All of this could've been avoided if Capcom had just waited 6 months to a year to release SFV. They could've easily ridden USF4 through the end of the fiscal quarter and just released it later. If anyone asks about the SFV leaks they could simply say it's in development but won't show anything until its ready. Competing against your own titles is dumb as hell.
Weren't they being rushed by Sony? Also I think it's competition with it's older title is the least of SFV's problems. (Still watching video) I enjoy SFV a lot more than 4 and I still think $60 for the launch game is a fucking joke... I think $40 for the launch game is a joke
@@wrequiem1727 Sony is dumb too then. Pushing back SF V would've been beneficial to them too because they could've aimed for a November/December release in time for Christmas. Use the money they would've spent on marketing on something else.
@@wrequiem1727 Yes, they were rushed by sony so they could rub it in microsoft's face that they have sf and not them (the xbox 360 was the tournament console for sf4 and had the biggest playerbase.) Something crucial this video omits. Capcom took the deal, not capcom's fighting division.
@@mun-samatheartist Wait what's happening with Arc Sys? Last I check DBFighterZ is still okay and Guilty Gear just launch a trailer for a new character.
@@sleepylmguy9968 All of it's other games like bbtag bbcf and granblue. Bbtag hasn't seen news in a year plus net code which is why it is dying. Bbcf and granblue well net code.
A year on and it's amazing to both hear and see how Capcom didn't scrap the ideas but adjusted and kept working on them. Even the original SF5 Ryu is featured in SF6, the over the shoulder bandages replaced with and Buddhist robe, Evil Ryu hole replaced with the gold ring that holds the robe in place. They overcame the issues of photorealism rather than abandon it. It's becoming more and more apparent that SF6 is the game they wanted SF5 to be
SF5 definitely needed to visually stand out more then it does. One of SF5's biggest problems is it looks almost exactly like SF4 (which doesn't look amazing as it is). That oily plastic look has to go. Their new character designs are all kind of stupid too.
I know you've covered Street Fighter multiple times already but I'd love to hear about SF3 Third Strike. Being simultaneously highly rated but nobody played it (downturn in arcades / branching focus?) I think it'd be pretty fascinating!
@@MattMcMuscles Maybe a Video on what happened with fighting games falling out of public conscience, I actually do want to know why fighting games seemingly just went under the radar
Remember how Necalli's character file mentioned he basically gives off a berserk-inducing miasma, and then the story did absolutely nothing with that and just made him randomly show up to job all the time? (Also oh my god I want that cyborg Bison.)
Genuinely still mad I paid $60 for a game with 8 characters and one stage on release. Only to be told I can't unlock 90% of the cast without playing almost 80hrs per character for fight money.
SFV Champion edition is incomparable to the vanilla version, such huge improvement on game and communication needs a shout out to all who made it possible.
@@moon-berserker8870 Maaan stfu. We all know SF1 is the worst, SFV isn't bad anymore, and SF4 revived the fighting game genre so everything you said is invalid.
@Airsh Bornely Same here, but hopefully that will change with the Snyder cut, I’m not expecting Watchmen level greatness, but if it’s at least on the level of BVS: Ultimate Edition (which I actually really liked), I’ll be fine and consider it a worthy edition to the Justice League universe
What happened Soulcalibur III? Why was it unfinished and not refined at the arcade and why was it exclusive to PlayStation 2 after the second one being a hit and selling the best on GameCube?
@@personaphantom5543 if i had to fight night terror with the xbox dpad as a kid, I would lose my shit. I think they kept it on ps2 mainly cause tekken 5 was coming out around the same time frame and namco and Sony both figured they could bank on both being playstation exclusives. " Who cares what happened back then when you can rake in the current yen." Like some buisness suit guy probably said
The problem with them only doing Street Fighter and none of their other fighting games - aside from pissing off tons of fans - is that all the mechanical changes that went into Street Fighter were originally tested out in games like Darkstalkers. By focusing more on Street Fighter, it almost guarantees that Street Fighter will remain stagnant, as they no longer have a way to safely test oddball mechanics without pissing off their core SF fanbase.
At this point, i have lost all hope in capcom ever doing another good street fighter game, the talent and people who made the best fighting games for them already left and are working on other companies. SFV being so bad mechanically at least has made people try other fighting games, and thats a good thing.
@@Stock090 Mysterious Mod to me shows that SFV IS salvageable. The problem is that they aren't interested. I dunno if it's an issue with the developers, the executives or both, but they just chase the mythical "casual player that cares about about anything other than roster size and single player content" at the expense of literally everyone else.
@@lukejones7164 And it took 3 years to "get good" apparently. If it was any other game not backet by capcoms money with the pro tour SFV would be long dead by now. The people who stayed since release until now will see anything as an improvement, vanilla SFV was terrible. Despite being better now its still SFV, it has the same core things that a lot of people didnt like and thats why they left. Im glad people are having fun but it still has all the things that made me drop it on release.
@@lukejones7164 You know how NRS games work right? They go for a 2 year cycle where everyone moves to the new game which will have support and $$$. Sure the game is better now but it was nepotism when it came out, and it still is really. SFV is the main reason why a lot of fighting games that arent from capcom are in the spotlight now. Im glad the game is getting better with ono gone and all, but you cant erase the long history of people trashing the game for years but still playing because it was their livehood. And dont forget capcom not doing anything to fix some really glaring problems like the netcode to this day.
@@Stock090 don't give up hope brotha. SF6 is in development. If Capcom gets this one right, we'll have another good street fighter game on our hands. I personally enjoy Street Fighter 5 a good bit but I only bought SF5 after champion edition was rolled out, so I didn't go through a lot of the issues.
Yeah....no. Capcom can be crappy, but it isn’t “let’s bring in 2 new level designers and 1 that hasn’t worked on this type of sonic game for our 25th anniversary!” crappy.
Yea the photo realism looked great and I can’t imagine how well all the other characters would’ve looked with such fine detail. It also would’ve made a tekken crossover look more believable visually Hobo Ryu with the longer hair, satsui no hado chest damage, and no gi? Alright! That’s cool
Making Street Fighter look realistic would imo be the worst thing that could happen to it. Capcoms art style is so unique and recognizable that it would be a crime to take all its personality from it
That original hobo ryu looks so good wtf? And with the bandages covering the evil ryu mark in his heart was perfect. I wish it looked that good man. Ps5 in the making
The M Bison looked cool too, I wonder if the realistic and gritty street fighter would just blend in to the market too much though. Street Fighter always had pretty iconic visuals.
Was afraid in the beginning, that this video is going to take the meme-y route and just mercilessly bash on the game. Should have known, that Matt isn't the kind of guy that just goes for the easy route. Very factual and well researched video and enjoyable to watch. Im of the camp, that would recommend the game in it's current state.
"I'll just wait for the good version". This was literally my reaction when they announced the game. I'd waited until Capcom released USFIV as I was well aware of their history with just re-releasing Street Fighter with a few updates so when they announced SFV it didn't interest me and still doesn't until they release their final ultra version which we all know they'll do. Then I'll buy it. Capcom have stung themselves with how they've treated this franchise imo.
I mean that really depends on long you want to engage with the game. SFV is 5yrs old. You wait too long, and you'll only have 6mos of any semblance of a community, and the rest of the time you'll scrounging to find other new players. It's at a pretty good place now honestly, and you just missed a good sale where you could've got Championship Edition for like $20. At that point, even if there a few extras down the road, isn't it worth it?
Depends really. The best time to buy a fighting game is when its fresh and new because most newbies are present during initial release so you aren't unfairly matched with veterans
That's how I feel whenever I purchase any Capcom game. You gotta wait a good 2-3 years, even longer sometimes, for the complete experience. By the time I got StreetFighter 5, season 4 had just come out
That’s how I’m looking at it, V is good but I don’t want to put in the $25 just to get everything that the game should’ve had at launch considering the fact that I already bought the original version at a game store for a cheap price. Whereas I can get ultra sf4 for $5 whenever It goes on sale and have a good time.
I'm always really disappointed that it was specifically V that kinda... fell apart. It's the Street Fighter that I actually picked up and realized that Street Fighter was actually my kind of pace and motions for a fighting game; not too fast like Fighterz, inputs more flowing and intuitive than Mortal Kombat Such a shame that I got into it at basically the worst possible time, without much of a way to get into the game I got, and all the other ones available being inhabited largely by people who... well, WEREN'T completely new to the series and largely still finding their feet with the genre. I was there by the time the game was 'good', but... well, the reputation was well and truly applied.
Fun story about this game. Several months ago they had a limited time free to play offer where anyone could download and play this game. Since I was a big fan of Ryu and Ken from Smash Bros Ultimate I wanted to try and jump in and see if I would like their main series. However, the game was impossible to launch, and I wasn't able to launch it for the entire time that the free to play time was available. I found no solutions on the Steam community page, so I just dropped it altogether. I was however able to launch SF4 Ultra which I had got through some other Steam sale offer long ago without any issues. :)
Their fighting game division was lost as a consequence of both SF5 and MvCi and that's likely why they're a lot slower with output or at least part of the reason. Even so, Capcom really needed this ass kicking for them to learn to slow down, take their time and not be so obsessed with their bottom line. Though knowing companies like them, that won't last long. Time will tell I guess.
Well now they really don't have to worry now because Monster Hunter basically save them. But yeah I agree they need to stop rushing out games in the case for mvci Marvel Disney fucked them over really badly with want their movie tie ins.
There have been lots of movements in the company lately, which is why the communication has gotten better now. Ono won't even be taking part in the August 5th announcement...
SFV and MVCI are not the consequences, they're the results of mismanagement since SFIV was released, watch the video again and check the fighting game launch timeline again, they released so many fighting games in such a small window between each other that sales were constantly being cannibalized
To think, Mortal Kombat is now the biggest and most popular fighting game right now, love MK , but damn Capcom, it's like you willing gave up your rank. Best thing about the game, Menat's walk, and learning about Vogue Boyfriend Remix. (Now thinking about it, what if Street Fighter was on the RE Engine, that... would interesting... )
The photo realistic graphic version wasn't the right art direction specifically, but SF5 definitely needed to visually stand out more then it does. One of SF5's biggest problems is it looks almost exactly like SF4 (which doesn't look amazing as it is). That oily plastic look has to go. Their new character designs are all kind of stupid too.
Even SF4 had a unique art direction and style whereas everything with SFV from the visual style, stages, music, and what have you are as generic and bland as possible.
Oh god, Street Fighter V. Me and my brother (especially myself) have had a rough experience with this game. When this game came out and we got our hands on it we were incredibly frustrated with how it came out. It’s extremely small character roster, terrible artwork, story, graphics ( on some characters), Lack of character colors and costumes, Atrocious money tactics such as the infamous micro transactions and new characters being hidden behind pay walls and what one thing I HATE THE MOST in games: INPUT DELAY!! It wouldn’t be until almost five years when the Champion Edition dropped was when we jumped back in an Finally addressed almost all the issues I mentioned earlier. Now, the game still has some flaws but it’s still a much better game then it’s original release (No More INPUT DELAY!!!) If they didn’t fix the game and was still in its original state I would have given the game a final score of 3/10! Which I think we can all agree is fair. But now, I can give it an 8 or 9/10. As they were as the game was able to redeem itself. It a shame that it took almost five years to give us the game we should have had at its original launch.
I love that this video has been out for 7 months and I just realized that Kens hair in the thumbnail has actual bananas on it, just goes to show how much his hair actually looks like bananas
I remember it feeling a lot like they were pushing for the upper end of the competitive crowd trying to get the game in the hands of pros at majors and sleeping on including a basic Arcade Mode (which should have been a higher priority than that bloated "cinematic story.") Capcom needs to remember that the crowd that makes it to majors may be their most die hard and vocal fans, but they are still by and large a minority, not enough to float a game on their own.
Its the other way around in terms of game design, it simplified the game a ton added more input buffers and took away basic defensive mechanics, when they took out meterless dps I lost all interest
Don’t get the anime comparison when it comes to streetfighter’s art style the characters always look more like comic book characters to me especially when come to their body proportions and musculature.
Nah ,it definitely looked more anime,which makes sense since they are Japanese dev,hence they would want to attract there home crowd(I am,not saying the Street fighter is an anime fighter,far from it.)
I always saw it as a in-between from anime to cartoon, the body proportions are quite "anime", but the facial expressions and the body movements are very cartoon, and a bit of the aesthetic is quite comic book, personally I love the RT style of STV, I don't know what the fandom thinks of it but the characters animation and visual art is something that I can just love.
Because it's old-style young adult anime rather than the more "everyone looks like a teenager and does grotesque expressions" style that's more in vogue today.
I often hear complaints about how Capcom Japan handles things, but I have to admit that Capcom USA pushing for storymode post-release was a TREMENDOUSLY stupid move. At a time when every resource mattered, they wasted tons of time/money on what amounted to a bad anime , at a time when it wasn't gonna convince anyone to suddenly buy the game.
My biggest turn off of the game was locking characters that been in the series since SF2 behind a paywall. Also goddamn it. Dimps cannot catch a break between the combined incompetence of Capcom and Sega. And why is it that both the U.S. and Japan branches of both companies always gotta have these petty ass disagreements over basically the same shit?
While it isn't out yet, from what we've seen so far, Capcom seems to be doing everything right with SF6. It looks soooo good. And it looks like it's absolutely jam-packed with content.
@@radicalgamer74331 ...How old are you? Literally no one that replied to his comment seem anywhere near upset, they surprisingly just politely disagreed.
Halo 2 or Smash Melee would be nice to see. They were huge games made over the course of very small amounts of time that lead to lots of infamous struggling on the developers part. I’m interested in hearing more about those stories.
@@victorhugocosta1127 hmm its more like a still img with chun and ryu ect wearing some shirt instead of the blank standard loading screen but you can turn it off or on if you dont want the miniscule extra fight money
Your source was the Almighty Combofiend wasn't it? i mean, he was the man who was basically introducing everyone to the game when it was being marketed and he's basically not with the company anymore
Then Combofiend must have been lying because Polygon Pictures isn't a game studio. They're a CGI studio that worked on Street Fighter's CGI openings and trailers for SF4, SFxT, and SFV, so at most the only thing they were working on at the time was a pitch video (which they often do for their games) like the Darkstalkers pitch video Ono showed.
I'd also like to add that early in Street Fighter V's development when they first showed off gameplay which originally had Chun-Li doing Marvel-esque air combos with an otg which looked very great in my opinion at least had many players/testers say they didn't like it and if we're being honest might have caused for the gameplay to be more stale than it intended it to be. Players/Testers definitely have more power than they think especially since it was a large reason why Capcom Fighting Allstars never saw the light of day.
I started Street Fighter V in 2019 during the Arcade Edition days so I can't give my experience for when it initially launched. However, from seeing other people's experiences I can tell the game had a REALLY rough time at launch, and only further added to Capcom's sad decline in the early to mid 2010s. Thankfully now SFV is a really good game now and Capcom has finally improved in the last few years, though I'm super pumped for SF6 because of how much content it is giving us at launch, which is what SFV should have done 6 years ago.
It really was the one that started that bullshit. Now we have games like No Man's Sky, Sea of Thieves and Fallout 76, games with hardly anything at launch taking years to actually resemble an actual game. It's a disgusting trend that needs to die.
More than anything I wish Capcom can bring their fighting game division up to snuff. With Monster Hunter World, RE7 and the remakes, and DMC5’s successes, it’s a fine time to fix SF and MvC
@@okagron In the case of No Mans Sky the team was only 10 people and Sony kept promoting the game like it was this giant AAA game with a huge developer behind it when it was always an indie game. And not to mention Sony making them price it at $60. I'm just glad they've added so much to the game over the years and 7 years later still offer free massive updates
We will probably never get a lot of details on what actually happened with the original Metroid Prime 4 development, but I would love an in-depth look at the behind the scenes story of that
The second beta was better than the game at launch, how does that even happen? Wish I could say Capcom learned their lesson but we all know they didn’t.
Here is a great trainwreck of a game for you: Super Monday Night Combat! It started with your usual developer overpromising but a good game with a lot of potential, but then loot boxes, a steam promotion involving TF2 items that did more harm than good, an infinite beta key getting leaked which lead to infinite accounts for exploiters, lootboxes added while still in beta, the developer promising a roadmap and then abandoning it for Planetary Annihilation (a game with it's own troubles, including a shady kickstarter and insane launch price), toxic players and bug exploiters running rampant, it even had a crypto miner for lootbox keys deal before being abandoned to a few fans to deal with in a broken state, where it died a slow and painful death. Legitimately one of my fave games until it was absolutely massacred by bad business practices, incredible greed (or hunger according to a response from the CEO), and staggering incompetence.
I could never put my finger on it, but to me SSFIV had a magic that V lacked. No idea what it is. IV changed my life, but V I couldn’t care less about.
It's not that they became sloppy. They got greedy. I'm a Day One SFV buyer, and this game is one of the reasons why I completely gave up on this current generation.
Raul Pimentel the fucking Capcom Pro Tour Ads on characters is the most disgusting advertising I’ve EVER seen in a fighting game. The fact they tied higher online play rewards to them honestly killed SFV for me.
@@spreadwuvokay They basically placed ads for the Capcom Pro Tour on the character models. For example, Balrog's boxing gloves have the Capcom Pro Tour logo on them. You can turn it off at any time, but the catch is you get less rewards from playing.
Wow that photorealistic render build looks cool actually, maybe they could do a spin-off series so fans wouldn't think Capcom left the anime'ish look from the main series
Coming back to this video, this game is one of the examples not to pre-order games. It will only encourage devs to be extra lazy and have more new releases be unfinished. It's like Capcom sold us a prototype version back in 2016, alpha for Arcade Edition, beta for Champion Edition (pre-Season V) and we finally got the complete game after Season 5. Use your brain before pre-ordering games.
Capcom may very well have fostered that "wait for the Complete version" attitude, but I have that when it comes to any of those Devs/Publishers that churn out money pits for gamers. Day 1 DLC etc. Hopefully with the poor reception for SFV they'll stop trying to bleed their loyal fans dry and treat them like they should.
"Wait for the complete version" isn't just fighting games though, it's every Bethesda, Obsidian and Bioware game too. They release so buggy with so many game breaking bugs that it is usually just safer to wait a year so you wont have to restart the game anyway.
@@Dave_ja_vu It's basically every fgc rn. Season pass is everywhere for new characters in any recent fighting game, it wont change. When TK7 do release a DLC to get the frame data IG, it says a lot about the current mindset of compagnies in the FGC world.
Those constant rereleases were the thing that killed fighting games. Why buy street fighter when you can get a more complete version 2 yrs later only to get fuck by an even better version a year later.
aaaand i'm off to listen to the third strike soundtrack. Great vid - i'd never seen those shots of the ultra realistic SFV - kinda curious to see more.
This was my first video on the channel and I loved it, at first was kinda worried if you where just going to do the "Ha ha Capcom sucks" but you actually made good points and even praised the game when it did things right, and of course complained where you had to, thank you mate.
Just because I'm almost done with my replay of it, what happened to the Final Fantasy XIII trilogy? They wanted to make a series of games, and XIII debuted strong (strong sales at least), but by the time they got to Lightning Returns it just sorta came and went with no fanfare.
The first game being trash certainly didn't helped and it only sold well because of the huge marketing push it got. It also didn't deserved any sequel and it only got any because they were trying so hard to push the Fabula Nova Crystalis bullshit.
XV was originally meant to be a part of that trilogy from what I remember. Development took so long that they had to change the entire story into a new one, leaving them with gaping holes in the story and gameplay.
@@HellaBeed boyband simulator was indeed 13 versus. But got retooled. Looked to be the best of anything with "FF13" slapped across its face. Then we got it... and fuck were we wrong. SE has lost touch with their fan base. Complete trash just trying to get zoomers into a dying franchise from a dying company that shouldve just peaced out when they bankrupted themselves making that god awful movie spirits within
I often buy games with the intention of playing them when I get around to it as I've amassed quite a large backlog over the years. If I remember correctly, I purchased 2-3 different versions of SF4 before I'd even played it, so I was in no rush to pick up SF5, particularly as I don't play online. As someone that plays a variety of different games rather than one genre extensively, my priorities and the criteria by which I judge a game probably differs from the fanbase of that particular franchise. One thing that struck me from what I've seen of SF5 is how inconsistent the art style/character design is. While it might seem shallow, I really dislike this. It's like a bunch of mods have been added to a base game and it ruins the sense of cohesion that draws me into a game. I suppose suspending disbelief isn't the most apt description for a game with such a cartoonish style, but I like to at least be drawn in to the universe a game takes place in (figuratively speaking). The only scenario where I don't count this inconsistency in artistic style as a major problem are games like Super Smash Bros or Marvel vs Capcom where that's kind of the whole point. That said, I'm not really a fan of those games anyway. I've had fun around a friend's house playing SSB for 20 minutes or so, but I've never played MvC because it just didn't appeal to me.
I mean SFV now is pretty cool. It seems they’ve finally gotten the hang of making characters that are fun and unique, such as Gill, Seth, and G. I’d say SFV really didn’t start to turn around until they finally added an arcade mode
Great freaking video man. I feel like too many people sleep on your research. I was one of those people that didn't jump right into SFV because I assumed there would be other Super, Ultra, etc. versions that would be better. Capcom's own fault that people like me had good reason to feel that way.
To be fair with SF4, starting with Super, major updates were only $15. The discs were optional and replaced previous versions on the market. Discs were more for newcomers than anything else.
I remember playing the 2nd beta and didnt have much problems 🤔 Sadly the ingame currency and economy system is just one of the biggest fail ever, game was so crippled at launch, also I still hate the "fight money" thing all these years later. Everything in this game is a sign of capcom's greediness, for example, releasing classic and nostalgic old school characters that should have been here from the start, but all of the sudden they get shady redesign (lets face it most base skins are ugly) and if you want the real skin you have to pay. I hate them so much for doing that. I dont even hate the game I think its enjoyable to play, way more than Sf4 even if Sf4 aficionadoses will say the opposite. Sf5's impacts and general gamefeel is more satisfying. But anyway, everything in this game is designed to the core to try and make you pay more (and play more but lets be honest you have to play 24h/7 and win all the time if you want to unlock everything 🤔). Its terrible because the same year Overwatch was released and they got everything right. Everything was designed to keep you engaged and rewarded and you only have to spend money if you want to, you regularly level up and gain unlock little things and its satisfying, in Sf5 everything put you off. Even the "single player" mode took forever to be here, and there is a long story mode you have to download but if you dont know its name and if you dont know its here you're screwed. The game also take forever to update. How many hours of my life waiting on the title screen for it to install all content 🤔 If you want a casual local game with your girlfriend on the couch ger ready for a long discussion about why she cant play her favourite character,about how she has to create an account and unlock stuff and earn "money" and unlock it, even though its on the character select screen, damn this game is the embodiment of frustration. Screw you Capcom. At least the monster hunter team got everything right 🤔 I still recommend the last edition, but even that way you get capcomised and have to pay if you want everything. No Street Fighter game shall ever be released finished 🤔 Also before the release they said Sf5 would be a game with only one version 🤔 Oh I almost forgot... so they took the time to" fix" Kolin's face after like 4 people complained she didnt "look russian enough" but they never fixed Ken's creepy deadeyed face and banana hair ? 🤔
Ono basically lied with SFV, he always said they'd never sell characters separately cuz he sees SF like a chess board, and everyone should always have all the pieces, blah blah blah. Their technicality around it is that it is "possible" to "earn" them without $. I bought the game early on PS4 and PC though, and many ways to "earn" Fight Money weren't there, and even now, it takes quite a while to earn enough to purchase 1 character. If you also purchase costumes and stages, it'll take much longer. That turned me off from the game like 2 years ago, and I gave up on SF in general.
5:48 I never knew about this wow. This is a really cool design, the bandages covering the scar of when he turned into evil ryu. Glad to know people actually dig a more rougher ryu and that capcom listened changing his iconic look in SF6
Too bad this game had so many problems at launch and it's really a shame that it is in such a good place right now, super fun to play, the game really evolved over the years and a lot of people refrain to play it out of pure preconception.... I hope Capcom learned the lesson
As much as I love the designs and new characters, specially Laura, I got to say that FANG and Abigail really soured my grapes. I hate how terribly stupid they look and are overall. To this day, when I am playing and having fun with Mayor Cody, Laura, Rashid, Nash, Banana Ken, etc, whenever I come across FENG and Abigail the fun ends and the hype dies.
I really don’t like the overly buff and muscular character models of SFV. I think characters like Ed, Ken, abigail, Rashid and even Chun really suffer aesthetically because of it. Combine that with the clay like art style all I can say is “why it got to look like that?” Idk how relevant this was but I just thought I would put a gripe out there lol
Bryan yeah I can see why it would be but idk I just feel like SF4 wasn’t as bad as V. Eventually people got used to it ,and me personally i really like it 4s aesthetic but with SFV, speaking for myself at least, every time I see some of the characters I still say to myself “what were they thinking?”
Street Fighter 5 basically was like a fighter used to be fragile at his early days. He came through rough, and trained to better himself against the others. He didn't start off well but he managed to keep up with the times improving himself on each passing day slowly but surely. He still has a long way to go but he's certainly better than before. That's basically Street Fighter 5 in a nutshell.
No wonder tekken beats street fighter with ease. You can't rush art. Tekken is not just about bad ass gameplay, they've got storylines that keep you hooked, character skins that evolve in each installment, little or no interests in DLCs. An ideal fighting game for true gamers. Capcom has become lazy.
I love how matt poked fun at how Sony was pretty hostile toward the idea of cross play outside the ps4 and PC environment during the later half of this gen . Seemed like everyone forgot the fortnite account locking fiasco
All of this could've been avoided if Capcom had just waited 6 months to a year to release SFV. They could've easily ridden USF4 through the end of the fiscal quarter and just released it later. If anyone asks about the SFV leaks they could simply say it's in development but won't show anything until its ready. Competing against your own titles is dumb as hell.
Weren't they being rushed by Sony? Also I think it's competition with it's older title is the least of SFV's problems. (Still watching video) I enjoy SFV a lot more than 4 and I still think $60 for the launch game is a fucking joke... I think $40 for the launch game is a joke
@@wrequiem1727 Sony is dumb too then. Pushing back SF V would've been beneficial to them too because they could've aimed for a November/December release in time for Christmas. Use the money they would've spent on marketing on something else.
@@wrequiem1727 Yes, they were rushed by sony so they could rub it in microsoft's face that they have sf and not them (the xbox 360 was the tournament console for sf4 and had the biggest playerbase.) Something crucial this video omits.
Capcom took the deal, not capcom's fighting division.
@@Jhylla81 Money now>(More) Money later
Seriously
Fiscal year making you released an unpolished product?!
Way to make sure you don’t get profits!
Why would anyone hack the game?? That's illegal!
I smell your sarcasm
NobleRaider2747 Plays haha its what capcom japan told capcom america when the latter said that on disc dlc was a bad idea.
i know that reference!
@@NobleRaider2747 - Sadly, the original quote wasn't stated sarcastically... yeah.
@@bobhoskins124 oh yeah, I forgot!
that on disc dlc thing was a fiasco
This makes me respect dimps even more than I already did. How many projects haven't died horribly because the dev team had to learn a new engine?
That's true. Now we look at Arc Sys and.... Oh God.
@@mun-samatheartist Wait what's happening with Arc Sys? Last I check DBFighterZ is still okay and Guilty Gear just launch a trailer for a new character.
@@sleepylmguy9968 All of it's other games like bbtag bbcf and granblue. Bbtag hasn't seen news in a year plus net code which is why it is dying. Bbcf and granblue well net code.
Dimps is veeeeery underrated. Capcam isn't the only company they had to save but damn, they been saving their ass since early 2000's.
Reoko Don’t let the Xenoverse 2 community hear you say that.
You know there is a problem when I didn’t see anything wrong with ken’s hair in the thumbnail for a good second
i didn't realize that until read your comment 😂😂😂
@@gamalsaad1545 Oh damn. Same. That is shameful.lol
Same
DUDE! I've seen this video quite a few times already and I've NEVER realized that!!
That meme will never grow old.
A year on and it's amazing to both hear and see how Capcom didn't scrap the ideas but adjusted and kept working on them.
Even the original SF5 Ryu is featured in SF6, the over the shoulder bandages replaced with and Buddhist robe, Evil Ryu hole replaced with the gold ring that holds the robe in place. They overcame the issues of photorealism rather than abandon it. It's becoming more and more apparent that SF6 is the game they wanted SF5 to be
The worst thing about that Ken design is that it would’ve looked cool as a sprite.
SF5 definitely needed to visually stand out more then it does. One of SF5's biggest problems is it looks almost exactly like SF4 (which doesn't look amazing as it is). That oily plastic look has to go. Their new character designs are all kind of stupid too.
@@paperluigi6132 at least they finally nailed rog's playstyle
I know you've covered Street Fighter multiple times already but I'd love to hear about SF3 Third Strike. Being simultaneously highly rated but nobody played it (downturn in arcades / branching focus?) I think it'd be pretty fascinating!
Hmm. Not sure if there's enough there for a full What Happened? But I'd like to do some type of video on it!
WHAT BARRRR
@@MattMcMuscles there would be heaps, I’d like to see it
*_YEAH_*_ THAT MAKES _*_SENSE_* I played the hell out of it on the Dreamcast with friends and still play it on my XBOX.
@@MattMcMuscles Maybe a Video on what happened with fighting games falling out of public conscience, I actually do want to know why fighting games seemingly just went under the radar
So when's the SNK Episode, they went bankrupt twice and still here lol
You sound hurt?
Just wanted people to know the history of SNK is all. They been through alot.
@@drbarnes9831 How he's stating the truth. SNK history is wacky as fuck, having almost died 3 times over.
I mean snk may have nearly died three times over but at least samurai shodown was pretty cool
As much as I love SNK and I play their games all the time, fuck, grew up with them. Their hobby is bankurupting lmao
Remember how Necalli's character file mentioned he basically gives off a berserk-inducing miasma, and then the story did absolutely nothing with that and just made him randomly show up to job all the time? (Also oh my god I want that cyborg Bison.)
@@calska140 Farts so bad he makes you go into a rage
Genuinely still mad I paid $60 for a game with 8 characters and one stage on release. Only to be told I can't unlock 90% of the cast without playing almost 80hrs per character for fight money.
5:30
"this experimental period lasted for a good two years."
that
that doesn't sound like an "experimental" period to me
capcom what were you thinking
@Grima the Fell Dragon Yeah that's why I'm baffled, what kind of "experiment" goes on for that long?
@Grima the Fell Dragon and the best part was that a portion of the DLC got cancelled in the end lmao
SFV Champion edition is incomparable to the vanilla version, such huge improvement on game and communication needs a shout out to all who made it possible.
Its still the worst SF and Sf 4 after it...
facts
@@moon-berserker8870 Maaan stfu. We all know SF1 is the worst, SFV isn't bad anymore, and SF4 revived the fighting game genre so everything you said is invalid.
People are quick to say sf4 is worse than sf3 when sf3 only harmed the franchise lol
@@moon-berserker8870 well yes but no
The theatrically released version of Justice League would make a great episode of What Happened?
I still like to only think about the cartoon show when it comes to Justice League
@Airsh Bornely Same here, but hopefully that will change with the Snyder cut, I’m not expecting Watchmen level greatness, but if it’s at least on the level of BVS: Ultimate Edition (which I actually really liked), I’ll be fine and consider it a worthy edition to the Justice League universe
Synder Cut will also likely make a good video once that comes out
@Robertino Tanos Imagine trying to impose your opinion over others as if it was a fact.
@Robertino Tanos Learn some respect.
What Happened? Marvel Nemesis: Rise of the Imperfects
Oh god that's a fuckin mess of development
That’s still a guilty pleasure of mine :(
@@kermittee4783 same. It's clunky but I like the grimey aesthetic and some of the imperfect characters
What happened Soulcalibur III? Why was it unfinished and not refined at the arcade and why was it exclusive to PlayStation 2 after the second one being a hit and selling the best on GameCube?
@@personaphantom5543 if i had to fight night terror with the xbox dpad as a kid, I would lose my shit.
I think they kept it on ps2 mainly cause tekken 5 was coming out around the same time frame and namco and Sony both figured they could bank on both being playstation exclusives.
" Who cares what happened back then when you can rake in the current yen." Like some buisness suit guy probably said
We NEED that Hot Ryu prototype as an alt costume.
The fact that he had the Evil Ryu chest scar wrapped in athletic tape is SO COOL.
100% Agreed and I don’t even have SF5
HE HAS RETURNED (sorta)
The problem with them only doing Street Fighter and none of their other fighting games - aside from pissing off tons of fans - is that all the mechanical changes that went into Street Fighter were originally tested out in games like Darkstalkers. By focusing more on Street Fighter, it almost guarantees that Street Fighter will remain stagnant, as they no longer have a way to safely test oddball mechanics without pissing off their core SF fanbase.
At this point, i have lost all hope in capcom ever doing another good street fighter game, the talent and people who made the best fighting games for them already left and are working on other companies. SFV being so bad mechanically at least has made people try other fighting games, and thats a good thing.
@@Stock090 Mysterious Mod to me shows that SFV IS salvageable. The problem is that they aren't interested. I dunno if it's an issue with the developers, the executives or both, but they just chase the mythical "casual player that cares about about anything other than roster size and single player content" at the expense of literally everyone else.
@@lukejones7164 And it took 3 years to "get good" apparently. If it was any other game not backet by capcoms money with the pro tour SFV would be long dead by now. The people who stayed since release until now will see anything as an improvement, vanilla SFV was terrible. Despite being better now its still SFV, it has the same core things that a lot of people didnt like and thats why they left. Im glad people are having fun but it still has all the things that made me drop it on release.
@@lukejones7164 You know how NRS games work right? They go for a 2 year cycle where everyone moves to the new game which will have support and $$$.
Sure the game is better now but it was nepotism when it came out, and it still is really. SFV is the main reason why a lot of fighting games that arent from capcom are in the spotlight now.
Im glad the game is getting better with ono gone and all, but you cant erase the long history of people trashing the game for years but still playing because it was their livehood. And dont forget capcom not doing anything to fix some really glaring problems like the netcode to this day.
@@Stock090 don't give up hope brotha. SF6 is in development. If Capcom gets this one right, we'll have another good street fighter game on our hands. I personally enjoy Street Fighter 5 a good bit but I only bought SF5 after champion edition was rolled out, so I didn't go through a lot of the issues.
This series has taught me that Street Fighter has a history almost as troubled as the Sonic franchise
Not really, Street Fighter at least never put out anything on par with 06 (yes, The Movie: The Game is bad, but it's a functional bad)
Mortal Kombat is a better example
@@Adamsnadler214 no it'snt
Couldn't said it better
Yeah....no. Capcom can be crappy, but it isn’t “let’s bring in 2 new level designers and 1 that hasn’t worked on this type of sonic game for our 25th anniversary!” crappy.
5:47 The Ryu they scrapped was the best Ryu ever looked. I wish someone made a mugen with the those thrown away character models.
Hell no, that's horrible.
Realism must stay as far away from Street Fighter as possible. That stuff only gives me Final Fight Streetwise vibes.
I was thinking that these visuals could be repurposed for the eventual Tekken X SF...
Yea the photo realism looked great and I can’t imagine how well all the other characters would’ve looked with such fine detail. It also would’ve made a tekken crossover look more believable visually
Hobo Ryu with the longer hair, satsui no hado chest damage, and no gi?
Alright! That’s cool
I think that also didnt help 5's sales. Graphically it just looked like another version of 4.
Making Street Fighter look realistic would imo be the worst thing that could happen to it. Capcoms art style is so unique and recognizable that it would be a crime to take all its personality from it
That original hobo ryu looks so good wtf? And with the bandages covering the evil ryu mark in his heart was perfect. I wish it looked that good man. Ps5 in the making
The M Bison looked cool too, I wonder if the realistic and gritty street fighter would just blend in to the market too much though. Street Fighter always had pretty iconic visuals.
The realistic look would be so cringe for street fighter
@@PeruvianPotato I don’t mind the art style but I wish the game had better graphics
5:14 that photorealism turned into SF6
Was afraid in the beginning, that this video is going to take the meme-y route and just mercilessly bash on the game. Should have known, that Matt isn't the kind of guy that just goes for the easy route. Very factual and well researched video and enjoyable to watch. Im of the camp, that would recommend the game in it's current state.
V-Triggers exist, the game absolutely cannot be recommended.
"take the meme'y route" lol bullshit. sfv deserves all of it.
@@Galkatokk *crush counters
game still cannot be recommended, unga robbery galore plagued of awful scrubs.
@@gustavosoto4607 Guess Matt didn't think so, huh?
Capcom made a hell of a comeback with Street Fighter 6
Suggestion for A future video: two worlds.
I love two worlds lol it has its charm
The only video game rental at blockbuster I returned the day after
Fate of Two Worlds?
@@Thelowestofthelowtiers no I believe he is talking about the game two worlds.
Agreed, it would be great to see an episode about that self-proclaimed Oblivion killer ahah
"I'll just wait for the good version". This was literally my reaction when they announced the game. I'd waited until Capcom released USFIV as I was well aware of their history with just re-releasing Street Fighter with a few updates so when they announced SFV it didn't interest me and still doesn't until they release their final ultra version which we all know they'll do. Then I'll buy it. Capcom have stung themselves with how they've treated this franchise imo.
I mean that really depends on long you want to engage with the game. SFV is 5yrs old. You wait too long, and you'll only have 6mos of any semblance of a community, and the rest of the time you'll scrounging to find other new players. It's at a pretty good place now honestly, and you just missed a good sale where you could've got Championship Edition for like $20. At that point, even if there a few extras down the road, isn't it worth it?
@@sirebellum0 also fair comment. I'm not a fan of multiplayer though so can at least enjoy the story mode
Depends really. The best time to buy a fighting game is when its fresh and new because most newbies are present during initial release so you aren't unfairly matched with veterans
That's how I feel whenever I purchase any Capcom game. You gotta wait a good 2-3 years, even longer sometimes, for the complete experience. By the time I got StreetFighter 5, season 4 had just come out
That’s how I’m looking at it, V is good but I don’t want to put in the $25 just to get everything that the game should’ve had at launch considering the fact that I already bought the original version at a game store for a cheap price. Whereas I can get ultra sf4 for $5 whenever It goes on sale and have a good time.
I'm always really disappointed that it was specifically V that kinda... fell apart. It's the Street Fighter that I actually picked up and realized that Street Fighter was actually my kind of pace and motions for a fighting game; not too fast like Fighterz, inputs more flowing and intuitive than Mortal Kombat
Such a shame that I got into it at basically the worst possible time, without much of a way to get into the game I got, and all the other ones available being inhabited largely by people who... well, WEREN'T completely new to the series and largely still finding their feet with the genre. I was there by the time the game was 'good', but... well, the reputation was well and truly applied.
Fun story about this game. Several months ago they had a limited time free to play offer where anyone could download and play this game. Since I was a big fan of Ryu and Ken from Smash Bros Ultimate I wanted to try and jump in and see if I would like their main series. However, the game was impossible to launch, and I wasn't able to launch it for the entire time that the free to play time was available. I found no solutions on the Steam community page, so I just dropped it altogether. I was however able to launch SF4 Ultra which I had got through some other Steam sale offer long ago without any issues. :)
8:44 - 8:51
Matt's ability to tap into the collective subconscious and pick the perfect soundbites to use for the memes is just pure art.
Their fighting game division was lost as a consequence of both SF5 and MvCi and that's likely why they're a lot slower with output or at least part of the reason. Even so, Capcom really needed this ass kicking for them to learn to slow down, take their time and not be so obsessed with their bottom line. Though knowing companies like them, that won't last long. Time will tell I guess.
Well now they really don't have to worry now because Monster Hunter basically save them. But yeah I agree they need to stop rushing out games in the case for mvci Marvel Disney fucked them over really badly with want their movie tie ins.
Wait, the dev team that made this game got defunded?
@@manuelalbertoromero9528 no they're fine they're still going to make another season of content for the game, characters and costumes and stages.
There have been lots of movements in the company lately, which is why the communication has gotten better now.
Ono won't even be taking part in the August 5th announcement...
SFV and MVCI are not the consequences, they're the results of mismanagement since SFIV was released, watch the video again and check the fighting game launch timeline again, they released so many fighting games in such a small window between each other that sales were constantly being cannibalized
To think, Mortal Kombat is now the biggest and most popular fighting game right now, love MK , but damn Capcom, it's like you willing gave up your rank. Best thing about the game, Menat's walk, and learning about Vogue Boyfriend Remix.
(Now thinking about it, what if Street Fighter was on the RE Engine, that... would interesting... )
Mk is trash tier
That's a weird way to spell Tekken.
Yeah, eh... No.
Um, he's right. MK11 outsold Tekken 7 by a wide margin. He's not talking about quality, just popularity.
@@MattMcMuscles Hi Matt. Love your content ^-^
The photo realistic graphic version wasn't the right art direction specifically, but SF5 definitely needed to visually stand out more then it does. One of SF5's biggest problems is it looks almost exactly like SF4 (which doesn't look amazing as it is). That oily plastic look has to go. Their new character designs are all kind of stupid too.
Even SF4 had a unique art direction and style whereas everything with SFV from the visual style, stages, music, and what have you are as generic and bland as possible.
Oh god, Street Fighter V. Me and my brother (especially myself) have had a rough experience with this game.
When this game came out and we got our hands on it we were incredibly frustrated with how it came out. It’s extremely small character roster, terrible artwork, story, graphics ( on some characters), Lack of character colors and costumes, Atrocious money tactics such as the infamous micro transactions and new characters being hidden behind pay walls and what one thing I HATE THE MOST in games: INPUT DELAY!!
It wouldn’t be until almost five years when the Champion Edition dropped was when we jumped back in an Finally addressed almost all the issues I mentioned earlier. Now, the game still has some flaws but it’s still a much better game then it’s original release (No More INPUT DELAY!!!)
If they didn’t fix the game and was still in its original state I would have given the game a final score of 3/10! Which I think we can all agree is fair.
But now, I can give it an 8 or 9/10. As they were as the game was able to redeem itself. It a shame that it took almost five years to give us the game we should have had at its original launch.
It's spelt input, moron.
The games a 6/10 at best
Terrible artwork??? Do you mean the art in the separate charerecter stories which I cant believe you would call it bad if that's the case.
Steven Drake I meant in the character’s stories. Sorry for the confusion.
@@LowMaintenance01 I'd give it a 4/10
I love that this video has been out for 7 months and I just realized that Kens hair in the thumbnail has actual bananas on it, just goes to show how much his hair actually looks like bananas
I remember it feeling a lot like they were pushing for the upper end of the competitive crowd trying to get the game in the hands of pros at majors and sleeping on including a basic Arcade Mode (which should have been a higher priority than that bloated "cinematic story.") Capcom needs to remember that the crowd that makes it to majors may be their most die hard and vocal fans, but they are still by and large a minority, not enough to float a game on their own.
Its the other way around in terms of game design, it simplified the game a ton added more input buffers and took away basic defensive mechanics, when they took out meterless dps I lost all interest
Me: “hobo Ryu looks f’n great”
Don’t get the anime comparison when it comes to streetfighter’s art style the characters always look more like comic book characters to me especially when come to their body proportions and musculature.
Nah ,it definitely looked more anime,which makes sense since they are Japanese dev,hence they would want to attract there home crowd(I am,not saying the Street fighter is an anime fighter,far from it.)
I always saw it as a in-between from anime to cartoon, the body proportions are quite "anime", but the facial expressions and the body movements are very cartoon, and a bit of the aesthetic is quite comic book, personally I love the RT style of STV, I don't know what the fandom thinks of it but the characters animation and visual art is something that I can just love.
Comic books are manga in Japan, which is turned into anime. Street Fighter is technically anime and always has been.
SF characters have had an art style similar to Fist of the North Star since SF2's 3rd update. It's been anime inspired longer than it hasn't.
Because it's old-style young adult anime rather than the more "everyone looks like a teenager and does grotesque expressions" style that's more in vogue today.
I often hear complaints about how Capcom Japan handles things, but I have to admit that Capcom USA pushing for storymode post-release was a TREMENDOUSLY stupid move. At a time when every resource mattered, they wasted tons of time/money on what amounted to a bad anime , at a time when it wasn't gonna convince anyone to suddenly buy the game.
Goes to show how both sides can make mistakes
My biggest turn off of the game was locking characters that been in the series since SF2 behind a paywall.
Also goddamn it. Dimps cannot catch a break between the combined incompetence of Capcom and Sega.
And why is it that both the U.S. and Japan branches of both companies always gotta have these petty ass disagreements over basically the same shit?
yea that paywall shit is trash
theyll have to catch this 1 star on ps store
Yes! Someone who talks about the crappy paywall.
Based on Super Mario Logic, Matt is a skeleton now so should be referred to as "Dry Matt McMuscles"
Matt McCalciums
perfect
Matt McMuscles when has no milks
never release a fighting game without an arcade mode!
While it isn't out yet, from what we've seen so far, Capcom seems to be doing everything right with SF6. It looks soooo good. And it looks like it's absolutely jam-packed with content.
The story mode was so bad I wish I had paid for it, so I can at least try to get something back for it.
I liked it
I fast forwarded it so i could get the fight money
Still better than SSBU story mode and at least it added character moment to attach new players to some characters especially the new ones.
You struck a nerve with a bunch of fanboys.
@@radicalgamer74331 ...How old are you? Literally no one that replied to his comment seem anywhere near upset, they surprisingly just politely disagreed.
Halo 2 or Smash Melee would be nice to see. They were huge games made over the course of very small amounts of time that lead to lots of infamous struggling on the developers part. I’m interested in hearing more about those stories.
Didn’t Capsim also introduce in game ads? Something we are now seeing with EA and 2K?
The in game ad thing just gives fight money during loading screens and can be turned off. Most of the time its some in house brand sfv themed ad
@@victorhugocosta1127 hmm its more like a still img with chun and ryu ect wearing some shirt instead of the blank standard loading screen but you can turn it off or on if you dont want the miniscule extra fight money
@@victorhugocosta1127 not really no
They’re on by default but can be turned off in the settings at the cost of not having access to a but of in-game currency
Your source was the Almighty Combofiend wasn't it?
i mean, he was the man who was basically introducing everyone to the game when it was being marketed and he's basically not with the company anymore
Then Combofiend must have been lying because Polygon Pictures isn't a game studio. They're a CGI studio that worked on Street Fighter's CGI openings and trailers for SF4, SFxT, and SFV, so at most the only thing they were working on at the time was a pitch video (which they often do for their games) like the Darkstalkers pitch video Ono showed.
I'd also like to add that early in Street Fighter V's development when they first showed off gameplay which originally had Chun-Li doing Marvel-esque air combos with an otg which looked very great in my opinion at least had many players/testers say they didn't like it and if we're being honest might have caused for the gameplay to be more stale than it intended it to be. Players/Testers definitely have more power than they think especially since it was a large reason why Capcom Fighting Allstars never saw the light of day.
Another Capcom game: Dead Rising 4. Would be perfect for October. Or December. It's the Nightmare Before Christmas of flops
Ghostbusters 2016 would also be good for Halloween.
There....was a...4? Why did I blank out after the 3.
I started Street Fighter V in 2019 during the Arcade Edition days so I can't give my experience for when it initially launched. However, from seeing other people's experiences I can tell the game had a REALLY rough time at launch, and only further added to Capcom's sad decline in the early to mid 2010s. Thankfully now SFV is a really good game now and Capcom has finally improved in the last few years, though I'm super pumped for SF6 because of how much content it is giving us at launch, which is what SFV should have done 6 years ago.
The game that I feel started the idea of Early AAA-ccess games. Launched with barely anything, and got updated over time
It really was the one that started that bullshit. Now we have games like No Man's Sky, Sea of Thieves and Fallout 76, games with hardly anything at launch taking years to actually resemble an actual game. It's a disgusting trend that needs to die.
More than anything I wish Capcom can bring their fighting game division up to snuff. With Monster Hunter World, RE7 and the remakes, and DMC5’s successes, it’s a fine time to fix SF and MvC
Its such a shame because besides SFV, other capcom games were released in pretty good states
@@okagron In the case of No Mans Sky the team was only 10 people and Sony kept promoting the game like it was this giant AAA game with a huge developer behind it when it was always an indie game. And not to mention Sony making them price it at $60. I'm just glad they've added so much to the game over the years and 7 years later still offer free massive updates
We will probably never get a lot of details on what actually happened with the original Metroid Prime 4 development, but I would love an in-depth look at the behind the scenes story of that
We'll get some info in the 2050 leak if we're lucky...
The second beta was better than the game at launch, how does that even happen?
Wish I could say Capcom learned their lesson but we all know they didn’t.
They never do (those lazy hacks) and when they do its too late, aint that Right Megaman x8?
Suggestion for future video: The Last Guardian
Oh yeah, that’s a good choice
"It took 7 years to make this game!"
@Grima the Fell Dragon and it didn't even listen to me!
Suggestion for a future video: Halo 2. I know it ended out well, but the development story was pretty arduous
Here is a great trainwreck of a game for you: Super Monday Night Combat!
It started with your usual developer overpromising but a good game with a lot of potential, but then loot boxes, a steam promotion involving TF2 items that did more harm than good, an infinite beta key getting leaked which lead to infinite accounts for exploiters, lootboxes added while still in beta, the developer promising a roadmap and then abandoning it for Planetary Annihilation (a game with it's own troubles, including a shady kickstarter and insane launch price), toxic players and bug exploiters running rampant, it even had a crypto miner for lootbox keys deal before being abandoned to a few fans to deal with in a broken state, where it died a slow and painful death.
Legitimately one of my fave games until it was absolutely massacred by bad business practices, incredible greed (or hunger according to a response from the CEO), and staggering incompetence.
I could never put my finger on it, but to me SSFIV had a magic that V lacked. No idea what it is. IV changed my life, but V I couldn’t care less about.
I absolutely ADORE the new intro.
I love that he kept the music.
"Yeah, that makes sense" What a well-timed throwback reference. I'm fugin dead 😂😂
"OH wait wait I forgot one! Yup no that's five now"
Not gonna lie I forgot the 3DS got one as IF we even asked for that.
Dimps can’t catch a break, between this and Sonic 4 (aka Sonic Mobile) it’s like their cursed with numbered sequels.
Dragon Ball Xenoverse 1 and 2 worked really well for them. Somehow the cursed lifted for those lol.
They did OK with the sonic advance and rush games at least
Rush and Rush Adventure are GOAT games.
@@AVGNROCKS1996 Those games that set the basis for the Sonic 4 physics? No thanks.
It's not that they became sloppy. They got greedy. I'm a Day One SFV buyer, and this game is one of the reasons why I completely gave up on this current generation.
Raul Pimentel the fucking Capcom Pro Tour Ads on characters is the most disgusting advertising I’ve EVER seen in a fighting game. The fact they tied higher online play rewards to them honestly killed SFV for me.
@@matthewhall1467 Can you explain more, I don't disagree I'm just not familiar with that advertising.
@@spreadwuvokay They basically placed ads for the Capcom Pro Tour on the character models. For example, Balrog's boxing gloves have the Capcom Pro Tour logo on them. You can turn it off at any time, but the catch is you get less rewards from playing.
Same
@@SgtMurasa Like how so in terms of rewards?
I remember when 4 came out, they said they weren't going to milk it like before. then they did it anyway...
If nothing else, MvCI's netcode gives me hope for the future of Capcom fighting games' online play.
if the reception of Street Fighter 6 is any indication, this was a lesson taken to heart.
Wow that photorealistic render build looks cool actually, maybe they could do a spin-off series so fans wouldn't think Capcom left the anime'ish look from the main series
Coming back to this video, this game is one of the examples not to pre-order games. It will only encourage devs to be extra lazy and have more new releases be unfinished. It's like Capcom sold us a prototype version back in 2016, alpha for Arcade Edition, beta for Champion Edition (pre-Season V) and we finally got the complete game after Season 5. Use your brain before pre-ordering games.
Took them 4 years to get the game how it should have been at launch
And that’s TERRIBLE
I’m wondering if season 5 can really help make this game fell complete
I mean most fighting games at launch don't have that many characters or modes, so saying 'champion edition should've been launch' is laughable.
Still the worst SF game besides 1.
Nooo. For years. . they took 6 years . sf5 came out. 2014
Capcom may very well have fostered that "wait for the Complete version" attitude, but I have that when it comes to any of those Devs/Publishers that churn out money pits for gamers. Day 1 DLC etc.
Hopefully with the poor reception for SFV they'll stop trying to bleed their loyal fans dry and treat them like they should.
"Wait for the complete version" isn't just fighting games though, it's every Bethesda, Obsidian and Bioware game too. They release so buggy with so many game breaking bugs that it is usually just safer to wait a year so you wont have to restart the game anyway.
@@CornBreadtm1 completely agree, it's very rare I buy a launch title anymore and it's because more often than not its a half finished buggy mess
@@Dave_ja_vu It's basically every fgc rn. Season pass is everywhere for new characters in any recent fighting game, it wont change. When TK7 do release a DLC to get the frame data IG, it says a lot about the current mindset of compagnies in the FGC world.
Those constant rereleases were the thing that killed fighting games. Why buy street fighter when you can get a more complete version 2 yrs later only to get fuck by an even better version a year later.
@@helenbell8188 they've monetised FOMO, you're right it'll never change.
I love this guy!
What a great voice!
I hope he always talks about SFV!
He'll enjoy the day!
Great video. It covers a lot of gaps that fans don't seem to understand about game development (including myself)
aaaand i'm off to listen to the third strike soundtrack. Great vid - i'd never seen those shots of the ultra realistic SFV - kinda curious to see more.
6:39 Dimps was also working on Dragon Ball Xenoverse so that probably hurt SF5’s development as well
This was my first video on the channel and I loved it, at first was kinda worried if you where just going to do the "Ha ha Capcom sucks" but you actually made good points and even praised the game when it did things right, and of course complained where you had to, thank you mate.
I honesty do got Mega-Mixed feeling about this game so much!
Have*
Just because I'm almost done with my replay of it, what happened to the Final Fantasy XIII trilogy? They wanted to make a series of games, and XIII debuted strong (strong sales at least), but by the time they got to Lightning Returns it just sorta came and went with no fanfare.
People hated it, that's what happened
The first game being trash certainly didn't helped and it only sold well because of the huge marketing push it got. It also didn't deserved any sequel and it only got any because they were trying so hard to push the Fabula Nova Crystalis bullshit.
XV was originally meant to be a part of that trilogy from what I remember. Development took so long that they had to change the entire story into a new one, leaving them with gaping holes in the story and gameplay.
@@HellaBeed boyband simulator was indeed 13 versus. But got retooled. Looked to be the best of anything with "FF13" slapped across its face. Then we got it... and fuck were we wrong. SE has lost touch with their fan base. Complete trash just trying to get zoomers into a dying franchise from a dying company that shouldve just peaced out when they bankrupted themselves making that god awful movie spirits within
I often buy games with the intention of playing them when I get around to it as I've amassed quite a large backlog over the years. If I remember correctly, I purchased 2-3 different versions of SF4 before I'd even played it, so I was in no rush to pick up SF5, particularly as I don't play online.
As someone that plays a variety of different games rather than one genre extensively, my priorities and the criteria by which I judge a game probably differs from the fanbase of that particular franchise. One thing that struck me from what I've seen of SF5 is how inconsistent the art style/character design is. While it might seem shallow, I really dislike this. It's like a bunch of mods have been added to a base game and it ruins the sense of cohesion that draws me into a game.
I suppose suspending disbelief isn't the most apt description for a game with such a cartoonish style, but I like to at least be drawn in to the universe a game takes place in (figuratively speaking). The only scenario where I don't count this inconsistency in artistic style as a major problem are games like Super Smash Bros or Marvel vs Capcom where that's kind of the whole point. That said, I'm not really a fan of those games anyway. I've had fun around a friend's house playing SSB for 20 minutes or so, but I've never played MvC because it just didn't appeal to me.
I mean SFV now is pretty cool. It seems they’ve finally gotten the hang of making characters that are fun and unique, such as Gill, Seth, and G. I’d say SFV really didn’t start to turn around until they finally added an arcade mode
@@JazzStation95 What? Tekken 7 was amazing on launch and some of the later DLC made the game way less balanced (and less good because of it)
dead game. rip
@@Darkness-ie2yl it’s not even done with its content cycle, and plenty of people still play ranked so wym
@@huntinghunter1001 junk game from the start
@@Darkness-ie2yl yeahhh sounds like you got pissed in 2015 and never picked it up again
Absolutely love your investigative pieces man, even if I have no prior interest in the subject I always get hooked. Ta!
Watching this makes me fall in love with Tekkens visuals even more.
Great freaking video man. I feel like too many people sleep on your research.
I was one of those people that didn't jump right into SFV because I assumed there would be other Super, Ultra, etc. versions that would be better. Capcom's own fault that people like me had good reason to feel that way.
Thank you for your objective overview. I will add that the game as it is *today* is more or less - Excellent.
The more I look at photorealistic Ryu and Dictator the more I love their design, it's so cool
This McMuscles guy consistently puts out amazing content, doing it very frequently. How does one learn this ability?
To be fair with SF4, starting with Super, major updates were only $15. The discs were optional and replaced previous versions on the market. Discs were more for newcomers than anything else.
Capcom has been putting out half finished SF games since SF 2 I don't know why people think they would do something different with SF 5
You really don't know how business runs.
I remember playing the 2nd beta and didnt have much problems 🤔
Sadly the ingame currency and economy system is just one of the biggest fail ever, game was so crippled at launch, also I still hate the "fight money" thing all these years later. Everything in this game is a sign of capcom's greediness, for example, releasing classic and nostalgic old school characters that should have been here from the start, but all of the sudden they get shady redesign (lets face it most base skins are ugly) and if you want the real skin you have to pay.
I hate them so much for doing that. I dont even hate the game I think its enjoyable to play, way more than Sf4 even if Sf4 aficionadoses will say the opposite. Sf5's impacts and general gamefeel is more satisfying.
But anyway, everything in this game is designed to the core to try and make you pay more (and play more but lets be honest you have to play 24h/7 and win all the time if you want to unlock everything 🤔).
Its terrible because the same year Overwatch was released and they got everything right. Everything was designed to keep you engaged and rewarded and you only have to spend money if you want to, you regularly level up and gain unlock little things and its satisfying, in Sf5 everything put you off.
Even the "single player" mode took forever to be here, and there is a long story mode you have to download but if you dont know its name and if you dont know its here you're screwed. The game also take forever to update. How many hours of my life waiting on the title screen for it to install all content 🤔
If you want a casual local game with your girlfriend on the couch ger ready for a long discussion about why she cant play her favourite character,about how she has to create an account and unlock stuff and earn "money" and unlock it, even though its on the character select screen, damn this game is the embodiment of frustration. Screw you Capcom.
At least the monster hunter team got everything right 🤔
I still recommend the last edition, but even that way you get capcomised and have to pay if you want everything. No Street Fighter game shall ever be released finished 🤔
Also before the release they said Sf5 would be a game with only one version 🤔
Oh I almost forgot... so they took the time to" fix" Kolin's face after like 4 people complained she didnt "look russian enough" but they never fixed Ken's creepy deadeyed face and banana hair ? 🤔
Ono basically lied with SFV, he always said they'd never sell characters separately cuz he sees SF like a chess board, and everyone should always have all the pieces, blah blah blah. Their technicality around it is that it is "possible" to "earn" them without $. I bought the game early on PS4 and PC though, and many ways to "earn" Fight Money weren't there, and even now, it takes quite a while to earn enough to purchase 1 character. If you also purchase costumes and stages, it'll take much longer. That turned me off from the game like 2 years ago, and I gave up on SF in general.
5:48 I never knew about this wow. This is a really cool design, the bandages covering the scar of when he turned into evil ryu. Glad to know people actually dig a more rougher ryu and that capcom listened changing his iconic look in SF6
Too bad this game had so many problems at launch and it's really a shame that it is in such a good place right now, super fun to play, the game really evolved over the years and a lot of people refrain to play it out of pure preconception....
I hope Capcom learned the lesson
7:01 "rumor has it that when he put his gloves on, he never took them off."
As much as I love the designs and new characters, specially Laura, I got to say that FANG and Abigail really soured my grapes. I hate how terribly stupid they look and are overall. To this day, when I am playing and having fun with Mayor Cody, Laura, Rashid, Nash, Banana Ken, etc, whenever I come across FENG and Abigail the fun ends and the hype dies.
Yep, sincerely hope we never see either of them again lol. I’d even like to throw necalli, ed, falke and Luke on that list there.
Abigail's theme is a banger tho
I really don’t like the overly buff and muscular character models of SFV. I think characters like Ed, Ken, abigail, Rashid and even Chun really suffer aesthetically because of it. Combine that with the clay like art style all I can say is “why it got to look like that?”
Idk how relevant this was but I just thought I would put a gripe out there lol
Bryan yeah I can see why it would be but idk I just feel like SF4 wasn’t as bad as V. Eventually people got used to it ,and me personally i really like it 4s aesthetic but with SFV, speaking for myself at least, every time I see some of the characters I still say to myself “what were they thinking?”
Street Fighter 5 basically was like a fighter used to be fragile at his early days. He came through rough, and trained to better himself against the others. He didn't start off well but he managed to keep up with the times improving himself on each passing day slowly but surely. He still has a long way to go but he's certainly better than before.
That's basically Street Fighter 5 in a nutshell.
Two worlds...WHA HAPPUN?!
Righteous, I have that for 360.
It was Oblivion on steroids, what do you mean?
@@kainhighwind2 Its the next level RPG
These videos are really well produced. S/O to the editor(s)
No wonder tekken beats street fighter with ease. You can't rush art. Tekken is not just about bad ass gameplay, they've got storylines that keep you hooked, character skins that evolve in each installment, little or no interests in DLCs. An ideal fighting game for true gamers. Capcom has become lazy.
Playstation All-Stars next please!
I love how a year later I notice the bananas in Kens hair. Like they genuinely do look like that.
I love how matt poked fun at how Sony was pretty hostile toward the idea of cross play outside the ps4 and PC environment during the later half of this gen . Seemed like everyone forgot the fortnite account locking fiasco
ngl that "photo realistic" sf5 looked kinda cool. Definitely unique like it had its own identity
The Last of Us 2: What Happened? Would make a real juicy episode.
It wouldn't really. People not liking the story isn't much of a story.
@@MattMcMuscles Fair enough man, i guess there's a lot more perspectives that what i initially thought in what really goes into a wha happun vid.
It didn't really have much of a troubled development. It just had an intensely split reaction
actually it wouldn’t people mostly hate the story because of joels death and how flawed the characters were but i liked it
The amount of research and editing these must take...jeez