When the US assaulted into the building, since the defending unit was in cover, the defender strikes first, then the attacker strikes with what's left. It's only simultaneous on open ground w/no cover.
As far as my understanding goes you can't mix a platoon I.e one section Heer and another Falschimjagers. All sections of a platoon need to be Heer and if Falschimjagers are to be taken you will need a second infantry platoon. Then again it's friendly so play as you wish.
Why when you roll to damage you roll the 6s again? There is no longer exceptional damage so rolling the 6 followed by another six would mean nothing. If a 7 is needed on the to hit and a 6 is rolled you re roll it and if another 6 is rolled then you have rolled a nigh\impossible shot otherwise known as 7s.
the tiger hit on the stuart actually did catastrophic damage (or whatever its called), cause he overmatched your armor by 3 - so he should have rolled two dice and take the highest result i also dont think you can move and then give orders with your officer, you need to declare orders right away when he activates(maybe im wrong though)
Good game! The German force was sure to lose though, thanks to the tiger, and not enough units. Suggestion to German player: Use infantry w/panzerfausts to hunt enemy tanks, Then light tanks to move in after the opponents AT threat is reduced. I use a section (2) of Pz III e tanks.
First game of v3, plenty of mistakes were made, like not halving mmg shots of vehicles, feel free to point out others.
Tanks shooting AT guns at vehicles hit on threes as long as they didn't move. If the firing gun moved it hits as normal (5+).
When the US assaulted into the building, since the defending unit was in cover, the defender strikes first, then the attacker strikes with what's left. It's only simultaneous on open ground w/no cover.
As far as my understanding goes you can't mix a platoon I.e one section Heer and another Falschimjagers. All sections of a platoon need to be Heer and if Falschimjagers are to be taken you will need a second infantry platoon. Then again it's friendly so play as you wish.
Why when you roll to damage you roll the 6s again? There is no longer exceptional damage so rolling the 6 followed by another six would mean nothing. If a 7 is needed on the to hit and a 6 is rolled you re roll it and if another 6 is rolled then you have rolled a nigh\impossible shot otherwise known as 7s.
@gregbradfield1686 I'm pretty sure the only restriction is no engineers, otherwise easy army needs and update.
for a first game good idea to keep number of units down for both sides thanks you
the tiger hit on the stuart actually did catastrophic damage (or whatever its called), cause he overmatched your armor by 3 - so he should have rolled two dice and take the highest result
i also dont think you can move and then give orders with your officer, you need to declare orders right away when he activates(maybe im wrong though)
Good game! The German force was sure to lose though, thanks to the tiger, and not enough units. Suggestion to German player: Use infantry w/panzerfausts to hunt enemy tanks, Then light tanks to move in after the opponents AT threat is reduced. I use a section (2) of Pz III e tanks.
Is there some sort of youtube tutorial on this game? I've never seen this before but looks interesting
@@Thecornfieldcommander Most definitely, a simple Bolt Action v3 tutorial search should get you several results.
Way too many mistakes. Need to get more familiar with rules before you post videos
@@Boltaction1944 Practice videos help improve.