I stumbled upon a glitch in World 6-10 when I was a kid. If you have the Tanooki Suit and turn into a statue before you get the Hammer Bros power-up, then you'll turn into a grey version of the power-up. However, you'll be unable to exit the underground area! A bit lame, but there it is.
3:10 I've often referred to that Magic Warp Whistle as the worst kept secret in video game history. You forgot to mention that The Wizard came out before Super Mario Bros. 3 did, so that was basically a commercial for the game, and they were telling you about it. Just about every product tie in at the time also gave "super secret hints" about one, two, or all three Whistles. The only secret in popular culture that has spread more is perhaps that Vader is Luke's father.
To be honest, I was kinda cautious because the thumbnail seemed kinda click-baity. But your videos are actually great! They're interesting, straight to the point, well made without being over the top and even people who know these games like the back of their hand might learn at least one thing they didn't know before! Awesome!
The SMB3 World 3 overworld music and the Fairy Fountain music thing is a fact I submitted to DYKG waaaaay back in the day on their OG website. So that fact in particular makes me especially happy. Love you videos.
WOW on that last one! I had no idea they actually considered 3D graphics (albeit "2.5D" play)! Reminds me of those 3D parts of Super Paper Mario. Even before SMB3 came out, I was suggesting to Nintendo that SMB3 should be a 3D return to the original SMB (in contrast to the vastly different SMB2), since 3D or 2.5D "bas relief" graphics were the latest fad in classic arcade game revivals such as Pacmania and Blasteroids.
I found most of these as a kid, having played SMB3 to death both with Game Genie and without, but I never knew the game was originally intended to be 2.5D!
In all fairness toward reboot and atlas… those maps released like within 1-2 weeks of uefn becoming public, so there were lots of bugs and constraints they had to put up with. Obviously, they’ve had time to iron stuff out since then. ps- asking again for the map to have location names as I saw they were missing still in other clips
@@Kaitri It's not a secret block, it doesn't appear when you hit it. It's literally a block that you can't see. I imagine the two are different. You can immediately tell the coding is different because there is no sound effect for hitting it.
This was an interesting video, but what I like is that even though this was a video of Mario Bros 3 for the NES, it ended with music from Mario world for the SNES. Speaking of Mario world, after saving Toadstool from Bowser she thanks you by giving you a kiss. But depending on your size afterwards depends on where she kisses you. If your small it's on the forehead or between the eyes, but if your big with any power up she kisses either Mario or Luigi directly on the lips. Be aware that in the all star game, Luigi acts and looks different than his brother and is taller like in the anime, but I've never beaten Bowser with him in that game yet so I'm not sure if Toadstool kisses him on the lips when big or not. Keep in mind that he's even taller than Mario when small to, but only in the all star game. Also to see him do a funny but strange thing, get a fire flower for him and watch his reaction to spitting a fire ball. (Again only in all star)
2:17 I think what happens is that the game checks for Mario in the air with the Super Star. Maybe climbing a vine counts as in the air, so the game continues that animation.
Even though it’s not the game entirely, You should do the Super Mario All Star Intro! If you wait long enough for the title screen to come around the second time, Some of the characters stare directly at you!
Slight correction to the chain chomp fact, it’s not time based. It actually takes exactly 49 lunges or “yanks” on the chain for it to break free. This can be done in under 100 seconds or you could get a time over waiting for it to happen. It all depends on how fast the chain chomp yanks it’s chain.
Nintendo definitely needs to come out with the abandoned SMB3 project idea as a playable game! Put it in Paper Bowser if they ever come out with that :p
@@mirabilis Yeah, when perfoming an tanooki tail right just before collecting an 1-UP Mushroom, the game plays the the very first glitched sounds of the 1-UP jingle sound, instead of starting normal sounds.
The world 3 music is no way near to sound like fairy's fountain music : not the same style, not the same melody, not the same tempo, not the same chords, not the same rythm, not the same progression, not the same context...
Except for the pesky fact that Koji Kondo composed BOTH musical pieces and it’s a widely known fact that the one is a direct inspiration to the other. SMB3 is chock full of Zelda references, just because it has a different tempo or feel doesn’t mean they aren’t the same. Anybody that listens to both can clearly hear the similarities. By your logic the music that plays in the bonus stages in Super Mario Sunshine isn’t the classic Mario tune simply because it has a different feel to it.
@@michaeldebidart Uuuh, you didn't read what I wrote, right ? "Not the same melody" You clearly aren't a musician, otherwise, you would know music doesn't work like this : it's not because it sounds close to your hear that it is the same. By your logic, every single piece that, let's say, Mozart wrote, is the exact same. Well, no. To make a musical reference (in a video game or for example a movie), there has to be a similar context, and then, the music has to be the same, and not just sound a bit similar to non-musicians. It can be anything from a chord progression to a very distinctive rythm, a bass line or an exact melody (like in Super Mario Sunshine, as you said - same key, same rythm, same melody, similar context, you have a reference). If you want more examples to understand, you can see that in some Spider Man movies, at the beginning, during the Marvel logo, you can hear the original Spider Man's song (context + melody + chords + rythm), or Marcus Miller, during some solos, likes to play Prince's songs (context + chords + rythm). That is how it actually works. Obviously, Koji Kondo didn't reused the same melody over and over again ! (If you want an actual Zelda -not only- musical reference in a Mario game, there's Super Mario 3D Land, where you can solve a Zelda-like puzzle, which results in the very known Zelda puzzle jingle ; context + melody + key)
The Water Land music isn't really that similar to the Zelda music, only the first 4 background notes are the same. That song also didn't debut in Zelda until 2 years later.
there are 3 whistle in the game the first one it at the half way point in world 1 and the one featured here the last one is hidden you need a hammer to break a block reveal a hidden path or world 2
The reason why I love NES Games is because of how the music changes based on what other sounds have to play, it seems both can't coexist at the same time and this causes unique music segments to be created.
This happens because the NES only has 5 sound channels (2 pulse wave, 1 triangle wave, 1 noise wave, and 1 sample wave), and sometimes the sound effects of the game required one of the channels already in use by the music so the sound effect simply hijacks the channel while it plays.
Uh what the heck is up with number 4 lmao how in the heck exactly is this extended melody generated or accessed?? Dotsarecool where are ya when we need ya! Edit: number 5 I dub "finna throw up Mario"
I stumbled upon a glitch in World 6-10 when I was a kid. If you have the Tanooki Suit and turn into a statue before you get the Hammer Bros power-up, then you'll turn into a grey version of the power-up. However, you'll be unable to exit the underground area! A bit lame, but there it is.
3:10 I've often referred to that Magic Warp Whistle as the worst kept secret in video game history. You forgot to mention that The Wizard came out before Super Mario Bros. 3 did, so that was basically a commercial for the game, and they were telling you about it. Just about every product tie in at the time also gave "super secret hints" about one, two, or all three Whistles. The only secret in popular culture that has spread more is perhaps that Vader is Luke's father.
To be honest, I was kinda cautious because the thumbnail seemed kinda click-baity. But your videos are actually great! They're interesting, straight to the point, well made without being over the top and even people who know these games like the back of their hand might learn at least one thing they didn't know before! Awesome!
My Ideas
Only knew about the chain chomps! Smb3 really 1-uped it's predecessors in secret mechanics
heh
7:13
"I must go, my planet needs me."
*NOTE: MARIO DIED ON THE WAY BACK TO HIS HOME PLANET*
The SMB3 World 3 overworld music and the Fairy Fountain music thing is a fact I submitted to DYKG waaaaay back in the day on their OG website. So that fact in particular makes me especially happy. Love you videos.
Man I've never hung around a chain chomp long enough to know that they can break out like that
When I was a kid that fish freaked the hell out of me lol. Reminded me of of the movie Tremors except in water.
I think the fish is a callback from balloon fight.
WOW on that last one! I had no idea they actually considered 3D graphics (albeit "2.5D" play)! Reminds me of those 3D parts of Super Paper Mario.
Even before SMB3 came out, I was suggesting to Nintendo that SMB3 should be a 3D return to the original SMB (in contrast to the vastly different SMB2), since 3D or 2.5D "bas relief" graphics were the latest fad in classic arcade game revivals such as Pacmania and Blasteroids.
When I saw that, I immediately thought of Zaxxon.
Yeah, that's what started the 3D revolution. Then you had Q-Bert, Crystal Castles and Congo Bongo.
While I did know about the whistle being a nod to Zelda, the truth is that I never caught it for YEARS.
Hey, I remember that trick with the donut platforms!
Yeah, its actually an minor bug...
I found most of these as a kid, having played SMB3 to death both with Game Genie and without, but I never knew the game was originally intended to be 2.5D!
1:25 Hey, Sonic, looks like you’ve got some serious competition!
I saw you before...🤔
It's funny cuz the first glitch wad like Sonic's jump
*1:42* - Now this is something I _legitimately_ didn’t know. (I always thought this would occur at random intervals… *XD* )
Retro Game Mechanics Explained goes into it in more depth than you could ever want. ua-cam.com/video/2VHySu_jaPw/v-deo.html
It’s actually a bug in the sound effect playback system. Retro Game Mechanics Explained did a thorough video on the bug.
6:22 the reason for this is that those particular objects use a different palette to the rest of the background.
Here's something I've been curious about from the beginning...what's the deal with that flickering/blinking effect on the top left of the scoreboard?
I think it has to do with the interrupt request timing to change frames from the game window to the HUD window.
4:33 🎵I learned the truth at 17, that love was meant for beauty queens...🎵
One of the best thing about the NES and SNES classic were the interviews... sad to see none for the Game & Watch things.
0:30 - Is that a doorway from "Super Mario USA" in the platform block?
I have done the first trick in the video before you even posted it! I also noticed the background tile color change too!
Mario bends space-time? Makes sense.
*He's already 4 parallel universes ahead of us*
In all fairness toward reboot and atlas… those maps released like within 1-2 weeks of uefn becoming public, so there were lots of bugs and constraints they had to put up with. Obviously, they’ve had time to iron stuff out since then.
ps- asking again for the map to have location names as I saw they were missing still in other clips
If you made a hack that allowed two player play, would the invisible block be able to be stood on by the other player?
No because invisible blocks cant be stood on. Unless this block has some special coding to it which i doubt
@@Kaitri It's not a secret block, it doesn't appear when you hit it. It's literally a block that you can't see. I imagine the two are different. You can immediately tell the coding is different because there is no sound effect for hitting it.
When you get the micro goombas on you, pushing left, right, and left again in rapid succession several times will shake them off.
The first four notes in World 3 map and the Zelda menu is also prominently heard in The Wetland Aspect map in Risk of Rain 2! :o
4:00 The magic wistle sounds like the Title Screen of Ocarina of Time.
That’s because they intentionally used that melody, it’s been confirmed by the developers
I didn't know that. Thanks.
the special world music in mario world reminds me of the world 3 music in mario 3
I thought your named LUIGI since 2020.
I didn't even think there is any more stuff we didnt already know about smb3 but you did it great vid
That last one is awesome! I would totally play that!
I know it's not part of the list, but is it me, or is the mushroom/fire flower power-up sound effect higher in pitch inside a castle or on an airship?
_I knew it wasn't just me!_
But in retrospect it's probably that the bgm is biased to lower-pitch on those levels.
Fantastic. I don't think I ever met a gamer who DIDN'T know that the whistle was an homage to LOZ.
This was an interesting video, but what I like is that even though this was a video of Mario Bros 3 for the NES, it ended with music from Mario world for the SNES. Speaking of Mario world, after saving Toadstool from Bowser she thanks you by giving you a kiss. But depending on your size afterwards depends on where she kisses you. If your small it's on the forehead or between the eyes, but if your big with any power up she kisses either Mario or Luigi directly on the lips. Be aware that in the all star game, Luigi acts and looks different than his brother and is taller like in the anime, but I've never beaten Bowser with him in that game yet so I'm not sure if Toadstool kisses him on the lips when big or not. Keep in mind that he's even taller than Mario when small to, but only in the all star game. Also to see him do a funny but strange thing, get a fire flower for him and watch his reaction to spitting a fire ball. (Again only in all star)
I can warp from fortress to fortress
2:17 I think what happens is that the game checks for Mario in the air with the Super Star. Maybe climbing a vine counts as in the air, so the game continues that animation.
That flute jungle also got carried into Zelda The Minish Cap as the Ocarina jingle. (It also teleports you)
I think that the Glitched Giant Koopa Sprite is actually a result of an Old Remaint for a Squished Big Piranha Plant Sprite early in development.
"Mario bends space-time?"
That's what happens when you're a large source of gravity.
4:31, I like that so much.
Very cool indeed
"Donuts are quite an unstable support..." -Looygi~Mar 17, 2022
Even though it’s not the game entirely, You should do the Super Mario All Star Intro! If you wait long enough for the title screen to come around the second time, Some of the characters stare directly at you!
Funny enough my 6 year old found the level 8 2 flying glitch. He had a p wing and showed me the secret. Ive never been so proud lol
I'm fairly certain the Chain Chomp breaks free, after tugging on its chain exactly 50 times.
Slight correction to the chain chomp fact, it’s not time based. It actually takes exactly 49 lunges or “yanks” on the chain for it to break free. This can be done in under 100 seconds or you could get a time over waiting for it to happen. It all depends on how fast the chain chomp yanks it’s chain.
#19 The idea of SMB3 in 3D was used in Paper Mario: Color Splash.
The whistle theme is also played in the OoT title screen music
epic intro !
3:44, I like that.
Nintendo definitely needs to come out with the abandoned SMB3 project idea as a playable game! Put it in Paper Bowser if they ever come out with that :p
Mario bends space-time by going super fast.
Theory of relativity?
:o
Isn’t that Koji Kondo’s original 1up jingle but he had to shorten it for SMB1?
No, it's a glitch.
@@mirabilis yeah I looked it up. Not the same thing. My bad
@@mirabilis Yeah, when perfoming an tanooki tail right just before collecting an 1-UP Mushroom, the game plays the the very first glitched sounds of the 1-UP jingle sound, instead of starting normal sounds.
Awesome showcase!!!
The somersault animation detail, looks funny...😅
love your videos! maybe find cool things in majoras mask or banjo kazooie?^^
Can the airwalk glitch be used to go behind the end of level zigzag like with the white blocks?
this was my first thought as well
Mario Just Groundpounded at 7:55
Nice!
Mario can stop time for 4 seconds
You have to continue making SMM2 videos, Looygi!
I love the Intro
The world 3 music is no way near to sound like fairy's fountain music : not the same style, not the same melody, not the same tempo, not the same chords, not the same rythm, not the same progression, not the same context...
Except for the pesky fact that Koji Kondo composed BOTH musical pieces and it’s a widely known fact that the one is a direct inspiration to the other. SMB3 is chock full of Zelda references, just because it has a different tempo or feel doesn’t mean they aren’t the same. Anybody that listens to both can clearly hear the similarities.
By your logic the music that plays in the bonus stages in Super Mario Sunshine isn’t the classic Mario tune simply because it has a different feel to it.
@@michaeldebidart Uuuh, you didn't read what I wrote, right ? "Not the same melody"
You clearly aren't a musician, otherwise, you would know music doesn't work like this : it's not because it sounds close to your hear that it is the same. By your logic, every single piece that, let's say, Mozart wrote, is the exact same. Well, no.
To make a musical reference (in a video game or for example a movie), there has to be a similar context, and then, the music has to be the same, and not just sound a bit similar to non-musicians. It can be anything from a chord progression to a very distinctive rythm, a bass line or an exact melody (like in Super Mario Sunshine, as you said - same key, same rythm, same melody, similar context, you have a reference).
If you want more examples to understand, you can see that in some Spider Man movies, at the beginning, during the Marvel logo, you can hear the original Spider Man's song (context + melody + chords + rythm), or Marcus Miller, during some solos, likes to play Prince's songs (context + chords + rythm). That is how it actually works.
Obviously, Koji Kondo didn't reused the same melody over and over again !
(If you want an actual Zelda -not only- musical reference in a Mario game, there's Super Mario 3D Land, where you can solve a Zelda-like puzzle, which results in the very known Zelda puzzle jingle ; context + melody + key)
The Water Land music isn't really that similar to the Zelda music, only the first 4 background notes are the same. That song also didn't debut in Zelda until 2 years later.
You should voice the lines, I think you'd pull in way more people if you did.
0:20 Sonic spin
5:56, interesting.
That is surprising the asset is there.
Good video !!!
Y'all just don't know there are so many secrets still need to be discovered
Huh. Honestly didn't know a few of these.
Where's my master sword. ok buddy you have hammers
there are 3 whistle in the game the first one it at the half way point in world 1 and the one featured here the last one is hidden you need a hammer to break a block reveal a hidden path or world 2
4:00 isn’t that the title theme of ocarina of time?
The reason why I love NES Games is because of how the music changes based on what other sounds have to play, it seems both can't coexist at the same time and this causes unique music segments to be created.
i was just gonna say this! i like the lower tones of the main theme that pop up in this video lol
This happens because the NES only has 5 sound channels (2 pulse wave, 1 triangle wave, 1 noise wave, and 1 sample wave), and sometimes the sound effects of the game required one of the channels already in use by the music so the sound effect simply hijacks the channel while it plays.
3:23
Wow. I knew almost none of these.
0:11 Cue Sonic the Hedgehog music
*Insert "GOTTA GO FAST!" sound*
Super Mario Bros 3D
Uh what the heck is up with number 4 lmao how in the heck exactly is this extended melody generated or accessed?? Dotsarecool where are ya when we need ya!
Edit: number 5 I dub "finna throw up Mario"
Yooo i'm early also I LOVE these series's!
Cool! 👌
Someone else already did this recently will full voiceover :/
I never liked the summer sault during the star powerup. Idk it threw me off and it felt like mario wasnt jumping as high. Maybe thats just me
Cool 😎
that is the fake version of smb3...
Zelda to past 3
Como hiciste tú intro?
Es un animación 🤦♂️
@@Jolimations Si lo sé pero como?
@@alexander0750 Con un editor de vídeo...
Alguien me dice cómo hacer una animación?
This video better be good because I have exactly 9 minutes to kill. 😋
God, I _really_ don't like that transition noise between clips. It makes me think something is going wrong with my speakers for a second every time.
Reminds me of BioShock Infinite.
One feature I liked, yet no one ever mentioned, is when the piranha plant still faces you -- up or down -- when you lose a life by an enemy.
Pause first
#9 isn’t even true, they sound nothing alike
Oopssie
Slice
Those are some annoying transitions.
Hyay
9 is lie
Literally 99% wont see this but, I hope everybody is having a good day, and god bless you❤..