I was unsatisfied with the open beta launch but I am extremely glad to see the constant push for improvements. Thank you very much for listening to feedback! The new Amara design looks so much better! The map lighting and details are progressively being refined which is awesome.
@@snapphanen It is a Beta, but it's a very rushed one at that. 1vs1 and Co-op could be argued as being good enough for a Beta, but the Campaign is more like a pre-Alpha. The devs even admitted that the Campaign is a first draft with it being rushed out the door for EA launch. Either way, the game is open for testing and will need a lot of work across the board. 0.1.0 is an important first step towards that and it is looking good. The game needs to keep pumping out more of these patches consistently until it launches officially in over a year.
Yeah i played in march and it was pretty rough. waiting until the 3rd race and it was still rough. At this point im going to wait at least 6 months before I try again.
@@Frozen_Death_Knight This is NOT an open pre-alpha nor a Beta or open Beta, the game is stated as early access, so it is far from a finished product but already past Alphas and Beta testing, we had 2 Betas and an open Beta before. In other words they are accountable for the games status and customer satisfaction since they can´t hide behind the "this is a beta" anymore, charging money for features and now having to fullfill promises, which is their own "fault" (otherwise the game will fail their community, meaning the community will fail the game also).
Yeah the maps look waaay better now. I do wish that the shadows weren't so distant though. Ends up hiding my buildings or units making them difficult to see
I just wanna say thank you to you FG-Studios. For listing on the players feedback. I know many players did say in a very emotional way. But thanks for listing and making Stormgate the game its deserve to be.
@@peaceonmars How is it realistic for a game to be done when it isn't planned to be done for at least another year? The whole point of their early access is so the players can give feedback on the game BEFORE it releases in a 1.0 and 'done' state.
Also I would say they didn't change the terrain due to feedback. They prioritized it due to feedback, the game was always going to continue to look better
Well you could see that way, when Hades entere early access the game was practically finished in terms of its broad design philosophy, same goes for simethings like or Rimworld. These games integrated on mechanics and future content, rebalanced some Systems or changed some assets. Stormgate feels like they don't what game dobthey want to make yet. 1v1 without heroes, coop with heroes, 3v3 with heroes what about a 2v2 mode? How seroius are creeps going to be? Is the campaign just a sidegig or do we wsnt to establish a an expansive setiing because a few mission oacks aint gonna cut it. Yes all these things will see improvementbut did it help to go free to play this early with their game in a genre thats pretty niche, the first launch is the best opportunity to funnel the largest amount of players into your game @@joe4127
I'm not gonna lie; I've had a lot of reservations about stormgate despite being a backer all the way back to when it opened up last year. However, these changes do make me feel like the game is somewhat on the right path, and I'll be watching with great interest. That said, there's still a lot of work that needs to be done to make Stormgate great, but this is a sizable step in the right direction. I absolutely *LOVE* the lighting and terrain changes; that was something that was desperately needed, and goes a long way to making the game significantly less plastic and boring. I REALLY want fully-cusomizable hotkeys, rather than just hotkey modifiers, but this is a good change to start. Additionally I think the game needs to figure out what it's doing with both its creep units and the armies currently. TTK is absurdly long, especially for how sizable some of these armies can get. The game feels more deathball-y than any of its predecessors save maybe WoL because there's no lethality to the majority of units. I also generally don't feel like Creeps work particularly well in this game outside of the vision camps; creeps really don't feel meaningful outside of the super early game. They also stop being particularly meaningful in terms of strategical decision making. They give you money, but there is no strategic trade off for doing them - partially because they take no time to do at all. Worse, they tend to snowball games really, really quickly in favour of the player who is winning, such that they effectively remove any comeback mechanic for players that might be behind. If you're ahead, making the decision to take one or multiple creep camps should alleviate some pressure on your opponent and be a strategical commitment that your opponent could potentially take advantage of since they're no longer in an optimal position, or alternatively, be something that a player who is behind could feasibly sneak to give them an advantage to help them come back into the game. This just isn't the case currently. Then there's the campaign; currently it just feels like we're rehashing the story of WC3 with Amara being a stand-in for Arthas. I hope you can carve out a unique story that engages players. Mission 0 in particular desperately needed changes, so I'll be looking forward to seeing what happens here. Amara's model changes look incredible; I hope that her cinematic changes come sooner rather than later because they're painful to look at otherwise. Again, the changes I've seen so far are big steps in the right direction; and I'll be watching and waiting closely.
Making creeps have significantly more HP but less attack could make a difference. If creeping would force your army to stay in camp location for much longer, that would mean your opponent gets a breather right?
I agree with most of your statement but I will counter that siege camps are pretty helpful, especially in co-op maps in the early stages as you can escort one to the enemy base and after taking out the defenders you can just let it peel away at that side while you do something else.
Not entirely true. The speed camp and siege camps are strategic, as well as the healing camp. That being said you're right. They kind of don't "Belong" in an rts like this. The reason it worked in WC3 was because of heros and the items you got.
For someone who doesn't play much but religiously watches SC2, this update gives me a lot of hope for the future of this game and tournaments that I'll hopefully get to watch!
THIS! It's still in development. Feedback get's listened to, which is the whole point. Time and time again you guys show that you can improve! Really sorry for the amount of hate you got. This is very promising, so thank you everyone at FG for all the hard work!
The difference is good games in early development go from good to better( like Baldurs Gate 3). Stormgate just looks bad and I don’t see how it’s going to get any better. You can’t build anything good from such a crappy starting point. The entire art design needs to be scrapped and redone from scratch.
People like you are just following the game to spread hate and discontent. If you don't like the game that's fine but you don't need to convince others to do the same.
@@JamesSmithTexas they just showed how much they can improve within a month?! What they show in this video is not bad at all. Obviously artstyle is a very subjective matter. If you prefer gritty and/or realistic graphics then this artstyle is just not your cup of tea. That does not make it "bad". The current patch artwork can be considered "bad" in the style it wants to be. Fair enough. But the improvements are coming as they have shown. If you critize the art direction in general tho, using the terms good or bad is just wrong. Games like "kena bridge of spirits" use a stylized artstyle as well and I personally really like it while others will think it is childish. Also, in what world is the starting point crappy? They have a solid foundation in terms of unit control and pathfinding. 100x better than a lot of other RTS. Core mechanics are working well and leave room for a wide range of tweaking and adjustments. They listen to community feedback and shift the development schedule. They have some generic and some innovative ideas. They focus on 1v1 but also the more social 3v3 and Coop modes. Obviously this all needs more time to cook but that is 1. to be expected and 2. clearly communicated by FG. I really think you are undervalueing what Stormgate is.
I am overwhemingly happy that the game continues to improve and that good, active changes are being made to make the current experience better, even though the game is still in early access
These seem like massive improvements that are pushing the game in the right direction. If SG continues at this rate it will probably actually be really fun on release. Glad to see it!
Ok, seriously hats off. Really suprised by the sheer amount of improvments. And i like the direction of the changes as well. Makes one much more confident about SG future!
This is a really good update, as a celestial would love to see Auralanna get some love too with her neck. XD The choice to revamp Amara was for sure priority for on-boarding people for the vanguard campaign.
as someone who was on the fence, this makes me want to play just because of the hard work, honesty and willingness to listen and communicate, love it! Keep up the great work, thank you all
It cool to see changes on character which is not easy task. Knowing they need to able to read outline of character when in battle. It not easy job. It good to have good feedback to talk about the pros and cons. As long artist have time and managing the builds.
@@Frodonsake24 I mean there are already wayyy less people shittalking the game. It pobably needs another few updates to show them all, but it is getting better
Please take notice! You must rethink the first campaign. I want you to focus the invasion of the teaser on the harm to human society rather than the gateway as a result of human action. What about a direct attack by demons to establish a gateway? I'll look more fantastic. And this is where the hero will be sent to protect friends and civilians. Simply concentrate on one hero in the first stage. In the second level, add base intervention and assault other bases.Do not include the other heroes yet. Instead, add them in third when you need to defend lanes when heroes require aid with two distinct approaches dependent on their heroes' weapons. Make the hammer-wielding hero function like a machine mechanic rather than a Paladin with samuro abilities. Make it drill using the hammer's handle. Why? Because you may use it to explain his origins in people. The latter chapter is about a lack of multi-hero purpose despite the fact that several pathways are accessible. Use their powers as an introduction, rather than simply providing information via voice line. And for the last task, make it a Lake 1v1 encounter against Enemy Lord. Forget about human betrayals. Make it completely demon slavery. Add them to a later story to give it a different impact. You can transform the last level of the boss narrative into a campaign about stopping the demons from retaking your settlement after destroying many outposts. The fight is 1v1 with one hero. The adversary will not chase or send units. But they will gradually expand their base and produce minions to protect it, so the game will teach you not to rely solely on the hero as an offensive unit, as I did in the beta test, where I used Amara to destroy all of their bases in the final run.
Thanks for all your work here! On my end, I'm waiting until the game is closer to full release, or outright at full release before playing more. But I'm very excited to see what you guys do with the game! I truly wish you the best of luck, and much success in the coming months, and years.
You guys should be proud. This is exactly the type of responsiveness to player feedback that's needed for the game to reach its potential. There's still a lengthy road ahead, but if future updates are similar in scale, you'll have a hit on your hands.
Every time FG comes out with a new update the improvements are so clear and noticeable. It's amazing how you guys listen and keep working on the game. I've never really gotten the hate. From the start it's been clear the game in still work in progress, and people are judging it like it's supposed to a fully completed game. The game is already really cool, with awesome design choices behind it, and with every update it becomes cooler and cooler. I say, keep the cool coming!
The turnaround on the improvements yall have made is insane honestly. I can't begin to stress how much better the environments look, and I'm excited for more co-op and campaign content as those are my favorite modes. 1v1 is always important, but for more casual players like myself I love me a good coop mission. I have hundreds of hours in sc2 coop so I'm glad someone is working on a successor :)
Thank you for updating her face. I grew watching Jim Henson productions and couldn't not see the "brats of the lost nebula" in her face. This is a much welcomed change and i can't wait to see what else you guys do!
I truely love your rework of Amara, she looks really fantastic now! :O This lights up my interest in seeing how all those characters will look like when remodeled. Same goes for textures, lighting enhancements and all those interesting new features, great work guys!
Looking good so far, I'm also happy to announce that the optimization was improved with the last updates, and now it's more or less playable even on vega 8, while also looking better. Still i'd like to have an option to turn off some heavy VFX, and maybe more graphics customisation in general, though i know the game is early in developement, but i'd get to enjoy the game even more. Because now, it doesn't look like its' minimum requirement is 1060 besides from some particle effects.
I was well aware that the graphics are only temporary and would be continued to be improved upon with time but it was still getting in the way of my enjoyment and so I'm very glad that there has been such a huge update so early. Thank you. Also, Push priority, Yayyyyyy! As a zerg main over in SC2, the Ultralisks saddened me for years with its struggles. oooh. Smart attack. I like it. I had macro'd attack moving to a thumb button on my mouse in sc2 to make it easier for me. This is a huge boon also.
My biggest critique as a viewer was definently the map tiles looking so undercooked. Im glad its more visually pleasing. Its an important detail for casuals.
Still a long way to go until co-op feels as good as SC2, but this is definitely going towards the right path, looking forward to future updates if this one came out packing with so many things and so fast.
Thank you for staying motivated. You keep delivering despite a few backlashes regarding the early access release. I love this game so far, been a supporter since day one and I'm really happy to see how you pick up on all the feedback provided by the community. I've done a few closed beta tests, some dating back quite a while, and Stormgate really is the first game where I truly feel heard - not personally, but as part of a community striving to build a great RTS.
Amara's update looks great. One of the poorest aging parts of RTS games are the cutscenes that zoom in on units in the field and you've done a lot to mitigate that.
Looked at the trailer and things seemed a bit generic without being able to explain it, then looked at the re-work you did for Amara and it looks so good - I'm not really into these types of games but as you're former Blizzard Devs I really hope this is a success for you.
This video changed my entire perspective on the game and your studio. It’s actually inspiring how you all handled such a harsh reception. I’ll be picking up the game for that reason alone, but these changes would’ve grabbed me regardless.
I was unsatisfied with the open beta launch but I am extremely glad to see the constant push for improvements. Thank you very much for listening to feedback!
The new Amara design looks so much better!
The map lighting and details are progressively being refined which is awesome.
How is it an open beta? It's more like an open pre-alpha
@@snapphanen It is a Beta, but it's a very rushed one at that. 1vs1 and Co-op could be argued as being good enough for a Beta, but the Campaign is more like a pre-Alpha. The devs even admitted that the Campaign is a first draft with it being rushed out the door for EA launch.
Either way, the game is open for testing and will need a lot of work across the board. 0.1.0 is an important first step towards that and it is looking good. The game needs to keep pumping out more of these patches consistently until it launches officially in over a year.
Yeah i played in march and it was pretty rough. waiting until the 3rd race and it was still rough. At this point im going to wait at least 6 months before I try again.
@@Frozen_Death_Knight This is NOT an open pre-alpha nor a Beta or open Beta, the game is stated as early access, so it is far from a finished product but already past Alphas and Beta testing, we had 2 Betas and an open Beta before. In other words they are accountable for the games status and customer satisfaction since they can´t hide behind the "this is a beta" anymore, charging money for features and now having to fullfill promises, which is their own "fault" (otherwise the game will fail their community, meaning the community will fail the game also).
@@Frozen_Death_Knight a beta with paid content?
The lighting and terrain changes are so good
Yeah the maps look waaay better now.
I do wish that the shadows weren't so distant though. Ends up hiding my buildings or units making them difficult to see
The poor terrain textures were really making the game look cheap. Happy that this improved
Significant improvements constantly. You love to see it!
shill
@@attractivegd9531 hater
lol at this attitude, people can like something you don't like
Hey Lowko, nice to read you. Cheers.
Hey love this guy!
new low even for lowko
I just wanna say thank you to you FG-Studios. For listing on the players feedback. I know many players did say in a very emotional way. But thanks for listing and making Stormgate the game its deserve to be.
Game should realistically be done, but it has no cohesive design philosophy.
@@peaceonmars How is it realistic for a game to be done when it isn't planned to be done for at least another year? The whole point of their early access is so the players can give feedback on the game BEFORE it releases in a 1.0 and 'done' state.
Also I would say they didn't change the terrain due to feedback. They prioritized it due to feedback, the game was always going to continue to look better
Well you could see that way, when Hades entere early access the game was practically finished in terms of its broad design philosophy, same goes for simethings like or Rimworld. These games integrated on mechanics and future content, rebalanced some Systems or changed some assets. Stormgate feels like they don't what game dobthey want to make yet. 1v1 without heroes, coop with heroes, 3v3 with heroes what about a 2v2 mode? How seroius are creeps going to be? Is the campaign just a sidegig or do we wsnt to establish a an expansive setiing because a few mission oacks aint gonna cut it. Yes all these things will see improvementbut did it help to go free to play this early with their game in a genre thats pretty niche, the first launch is the best opportunity to funnel the largest amount of players into your game @@joe4127
@@joe4127it’s like people don’t even know what early access is or what the point of it is.
That push priority change looks like its gonna be so helpful, love it
that is right!
Games dead buddy
@@JamesSmithTexas hahaha you must be seething at how juicy this update is. try not to cry sweetie. I'm gonna go play now
@@wimmywozzle778keep coping
@@JamesSmithTexas game's not dead till i can't queue for ladder, buddy
I'm honestly so impressed. I wasn't expecting such detailed changes to the feedback of the community. Well done.
they are devs and leaders from blizzard's SC and WC give them time and you'll see insane developments
My goodness that's a lot of wins packed into 464 seconds. Much happy, very hope! :')
This is really a very good patch. As a ladder player I liked the changes. they really make the game better
Holy hell the lighting and visual changes look really nice in motion.
Looking forward to playing the patch tomorrow.
I'm not gonna lie; I've had a lot of reservations about stormgate despite being a backer all the way back to when it opened up last year. However, these changes do make me feel like the game is somewhat on the right path, and I'll be watching with great interest. That said, there's still a lot of work that needs to be done to make Stormgate great, but this is a sizable step in the right direction.
I absolutely *LOVE* the lighting and terrain changes; that was something that was desperately needed, and goes a long way to making the game significantly less plastic and boring.
I REALLY want fully-cusomizable hotkeys, rather than just hotkey modifiers, but this is a good change to start.
Additionally I think the game needs to figure out what it's doing with both its creep units and the armies currently. TTK is absurdly long, especially for how sizable some of these armies can get. The game feels more deathball-y than any of its predecessors save maybe WoL because there's no lethality to the majority of units.
I also generally don't feel like Creeps work particularly well in this game outside of the vision camps; creeps really don't feel meaningful outside of the super early game. They also stop being particularly meaningful in terms of strategical decision making. They give you money, but there is no strategic trade off for doing them - partially because they take no time to do at all. Worse, they tend to snowball games really, really quickly in favour of the player who is winning, such that they effectively remove any comeback mechanic for players that might be behind. If you're ahead, making the decision to take one or multiple creep camps should alleviate some pressure on your opponent and be a strategical commitment that your opponent could potentially take advantage of since they're no longer in an optimal position, or alternatively, be something that a player who is behind could feasibly sneak to give them an advantage to help them come back into the game. This just isn't the case currently.
Then there's the campaign; currently it just feels like we're rehashing the story of WC3 with Amara being a stand-in for Arthas. I hope you can carve out a unique story that engages players. Mission 0 in particular desperately needed changes, so I'll be looking forward to seeing what happens here. Amara's model changes look incredible; I hope that her cinematic changes come sooner rather than later because they're painful to look at otherwise.
Again, the changes I've seen so far are big steps in the right direction; and I'll be watching and waiting closely.
Well said. Also could use a public announcement on how the game costing initially worked and guys it works now.
Making creeps have significantly more HP but less attack could make a difference. If creeping would force your army to stay in camp location for much longer, that would mean your opponent gets a breather right?
I agree with most of your statement but I will counter that siege camps are pretty helpful, especially in co-op maps in the early stages as you can escort one to the enemy base and after taking out the defenders you can just let it peel away at that side while you do something else.
Well said. Agree on all points
Not entirely true. The speed camp and siege camps are strategic, as well as the healing camp. That being said you're right. They kind of don't "Belong" in an rts like this. The reason it worked in WC3 was because of heros and the items you got.
That is a big update! Still many more to go, but there is hope on the horizon for the potential of Stormgate.
My boy MaNa. Spotted and appreciated.
For someone who doesn't play much but religiously watches SC2, this update gives me a lot of hope for the future of this game and tournaments that I'll hopefully get to watch!
THIS! It's still in development. Feedback get's listened to, which is the whole point. Time and time again you guys show that you can improve!
Really sorry for the amount of hate you got. This is very promising, so thank you everyone at FG for all the hard work!
Yes its been in development for almost 3 years now and it is still very bad. What it needs 10 years and millions of money from supporters?
The difference is good games in early development go from good to better( like Baldurs Gate 3). Stormgate just looks bad and I don’t see how it’s going to get any better. You can’t build anything good from such a crappy starting point. The entire art design needs to be scrapped and redone from scratch.
People like you are just following the game to spread hate and discontent. If you don't like the game that's fine but you don't need to convince others to do the same.
@@JamesSmithTexas yeah I disagree. I think there's loads of things to like.
@@JamesSmithTexas they just showed how much they can improve within a month?! What they show in this video is not bad at all. Obviously artstyle is a very subjective matter. If you prefer gritty and/or realistic graphics then this artstyle is just not your cup of tea. That does not make it "bad".
The current patch artwork can be considered "bad" in the style it wants to be. Fair enough. But the improvements are coming as they have shown. If you critize the art direction in general tho, using the terms good or bad is just wrong.
Games like "kena bridge of spirits" use a stylized artstyle as well and I personally really like it while others will think it is childish.
Also, in what world is the starting point crappy? They have a solid foundation in terms of unit control and pathfinding. 100x better than a lot of other RTS. Core mechanics are working well and leave room for a wide range of tweaking and adjustments. They listen to community feedback and shift the development schedule. They have some generic and some innovative ideas. They focus on 1v1 but also the more social 3v3 and Coop modes.
Obviously this all needs more time to cook but that is 1. to be expected and 2. clearly communicated by FG.
I really think you are undervalueing what Stormgate is.
I am overwhemingly happy that the game continues to improve and that good, active changes are being made to make the current experience better, even though the game is still in early access
The terrain/graphical updates looks so much better! Hope it doesn''t come at a big performance cost.
These seem like massive improvements that are pushing the game in the right direction. If SG continues at this rate it will probably actually be really fun on release. Glad to see it!
The graphical changes are night and day. To hear that they're still being improved even further behind the scenes is wonderful
To think Amara gets a complete make up so soon i am very satisfied
Ok, seriously hats off. Really suprised by the sheer amount of improvments. And i like the direction of the changes as well. Makes one much more confident about SG future!
This looks so cool
looking foward to the 3v3 mode
This looks like a high quality update - thank you for listening to feedback. Looking forward to seeing how this develops!
This is a really good update, as a celestial would love to see Auralanna get some love too with her neck. XD The choice to revamp Amara was for sure priority for on-boarding people for the vanguard campaign.
they did confirm in the discord the other heroes are getting reworked as well!
Amara and the Terrain looks much, much better than before. Good progress but there is still a lot to improve!
I am genuinely surprised how much better everything looks just after adjusting lighting. Like, infintely better. Readability very much improved
as someone who was on the fence, this makes me want to play just because of the hard work, honesty and willingness to listen and communicate, love it! Keep up the great work, thank you all
Thanks for the content update drop.
Great updates! The terrain looks so much better. The new Amara design is fantastic!
It cool to see changes on character which is not easy task. Knowing they need to able to read outline of character when in battle. It not easy job. It good to have good feedback to talk about the pros and cons. As long artist have time and managing the builds.
Wow that lighting change made a huge difference! Looks a lot better!
it's just mindblowing how much better can the game become after a single update. Keep it up!
Maybe now people realize that game development is a long, hard, process. Probably not but one can hope...
@@Frodonsake24 I mean there are already wayyy less people shittalking the game. It pobably needs another few updates to show them all, but it is getting better
I'm really rooting for this game to succeed
Please take notice! You must rethink the first campaign. I want you to focus the invasion of the teaser on the harm to human society rather than the gateway as a result of human action. What about a direct attack by demons to establish a gateway? I'll look more fantastic. And this is where the hero will be sent to protect friends and civilians. Simply concentrate on one hero in the first stage. In the second level, add base intervention and assault other bases.Do not include the other heroes yet. Instead, add them in third when you need to defend lanes when heroes require aid with two distinct approaches dependent on their heroes' weapons. Make the hammer-wielding hero function like a machine mechanic rather than a Paladin with samuro abilities. Make it drill using the hammer's handle. Why? Because you may use it to explain his origins in people. The latter chapter is about a lack of multi-hero purpose despite the fact that several pathways are accessible. Use their powers as an introduction, rather than simply providing information via voice line. And for the last task, make it a Lake 1v1 encounter against Enemy Lord. Forget about human betrayals. Make it completely demon slavery. Add them to a later story to give it a different impact. You can transform the last level of the boss narrative into a campaign about stopping the demons from retaking your settlement after destroying many outposts. The fight is 1v1 with one hero. The adversary will not chase or send units. But they will gradually expand their base and produce minions to protect it, so the game will teach you not to rely solely on the hero as an offensive unit, as I did in the beta test, where I used Amara to destroy all of their bases in the final run.
Thanks for all your work here! On my end, I'm waiting until the game is closer to full release, or outright at full release before playing more. But I'm very excited to see what you guys do with the game! I truly wish you the best of luck, and much success in the coming months, and years.
You guys should be proud. This is exactly the type of responsiveness to player feedback that's needed for the game to reach its potential. There's still a lengthy road ahead, but if future updates are similar in scale, you'll have a hit on your hands.
Lots of great changes, I think this gives hope to a lot of people about Stormgate, myself included.
Hmm okay a decent patch and a free hero for kickstarters it will be back on the install list
For sure!
Every time FG comes out with a new update the improvements are so clear and noticeable. It's amazing how you guys listen and keep working on the game.
I've never really gotten the hate. From the start it's been clear the game in still work in progress, and people are judging it like it's supposed to a fully completed game. The game is already really cool, with awesome design choices behind it, and with every update it becomes cooler and cooler.
I say, keep the cool coming!
The turnaround on the improvements yall have made is insane honestly. I can't begin to stress how much better the environments look, and I'm excited for more co-op and campaign content as those are my favorite modes. 1v1 is always important, but for more casual players like myself I love me a good coop mission. I have hundreds of hours in sc2 coop so I'm glad someone is working on a successor :)
Thank god you done something about the push priority.
Right! This is going to be so much better!
I'm honestly so impressed at the pace you guys are working at considering the team size
They have something like 60 staff and access to more than $41M, most of which they've already blown through.
@@allanshpeley4284 where are you getting the spending stats from?
Yes. I just hope they don't crunch for that...
@@allanshpeley4284 so ? what's your point ?
@@Frodonsake24 Don't assume he is right lol he didn't give a source on the spending
Thank you for updating her face. I grew watching Jim Henson productions and couldn't not see the "brats of the lost nebula" in her face. This is a much welcomed change and i can't wait to see what else you guys do!
You guys are doing great improvements, thank you
I truely love your rework of Amara, she looks really fantastic now! :O
This lights up my interest in seeing how all those characters will look like when remodeled.
Same goes for textures, lighting enhancements and all those interesting new features, great work guys!
I'm not well versed enough to comment on the gameplay improvements but those visual changes look great. I think that's the direction it should go.
Such a big progress. Love to see all the work you are putting out
The longer shadow drop singlehandedly made the game so much more convincing
Excited about the new map and that push priority thing particularly. Keep up the great work guys!
Looking good so far, I'm also happy to announce that the optimization was improved with the last updates, and now it's more or less playable even on vega 8, while also looking better. Still i'd like to have an option to turn off some heavy VFX, and maybe more graphics customisation in general, though i know the game is early in developement, but i'd get to enjoy the game even more. Because now, it doesn't look like its' minimum requirement is 1060 besides from some particle effects.
I was well aware that the graphics are only temporary and would be continued to be improved upon with time but it was still getting in the way of my enjoyment and so I'm very glad that there has been such a huge update so early. Thank you.
Also, Push priority, Yayyyyyy! As a zerg main over in SC2, the Ultralisks saddened me for years with its struggles.
oooh. Smart attack. I like it. I had macro'd attack moving to a thumb button on my mouse in sc2 to make it easier for me. This is a huge boon also.
This update addressed so much! I also thought the game was way too "flat" looking before. It looks a lot better now. Bravo!
Wow, I havent seen a significant patch as this in ages. Congratulations.
That is a fantastic 1st content update !
thank god weavers can move through stuff, they were a real pain to control
I've been enjoying playing and commentating Stormgate and seeing the game improve and develop brings me even more excitement!
It just keeps improving. Every update is so noticeable. Keep up the fantastic work FG, but please give yourselves a break every now and then!
In SC2 there is a hotkey that let's you jump your camera between bases. Would love to see the same hotkey in Stormgate!
I hope this game will be finished and accepted by community! Good luck to you guys.
Yes! Excited for the new improvements, definetly looks better
This is a massive amount of stuff in such a short time! Well done!! ❤
This is a step in the good direction. Accepting the critics. And continue development based on players feedback. I respect that
Great update! Hope You will continue this. We really want to see v1.0 some day! Keep going
Great updates so far! Keep on improving, it's an awesome sign to see lots of feedback taken and implemented.
This update looks amazing! So much progress, thanks for all your hard work!
My biggest critique as a viewer was definently the map tiles looking so undercooked. Im glad its more visually pleasing. Its an important detail for casuals.
I'm excited to get my hands on these updates. I see your passion and hard work in this game and look forward to seeing it progress.
Those updates are better than I expected! Definitely going to hop in this weekend to try it out!
Thank you for the awesome work, really nice updates!
Now, that's what call community focus. Great job Frost Giant!
Looks like a ton of great improvements! It's nice to see the game moving in the right direction! :)
Wow. Great improvements. The game is now more interesting for me. Thanks, and keep improving this game.
Backed with the signed collectors edition and this makes me happy. Thank you Frost Giant.
Very very cool! Thanks for the work.
Wow!!! In so little time the game can change so much great improvements
Sick! Can't wait to try for the first time in the near future
Still a long way to go until co-op feels as good as SC2, but this is definitely going towards the right path, looking forward to future updates if this one came out packing with so many things and so fast.
This is certainly a step in the right direction! Thank you for your efforts FG!
Frost Giant, just keep on going! I know it must be tough, especially with the high expectations, but if you keep going this game is gonna be sick.
God this is sad.
This update looks amazing! Cannot wait to get in and play it!
Thank you for staying motivated. You keep delivering despite a few backlashes regarding the early access release. I love this game so far, been a supporter since day one and I'm really happy to see how you pick up on all the feedback provided by the community. I've done a few closed beta tests, some dating back quite a while, and Stormgate really is the first game where I truly feel heard - not personally, but as part of a community striving to build a great RTS.
So excited for the coop xp experience improvement
This patch looks fantastic!
Looks like a cool update! looking foward to some 2s and 3v3s.
thanks for everything frost giant. We believe in you!
Everything looks great! As infernal lover especially the fixe/update on the weaver is great too see! Thanks for your work Frostgiant!
Amara's update looks great. One of the poorest aging parts of RTS games are the cutscenes that zoom in on units in the field and you've done a lot to mitigate that.
Well this just made the game ten times better
unit pathing in large battles has been driving me nuts
That’s a huge improvement for Amara. We’re one update closer to getting the custom map tools.
Great update. Looking forward to jumping in to play.
These updates are WILD. Very excited!
Wow, this is a big update! Obviously much more work to do, but seeing this much this fast makes me pretty excited!
Moooooar Beo tournies plz!
@@user-ur4nl6dq2x I may have something in the works for early next year (I'd love to run things even sooner if I can get the funding lined up!)
Hope Stormgate gets better and better!
The lack of hotkey customization has prevented me from playing until now, I'm excited to finally try the game for real!
AMAZING update, thats a lot of improvement. Especially for it beeing just one patch. Damn....
Great work!
Great update, crazy all this happened in such a short period of time!
Nice improvement, love it! Thank you FG!
The terrain is a very welcome change
DANG, what an improvement.
Will check this out now!
Looked at the trailer and things seemed a bit generic without being able to explain it, then looked at the re-work you did for Amara and it looks so good - I'm not really into these types of games but as you're former Blizzard Devs I really hope this is a success for you.
This video changed my entire perspective on the game and your studio. It’s actually inspiring how you all handled such a harsh reception. I’ll be picking up the game for that reason alone, but these changes would’ve grabbed me regardless.
Just don't give them money. It's like they're doubling down on the scam.
The visual update looks soooo good! Looking forward to see where the game goes
I want to believe and wish you all the best. Great Update, hope for many to come.