Also I feel like this is overlooked a lot but the uniforms the Germans wear in this game is probably one of the best when it comes to accuracy to what they actually wore during the battle of Normandy, lots of crazy camo and only the rear guard units you fight as the British SAS had the classic grey uniforms
In the fuel depot mission you get ambushed by a German wearing an Feldgendarmerie gorget which makes him an MP and he forgot to reload his rifle so he's probably a raw recruit who was put there to free up a experienced soldier, it shows that Treyarch really did their homework with this game, back when Call of Duty games also taught the player something
They’re good enough that at least one realism mod for World at War ported a lot of the uniforms from this game over. They are unusually accurate compared to the other games
@@TheSwiftFX back then it was more impressive due to the fact the PS3 ran COD 3 half the rate of the 360. 30 FPS is night and day compared to 60, so it was a pretty big deal.
I remember doing the snake glitch on the dam map and killing people across the map and they couldn't do a thing about it. Then to just be belly sliding across the ground for their player killcam. Oh fun times Cod 3 brought me.
After finishing 3, I went back and played some COD 2 and I have to say, I prefer 2 more. The feel, the missions, it all feels better than the ones in 3
Two unique things about this game which you really should of talked about more. One, this was the first COD game with actual developed characters and cutscnes, and thus the first game which felt like it had a proper narrative and story, over the first games which were just, "here's a historic battle, fight with some comrades". And secondly, this is the only game in the series you get to play as Polish and Canadian soldiers, which is very unique. This was my first ever COD game and im a big WW2 buff, so will always have a soft spot for this one. Also the devs were given such a short time to put this one out, that is a real achievement it wasn't a total mess but was actually a pretty decent game.
I agree with you but I'd also argue Big Red One was the first to have developed characters and cutscenes. The characters in BRO had an entire game where you bond and grow with them and the game spans from 1942-1945. The ones in CoD 3 only get a few missions each between squads (Americans, British etc) and the game only takes place over a few weeks/months I think
@@wowno5763 Yeah sept the characters in COD3 was the first to be proerly develpoed and not "half baked" as you say. That's was the original point i was making
Another in a series of polished & well edited "COD" WW2 reviews! Terrific commentary on the 3rd game & what I call the "Orphan WW2 COD". You hit the nail on the head with it not doing anything new or innovative over the first two games as good as it all looks. I do love the welcome ability to kick the thrown grenades back to the Nazi's, always entertaining!
I always thought this CoD had the most artificial looking weapon models. Weapons like the STG and Thompson are so metallic, shiny and boxy. And they all look like they’re in pristine condition with not a scratch on them.
I loved the 60s-70s action ww2 movie approach to this entry. I could tell the devs watched alot of stuff like Bridge at Remagen and A Bridge Too Far while making this game, wish it was on PC. The multiplayer was also interesting, which included a 3-tier in-game leveling system and drivable vehicles with open, yet of course limited, maps and points to attack. It was never a booming community but it was playable for a few years to follow release.
This game and A Bridge Too Far are some of the only big depictions of the Polish Army in the West I’ve seen, at least as far as English speaking WW2 media goes.
This game was my childhood, I played the PS2 version, of course it's inferior compared to Xbox 360, but it was still good in my eyes. I remembered the first time I played COD, it was COD 4: Modern Warfare on my friend's X360. At the time, I only had PS2, but I couldn't get enough of COD, so I bought this game. Little did I know, that this game would awaken my love for WW2 history, and eventually, history in general. So looking back, I only have fond memories for this game.
I played this a few times. Probably one of the only COD game where you play as both a Canadian and Polish soldier. Imagine a COD game set in Northern Italy during the Gothic Line offensive.
Three weeks ago I started playing through all of the CoD games in order... and now I find out one of my fave UA-cam channels is doing the same thing reviewing them haha. Great timing :)
This is my favourite CoD even though at first i hated it. But back then i've played right after playing through few others CoD campaigns, which isn't best idea. It has it's issues - mainly glitches, but it has the best sense of actuall campaign progression - albeit limited in scope, you actually feel like going through very specific part of an invasion. The gunplay and scripting is really good, without constant feel that someone pushes you forward. And this time your allies actually fight - barely noticable on easy, gets really usefull on harder difficulties. I was really suprised when couple of times i decided to just stick to ground to avoid near certain death, and then found out that the danger is gone, because my buddies wiped out all closeby germans. The only thing i wasn't huge fan of was mediocre polish campaign - i'm a pole myself, so i wanted something more... I also like that they used "infinite spawn" only when the mission structure fitted it! This is also the only CoD campaign that i've completed three times one after another - usually i don't like replaying CoD games too soon after finishing them. All that being said i understand why many people view it as one of the weaker in the series, because everyone has his own tastes - i for that matter HATE og Black Ops campaign (even if i love it's story, and i LOVE it's visual style and atmoshere), because of it's horrible HORRIBLE scripting.
One thing I like about this CoD is that it lets you fight with the Canadians. We get overlooked so much in games set during the World Wars, despite our frankly massive contribution to the Allied war effort in both conflicts.
I actually first played this on the PS2, and it was… okay? The framerate and texture quality was sloppy, but I enjoyed the shooty shoots in it. It came out at a weird time, when everything was transitioning to the 7th generation of consoles. So it still retains a lot of the content you would get from the PS3 and 360, including multiplayer which was pretty active iirc.
finding out PixelPursuit only has a few hundred subscribers after watching his Spyro reviews has gotten me use to great youtubers unfortunately being no one's
Your comment made me smile wide. I know exactly who you're talking about, and have bailed on him as well. Deleting all the whiny people from my feed. "MW3 SUCKS WAH WAH, THIS OTHER GAME SUCKS TOO WAH WAH!". @@mahkimahkila6396
This was actually the first call of duty game I ever played and it was the first game that I ever played online on my Xbox 360 Eventually upon revisiting the campaign I could see the difference in quality between it and the rest of the series But that class-based multiplayer that was kind of like battlefield lite, I will forever have cherished memories with
The multiplayer was unique in that it was sort of like a mini-Battlefield 1942. My memory is hazy on some of the details, but I very much remember capture points and basic vehicles such as jeeps and tanks being available to players.
Up through World at War, Treyarch always seemed interested in larger scale, combined arms multiplayer gameplay. Both this game and WaW had vehicles in multiplayer, as well as bigger than average maps for a CoD game. United Offensive also had big maps with vehicles, and UO was in a way the first Treyarch game. It was made by Grey Matter, but a lot of Grey Matter employees went on to work at Treyarch, and UO to me definitely felt like it had a lot of early proto-Treyarch CoD characteristics. But yeah, all that kind of ended with Black Ops. I guess MW2 was such a massive success that they were pretty much forced to follow Infinity Ward’s style as closely as possible
This was the first game I played on the 360 and at the time it was really good!! When this came out it really did stand out. The other game was gears 1.... Those were the two I had when I first got the 360. Ah the good old days
I liked this game, it actually gave that feeling of smaller scale battles, without any over the top epic moments, also, really liked qte-s... Overall just good ww2 shooter, ofc original cod and cod2 are better
Ah, so many great memories of this one. As a PC gamer, who happened to get an Xbox 360, when I saw CoD 3 was console only I got it for the 360 and fell in love the first time I booted it up. Mind you, it's no where near the best in the series, but it's fun. Looks good (still looks good if you ask me) and the multiplayer was just a ton of fun. I got into this long before I got into Halo 3 or Gears of War on the 360. Plus, and I'm not kidding, I was blown away that this game had swaying grass in it, while the PC versions didn't until much later if I remember correctly. I think MW2 or MW3 single player had swaying grass, and maybe World at War did? Regardless, I wish I had my old copy so I could get it on Xbox One backwards compt. or this is a long shot, a remaster of this game and put it out on PC I'd be super happy.
Until Blops, Treyarch games were Btier generic experiences.The only thingI can remember in this game was when you go over stone wall and bullets are flying cinamatic
I have great nostalgia for late 90's/early 00's FPS's. War games were getting a bit samey around 2006 though. The WW2 setting getting a bit stale. It would soon change with World at War and Modern warfare.
I played this game kinda late, I beat this game in November 2014 on the PS2; I was 17. I just got the Xbox 360 version, playing it on my Xbox One. I have a 360 too. It looks pretty good. It's pretty fun
The only mainline COD game that doesn't use the IW engine (but Treyarch's in-house Spiderman one); and because of that, it makes it the most unique and unpredictable. Dead bodies can slowly soar in the sky, the physics give inanimate objects like a tire the ability to kill you with mach speed caused by a grenade, enemies ragdoll and die in hilarious positons, one npc constantly yells, "MOVE,MOVE,MOVE". AI squadmates keep shooting at walls and keep leaving German stragglers behind.
It's one of the better COD WW2 campaigns. Looks great for an early 360 game. Big step up from COD 2 which was a launch title. The sound is great too. It does get lazy though and is one of the first COD's where you could feel the laziness and lack of experimentation. It feels good after playing through the previous titles. Big Red One is still my favorite WW2 COD. Is it really a 360 review if you're playing it on Series X though?
Great looking game looks even better with the Series X. I must admit playing COD 3 on the XB360 was pretty awesome back in 2006! Of cause it didn't look as good as this, 720 p. Was very good for the era imo.
I hate to say you've been playing this wrong but if you use the MP-40 and shoot from the hip as much as possible the generous auto-aim makes it incredibly addictive. Give it a try.
Honestly I think the WW2 Genre would be re-vitalized if they copied what Men of War Red Tide did, that game was an RTS with an emphasis on individual units (Down to tracking ammo and units being able to pick up/drop items with an inventory system somewhat like a shooter) but it featured the Italian Army as an enemy faction, fighting the Soviets as well as Romanian forces, the problem with WW2 media IMO is that there's plenty of cool smaller factions/conflicts that are overshadowed by America/British/Russia VS Germany. (And occasionally Japan.)
I feel like you've given an unfair conclusion to CoD3 and having watched the review a couple of times I feel like it's because you've prioritized the gameplay over the story. Which I've deemed unfair because in the two reviews surrounding this entry, CoD2: Big Red One and CoD4, you've given at least some consideration to the story. Therefore I'm not suprised you've deemed that this entry offers nothing new, but if you'd permit me I'd like to hopefully change your mind at least slightly on your outlook of the game. While it does not offer anything new in terms of mechanics, perhaps aside from the QTEs, it offers quite the compelling story - which I have always seen as the focal point of the game, rather than it being "just another WW2 shooter". Beginning as we play as them, the campaign offers four distinct storylines given to us from the American, British, Canadian and Polish squads. It is the squad dynamic that is important to this game, much like it was in Big Red One. The American story is focused on the "coming of age" of PFC Guzzo, the radio operator first introduced following the artillery ambush at St. Lo. He begins the story believing he knows everything and would rather look out for his own skin rather than see the bigger picture. No more evident is this when, in the same mission, he specifically declares "I'M falling back", having failed to win over the squad with his reasoning. To which he is first roadblocked by Sgt. McCullin, the shell shocked veteran struggling to keep his head on straight and willing to outright kill a squad member to ensure the mission is accomplished. Guzzo following this encounter remains confrontational, especially towards McCullin, which is quickly stamped out following the squad leader's death at the bridge at Mayenne - at which McCullin's final words are harshly directed at Guzzo and privately to Cpl Dixon, who becomes McCullin's replacement as Sergeant and squad leader. Dixon understands the need for the bigger picture and retains all his mental faculties, meaning when Guzzo attempts to again look out for his own skin after the events of "The Forest", where he outright berates Guzzo and effectively tells him to get in line in front of the whole squad. Dixon is level headed and competent, leading to Guzzo respecting him by the mission "The Crossroads", where he is the one looking for and demanding a medic for Dixon instead of getting out of there outright, which if McCullin was still in command he'd more than likely try to run out of there. At Dixon's death in the final mission in "Chambois", he reveals to Guzzo that McCullin told him to go to Hell, but Dixon never believed it and always knew that Guzzo was a good man. His death makes Guzzo take up the mantle of squad leader, of which Huxley and the player character, Nichols, do not attempt to take for themselves. Guzzo has now finally seen the bigger picture and the need for the squad in closing off Chambois to the retreating Germans. Just before the credits roll he harkens back to McCullin's first words to the squad: "You're no good to me dead", meaning as a team they work well, and perhaps best, together and being an individual and risking the safety of the squad can lead to misery. Guzzo's story is certainly the most developed of the game. The British story is focused on the tensions of the British SAS paratroopers and the French resistance, embodied by the SAS Cpl. Keith and the Resistance Maquis contact Pierre LaRoche. It is through their actions that the two come to respect each other as comrades despite both being at each other's throats since their first meeting in "Night Drop". This lasting friendship becomes cemented in the mission "Hostage!" where, in the cutscene prior, the Maquis refuse to help Keith and Doyle in helping rescue their Major, but when the game begins they come to realise that the SAS crew have helped them greatly, and the least they could do is try to help them rescue Major Ingram. Naturally they would also have their own priorities, which is seen in the captured Maquis members scattered throughout the level, but by the level's end the two men completely respect each other. Alongside the Polish campaign this is one of the least developed, sure, but there really is something there to admire. Next are the Canadians, and this story is exclusively in regards to the radio operator Leslie Baron. Baron is as green as they come and although he believes entirely in the cause and respects is greatly, his naivety to the war puts himself in conflict with his other squad members and puts himself in danger frequently. The first mission as them shows that the Canadian squad is an effective bunch and aren't afraid of getting into the thick of it, successfully capturing and defending a factory along the Falaise Road. The next mission as them, "Laison River", again puts them right in the thick of it, opening to them being subjected to horrendous artillery fire and despite this they push on. Baron is brought to the fore again just prior to assaulting the first house, having been called up by his Lieutenant, Robiechauld, a hardened veteran of the First World War who, according to the Call of Duty Wiki: "demonstrates a proud and often haphazard style of leadership, often making assaults and completing objectives beyond his assigned mission at the risk of his own men". Baron places himself right in the middle of a doorway, a foolish decision which could have seen his head blown off had Robiechauld not intervened. Robiechauld tells Baron to get into the fight more, to which Baron declares that his job is to protect the radio. Robiechauld admires his dedication to the preservation of "His Majesty's equipment", but if he doesn't get in the fight he's no use to the squad. Robiechauld is quick to get Baron out of his squad prior to the mission "The Corridor of Death", sending him to help the Polish tank squadrons as they are in need of radio operators. Baron demands to stay, but Robiechauld knows he is more of a hindrance to the squad and orders him to go. Baron learns his lesson - get into the fight, but he learns it the wrong way. While at "The Mace" he is foolishly killed a mere second after declaring "I'm not afraid", jumping up from cover and getting shot in the head for his recklessness. He learned bravery, but never learned that being brave does not mean being reckless and his young life is cut short by it. The last thing said of him comes from the Poles, when their squad ask what happened to the Canadian the simple, and accurate, response is "Stupidity". Robiechauld also has his own arc following the death of his friend and squad mate Sgt. Callard who is killed in the dying moments of "The Corridor of Death", a death which would not have happened if he did not insist on taking the town that the tank crews were stuck in and instead following his orders to get the tank crew and leave. Finally are the Poles, and this story is the least developed and definitely overlooked. The Polish tank squad are already established as not only comrades in arms but good friends to each other, seen in cutscenes and gameplay not taking the war too seriously and cracking jokes whenever possible. The mission "The Mace" drives a wedge in that dynamic, putting them in a hopeless situation where they are slowly picked off by the indifference of artillery shells landing across a battlefield and two of the five men are killed. Their commander, "Papa Jack", at the end of the mission wants their bodies returned home to their families and not be buried somewhere in this French countryside. It's certainly lacking much needed development, but you can definitely see what they were trying to get at here. I firmly believe this is the point of the game, rather than just being another WW2 shooter. It places the squad dynamic which really only began in Big Red One into one of the mainline games while also exploring some of the lesser known conflicts of this war that we have seen portrayed time and time again. Your review, therefore, is harshly critical of elements that it didn't develop and seemingly ignores the most developed element of the game. I hope this comment, which is long and will probably be lost in the sea of other comments, has at least shone a new light on this game and can be an angle you can explore it in when, hopefully, coming back to replay it in the future! And even with all that said, still a very good review!
I really like the opening section of this game with the training part and the going over the wall straight into the action but after that I felt that it soon became rather boring (the gun play wasnt satifying really), the exaggerated reload animations didnt do anything for me. And the short 8 month development time is felt in the form of lack of polish IMO. I did find the very very limited destructible environments kinda cool and added some nice feeling to the action but those happenings were very few and far between. Call Of Duty 2 is IMO the superior game.
Great review mate. As addition, I think this game (although forgettable) has great characters in it. Especially in the Canadian and Polish campaigns. The british one is also great :)
Agreed! Its actually the first COD game with proper characters. The Canadian officer and Polish Tank crew always stuck with me, as well as of course Cpl Keith.
@@Aren-1997Exactly! Big Red One made a great job as well. But I think 3 improved that! In CoD 1 Major Ingram makes an appearance, but it's not so memorable at all.
DAS WHAT IM TONBA!!!! DAS wHY HES DA MVP!! DAS WHY HES DA GOAT! DA GOOOAAAT!!!!!!!9 Only review i disagree witchu is re 6 feels like widdat you was tryna please people who give others crap who dont like re 4 or 5 (and im one of da ones who prefer re 6) so hope you do rereviews for (1 remake remaster, 2 remake, 3 remake, code veronica, 0, 4, 5, 6, revelations 1&2, operation raccoon city, 7, 8
It doesn't. Putting in the disc causes the console to download a digital copy to play. I think you still need the disc in the system to play it. You don't need the disc if you already own most backwards compatible games digitally. Just gotta download them. Certain backwards compatible games require a disc otherwise there's no way to get them. I know that's the case for 50 Cent: Blood On The Sand.
Stopped playing after the third mission. A game where i want to shoot enemies but forces me to use auto aim. What is this bs ? You can't turn it off, it's annoying as hell.
I always enjoyed COD campaigns and always played on veteran. But when it came to COD3 i didnt finish it. So lately i went back to pkay all of the COD campaigns again in the order of release. This time i did finish COD3 and honestly thus one was quite a bore to me. A struggle to get through because i just wanted it to be over but it seemed really long. The voice acting was subpar and some ofhe missions and story lines were boring, predictable and tedious. The mini games to plant explosives wrre kinda cool at first but quickly became a nuisance. And oddly enough planting the explosives wasnt the same button combos each time. Why change it? You literally cant fail it! Add the scripted hand to hand combat button mashes that paused the action and even a random door or 2 that you had to chop through really made me eye roll more than a few times. Who likes mashing the X button as fast as possible? Its not a fun mechanic at all! And unfortunately not one that COD has dropped even in more current CODs. The mounted mg42s you could use here and there were so wonky they were unusable along with the few artillery peices youd find closer to the end. The artillery controls would have been somewhat immersive winding the left and right analogs for aiming but it seemed that they were not nearly responsive enough. There wasnt always a clear path to follow to get to the starred objective on the compass and would run into blocked path after blocked path. The action was so loud at times you couldnt hear your orders. And the action was almost TOO intense at times for long drawn out battles to then just stop completely to play another damn minigame lol! Anyways im glad i finally finished it after all these years. It was the only COD i never completed until now. I personally wouldnt play it again and only recommend to true fans that want to see where COD came from, especially pre-MW. Multiplayer was a blast although nit as polished as COD 2. One thing that it had going for it was massive teams. 48 players in a match if i recall which was almost unheard of on console back then.. With tanks, jeeps w/mounted machine guns and motorcycles with side cars led to some pretty fun battles. Sadly the servers are still up but completly dead.
This game gave me seizures, a migrane and PTSD for 2 days straight after recently finishing it on Vereran Having done 100% all CODs, this is definitely one experience I would never wanna replay.
Also I feel like this is overlooked a lot but the uniforms the Germans wear in this game is probably one of the best when it comes to accuracy to what they actually wore during the battle of Normandy, lots of crazy camo and only the rear guard units you fight as the British SAS had the classic grey uniforms
In the fuel depot mission you get ambushed by a German wearing an Feldgendarmerie gorget which makes him an MP and he forgot to reload his rifle so he's probably a raw recruit who was put there to free up a experienced soldier, it shows that Treyarch really did their homework with this game, back when Call of Duty games also taught the player something
They’re good enough that at least one realism mod for World at War ported a lot of the uniforms from this game over. They are unusually accurate compared to the other games
the online multiplayer in this was pretty fun because the maps were quite big and it had vehicles (jeeps and motorbikes).
Good times on the trusty old xb360
good times, but it was also kinda goofy to play lol
@@TheSwiftFX back then it was more impressive due to the fact the PS3 ran COD 3 half the rate of the 360. 30 FPS is night and day compared to 60, so it was a pretty big deal.
The vehicles online is where this game lost me. I remember liking the single player game back in the day but didn’t care for the multiplayer.
I remember doing the snake glitch on the dam map and killing people across the map and they couldn't do a thing about it. Then to just be belly sliding across the ground for their player killcam. Oh fun times Cod 3 brought me.
After finishing 3, I went back and played some COD 2 and I have to say, I prefer 2 more. The feel, the missions, it all feels better than the ones in 3
Two unique things about this game which you really should of talked about more. One, this was the first COD game with actual developed characters and cutscnes, and thus the first game which felt like it had a proper narrative and story, over the first games which were just, "here's a historic battle, fight with some comrades". And secondly, this is the only game in the series you get to play as Polish and Canadian soldiers, which is very unique. This was my first ever COD game and im a big WW2 buff, so will always have a soft spot for this one. Also the devs were given such a short time to put this one out, that is a real achievement it wasn't a total mess but was actually a pretty decent game.
I agree with you but I'd also argue Big Red One was the first to have developed characters and cutscenes. The characters in BRO had an entire game where you bond and grow with them and the game spans from 1942-1945. The ones in CoD 3 only get a few missions each between squads (Americans, British etc) and the game only takes place over a few weeks/months I think
@@insanedemon1414 This is true however BRO was a spin off game, not a mainline COD, which is why i didnt mention it.
I actually prefer the feeling of being dropped into historical battles instead of getting half baked characters that i dont give a shit about.
@@wowno5763 Yeah sept the characters in COD3 was the first to be proerly develpoed and not "half baked" as you say. That's was the original point i was making
@@Aren-1997 i know, and like i said, if you think any COD characters are fully fleshed out characters you have very low standards.
Another in a series of polished & well edited "COD" WW2 reviews!
Terrific commentary on the 3rd game & what I call the "Orphan WW2 COD". You hit the nail on the head with it not doing anything new or innovative over the first two games as good as it all looks. I do love the welcome ability to kick the thrown grenades back to the Nazi's, always entertaining!
I always thought this CoD had the most artificial looking weapon models. Weapons like the STG and Thompson are so metallic, shiny and boxy. And they all look like they’re in pristine condition with not a scratch on them.
I loved the 60s-70s action ww2 movie approach to this entry. I could tell the devs watched alot of stuff like Bridge at Remagen and A Bridge Too Far while making this game, wish it was on PC. The multiplayer was also interesting, which included a 3-tier in-game leveling system and drivable vehicles with open, yet of course limited, maps and points to attack. It was never a booming community but it was playable for a few years to follow release.
I've always felt this game had a late 60s feel to it
This game and A Bridge Too Far are some of the only big depictions of the Polish Army in the West I’ve seen, at least as far as English speaking WW2 media goes.
This game was my childhood, I played the PS2 version, of course it's inferior compared to Xbox 360, but it was still good in my eyes. I remembered the first time I played COD, it was COD 4: Modern Warfare on my friend's X360. At the time, I only had PS2, but I couldn't get enough of COD, so I bought this game. Little did I know, that this game would awaken my love for WW2 history, and eventually, history in general. So looking back, I only have fond memories for this game.
I played this a few times. Probably one of the only COD game where you play as both a Canadian and Polish soldier. Imagine a COD game set in Northern Italy during the Gothic Line offensive.
Three weeks ago I started playing through all of the CoD games in order... and now I find out one of my fave UA-cam channels is doing the same thing reviewing them haha. Great timing :)
Same, been going for the veteran achievements as well. Been having a really fun time.
The main title theme for this game is so catchy. When I was a kid this was the only CoD game I had and I loved it.
This is my favourite CoD even though at first i hated it. But back then i've played right after playing through few others CoD campaigns, which isn't best idea. It has it's issues - mainly glitches, but it has the best sense of actuall campaign progression - albeit limited in scope, you actually feel like going through very specific part of an invasion. The gunplay and scripting is really good, without constant feel that someone pushes you forward. And this time your allies actually fight - barely noticable on easy, gets really usefull on harder difficulties. I was really suprised when couple of times i decided to just stick to ground to avoid near certain death, and then found out that the danger is gone, because my buddies wiped out all closeby germans. The only thing i wasn't huge fan of was mediocre polish campaign - i'm a pole myself, so i wanted something more...
I also like that they used "infinite spawn" only when the mission structure fitted it!
This is also the only CoD campaign that i've completed three times one after another - usually i don't like replaying CoD games too soon after finishing them.
All that being said i understand why many people view it as one of the weaker in the series, because everyone has his own tastes - i for that matter HATE og Black Ops campaign (even if i love it's story, and i LOVE it's visual style and atmoshere), because of it's horrible HORRIBLE scripting.
I remembered the game having QTEs and thought this was revolutionary
It's the modern COD games I'm sick of. This is a breath of fresh air.
One thing I like about this CoD is that it lets you fight with the Canadians. We get overlooked so much in games set during the World Wars, despite our frankly massive contribution to the Allied war effort in both conflicts.
and playing as the Polish tank brigade in the Easy 8 shermans was fun too, including Mount Ormel level.
@@KhanWolf95 Sherman Fireflys
I actually first played this on the PS2, and it was… okay? The framerate and texture quality was sloppy, but I enjoyed the shooty shoots in it. It came out at a weird time, when everything was transitioning to the 7th generation of consoles. So it still retains a lot of the content you would get from the PS3 and 360, including multiplayer which was pretty active iirc.
Not sure how this channel isn't bigger. Been subscribed for 4 years and just love it.
Because he sounds super depressed all the time.
@@prezidenttrump5171 i'd stay well away from DWTerminator if you think this guy sounds depressed
finding out PixelPursuit only has a few hundred subscribers after watching his Spyro reviews has gotten me use to great youtubers unfortunately being no one's
Your comment made me smile wide. I know exactly who you're talking about, and have bailed on him as well. Deleting all the whiny people from my feed. "MW3 SUCKS WAH WAH, THIS OTHER GAME SUCKS TOO WAH WAH!". @@mahkimahkila6396
This was actually the first call of duty game I ever played and it was the first game that I ever played online on my Xbox 360
Eventually upon revisiting the campaign I could see the difference in quality between it and the rest of the series
But that class-based multiplayer that was kind of like battlefield lite, I will forever have cherished memories with
The multiplayer was unique in that it was sort of like a mini-Battlefield 1942. My memory is hazy on some of the details, but I very much remember capture points and basic vehicles such as jeeps and tanks being available to players.
I remember running around stabbing teammtes with the medics needle which didn't work all the time lol.
Up through World at War, Treyarch always seemed interested in larger scale, combined arms multiplayer gameplay. Both this game and WaW had vehicles in multiplayer, as well as bigger than average maps for a CoD game. United Offensive also had big maps with vehicles, and UO was in a way the first Treyarch game. It was made by Grey Matter, but a lot of Grey Matter employees went on to work at Treyarch, and UO to me definitely felt like it had a lot of early proto-Treyarch CoD characteristics. But yeah, all that kind of ended with Black Ops. I guess MW2 was such a massive success that they were pretty much forced to follow Infinity Ward’s style as closely as possible
This was the first game I played on the 360 and at the time it was really good!! When this came out it really did stand out. The other game was gears 1.... Those were the two I had when I first got the 360. Ah the good old days
I swear this was the first game i got when i got my 360 in 2009 :))))))
I liked this game, it actually gave that feeling of smaller scale battles, without any over the top epic moments, also, really liked qte-s... Overall just good ww2 shooter, ofc original cod and cod2 are better
Ah, so many great memories of this one. As a PC gamer, who happened to get an Xbox 360, when I saw CoD 3 was console only I got it for the 360 and fell in love the first time I booted it up. Mind you, it's no where near the best in the series, but it's fun. Looks good (still looks good if you ask me) and the multiplayer was just a ton of fun. I got into this long before I got into Halo 3 or Gears of War on the 360. Plus, and I'm not kidding, I was blown away that this game had swaying grass in it, while the PC versions didn't until much later if I remember correctly. I think MW2 or MW3 single player had swaying grass, and maybe World at War did? Regardless, I wish I had my old copy so I could get it on Xbox One backwards compt. or this is a long shot, a remaster of this game and put it out on PC I'd be super happy.
this game still looks great today.
Until Blops, Treyarch games were Btier generic experiences.The only thingI can remember in this game was when you go over stone wall and bullets are flying cinamatic
I have great nostalgia for late 90's/early 00's FPS's. War games were getting a bit samey around 2006 though. The WW2 setting getting a bit stale. It would soon change with World at War and Modern warfare.
PCSX2: perfect rendering
Dolphin: probably perfect
XEMU: Duno
Xenia: Visual errors, crashes
RPCS3: Perfect visuals, great performance, it's crashes a ton, hangs or refuses to load levels.
What I'd give to have this game on PC
I played this game kinda late, I beat this game in November 2014 on the PS2; I was 17. I just got the Xbox 360 version, playing it on my Xbox One. I have a 360 too. It looks pretty good. It's pretty fun
For anyone wondering we still get full 12v12 multiplayer lobbies nearly every today on Xbox
3:13 this was because they wanted to make use of Sixaxis and Wii motion controls.
Hence why you should never play the PS3 or the Wii version.
Classic cod right here, I wish PlayStation had trophies for this game
This was my first call of duty and I played it on the wii
My friend and I would drive around in the motorcycle with the car attached. We called it the medic mobile.
The only mainline COD game that doesn't use the IW engine (but Treyarch's in-house Spiderman one); and because of that, it makes it the most unique and unpredictable. Dead bodies can slowly soar in the sky, the physics give inanimate objects like a tire the ability to kill you with mach speed caused by a grenade, enemies ragdoll and die in hilarious positons, one npc constantly yells, "MOVE,MOVE,MOVE". AI squadmates keep shooting at walls and keep leaving German stragglers behind.
Honestly I wish they'd port Call of Duty 3 to the PC even to this day. I'd buy it provided the port itself is solid and the controls can be adjusted.
Finally, a WW2 game with Poles.
Took a while to get there...
There ton of em, mostly made by Poles
I remember this game it was good at the time i fucking hated that melee game
It's one of the better COD WW2 campaigns. Looks great for an early 360 game. Big step up from COD 2 which was a launch title. The sound is great too. It does get lazy though and is one of the first COD's where you could feel the laziness and lack of experimentation. It feels good after playing through the previous titles. Big Red One is still my favorite WW2 COD. Is it really a 360 review if you're playing it on Series X though?
This game is still purchasable on the Xbox store, right?
it is or at least was few months ago - i bought all ww2 ones recently. Damn this one is my favourite, especialy on xbox 360.
Great looking game looks even better with the Series X. I must admit playing COD 3 on the XB360 was pretty awesome back in 2006! Of cause it didn't look as good as this, 720 p. Was very good for the era imo.
Are you going to do cod roads to Victory?
This is 1 of 2 of the best COD games. The 1st being The Big Red One.
I legitimately couldn't bring myself to finish this game. I was bored to tears, and the QTEs were damn tedious.
I hate to say you've been playing this wrong but if you use the MP-40 and shoot from the hip as much as possible the generous auto-aim makes it incredibly addictive. Give it a try.
Honestly I think the WW2 Genre would be re-vitalized if they copied what Men of War Red Tide did, that game was an RTS with an emphasis on individual units (Down to tracking ammo and units being able to pick up/drop items with an inventory system somewhat like a shooter) but it featured the Italian Army as an enemy faction, fighting the Soviets as well as Romanian forces, the problem with WW2 media IMO is that there's plenty of cool smaller factions/conflicts that are overshadowed by America/British/Russia VS Germany. (And occasionally Japan.)
So strange that this never had a PC version considering it's a PC original series. Same as Battlefield Bad Company 1.
hi gaming pastime, is cod 3 is playable in xenia canary?
God I love this channel
In my book for the World
At War universe theres Call of Duty 2 Big Red One, Call of Duty 3, and Call of Duty World at War
I feel like you've given an unfair conclusion to CoD3 and having watched the review a couple of times I feel like it's because you've prioritized the gameplay over the story. Which I've deemed unfair because in the two reviews surrounding this entry, CoD2: Big Red One and CoD4, you've given at least some consideration to the story. Therefore I'm not suprised you've deemed that this entry offers nothing new, but if you'd permit me I'd like to hopefully change your mind at least slightly on your outlook of the game. While it does not offer anything new in terms of mechanics, perhaps aside from the QTEs, it offers quite the compelling story - which I have always seen as the focal point of the game, rather than it being "just another WW2 shooter".
Beginning as we play as them, the campaign offers four distinct storylines given to us from the American, British, Canadian and Polish squads. It is the squad dynamic that is important to this game, much like it was in Big Red One.
The American story is focused on the "coming of age" of PFC Guzzo, the radio operator first introduced following the artillery ambush at St. Lo. He begins the story believing he knows everything and would rather look out for his own skin rather than see the bigger picture. No more evident is this when, in the same mission, he specifically declares "I'M falling back", having failed to win over the squad with his reasoning. To which he is first roadblocked by Sgt. McCullin, the shell shocked veteran struggling to keep his head on straight and willing to outright kill a squad member to ensure the mission is accomplished. Guzzo following this encounter remains confrontational, especially towards McCullin, which is quickly stamped out following the squad leader's death at the bridge at Mayenne - at which McCullin's final words are harshly directed at Guzzo and privately to Cpl Dixon, who becomes McCullin's replacement as Sergeant and squad leader. Dixon understands the need for the bigger picture and retains all his mental faculties, meaning when Guzzo attempts to again look out for his own skin after the events of "The Forest", where he outright berates Guzzo and effectively tells him to get in line in front of the whole squad. Dixon is level headed and competent, leading to Guzzo respecting him by the mission "The Crossroads", where he is the one looking for and demanding a medic for Dixon instead of getting out of there outright, which if McCullin was still in command he'd more than likely try to run out of there. At Dixon's death in the final mission in "Chambois", he reveals to Guzzo that McCullin told him to go to Hell, but Dixon never believed it and always knew that Guzzo was a good man. His death makes Guzzo take up the mantle of squad leader, of which Huxley and the player character, Nichols, do not attempt to take for themselves. Guzzo has now finally seen the bigger picture and the need for the squad in closing off Chambois to the retreating Germans. Just before the credits roll he harkens back to McCullin's first words to the squad: "You're no good to me dead", meaning as a team they work well, and perhaps best, together and being an individual and risking the safety of the squad can lead to misery. Guzzo's story is certainly the most developed of the game.
The British story is focused on the tensions of the British SAS paratroopers and the French resistance, embodied by the SAS Cpl. Keith and the Resistance Maquis contact Pierre LaRoche. It is through their actions that the two come to respect each other as comrades despite both being at each other's throats since their first meeting in "Night Drop". This lasting friendship becomes cemented in the mission "Hostage!" where, in the cutscene prior, the Maquis refuse to help Keith and Doyle in helping rescue their Major, but when the game begins they come to realise that the SAS crew have helped them greatly, and the least they could do is try to help them rescue Major Ingram. Naturally they would also have their own priorities, which is seen in the captured Maquis members scattered throughout the level, but by the level's end the two men completely respect each other. Alongside the Polish campaign this is one of the least developed, sure, but there really is something there to admire.
Next are the Canadians, and this story is exclusively in regards to the radio operator Leslie Baron. Baron is as green as they come and although he believes entirely in the cause and respects is greatly, his naivety to the war puts himself in conflict with his other squad members and puts himself in danger frequently. The first mission as them shows that the Canadian squad is an effective bunch and aren't afraid of getting into the thick of it, successfully capturing and defending a factory along the Falaise Road. The next mission as them, "Laison River", again puts them right in the thick of it, opening to them being subjected to horrendous artillery fire and despite this they push on. Baron is brought to the fore again just prior to assaulting the first house, having been called up by his Lieutenant, Robiechauld, a hardened veteran of the First World War who, according to the Call of Duty Wiki: "demonstrates a proud and often haphazard style of leadership, often making assaults and completing objectives beyond his assigned mission at the risk of his own men". Baron places himself right in the middle of a doorway, a foolish decision which could have seen his head blown off had Robiechauld not intervened. Robiechauld tells Baron to get into the fight more, to which Baron declares that his job is to protect the radio. Robiechauld admires his dedication to the preservation of "His Majesty's equipment", but if he doesn't get in the fight he's no use to the squad. Robiechauld is quick to get Baron out of his squad prior to the mission "The Corridor of Death", sending him to help the Polish tank squadrons as they are in need of radio operators. Baron demands to stay, but Robiechauld knows he is more of a hindrance to the squad and orders him to go. Baron learns his lesson - get into the fight, but he learns it the wrong way. While at "The Mace" he is foolishly killed a mere second after declaring "I'm not afraid", jumping up from cover and getting shot in the head for his recklessness. He learned bravery, but never learned that being brave does not mean being reckless and his young life is cut short by it. The last thing said of him comes from the Poles, when their squad ask what happened to the Canadian the simple, and accurate, response is "Stupidity". Robiechauld also has his own arc following the death of his friend and squad mate Sgt. Callard who is killed in the dying moments of "The Corridor of Death", a death which would not have happened if he did not insist on taking the town that the tank crews were stuck in and instead following his orders to get the tank crew and leave.
Finally are the Poles, and this story is the least developed and definitely overlooked. The Polish tank squad are already established as not only comrades in arms but good friends to each other, seen in cutscenes and gameplay not taking the war too seriously and cracking jokes whenever possible. The mission "The Mace" drives a wedge in that dynamic, putting them in a hopeless situation where they are slowly picked off by the indifference of artillery shells landing across a battlefield and two of the five men are killed. Their commander, "Papa Jack", at the end of the mission wants their bodies returned home to their families and not be buried somewhere in this French countryside. It's certainly lacking much needed development, but you can definitely see what they were trying to get at here.
I firmly believe this is the point of the game, rather than just being another WW2 shooter. It places the squad dynamic which really only began in Big Red One into one of the mainline games while also exploring some of the lesser known conflicts of this war that we have seen portrayed time and time again. Your review, therefore, is harshly critical of elements that it didn't develop and seemingly ignores the most developed element of the game. I hope this comment, which is long and will probably be lost in the sea of other comments, has at least shone a new light on this game and can be an angle you can explore it in when, hopefully, coming back to replay it in the future!
And even with all that said, still a very good review!
This terrible era where it seemed like every developer was "experimenting" with the absolute worse ways of using quick time events.
I really like the opening section of this game with the training part and the going over the wall straight into the action but after that I felt that it soon became rather boring (the gun play wasnt satifying really), the exaggerated reload animations didnt do anything for me. And the short 8 month development time is felt in the form of lack of polish IMO. I did find the very very limited destructible environments kinda cool and added some nice feeling to the action but those happenings were very few and far between. Call Of Duty 2 is IMO the superior game.
do you find it hard or awkward to go from mouse and keyboard to controller? i noticed u play a lot of the 1st person shooters on pc
Not really.
Great review mate.
As addition, I think this game (although forgettable) has great characters in it. Especially in the Canadian and Polish campaigns. The british one is also great :)
Agreed! Its actually the first COD game with proper characters. The Canadian officer and Polish Tank crew always stuck with me, as well as of course Cpl Keith.
@@Aren-1997Exactly! Big Red One made a great job as well. But I think 3 improved that! In CoD 1 Major Ingram makes an appearance, but it's not so memorable at all.
The hand to hand sections are all obvious saving private Ryan call out, you know the scene where the dude gets stabbed in slow motion.
I loved cod 3. My favourite camping of all time
DAS WHAT IM TONBA!!!! DAS wHY HES DA MVP!! DAS WHY HES DA GOAT! DA GOOOAAAT!!!!!!!9
Only review i disagree witchu is re 6 feels like widdat you was tryna please people who give others crap who dont like re 4 or 5 (and im one of da ones who prefer re 6) so hope you do rereviews for (1 remake remaster, 2 remake, 3 remake, code veronica, 0, 4, 5, 6, revelations 1&2, operation raccoon city, 7, 8
Believe it or not, I had actually played this on the Wii.
It plays very very different from the first two... I had to play it more slowly in this and the shooting feels a bit different too
It was so weird this game because I grew up playing the pc versions and obviously this was console only so that sucked
My first cod game
Amazing multiplayer experience
The quick time events made the Wii version impossible
Ah yes...back when also bloom lighting was also a huge thing! Haha
I remember it just being a super mid game, inferior to cod2 in a lot of ways sadly with Wii quick time events thrown in
Can Xbox SeriesX play Xbox360 game discs?
It doesn't. Putting in the disc causes the console to download a digital copy to play.
I think you still need the disc in the system to play it. You don't need the disc if you already own most backwards compatible games digitally. Just gotta download them.
Certain backwards compatible games require a disc otherwise there's no way to get them. I know that's the case for 50 Cent: Blood On The Sand.
I might get this. I played the Wii version which was absolutely awful so I abandoned it.
i got here from a "kitty review" meme video lmao
Pleaaaaae review MEDAL OF HONOR AIRBORNE
Stopped playing after the third mission. A game where i want to shoot enemies but forces me to use auto aim. What is this bs ? You can't turn it off, it's annoying as hell.
I think its really sad that they never made it so you could play it on pc :(.
I always enjoyed COD campaigns and always played on veteran. But when it came to COD3 i didnt finish it. So lately i went back to pkay all of the COD campaigns again in the order of release. This time i did finish COD3 and honestly thus one was quite a bore to me. A struggle to get through because i just wanted it to be over but it seemed really long. The voice acting was subpar and some ofhe missions and story lines were boring, predictable and tedious. The mini games to plant explosives wrre kinda cool at first but quickly became a nuisance. And oddly enough planting the explosives wasnt the same button combos each time. Why change it? You literally cant fail it! Add the scripted hand to hand combat button mashes that paused the action and even a random door or 2 that you had to chop through really made me eye roll more than a few times. Who likes mashing the X button as fast as possible? Its not a fun mechanic at all! And unfortunately not one that COD has dropped even in more current CODs. The mounted mg42s you could use here and there were so wonky they were unusable along with the few artillery peices youd find closer to the end. The artillery controls would have been somewhat immersive winding the left and right analogs for aiming but it seemed that they were not nearly responsive enough. There wasnt always a clear path to follow to get to the starred objective on the compass and would run into blocked path after blocked path. The action was so loud at times you couldnt hear your orders. And the action was almost TOO intense at times for long drawn out battles to then just stop completely to play another damn minigame lol! Anyways im glad i finally finished it after all these years. It was the only COD i never completed until now. I personally wouldnt play it again and only recommend to true fans that want to see where COD came from, especially pre-MW. Multiplayer was a blast although nit as polished as COD 2. One thing that it had going for it was massive teams. 48 players in a match if i recall which was almost unheard of on console back then.. With tanks, jeeps w/mounted machine guns and motorcycles with side cars led to some pretty fun battles. Sadly the servers are still up but completly dead.
Ps3 version is better when it comes to quicktime events because it uses the six axis controller
Definately the odd one out.
Keith Arem FTW
You have to commend that they put this on ps2
This game gave me seizures, a migrane and PTSD for 2 days straight after recently finishing it on Vereran
Having done 100% all CODs, this is definitely one experience I would never wanna replay.
Just got mine today for 1 dollar 😅
what i hate call of duty annoying plane missions, i dont care about being in a bomber
I think the main positive of cod3 is the main theme.
😃👍
Pc people cringed cuz it only released for consoles
how did you not mentioned you play as the canadians and polish armies? that alone makes it uniqe.