Victoria Revolutions Versus My Sanity
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- Опубліковано 10 лип 2024
- Before there was Victoria 2, there was Victoria 1. This game is crazy and bonkers.
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#Hoi4 #victoria2 #paradoxinteractive - Ігри
Looking at this era of PDX games it's really easy to tell these used to be edutainment games
Good Work, SGT! Part 2 comes when? Victoria 1 A-Z could also be acceptable.
What kind of monster are you?
bruh
bruh
My dad gave me a copy of EU2 when I was 8 years old and that started a two decade long addiction so this engine is giving me ptsd
this is the exact experience of HOI2: Darkest Hour.
My first grand strategy was CK I and it was the same shit like this, all it did give me was pain but introduced me to other great titles like CK II, EU IV, Vic II.
best 3
My first grand strategy game was EU II. I spent a lot of time in this game.
Then I found CK I. I couldn't stop playing. Victoria I just last year...
Rome Total War came out in 2004 for context.
Victoria Revolutions a-z when??
I found Victoria: An Empire Under the Sun in a bin in a Maxway discount store in summer 2005, and I got Revolutions expansion on pre-order in 2006. After 18 years experience (damn I feel old now), I can tell you one of the things I most long for when playing this game is some later paradox features when it comes to the military, unit construction and especially late in game, the HOI4/Vicky 3 automated front line stuff would be god send. The big thing and most of the time spent in game is the economy, regardless of what system you have.
Some advice though:
1. Don't expand all the RGOs. Split the population units to smallest ones possible and then only expand those where the number of units exceeds the RGO worker slots. This is far more efficient. If you don't have pop units to fill the extra slots, you derive no benefit from expanding them. Same goes for factories.
2. You can build as many military units as you like, but you need to have the supplies in your stockpile to do it. Set the sell at controls under Trade tab for Small Arms, Canned Food and Artillery at 200. There are other resource requirements, which very based on the unit. Certain ships require fabric for sails for example. Difficulty in getting supplies for unit creation, is the impetus for rapid industrialization in game, because competition for these resources can be fierce, the prices can be high and some times you won't get any. In that case, best solution is to just make it yourself. Large countries, with lots of natural resources like Qing China, US, The Russian Empire and British Empire have strong advantages in this sense since you have lots of population units, and states to build factories in. A big problem for the US is the population is too concentrated in some states, and others are empty and the game really doesn't have an effective means for correcting this in game. This is worse if you start out as US in 1836.
3. Don't set you taxation rates to max, this will devolve your populations to the lowest forms, which will reduce your productivity. For example you can have 2 clerk units per factory and 5 total. You can game it so that your clerk units are larger than the craftsmen units, which is a nice hack. However, if you tax the middle class at 100%, the clerks will devolve to craftsmen. They also will eventually revolt at 100%. Balance tax and tariff levels at just enough to form a small surplus, then grow your economy through building/upgrading railroads and factories.
4. In Lassiez-Faire and Interventionist economies (check your ruling party) you need to upgrade population units to Capitalists to get factories and railroads to be built. You can only upgrade clerks to capitalists and both levels require cash and various resources. Larger pop units, and lower rich taxation rates, will increase their ability to create factories/upgrade rail. I generally aim for 5% of each of the big and medium state's population to be capitalists.
5. In State Capitalist and Centrally Planned Economies, you can build the factories yourself, but again you need to collect the resources yourself so you will want to set higher sell at levels for iron, coal, steel, cement etc.
6. Max out your education slider from the beginning. This makes research more efficient and works in tandem with a large number of clerks in your population to boost your research point collection speed, and your literacy rate (which also effects research speed). More industrial and commercial tech is absolutely essential to economic growth, especially the different rail techs. Cultural tech impacts your culture score, and military/naval tech obviously is vital to being able to win on the battlefield/control the seas.
7. The Defense spending slider really only effects the number of points you have to create officers and the manpower pool size for military unit creation. You have to pay for the cost of the unit creation separately when building each unit.
8. The crime slider and social slider can effect corruption and revolts.
Thanks for the tips, and for watching the video!
@@SGT Thank you it's nice to see this game get some attention. It isnt as polished as later entries but before Paradox learned to walk, they first had to crawl. If you really want a challenge for your sanity, try Europa Univeralis II. More frequent crashes, constantly having to spend all your money on stability, near impossible to generate a casus belli ( which means endless stab hits to expand) and unplayable as a small country.
WE'RE LOSING?! LMAO that killed me
Losing to Mexico as the USA, pro Victoria 1 player
Thank you for trying to play this game. I technically own this game from 2006 but it won’t work on my modern computer.
Sometimes the initial Bink player can be disabled using the task manager and it will load without difficulty. Gog or Steam works fine with a few tweeks on my simple Ryzen layout with no graphics card. Occasionally it will still freeze or crash so it may be wise to save a game at certain points.
Like I said in the short, It is still better than victoria 2 on scratch
0:40 A house divided: I'm I a joke to you?
I forget about it because I basically only play mods. Thanks for watching!
@@SGT Yeah, most people do.
I never watched a playthough of Victoria 1, well thanks for your suffering lol kkkkkkkkkk
Aaah, yes; Paradox Games from the 2000s, which looked like 1988-92 PC games...
This was an....interesting expirience
That it was
As I'm getting older I don't have that much time to play, but I'd still play Vic1 rather than Vic2 or Vic3
Really! That is fascinating, I can't really get into vic1
this is where it all started for me regarding my obsessive compulsive disorder for perfect borders, ah, the memories
Glad you enjoyed the video!
Has anyone imagined playing the old Paradox games before they used the engine they use now? And that games with the Europa Engine had the maps of their most recent sequels?
It would be interesting
pause break key right next to scroll lock to pause the game
I wish they carried over the non-ugly Oregon country colonization, my eyes bleed whenever I play base vic2
Playin vic 3 when watching this . . . Vic 1 somehow seems better
just kidding vic 3 is an ok game
Victoria 3 might make a return on the channel😬
Are we also going to have Hoi3 or EU 1
ive heard hoi3 with black ice (a mod that is still being updated to this day) is good
vic 1 > vic 3
Vicky 1 a-z when
Swap some technology with those wiry Texan Allies and win. They have muskets before anyone, maybe strategic mobility too.
Warfare is not necessary as the borders seem determined to change of their own volition at certain times.
In some ways the AI in this game is completely blind and deterministic at every turn. Thwarting it can be time consuming with the fun element to be determined.
With the improvement mod this game was superior in a lot of ways, like economic and historical depth, this still remains superior to v2. Sadly the UI and quality of life hasn’t aged well
Yeah some components seemed pretty cool. Thanks for watching!
Still better than Vic3
You need to manual reinforce, as long as you have Manpower you can recruit up to 99 Units at once, you only need to upgrade rgos when you have more pop stacks than can work in rgo. You’re Also not using generals
Wow, woah, woaz, yoinks, roblox?
At 15000
It's terrible it really is