timestamps: *technique* 0:40 sub strafing 1:44 ledge canceling 2:22 climbing uninked walls 2:37 stealth swimming 2:53 hearing opponents swimming 3:34 rainmaker strafing 3:50 cancelling rainmaker shot 4:17 splathopping 4:28 splatdashing 4:55 save time when jumping *weapon specials and modes* 5:40 special inktank recharge 6:28 perfecting dualies accuracy 6:44 curving sloshes 7:01 baller one hit K.O. 7:10 slosher one hit K.O. 7:25 burst cancelling 7:40 shooting horizontal bubbles 7:56 map peeking to find opponents 8:16 splatwalls off of walls 8:26 objective splatwalls 8:43 brella one hit K.O. 8:56 missiles scouting 9:11 placing suction bombs 9:34 bomb scouting 9:53 inkjet movement 10:13 superjumping to do special moves 10:22 going back to spawn 10:37 clam tossing 10:49 using special bubble move and lethal bombs 11:07 sub weapon to pop special bubble move 11:18 releasing special bubbles faster
I can't seem to deploy the special bubbles faster the way he described it. I held ZR and tapped ZL after every bubble was deployed but the problem is that only one bubble was deployed. Maybe he described it wrong?
Booyah is guaranteed to win you the match yes it does give away your location but sometimes you need that especially if you're carrying your team get the guys to notice you so the rest of your team can ink ground you win. snuck up from behind using the team's confidence against them
Yo, I have been looking for an advanced tips splatoon for forever, but all other videos tell me stuff I already knew. But man, this video is just incredible. Seriously, great job!
WADSM, this is a great contribution and resource for the community. Not only you were able to clearly explain how to perform the Bubble Cancel, but you went two steps ahead and implemented its use. That is something really valuable in a person, thank you for sharing and preparing this video
Something I found out about armor, is that when you use it you stand idle activating it for about half a second. If you are to move and jump forward or any other direction, you can basically cancel that half a second. It can be useful in times in which you need to use armor while escaping an enemy for that extra health.
As a Splattershot Jr. user, I like to use that technique a lot. I also activate it when falling or jumping from a ledge so I land with the armor activated without wasting time.
1. I think bloblobber can benefit greatly from thermal ink as well, because it will be easier to track opponents and finish them off. 2. Just in case someone didn't know, Ink Storm has infinite holding time, so you can activate special before swimming into battle and throwing it on the ground. (edit: I forgot to mention how thankful I am for these in-depth videos!!!) (another dang edit: It took me a very long time to find out, but telling a disconnect apart from a splatted cephalopod is as easy as: dc = crossed out with colour weapon, and splatted = crossed out with grey weapon)
This is an awesome video! I also use the Bucket & Brella 1-hit KOs when I can, so it's always encouraging to see someone way better than me at Splatoon using similar techniques!!
True, with this video I learned how to sub strafing, and I died like... too many times becouse of not knowing this, from well-timed sting rays, bombs, or rainmaker shots (Sorry for grammar I'm italian)
For my Kensa octobrush users! throw ur suction bomb, then swing your OB up. That way, it will leave flying ink raining over if you die. Useful to kill brella users. keep rushing then pressure with suction bomb. that will make it hard to hit you. Useful to kill Splatlings/Charger users. Ultra Stamp. Literally. Just Ultra Stamp. Useful to kill N-zaps, splattershots, .52/96 gal users, splooshes and splashs, jet squelcher, and roller/brushes. Rush around and swing each 3 secs. that way its hard to hit you. Useful to kill slosher users. Combo the specials by pulling back, suction bomb forward, push, then paint their face/ Just Ultra Stamp It. Your welome. -An Kensa Octobrush main.
Tip for all dualies (except maybe tetra) if you are swimming up a wall and there's an enemy shooting behind you, you can dodge roll to land next to them or behind them and splat them. It's a nice surprise. Also same with all dualies if you are swimming and the opponent is trying to shoot at you if he's next to you dodge roll in the opposite direction of when you were shooting to work as a non stealthy surprise attack
For the vanilla Tenta Brella specifically: Even though it lacks a bomb, it can still pop bubbles very quickly. If you launch the Brella and then activate your special, the bubbles will take additional residual damage. Running Object Shredder on the Tenta Brella becomes more optional this way.
The Foil Squeezer, with its unique kit, can do a few handy things: 1. The size of the puddle made by the initial bullet means it can Raijin Step better than other long-range options, giving it a nice bit of flexibility for escape options 2. On a full ink tank, it can lay out a very formidable defensive bubble formation: toss a splat bomb, pop bubble blower, toss another bomb, and deliberately space out your bubbles to take up a lot of room in the area you're defending (basically the opposite of bubble canceling). By the time you release the last bubble, you will have enough ink for another bomb to finish off the bubbles, stopping any push dead in its tracks. It works perfectly well without extra ink management, but can come out even faster if you have sub saver or ink recovery. I like to call it Hellzapoppin'.
Wadsm If you ran enough sub saver to do double bombs on 1 tank, I imagine it would be absolutely disgusting--especially if you tried the same kind of build on the Forge Pro.
One movement tech I find quite useful for aggressive gameplay is quick grabbing. I found out about this tech from an guide made by the Splatoon speedrunner TonesBalones on Squidboards (he also has a video demonstrating it in the guide). It allows you to climb up a wall in one trip if it was un-inked previously. The way you perform it is to shoot the wall just enough to attach yourself to it (I typically just shoot one bullet), then use the jump button at the top of the ink to jump out of it. Once you are at the peak of your jump, shoot one bullet and immediately go back into squid form. Repeat this action however many times you need to climb up the wall of your choice. The one caveat with this tech is that it has to be done with weapons that have no lag when firing, basically it is restricted to shooters, dualies, splatlings, and chargers to some extent (Chargers are difficult to perform this tech with). Hope anyone who reads this finds this tech useful. Oh yeah btw, nice vid Wadsm :)
I think that with the Splash-o-Matic that technique is useless since it i very precise and go at almost the same time using the usual inking wall than using that technique.
Even though both methods may be just as fast, I still prefer quick grabbing because of the fact that I am already climbing the wall sooner than with the other method. I simply feel too susceptible to an attack when I stand and ink a wall like one would normally do. In the end, even though I believe differently than you on this topic, you can still play however you want as it is simply a game and I'm not gonna hate anyone for simply having a good time. :)
Fantastic video - very comprehensive. I'm always sceptical watching videos from youtubers I haven't heard of before because they always seem so clickbaity with no real content, but this guide was excellent. It always felt like the best players had this deep magic where they could abuse game mechanics to gain an advantage, and yet I could never find the explanations as to how to perform them. This was a welcome change for sure. Rainmaker strafing, the special weapon double-slosh and double-roll, Baller/Brella OHKO, the fact that the Inkjet resets its boost after swimming, and bubble cancelling are all things I never knew about. Map peeking is something that's always confused me. I watch gameplay and tournament footage from ThatSrb2DUDE all the time, and he flicks his map open so fast I can't imagine getting any information from it. Using the map to track people that've taken damage like that is something I'll have to practice. The inkbrush obstacle course for sub-strafing is also a great idea, and I wasn't aware that 19 ability points (1 main 3x subs) was enough to get 2 suction bombs consecutively; it's nice that it can be localised to a single piece of gear. Lastly, I can't believe I didn't think of tossing the 10th clam in front of you to basically carry the power clam invisibly to the basket. It's so obvious, and I never thought of it. All this time I've just been picking up the 10th nearby.
Glad you liked it! With some practice you can get infomation really fast from looking at the map, that's definitely a skill worth learning. And the inkbrush obstacle course is actually something I've seen on kivers stream if you know him but found it quiet useful!
This is an amazing video! Honestly I have thousands of hours in Splatoon since the WiiU and didn't expect to learn anything new but I HAD NO IDEA YOU CAN SUBSTRAFE WITH THE RAINMAKER WTF!!! I feel so dumb, and I'm our teams designated Rainmaker carrier lol ^^ P.S. Do you write a script for these videos? If so could you use it to add subtitles to your guides like this, it's pretty easy to do and helps people like me with hearing difficulties :)
Thanks man that would be awesome! (the auto generated subtitles do help but they often make mistakes and obviously don't understand Splatoon words, whenever you say Splatoon 2 it says "split into" XD)
Yo your guide videos are great and you cover lots of amazing techniques that often get forgotten. another one :P A few more tips I thought of: You can also sub strafe with clams, which can make the inputs much easier for transitioning from strafing up to the basket to throwing them in. Pretty sure there's also a thing with clams where if you quickly enter squid form and back again between each clam throw, then it removes some lag time and allows you to get more clams in faster. If someone is using stingray on the tower in overtime and you need to keep possession of it, then you can hop on the tower and straight off again to keep it in your colour while taking minimal damage, using the hop jump and ledge jumping tricks shown in this video to shave time off the amount of time you have to be under the stingray. With rollers, it's possible to do a jumping horizontal flick by pressing the horizontal flick button before you jump and then pressing the B button while the flick is buffering. You can also do this by swimming off a ledge without jumping and pressing the B button shortly after you fall off. This will still perform a horizontal flick. With bamboozler (Mk I), the damage from the full charge shot combos into the 20 tap damage of the curling bomb, making a one hit. When you pop out of the ink after rushing up to attack an opponent, its better to jump sideways than right at them. This makes you much harder to hit. Helps a lot with inkbrush especially due to the huge buff in strafing speed. Bloblobber Moray Towers strat, you can stand on the second level down and still hit the rainmaker shield due to the way the weapon calculates range. 2 more Moray strats involving painting the sides of those long corridors so you can swim along the side with the rainmaker or a power clam, making you not able to be shot from above and hard to hit from below. You can also do this with baller. Similar strats apply to other maps but moray is the one with the biggest side corridors. You can jump over the wall at the back of nest in starfish mainstage from the front of nest. Saves time not having to swim around. Ok thats about all I got if anyone actually reads this comment hope I helped k bye
I thought about including the clam strafing but I figured sub strafing would just cover that since you actually do it with clams automatically. I like the tip you mentioned that you should hop out of ink sideways while rushing an opponent, very useful! Also the last few tricks are map specific, that's something I might cover in another video!
2 situations where the game believes that you jump and as such your accuracy will decrease: 1. If you press the jump button while being on a wall. This is another reason to not do it at the top of a wall while swimming up. 2. If you press the jump button while being on an ink rail. If you press the attack button however your accuracy won't change.
Another tip: don’t stay in one spot for so long, but for different reason. you leave a little dot in where you’ve submerged idle and it can be visible if you test it on your screen clearly
The only one I did't know was bubble cancelling... Thank you Wadsm for bringing this amazing video of all techniques on Splatoon! Really helped alot! 🔥
I have put in about 400 hours between S1 and S2 and I don't think I ever knew any of these tips. THANK YOU SO MUCH for actually making a tutorial where none of the tips were obvious stuff I already knew
Wow I practically didn’t know any of these, thank you for this video!! I’ve been thinking about getting into competitive splatoon and I’ve been trying to get my skills better. This is a super useful video 👌
Just a quick note that you can fast fall with the dualies. Do this by dodge rolling midair. For dualies I recommend dualie squelchers deco, which has better range, a good kit, and barely any lag on the rolls. They might lack power, but most of the time you can outrage your opponent.
I actually didn't know about Rainmaker strafing or that Suctions can kill around corners that easily, and I didn't know what the bubble sound of someone camping sounded like, since all the other clips I've seen of it someone was talking at the same time, thank you so much for this video!
i played in a tournament exclusively with a tri-slosher (it was my first time playing competitively!) it is my absolute favorite weapon to use, especially with how effective it is to throw a burst bomb after a slosh. awesome video!
I've always been into competitive gaming, such as with Super Smash Bros, Steel Diver: Sub Wars, and Slither.io. I enjoyed this video, even if I don't own the game. Thumbs up from me.
I know this seems stupid but a really good one I see no one use except me is in clam blitz if an opponent have 9 clams and the basket is open if you throw a clam at them they lose 7 points which is a lot in speedrunning and competitive also for rm if you yolo first to get to 50 then you have a defense mark which is very helpful
To clarify, each single clam is 3 points and a big clam is worth 20. A big clam takes 10 small clams to build. For those new, it requires a big clam to first open the goal for a bit of time. It's a really clever point system, because this means throwing 10 individual clams is worth 30 points (but takes a fair amount more time to throw in), so it's worth more to throw them separately (and it extends the basket-open-time more this way). So generally, if the basket is open it's better to throw in small clams, with the exception that sometimes it's better to just get the points in (if say you don't have time to throw them all in before opponents are likely to splat you). If you get splatted, if you have a big clam your team has a chance to reclaim it and throw it in (so it becomes solely useful for your team), where if you get splatted while holding clams, your holding number reduces to (up to) 4, and your opponent can steal them.
I don’t think the Booyah Bomb was out at the time of this videos creation, but for people seeing this video now, there’s a trick with it. When someone booyahs to help with it, a line connects the user and helper. You can see the location of enemy players this way, so don’t help a booyah bomb while sneaking around.
Here’s 2 more tricks. Keep in mind they aren’t as useful.: 1: (Not as useful as ink hopping or whatever it was, but it can be useful when at no ink.) Enemy-Ink Hopping: You can move faster in enemy ink territory by jumping every frame when you can jump again. 2: Super Splashdown Mk II: If you use splashdown immediately after starting a super jump, you won’t have extra seconds in the air. More useful for safely helping allies or getting into enemy territory more quickly [and safely], but loses a lot of stealth and is easily noticed.
been playing this game for almost a hundred hours (which isnt a lot compared to a lot of people), but i learned so many new things from this video! can't wait to test a bunch of these later
I'd heard of a few of these before, but bubble cancelling is new to me. I'll definitely have to give it a shot in Splat Zones and see if I can apply it in other modes as well. And I know someone already mentioned it, but I really enjoyed the "cool guys don't look at explosions" moment.
By instinct I've actually have done alot of these, but it has advice for all different types of players, and that's super nice. I actually didn't know Ninja Squid still gave off auditory and a slight visual cue. I'll leave a small tidbit about bombs: Don't be afraid to get creative with your thrown bombs! Suction Bombs, as Wadsm said, can stick to any surface and even upside down, and in vantage points are amazing for catching pursuers out and creating distances. Splat Bombs people mostly know about, but with practice and learning with timing, you can make a bomb roll just slightly off a ledge and explode the moment it touches the ground, giving people no time to react. Curling Bombs are mostly used for mobility, but under maps with tight corners like Walleye, they offer excellent pressure tools and even can wedge people.
Maybe I'm slow to the party, but I noticed something strange with Splatlings, if you begin charging by just standing still and then moving, you are actually at your base speed with whatever Run Speed you have, but if you swim and pop out while moving and charge, your walk speed seems slightly faster, had several people check and watch me do it, they say it's faster too
I found out another trick long ago with dualies that I named "fast-falling". While in mid fall, perform the dualie dash and you will be able to hit the ground faster. I'm not sure if any of the youtubers have noticed this but it's a good way for aggressive players to reach either objective or enemy team for potential early splats in places such as Morray Towers.
Really useful guide, a lot of tips that you just don't see anywhere. Really loving this game, though I got into it so late, reminds me of some older TPS's on PC with it's insanely fast movement mechanics that make it so much fun to play for me.
This is a cool video. Some of this stuff I picked up instinctively from messing around with certain weapons. If nothing else, I know to look out for these player options during high level gameplay. Nice little tricks, dangerous in the right hands, powerful for the experts.
I don't know if this was in here, but when you use Splat Dualies and you're climbing a wall, start shooting and press B (Dodge Roll/Jump) to go straight downwards to the ground. Works really well and quickly. If you go backwards while rolling in midair, you will go backwards. You can also go diagonally. But if you go forwards, you stay against the wall.
Amazing video! I was surprised to find I am already doing some of these things without thinking about it (ledge cancelling for example). I definitely learned a lot from this video, and it makes me want to train these techniques even more!
Yeah ledge cancling is something I was doing naturally as well and I think a lot of others do as well. Since I did not see everyone using it tho and no one talking about it I figured to mention it in the video.
Special Ink Refill is actually a key component of several sets: Inkbrush (Splashdown doesn't change your kit so it's great for escaping bad situations and applying sudden pressure with 2 bombs, splashdown, mobility and flicks) Flingza (Splash Wall is expensive, but throwing one before using Splat Bomb Launcher gives you and your team extra protection from rushers. Also good if you overextend and run out of ink, which happens fairly frequently thanks to its close range and high ink usage) Gold Dynamo (Same trick as Inkbrush, except with the defensive Ink Armor instead of the offensive Splashdown) Custom Jr (With the new ink tank, it can already fire two Autobombs without ink saver, and Ink Storm plus 4 bombs is great for sudden pressure) 96 Deco (Great for escaping since both the main and sub are costly) Undercover Brella (Doesn't regen your shield IIRC, but it does buy a couple of seconds (three is enough to regen the shield), kill enemies, which regens the shield anyway, and get you ready to use the shield and lay down some quick Ink Mines) Sets best for this usually have Splashdown, since it's cheap and doesn't affect your kit; or Ink Storm, which is the latter at least. Bomb Rushes are good too since they keep your access to your main, and kits with lethal bombs or Splash Wall work well since those are expensive and often used in combat. Sets worst for this are Inkjet (you're stuck in the air for ages), Baller (you're stuck in a ball for ages), Sting Ray (no access to your main or sub), etc. Tenta Missiles and Bubble Blower are situational at best, but you should probably still know the tech if you're using them. Sprinkler, Beakons and Ink Mines aren't usually (Undercover Brella being an exception) used in combat, so it's better to just recover ink normally in those cases.
The only one of these I knew before now was the special recharge. I've never really gotten into competitive splatoon 2, but it'll be fun to try these out in battles.
I'm a complete noob super late to the party but I love the game anyways. Great to hear from an actual pro who has gone international rather than many "self-proclaimed" who only play locally. Excellent tips!
3:19 Can we hear the "bubbly" sounds of a sneaky Ninja opponent squidding in the ink when we are in the middle of the battlefield? Got to see this in a battle this afternoon. LOL
Situational Super-Jumping: If you want a quick super jump to a teammate, tap X, the direction on the d-pad (it's relative to your position on the hud. If you're anywhere but the rightmost player, Right on D-Pad is their jump), then A.
One I never see people do except myself is to slow squid form on the side of a wall. If you get the joystick just right you will idle on the side of a wall. It's saved my life many times, as you can turn corners, cut your eyesight with the enemy, and recover in the wall, and if they notice you after, it still puts you at an advantage as you can now finish the climb, and run away or take the high ground for the KO. Can't recommend this enough.
With dualies you can get under a bridge immediately by dodging out and then dodging back in towards the ledge. When your getting spawntrapped you can use a brella and block the attack before they can splat you
I feel like most youtubers would have split this up into a series and wanted my time so thanks for saving me time with one video so I can practice! Subscribed
Recently I've been looking for help because I'm at the point where I need more advanced options if I want to get out of 2000-2200. You're basically the only one that gave useful advices. I have nothing against people like DUDE, but you go more in depth. I hope I'd see an Enperry dulies guide or something soon. For now, you've earned a subscriber and my respect.
I must say thanks a lot for this vid, to my knowledge I don't see any videos that talked about even half of what you displayed looking forward to the content you'll dish out next
A little bit of an old vid, but my favorite thing to do with dualie squelchers is dodgerolled away while being chased and throw a splatbomb in front of you, and dodgerolled towards it, there's a good chance the enemies will follow and get splatted by it
Some legit good tips, substrafing via attacking sounds quite handy as well as Bubble Blower cancelling. Throwing a (suction bomb) prior to Bubble Blower to pop it faster sounds useful (since you regain all your ink on a Special) Best video quote: "...combine these with the last two parts and your bubble play will be way more scary" My own tips: A tip I use I don't see many people use is using the Sub weapon, Tracker defensively. If escaping and opponent is a bit of a distant away, sometimes I'll throw a Tracker straight down before swimming away, it's a good deterrent from players following you. They'll either stay distanced to avoid getting tracked, or if they try to follow you they either have to go around the Tracker, or they'll get tracked and you know immediately that they're likely following you And this 'should' be more obvious than it is, but in Clam Blitz, be aware that you can and probably should throw clams to help teammates build a Clam Football earlier. Gives you stealth advantage of being able to build it at the opponent's basket / not get tracked till then. I.e. if you and a teammate or two make your way to the opponent's basket, and you all have like 5 clams each....you can make a Football and win if you share clams. Ideally, if you have 8 and the other person has like 2, they should be the one sharing. You can try to hint at this with 'Come ON!!!!!' and squidpartying, though some squids don't always get it. Usually it's more like 2 teammates with 8 clams each. 5+5 = 10 and 8+8=16.....share a clam and win! I don't see it happen as often as it should. On some occasions you see a team just stock up on a ton of clams and throw them all in at once, that's good, but sometimes it's better just to get some sure points. In rank, I think it's better to at least start strong and get a lead, then you have a psychological advantage of being in the lead where your team feels motivated and the other team fills like they have to play catchup. An idea I've toyed with but haven't tried is throwing a clam out somewhere early near an opponent, before they can see it, off to the side, could be a way to bait them. When they go for the bait, sneak attack them. An idea I have toyed with is baiting with sprinklers and beacons, which work decently well at times. Oh, and on rainmaker, ideally don't pop the shield unless you plan to grab it right after. You can build the shield up in your color close to bursting, but popping the shield and leaving the rainmaker sitting there is like unlocking a bank's money vault and posting a sign that you're away on vacation
Mini tip: on rainmaker you can throw your sprinkler next to the rain maker’s bubble, if the rainmaker you are able to make it bigger, the sprinkler will be inside it and do make it quicker to burst it.
I actually knew about map peeking back in the first game. It was way easier to do because of the gamepad displaying the map at all times and it was way better since I was running the recon ability so I would almost always know (by guts) where the enemy is, landing me some pretty sick kills. Also, Bomb Sniffer was pretty useful since I would know where the enemy placed an ink mine or quickly avoiding Suction Bombs, and Bomb Rushes.
This was extremely helpful since I got this game a few weeks ago and was waiting to get the basics down before watching this. Also I like the use of Castelvania music and the Ratchet and Clank Courtney Gears song
There's one trick I use since Splatoon 1 : looking for enemies on higher ground, and if they climb up to you just throw a bomb and leave. That'll surprise them.. I always use this technique and it works pretty well. But yea.. if that happens to me I'm soooo frustrated xD Great video
You will probably not see this and I don't even need these tips but I just had to say that this video isn't funny but it just feels so good to watch for some reason.
I've always used sub strafing in Salmon Run, but I need to practice in ranked. This was a very helpful video, and I'm looking forward to your next vid.
tip for explosher: explosher are quite slow so it’s useful to have some good prediction, so if you’re sloshing at someone you can move your camera whilst it’s sloshing so you have a higher chance of getting that 90 damage hit.
I have 2 extra tips: When u use a beacon, u will see enemies nearby the beacon if u look good on the map. And with turf u will see also the same. Well, this works for me.
timestamps:
*technique*
0:40 sub strafing
1:44 ledge canceling
2:22 climbing uninked walls
2:37 stealth swimming
2:53 hearing opponents swimming
3:34 rainmaker strafing
3:50 cancelling rainmaker shot
4:17 splathopping
4:28 splatdashing
4:55 save time when jumping
*weapon specials and modes*
5:40 special inktank recharge
6:28 perfecting dualies accuracy
6:44 curving sloshes
7:01 baller one hit K.O.
7:10 slosher one hit K.O.
7:25 burst cancelling
7:40 shooting horizontal bubbles
7:56 map peeking to find opponents
8:16 splatwalls off of walls
8:26 objective splatwalls
8:43 brella one hit K.O.
8:56 missiles scouting
9:11 placing suction bombs
9:34 bomb scouting
9:53 inkjet movement
10:13 superjumping to do special moves
10:22 going back to spawn
10:37 clam tossing
10:49 using special bubble move and lethal bombs
11:07 sub weapon to pop special bubble move
11:18 releasing special bubbles faster
I freaking love you
You need to be pinned kappa
I can't seem to deploy the special bubbles faster the way he described it. I held ZR and tapped ZL after every bubble was deployed but the problem is that only one bubble was deployed. Maybe he described it wrong?
@@razo5567 No you are supposed to hold ZR and tap zl in the process
Thank you for doing us a big favour lol
oh wow
You missed the best tip. Booyah back to win everytim. 100% win rate, guaranteed, or your sea snails back.
lol
Booyahing gives your location a bit away. It isn't always useful to do even if your teamate has a booyah bomb
@@Bradex. dude it's a joke smh
@@Bradex. I think they meant booyahing at the start of the match-
Booyah is guaranteed to win you the match yes it does give away your location but sometimes you need that especially if you're carrying your team get the guys to notice you so the rest of your team can ink ground you win. snuck up from behind using the team's confidence against them
Wow I didn't know like 90% of these! Welp time to go practice doing all the things! Thanks for all the tips :)
Vasko Games me too!
Can’t wait to use them!
Vasko Games I learned all of these in the first game of splatoon I learned them by just playing these aren't anything special
Cristian Calle yeah that’s a really bad lie, considering some of these weren’t possible in the first game. Some of these weapons didn’t even exist!
Vasko Games 👏👌🏽🤝👍🏽🤛🏽💋🙋🏽
Yo, I have been looking for an advanced tips splatoon for forever, but all other videos tell me stuff I already knew. But man, this video is just incredible. Seriously, great job!
I agree with this sooo much.
Yea this has helped my game play a lot and as a result I have ranked up ty for the great tips
WADSM, this is a great contribution and resource for the community.
Not only you were able to clearly explain how to perform the Bubble Cancel, but you went two steps ahead and implemented its use. That is something really valuable in a person, thank you for sharing and preparing this video
No problem! The Bubble Cancel inspired me to do this video in first place.
Something I found out about armor, is that when you use it you stand idle activating it for about half a second. If you are to move and jump forward or any other direction, you can basically cancel that half a second. It can be useful in times in which you need to use armor while escaping an enemy for that extra health.
You're right. That's something I could have mentioned but simply just forgot when making the vid.
Wadsm yeah it's fine but otherwise great video.
As a Splattershot Jr. user, I like to use that technique a lot. I also activate it when falling or jumping from a ledge so I land with the armor activated without wasting time.
1. I think bloblobber can benefit greatly from thermal ink as well, because it will be easier to track opponents and finish them off.
2. Just in case someone didn't know, Ink Storm has infinite holding time, so you can activate special before swimming into battle and throwing it on the ground.
(edit: I forgot to mention how thankful I am for these in-depth videos!!!)
(another dang edit: It took me a very long time to find out, but telling a disconnect apart from a splatted cephalopod is as easy as: dc = crossed out with colour weapon, and splatted = crossed out with grey weapon)
Thanks! And yes thermal ink is so useful on bloblobber.
The DC one was always hard for me to tell
@@loganstanley3457 It was easy but whatever
@@wontonsoupman fair, but when you're battling you don't wanna spend too much time inspecting the small figures at the top
yes, ink storm is perfect for partying and winning
This is an awesome video! I also use the Bucket & Brella 1-hit KOs when I can, so it's always encouraging to see someone way better than me at Splatoon using similar techniques!!
IKR, I'm subscribed to both of you so I got 2 awesome videos today! :D
Oo two ytbers of da same category in one vid xd
Sup cap
Excellent video again! The quality is super high and the tips are informative. This is the kind of Splatoon content I want to see!
Kaldemar same here he is amazing
I'm surprised I made it to rank X without knowing some of this stuff...
It's not like you are bad if you don't know some of these
@@gianlucapaiola9454 True, I just feel like some of this could have potentially give me a win when I needed it the most.
True, with this video I learned how to sub strafing, and I died like... too many times becouse of not knowing this, from well-timed sting rays, bombs, or rainmaker shots
(Sorry for grammar I'm italian)
Game sense + understanding of the game > technical skill + movement
SUCH A HUMBLE CHARACTER
For my Kensa octobrush users!
throw ur suction bomb, then swing your OB up. That way, it will leave flying ink raining over if you die. Useful to kill brella users.
keep rushing then pressure with suction bomb. that will make it hard to hit you. Useful to kill Splatlings/Charger users.
Ultra Stamp. Literally. Just Ultra Stamp. Useful to kill N-zaps, splattershots, .52/96 gal users, splooshes and splashs, jet squelcher, and roller/brushes.
Rush around and swing each 3 secs. that way its hard to hit you. Useful to kill slosher users.
Combo the specials by pulling back, suction bomb forward, push, then paint their face/ Just Ultra Stamp It.
Your welome.
-An Kensa Octobrush main.
You sound like a cartoon villain, haha. Regardless, you're videos are great and helpful.
Adam wait for etce
Sean Ramos his funny accent and great enthusiasm make it perfect
Tip for all dualies (except maybe tetra) if you are swimming up a wall and there's an enemy shooting behind you, you can dodge roll to land next to them or behind them and splat them. It's a nice surprise. Also same with all dualies if you are swimming and the opponent is trying to shoot at you if he's next to you dodge roll in the opposite direction of when you were shooting to work as a non stealthy surprise attack
* rolls behind you *
"Nothing personal, kid."
2 years later and these tips are still on point! Learned a lot. Thank you for your knowledge 🙏🏻
For the vanilla Tenta Brella specifically: Even though it lacks a bomb, it can still pop bubbles very quickly. If you launch the Brella and then activate your special, the bubbles will take additional residual damage. Running Object Shredder on the Tenta Brella becomes more optional this way.
Never thought about this, sounds useful tho!
@@Wadsm KEEP UP THE GOOD CONTENT
The Foil Squeezer, with its unique kit, can do a few handy things:
1. The size of the puddle made by the initial bullet means it can Raijin Step better than other long-range options, giving it a nice bit of flexibility for escape options
2. On a full ink tank, it can lay out a very formidable defensive bubble formation: toss a splat bomb, pop bubble blower, toss another bomb, and deliberately space out your bubbles to take up a lot of room in the area you're defending (basically the opposite of bubble canceling). By the time you release the last bubble, you will have enough ink for another bomb to finish off the bubbles, stopping any push dead in its tracks. It works perfectly well without extra ink management, but can come out even faster if you have sub saver or ink recovery. I like to call it Hellzapoppin'.
That's actually pretty neat! Bubbles + Bombs is such a strong combo, I should test that out anytime in the future!
Wadsm If you ran enough sub saver to do double bombs on 1 tank, I imagine it would be absolutely disgusting--especially if you tried the same kind of build on the Forge Pro.
One movement tech I find quite useful for aggressive gameplay is quick grabbing. I found out about this tech from an guide made by the Splatoon speedrunner TonesBalones on Squidboards (he also has a video demonstrating it in the guide). It allows you to climb up a wall in one trip if it was un-inked previously. The way you perform it is to shoot the wall just enough to attach yourself to it (I typically just shoot one bullet), then use the jump button at the top of the ink to jump out of it. Once you are at the peak of your jump, shoot one bullet and immediately go back into squid form. Repeat this action however many times you need to climb up the wall of your choice. The one caveat with this tech is that it has to be done with weapons that have no lag when firing, basically it is restricted to shooters, dualies, splatlings, and chargers to some extent (Chargers are difficult to perform this tech with). Hope anyone who reads this finds this tech useful.
Oh yeah btw, nice vid Wadsm :)
First of all thanks! Secondly that sound's really useful on maps with long walls like moray, gotta check that out!
I think that with the Splash-o-Matic that technique is useless since it i very precise and go at almost the same time using the usual inking wall than using that technique.
Even though both methods may be just as fast, I still prefer quick grabbing because of the fact that I am already climbing the wall sooner than with the other method. I simply feel too susceptible to an attack when I stand and ink a wall like one would normally do. In the end, even though I believe differently than you on this topic, you can still play however you want as it is simply a game and I'm not gonna hate anyone for simply having a good time. :)
Seems like we will be getting a part two, yes?
Fantastic video - very comprehensive. I'm always sceptical watching videos from youtubers I haven't heard of before because they always seem so clickbaity with no real content, but this guide was excellent. It always felt like the best players had this deep magic where they could abuse game mechanics to gain an advantage, and yet I could never find the explanations as to how to perform them. This was a welcome change for sure.
Rainmaker strafing, the special weapon double-slosh and double-roll, Baller/Brella OHKO, the fact that the Inkjet resets its boost after swimming, and bubble cancelling are all things I never knew about.
Map peeking is something that's always confused me. I watch gameplay and tournament footage from ThatSrb2DUDE all the time, and he flicks his map open so fast I can't imagine getting any information from it. Using the map to track people that've taken damage like that is something I'll have to practice.
The inkbrush obstacle course for sub-strafing is also a great idea, and I wasn't aware that 19 ability points (1 main 3x subs) was enough to get 2 suction bombs consecutively; it's nice that it can be localised to a single piece of gear.
Lastly, I can't believe I didn't think of tossing the 10th clam in front of you to basically carry the power clam invisibly to the basket. It's so obvious, and I never thought of it. All this time I've just been picking up the 10th nearby.
Glad you liked it!
With some practice you can get infomation really fast from looking at the map, that's definitely a skill worth learning.
And the inkbrush obstacle course is actually something I've seen on kivers stream if you know him but found it quiet useful!
Super helpful! I find movement and map awareness are the two things keeping me stuck in s+!
Knitwhim, the same. I feel like starting over and learning to use the map more.
I always called the stationary Dualies the Sentry-mode
Haha! Lol!
This is an amazing video! Honestly I have thousands of hours in Splatoon since the WiiU and didn't expect to learn anything new but I HAD NO IDEA YOU CAN SUBSTRAFE WITH THE RAINMAKER WTF!!! I feel so dumb, and I'm our teams designated Rainmaker carrier lol ^^
P.S. Do you write a script for these videos? If so could you use it to add subtitles to your guides like this, it's pretty easy to do and helps people like me with hearing difficulties :)
Oh I actually only did a script for about half of this video but that's probably something I'm going to look into in the future!
Thanks man that would be awesome! (the auto generated subtitles do help but they often make mistakes and obviously don't understand Splatoon words, whenever you say Splatoon 2 it says "split into" XD)
@@Mrblobbybobby Split into horror mode
Yo your guide videos are great and you cover lots of amazing techniques that often get forgotten. another one :P
A few more tips I thought of:
You can also sub strafe with clams, which can make the inputs much easier for transitioning from strafing up to the basket to throwing them in.
Pretty sure there's also a thing with clams where if you quickly enter squid form and back again between each clam throw, then it removes some lag time and allows you to get more clams in faster.
If someone is using stingray on the tower in overtime and you need to keep possession of it, then you can hop on the tower and straight off again to keep it in your colour while taking minimal damage, using the hop jump and ledge jumping tricks shown in this video to shave time off the amount of time you have to be under the stingray.
With rollers, it's possible to do a jumping horizontal flick by pressing the horizontal flick button before you jump and then pressing the B button while the flick is buffering. You can also do this by swimming off a ledge without jumping and pressing the B button shortly after you fall off. This will still perform a horizontal flick.
With bamboozler (Mk I), the damage from the full charge shot combos into the 20 tap damage of the curling bomb, making a one hit.
When you pop out of the ink after rushing up to attack an opponent, its better to jump sideways than right at them. This makes you much harder to hit. Helps a lot with inkbrush especially due to the huge buff in strafing speed.
Bloblobber Moray Towers strat, you can stand on the second level down and still hit the rainmaker shield due to the way the weapon calculates range.
2 more Moray strats involving painting the sides of those long corridors so you can swim along the side with the rainmaker or a power clam, making you not able to be shot from above and hard to hit from below. You can also do this with baller. Similar strats apply to other maps but moray is the one with the biggest side corridors.
You can jump over the wall at the back of nest in starfish mainstage from the front of nest. Saves time not having to swim around.
Ok thats about all I got if anyone actually reads this comment hope I helped k bye
I thought about including the clam strafing but I figured sub strafing would just cover that since you actually do it with clams automatically.
I like the tip you mentioned that you should hop out of ink sideways while rushing an opponent, very useful!
Also the last few tricks are map specific, that's something I might cover in another video!
Thanks! And I'd love to see a video on different maps, I think that'd be a great idea. :)
2 situations where the game believes that you jump and as such your accuracy will decrease:
1. If you press the jump button while being on a wall. This is another reason to not do it at the top of a wall while swimming up.
2. If you press the jump button while being on an ink rail. If you press the attack button however your accuracy won't change.
You're absolutely right! I forgot to include that but it was really hard in first place to come up with everything.
“Hope you found 1 or 2 helpful tips”
m8 I found them all extremely useful
Me: * has no interest on becoming competitive, she just wants to git gud *
Same lol
instructions unclear, [A COMMUNICATION ERROR OCCURRED]
AstroAstroAstro I felt that
the connection is unstable
Oh man ledge canceling and shorter jumps def good advice
Grear video which talks about every single pro technique ! This is PERFECT !
Bizarrement je suis pas étonné de te voir en commentaire de cette vidéo x)
What the- comment ça se fait que t'as que 8 likes??
Honestly, I wish I could have you as a practice partner. You're such a fountain of knowledge!
Another tip: don’t stay in one spot for so long, but for different reason. you leave a little dot in where you’ve submerged idle and it can be visible if you test it on your screen clearly
The only one I did't know was bubble cancelling...
Thank you Wadsm for bringing this amazing video of all techniques on Splatoon! Really helped alot!
🔥
I have put in about 400 hours between S1 and S2 and I don't think I ever knew any of these tips. THANK YOU SO MUCH for actually making a tutorial where none of the tips were obvious stuff I already knew
Wow I practically didn’t know any of these, thank you for this video!! I’ve been thinking about getting into competitive splatoon and I’ve been trying to get my skills better. This is a super useful video 👌
Your voice is so low and cool :o
Thanks!
Np ^_^
@SquidBag don't know them irl? don't judge them online
Thank you so much for all these tip vids! I knew about all these but I definitely needed more details on them. Subscribed since 1k!
Me too!
Just a quick note that you can fast fall with the dualies. Do this by dodge rolling midair. For dualies I recommend dualie squelchers deco, which has better range, a good kit, and barely any lag on the rolls. They might lack power, but most of the time you can outrage your opponent.
Great video. Thanks for the tips. I just worked my way into S/S+ in Ranked and am trying to up my game.
I actually didn't know about Rainmaker strafing or that Suctions can kill around corners that easily, and I didn't know what the bubble sound of someone camping sounded like, since all the other clips I've seen of it someone was talking at the same time, thank you so much for this video!
This video is so useful, thank you, I learned a lot!
i played in a tournament exclusively with a tri-slosher (it was my first time playing competitively!) it is my absolute favorite weapon to use, especially with how effective it is to throw a burst bomb after a slosh. awesome video!
Tri is an awesome weapon! Keep up playing competitively!
I've always been into competitive gaming, such as with Super Smash Bros, Steel Diver: Sub Wars, and Slither.io. I enjoyed this video, even if I don't own the game. Thumbs up from me.
Good refresher for the competitively enthusiastic. There was at least one thing I didn't know, including the sub and ledge cancels.
I'm rank X for everything and I didn't know most of these. Good job!
After 2 years of not playing I need these videos lol
I know this seems stupid but a really good one I see no one use except me is in clam blitz if an opponent have 9 clams and the basket is open if you throw a clam at them they lose 7 points which is a lot in speedrunning and competitive also for rm if you yolo first to get to 50 then you have a defense mark which is very helpful
To clarify, each single clam is 3 points and a big clam is worth 20. A big clam takes 10 small clams to build. For those new, it requires a big clam to first open the goal for a bit of time.
It's a really clever point system, because this means throwing 10 individual clams is worth 30 points (but takes a fair amount more time to throw in), so it's worth more to throw them separately (and it extends the basket-open-time more this way).
So generally, if the basket is open it's better to throw in small clams, with the exception that sometimes it's better to just get the points in (if say you don't have time to throw them all in before opponents are likely to splat you). If you get splatted, if you have a big clam your team has a chance to reclaim it and throw it in (so it becomes solely useful for your team), where if you get splatted while holding clams, your holding number reduces to (up to) 4, and your opponent can steal them.
I don’t think the Booyah Bomb was out at the time of this videos creation, but for people seeing this video now, there’s a trick with it. When someone booyahs to help with it, a line connects the user and helper. You can see the location of enemy players this way, so don’t help a booyah bomb while sneaking around.
Here’s 2 more tricks. Keep in mind they aren’t as useful.:
1: (Not as useful as ink hopping or whatever it was, but it can be useful when at no ink.) Enemy-Ink Hopping: You can move faster in enemy ink territory by jumping every frame when you can jump again.
2: Super Splashdown Mk II: If you use splashdown immediately after starting a super jump, you won’t have extra seconds in the air. More useful for safely helping allies or getting into enemy territory more quickly [and safely], but loses a lot of stealth and is easily noticed.
This is crazy, I never knew Splatoon was this deep and full of technique XD awesome video
Everyone be coming here after the direct >.>
been playing this game for almost a hundred hours (which isnt a lot compared to a lot of people), but i learned so many new things from this video! can't wait to test a bunch of these later
Great video as always :)
I knew around 50% of these things but all of them are super helpful especially for people who don’t know them. Great vid!
very useful thx
The Clam Blitz tip on clam tossing is just so *chefs kiss*
I'm rank X and my main is the splatRoller :D
4:22 I discovered that For myself
Bencat The inkling cat ugh roller mains no talent
@@jermm5302 Rollers can easily be countered! By chargers and long range in general.
Jeremy Ames I'm not only splatroller main I'm splattershot main too
@@jermm5302 (Pearl voice) Ahhhhhhh! I just love salt!
free isabelle yep I got plenty of that (I blame maining L3)
I'd heard of a few of these before, but bubble cancelling is new to me. I'll definitely have to give it a shot in Splat Zones and see if I can apply it in other modes as well.
And I know someone already mentioned it, but I really enjoyed the "cool guys don't look at explosions" moment.
Haha thanks! That moment was actually not planned but turned out great x)
11:17 Cool guys don't look at explosions B)
By instinct I've actually have done alot of these, but it has advice for all different types of players, and that's super nice. I actually didn't know Ninja Squid still gave off auditory and a slight visual cue.
I'll leave a small tidbit about bombs: Don't be afraid to get creative with your thrown bombs!
Suction Bombs, as Wadsm said, can stick to any surface and even upside down, and in vantage points are amazing for catching pursuers out and creating distances. Splat Bombs people mostly know about, but with practice and learning with timing, you can make a bomb roll just slightly off a ledge and explode the moment it touches the ground, giving people no time to react. Curling Bombs are mostly used for mobility, but under maps with tight corners like Walleye, they offer excellent pressure tools and even can wedge people.
Maybe I'm slow to the party, but I noticed something strange with Splatlings, if you begin charging by just standing still and then moving, you are actually at your base speed with whatever Run Speed you have, but if you swim and pop out while moving and charge, your walk speed seems slightly faster, had several people check and watch me do it, they say it's faster too
Never heard something like this. Do you have a video? I would need to test this out.
I can make one, it could be placebo, but I'll see if I can get it from multiple perspectives, can only do Twitter vids lol
What's wrong with twitter vids?
I found out another trick long ago with dualies that I named "fast-falling". While in mid fall, perform the dualie dash and you will be able to hit the ground faster. I'm not sure if any of the youtubers have noticed this but it's a good way for aggressive players to reach either objective or enemy team for potential early splats in places such as Morray Towers.
You can use your special to cancel a roller flick, which is incredible on the Dynamo because of its super high ink consumption.
You're right I forgot about this one!
Really useful guide, a lot of tips that you just don't see anywhere.
Really loving this game, though I got into it so late, reminds me of some older TPS's on PC with it's insanely fast movement mechanics that make it so much fun to play for me.
Great video. Super good tips and very pleasing video with the sections and the name of the technique in the bottom left.
Amazing work
Thanks for helping the community get better!
This is a cool video. Some of this stuff I picked up instinctively from messing around with certain weapons. If nothing else, I know to look out for these player options during high level gameplay.
Nice little tricks, dangerous in the right hands, powerful for the experts.
I don't know if this was in here, but when you use Splat Dualies and you're climbing a wall, start shooting and press B (Dodge Roll/Jump) to go straight downwards to the ground. Works really well and quickly. If you go backwards while rolling in midair, you will go backwards. You can also go diagonally. But if you go forwards, you stay against the wall.
For the trix that involve camra movement, if you use sticks press Y to snap to wherever your ink/octoling is facing.
Amazing video! I was surprised to find I am already doing some of these things without thinking about it (ledge cancelling for example). I definitely learned a lot from this video, and it makes me want to train these techniques even more!
Yeah ledge cancling is something I was doing naturally as well and I think a lot of others do as well. Since I did not see everyone using it tho and no one talking about it I figured to mention it in the video.
Special Ink Refill is actually a key component of several sets:
Inkbrush (Splashdown doesn't change your kit so it's great for escaping bad situations and applying sudden pressure with 2 bombs, splashdown, mobility and flicks)
Flingza (Splash Wall is expensive, but throwing one before using Splat Bomb Launcher gives you and your team extra protection from rushers. Also good if you overextend and run out of ink, which happens fairly frequently thanks to its close range and high ink usage)
Gold Dynamo (Same trick as Inkbrush, except with the defensive Ink Armor instead of the offensive Splashdown)
Custom Jr (With the new ink tank, it can already fire two Autobombs without ink saver, and Ink Storm plus 4 bombs is great for sudden pressure)
96 Deco (Great for escaping since both the main and sub are costly)
Undercover Brella (Doesn't regen your shield IIRC, but it does buy a couple of seconds (three is enough to regen the shield), kill enemies, which regens the shield anyway, and get you ready to use the shield and lay down some quick Ink Mines)
Sets best for this usually have Splashdown, since it's cheap and doesn't affect your kit; or Ink Storm, which is the latter at least. Bomb Rushes are good too since they keep your access to your main, and kits with lethal bombs or Splash Wall work well since those are expensive and often used in combat.
Sets worst for this are Inkjet (you're stuck in the air for ages), Baller (you're stuck in a ball for ages), Sting Ray (no access to your main or sub), etc. Tenta Missiles and Bubble Blower are situational at best, but you should probably still know the tech if you're using them. Sprinkler, Beakons and Ink Mines aren't usually (Undercover Brella being an exception) used in combat, so it's better to just recover ink normally in those cases.
I cant believe ive never even thought of sub strafing?? Thats so helpful thank u
I bough a Switch for smash, and discovered how sick Splatoon2 is! ....and this game is so competitive !! i love it, Sick tuto dude !!
The only one of these I knew before now was the special recharge. I've never really gotten into competitive splatoon 2, but it'll be fun to try these out in battles.
Slosher one kit ko, i have now learned their secrets. Man, why didn't I think of that sooner lol. Great video dude
I'm a complete noob super late to the party but I love the game anyways. Great to hear from an actual pro who has gone international rather than many "self-proclaimed" who only play locally. Excellent tips!
3:19 Can we hear the "bubbly" sounds of a sneaky Ninja opponent squidding in the ink when we are in the middle of the battlefield? Got to see this in a battle this afternoon. LOL
As if I wasn't already called a sweat by my entire friend group, I now have all of these strats. Thank you dude.
Situational Super-Jumping: If you want a quick super jump to a teammate, tap X, the direction on the d-pad (it's relative to your position on the hud. If you're anywhere but the rightmost player, Right on D-Pad is their jump), then A.
By far the best video ive seen of different techniques and tricks in splatoon.
One I never see people do except myself is to slow squid form on the side of a wall. If you get the joystick just right you will idle on the side of a wall. It's saved my life many times, as you can turn corners, cut your eyesight with the enemy, and recover in the wall, and if they notice you after, it still puts you at an advantage as you can now finish the climb, and run away or take the high ground for the KO. Can't recommend this enough.
With dualies you can get under a bridge immediately by dodging out and then dodging back in towards the ledge.
When your getting spawntrapped you can use a brella and block the attack before they can splat you
Wow thank you I wasn't expecting to learn so much in a short amount of time I like it
I feel like most youtubers would have split this up into a series and wanted my time so thanks for saving me time with one video so I can practice! Subscribed
Recently I've been looking for help because I'm at the point where I need more advanced options if I want to get out of 2000-2200.
You're basically the only one that gave useful advices.
I have nothing against people like DUDE, but you go more in depth.
I hope I'd see an Enperry dulies guide or something soon.
For now, you've earned a subscriber and my respect.
Unfortunately I'm no Enperry expert so no guide on that, thanks for the compliments tho!
I must say thanks a lot for this vid, to my knowledge I don't see any videos that talked about even half of what you displayed looking forward to the content you'll dish out next
Yes, these tips are very detailed and your right, every second to millisecond counts
as a splattershot jr main, the damaged enemies trick really helps! (because i spam bombs and i often get nervous going into enemy territory)
A little bit of an old vid, but my favorite thing to do with dualie squelchers is dodgerolled away while being chased and throw a splatbomb in front of you, and dodgerolled towards it, there's a good chance the enemies will follow and get splatted by it
When you’ve watched this video 100 times and still don’t know how to climb a wall without completely inking it
Some legit good tips, substrafing via attacking sounds quite handy as well as Bubble Blower cancelling. Throwing a (suction bomb) prior to Bubble Blower to pop it faster sounds useful (since you regain all your ink on a Special)
Best video quote: "...combine these with the last two parts and your bubble play will be way more scary"
My own tips:
A tip I use I don't see many people use is using the Sub weapon, Tracker defensively. If escaping and opponent is a bit of a distant away, sometimes I'll throw a Tracker straight down before swimming away, it's a good deterrent from players following you. They'll either stay distanced to avoid getting tracked, or if they try to follow you they either have to go around the Tracker, or they'll get tracked and you know immediately that they're likely following you
And this 'should' be more obvious than it is, but in Clam Blitz, be aware that you can and probably should throw clams to help teammates build a Clam Football earlier. Gives you stealth advantage of being able to build it at the opponent's basket / not get tracked till then. I.e. if you and a teammate or two make your way to the opponent's basket, and you all have like 5 clams each....you can make a Football and win if you share clams. Ideally, if you have 8 and the other person has like 2, they should be the one sharing. You can try to hint at this with 'Come ON!!!!!' and squidpartying, though some squids don't always get it. Usually it's more like 2 teammates with 8 clams each. 5+5 = 10 and 8+8=16.....share a clam and win! I don't see it happen as often as it should. On some occasions you see a team just stock up on a ton of clams and throw them all in at once, that's good, but sometimes it's better just to get some sure points. In rank, I think it's better to at least start strong and get a lead, then you have a psychological advantage of being in the lead where your team feels motivated and the other team fills like they have to play catchup.
An idea I've toyed with but haven't tried is throwing a clam out somewhere early near an opponent, before they can see it, off to the side, could be a way to bait them. When they go for the bait, sneak attack them. An idea I have toyed with is baiting with sprinklers and beacons, which work decently well at times.
Oh, and on rainmaker, ideally don't pop the shield unless you plan to grab it right after. You can build the shield up in your color close to bursting, but popping the shield and leaving the rainmaker sitting there is like unlocking a bank's money vault and posting a sign that you're away on vacation
Mini tip: on rainmaker you can throw your sprinkler next to the rain maker’s bubble, if the rainmaker you are able to make it bigger, the sprinkler will be inside it and do make it quicker to burst it.
you're videos have helped me more in the past week than any video has helped in the 7 months i've been playing the game
I actually knew about map peeking back in the first game.
It was way easier to do because of the gamepad displaying the map at all times and it was way better since I was running the recon ability so I would almost always know (by guts) where the enemy is, landing me some pretty sick kills.
Also, Bomb Sniffer was pretty useful since I would know where the enemy placed an ink mine or quickly avoiding Suction Bombs, and Bomb Rushes.
This was extremely helpful since I got this game a few weeks ago and was waiting to get the basics down before watching this. Also I like the use of Castelvania music and the Ratchet and Clank Courtney Gears song
Glad it could help! Also good music taste.
There's one trick I use since Splatoon 1 : looking for enemies on higher ground, and if they climb up to you just throw a bomb and leave. That'll surprise them.. I always use this technique and it works pretty well. But yea.. if that happens to me I'm soooo frustrated xD Great video
This will actually work for me with the strafing because I have the multiplier on my splatfest Tee and I’m just fast as hell
You will probably not see this and I don't even need these tips but I just had to say that this video isn't funny but it just feels so good to watch for some reason.
Thanks I guess? x)
I've always used sub strafing in Salmon Run, but I need to practice in ranked. This was a very helpful video, and I'm looking forward to your next vid.
tip for explosher:
explosher are quite slow so it’s useful to have some good prediction, so if you’re sloshing at someone you can move your camera whilst it’s sloshing so you have a higher chance of getting that 90 damage hit.
You can put a sprinkler in the rainmaker shield while its respawning so itll burst really quick.
I have 2 extra tips: When u use a beacon, u will see enemies nearby the beacon if u look good on the map. And with turf u will see also the same. Well, this works for me.
Castlevania music, a man of culture nice man ❤
❤