You literally just resolved my numerous headaches about this last update in one vid. Also really appreciate you mentioned the guys who did the research, very honorable.
Really good idea making this video, I've seen some people fear this update so reassuring people in this way that their "plant and forget" style of farming is still easily feasible will do a lot to mitigate the resistance to the changes. It sure made me less anxious for the update, learning that the break even point is that low really takes the stress off
Jazzy thank you so much for this guide, this update was just about to make me give up farming for good. But now I can actually get things done while still having a nice vegan meal. From the bottom of my heart, thank you
It is super helpful. I'm an old time player returning. Played about 2hrs then uninstalled because my god there's so many things that I need to research even for the simpliest task of feeding myself. Feel like I'm doing my thesis all over again. But now thanks to this video I'm getting the game back.
Thanks for explaining it so nicely and showing that it is way more efficient than before! I'm sad to see so many people discouraged because the mechanic became more intricate, it's there for those who want to spend time on it but everyone can still farm carelessly as well.
Incredible, as a Warly main this guide just opened so many windows to improve and adapt to this new farming system. You could really consider it as a buff because now growing crops is more efficient
Fantastic guide, accessible and friendly to people like me who don't like to sweat over this stuff. I still find seasonal planting to be incredibly confusing but hopefully it makes sense in time
Very well made - many guides related to this update overcrowd the viewer with stats they made not need, whereas your guide presents the requirements to successfully farm while still giving an introduction to the more complex nature of the whole system. Thanks!
I haven't even tried farming because I didn't want to take the time to learn it. I finally decided to learn and this was the BEST starting point I could have found.
You are one of the best DST youtuber, 0 toxicity, a good edited and short guide, giving credits, you are amazing I have watched a ton of new crop guides but you finally answered my question about the seeds
Came back to DST recently and have played a few games with the "new" farming mechanis. Felt like I wanted to know more about it but not entirely sure what. So I searched... and scrolled... and watched, content...... a few seconds before changing my search query a couple of times UNTIL ... I found u :3 Thank you for this video! It hit the spot I didn't know I wanted to be hit. Still curius about the giant plants tho but, I rather play now. :3 Thanks again! Keep the positive, straight forward FeelsGoodMan videos coming! // Liked and subscribed 👌
Super duper helpful video! I just started playing DST after a very long hiatus and after watching these guides, didn't really wanna waste time trying to get giant crops. Thank you so much!
Really good tutorial! Season + tending once is definitely the easiest way to do it, but I did some thinking myself for when it's not the optimal season for plants, but you still want to farm them: So basically, to get 11 stress points out of season, one of the least complicated ways is with the friendly fruit fly to tend to the plants every growth stage. This might sound tedious, because the plant grows 6-7 days, but when you're farming on a server where there's always someone at the base for the fruit fly to be loaded, like on mine, it's not THAT bad. Then, you need to satisfy the watery needs of the plants once. Watering is kind off complicated because the water evaporates, but the absolute most times you have to water, for really high temperatures, plants that drink a lot and don't like summer, is 3 times per 10 of them on one farm plot (outside of summer or for plants other than pumpkins and eggplants, 2 waterings per plot of 10 should be enough). The only other not so invloved alternatives are fertilizing with compost wraps (Wormwood only) or glommer's goops (viable for only 1-3 farms I think). You can combo these strats, of course, but I believe 4x tending + 3x watering is the second best. That said, every plant likes either spring, autumn or both, so if you specialize on farming then, you can get enough seeds to make your desired plants later and you don't really have to care for those since you just want the 1 plant.
Arguably doing one or two waters with the watering can (if you have one) at the start is much faster than tending to 9 plants. But all in all very useful guide
Thank you Jazzy for explaining and making it simple for me. This video helped me to better understand the new incoming changes to farming and the like. Also, it was very nice to give credit to the appropriate authors and creators of the guides. Keep up the great work
Thank you so much for this video Jazzy ! I hadn't realised you could get seeds back even if the plant wasn't giant (except by giving it to the bird) and I really didn't want to spend all my time babysitting crops so I completely rejected the update (didn't help that I am/was a Wicker main, still haven't decided...). Your guide helped a lot and I'll definitely give it a try now. I would love a more in depth video about nutrients, it could be cool to try and get giants when I'm more at ease with the system. I've discovered your videos recently and I'm having a lot of fun so thank you for the quality content (it's great that you quote your sources too), have a great day :)
Thanks for this - I hadn't played DST for awhile and was surprised by the new mechanic. I was figuring it out fairly well myself but this cleared everything up so well!
dude, this is insanely useful! now my friend can happily stay at base and grow veggies without stressing thanks to this guide. (while i kill the bosses)
footnote: if you want to grow out of season crops in one seed farm setups like the one explained in this video, use Lakhnish Monster's crop pairings in order to get that one seed back. it takes a longer time to grow, but it allows you to grow good crops like dragonfruit and watermelon in autumn and winter. just use one of the crop patterns given in the chart for any month and you'll still get one seed back if you follow the instructions in the video.
So- I created a system for crop farming. A way to get giant crops easier. Your guide is great for what you must know, but for those who wish to take it to the extreme. Here you go- First, to explain nutrients. Nutrients are not lost from soil unless there is weeds. Don't let there be any and you will be good. Each crops consumes at least one, and produces the others. Tomatos are one of the few crops, the only other example that consume 2 nutrients. tomatos consume 1 unit of growth formula (Nutrient A from this point on) One unit of compost (Nutrient B from now on) And produces 2 units of manure (C from now on) Potatos produce 1 A 1 B and consume 2 C, so mixing it together is easy to balance the soil. You can get the same balance with pumpkins and watermelon- except they don't share a growing season, at all. So no giant crops, there ofor useless. Okay, watermelon + carrots then? that will work but only in spring specificaly.. Seems like you are going to need to fertilize yourself a lot? Well- no.. because each dragonfruit is going to cost you 16 poop each time it fully grows. Each. individual. crop. Not worth it- So, what if you do 3 dragonfruit, consuming 4 units of C, 3 garlic, 4 units of B, and 3 onion, 4 units of C. for balanced soil. This is all well and good but- three is less than four the minimum for the family perk. There for, not possible. So, here is what my system is build on to solve all those issues. I call it the rule of 12, each of the crops will have an arrow to signal how much it consumes in the gardeneer hat. And if you max out the nutrient content in the soil by pouring tons of fertalizer into it, just one time. But the soil can only hold so much, so by doing this you are limited to how much or what you can grow in it. can you grow 9 potatos and expect it all to be well fed? no- this is why its called the ruleof 12, nine potatos, will consume two units of C each, for a toltal of 18. You'd run out 2/3 of the way through. Plant it with two tomatos, or one garlic and one onion or pomagranate. And you can grow the crop just once- But, next harvest, you replenish the soil by growing something different in the same soil. there will be an abundance of A and B nutrient, so four garlic four onion, both consumes 16 points, producing 8 of each others type so their consumption is eight points. This, however, produces 16 points of C, producing more than 12 points of any type of nutrient is a bad thing as it goes over the cap. So nutrients get lost. So, plant it with exactly one dragonfruit- dropping 16 to just 12- precisely enough to fully restore the soil. And reducing the eight points of A and B, down to Six, because it generates 2 points of each. So each will consume up to half the soil nutrient content, while the potatos next cycle will consume all the C nutrient to replenish the other two nutrient's just enough for the replenishment cycle. Please leave a rely if you'd like to ask any questions or learn more ^_^
Some protencial combos are- 4 carrot 4 potato 1 corn, then 1 carrot 4 potato 4 corn. 4 carrot 1 potato 4 corn. For a combination of crops that with each cycle replenishes the soil partially, enough for this cycle to last and go on forever. assuming all other conditions are met, you will after three harvests get 21 carrot, 21 potato, 21 corn. You can replace corn with asparagus for a system that works during winter. You can also do the exact same numbers but replace them all with dragonfruit onion and garlic. This results in WAY higher protencial crop combinations
Nutrients aren't so hard to manage either, just throw in a few of the desired nutrient in the plot; I often find it easier to do then watering everytime. The good thing is, if you Tend, Water And Fertilize your plants, even if failing to do so a couple of times, you can grow them Offseason easily. You won't need to tend anymore once Lord of the Fruitflies is defeated.
A guide on fertilizer would be good because the entire system in that regard makes absolutely no sense to me, especially since you make it very easy to understand. thank you!
When the update fully comes out, could you do a crop guide on how to grow out of season? Because by the sound of it you can grow any type of crop at any time of year now (including winter), but doing so with crops that are out of season adds +1-4 stress to the crop overall. The reason I ask this is because I don't want to have to worry about my crops every minute of every day even out of season. This means I can just till up a big ol' square of crop space somewhere near the base (like make base on the edge of an island and make the farm the entrance) so that whenever I come into or leave base I'm reminded of at least tending to them on the way out or watering them. I agree that now there's an incentive to grow crops better than before to increase their output, but I play a generally adventurous style and I'm not in base all that often. I much prefer the older crop system, perhaps someone will eventually make a mod that brings back the old crops or keeps current crop mods up to date. Bottom Line: I much prefer to afk crops as I've got better things to do like hunting for food. The crops are just a nice bonus for filler or veg IF I should run low. But my tendency to base near Cactus and make pig farms means I don't usually ever have food troubles.
If you're growing crops out of season then I'd probably use the self-fertilizing crop combos that would normally give you giant crops. Either that or fertilize before you go. That'll take care of the nutrients which will compensate for the four stress points of being out of season and you could tend once for a seed. If you're just using crops as generic filler though then maybe you could just plant generic seeds.
Great video. It’s important to understand that giant crops are in no way necessary and satisfying all the complex plant stressors is not necessary! However, one should also note that crops will take less time to grow with less plant stress, in addition to the extra yield. Going for this one crop + one seed is still pretty damn efficient though.
According to the wiki, in-season plants take a total of around 2.5-4 days of daylight depending on stress. And double the time if it’s out of season. dontstarve.fandom.com/wiki/Farm_Plant
According the wiki at least, depending on the stress, crops can take anywhere between 2.5-4 days of daylight to grow in total, in season. Out of season, that number is also doubled. dontstarve.fandom.com/wiki/Farm_Plant
I'm very hyped for this update since it changes things from the original game rather than being an expansion like most of the DST content so it'll be able to help new players and starting early on the game.
Love the tone of the video, as opposed to being "data, data, data, data, data" it's actually really easy to follow along with and yeah, now I'm actually excited for it to come to live servers! Thanks for the video, my dude!
I think I’m crazy, for the new update I saved 160 dragon fruit seeds and around 30 of the rest. Just realized that you can only have nine crops per tile. Gonna have a huge field of crops
This takes a HUGE weight off my chest! I have a 4800+ days world with the original farming system sill intact when I realized feeding the dragon fruit to the bird yielded just one seed. I was about to go insane researching the new farming system to see how I can farm dragon fruits so that I can maintain dragon pies to do boss fights.
I actually started grabbing every seed to be found in the world to farm them all to gather the two dragon fruits out of the 40 crops to be sure I'm still gaining something at least.
Crop combos is the second best for players who are too lazy to learn stuff but still want giant crops. If you have a crop combo, you don't need nutrients at all. You still have to water and tend at each stage, but you can either have a friendly fruit fly or a one man band and you have tended the crops, and just water once or twice each stage. Basically this is the formula: 1. Crop combo. 2. Get a friendly fruit fly to automate, or just play a pan flute or one man band which will automatically tend to all the plants in the area, but to this every stage. 3. Water once or twice each stage. 4. Boom! You got an easy giant crop.
After my first harvest I ended up farming like this anyway. I play solo mostly, so I realized I wouldnt ever go through the 32 giant crops I was growing worth of potatoes and toma roots. Giant crops are great, and a good reward for rigorously tending to your crops, but in solo play, even if you like wolfgang, they really aren't necessary.
that's just awesome, i was thinking about and you answered one of my questions, ok new crops mechanics, what about speedrunners? how are they going to manage the new method?
Thank you Jazzy At first I had mixed feelings, I kinda liked it, but at the same time it appeared to be harder to learn and take care of Now with this video I see its just straight better, and not hard at all :)
Thanks for this. I was getting headaches tryna figure out how to farm the foods without using all the foods on the birdcage now that its ruined and only gives 1 seed
the only reason he knew is because he stole it, he didn't create it or anything like you're thinking, you're completely wrong he's a thief who doesn't credit the original creators you can see that in i believe his varg farming video, he stole the design and didnt credit it at all. he also scammed his artists in his art competition hes not a good guy like you think he is.
The problem with only one seed is just the fact that your farming feild will never grow If you eat the food that you wanted to grow and eat. But still good guide for early autumn because exploring is important. Although it's much nicer to get beeeeeg crops and not have to feed to the birb your extra food.
That means that as long as you can take care of 4 complete stress factors + 1 you'll always get a seed, that's not too bad I guess. So if I wanted to do an off-season plant, I could just water it and still get the seeds right?
04:50 EVERYONE, everyone should listen carefully how much these lines are important. It seems that everybody ran and screamed with torches just to yell "farming simulator!11!!! It's all badd" without playing all.
As it currently stands each crop's nutrient consumption values represent the TOTAL value of nutrients consumed during the crop's growth. A plant that consumes two compost points can be fertilized with two rot or one compost.
@@JazzysGames This is true but it is still important to mention that each crop consumes an amount of nutrient each time it grows one stage, and that each nutrient is caped at a 100 value in each tile. Orherwise one could think that for 9 crops consuming "2 compost points" in the same tile, you can just use 18 rot on the ground and get to other business, wich is not the case because of the nutrient cap and the growth stage consumption. You can help visualise all of it by saying that one nutrient "arrow" in the book equals 8%. Meaning 2% PER stage PER crop.
@@Dechuoubenii Yeah, I'm a bit surprised they didn't revise the nutrient cap when they buffed the fertilizers. So if I'm understanding correctly then a fully-maxed nutrient pool would only provide 12 "arrows" of consumption before depleting. So that's like only 6 crops that have a 2-arrow consumption, and won't feed enough 4-arrow consumers for enough crops required for the familly stressor. So plant synergies would still be very important in maintaining the nutrient pool if we're not going to throw in tons of fertilizer as we go.
@@JazzysGames That's it. You can look at it that way : a full tile (so 9 crops) of 2 arrow crops consumes 144 nutrients for the full growth, meaning you need to "refill" the tile with appropriate nutrient one time after 2 stages (also do consider that the two last stage are way shorter in time) as long as the tile is full at "seed" stage. Seems quite viable to me, just coming during small stage once to refill some nutrient. However with 4 arrow crops you need 288 nutrient so 72 per stage, meaning you will need to refill after every stage. Definitely to much. You can let one stage fail to get the nutrient however as 1 stress still produces giant crops. You can refill two times after sprout and small stage to get pretty even time split, or let the transition to small being stressful to get more time out of the base, at the price of staying in the base between the shorter last 2 phases to refill. You can consider mixing the two types (of the same nutrient) to get a tile consuming 48 nutrient per stage, pretty ideal for a one refill setup (you will need to double it on two tile to satisfy family needs of the 4 arrow crops however). So considering how cheap the nutrient refill are now that fertilizers have been buffed, it's definitely viable to grow only the crops you want in the proportion you want. Wether it's the ideal option seems to depend on very various personal factors at this point. Maybe people who don't want to take those numbers into consideration at all might prefer stamp down auto nutrient cycling setups even if they don't want part of the crops, wich I don't blame at all. But I feel like knowing the numbers can help you plan some good things if you know you will have to do several small trips back and forth from the base.
@@JazzysGames Excuse me I just wat to emphasize one point a bit more because of your concern in your answer. The "constraint" is definitely the fact that you have to come back one or two times at relatively (but calculable) precise time to refertilize, not that you have to farm "tons of fertilizer to drop in", one super growth formula gives 160 nutrient, almost a full tile of 2 arrow crops, one bucket of poop (pretty great with the bone shard drop rate now at 100% on spoiled eels and big fish meat) 160 too. The same amount for compost needs 6.666 items "compost", so 6.66 rot + 6.666 grass for exemple. So it's rather efficient, the cost is very small considering this tile of 2 arrows crops will give you 25 veggie / fruit. The cost is the need to come back in base.
THE GIANT CROPS ARE CONTENT AND NOT MODS!?! OMG I HAVE MISSED SO MUCH
Are you serious right now? WTF
P. S. How is this the top comment?
@@FalconXDragonXsilence weeb. why replying to 3 years old comment right now? wwttff
You literally just resolved my numerous headaches about this last update in one vid.
Also really appreciate you mentioned the guys who did the research, very honorable.
Thank you for explaining, I wasnt getting it before
+1
+1
Bruh thank you for this, I was absolutely dreading learning all that garbage just for a few plants
same here
My pleasure. I wanted to make the info as succinct and simple as possible.
@@JazzysGames ua-cam.com/video/g2ZB2d_CSR0/v-deo.html
Help how can I remove the farm plot plz
Pitchfork!
I'm glad you've made this, because too many people are screeching saying farming is impossible. Great work!
Really good idea making this video, I've seen some people fear this update so reassuring people in this way that their "plant and forget" style of farming is still easily feasible will do a lot to mitigate the resistance to the changes. It sure made me less anxious for the update, learning that the break even point is that low really takes the stress off
Jazzy thank you so much for this guide, this update was just about to make me give up farming for good. But now I can actually get things done while still having a nice vegan meal. From the bottom of my heart, thank you
Ooh just hit 100k views. Awesome! Hope you all found the guide useful!
It is super helpful. I'm an old time player returning. Played about 2hrs then uninstalled because my god there's so many things that I need to research even for the simpliest task of feeding myself. Feel like I'm doing my thesis all over again. But now thanks to this video I'm getting the game back.
Thanks for explaining it so nicely and showing that it is way more efficient than before! I'm sad to see so many people discouraged because the mechanic became more intricate, it's there for those who want to spend time on it but everyone can still farm carelessly as well.
Incredible, as a Warly main this guide just opened so many windows to improve and adapt to this new farming system.
You could really consider it as a buff because now growing crops is more efficient
Fantastic guide, accessible and friendly to people like me who don't like to sweat over this stuff. I still find seasonal planting to be incredibly confusing but hopefully it makes sense in time
Very well made - many guides related to this update overcrowd the viewer with stats they made not need, whereas your guide presents the requirements to successfully farm while still giving an introduction to the more complex nature of the whole system. Thanks!
I haven't even tried farming because I didn't want to take the time to learn it. I finally decided to learn and this was the BEST starting point I could have found.
Thank you soooo much for this video, havnt played in a very long time and I was completly overwhelmed with this farming system
You are one of the best DST youtuber, 0 toxicity, a good edited and short guide, giving credits, you are amazing
I have watched a ton of new crop guides but you finally answered my question about the seeds
Came back to DST recently and have played a few games with the "new" farming mechanis. Felt like I wanted to know more about it but not entirely sure what. So I searched... and scrolled... and watched, content...... a few seconds before changing my search query a couple of times UNTIL ... I found u :3
Thank you for this video! It hit the spot I didn't know I wanted to be hit. Still curius about the giant plants tho but, I rather play now. :3 Thanks again! Keep the positive, straight forward FeelsGoodMan videos coming! // Liked and subscribed 👌
Literally the best guide ever. ALL others take like ages but this is 100% all the information in 25% of the time
FINALLY GOOD UA-cam CONTENT THAT ISNT STOLEN WITHOUT CITING SOURCES! LEGEND THANK YOU.
Super duper helpful video! I just started playing DST after a very long hiatus and after watching these guides, didn't really wanna waste time trying to get giant crops. Thank you so much!
This is what guides should look like. Shout out to the dst community!!
Man, I thought it was better, but not that better! Amazing vid, jazzy!
Just popped into my feed, thanks for knocking off my personal stress factors when i start farming
This is hands down the most informative video on farming I could find. Huge thanks for the guide!
Really good tutorial! Season + tending once is definitely the easiest way to do it, but I did some thinking myself for when it's not the optimal season for plants, but you still want to farm them:
So basically, to get 11 stress points out of season, one of the least complicated ways is with the friendly fruit fly to tend to the plants every growth stage. This might sound tedious, because the plant grows 6-7 days, but when you're farming on a server where there's always someone at the base for the fruit fly to be loaded, like on mine, it's not THAT bad.
Then, you need to satisfy the watery needs of the plants once. Watering is kind off complicated because the water evaporates, but the absolute most times you have to water, for really high temperatures, plants that drink a lot and don't like summer, is 3 times per 10 of them on one farm plot (outside of summer or for plants other than pumpkins and eggplants, 2 waterings per plot of 10 should be enough).
The only other not so invloved alternatives are fertilizing with compost wraps (Wormwood only) or glommer's goops (viable for only 1-3 farms I think). You can combo these strats, of course, but I believe 4x tending + 3x watering is the second best.
That said, every plant likes either spring, autumn or both, so if you specialize on farming then, you can get enough seeds to make your desired plants later and you don't really have to care for those since you just want the 1 plant.
An easy guide like these for giant crops? This was such a good video I loved it!
Very nice!
Also if rain happens u can get easy 2 seeds back :)
Yeah farming is awesome in Spring because of the automatic hydration.
Arguably doing one or two waters with the watering can (if you have one) at the start is much faster than tending to 9 plants. But all in all very useful guide
Yeah you can choose to water it or tend once. I went with tending because it doesn't require any additional resources.
I thought I was going to have to become a gardening wizard just to get some veggies. Amazing video
Thank you Jazzy for explaining and making it simple for me. This video helped me to better understand the new incoming changes to farming and the like. Also, it was very nice to give credit to the appropriate authors and creators of the guides. Keep up the great work
Great video! Very informative, can't wait til this update is in the main branch.
Thank you so much for this video Jazzy ! I hadn't realised you could get seeds back even if the plant wasn't giant (except by giving it to the bird) and I really didn't want to spend all my time babysitting crops so I completely rejected the update (didn't help that I am/was a Wicker main, still haven't decided...). Your guide helped a lot and I'll definitely give it a try now. I would love a more in depth video about nutrients, it could be cool to try and get giants when I'm more at ease with the system. I've discovered your videos recently and I'm having a lot of fun so thank you for the quality content (it's great that you quote your sources too), have a great day :)
With this way its like how the old/current regular don't starve farming was when you just put seeds and wait but its more rewarding to give care.
Thanks for this - I hadn't played DST for awhile and was surprised by the new mechanic. I was figuring it out fairly well myself but this cleared everything up so well!
5:53 Wow the build is absolutely beautiful
Also thanks for making farming much less daunting for us
dude, this is insanely useful! now my friend can happily stay at base and grow veggies without stressing thanks to this guide. (while i kill the bosses)
footnote: if you want to grow out of season crops in one seed farm setups like the one explained in this video, use Lakhnish Monster's crop pairings in order to get that one seed back. it takes a longer time to grow, but it allows you to grow good crops like dragonfruit and watermelon in autumn and winter. just use one of the crop patterns given in the chart for any month and you'll still get one seed back if you follow the instructions in the video.
So- I created a system for crop farming. A way to get giant crops easier. Your guide is great for what you must know, but for those who wish to take it to the extreme. Here you go- First, to explain nutrients. Nutrients are not lost from soil unless there is weeds. Don't let there be any and you will be good. Each crops consumes at least one, and produces the others. Tomatos are one of the few crops, the only other example that consume 2 nutrients. tomatos consume 1 unit of growth formula (Nutrient A from this point on) One unit of compost (Nutrient B from now on) And produces 2 units of manure (C from now on) Potatos produce 1 A 1 B and consume 2 C, so mixing it together is easy to balance the soil. You can get the same balance with pumpkins and watermelon- except they don't share a growing season, at all. So no giant crops, there ofor useless. Okay, watermelon + carrots then? that will work but only in spring specificaly.. Seems like you are going to need to fertilize yourself a lot? Well- no.. because each dragonfruit is going to cost you 16 poop each time it fully grows. Each. individual. crop. Not worth it- So, what if you do 3 dragonfruit, consuming 4 units of C, 3 garlic, 4 units of B, and 3 onion, 4 units of C. for balanced soil. This is all well and good but- three is less than four the minimum for the family perk. There for, not possible. So, here is what my system is build on to solve all those issues. I call it the rule of 12, each of the crops will have an arrow to signal how much it consumes in the gardeneer hat. And if you max out the nutrient content in the soil by pouring tons of fertalizer into it, just one time. But the soil can only hold so much, so by doing this you are limited to how much or what you can grow in it. can you grow 9 potatos and expect it all to be well fed? no- this is why its called the ruleof 12, nine potatos, will consume two units of C each, for a toltal of 18. You'd run out 2/3 of the way through. Plant it with two tomatos, or one garlic and one onion or pomagranate. And you can grow the crop just once- But, next harvest, you replenish the soil by growing something different in the same soil. there will be an abundance of A and B nutrient, so four garlic four onion, both consumes 16 points, producing 8 of each others type so their consumption is eight points. This, however, produces 16 points of C, producing more than 12 points of any type of nutrient is a bad thing as it goes over the cap. So nutrients get lost. So, plant it with exactly one dragonfruit- dropping 16 to just 12- precisely enough to fully restore the soil. And reducing the eight points of A and B, down to Six, because it generates 2 points of each. So each will consume up to half the soil nutrient content, while the potatos next cycle will consume all the C nutrient to replenish the other two nutrient's just enough for the replenishment cycle. Please leave a rely if you'd like to ask any questions or learn more ^_^
Some protencial combos are- 4 carrot 4 potato 1 corn, then 1 carrot 4 potato 4 corn. 4 carrot 1 potato 4 corn. For a combination of crops that with each cycle replenishes the soil partially, enough for this cycle to last and go on forever. assuming all other conditions are met, you will after three harvests get 21 carrot, 21 potato, 21 corn. You can replace corn with asparagus for a system that works during winter. You can also do the exact same numbers but replace them all with dragonfruit onion and garlic. This results in WAY higher protencial crop combinations
Man you just saved me a lot of research time. Thanks You are awesome!
DANG ok dude, this is amazing for when I'm sick of just babysitting my crops all the time.
Thanks for this video, it should help me.
Also should I hammer down all my current farm plots to get the rocks back before the update?
The farms will remain if you leave them.
@@JazzysGames oh wow okay awesome! Thanks for telling me that I appreciate it
This video is really, really well done. I keep coming back to it too!
Nutrients aren't so hard to manage either, just throw in a few of the desired nutrient in the plot; I often find it easier to do then watering everytime. The good thing is, if you Tend, Water And Fertilize your plants, even if failing to do so a couple of times, you can grow them Offseason easily. You won't need to tend anymore once Lord of the Fruitflies is defeated.
Do you know if the Friendly Fruit Fly tends to crops when unloaded?
@@JazzysGames i am 85% sure that it doesn't matter If it is loaded or not
@@JazzysGames I'm a year late but no, friendly fruitfly won't tend the crops when unloaded.
Based on experience, not from code.
Why is your voice so soothing 😭
Nasally rambling ASMR
this is a fantastic and informative without being overbearing
praise thy wurt buff that thee employeeths at klei haveth bringeth to us!
Amazing guide as always Jazzy!
A guide on fertilizer would be good because the entire system in that regard makes absolutely no sense to me, especially since you make it very easy to understand. thank you!
If you do another video with fertalizer, do one with the pairing plants as well! Since pairing could mean no need for fertalizer I believe
When the update fully comes out, could you do a crop guide on how to grow out of season?
Because by the sound of it you can grow any type of crop at any time of year now (including winter), but doing so with crops that are out of season adds +1-4 stress to the crop overall.
The reason I ask this is because I don't want to have to worry about my crops every minute of every day even out of season. This means I can just till up a big ol' square of crop space somewhere near the base (like make base on the edge of an island and make the farm the entrance) so that whenever I come into or leave base I'm reminded of at least tending to them on the way out or watering them.
I agree that now there's an incentive to grow crops better than before to increase their output, but I play a generally adventurous style and I'm not in base all that often. I much prefer the older crop system, perhaps someone will eventually make a mod that brings back the old crops or keeps current crop mods up to date.
Bottom Line: I much prefer to afk crops as I've got better things to do like hunting for food. The crops are just a nice bonus for filler or veg IF I should run low. But my tendency to base near Cactus and make pig farms means I don't usually ever have food troubles.
If you're growing crops out of season then I'd probably use the self-fertilizing crop combos that would normally give you giant crops. Either that or fertilize before you go. That'll take care of the nutrients which will compensate for the four stress points of being out of season and you could tend once for a seed.
If you're just using crops as generic filler though then maybe you could just plant generic seeds.
THANK YOU FOR THIS, i was 2 scared to even start a game because of the farm anxiety
Great video. It’s important to understand that giant crops are in no way necessary and satisfying all the complex plant stressors is not necessary!
However, one should also note that crops will take less time to grow with less plant stress, in addition to the extra yield. Going for this one crop + one seed is still pretty damn efficient though.
I was not aware that stressors affected a plant's growth time.
According to the wiki, in-season plants take a total of around 2.5-4 days of daylight depending on stress. And double the time if it’s out of season.
dontstarve.fandom.com/wiki/Farm_Plant
Oh right, the season stressor. That's the only one that affects growth time, ya?
According the wiki at least, depending on the stress, crops can take anywhere between 2.5-4 days of daylight to grow in total, in season. Out of season, that number is also doubled.
dontstarve.fandom.com/wiki/Farm_Plant
wait, I thought my reply to this message didn't go through. But maybe it did. Can I not see my own replies? I hate youtube
I'm very hyped for this update since it changes things from the original game rather than being an expansion like most of the DST content so it'll be able to help new players and starting early on the game.
There should be sprinklers made from something hard to get so getting giant crops will be easier
Maybe something for their happiness too
The Friendly Fruit Fly bug will auto-tend crops which is nice.
@@JazzysGames oh yeaah right
Thank you a lot for explanation! You helped me with these new mechanics just really well!
Thanks alot man, i couldnt figure out why i couldnt craft basic farming boxe's for a few days lmao
When I saw Lakhnish Monster's list and read the purple text, I knew who exactly they're referring to XD
can’t wait to start a new warly world with this!
Love the tone of the video, as opposed to being "data, data, data, data, data" it's actually really easy to follow along with and yeah, now I'm actually excited for it to come to live servers! Thanks for the video, my dude!
I think I’m crazy, for the new update I saved 160 dragon fruit seeds and around 30 of the rest. Just realized that you can only have nine crops per tile. Gonna have a huge field of crops
This takes a HUGE weight off my chest! I have a 4800+ days world with the original farming system sill intact when I realized feeding the dragon fruit to the bird yielded just one seed. I was about to go insane researching the new farming system to see how I can farm dragon fruits so that I can maintain dragon pies to do boss fights.
I actually started grabbing every seed to be found in the world to farm them all to gather the two dragon fruits out of the 40 crops to be sure I'm still gaining something at least.
Was playing wormwood and randomly got dragonfruit and was like "I should probably try to keep this going." But I had no idea how to farm so thank you.
Crop combos is the second best for players who are too lazy to learn stuff but still want giant crops. If you have a crop combo, you don't need nutrients at all. You still have to water and tend at each stage, but you can either have a friendly fruit fly or a one man band and you have tended the crops, and just water once or twice each stage. Basically this is the formula:
1. Crop combo.
2. Get a friendly fruit fly to automate, or just play a pan flute or one man band which will automatically tend to all the plants in the area, but to this every stage.
3. Water once or twice each stage.
4. Boom! You got an easy giant crop.
I can’t wait to try this crops in the full release
After my first harvest I ended up farming like this anyway. I play solo mostly, so I realized I wouldnt ever go through the 32 giant crops I was growing worth of potatoes and toma roots. Giant crops are great, and a good reward for rigorously tending to your crops, but in solo play, even if you like wolfgang, they really aren't necessary.
that's just awesome, i was thinking about and you answered one of my questions, ok new crops mechanics, what about speedrunners? how are they going to manage the new method?
Thank you Jazzy
At first I had mixed feelings, I kinda liked it, but at the same time it appeared to be harder to learn and take care of
Now with this video I see its just straight better, and not hard at all :)
Thanks for this. I was getting headaches tryna figure out how to farm the foods without using all the foods on the birdcage now that its ruined and only gives 1 seed
I did it, Jazzy! I made a Glommer's Goop guide!
This video was great and clear. Subscribed!
As a wormwood main and plats enjoyer, i knew they can live witought atention
Its just faster, and might give you more
But i still want to learn
Thanks for the guide now I won't die to hunger when I do a UA-cam series
giving credit to other creators.. who knew it can be possible..
ahem..beard..ahem..
the only reason he knew is because he stole it, he didn't create it or anything like you're thinking, you're completely wrong he's a thief who doesn't credit the original creators you can see that in i believe his varg farming video, he stole the design and didnt credit it at all. he also scammed his artists in his art competition hes not a good guy like you think he is.
Beard made a video on the forum and didn’t even credit it mate so yea :)
@@hijeatsdirt hmm? are you referring to my comment.. cause I agree w/ you & I'm not arguing..
@@BossAlbatross so i dont think he should give credit to thief, that just sounds stupid.
@@hijeatsdirt Random Guy was calling out Beard for not giving credit, not saying that Beard was a source.
Thanks for the information! Straight to the point! Great video :)
This is unbelievably effective as Wormwood. You can basically feed an entire server without making a single farm plot or farm related item.
Tysm, can't wait to use this guide when the update comes out! 💛
Incredible! Thank you
This makes it so much easier for us warly mains
More plant knowledge would be appreciated
who's your most/least favorite dlc character?
most: Wurt
least: Walter
Most: wx,wormwood
Least: Walter,wigfrid
Such a well made video, peepohappy
this was so helpful, thank you so much!
Did they replace basic farms with this?
Ok, I am going to give the farms a second chance on my next server haha thanks
Pls do guide on giant crops and auto farms
Why is so many people triggered because of this update? Its really good update, and the farming is easier, not harder...
I haven't played dst more than half year now because of shitty pc and i miss it so much 😭 i can't believe theres so much added
Great Guide!
The problem with only one seed is just the fact that your farming feild will never grow If you eat the food that you wanted to grow and eat.
But still good guide for early autumn because exploring is important.
Although it's much nicer to get beeeeeg crops and not have to feed to the birb your extra food.
you get one seed and the crop, so you can feed your crops until you get the amount you want, then you never have to again
@@wetango yes but it's not effective at the very start as you dont get to use your own crops for ya know food. Maybe a better strat for late game.
Early game I probably wouldn't be focused on growing too many specific crops anyway. I'd just throw random seeds in until I got four of one crop.
@@JazzysGames not without the wormwood attitude you won't
@@carat9644 that’s also how it used to be just not guaranteed the one extra lol.
Excellent video.
Jazzy, i really love your videos
Good, very good video
Jazzy elite dst content maker.
thanks! actually helpful and right to the point
Where can we fill the watering can ? Ur amazing if u answer😁
That means that as long as you can take care of 4 complete stress factors + 1 you'll always get a seed, that's not too bad I guess.
So if I wanted to do an off-season plant, I could just water it and still get the seeds right?
04:50 EVERYONE, everyone should listen carefully how much these lines are important. It seems that everybody ran and screamed with torches just to yell "farming simulator!11!!! It's all badd" without playing all.
This is interesting,thanks !
If you care about neutrients then use plants that will feed other plants
Yeah plant synergies will help a lot in growing your seed supply.
0:20 i almost exploded when i had seen the mini boss
This made it way less scary!!!
Out of curiosity how do nutrients work? Do they take the amount listed per growth cycle (like from seed to fully grown), or per growth stage?
As it currently stands each crop's nutrient consumption values represent the TOTAL value of nutrients consumed during the crop's growth. A plant that consumes two compost points can be fertilized with two rot or one compost.
@@JazzysGames This is true but it is still important to mention that each crop consumes an amount of nutrient each time it grows one stage, and that each nutrient is caped at a 100 value in each tile. Orherwise one could think that for 9 crops consuming "2 compost points" in the same tile, you can just use 18 rot on the ground and get to other business, wich is not the case because of the nutrient cap and the growth stage consumption.
You can help visualise all of it by saying that one nutrient "arrow" in the book equals 8%. Meaning 2% PER stage PER crop.
@@Dechuoubenii Yeah, I'm a bit surprised they didn't revise the nutrient cap when they buffed the fertilizers. So if I'm understanding correctly then a fully-maxed nutrient pool would only provide 12 "arrows" of consumption before depleting. So that's like only 6 crops that have a 2-arrow consumption, and won't feed enough 4-arrow consumers for enough crops required for the familly stressor. So plant synergies would still be very important in maintaining the nutrient pool if we're not going to throw in tons of fertilizer as we go.
@@JazzysGames That's it. You can look at it that way : a full tile (so 9 crops) of 2 arrow crops consumes 144 nutrients for the full growth, meaning you need to "refill" the tile with appropriate nutrient one time after 2 stages (also do consider that the two last stage are way shorter in time) as long as the tile is full at "seed" stage. Seems quite viable to me, just coming during small stage once to refill some nutrient. However with 4 arrow crops you need 288 nutrient so 72 per stage, meaning you will need to refill after every stage. Definitely to much. You can let one stage fail to get the nutrient however as 1 stress still produces giant crops. You can refill two times after sprout and small stage to get pretty even time split, or let the transition to small being stressful to get more time out of the base, at the price of staying in the base between the shorter last 2 phases to refill.
You can consider mixing the two types (of the same nutrient) to get a tile consuming 48 nutrient per stage, pretty ideal for a one refill setup (you will need to double it on two tile to satisfy family needs of the 4 arrow crops however).
So considering how cheap the nutrient refill are now that fertilizers have been buffed, it's definitely viable to grow only the crops you want in the proportion you want. Wether it's the ideal option seems to depend on very various personal factors at this point. Maybe people who don't want to take those numbers into consideration at all might prefer stamp down auto nutrient cycling setups even if they don't want part of the crops, wich I don't blame at all. But I feel like knowing the numbers can help you plan some good things if you know you will have to do several small trips back and forth from the base.
@@JazzysGames Excuse me I just wat to emphasize one point a bit more because of your concern in your answer. The "constraint" is definitely the fact that you have to come back one or two times at relatively (but calculable) precise time to refertilize, not that you have to farm "tons of fertilizer to drop in", one super growth formula gives 160 nutrient, almost a full tile of 2 arrow crops, one bucket of poop (pretty great with the bone shard drop rate now at 100% on spoiled eels and big fish meat) 160 too. The same amount for compost needs 6.666 items "compost", so 6.66 rot + 6.666 grass for exemple. So it's rather efficient, the cost is very small considering this tile of 2 arrows crops will give you 25 veggie / fruit. The cost is the need to come back in base.