I cried the first time as well & still kinda do. Look at the lyrics translated and you'll cry more. Also, please do react to the extras in the portal 2 menu or do it from a youtube playlist cuz they're gold.
There is an easter egg during a level, where you can hear some turrents practicing another song. That was my favorite part of the game as the song is also very emotional.
That’s not why. Percentages are added differently then normal numbers. If you take a percentage value and add 50% you get 50%. But adding 50% again does not equal 100% because you are only adding half of the remaining value (50) making it 75%. Adding 50% a 3rd time won’t reach 100% or 125% but the value between 75% and 100% (87.5%) because it’s the halfway point between 75 and 100.
I love how the lyrics "when I delete you maybe I'll stop feeling so bad" are REDACTED. GLaDOS really sent you away so coldly because she actually does care about you and is coping with the sadness by doing what she always does, being passive aggressive and mean.
I think I remember seeing some people theorize that the field that Chell got sent to was really just another fake room in Aperture, but that idea always bugged me cause it defeats the point of this great game's beautiful ending.
@@caldercockatoo2234 it’s also contradicted by coop campaign in which GLaDOS is exclusively working with the robots. It also just doesn’t make a lick of sense.
@@yavoth5850 like how Totoro is actually a death god and the whole story is about two little girls who in real life were kidnapped and murdered. Yeah, people like to theorise all kinds of crazy stuff to destroy beautiful things. Hah.
No he does not. The two cores are in a "twin stars" configuration. By selecting one as a point of reference it seems that the other is orbiting it, but it is in fact fully symmetrical.
@@yavoth5850 ...Since we're overanalyzing it, thats only because of the point of reference we choose, when in fact the point of reference can be anywhere due to speed being relative TO the point of reference we choose. So, just like our Earth and Moon, by Earth's perspective, it's being orbited by the Moon, by the moon's its the other way around, and by everyone else's they are both dancing with eachother.
54:25 Fun Fact: In the commentary they mentioned that many players were panicking during this spot and forgetting which portal to shoot and dying. So the devs made it so that no matter which portal you shoot the game automatically changes the other portal to the opposite color. Which is why you didn't fall even though you shot a blue portal.
@@radioactiveassassin5218 if you're considering Portal 2 as a simple puzzle game, sure that would be dumb, but a lot more is taken into consideration when making a big budget story-driven game, if a lot of players are failling a specific thing, and one that they should absolutly know by now, chances are that the fault is way more on the level design than the players themselves, so they could either help the players or cut that sequence interely to avoid issues with pacing
Because this annoyed me all through the games, I made a habit of left-trigger first/in/source portal, right-trigger second/out/target portal. So, moon, right trigger!
it normally isnt supposed to. its been doing that the last few years. its normally supposed to go right to the main menu but my god, this fits a lot more lmao
GLaDOS: "Well, this is the part where he kills us." Wheatly: "Hello! This is the part where I kill you!" Chapter title: The Part Where He Kills You. Song Title: The Part Where He Kills You. Valve may have been trying to say something. But I don't know what...
FUN FACT: Earlier when you’re escaping with Wheatley, he tells a ‘ghost’ story about a room full of robots that only scream. Then, here at the end where GLaDOS is thinking up punishments for Wheatley, one that she brings up is “Ten years in the room I built where all the robots scream at you.”
@@MegMage Her song in Lego Dimensions (which may or may not be canon) suggests she still battles with loneliness in Chell's absence. I like to think that she respects Chell after everything, that Atlas and P-body aren't as much of a computational challenge for her, and that although she deleted Caroline, those aspects of Caroline that rubbed off on her are too enmeshed to be truly deleted. Hence, she feels gratitude and the tiniest inkling of love leading to the big operatic send-off and the [REDACTED] So, she'll live forever. Testing. And just a bit lonely. Wishing she had someone around who could challenge her and bring risk and an interesting set of data back into her life. And just a bit ashamed, wishing she could unburden her iota of guilt by doing something beyond releasing you and the companion cube
@@ErdTirdMans When GLaDOS sings that Caroline is "in here too", I like to think that she never deleted Caroline at all, and was just pretending to mess with Chell.
@@marauderdz I feel like it was more a defense mechanism than anything. GLaDOS' ego is too big for her to just let someone she's invested so much energy into hating think she's vulnerable.
@@marauderdz THIS, and also the fact that Caroline being put into GLaDOS was insinuated to not be consensual, I don't think she has the _ability_ to delete Caroline even if she did want to. I don't think Cave would have left her an out.
1:26:47 Fun fact, GLaDOS's voice actress is an opera singer, and she's actually also the one who sings the opera part with the turrets on the elevator.
So the turret song is called "Cara mia addio" and part of the lyrics are "mia bambina, Chell, che la stimo, cara mia addio" ("my child, Chell, who I respect, goodbye my love").
@@SgtSpeedy perhaps adopted, but it seems GLaDOS does not remember it so after she was put into a potato. If it was the case, I think the communication would have been different. GLaDOS was definitely pretty much Caroline for the 2nd part of the game.
Don’t forget it’s actually meant to be interpreted as a love song! The entire concept of Portal revolves around GLaDOS being the victim of a “toxic” relationship with Chell and despite not wanting to, she has to get rid of her! Cara mi addio means “goodbye my darling” and bambina can also be used as a term of endearment for a significant other.
When Portal 2 came out Wheatley won the Best Character award at the VGAs, and Valve made a whole acceptance speech animation with the voice actor back n everything, I definitely recommend checking that out
@@yavoth5850 I don't think putting Joker in there was fair, he's such a well-known character from such a wide variety of mediums and interpretations, nobody else stood a chance.
The end song "Want You Gone" was written by a man called Jonathan Coulton, who also wrote "Still Alive" for Portal 1. He's a really great musician with a great catalogue of songs.
The joke behind the pink core is that it just spreads misinformation, with the occasional true fact. Some of the "facts" it puts forward are hilarious, you can find the full list online.
Yeah I love that core as an overall writing choice. Technically "unnecessary" but provided perfect foreshadowing when needed and perfect comic relief when needed, and granted a fresh dose of cuteness like we hadn't felt for a while
yea its also so well executed, they are talking about the white gel being made from crushed moon rocks during the game but most people forget about this till the end of the game. Also shooting a portal to the moon seems like the thing you absolutely want to do but gamers know that a game wont let you do that right? until it does and its amazingly executed.
Interestingly enough Portal 2 had a lot of Greek Mythology Easter Eggs. GLaDOS was based off of Prometheus who was cast down into Tartarus (Testing facilities) for brining the gift of knowledge (Science) to humans where he eaten by birds for eternity. Chell is Pandora who released Chaos into the world (i.e. turned GLaDOS back on), and the final scene with the elevator taking her up to the surface while the turrets sing to her is based off of the belief that angles would sing you to Elysium, which in many depictions looks like a field of reeds, just like what Chell sees when she gets to the surface.
Your reaction makes total sense! After all the weird insanity, all the absurd humor, all the strange and shocking surprises, the ending manages to achieve some level of batshit transcendence. It feels perfect in its own small, unique way. Thanks for sharing your playthrough! :) Also, if you wanna have some extra feels, look up a translation of the italian lyrics GlaDos was singing as you ascended to the surface.
So, when Valve released Portal 2, they released a series of advertisements known as "Aperture Investment Opportunities." They're pretty short, usually less than a minute, but would make a pretty fun encore.
@@mb2001 Yep, Dee Bradley Baker voiced Atlas and P-Body because he's also pretty well known for doing the noises for speechless characters. As an example, I believe him to be the guy who does Perry the Platypus' famous clicking noises.
At a Q&A panel Ellen McLain said at least as far as she feels, GlaDOS didnt actually delete Caroline. Something I like to believe too since the lyrics of the Turret Song seem too humanly inspired to have been purely by GlaDOS
Probably right ,since GLaDOS (caroline) would want Shell (her daughter) to be free without the urge to come back to save/help her mother. By telling her Caroline is no more Shell is trully set free. She even thought to give back the companion cube to be sure Shell would not come back for it/him/her.
Do we know if she kept the portal gun. Cuz I honestly don't see her accomplishing much without it. Not even sure if she can get out of that wheat field alive.
Glados Cutting the toxic people out of her life, also, Glados shoves you and the companion cube out, "Take your garbage and leave", Chell, "Fine ill go" Glados, "I wasn't talking to you."
in earlier drafts the Space Core became horrified once he started to actually comprehend being in spcae, iirc. Final result is a huge upgrade. Dude is just having the time of his life. Also the whole existence of the Space Core is hilarious when you consider why the cores exist (the emotion core in 1 was to try and make her more human, the morality core which didn't work was self-explanatory, Wheatley was the intelligence dampening core, etc) because it suggests at some point the engineers' best idea for how to calm down GLaDOS was to just make her have a hyperfixation.
Shooting a Portal on the moon is a reference to the white gel being made of moon rocks. Also, I don't know why it crashes to the desktop for so many people, but the ending background has Wheatley and Space core.
What i honestly love about her playing this game is that she took ber time observing her surroundings trying so mamy different Permutations of possible solutions and got to the right solution for the propultion gel Test at the start of this video. Also Wheatley's trap is so good because when i first played Portal 2 i was really wanting to go through every one of Wheatley's tests only to get kidnapped to "the part where he Kills You" also i really love how GLaDoS says "this is the part where he kills us" and thrn Wheatley says so politely "hello this is the part where i Kill you" as the Chapter title comes into View as " the part where he kills you as ironic.
This game was an important chapter in my life. It feels dumb at first to say a video game had a profound personal meaning to me, but the older I get, the more I see the love and care going into these amazing games and feel happy at the passion it must have taken to make this gem. Thanks for playing and reminding me of my first time with Portal!
Funny side-note: in ‘The Part Where he Kills You’ once you escape from the trap and Wheatley repeatedly asks you to come back - if you do, he professes his surprise that you actually did and then tries to persuade you to jump into the pit
I have watched maybe 20 something Portal playthroughs over the years, and this is by far the best one I've seen. Your appreciation of the characters and themes was refreshing and amazing to see. Thank you for this wonderful Portal playthrough, and I can't wait to see you play the co-op.
The Turret Opera: Cara bella, cara mia bella! (Beautiful dear, my darling beauty!) Mia bambina, oh ciel! (My little girl, oh heaven!)[heaven and Chel are pronounced the same in italian] Che la stima! Che la stima! (How I respect you! How I respect you!) O cara mia, addio! (Oh my dear, farewell!) La mia bambina cara, (My dear little girl,) Perché non passi lontana? (Why not go far away?) Sì, lontana da Scienza! (Yes, far away from Science!) Cara, cara mia bambina, (Dear, my beloved little girl,) Ah, mia bella! (Ah, my beautiful one!)
You: I really don't wanna cry Me out loud: Oh, you're *definitely* gonna then Portal/Portal 2 together is one of the most perfect and beautiful video game experiences there has ever been and I'm so glad you got to go through it. ❤
Little funny fact If you conected all cores bevor the timer is almost up weathley Talks with them at the end. The Space core at the end before the second cor comes says. "I want to be in Space" And Weathley anwers "Shut your mouth nö one is going to space" And the adventure core says that villains and heros always need a cool sentece before they die he will preffer to say "You two have been a thorn in my side for a long time" And at the end when you connect the third core Weathley say exactly this line and th adventure anwers "this Thorn will now kill you, oh man this sounded cooler in my head the it realy was"
“I have no idea to this day what those turrets were singing about. Truth is, I don’t want to know. Some things are best left unsaid. I’d like to think they were singing about something so beautiful, it can’t be expressed in words, and makes your heart ache because of it. I tell you, those voices soared higher and farther than anybody in a gray place dares to dream. It was like some beautiful bird flapped into our drab little cage and made those walls dissolve away, and for the briefest of moments, every last man in Aperture felt free.”
there is some funny dialogue if you come back to Weathley after he asks you to go back to his trap at 46:08 hehe, also, you could react to some of the extras in the main menu of the game, there are some great trailers with Cave Johnson and they are really hilarious to watch! great gameplay Meg, this is truly one of the best videogames I've ever experienced😋
Also i love Wheatley's banter when you're escaping. like "clever very clever..... And Foolish. Spinny blade wall!"and "Holmes vs Moriarty, Aristotle vs Mashy spike plate.
I like to believe GLaDOS lies about deleting Caroline to make Chell believe there is no reason coming back to Aperture Science. Although GLaDos does care and has trouble facing that fact, there would be no life worth living for Chell in the facility.
I know I'm yelling into the void, but also the mainframe that GLaDOs and Wheatley connect to or "GLaDOS' body" seems to bring out the worst parts of whoever is connected. Wheatley became extremely paranoid. And GLaDOS, before she changed, did not care for human life because most likely the apathy that someone would have to have if they worked at Aperture Science.
Tbh Wheatley was never really that dumb to begin with. He willing worked at the cryogenics station to keep the humans alive (cut dialogue revels he wasn’t hired, just showed up), helped Chell find the portal gun, broke her from the testing track, and came up with the plan to beat GLaDOS on his own. He’s just impulsive, doesn’t always see things through, and bottles up his emotions. Negative traits which were only amplified by the chassis. Some of his dialogue while evil is basically just him gaslighting himself into thinking Chell betrayed him. Plus, he mentioned seeing old recordings of GLaDOS’ boss fight. Imagine accidentally pushing your best friend down a put, then discovering that they mercilessly killed people just like you and utterly destroyed someone who was once in your position. I don’t think he ever really wanted to hurt her deep down. He just couldn’t stop himself. But, good news. Remember how he was crushed at the beginning of the game? Well, while not revealed in game, he managed to survive by automatically having his mind transfer into an empty backup core. So if he runs out of power in space, he’ll probably just respawn back in Aperture and lay low. This is further suggest because, spoilers for the DLC btw- Space Core makes a cameo in the credits irrc.
Everytime I see the last 15 min of this game it brings a smile on my face and some small tears. This game is absolutely perfect and probably the best game ever made.
Among all the clones, Dee Bradley Baker also voices: Perry the Platypus The Gravemind from Halo Appa and Momo from ATLA The Necromorphs from Dead Space Hammond the Hamster (Overwatch) Lion (Steven Universe) Cinnamon Bun (Adventure Time) Ra's Al Ghul (Batman Arkham City) Every infected in Left 4 Dead etc.
Portal 2 really is such a special game. It manages to be funny, poignant, and straight up weird and horrifying at times. It was so interesting to hear your insights and thoughts on the game, as so many of them were things I'd never have thought of! I'm so glad you enjoyed the game, and it was a lot of fun experiencing it again with you. Thank you Meg!
That 2nd chamber, with the 3 turrets and the blue gel is the one that I was stuck on the longest. You picked up the fact that you had to ride back with the gel so quick. I just couldn't figure out the whole "trapping the gel" part!
There's a third Jonathan Coulton GLaDos credits song, it was from her appearance in the Lego crossover game. It's called "you wouldn't know," you can find it on youtube along with some fun cutscenes of her arguing with Batman of all people.
What a great blind run! After you play co-op, there are several free fan-made mods on Steam that are basically games on their own. There’s “Portal Stories: Mel”, “Portal Revolution”, & “Portal Reloaded”. There’s also “Aperture Tag”, but it costs a few bucks
Wheatley is like the guy trying to hit on Meg and Glados. And I love that Glados has that best-friend energy. Just clearly sick of Wheatley, and trying to get Meg to safety.
Thanks to you, I watched the ending of the Portal again and cried again like the first time. God I love this game. The best ending in the history of games
I first played this game in it's entirety when I first reported to Pearl Harbor during my time serving Active Duty Navy. It was my second duty station in my career, and I had just finished a brutal 3.5 years on a ship as my first duty station. It was my first taste of true freedom, and I played this game with one of my best friends. Hearing the ending theme song just floods my brain with memories of that time. I can still see the palm trees, blue sky, endless ocean... Smell the sea air, feel the tropical warmth on my skin during every hour of day or night... Then having my friend walk into the lodge room I was staying in while awaiting housing assignment and we'd just go out to the beach and hang out, talking about the game. Simpler times, happier times... Sigh...
Portal... You'll laugh, you'll cry, you'll laugh about crying, you'll cry when you realise you laughed at things like the [REDACTED] bit... It's an absolute masterpiece. I play through the series at least once per year. For the last 3 years, I've been trying to get my girlfriend to play through it. I hope this video (at least the ending) will convince her to finally start the journey
It's so nice to see somebody enjoy a piece of fiction as much as I did like oh my God it's one of my favourite games ever and I love how it ends so much for voice acting all the way through is just absolutely phenomenal and I love the tiny little details that valve put in like nobody else ever notice that when she deletes caroline the lighting on the floor turns from a warm soft sunlight to a monotone grey without caroline and aughg the music just perfecty does everything so well i love this game so much
if you're paying attention to all his rambling, you can piece together that the incident of failing to catch him at the guard rail (which was of course his own fault but that's besides the point) really was the beginning of Wheatley's spiral, even if it wasn't obvious back then.
I've wanted to watch someone play through Portal 2 AND ENJOY IT the way it's meant to be enjoyed for a long time. I've watched several people play through it and they would talk right through the monologues and dialogues. The writing in this game is a masterpiece. Anything Jay Pinkerton is involved with turns to gold, I swear to god. Thank you for letting us enjoy this game once again with you. Watching someone experience for the first time is the closest we can get to enjoying it for the first time again. I will definitely check out your other videos.
Wheatley's voice actor is Stephen Merchant, he's a British (obviously) writer, producer and comedian. Him and Ricky Gervais used to work a lot together writing shows but I'm not sure they have much contact anymore
One of the few things I regret in life is that Portal 2 isn't a new game, because if it was EVERYONE WOULD HAVE CRIED LIKE I CRIED YEARS AGO! And I'm really grateful for you to do this, it's just a too much of a beautiful game to be left to rot in the past
the crazy thing is that both this games world and the half life world share the same universe. GLaDos makes a remark regarding the combine, the black mesa (which is where the first half life game takes place) joke in the song still alive. and there is quite a lot of references to aperture science in half life 2 and the same for black mesa referencing aperture its crazy to think about. also the space core is orbiting wheatley lol
What you said at the is a beautiful way of summing up the story. A daughter saving her mother from herself and redeeming her, and in one last act of humanity against all odds, the mother sets her daughter free. It’s really beautiful.
Those turrets are singing a real song! Lyrics are calling Chell "My dear" and "beautiful" and telling her to stay away from science. It's in Italian, though I don't think an Italian would understand the words behind all the effects.
UA-cam recommends me Portal playthroughs every now and then. Now I've spent a few days watching yours. And I can only say, welcome to the club of recognizing the Portal series as some of the best games out there. Even after all these years. It's the world, the snarky narration, the gradual introduction of new mechanics, and the reward for figuring the puzzle out, together with so many other things that builds this piece of an experience. You said it early; by posting these videos, you do kind of put yourself out in the open for experienced people to vent their frustrations. Coming here late, I can just say, it was very interesting following you pick up all the mechanics and puzzle pieces. And the though process how you reached there. This was a great ride, thanks for posting all of it.
Bruh the ending of this game always kills my soul cause Chell is the daughter of Cave and Caroline (hinted by the bring your daughter to work day where Chell's potato was tampered with to make it enormous.) Cave turned Caroline into Glados After she finally remembers who she is, at the very end, she deletes all of that from her memory cause she can't cope with what she's done to you. The turrets give you the final sendoff message, a song where she tells you she loves you She says in the final song at the redacted part that she's gonna delete you from her memory too, because she loves you and you being gone hurts her I'm bawling bruh
I love watching people go through that journey for their first time, thank you for sharing it all. The puzzles are fun for sure, but it's even better when people really engage with the characters, the insane situations. The themes throughout it are both fascinating and pretty scary too! What I remember the most of my first time, was the immense feeling of satisfaction and the emotions along that elevator ride up at the end. That Cave and Caroline are Chell's parents is a theory that's been speculated about for a long time in the community, there's no canonical confirmation. But I do think it makes it somewhat more impactful if you take things under that angle. And that the opera song at the end, are a mother's goodbye as she sets her free despite her forced program wanting her to test forever more.
Never came across your videos before Portal 2. Had a great time watching you enjoy one of my favorite games. It still holds up after all these years. Looking forward to the day I can watch my son play through it.
What a beautiful reaction. I cried at the end, which I don't normally do. This is also one of my favorite games, I'm sure you'll enjoy the co-op. Now you can watch the extras without being spoiled, which I highly recommend as soon as possible.
"Man it is a shame that I cannot play Portal 2 for the first time once more. That one did strange stuff to my insides. Oh. That's right. I can watch Portal 2 through others' eyes for the first time."
I love watching your reactions to games because they’re really raw and it makes it so much more enjoyable to watch. It feels like you’re so engrossed in every game you play and I think that helps people feel like you also really respect the games that they love so much, so thank you
Watching you play this last made me smile so much. I needed it after a pretty bad day. Especially when you started rocking out to "the part where he kills you". Thank you for sharing your experience with one of the best games ever.
Always love to see people experience this game for the first time. The Portal games were the first games i played seriously and finished all by myself, they hold a special place in my heart so i understand your emotions very well
GLaDos deleting Caroline always confused me a bit, but I think this has finally given me an interpretation of it. Hey and Caroline are two halves of the one being, the robot side and the human side. GLaDos deleted Caroline as a way of letting her go, much the same as she then does for Chell. Caroline is finally at peace now that she's gone, and there is no more internal conflict. GLaDos just wants to test, Caroline just wants to be at peace, and Chell just wants to leave. Everyone is happy... Except for Wheatley, who has now become a space probe.
The game was supposed to bring you to the title screen after completing it, so the fact that the game crashed right after Wheatley said "The End" was just poetic
Portal 2 is one of those loves in your teens that you never seem to get over. I still remember the rave about Portal when it came out with the Orange Box collection of Half-Life 2, Team Fortress 2 etc. It was just a bonus game that became immensely popular, more than the full games that came along with it. And then it got the full Triple AAA treatment with Portal 2 and Valve didn't disappoint. What an amazing game it was.
Your playthroughs were the highlights of my week, and I enjoyed following them. They filled me with excitement whenever I see one getting uploaded. Your playing style and attention to detail was amazing. Thank you. :D
I love that even the post-credits scene hammers in Wheatley being deliberately designed to be dumb. He's so dense that he literally has a field of orbit.
I played this game when I was like 12, back then I was too young to understand Glad0s and why she let Chell go in the end. The way you engaged with the ending made me realize what a well-written arc they gave her, especially as a mother figure of sorts. That growth was incredible. Thank you for sharing your experiences.
Now you need to play Portal Stories: Mel- it’s just a mod, but it’s the closest we’ll ever come to Portal 3. Or contrarily, Outer Wilds dethroned Portal 2 as my favorite game of all time, after fifteen years. Maybe it’ll do the same for you?
This was a wonderful playthrough, thank you for sharing everything, including your emotions and afterthoughts each episode! Also excited for you to experience the co-op!
Binge watched your Portal 1 + 2 series over the last couple days and I wanted to say I really appreciate how invested you were in the story and characters, and how pure you made the experience for yourself by going in completely blind. Having beaten the game multiple times, it doesn’t give me the same feeling it did on my first run, but watching you experience it for the first time helped me see it through those eyes again. I love the ending of this game because it’s overall good, but still leaves some uncertainty about what is happening on the outside. And it really makes you empathize with an evil robot woman 😂
If you (or anyone reading this) hold any interest in fan fiction I’ve gotta recommend Blue Sky, written by waffles. It’s one of the crowning jewels of the Portal fan community, amazingly well-written, novel length, and without spoiling much it’s a pretty Wheatley and Chell centered story. He said sorry, sure, but proving it is a whole ‘nother beast.
Finally someone who had a similar reaction to mine, I played the first one as soon as it came out, and you can imagine my reaction when the portal 2 trailer dropped. When I finished it I was a 17 years old boy just sobbing when I finished it some random day after school. Love your content keep it up :)
Really love your reaction, especially to the ending. This is one of those games that still makes me tear up even on repeat plays. I don’t know it’s just the feeling of how every part of it mattered, every part characterized GLaDOS or Wheatley or the world, it all just comes together so beautifully. I imagine it’s intimidating for anyone at Valve to give it another go, this game really is a masterpiece.
Anybody else have one of the biggest cries of their life watching turrents sing? Asking for a friend
I cried the first time as well & still kinda do. Look at the lyrics translated and you'll cry more.
Also, please do react to the extras in the portal 2 menu or do it from a youtube playlist cuz they're gold.
Not really?
I still do, every time...
Oh dude that turret opera followed by the original companion cube was gold and so beautiful to see and experience !
There is an easter egg during a level, where you can hear some turrents practicing another song. That was my favorite part of the game as the song is also very emotional.
Fun fact. When you add the first core to Wheatley, the core corruption goes to 50% because Wheatley is already a corrupted core.
Personally I interpreted it as Space Core being just that crazy
I've played the game several times and I never picked up on that. Good catch!
Or space core is just extra corrupted. Or both
@@sylph4252 lmao true both are hilarious
That’s not why. Percentages are added differently then normal numbers. If you take a percentage value and add 50% you get 50%. But adding 50% again does not equal 100% because you are only adding half of the remaining value (50) making it 75%. Adding 50% a 3rd time won’t reach 100% or 125% but the value between 75% and 100% (87.5%) because it’s the halfway point between 75 and 100.
I love how the lyrics "when I delete you maybe I'll stop feeling so bad" are REDACTED. GLaDOS really sent you away so coldly because she actually does care about you and is coping with the sadness by doing what she always does, being passive aggressive and mean.
I think I remember seeing some people theorize that the field that Chell got sent to was really just another fake room in Aperture, but that idea always bugged me cause it defeats the point of this great game's beautiful ending.
@@caldercockatoo2234 it’s also contradicted by coop campaign in which GLaDOS is exclusively working with the robots. It also just doesn’t make a lick of sense.
"people" will always theorise the stupidest stuff lol
@@yavoth5850 like how Totoro is actually a death god and the whole story is about two little girls who in real life were kidnapped and murdered. Yeah, people like to theorise all kinds of crazy stuff to destroy beautiful things. Hah.
@@UberNoodle that's one of the dumbest things I've ever heard
Wheatley is so dense, he's got it's own orbit
HAH that was good.
No he does not. The two cores are in a "twin stars" configuration. By selecting one as a point of reference it seems that the other is orbiting it, but it is in fact fully symmetrical.
@@yavoth5850🤓
@@yavoth5850 it's actually a three-body problem with the spectator he's talking directly to
@@yavoth5850 ...Since we're overanalyzing it, thats only because of the point of reference we choose, when in fact the point of reference can be anywhere due to speed being relative TO the point of reference we choose. So, just like our Earth and Moon, by Earth's perspective, it's being orbited by the Moon, by the moon's its the other way around, and by everyone else's they are both dancing with eachother.
54:25 Fun Fact: In the commentary they mentioned that many players were panicking during this spot and forgetting which portal to shoot and dying. So the devs made it so that no matter which portal you shoot the game automatically changes the other portal to the opposite color. Which is why you didn't fall even though you shot a blue portal.
To be more accurate, therea already 2 portals placed below wheatley even fore you shoot yours
Woah, I never realized that
That|s dumb, remembering where did you put which portal should be big part of the game, and punishment for forgetting that should be fail.
@@radioactiveassassin5218 if you're considering Portal 2 as a simple puzzle game, sure that would be dumb, but a lot more is taken into consideration when making a big budget story-driven game, if a lot of players are failling a specific thing, and one that they should absolutly know by now, chances are that the fault is way more on the level design than the players themselves, so they could either help the players or cut that sequence interely to avoid issues with pacing
Because this annoyed me all through the games, I made a habit of left-trigger first/in/source portal, right-trigger second/out/target portal.
So, moon, right trigger!
The fact that the game closes itself after Wheatley says "The End" is such a Valve thing to do.
it normally isnt supposed to. its been doing that the last few years. its normally supposed to go right to the main menu but my god, this fits a lot more lmao
well it's a bug lol, but yeah I guess it's kinda fitting.
@@SirPootington That's the best bug I've ever seen, should honestly be implemented as an actual mechanic
@@SirForwyn Nah. It fails to change the Title Screen to Wheatley and Space Core on their fantastic voyage. THAT was the best ending
Thats a bug due to shaders being set to high.
GLaDOS: "Well, this is the part where he kills us."
Wheatly: "Hello! This is the part where I kill you!"
Chapter title: The Part Where He Kills You.
Song Title: The Part Where He Kills You.
Valve may have been trying to say something. But I don't know what...
Don’t forget the achievement
What, that this is the part he kills us or something? Riiiight, you're crazy mate. It's gotta be something else.
@@freezy3739This is that part.
FUN FACT: Earlier when you’re escaping with Wheatley, he tells a ‘ghost’ story about a room full of robots that only scream.
Then, here at the end where GLaDOS is thinking up punishments for Wheatley, one that she brings up is “Ten years in the room I built where all the robots scream at you.”
That [REDACTED] hits hard, ngl. I like to think it wasn't that she wanted Chell gone and more about wanting Chell to be free.
Crying again.
@@MegMage Her song in Lego Dimensions (which may or may not be canon) suggests she still battles with loneliness in Chell's absence. I like to think that she respects Chell after everything, that Atlas and P-body aren't as much of a computational challenge for her, and that although she deleted Caroline, those aspects of Caroline that rubbed off on her are too enmeshed to be truly deleted. Hence, she feels gratitude and the tiniest inkling of love leading to the big operatic send-off and the [REDACTED]
So, she'll live forever. Testing. And just a bit lonely. Wishing she had someone around who could challenge her and bring risk and an interesting set of data back into her life. And just a bit ashamed, wishing she could unburden her iota of guilt by doing something beyond releasing you and the companion cube
@@ErdTirdMans When GLaDOS sings that Caroline is "in here too", I like to think that she never deleted Caroline at all, and was just pretending to mess with Chell.
@@marauderdz I feel like it was more a defense mechanism than anything. GLaDOS' ego is too big for her to just let someone she's invested so much energy into hating think she's vulnerable.
@@marauderdz THIS, and also the fact that Caroline being put into GLaDOS was insinuated to not be consensual, I don't think she has the _ability_ to delete Caroline even if she did want to. I don't think Cave would have left her an out.
1:26:47
Fun fact, GLaDOS's voice actress is an opera singer, and she's actually also the one who sings the opera part with the turrets on the elevator.
She literally says it in her wrap-up, lol
So the turret song is called "Cara mia addio" and part of the lyrics are "mia bambina, Chell, che la stimo, cara mia addio" ("my child, Chell, who I respect, goodbye my love").
This created many theories that GLaDOS/Caroline is Chell's mom.
@MegMage for my empathy pains as an audience member I feel the need to know you saw this lol, your meditations moved me as a fellow mommy issues haver
It’s also sang by Ellen Mclain (Glados’ voice actress who also happens to be an opera singer)
@@SgtSpeedy perhaps adopted, but it seems GLaDOS does not remember it so after she was put into a potato. If it was the case, I think the communication would have been different. GLaDOS was definitely pretty much Caroline for the 2nd part of the game.
Don’t forget it’s actually meant to be interpreted as a love song! The entire concept of Portal revolves around GLaDOS being the victim of a “toxic” relationship with Chell and despite not wanting to, she has to get rid of her! Cara mi addio means “goodbye my darling” and bambina can also be used as a term of endearment for a significant other.
"i used to want you dead, but now i only want you gone" you know what that is? growth 😂
No it's defeat.
Toxic yuri
When Portal 2 came out Wheatley won the Best Character award at the VGAs, and Valve made a whole acceptance speech animation with the voice actor back n everything, I definitely recommend checking that out
They didn't win, Joker won for Arkham City. They made the speech in case they won, as did the other nominees.
@@yavoth5850 Ah, forgot that. Thanks!
@@yavoth5850 it's also very wheatly to play it reguardless.
@@yavoth5850 I don't think putting Joker in there was fair, he's such a well-known character from such a wide variety of mediums and interpretations, nobody else stood a chance.
The end song "Want You Gone" was written by a man called Jonathan Coulton, who also wrote "Still Alive" for Portal 1. He's a really great musician with a great catalogue of songs.
Re: Your Brains, First Of May, so many fun songs!
Jonathan Coulton did a third song for GLaDOS called "You Wouldn't Know" which was for Lego Dimensions which had GLaDOS in it.
The joke behind the pink core is that it just spreads misinformation, with the occasional true fact. Some of the "facts" it puts forward are hilarious, you can find the full list online.
Even better is that, all of them orbit wheatly because he is soooo fking dense!
So its just a Reddit core!
Like that the square root of rope is string. That cracked me up.
@@aslanbeats2004 Reddit, X, large tracts of UA-cam ...
Reddit is one of the few places where people actually fact check on a regular basis...
In all the sadness regarding the ending, the silver lining is Space Core is living the time of his life
Yeah I love that core as an overall writing choice. Technically "unnecessary" but provided perfect foreshadowing when needed and perfect comic relief when needed, and granted a fresh dose of cuteness like we hadn't felt for a while
Yeah, ..until it crashes in Skyrim
"A perfect breaking up song doesn't exists"
GLaDOS: 1:24:33
The moon shot remains one of my favorite jaw drops in games. I watch whole playthroughs just to see the reaction to that one moment.
yea its also so well executed, they are talking about the white gel being made from crushed moon rocks during the game but most people forget about this till the end of the game.
Also shooting a portal to the moon seems like the thing you absolutely want to do but gamers know that a game wont let you do that right?
until it does and its amazingly executed.
Interestingly enough Portal 2 had a lot of Greek Mythology Easter Eggs. GLaDOS was based off of Prometheus who was cast down into Tartarus (Testing facilities) for brining the gift of knowledge (Science) to humans where he eaten by birds for eternity. Chell is Pandora who released Chaos into the world (i.e. turned GLaDOS back on), and the final scene with the elevator taking her up to the surface while the turrets sing to her is based off of the belief that angles would sing you to Elysium, which in many depictions looks like a field of reeds, just like what Chell sees when she gets to the surface.
first time i've ever seen this theory. Very interesting.
needs more upvotes
Huh. You know that explains why the "I'm different" Turret you save tells you about Prometheus. Makes sense!
@@ShebbyYT"theory" isnt the word for it, it was quite literally intentional.
Been looking forward to your reaction to possibly the best video game finale of all time
Your reaction makes total sense! After all the weird insanity, all the absurd humor, all the strange and shocking surprises, the ending manages to achieve some level of batshit transcendence. It feels perfect in its own small, unique way. Thanks for sharing your playthrough! :)
Also, if you wanna have some extra feels, look up a translation of the italian lyrics GlaDos was singing as you ascended to the surface.
So, when Valve released Portal 2, they released a series of advertisements known as "Aperture Investment Opportunities." They're pretty short, usually less than a minute, but would make a pretty fun encore.
Yes! “60% more bullet per bullet!”
Cave Johnson, We Done Here!
-C.J.
You're the only other person I've seen hyped to see Dee Bradley Baker's name in the credits. I love that guy.
Oh, I didn't know he was in Portal 2
@@mb2001 Yep, Dee Bradley Baker voiced Atlas and P-Body because he's also pretty well known for doing the noises for speechless characters. As an example, I believe him to be the guy who does Perry the Platypus' famous clicking noises.
@@RyVADapper He also did Appa and Momo in Avatar: The Last Airbender. He's got that Frank Welker talent for creature sounds.
@@Swenglish And Numbuh 4 in KND and the Australian blue fish from Spongebob that calls out Mr. Krabs.
@@RyVADapper I should've recognised him and figured he'd be the one to call for any noises!!
Wheatley is so dense that the space core is orbiting around him. That's got to be a top tier joke it took me years to get
At a Q&A panel Ellen McLain said at least as far as she feels, GlaDOS didnt actually delete Caroline. Something I like to believe too since the lyrics of the Turret Song seem too humanly inspired to have been purely by GlaDOS
Probably right ,since GLaDOS (caroline) would want Shell (her daughter) to be free without the urge to come back to save/help her mother. By telling her Caroline is no more Shell is trully set free.
She even thought to give back the companion cube to be sure Shell would not come back for it/him/her.
@@harlankovacs6276shell
Yeah I think deleting Caroline would mean deleting herself
For sure, GLaDOS lies.
I think it’s her trying to make sure chell doesn’t want to come back at all, in case she might have developed sympathy for glados through caroline
No shame in crying at the end. Portal 2 is surprisingly sweet for how comedic it is.
Chell is the Combine's problem now. GLaDOS is counting on that. Counting on her making a new disaster.
Do we know if she kept the portal gun. Cuz I honestly don't see her accomplishing much without it.
Not even sure if she can get out of that wheat field alive.
@@SgtSpeedy she has that indomitable human spirit, nothing can kill her
@@SgtSpeedyif anything for a fact she took the no fall damage boots but idk about the gun
Imagine how chaotic it would be if Chell met Gordon Freeman.
@@SgtSpeedy insanely good problem solving and improvising. those are very valuable
Glados Cutting the toxic people out of her life,
also,
Glados shoves you and the companion cube out, "Take your garbage and leave",
Chell, "Fine ill go"
Glados, "I wasn't talking to you."
Also making sure that Chell doesn't want to come back for the Cube?
in earlier drafts the Space Core became horrified once he started to actually comprehend being in spcae, iirc. Final result is a huge upgrade. Dude is just having the time of his life.
Also the whole existence of the Space Core is hilarious when you consider why the cores exist (the emotion core in 1 was to try and make her more human, the morality core which didn't work was self-explanatory, Wheatley was the intelligence dampening core, etc) because it suggests at some point the engineers' best idea for how to calm down GLaDOS was to just make her have a hyperfixation.
Shooting a Portal on the moon is a reference to the white gel being made of moon rocks.
Also, I don't know why it crashes to the desktop for so many people, but the ending background has Wheatley and Space core.
It's almost the other way around, they came up with the moon shot idea and then had to write dialogue about moon rocks to make it make sense!
What i honestly love about her playing this game is that she took ber time observing her surroundings trying so mamy different Permutations of possible solutions and got to the right solution for the propultion gel Test at the start of this video. Also Wheatley's trap is so good because when i first played Portal 2 i was really wanting to go through every one of Wheatley's tests only to get kidnapped to "the part where he Kills You" also i really love how GLaDoS says "this is the part where he kills us" and thrn Wheatley says so politely "hello this is the part where i Kill you" as the Chapter title comes into View as " the part where he kills you as ironic.
Don’t forget that the music that plays is called “The part where he kills you”
@@5223142 plus the achievement "This is the Part Where he Kills You" when you get there
@@5223142 And the steam achievement you unlock that's called "The part where he kills you"
@@5223142 And of course the achievement "The Part Where he kills you" popping up on Steam
This game was an important chapter in my life. It feels dumb at first to say a video game had a profound personal meaning to me, but the older I get, the more I see the love and care going into these amazing games and feel happy at the passion it must have taken to make this gem. Thanks for playing and reminding me of my first time with Portal!
Funny side-note: in ‘The Part Where he Kills You’ once you escape from the trap and Wheatley repeatedly asks you to come back - if you do, he professes his surprise that you actually did and then tries to persuade you to jump into the pit
I have watched maybe 20 something Portal playthroughs over the years, and this is by far the best one I've seen. Your appreciation of the characters and themes was refreshing and amazing to see. Thank you for this wonderful Portal playthrough, and I can't wait to see you play the co-op.
I love your reaction BECAUSE YOU REACT exactly the same as me, I can't hold back my tears at the song of the turrets.
The Turret Opera:
Cara bella, cara mia bella! (Beautiful dear, my darling beauty!)
Mia bambina, oh ciel! (My little girl, oh heaven!)[heaven and Chel are pronounced the same in italian]
Che la stima! Che la stima! (How I respect you! How I respect you!)
O cara mia, addio! (Oh my dear, farewell!)
La mia bambina cara, (My dear little girl,)
Perché non passi lontana? (Why not go far away?)
Sì, lontana da Scienza! (Yes, far away from Science!)
Cara, cara mia bambina, (Dear, my beloved little girl,)
Ah, mia bella! (Ah, my beautiful one!)
You: I really don't wanna cry
Me out loud: Oh, you're *definitely* gonna then
Portal/Portal 2 together is one of the most perfect and beautiful video game experiences there has ever been and I'm so glad you got to go through it. ❤
Welcome back to "Meg tries every possible hard way to solve the chambers"
Little funny fact
If you conected all cores bevor the timer is almost up weathley Talks with them at the end.
The Space core at the end before the second cor comes says.
"I want to be in Space"
And Weathley anwers "Shut your mouth nö one is going to space"
And the adventure core says that villains and heros always need a cool sentece before they die he will preffer to say "You two have been a thorn in my side for a long time"
And at the end when you connect the third core Weathley say exactly this line and th adventure anwers "this Thorn will now kill you, oh man this sounded cooler in my head the it realy was"
“I have no idea to this day what those turrets were singing about. Truth is, I don’t want to know. Some things are best left unsaid. I’d like to think they were singing about something so beautiful, it can’t be expressed in words, and makes your heart ache because of it. I tell you, those voices soared higher and farther than anybody in a gray place dares to dream. It was like some beautiful bird flapped into our drab little cage and made those walls dissolve away, and for the briefest of moments, every last man in Aperture felt free.”
Didn’t know I needed a Shawshank reference here. But I did, apparently.
there is some funny dialogue if you come back to Weathley after he asks you to go back to his trap at 46:08 hehe, also, you could react to some of the extras in the main menu of the game, there are some great trailers with Cave Johnson and they are really hilarious to watch! great gameplay Meg, this is truly one of the best videogames I've ever experienced😋
Also i love Wheatley's banter when you're escaping. like "clever very clever..... And Foolish. Spinny blade wall!"and "Holmes vs Moriarty, Aristotle vs Mashy spike plate.
Hehe, I always think of Flowey when I see that line. Hoping I get to catch someone referencing it in a playthrough.
I like to believe GLaDOS lies about deleting Caroline to make Chell believe there is no reason coming back to Aperture Science. Although GLaDos does care and has trouble facing that fact, there would be no life worth living for Chell in the facility.
I know I'm yelling into the void, but also the mainframe that GLaDOs and Wheatley connect to or "GLaDOS' body" seems to bring out the worst parts of whoever is connected. Wheatley became extremely paranoid. And GLaDOS, before she changed, did not care for human life because most likely the apathy that someone would have to have if they worked at Aperture Science.
Also the song at the end, it says something like “run far away from science”. She wants chell to live but not there.
100% I will always stand by the fact GLaDOS cares for her underneath those layers of callousness. The ending just proves this than anything else.
Tbh Wheatley was never really that dumb to begin with. He willing worked at the cryogenics station to keep the humans alive (cut dialogue revels he wasn’t hired, just showed up), helped Chell find the portal gun, broke her from the testing track, and came up with the plan to beat GLaDOS on his own.
He’s just impulsive, doesn’t always see things through, and bottles up his emotions. Negative traits which were only amplified by the chassis. Some of his dialogue while evil is basically just him gaslighting himself into thinking Chell betrayed him.
Plus, he mentioned seeing old recordings of GLaDOS’ boss fight. Imagine accidentally pushing your best friend down a put, then discovering that they mercilessly killed people just like you and utterly destroyed someone who was once in your position. I don’t think he ever really wanted to hurt her deep down. He just couldn’t stop himself.
But, good news. Remember how he was crushed at the beginning of the game? Well, while not revealed in game, he managed to survive by automatically having his mind transfer into an empty backup core. So if he runs out of power in space, he’ll probably just respawn back in Aperture and lay low. This is further suggest because, spoilers for the DLC btw-
Space Core makes a cameo in the credits irrc.
Everytime I see the last 15 min of this game it brings a smile on my face and some small tears.
This game is absolutely perfect and probably the best game ever made.
Among all the clones, Dee Bradley Baker also voices:
Perry the Platypus
The Gravemind from Halo
Appa and Momo from ATLA
The Necromorphs from Dead Space
Hammond the Hamster (Overwatch)
Lion (Steven Universe)
Cinnamon Bun (Adventure Time)
Ra's Al Ghul (Batman Arkham City)
Every infected in Left 4 Dead
etc.
1:22:51 You were so bent between wanting to laugh, cry, or was simply speechless...
...and that is the appropriate reaction to this masterpiece
Portal 2 really is such a special game. It manages to be funny, poignant, and straight up weird and horrifying at times. It was so interesting to hear your insights and thoughts on the game, as so many of them were things I'd never have thought of! I'm so glad you enjoyed the game, and it was a lot of fun experiencing it again with you. Thank you Meg!
That 2nd chamber, with the 3 turrets and the blue gel is the one that I was stuck on the longest. You picked up the fact that you had to ride back with the gel so quick. I just couldn't figure out the whole "trapping the gel" part!
There's a third Jonathan Coulton GLaDos credits song, it was from her appearance in the Lego crossover game.
It's called "you wouldn't know," you can find it on youtube along with some fun cutscenes of her arguing with Batman of all people.
What a great blind run! After you play co-op, there are several free fan-made mods on Steam that are basically games on their own. There’s “Portal Stories: Mel”, “Portal Revolution”, & “Portal Reloaded”.
There’s also “Aperture Tag”, but it costs a few bucks
Wheatley is like the guy trying to hit on Meg and Glados. And I love that Glados has that best-friend energy. Just clearly sick of Wheatley, and trying to get Meg to safety.
Thanks to you, I watched the ending of the Portal again and cried again like the first time. God I love this game. The best ending in the history of games
Portal 3, Half Life 3, Left 4 Dead 3, Team Fortress 3 I don't think we'll ever get a sequel :(
Yes Gabe can't count to 3
imagine if portal 3 and half life 3 becomes one game, with from lore, might actualy happen, half life 3 prety much was announced in half life alyx
I first played this game in it's entirety when I first reported to Pearl Harbor during my time serving Active Duty Navy. It was my second duty station in my career, and I had just finished a brutal 3.5 years on a ship as my first duty station. It was my first taste of true freedom, and I played this game with one of my best friends. Hearing the ending theme song just floods my brain with memories of that time. I can still see the palm trees, blue sky, endless ocean... Smell the sea air, feel the tropical warmth on my skin during every hour of day or night... Then having my friend walk into the lodge room I was staying in while awaiting housing assignment and we'd just go out to the beach and hang out, talking about the game. Simpler times, happier times... Sigh...
Portal... You'll laugh, you'll cry, you'll laugh about crying, you'll cry when you realise you laughed at things like the [REDACTED] bit...
It's an absolute masterpiece. I play through the series at least once per year. For the last 3 years, I've been trying to get my girlfriend to play through it. I hope this video (at least the ending) will convince her to finally start the journey
It's so nice to see somebody enjoy a piece of fiction as much as I did like oh my God it's one of my favourite games ever and I love how it ends so much for voice acting all the way through is just absolutely phenomenal and I love the tiny little details that valve put in like nobody else ever notice that when she deletes caroline the lighting on the floor turns from a warm soft sunlight to a monotone grey without caroline and aughg the music just perfecty does everything so well i love this game so much
if you're paying attention to all his rambling, you can piece together that the incident of failing to catch him at the guard rail (which was of course his own fault but that's besides the point) really was the beginning of Wheatley's spiral, even if it wasn't obvious back then.
Yo I was just binge watching your whole series on this game and this came out right on time!!
Fun fact, Meg: Dee Bradley Baker, who you pointed out at 1:26:37, also voices the Gravemind in Halo!
I've wanted to watch someone play through Portal 2 AND ENJOY IT the way it's meant to be enjoyed for a long time. I've watched several people play through it and they would talk right through the monologues and dialogues. The writing in this game is a masterpiece. Anything Jay Pinkerton is involved with turns to gold, I swear to god. Thank you for letting us enjoy this game once again with you. Watching someone experience for the first time is the closest we can get to enjoying it for the first time again. I will definitely check out your other videos.
Wheatley's voice actor is Stephen Merchant, he's a British (obviously) writer, producer and comedian.
Him and Ricky Gervais used to work a lot together writing shows but I'm not sure they have much contact anymore
Also played the albino mutant in Logan.
@@dlejon1044 and Mr Peter Ian Staker in Hot Fuzz who'd lost his swan, a big plot point in the movie
Also in various gigs, even The Good Place.
One of the few things I regret in life is that Portal 2 isn't a new game, because if it was EVERYONE WOULD HAVE CRIED LIKE I CRIED YEARS AGO! And I'm really grateful for you to do this, it's just a too much of a beautiful game to be left to rot in the past
the crazy thing is that both this games world and the half life world share the same universe. GLaDos makes a remark regarding the combine, the black mesa (which is where the first half life game takes place) joke in the song still alive. and there is quite a lot of references to aperture science in half life 2 and the same for black mesa referencing aperture its crazy to think about. also the space core is orbiting wheatley lol
What you said at the is a beautiful way of summing up the story. A daughter saving her mother from herself and redeeming her, and in one last act of humanity against all odds, the mother sets her daughter free. It’s really beautiful.
Good series. Watching her play was very much like teaching my grandfather how to send emails on his new phone though.
Those turrets are singing a real song! Lyrics are calling Chell "My dear" and "beautiful" and telling her to stay away from science. It's in Italian, though I don't think an Italian would understand the words behind all the effects.
For me it was tears as soon as I saw the arm pulling Chell back through the portal and then just every single thing after that
Wheatleys dialogue in the final battle is some of the best dialogue in the game imo. It's quite emotional tbh, wish players got to hear it more 😊
ur videos really remind me of 2011-2017 esq letsplay videos, i love it! very nostalgic for me hahah
UA-cam recommends me Portal playthroughs every now and then. Now I've spent a few days watching yours.
And I can only say, welcome to the club of recognizing the Portal series as some of the best games out there. Even after all these years.
It's the world, the snarky narration, the gradual introduction of new mechanics, and the reward for figuring the puzzle out, together with so many other things that builds this piece of an experience.
You said it early; by posting these videos, you do kind of put yourself out in the open for experienced people to vent their frustrations. Coming here late, I can just say, it was very interesting following you pick up all the mechanics and puzzle pieces. And the though process how you reached there.
This was a great ride, thanks for posting all of it.
Bruh the ending of this game always kills my soul cause
Chell is the daughter of Cave and Caroline (hinted by the bring your daughter to work day where Chell's potato was tampered with to make it enormous.)
Cave turned Caroline into Glados
After she finally remembers who she is, at the very end, she deletes all of that from her memory cause she can't cope with what she's done to you.
The turrets give you the final sendoff message, a song where she tells you she loves you
She says in the final song at the redacted part that she's gonna delete you from her memory too, because she loves you and you being gone hurts her
I'm bawling bruh
I love watching people go through that journey for their first time, thank you for sharing it all. The puzzles are fun for sure, but it's even better when people really engage with the characters, the insane situations. The themes throughout it are both fascinating and pretty scary too!
What I remember the most of my first time, was the immense feeling of satisfaction and the emotions along that elevator ride up at the end. That Cave and Caroline are Chell's parents is a theory that's been speculated about for a long time in the community, there's no canonical confirmation. But I do think it makes it somewhat more impactful if you take things under that angle. And that the opera song at the end, are a mother's goodbye as she sets her free despite her forced program wanting her to test forever more.
Never came across your videos before Portal 2. Had a great time watching you enjoy one of my favorite games. It still holds up after all these years. Looking forward to the day I can watch my son play through it.
What a beautiful reaction. I cried at the end, which I don't normally do. This is also one of my favorite games, I'm sure you'll enjoy the co-op. Now you can watch the extras without being spoiled, which I highly recommend as soon as possible.
"Man it is a shame that I cannot play Portal 2 for the first time once more. That one did strange stuff to my insides. Oh. That's right. I can watch Portal 2 through others' eyes for the first time."
I love watching your reactions to games because they’re really raw and it makes it so much more enjoyable to watch. It feels like you’re so engrossed in every game you play and I think that helps people feel like you also really respect the games that they love so much, so thank you
Watching you play this last made me smile so much. I needed it after a pretty bad day. Especially when you started rocking out to "the part where he kills you".
Thank you for sharing your experience with one of the best games ever.
Always love to see people experience this game for the first time. The Portal games were the first games i played seriously and finished all by myself, they hold a special place in my heart so i understand your emotions very well
GLaDos deleting Caroline always confused me a bit, but I think this has finally given me an interpretation of it.
Hey and Caroline are two halves of the one being, the robot side and the human side. GLaDos deleted Caroline as a way of letting her go, much the same as she then does
for Chell. Caroline is finally at peace now that she's gone, and there is no more internal conflict. GLaDos just wants to test, Caroline just wants to be at peace, and Chell just wants to leave. Everyone is happy...
Except for Wheatley, who has now become a space probe.
The game was supposed to bring you to the title screen after completing it, so the fact that the game crashed right after Wheatley said "The End" was just poetic
Portal 2 is one of those loves in your teens that you never seem to get over. I still remember the rave about Portal when it came out with the Orange Box collection of Half-Life 2, Team Fortress 2 etc. It was just a bonus game that became immensely popular, more than the full games that came along with it. And then it got the full Triple AAA treatment with Portal 2 and Valve didn't disappoint. What an amazing game it was.
I don't remember if I cried or not. But to this day, I will still randomly yell SPAAAAACE! It's even my avatar on Steam.
The story to these games are actually very emotionally driven and I honestly teared up at the end.
I love how enthralled you were into the story, and how you reacted to even the most minuscule details and instances
I want to see u play the Half Life series, especially Black Mesa
Your playthroughs were the highlights of my week, and I enjoyed following them. They filled me with excitement whenever I see one getting uploaded. Your playing style and attention to detail was amazing. Thank you. :D
Yes, sad it’s over, but maybe we have co-op, and mods, and Aperture advertisements to look forward too
I love that even the post-credits scene hammers in Wheatley being deliberately designed to be dumb.
He's so dense that he literally has a field of orbit.
I played this game when I was like 12, back then I was too young to understand Glad0s and why she let Chell go in the end.
The way you engaged with the ending made me realize what a well-written arc they gave her, especially as a mother figure of sorts. That growth was incredible. Thank you for sharing your experiences.
This is what Valve does to people with their games.. I promise you, you weren't crying alone.
Now you need to play Portal Stories: Mel- it’s just a mod, but it’s the closest we’ll ever come to Portal 3.
Or contrarily, Outer Wilds dethroned Portal 2 as my favorite game of all time, after fifteen years. Maybe it’ll do the same for you?
This was a wonderful playthrough, thank you for sharing everything, including your emotions and afterthoughts each episode! Also excited for you to experience the co-op!
Binge watched your Portal 1 + 2 series over the last couple days and I wanted to say I really appreciate how invested you were in the story and characters, and how pure you made the experience for yourself by going in completely blind. Having beaten the game multiple times, it doesn’t give me the same feeling it did on my first run, but watching you experience it for the first time helped me see it through those eyes again. I love the ending of this game because it’s overall good, but still leaves some uncertainty about what is happening on the outside. And it really makes you empathize with an evil robot woman 😂
This was so fun to watch. As usual my favorite thing about your reactions is your empathy.
If you (or anyone reading this) hold any interest in fan fiction I’ve gotta recommend Blue Sky, written by waffles. It’s one of the crowning jewels of the Portal fan community, amazingly well-written, novel length, and without spoiling much it’s a pretty Wheatley and Chell centered story. He said sorry, sure, but proving it is a whole ‘nother beast.
I love the companion cube as a gift. "Here, go crazy. Literally. Enjoy."
Finally someone who had a similar reaction to mine, I played the first one as soon as it came out, and you can imagine my reaction when the portal 2 trailer dropped. When I finished it I was a 17 years old boy just sobbing when I finished it some random day after school. Love your content keep it up :)
Thank you for keeping your reaction to the end of the game :D
Made me appreciate the game I already love, even more.
Now chell has to deal with the combine 💀
Really love your reaction, especially to the ending. This is one of those games that still makes me tear up even on repeat plays. I don’t know it’s just the feeling of how every part of it mattered, every part characterized GLaDOS or Wheatley or the world, it all just comes together so beautifully. I imagine it’s intimidating for anyone at Valve to give it another go, this game really is a masterpiece.