomba ambush at 6:02 you could maybe put a mini mushroom on top of the start position to prevent cheese, or just flood the bottom of the level with mini mushrooms. I personally think this is one of the hacks of all time.
Saw videos relating to this mod and it brought me back to this channel after a long while.
Level idea:
Just make the darkness level worse by spamming hammer bros everywhere and adding in cheep chomps and make it require finding a hidden pipe
it seems excruciatingly miserable. I love it.
What's the music at 4:39?
Ignoring the bot, it's an instrumental, pitched up version of "Undefeatable" from Sonic Frontiers!
@@superplex25can you send a link?
Some ideas for world 2:
World 2-1: force the player to go down each of the pits but instead of killing the player make the pit leading you to a different horrible section that you've created (of course add a lot of checkpoints in these levels)
World 2-2: replace all of the ground with quick sand
World 2-3: remove any light source from the level except Mario so now the player will have to memorize the level
World 2-tower: make the quick sand rise up quickly, remove every gate so the only way of movement of the player will be jumping from the quick sand
World 2-4: just change the direction of the wind
World 2-5: I really liked the math idea so basically the level is normal but now you must know how many pokeys there are in the level and how many body segments all of them have in total
World 2-6: just recreate 1-2 from Super Mario Bros, this level was created a lot as well
World 2-castle: make the auto-scrolling faster
World 2-cannon: make the final fight as the cannon level
Mini games:
The first red mushroom house: replace the mini game level with the vanilla 2-tower and put each panel on a normal moving gate
The second red mushroom house: remove the panels and replace them with spikes
1-Up house: add in this level a lot of fake doors and add one correct door that leads you to the vanilla level
Star house: remove the floor of the level so if the player carries an item s/he will automatically lose it
First enemy course: make the timer insanely tight
Second enemy course: make the level upside down so there's no way the player will be able to get the mushrooms and will automatically die
So, I may or may not have forgoten that you can hold boboms, so I may or may not have done the entire bomb excavating level by kicking them. Very fun, wouldn't recommend!
oh no lmfao
OMG you added my idea with the mini mushroom. I was waiting for this video and you did it! Great content supporter!
It'd be funny if one of the levels was just labyrinth zone from sonic 1
A level that's just the entirety of Super Mario Bros for the nes, with no check points, oh and you are forced to have the mini mushroom for the entire level
This has to count as some form of torture, right?
Please for the love of god keep working on this, this is the troll/meme hacks I want to see more often. You are doing gods work.
I would actually play this, this looks hilarious lmao
1:52 So many Larrys
2:30 why did this make me laugh
it seems the cheep chomp got lagged
That opening gave me a deja vu
9:23 this is so fucking funny WHY
An idea Iv got is in world 2, where there is quicksand. The level is only a giant hole, full of quicksand, so you can only go down slowly
Hi! Super cool video
What's the song at 4:45?
⬆️⬆️got something for you 🎁
It's an instrumental, pitched up version of "Undefeatable" from Sonic Frontiers!
@@superplex25 thanks! I'll take a look
the multiplication by 0 would've been a top-tier joke if you hadn't hidden the answer tbh
I just want to know... the name of the song 5:00 xd pls
It's an instrumental, pitched up version of "Undefeatable" from Sonic Frontiers!
@@superplex25 really? Thx xd
Idea : Your fight every koopling and bowser jr. in a mushroom house, and you dies after you beat them all.
⬆️⬆️got something for you 🎁
5:39 NSMBWii 1-1 In Ohio 💀💀💀😳
Not funny didn't laugh
@@deez4987 that was 7 months ago 💀
Evil Level Idea: So just take a level and remove all ground tiles so stuff like P-Switches, Blocks, And Pipes stay but all ground tiles (including rolling hills since they have ground tile textures) are just deleted so you can only complete the level if you start with a Propeller Mushroom
The two mushrooms shooting up in the in the air got me rolling on the floor laughing
he didn't just make the worst Mario hack. He f*cking made hell itself
fr
The blue sparkles at 1:10 are evil, as I was watching the video I thought one of my ducks or chickens was choking and dying outside because the sound sounds like it's coming from outside when wearing earphones
Put like three levels in a row that require a Mini Mushroom right at the end so people start to think they need to play through the whole game with a mini mushroom, only to have the next level to require a regular mushroom instead.
This looks so amazing. I still think a level that is just all kingbills and needing to make it to the next star at max length is a good idea.
you've heard of removing water from all the underwater levels, now get ready for an entire world made of nothing BUT underwater levels >:3
as someone who gets annoyed easily, i don't think i should play this for the sake of my PC
Nightamer Mario Wii? More like, New Super Little Timmy Bros Wii
The only thing worse than the maze would be if it contained trolls and make it so you have to run it multiple times using different paths to complete it.
Horrid idea -
Make a random castle level in like 5-Castle the final boss with no powerups, and then after you complete it the real Castle fight with its own twist.
⬆️⬆️got something for you 🎉
Level Suggestion: “Bullet Hell”.
This one would literally just be a bunch of either bullet/banzai bills or any of the “bro” enemies shooting their projectiles everywhere you go.
this is by FAR the best mod for any game