Protip which I never seen anyone mention. You can type in node initials to get them faster. For example: Shift+A + type in the search "CR" and you'll get a color ramp. Much quicker than typing "col" or "wav" or "noi". I.E, NT gives you Noise Texture (below will be results of all other nodes with the same initials too).
This reminds me of when a strong character smashes the ground and causes blocks to fly up and down in random directions, but that’s more on the rigid body side I think
I’ve been using float curve node for the same thing. I wonder is there any difference? I just tried switching them out and don’t see one but perhaps in different use cases it is?
Technically the float curve is the node designed for stuff like this. RGB curves work with color/vector information (sets of 3 values), while float curves work with floats (1 value). The reason that both work here is because color/vector information can be converted into a float if it needs to be
By default rgb curves equal to float cruve, but they can also adjust 3 float for each R,G,B channel separatedly. Unless you are working with an rgb image, there isn't much point since 3 separate float curve nodes is much clearer & faster to adjust.
Hello, I am your annual Patreon subscriber. Your tutorials are very inspiring. Recently, I have made several similar effects based on your tutorials, and they all look great. I would like to ask if I can use these effects in my own commercial projects. I hope to get your reply. Thank you.
Very interesting ! 🚀 Do you think it's possible to have a curve for the up movement a another for the down movement ? I supose it will need sort of math contiditional branching ?
thanks for putting the final render to the end of the video
i am just amazed at how you animate such simple things that are so pleasant to look at🔥🔥🔥
I appreciate that!
I love the curve method just one thing at 17:37 u can press shift+T so the light would follow where ur mouse is . its way better then pressing R twice
What a legend! Thanks once again Ducky!
I’m glad you liked it
Another incredible tutorial. One of the best!
Glad you think so!
Great stuff as always 🤝
Much appreciated
great video man
Appreciate it!
Protip which I never seen anyone mention. You can type in node initials to get them faster. For example: Shift+A + type in the search "CR" and you'll get a color ramp. Much quicker than typing "col" or "wav" or "noi". I.E, NT gives you Noise Texture (below will be results of all other nodes with the same initials too).
Very clever!
Use Float Curve
This reminds me of when a strong character smashes the ground and causes blocks to fly up and down in random directions, but that’s more on the rigid body side I think
broooo amazing!
Thanks!
thanks for cool tutorials. Can you make video about phisics properties. PLEASE
I’ve been using float curve node for the same thing. I wonder is there any difference? I just tried switching them out and don’t see one but perhaps in different use cases it is?
I haven’t tried that before!
Technically the float curve is the node designed for stuff like this. RGB curves work with color/vector information (sets of 3 values), while float curves work with floats (1 value). The reason that both work here is because color/vector information can be converted into a float if it needs to be
By default rgb curves equal to float cruve, but they can also adjust 3 float for each R,G,B channel separatedly. Unless you are working with an rgb image, there isn't much point since 3 separate float curve nodes is much clearer & faster to adjust.
Hello, I am your annual Patreon subscriber. Your tutorials are very inspiring. Recently, I have made several similar effects based on your tutorials, and they all look great. I would like to ask if I can use these effects in my own commercial projects. I hope to get your reply. Thank you.
Of course you can use them for anything
Thanks
Another great Tutorial 2*pi = tau => use tau for complete circles
Thanks!
Very interesting ! 🚀
Do you think it's possible to have a curve for the up movement a another for the down movement ?
I supose it will need sort of math contiditional branching ?
I would need to try that out
any news from your new geometry course ? thanks
Nice tutorial Duck! Am I first :)) ?
Is there a way to get the same results as the Delay modifier in C4d? Thank you Ducks!
I need to look that up
Blender should rename it to e.g., "Curve Mapping". I've never seen anyone use that node for color.
Ducky can you do a pigment explosion blender tutorial 🫶🏽
Blender geometry nodes =Motion graphics = math
Any idea why I wouldn't have Beam Shape showing up on the lights? using 4.2
isit possible to use a collection of a particular mesh instead of the cubes to go up and down?
Yes I believe you can
Yes, just use "collection info" node with collection you want to instance and mark the "pick instance" thing in the instance on points node
The soft clipper
can I use this on my commercial work?
Yes
I am first))) Hello Ducky. Tnanks for sharing your content.
you are so perfect nice .
Thanks!