I'm getting an NVIDIA card after 15 years of being AMD just for that. It's not just the quality. It's the reflections being visible even when the subject is not rendered in your screen. That gives a whole meaning to Alan's sections. Also I couldn't find the spot where the Mirror Peak is perfectly visible with SSR even after 15 minutes. With DXR, it took me 10 seconds, no exaggeration.
What I really like about this game is that it's mostly GPU-bound, so performance can scale pretty well depending on your video card and graphics settings.... unlike a lot of the games I've played over the last couple of years. I'm playing this at 3440x1440 native DLAA with everything maxed except for RT turned off. Getting around 80fps on my 4090. Turning RT on means I have to use DLSS Quality which I generally prefer not to, but in this case I just might. And I refuse to use Frame Gen because I don't like the way it feels.
Game gets shimmering with DLSS unless you enable ray reconstruction, which force you to enable ray traced direct lighting by default. I think RT transparency + ray reconstruction are nesessary if you rely on DLSS and want to enjoy consistent visual.
I just beat it myself. Asus Strix 4070ti 13600kf & 64gigs DDR5 @ 6000mhz. Had everything on max settings with path tracing/ray tracing on. DLSS/Frame Generation on 1440p with "balance" on. I'd get 70-80fps in cauldron lake and 100-120 in other areas. (Non forest area) Very beautiful game and enjoyed every second of it.
@@Native8KGamer not sure why? But I'm enjoying the frame generation in some games. I can't tell the difference in graphic quality vs native (I have played with it) but I do notice the overall boost in my fps count. Lol
On my laptop 4070 GPU if I want to enable Ray Tracing I have to run the game on 1080p medium settings/medium RT preset. I played half of the game with this settings then decided to go back to QHD high preset without RT enabled. Didn't notice a big difference tbh.
In my opinion ray tracing lighting is not needed at all in linear games with static GI like this game or TLOU 2. Actually TLOU 2 is the example of it, 10/10 visual precision in the scenes without using real time ray tracing, just because the scenes itself are ray traced from beforehand thanks to using a static global illumination. Ray traced reflections might be worth it as SSR have the annoying effect of things dissapearing inside the reflection itself if you move the camera. But if the developers put effort in SSR + cubemaps then it still wont be needed at all. In open world games with 24 hour cycle I agree 100% that ray tracing is needed for achieving real precision and photorealism.
Agreed, cyberpunk 2077 looks amazing when RT Lighting is turned on. Indoors though, RT Lighting off doesn't look bad at all as the artists have created a great looking environment. In Phantom Liberty, RT off looks amazing and RT on isn't much of an upgrade to it.
@@professorclup1082 actually I think it's te opposite, RT off outdoors basically look the same thing as RT ON, as its a pretty simple lighting only from the sun. But when you are in interiors with a lot of light sources and even indirect lighting from outside and such, its where RT / PT really shines, bringing a 10/10 ambient occlusion and light spreading precision through the entire scenes. I actually dont notice the differente from RT on / off outdoors
@@professorclup1082 well I do notice the difference outdoors from the RT sun shadows as they bring the cool photorealistic effect of shadow blurring depending on the distance of the object. But I dont understand why its needed RT for that as thats something RDR 2 achieved without RT
@@paquito4147 PT changes the image greatly, but I must say indoors are like does this look better or that looks better. Outdoors specially at night is beautiful.
Dlaa ray reconstruction works wonders over manual raytracing settings, Transparency on high adds too, To image quality, Shadows and lighting, Reflection without much compremise, The only real areas raytracing is good is in the dark world city which is night time, And night time or dark areas or the theme park, During the daytime in the town or forest, Raytracing is wasted and really only just eats up your framerate, O and the musical and shore concert part are amazing for visuals ! A truely nice looking game 😉
Those perfect reflections in puddles irks me, like they did in cyberpunk PT. They could benefit to lower the quality of those reflections and it would better mimic reality. Because I've never seen such a perfect almost 1:1 reflection of anything.
when the reflections look good, it makes my experience 100%. I'm not sure why people say RT doesn't matter, it's the chefs kiss on top of other visuals
3700x 3060ti 1980mhz@950mv 8000mhz VRAM with transparency on low and optimized settings is not stable , constantly getting dips to 50 fps is it the processor?
Not sure why my PC shuts off whenever I play this game. I have a 4090, i9-13900K, 64 GB RAM, DDR5. I’m assuming it’s some kind of safety feature? But I just started playing this and it shuts off bout 10 mins in, I put all the setting to high, it’s weird it’s doing that.
Are your temps in check when playing it? I would check the windows error log and see if it says anything. And monitoring temps with something like afterburner might help find the culprit
Did you apply an overclock? If so try without it. I have a rog strix rtx 4090 oc and can usually get it to 3ghz but it tends to crash in some titles when rt is enabled.
This was me LOL with same card, until last week. All games would crash and sometimes my whole pc would freeze, swapped to 850w psu and now everything works like charm.
Yes. It's totally worth it. When RT is being used well the difference can be spotted right away. I can always tell in AW2 if RT is being used. There are obvious giveaways with traditional rasterized lighting that RT doesn't have issues with.
To me I think ray tracing is worth it because I played it on console and even though I enjoyed it, the game looked like trash. Literally everything has this glittery/film grain fuzzy blurry look to it. And the lack of reflections always took me out of the immersion.
The grainy blurry you got in console has got nothing to do with Ray Tracing.. It's because console set the post processing and reflection to low in order to gain playable performmance...
I could never understand why people are sooo scared of frame gen, but, then again, maybe I find more here because this is the perfect channel for them after all... I maxed the crap out of this game, DLSS quality, frame gen on, RT Max and ray reconstruction. Absolutely beautiful 90-100 fps on a rtx4080
Nvidias cards are now too powerful for what developers can make, so they need a setting where you click a button and can't run the game well anymore. That's what RT is. It does almost nothing for visual quality that anyone will notice while moving around and focusing on actual gameplay.
Honestly, it doesn't seem worth it. It seems like a feature that only the nitpicky person would have because they're more obsessed with small details, rather than the game itself. I've yet to see any game where Ray Tracing is necessary or gives an environment a night/day difference.
it is true that the game look incredible even without RT. But I guess it all depends on what type of gamer you are, I personally love to stop and smell the roses in games like this so I love RT.
i dont think ray tracing is worth the price point NVIDIA sells their gpus. If Nvidia beats AMD, it's because of DLSS and their better drivers. Otherwise, the 7900xtx and it's rasterization for $999 is the better sell for me
@Native8Kgaming fsr 3 is coming out soon so that won't be an advantage either. I was playing Assassins Creed and had frame rates up to 215 thanks to fsr 3 and that wasn't even the game level, that was just driver level. Supposedly once it's put into the game level it increases frames further
wow..... Nvidia DLSS DOMINATES FSR2 in quality in almost all scenarios. If AMD's Frame generation tech "FSR3" is as bad as FSR2 is compared to Nvidias solution then they can keep it. @@thecarsonigen
@@MrDarknight651 They're much much better than they were before I'll agree with you there but support from the game dev side is a little spottier more inconsistent than I'd like it to be.
Play 100% with AMD Ryzen 5 5600X EVGA XC Ultra RTX 2080 Super 8GB 32 GB RAM DDR4 3200 MHz with Ultra Settings in almost everything RT On Low Path Tracing Off Transparencies Low Ray Reconstruccion ON DLSS Quality in whole game Forest areas DLSS Balanced 1080p 57-60 FPS used MSI Afterburner to cap it to 55FPS to maintain a stable Frametime Forest Areas Capped to 40 FPS I can share the exact settings if someone is interested
Videogames dont even seem to be designed to be fun anymore. Anyone old enough to remember when games were actually fun and exciting and you could just play them? Without all this bullshit? I do. How can you even enjoy the game if your main concern is whether or not the ketchup bottle is properly reflected in the window?😂 Wow... So glad I had a real childhood. Long live the 90's.
I think you're entirely missing the point of this video. And videogames tastes are definitely subjective. I think you're missing how you felt as a child when you played those old games back in the day, and you find little joy in today's games because you have changed so much. You're mistaking nostalgia for game designs and entirely missing how much effort goes into crafting these visual art pieces that are beautiful to not just play, but stop and look at. But that's okay, nobody is stooping you from playing your 90s games.
Do you paesants know they could have made the lake and puddles look like ray tracing just by designing them better? rtx is a joke and easy way out of programming
I have this game on my PC running on a 2080 and it has been a struggle. Think i am gonna give up and just buy it on the ps5 Wanna get a 4090 but the prices right now are absurd
What kind of settings are you running? I tested the game on a 3070 and I think you could get close to that, check out my 3070 optimised settings video and set DLSS to performance, is it still bad?
@@Native8KGamer Tried a mix of everything but the performance never seems to be stable. Get food stable FPS in some areas like the town area. The New York area seems to also be stable, but the Saga sections of the game like the forest area is when the game really struggles. Mostly low to Medium settings with DLSS balanced at 1440p, it gets so bad sometimes I had to drop to 1080p and even then the game still struggles
I'm getting an NVIDIA card after 15 years of being AMD just for that. It's not just the quality. It's the reflections being visible even when the subject is not rendered in your screen. That gives a whole meaning to Alan's sections.
Also I couldn't find the spot where the Mirror Peak is perfectly visible with SSR even after 15 minutes. With DXR, it took me 10 seconds, no exaggeration.
Great video my man and thanks for the settings. I was close but didn't think about only enabling transparency. Huge difference.
Great vid mate. You got a sub! Good spot with only activating transparency on low.
Thank you so much!
Very good video. Thank you.
What I really like about this game is that it's mostly GPU-bound, so performance can scale pretty well depending on your video card and graphics settings.... unlike a lot of the games I've played over the last couple of years.
I'm playing this at 3440x1440 native DLAA with everything maxed except for RT turned off. Getting around 80fps on my 4090. Turning RT on means I have to use DLSS Quality which I generally prefer not to, but in this case I just might. And I refuse to use Frame Gen because I don't like the way it feels.
Yeah I know what you mean, using frame gen is generally fine if you have high enough baseline, otherwise it introduces too much input lag
tl;dr:
dry games: AMD
wet games: nvidia
Good voice, great information all correct and based. Coming from a computer scientist you are very good. Subbed
Wow, thanks!
Not too bad for being new at this dude! Keep at it
Great work! I don't play this game but I love your presentation. New sub here.
Thanks so much! Welcome aboard
Great video, enjoyed watching it.
Thank you for your video! Good luck with the channel!
Thanks for watching!
Game gets shimmering with DLSS unless you enable ray reconstruction, which force you to enable ray traced direct lighting by default. I think RT transparency + ray reconstruction are nesessary if you rely on DLSS and want to enjoy consistent visual.
I just beat it myself.
Asus Strix 4070ti
13600kf & 64gigs DDR5 @ 6000mhz.
Had everything on max settings with path tracing/ray tracing on.
DLSS/Frame Generation on
1440p with "balance" on. I'd get 70-80fps in cauldron lake and 100-120 in other areas. (Non forest area)
Very beautiful game and enjoyed every second of it.
Did you use dlss and frame generation?
@@mergegod423 yes, I did mention DLSS "on"
Frame gen defo does a lot of heavy lifting, it's a shame they don't want the 30 series to support it!
@@Native8KGamer not sure why? But I'm enjoying the frame generation in some games. I can't tell the difference in graphic quality vs native (I have played with it) but I do notice the overall boost in my fps count. Lol
@@Native8KGamer 30 series can uset it with the fsr mod
On my laptop 4070 GPU if I want to enable Ray Tracing I have to run the game on 1080p medium settings/medium RT preset. I played half of the game with this settings then decided to go back to QHD high preset without RT enabled. Didn't notice a big difference tbh.
There isn't a huge one, but the DLSS + frame gen is quite good in this game, so I'd recommend switching both on
Short answer. YES IT IS!
Good Job! id suggest you add some AMD equivalents to your recommendations! Currently playing on a 6800XT, beautiful game!
Hey, thanks! I only currently own 2 cards, the 4090 and the 3070 but I'm working on getting the 7800Xt or similar for tests in the future
In my opinion ray tracing lighting is not needed at all in linear games with static GI like this game or TLOU 2. Actually TLOU 2 is the example of it, 10/10 visual precision in the scenes without using real time ray tracing, just because the scenes itself are ray traced from beforehand thanks to using a static global illumination.
Ray traced reflections might be worth it as SSR have the annoying effect of things dissapearing inside the reflection itself if you move the camera. But if the developers put effort in SSR + cubemaps then it still wont be needed at all.
In open world games with 24 hour cycle I agree 100% that ray tracing is needed for achieving real precision and photorealism.
Agreed, cyberpunk 2077 looks amazing when RT Lighting is turned on. Indoors though, RT Lighting off doesn't look bad at all as the artists have created a great looking environment. In Phantom Liberty, RT off looks amazing and RT on isn't much of an upgrade to it.
@@professorclup1082 actually I think it's te opposite, RT off outdoors basically look the same thing as RT ON, as its a pretty simple lighting only from the sun. But when you are in interiors with a lot of light sources and even indirect lighting from outside and such, its where RT / PT really shines, bringing a 10/10 ambient occlusion and light spreading precision through the entire scenes. I actually dont notice the differente from RT on / off outdoors
@@professorclup1082 well I do notice the difference outdoors from the RT sun shadows as they bring the cool photorealistic effect of shadow blurring depending on the distance of the object. But I dont understand why its needed RT for that as thats something RDR 2 achieved without RT
@@paquito4147 PT changes the image greatly, but I must say indoors are like does this look better or that looks better. Outdoors specially at night is beautiful.
@@paquito4147 When just exploring night city and walking around, I keep the shadows on, during normal gameplay I just turn it off for the fps.
Dlaa ray reconstruction works wonders over manual raytracing settings, Transparency on high adds too, To image quality, Shadows and lighting, Reflection without much compremise, The only real areas raytracing is good is in the dark world city which is night time, And night time or dark areas or the theme park, During the daytime in the town or forest, Raytracing is wasted and really only just eats up your framerate, O and the musical and shore concert part are amazing for visuals ! A truely nice looking game 😉
Those perfect reflections in puddles irks me, like they did in cyberpunk PT. They could benefit to lower the quality of those reflections and it would better mimic reality. Because I've never seen such a perfect almost 1:1 reflection of anything.
when the reflections look good, it makes my experience 100%. I'm not sure why people say RT doesn't matter, it's the chefs kiss on top of other visuals
3700x 3060ti 1980mhz@950mv 8000mhz VRAM with transparency on low and optimized settings is not stable , constantly getting dips to 50 fps is it the processor?
Are you in a position to apply a small overclock? It sounds like it just needs a little push.
@@Native8KGamer I'm going to try reinstalling the graphics drivers using ddu first
@@Dullahan_1 Good luck!
just look at cpu and gpu usage, if gpu is 99% and cpu barely does anything then u are gpu bottlenecked
Not sure why my PC shuts off whenever I play this game. I have a 4090, i9-13900K, 64 GB RAM, DDR5. I’m assuming it’s some kind of safety feature? But I just started playing this and it shuts off bout 10 mins in, I put all the setting to high, it’s weird it’s doing that.
Are your temps in check when playing it? I would check the windows error log and see if it says anything. And monitoring temps with something like afterburner might help find the culprit
PSU
What psu do you have?
Did you apply an overclock? If so try without it. I have a rog strix rtx 4090 oc and can usually get it to 3ghz but it tends to crash in some titles when rt is enabled.
This was me LOL with same card, until last week. All games would crash and sometimes my whole pc would freeze, swapped to 850w psu and now everything works like charm.
Yes. It's totally worth it. When RT is being used well the difference can be spotted right away. I can always tell in AW2 if RT is being used. There are obvious giveaways with traditional rasterized lighting that RT doesn't have issues with.
You.
teeeeeeeechnically that is the ocean. Cauldron lake is southeast of bright falls
my bad haha
@@Native8KGamer ~~ IT'S NOT A LAKE, IT'S AN OCEAN ~~
To me I think ray tracing is worth it because I played it on console and even though I enjoyed it, the game looked like trash. Literally everything has this glittery/film grain fuzzy blurry look to it. And the lack of reflections always took me out of the immersion.
Consoles run at an incredibly low internal resolution, so it's less ray tracing and more lack of real pixels there
@@Native8KGamerthis, remedy have always been leading in visuals but awful with optimisation. 4k full raster native aw2 looks insane
Did you play on quality or performance mode?
The grainy blurry you got in console has got nothing to do with Ray Tracing.. It's because console set the post processing and reflection to low in order to gain playable performmance...
Ray/Path Tracing is absolutely worth it. It will be the future of gaming and eventually completely replace raster
I could never understand why people are sooo scared of frame gen, but, then again, maybe I find more here because this is the perfect channel for them after all...
I maxed the crap out of this game, DLSS quality, frame gen on, RT Max and ray reconstruction. Absolutely beautiful 90-100 fps on a rtx4080
Depends on a game for sure, for this one it's perfect! But its not ideal for a competitive game like "the finals" as the input lag makes it not great
Definitely not worth it, even with a 4080 this game struggles with RT with FG and DLSS Quality
it suggests it on all cards, my 4090 too
pc specs?
I have two PCs, one with a 3070 and one with a 4090 :)
I bought that overpriced 4080 just to rock those games at max settings at 1440p and 120 Fps.
Nvidias cards are now too powerful for what developers can make, so they need a setting where you click a button and can't run the game well anymore. That's what RT is. It does almost nothing for visual quality that anyone will notice while moving around and focusing on actual gameplay.
Honestly, it doesn't seem worth it. It seems like a feature that only the nitpicky person would have because they're more obsessed with small details, rather than the game itself. I've yet to see any game where Ray Tracing is necessary or gives an environment a night/day difference.
it is true that the game look incredible even without RT. But I guess it all depends on what type of gamer you are, I personally love to stop and smell the roses in games like this so I love RT.
@@Native8KGamer Fair enough.
i have a 4090 and aw2 didnt impress me like cp2077 did only in the forest really did but overall cp2077 is way better looking imo
I think they're a 2 completely different games, so personally I like both for different reasons
Cyberpunk is just a technically more impressive game.
i dont think ray tracing is worth the price point NVIDIA sells their gpus. If Nvidia beats AMD, it's because of DLSS and their better drivers. Otherwise, the 7900xtx and it's rasterization for $999 is the better sell for me
That's an interesting point of view, what about frame generation technology?
@Native8Kgaming fsr 3 is coming out soon so that won't be an advantage either. I was playing Assassins Creed and had frame rates up to 215 thanks to fsr 3 and that wasn't even the game level, that was just driver level. Supposedly once it's put into the game level it increases frames further
wow..... Nvidia DLSS DOMINATES FSR2 in quality in almost all scenarios. If AMD's Frame generation tech "FSR3" is as bad as FSR2 is compared to Nvidias solution then they can keep it. @@thecarsonigen
Amd gpu drivers are good now.
@@MrDarknight651 They're much much better than they were before I'll agree with you there but support from the game dev side is a little spottier more inconsistent than I'd like it to be.
Play 100% with AMD Ryzen 5 5600X
EVGA XC Ultra RTX 2080 Super 8GB
32 GB RAM DDR4 3200 MHz
with Ultra Settings in almost everything
RT On Low
Path Tracing Off
Transparencies Low
Ray Reconstruccion ON
DLSS Quality in whole game
Forest areas DLSS Balanced
1080p
57-60 FPS used MSI Afterburner to cap it to 55FPS to maintain a stable Frametime
Forest Areas Capped to 40 FPS
I can share the exact settings if someone is interested
Sadly the game is boring asf
Videogames dont even seem to be designed to be fun anymore. Anyone old enough to remember when games were actually fun and exciting and you could just play them? Without all this bullshit? I do. How can you even enjoy the game if your main concern is whether or not the ketchup bottle is properly reflected in the window?😂 Wow... So glad I had a real childhood. Long live the 90's.
I think you're entirely missing the point of this video. And videogames tastes are definitely subjective. I think you're missing how you felt as a child when you played those old games back in the day, and you find little joy in today's games because you have changed so much. You're mistaking nostalgia for game designs and entirely missing how much effort goes into crafting these visual art pieces that are beautiful to not just play, but stop and look at. But that's okay, nobody is stooping you from playing your 90s games.
Do you paesants know they could have made the lake and puddles look like ray tracing just by designing them better? rtx is a joke and easy way out of programming
The difference is negligible... I rather have it off
Lighting looks horrendous reflections are truly a joke
I have this game on my PC running on a 2080 and it has been a struggle. Think i am gonna give up and just buy it on the ps5
Wanna get a 4090 but the prices right now are absurd
What kind of settings are you running? I tested the game on a 3070 and I think you could get close to that, check out my 3070 optimised settings video and set DLSS to performance, is it still bad?
ua-cam.com/video/yplz6oTi-gU/v-deo.html&ab_channel=8KGamer
@@Native8KGamer Tried a mix of everything but the performance never seems to be stable. Get food stable FPS in some areas like the town area. The New York area seems to also be stable, but the Saga sections of the game like the forest area is when the game really struggles.
Mostly low to Medium settings with DLSS balanced at 1440p, it gets so bad sometimes I had to drop to 1080p and even then the game still struggles
Those sections are always super heavy, I'd recommend keeping DLSS at performance if you're running 1440p