My understanding for the reason you put the tokens face down on the slaughter family board, and then flip them up at the end of your turn, is so you can track if you've drawn 3 of the family token, because that still make you end your draw phase. Thanks for the video!
Very good video. I haven't finished understanding how doors or windows work. That is to say that if a window is already broken, the survivor has to go through it, yes or yes, and you can no longer stay in that square?
So when somome is on the meat hook amd you have to roll 4 actions. Do you have to roll the 4 that first time? So you couldnt keep trying if you dont get a leatherface token? And dont get the 4 actions?
It’s a fun multiplayer which doesn’t outstay its welcome. Lovely components but a bit unbalanced in favour of the players. Needs a little house ruling imho
Yall Should have bought funkos version tcm slaughterhouse i hear its a better game.i wish they would make a children of the corn and. Cape fear board games.
The idea of the mechanics in this game are amazing... unfortunately its a very very very beatable game... 8-0 since playing. All you need to do is NOT push you luck in this game. Meaning... move 2.. draw 1 token and STOP! Rinse and Repeat this process... you will be collecting tokens and the KILLER will be barely moving. I did play a version where if you draw the killer.. you MUST draw again, but it did not do much to alter the odds. Hope the company fixes this!
Yeah, I have to agree that even on the most difficult mode, it’s pretty easy. For instance there’s no real need to search from my experience. I think if you play the game semi-Co-op where you’re trying to escape as quickly as possible and might leave some people behind, that could be fun - some house rules could certainly up the difficulty and I’m interested in what the community/developers can come up with for this.
Wish I was... give it a try... move 2x and pick tokens from the bag... but STOP at your first bad draw... no need at all to push your luck... you move 2 every turn@@fonimer
I just made a House variant to fix this problem. Check bgg and consult "Krakeder variants". in summary, you got 20 rounds to complete the Game. And if you pick less chips from the bag than a number of a die, you lose 1 round. After all players moved, lose 1 round. This fix to force to Extract chips from the bag.
Try the objective cards our games did increase in difficulty since you can do up to 9 obj cards, especially since there is one obj where all fam members have to be on the board b4 you can leave.
My understanding for the reason you put the tokens face down on the slaughter family board, and then flip them up at the end of your turn, is so you can track if you've drawn 3 of the family token, because that still make you end your draw phase. Thanks for the video!
Very good video. I haven't finished understanding how doors or windows work. That is to say that if a window is already broken, the survivor has to go through it, yes or yes, and you can no longer stay in that square?
I think they do have to go through it when it’s broken yes
So when somome is on the meat hook amd you have to roll 4 actions. Do you have to roll the 4 that first time? So you couldnt keep trying if you dont get a leatherface token? And dont get the 4 actions?
This is a game i really want to get my hands on.
It’s a fun multiplayer which doesn’t outstay its welcome. Lovely components but a bit unbalanced in favour of the players. Needs a little house ruling imho
Yall Should have bought funkos version tcm slaughterhouse i hear its a better game.i wish they would make a children of the corn and. Cape fear board games.
I will see if we can source a copy!
The idea of the mechanics in this game are amazing... unfortunately its a very very very beatable game... 8-0 since playing. All you need to do is NOT push you luck in this game. Meaning... move 2.. draw 1 token and STOP! Rinse and Repeat this process... you will be collecting tokens and the KILLER will be barely moving. I did play a version where if you draw the killer.. you MUST draw again, but it did not do much to alter the odds. Hope the company fixes this!
I strongly suspect you were playing wrong. Usually when people brag about their win rate, they're not following the rules.
Yeah, I have to agree that even on the most difficult mode, it’s pretty easy. For instance there’s no real need to search from my experience. I think if you play the game semi-Co-op where you’re trying to escape as quickly as possible and might leave some people behind, that could be fun - some house rules could certainly up the difficulty and I’m interested in what the community/developers can come up with for this.
Wish I was... give it a try... move 2x and pick tokens from the bag... but STOP at your first bad draw... no need at all to push your luck... you move 2 every turn@@fonimer
I just made a House variant to fix this problem. Check bgg and consult "Krakeder variants".
in summary, you got 20 rounds to complete the Game. And if you pick less chips from the bag than a number of a die, you lose 1 round. After all players moved, lose 1 round. This fix to force to Extract chips from the bag.
Try the objective cards our games did increase in difficulty since you can do up to 9 obj cards, especially since there is one obj where all fam members have to be on the board b4 you can leave.
Playing too fast not enjoyable. Hard to understand what's going on
Apologies!