it feels like every server I join has a Wormwood, usually multiple of them, camping on the Farm soil, growing 200 giant crops every freaking season. Wonderful times for us Wolfgang/Woodie mains, that's for sure. :P
Jazzy! This video is incredible. Very informative, yet entertaining enough to have kept my attention throughout the entirety of the video. Also HUGE round of applause for crediting people! Cannot stress this enough, how awesome it is that you make sure to credit others! Thanks for the great content.
@@hardyal3314 Beard only steals content from real creators like Jazzy's games. Jazzy is a Content Creator beard is a Content Crook Please be informed on this, and do not support thieves like that parasitic beard
tip for giant dragon fruits Do the two ratio planting with toma roots, (aka 12 tomas 6 dragons on two farm plots, double them if you add another 2 to the bottom) Put the tomatos in a row, 2 wide, on the sides, in the middle, put all the dragonfruits Once you do this, do the average watering cycle and talking cycle, then you can get giants of both
It's mostly lurking through the code. Some of the percentages and hidden variables would be extremely hard and time consuming to calculate and explain easily.
My sister actually somehow managed to accidentely get a giant crop on our multiplayer server. I guess she tended the crops really well and got lucky with the nutrients being right.
I kinda already knew how to grow giant crops but this guide helped me to understand better without overcomplicating unlike other guides, i didn't even know the premiere gardening hat was a thing so thank you
@@user-hn4zn9nx3c thank you fellow plant friend. Yea its not worthless though i wrote the joke when i already researched everything (its a pain to get all the rotten crops and giants)
I wish you would go even further in depth with fertilization, I don't know how often to fertilize the plants or how much exactly to do for a whole plot based on each plant's specific needs.
a hint for you guys wormwood dont really need the premiere gardener hat because he says for you if he is happy or need food or he is thirsty and all the things that he is wanting without the gardner hat! you just need a gardner hat if you want to research the plant
Ya gotta do more vids like this, I’ve watched you play this game a lot but considering the amount of time you’ve spent there’s almost no tutorials, which is deff a missed opportunity considering the amount of knowledge you have about the game. Awesome guide btw
Thanks. I've made over two dozen DST guides and over a dozen Hamlet guides. I do intend to make more of these but they need to be grounded in game experience in order for me to feel justified in making them. Plus, sometimes I just wanna play the game.
i am absolutely garbage at dst/rog/hamlet/shipwrecked i need a complete guide on generally surviving longer i play on xbox and seeing this guide just wrecked my confidence on how good i am i need help
I've been using farms and been getting giants in the first winter the most consistantly, surprisingly enough. And i also find that i could plant a bunch of dragon fruits in winter, even though they won't be giant, they do grow slower i think, and they have the exact same cycle as peppers, so i just use them as a substitute.
I needed this, i suck at growing giant crops, i can grow the one that gives you the crop and 2 seeds Edit: I just realized that i have weeds in my garden, that was the thing that prevented me from making giant crops
Wiki says "At each stage of growth, the plant accumulates 1 stress point if there are 10 or more other farm plants or weeds on the same tile. " so if that's correct it's better to do only 9 crops per tile, not 10 crops per tile as that amount already makes the plants unhappy.
@@JazzysGames just last question, when I first make the Farming soil, does it come with all nutrients at max, at half, at none or at random? And does the type of turf the farming soil was build upon play any role in that?
I saw edgy ricks video ranking dst UA-camrs and decided to subscribe to you. I've watched so many of your videos since then and I've enjoyed all of them. Keep up the good work man!
The community contributions have been disabled which makes me sad. If you wanna DM me a script on Discord I'd be happy to add them to the video, I just can't make any promises on the timings.
Great stuff as usual Jazzy! I'm going to use this info to make mega farms in my mega base worlds. UA-cam take note of good creators like this, and shave off the beard.
Ok so imma overcomplicate nutrients... Let a be growth formula, b be compost and c be manure. The formula is then a + b + c .Multiply a, b and c by 1, 2 or 4 (depending on the corresponding arrows) so one arrow for manure means 1 x c, if it consumes make the number negative. So if the plant consumes compost and manure the formula would be a - b - c. In order to not deal with fertilizing everything must equal zero. So lets take two plants, potatoes and toma root plant. Potatoes formula is a + b - 2c. Toma root is -a -b +2c. Add those two together and they cancel each other out so for every 1 potato you plant 1 toma root then you do not have to worry about nutrients. Of course you would usually go for 9 spots in a tile so two plants are not enough unless you are willing to leave one spot empty. The solution is 3 plants now. Same formula as before but with 3. Carrots, corn and potato. Let carrots be -2a + b + c, corn be a - 2b + c, and potato be a + b - 2c. So now it looks something like this - 2a + b + c a - 2b + c a + b - 2c If you add them all together it will be zero. This means that in order to not have to worry about nutrients plant 3 corn, 3 potato and 3 carrot plants in a single tile of farm plot. Of course this is assuming you are going for full, neat 3x3 plots. You can also modify the formula for something more complicated, so if for example plant x is 2a + 2b - 4c and plant z is - a - b + 2c then you can multiply z by 2 to make it equal to zero, in which case for every 1 of plant x you need 2 of plant z to equalize it. Or if you dont care about or dont mind fertalization use it to figure out what fertilizer you need (and how much) based on what is left over. So if you are left with a -2c then you know you are going to need guano or manure. You can find out how much you need by multiplying a, b or c by the number of plants of one type, for example if plant x is a + b - 2c and plant z is a - 2b + c and you plant 5 x and 4 z you can modify it to be 5a + 5b - 10c for x and 4a - 8b + 4c. Add together and we are left with 9a - 3b - 6c, which means you are going to need 3 arrows worth of compost, and 6 arrows worth of manure. Yes this can be pretty complicated but for those of you that want to know the raw data as well as to figure out your own combinations this can be pretty helpful
Actually, the fertilizers produce more nutrients than stated here, for example, one piece of poop is enough to feed 2 potatoes/eggplants for 1 growth stage. The relation between fertilizer and consumption is 4:1, meaning that every "arrow" of production in the fertilizer tab equates to 4 arrows in terms of crop consumption, this knowledge allows for some setups that would otherwhise not allow for giant crops, as well as speeding up the production of seeds.
I think we are describing the same thing here. One potato plant needs in total two manure for fertilizer. So yes, two potato plants would need a total of four manure, or as you put it, one per stage. I find it much simpler to think in terms of total fertilizer consumption because you don’t need to do ratios. One arrow of fertilizer = 1 arrow of consumption provided.
But I think I might understand the confusion. I showed a graphic where one arrow got consumed every growth cycle. That pertains specifically to plants like dragonfruit that consume a total of four arrows.
@@JazzysGames Ah, I see, by the way it was described in the video i thought you were saying that was the consumption rate per stage instead of the consumption rate per plant, since i personally understand it by picturing the four stages separately.
Well, chessboard (4 tomato 4 potato squares) sometimes perfect, sometimes not. Triple chessboard with 2x2 carrot/corn/potato squares is perfect very often aswell, but not always. Double "L" shape on one plot is far from being consistent at all. Also! If you plant tomatoes on a land where potatoes used to grow for example (or opposite), then it's already fertilised and some crops will be giant without respecting the symbiotic placement. Land swapping might be useful sometimes imo.
@@nikolanikiforov3214 Here's a forum post with some tested layouts if you are interested: forums.kleientertainment.com/forums/topic/123986-the-starvers-guide-to-self-feeding-farms/
@@nikolanikiforov3214 Hmmm. Are they not getting enough nutrients? One thing that I really want to discuss in my nutrient guide is how crops will not start producing nutrients until they consume some. So if you plant a balanced crop combo in a single plot they will still need nutrients in the ground for the first phase before they become self-sustaining.
Aha! I see now, but . . . normaly a new created plot is always full of all nutrients. Well there always are some "in depth" mechanics to explain everything, but I'm still happy with what I have. Also, do we know how far nutrients can travel from a plant producing em?
Thanks! Would you consider it cheating to just get a mod that automatically has everything researched, or consult the wiki? It just feels like, since all the crop requirements are going to be the same every single time, you could just remember it all yourself. That's the thing, I use a crock pot guide mod because I have trouble remembering it all myself. But the crops have SO MANY details, that it almost feels cheaty to just automatically have all that information. I think it would be interesting for crop requirements to be randomized at world gen, but maybe that would be too substantial randomization.
I think the plant registry info was meant to be obtained only once, like unlocking characters via exp in single-player DS. I think I'd still prefer to collect that info in-game but once I obtain it I'm fine using the info for a subsequent run.
Haven't played a ton as Wormwood but my understanding is that it can assess plants without a garden hat. Honestly I'd go as Worm just to save myself from the purple overlay.
If you want to be a nerd and a baby like me, Install Too many Items and grow all of the crops and research them since they save each game including the picture of the produce scale
I'm sad that fertilizers are useless if you know your crop combinations. All these new systems for creating different fertilizers and they aren't needed for anything. If crops generated a little less fertilizer than the one they used, crop combinations would be maintained but they would still require a small amount of fertilizing to become giant.
I have a question as wormwood planting regular seeds in the ground i can only talk to them or if blooming make it happy.do I need to do the same thing as the other survivors to get giant crops?
Question. Do nutrients that were output by a crop stay in the soil even after the plant has been dug up? Because I did the L shape with potatoes and tomatoes described by Beard, I did everything exactly the same, and yet they didn't grow giant crops. Only possible explanation could be that some nutrients were in that soil from a previous crop that were making my tomatoes/potatoes unhappy? is that even a thing? Do crops care about the presence of nutrients they don't consume?
AFAIK the only time nutrients will change is when a plant consumes/restores them. The wrong nutrients won't make a plant unhappy as long as they get the one that they consume. Even if you use a crop combo you still need to check nutrients at the very beginning. Plants will not produce nutrients unless they are consuming. So you might need to prime a plot at the beginning to avoid that first stressor. After that they should produce nutrients for each other, just use the premiere hat to make sure nothing else is causing stress. If you found Beard's guide useful then I'd strongly recommend QuartzBeam's guide; most of the information comes from there.
@@JazzysGames So I need to fertilize the farm plot at the very beginning to provide nutrients for the plants' initial growth stage so they can begin to produce nutrients for each other to begin with?
@@JazzysGames Only issue is, I'm not exactly a big pro at DST, I've never really been to the ruins or wherever this ancient pseudoscience station is >.< I guess I got more learning and playing to do lol
What happens if you just use fertiliser, will only some of the crops grow into big ones (early growers take all the nutrients), or is there a grace period where all the other crops can get the fertilised bonus?
Each crop takes some nutrients at every stage of growth, as long as there are nutrients available. The stress point is determined when the crop grows a phase.
I actually accidentally fulfilled all of the requirements to get giant crops with out even realizing that I was doing it. Its not hard AT ALL to keep up with the needs.
You need more than one plot to avoid overcrowding. If you had two plots with nine crops in each then you could do three rows of six. Look at how I planted rows in the intro segment of the video; that's a 3-crop combo.
@@JazzysGames hey so i tried the tomato potato combo, but only the tomatoes grew giant. why's that? potatoes stayed in their last stage until they rot.
Do you think they should add this to the base game? or do you think is it not that important? I'd say I want this on my shipwrecked base, it just adds more stuff to do imo.
you can also use beefalo's horn as a cheap alternative to panflute, one-man band
I just use a one man band
One man band is the cheapest dude
Shell bells are cheapest
cheap?
@@denizmergen418 yes?
i like the fact that i figured out on my own how to grow giant crops but i'll still watch this video non the less,can't miss that angelic voice!
Me too, kid.
@@yourveryownlocalmoron6874 this seems passive aggressive
@@Faustice It's not, it's a reference to a meme
Well another ways to get them,, as I'm bad in caves so I have never explored them or understand them well,,, help? XD
I wanna mention wormwood will know why the plant is sad at all times. Also when he is in bloom he talks to crops automatically.
That’s why wormwood is da beeeest
it feels like every server I join has a Wormwood, usually multiple of them, camping on the Farm soil, growing 200 giant crops every freaking season. Wonderful times for us Wolfgang/Woodie mains, that's for sure. :P
I helped someone gardening like this, you can force wormwood to bloom at any time with compost wrap.
@@user-hn4zn9nx3c never forget the starters. They can be used multiple times and the 4 minute bloom stacks with each use
So Wormwood just gets the Premier Gardeneer Hat's effect built-in for free?
This might be the only time I make a one man band.
or use Beefalo horn, or ever bother with shell bells. :)
Glad it has a use now.
I am SOOO surprised that you don't make more guides... it is very clean and stream lined ewhen you present it.
Well thank you. I like making guides when I have the time.
Jazzy! This video is incredible. Very informative, yet entertaining enough to have kept my attention throughout the entirety of the video. Also HUGE round of applause for crediting people! Cannot stress this enough, how awesome it is that you make sure to credit others! Thanks for the great content.
Best guide on youtube for this stuff honestly
As always with Jazzy :).
U haven't seen beard777 then
Heh
@@hardyal3314 Beard was sending his "followers" to a Marxist website known to indoctronate young people.
Beard is bad news....
@@hardyal3314 Beard only steals content from real creators like Jazzy's games.
Jazzy is a Content Creator
beard is a Content Crook
Please be informed on this, and do not support thieves like that parasitic beard
tip for giant dragon fruits
Do the two ratio planting with toma roots, (aka 12 tomas 6 dragons on two farm plots, double them if you add another 2 to the bottom)
Put the tomatos in a row, 2 wide, on the sides, in the middle, put all the dragonfruits
Once you do this, do the average watering cycle and talking cycle, then you can get giants of both
Was all confused with the arrow but thanks I finally understand it . New farm I love very niceupdate
what I am impressed about is the fact that people can figure this out
It's mostly lurking through the code. Some of the percentages and hidden variables would be extremely hard and time consuming to calculate and explain easily.
2:36 Wormwood: Look what they need to mimic a fraction of my power
😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Man, I watch this video then go ingame then a few minutes later I come rushing back to this video. This is exactly what I needed, so thank ya so much
are you going to make a guide on all the plant synergies (potato + tomato, etc)? it'd be very convenient
He gave credits in the previous vid, check the link.
docs.google.com/document/d/17dGgL6JHzdWjkY-kzqBEkIUJ0IUrTs7l4yLiy22kfTI/edit
Yeah Lakh's Google doc is very comprehensive. I'd consider a video on my fav combinations though! Lemme mess with the idea.
Great stuff! I haven’t gotten to play this update but I’m already excited that both the one man band and shell bells have great uses here!
My sister actually somehow managed to accidentely get a giant crop on our multiplayer server. I guess she tended the crops really well and got lucky with the nutrients being right.
I kinda already knew how to grow giant crops but this guide helped me to understand better without overcomplicating unlike other guides, i didn't even know the premiere gardening hat was a thing so thank you
Jazzy: Craft a Premier Gardener Hat.
Me a Wormwood main: Woah. This is worthless.
not worthless for one reason: seed names.
also hello fellow wormwood main, we both agree that plant boy is good!
@@user-hn4zn9nx3c thank you fellow plant friend. Yea its not worthless though i wrote the joke when i already researched everything (its a pain to get all the rotten crops and giants)
@@kolinaspronok Oh? how's it a pain to get rotten crops?
@@user-hn4zn9nx3c Well you need to have both a giant and a regular crop rotting and I'm not really good at not growing giants.
@@kolinaspronok oh, i'm not entirely sure what that means, but why do you need a big rotten crop and a small rotten crop at the same time ?
Thank you for this i kept making big tomatoes on accident and wanted to make the rest match
I wish you would go even further in depth with fertilization, I don't know how often to fertilize the plants or how much exactly to do for a whole plot based on each plant's specific needs.
Same/ most confusing for me now tbh
a hint for you guys wormwood dont really need the premiere gardener hat because he says for you if he is happy or need food or he is thirsty and all the things that he is wanting without the gardner hat! you just need a gardner hat if you want to research the plant
When is the next Warly episode? I love those things :D
Yeah,they rule
Next video will be Year 7!
6:52 Hound how dare you interrupt jazzy's guide!?
it rly helped, i never knew that you can use the hat to check on all the info you gatherd
If you wouldn't mind I would appreciate if you could also add a list of the crop combos and posiple tilled layouts for them it would be very helpful.
Ya gotta do more vids like this, I’ve watched you play this game a lot but considering the amount of time you’ve spent there’s almost no tutorials, which is deff a missed opportunity considering the amount of knowledge you have about the game. Awesome guide btw
Thanks. I've made over two dozen DST guides and over a dozen Hamlet guides. I do intend to make more of these but they need to be grounded in game experience in order for me to feel justified in making them. Plus, sometimes I just wanna play the game.
i am absolutely garbage at dst/rog/hamlet/shipwrecked i need a complete guide on generally surviving longer i play on xbox and seeing this guide just wrecked my confidence on how good i am i need help
I've been using farms and been getting giants in the first winter the most consistantly, surprisingly enough. And i also find that i could plant a bunch of dragon fruits in winter, even though they won't be giant, they do grow slower i think, and they have the exact same cycle as peppers, so i just use them as a substitute.
Woormwood can see what is wrong with the plants without using the sudoscience station
I needed this, i suck at growing giant crops, i can grow the one that gives you the crop and 2 seeds
Edit: I just realized that i have weeds in my garden, that was the thing that prevented me from making giant crops
You're probably just failing 2-4 factors so you're close! Just keep assessing.
oh I have been waiting for this for so long! 😭😭😭
Wiki says "At each stage of growth, the plant accumulates 1 stress point if there are 10 or more other farm plants or weeds on the same tile. " so if that's correct it's better to do only 9 crops per tile, not 10 crops per tile as that amount already makes the plants unhappy.
I have looked at the code. The wiki is incorrect. Happy to send you the info if you are interested.
@@JazzysGames Really? That's good to know. So you can do 5 Potato/5 Tomato per tile, or other combo that involves only 2 different plants.
That's correct. Five each of those will work. Or three each of a 3-crop combo.
@@JazzysGames just last question, when I first make the Farming soil, does it come with all nutrients at max, at half, at none or at random? And does the type of turf the farming soil was build upon play any role in that?
I saw edgy ricks video ranking dst UA-camrs and decided to subscribe to you. I've watched so many of your videos since then and I've enjoyed all of them. Keep up the good work man!
even tho i don't think i will ever grow giant crops this is a very good and well detailed guide
Just the type of video I was looking for! Auto-Subbed
Once again an amazing and very clear guide, keep up the good work! 👍
Also pretty crazy how you actually give credit to people who came up with this unlike someone else 👀
@@ThrusterMcBuster That someone else being TheBeard777?
Very good content keep up the good work easy to understand thank yoy
Just the video I was looking for.
Thank u so much jazzy i really needed this a lot
I was really Lucky we got giant potatos and tomatos the first time we tried farming in the new update
Wow! Who knew plants could feel.
Amazing vid, Jazzy!! Is there a way for me to add Portuguese subtitles? I'm noob about these stuff, but I think it's worthy
The community contributions have been disabled which makes me sad. If you wanna DM me a script on Discord I'd be happy to add them to the video, I just can't make any promises on the timings.
Dont starve togheter becomes happy farmvile after day 500 so you can have something to do in your world
Short and smart, as always! Thank you
You are the god of don’t starve,
Great stuff as usual Jazzy! I'm going to use this info to make mega farms in my mega base worlds.
UA-cam take note of good creators like this, and shave off the beard.
Ok so imma overcomplicate nutrients... Let a be growth formula, b be compost and c be manure. The formula is then a + b + c .Multiply a, b and c by 1, 2 or 4 (depending on the corresponding arrows) so one arrow for manure means 1 x c, if it consumes make the number negative. So if the plant consumes compost and manure the formula would be a - b - c. In order to not deal with fertilizing everything must equal zero. So lets take two plants, potatoes and toma root plant. Potatoes formula is a + b - 2c. Toma root is -a -b +2c. Add those two together and they cancel each other out so for every 1 potato you plant 1 toma root then you do not have to worry about nutrients. Of course you would usually go for 9 spots in a tile so two plants are not enough unless you are willing to leave one spot empty. The solution is 3 plants now. Same formula as before but with 3. Carrots, corn and potato. Let carrots be -2a + b + c, corn be a - 2b + c, and potato be a + b - 2c. So now it looks something like this
- 2a + b + c
a - 2b + c
a + b - 2c
If you add them all together it will be zero. This means that in order to not have to worry about nutrients plant 3 corn, 3 potato and 3 carrot plants in a single tile of farm plot. Of course this is assuming you are going for full, neat 3x3 plots. You can also modify the formula for something more complicated, so if for example plant x is 2a + 2b - 4c and plant z is - a - b + 2c then you can multiply z by 2 to make it equal to zero, in which case for every 1 of plant x you need 2 of plant z to equalize it. Or if you dont care about or dont mind fertalization use it to figure out what fertilizer you need (and how much) based on what is left over. So if you are left with a -2c then you know you are going to need guano or manure. You can find out how much you need by multiplying a, b or c by the number of plants of one type, for example if plant x is a + b - 2c and plant z is a - 2b + c and you plant 5 x and 4 z you can modify it to be 5a + 5b - 10c for x and 4a - 8b + 4c. Add together and we are left with 9a - 3b - 6c, which means you are going to need 3 arrows worth of compost, and 6 arrows worth of manure.
Yes this can be pretty complicated but for those of you that want to know the raw data as well as to figure out your own combinations this can be pretty helpful
i love your guids i love every vdu you made
Actually, the fertilizers produce more nutrients than stated here, for example, one piece of poop is enough to feed 2 potatoes/eggplants for 1 growth stage.
The relation between fertilizer and consumption is 4:1, meaning that every "arrow" of production in the fertilizer tab equates to 4 arrows in terms of crop consumption, this knowledge allows for some setups that would otherwhise not allow for giant crops, as well as speeding up the production of seeds.
I think we are describing the same thing here. One potato plant needs in total two manure for fertilizer. So yes, two potato plants would need a total of four manure, or as you put it, one per stage. I find it much simpler to think in terms of total fertilizer consumption because you don’t need to do ratios. One arrow of fertilizer = 1 arrow of consumption provided.
But I think I might understand the confusion. I showed a graphic where one arrow got consumed every growth cycle. That pertains specifically to plants like dragonfruit that consume a total of four arrows.
@@JazzysGames Ah, I see, by the way it was described in the video i thought you were saying that was the consumption rate per stage instead of the consumption rate per plant, since i personally understand it by picturing the four stages separately.
Guide for combinations of crops ?
At last a use for the one man band!
I'd like to understand more the positioning of symbiotic plants, because the same shape doesn't give the same results every time.
Which shape is giving you different results?
Well, chessboard (4 tomato 4 potato squares) sometimes perfect, sometimes not. Triple chessboard with 2x2 carrot/corn/potato squares is perfect very often aswell, but not always.
Double "L" shape on one plot is far from being consistent at all.
Also! If you plant tomatoes on a land where potatoes used to grow for example (or opposite), then it's already fertilised and some crops will be giant without respecting the symbiotic placement. Land swapping might be useful sometimes imo.
@@nikolanikiforov3214 Here's a forum post with some tested layouts if you are interested: forums.kleientertainment.com/forums/topic/123986-the-starvers-guide-to-self-feeding-farms/
@@nikolanikiforov3214 Hmmm. Are they not getting enough nutrients? One thing that I really want to discuss in my nutrient guide is how crops will not start producing nutrients until they consume some. So if you plant a balanced crop combo in a single plot they will still need nutrients in the ground for the first phase before they become self-sustaining.
Aha! I see now, but . . . normaly a new created plot is always full of all nutrients. Well there always are some "in depth" mechanics to explain everything, but I'm still happy with what I have.
Also, do we know how far nutrients can travel from a plant producing em?
Thanks!
Would you consider it cheating to just get a mod that automatically has everything researched, or consult the wiki?
It just feels like, since all the crop requirements are going to be the same every single time, you could just remember it all yourself.
That's the thing, I use a crock pot guide mod because I have trouble remembering it all myself. But the crops have SO MANY details, that it almost feels cheaty to just automatically have all that information.
I think it would be interesting for crop requirements to be randomized at world gen, but maybe that would be too substantial randomization.
I think the plant registry info was meant to be obtained only once, like unlocking characters via exp in single-player DS. I think I'd still prefer to collect that info in-game but once I obtain it I'm fine using the info for a subsequent run.
Do you know how we can grow giant crops as wormwood?
I've not seen anybody making a video about that yet
wormwood wild crops cant be giants since they need the nutrients that only a farm plot can hold
Haven't played a ton as Wormwood but my understanding is that it can assess plants without a garden hat. Honestly I'd go as Worm just to save myself from the purple overlay.
2 things
1. How dose the farm grid mod works?
2.what is the mod that you used to pick all of the giant crops?
Farm Grid mod just gives you a grid configuration like Geometric Placement when hoeing. Action Queue Reborn was the mod for picking all the crops.
Already know how to grow giants but watching anyway because i love jazzys guides
didn't know about shells
Thanks, this guide is awesome! :D
Potato need 2 arrows
Is it per growth = 18 manure?
Or just 2 manure for the whole thing?
It's per growth
It's two manure for the whole thing. That got changed in one of the last Beta updates.
@@JazzysGames So the two manure for the whole thing is not on life servers yet?
@@waleeed24 It is live on all servers right now! That change happened right before RWYS got released.
I have a question please you said if you make crop combination you will make a balance that mean you don't have to put fertilizer?
If you want to be a nerd and a baby like me, Install Too many Items and grow all of the crops and research them since they save each game including the picture of the produce scale
I subbed this helped a lot thanks!
Amazing guide!
Perfect! (as always)
Thank you Jazzy!!
I'm sad that fertilizers are useless if you know your crop combinations. All these new systems for creating different fertilizers and they aren't needed for anything.
If crops generated a little less fertilizer than the one they used, crop combinations would be maintained but they would still require a small amount of fertilizing to become giant.
At least they're still important for priming a plot. You often need a little bit for the first phase before they start producing nutrients.
Really love your vids
Idk why i love to watch dst guides of dont play it lol i like hamlet bit dst goes so lauu in my computer
i don’t play with caves it messes up my computer 😫
wait, so shell bells have a proper use now? nice.
Thx im noobie plx keep doing more videos
I have a question as wormwood planting regular seeds in the ground i can only talk to them or if blooming make it happy.do I need to do the same thing as the other survivors to get giant crops?
You can only get giant crops in a farm plot.
@@JazzysGames ok thanks a lot :D
Question. Do nutrients that were output by a crop stay in the soil even after the plant has been dug up? Because I did the L shape with potatoes and tomatoes described by Beard, I did everything exactly the same, and yet they didn't grow giant crops. Only possible explanation could be that some nutrients were in that soil from a previous crop that were making my tomatoes/potatoes unhappy? is that even a thing? Do crops care about the presence of nutrients they don't consume?
AFAIK the only time nutrients will change is when a plant consumes/restores them. The wrong nutrients won't make a plant unhappy as long as they get the one that they consume.
Even if you use a crop combo you still need to check nutrients at the very beginning. Plants will not produce nutrients unless they are consuming. So you might need to prime a plot at the beginning to avoid that first stressor. After that they should produce nutrients for each other, just use the premiere hat to make sure nothing else is causing stress.
If you found Beard's guide useful then I'd strongly recommend QuartzBeam's guide; most of the information comes from there.
@@JazzysGames So I need to fertilize the farm plot at the very beginning to provide nutrients for the plants' initial growth stage so they can begin to produce nutrients for each other to begin with?
Possibly. Check with the hat to see what your plant needs after you plant them.
@@JazzysGames Only issue is, I'm not exactly a big pro at DST, I've never really been to the ruins or wherever this ancient pseudoscience station is >.< I guess I got more learning and playing to do lol
Then play as Wormwood! They don't need the hat to assess farm plots.
hi, is this possible/still work without the premier gardener hat?
Do I have to water and fertilize the plant at every growth stage
Today i woke up with a giant crop that just appered out of nowhere but uh yay i guess???
Thank you!
What happens if you just use fertiliser, will only some of the crops grow into big ones (early growers take all the nutrients), or is there a grace period where all the other crops can get the fertilised bonus?
Each crop takes some nutrients at every stage of growth, as long as there are nutrients available. The stress point is determined when the crop grows a phase.
@@JazzysGames aight thanks
So can you just put potatoes and tomatoes together and then you don’t have to fertilize it at all
I actually accidentally fulfilled all of the requirements to get giant crops with out even realizing that I was doing it. Its not hard AT ALL to keep up with the needs.
I am extremely confused on how to plant 3 crop combos (onion, pepper, garlic) and how that wont cause overcrowding!
You need more than one plot to avoid overcrowding. If you had two plots with nine crops in each then you could do three rows of six. Look at how I planted rows in the intro segment of the video; that's a 3-crop combo.
@@JazzysGames does this mean that 3x3 tilling is a reliable way to avoid overcrowding?
Yes.
SOO useful!!
How
so the family bonus is necessary? no way around without it?
Yeah otherwise that's four stress points.
@@JazzysGames hey so i tried the tomato potato combo, but only the tomatoes grew giant. why's that? potatoes stayed in their last stage until they rot.
good video
We have been saved
If you research a plant in a single world, does the knowledge carry over or do you have to research it agin?
It carries over, just like your cookbook.
6:51 hahaha
Last time I set hounds to Lots on a guide world.
@@JazzysGames don't explain yourself. It was funny as hell haha
Ok this is great and all, but how the hell do you get seeds in the first place?????
Birds, same as before.
@@JazzysGames ok so you feed them normal seeds and then it gives you random crop seeds?
Crowing plants gives you specific crop seeds.
I wish it was this easy but I keep getting griefed when I try to be the wormwood farmer of the team
Make a far secluded farm thing, like your little stashe
@@curlyfrys1314 I would but those dang willows keep finding it!
i hope you jit 15k subs to new year
2k subs in two weeks? Well I wouldn't say no...
How do I cook giant food, I can’t cook them, I am so lost
Hammer them and they'll pop into multiple of the normal crop.
How do i make them not attack me tho
thx jazzy
But how to use the gigant corns??
What are the green things at 7:00?
I’m not sure, which green things?
@@JazzysGames They have teeth or spikes and glowing orbs
how many plants from each chungus crop
2.75 plants and 2.25 seeds
Don't remember where did I see it.
@@nikolanikiforov3214 noice
You need the premiere gardenere hat to see what they need
Wormwood:useless useless useless
so complicated
fertilizers...
Its a giant balancing act... as long as the nutrients equal zero or have a net positive you are fine... and yes it is complicated
Do you think they should add this to the base game? or do you think is it not that important?
I'd say I want this on my shipwrecked base, it just adds more stuff to do imo.
Does this work on ps4