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Reminded me of Subnautica i played a very early version and i thought....good game...but will wait to be finished though granted that was a lot more buggy and unoptimized then Grounded
Also worth pointing out that while Obsidian is the studio behind this game only 13 people at Obsidian are working on it. This is a side passion project for the team while the bulk of Obsidian is working on the Outer Worlds and Avowed.
Obsidian is a fucking goldmine, I hope they won't deteriorate like Bungie or Bethesda anytime soon Big corporation exist to make money but that doesn't mean they can't have healthy relationship with their customers
@@stardustdragonx3612 do you think another companies, like EA or Bethesda would care about that? They release games no matter how finished or polished they are, i.e. Battlefield V, Fallout 76, ME Andromeda, and a sadly large list of etceteras. Not all companies think the same way, for sure they want to make money, but just a few of them think that the way for that is being customer friendly, I think MS is now one of them, even if it wasn't in the past
Considering the number of devs in Obsidian, this game feels like a pet project, hence the early access. Maybe to test some waters with coop gameplay??? Avowed is the main project.
Or some devs during Outer Worlds development designed a planet with huge plant life and insects on it, and someone higher up figured they could make a full game from the premise.
Obsidian went early access for a reason, player feedback. that want to add, change, remove and otherwise build the game with the help of the community. they did that with both pillars games and both games benefited from that. they even state that's why they are doing that with this title.
I've kinda played a lot, there are some bugs, big bugs, like corrupted save files or saves that are missing, infinite spawning bugs tanking the fps, they tried to fix somethings but now food and drinkable water is not spawning, there are still so much stuff to fix. And I just listed the technical bugs there is still a visual bug that happens to me all the time, when I wake up I get all sort of flashing light coming from the edge of the screen. Without the early launch we would have gotten a very buggy game
@@zacharynyberg7007 yeah I didn't update the game yet, but I still got swarmed by 100 larva (i've got photos of it) and the flashes are still there, it was just to reinforce the fact that if it wasn't for the early access everyone would have criticized for bugs that the team didn't notice
Being this kind of creative with what would be considered a children's imagination of a game and making it this good shows obsidian capacity of truly making their premises come to life.
Hopefully now that full version is out you'll go back and cover this game again. Personally I feel it's a masterpiece and it sure could benefit from your coverage.
Bought it a week after the Early Access came out, since then I got hooked and couldn’t count how many hours I dedicated to my miniature world until a couple of days ago when the bois and I got together to play a couple of matches of war zone they told me that each time they see me active on Xbox they have seen that I spend at least 6 hours playing grounded... it’s that addicting...
I made that mistake with valheim, especially since it's slow with updates, it's just gonna sit there till they finally finish. I'm happy I'll get a fresh new survival game since it's full release is set for September.
Supraland is also a game that used a similar setting. A child playing with his toys in the backyard, a metroidvania puzzle games with light combat elements.
Too late, I've already fallen in love with it. I'm gonna play it for hours after it's finished. I've been wanting something like this since I've seen A Bug's Life on VHS
You should totally do a re-review of this now that it's hit 1.0, the game is fantastic and much like Subnautica it has a background story that helps keep the game well paced and interesting in between the regular rigmarole of a survival game
Ark: Kids edition. The premise is probably the most interesting of all of these hyper-craft survive games, but I'm just so freaking sick of the early access mentality of it all. Rust, Ark, 7 Days to Die, it's just getting too much of the same 'ol same 'ol.
@iSolvano / Games on OLED The guy was just sharing his opinion.. Don't know why you feel the need to harass him (and repeat the same tired, "well just don't buy it" line) for sharing his frustrations about the direction/state of survival games in the industry.
@@j22563 Phobia's are natural. Though I do agree that nowadays, people tend to be bitches, but I'm not calling op that... (I'm referring more to how people get 'offended' over every fucking thing under the sun.) The reason why everyone has some sort of a phobia is: they often don't and misunderstand what phobias are. I'm afraid of heights but I don't suffer from Acrophobia. A phobia is an intense/excessive fear which I don't have. Unless you have a severe reaction to that situation/object, you probably don't have a phobia. For example, I don't have panic attacks when I'm high up and exposed, I just don't like it. You might not like blood, but you don't have a phobia unless you're breaking down or throwing up after seeing it. It's natural for people to be afraid of certain things more or less than others, and it's completely possible to get over those fears. However, having a phobia of something is when that fear reaches its absolute max. It's also possible to get over it, but it's not as common as people make them out to be.
Shill up! I know you are busy with Tokyo game show but Please come back to this game to review 1.0. I'd love to see this feel good story come full circle.
Your recommendation is how I feel about Subnautica. I got it in Early Access and my wife and I played for a few hours and realised we'd rather wait until it fully released. We were very glad we did, had such an amazing experience playing it together, side by side. We're doing the same with Subnautica: Below Zero and I imagine we might do the same for Grounded.
Dude I've been following you for a while now, you're the best reviewer I've ever seen, because your reviews are somehow both entirely personal but also completely objective. Please never sell out (not that I think you will) you're doing an incredible job. This became so obvious to me when you reviewed Doom Eternal, a game that was massively praised, and you said that it lost this something that it had in Doom 2016 which is exactly what I felt no one was saying. From a high paced gruesome shooter it became this arcade game with floating colorful orbs and flat feeling gunplay (hell, the regular shotgun from Doom 2016 felt better than the most powerful weapon on DE). You were literally the only reviewer I've seen who pointed out how yes, the game is a good game, but it lost it's character along the way. I know it has nothing to do with Grounded, just felt I had to say my piece. Can't wait for the next review!
That's a bad reading of Doom eternal. The game didn't lose its character. It changed it to be more in line with the original games.The game is pretty much reminiscent of brutal Doom. Changing isn't the same as losing buddy
Hey shill up! Would love for you to review the full release, everything you said about waiting for 1.0 is true as it stands tall with the greats of the genre (even though we’re all very small in game) 😄
Indeed! Everyone mentions 'honey I shrunk the kids' but not the army men games. I remember the different rooms of the house being different maps/puzzles/battlefields. So much fun with imagination.
honestly, seeing this video just made me think....wouldn't it be cool to pull the same setting, make it into an fps game variant of those army men games while adding in that rising storm 2 Vietnam touch to it. That would be just amazing
A basic spear is not all that is available. The ant club is a tier up and the mint mallet another tier up. Perhaps you did not do alot of analyzing, cause if you did you would know about these. Tier 2 tools to harvest said hot dogs or other larger objects.
I completed everything with my brothers, game is awesome.. wish the full game would hurry and release, nothing more I can really do on it now.. Favorite part so far was exploring up in the trees
pretty much have done everything there is to do in this game. The core experience is solid and has a lot of potential. They just need WAY MORE CONTENT. I wish they had held off with releasing this until at least more story stuff is added. I went into this thinking it was a full release.. figured all the advertising was for a FULL GAME..
I have seen other videos and read a ton of comments about Grounded and this wasnt an issue before because everyone knows this is early access but now that SkillUp said this the number of people parroting him is unreal.....Dont you people think for yourselves or do you wait for a UA-camr to have an opinion for you.
It would be awesome if every few weeks new toys or items appear in the yard. As if the people who live there's lives are going on around you. Maybe the grass gets cut. Maybe once every few months as you're playing you see a normal sized person walking around the yard, playing soccer in the yard, digging, building a shed, etc... and this would be a cool way to change up the map every so often keeping things fresh and adding new things for long time players to discover. I hope the devs have these kinds of things in mind as the game goes on!
I feel they released in early access due to the small nature of its team (around 16 people?). It gets a lot easier to get telemetry from players at scale at that point for both performance as well as game tuning.
I hope that they include more settings :) can you imagine something like going out of the backyard and play in a car that also moves, and when it comes to a stop you reach an office building where you can play too? or maybe in a building that is being in construction. Another fun thing can be playing in a Zoo :P Of course, first I hope they nail this backyard. First small, then go big.
Sometimes i gotta wonder if shill up has his Nerv hoddie, shinji mug, [insert eva waifu dakimakura besides mari] and white shaded glasses with his hands crossed with 8 imposing boxes surrounding him when he writes the scipts. 2:00
Obsidian's release timetable is perfect. There's another tiny survival game on the horizon called Smalland. Obsidian's Grounded is firing the first arrow across the bow of its competition. And they are solidifying Grounded's fan base with a sneak peek of what's to come. Obsidian knows it's audience and is setting the bar for it's competition. Good move Obsidian. Everyone who's played it, loves it and should continue playing it in anticipation of the better full release.
Early access is not just a money grab for small or poor studios, is a way to test, improve your game and hear the players ideas, sadly most games stay there way too long...
I played it because it was on gamepass. It's okay. I see what they're going for with it. But it does need a lot more added to it and finish the story they want to tell with it. It's like when Ark came out to game preview. It didn't have much to it but those who played it gave feedback and they added more and more. Same can be done with this game.
For an actual survival game early access success story, I'd strongly recommend checking out The Long Dark. Strongly recommended. Came out officially a few years ago and Hinterland is still updating it to this day. Excellent game.
The BackYard should be the First half (Honey I Shrunk the Kids), then Inside the House should be the most the of 2nd Half (Honey We Shrunk Ourselves). Leaving the End Game play as a Giant Baby Rampaging thru the Town (Honey I Blew Up the Kid). Aslong as they Hit these Strides of Nostalgia, as well as adding original story content of their own. This is Destined to be an INSTANT CLASSIC!
Dude, there's is plenty of content in this game right now and it is clearly NOT story-driven. It's a backyard sandbox. The story just sets up the survival gameplay and adds a bit of mystery with some open-ended questions, but it is really inconsequential beyond that atm and it's absolutely ok that there's not much of it. It's exciting that there's more to come, but there's already a good amount of exploration, a tiered crafting system, and a great building system. I could spend weeks just building bases around the map and mastering combat with the spiders. So I would totally recommend that people who appreciate that sort of thing to check it out now. It's a charming and dangerous world for you to inhabit.
The length of the story content so far is the biggest reason I don't own the game right now. My friend asked be to buy it to play with her, and me having slow internet it takes a while to download vs say fiber. We bought at the same time, and when she finished downloading she started playing to get a feel for it. The time it took me to download the game vs her, she already finished all the story content. She didn't say it was a bad experience, it was fun, but shockingly short. We promptly refunded it and will just revisit it when more content is available.
I like that the materials you seem to need are manageable, but I hope there are a few special items that have to be obtained through some more complicated quests, maybe even before you're able to travel to certain areas of the map.
I really enjoyed this game, my partner and I sunk a week or so into it but we decided to give it a break until there’s more content..... it’s honestly one of my favourite survival games I’ve played, I’m really happy that Obsidian decided to make it. I can’t wait to see where it goes.
I think they went the early access route because the game wasn't completely sold on the strategists at Obsidian. The other advantage of early access is that you have 100's...thousands...of testers who are paying you and also helping to make suggestions to improve game play. The games that have been successful going the early access route are the ones with active communities and developers who work off the community input. But I whole hardheartedly agree it would have been great to start playing on a complete game. Seeing so many secrets before they are anything does take a little of the fun out for later.
This kind of side project is what built the great studios of old. You need to have the space and courage to let little teams go out on a tangent and explore ideas to build a solid base to build on. Every movie is not a mega project and neither should every game be. Seeing this just makes me feel the best of obsidian is still to come, and that's quite something considering how long obsidian have been around and the reputation they have already built over the years.
When I saw footage on the Xbox Games Showcase my first thought was "just another survival title" but shortly after that I thought it looks polished and ready to be shown and played and not just an unfinished game that may or may not get to those levels like so many other early access survival games. Ark still has so many things that look to me like it was made to be functional and then just thrown into the game without making it look good.
Obsidian should create an NPC called Charlotte and she is a friendly spider, kinda like having a Death Claw as a pet in Fallout. It's out of the ordinary but very welcome. And when Charlotte dies you can feel that emotional plug similar to Charlotte's web.
Exactly my take on it. I played it for a few hours, loved the potential and immersion, and shut it down vowing not to open again until it launches to avoid spoiling any more of it. I too had many great stories in that first little time, that I won’t share here (though I really want to) to avoid spoiling. Can’t wait for this to release.
Can you please make more content and faster? No, just kidding - actually take your time like always. All I wanna say is you're my no. 1 goto game reviewer to the point where I even watch the videos to games I don't even care about at all.
Forgot to mention this is Cross Platform for PC! Played this with my friend that has an Xbox and I'm on PC, we haven't played games together in ages. This felt GOOD! More games need to do this!
What most excites me is that parts of this seem like a test and practice to get features into their other games. Outer worlds 2 with base building and third person would be awesome
It would be nice to release this game finished but the great thing about early access is the audience can help shape the game. Like you said, obsidian doesn't need the money, in my eyes that means they put this out for feedback.
😄 that's how I felt. Jumped in day 1 and was buried in thoughts of all the possibilities. Then, I stopped after an hour or two to wait and see how this game grows and develops by the time it eventually launches
I enjoyed this game more than I thought. The sense of discovery and the thrills of facing a spider and defeating it for the first time is something really special. I explored and discovered every bit of this game but unfortunately there's not much to do just yet. The title of the video is really fitting to the state of the game right now, it shows a lot of promise, I will revisit every month or every new big actualization.
I may be wrong, but I heard that Obsidian wants to develop this game with the community, taking feedback from them and adding in QOL changes and features based on community requests, which is why it is in early access.
also because 13 people are making this, not the entirety of Obsidian, so it makes sense that the small team could take help of players and community to scale the project well in the coming year.
You see though the issue with games that release completed is it usually doesn't get any user recommended features which can and most likely will turn the game into something far more impressive
I love that arachnophobia slider. I was planning on buying this game for me and my girlfriend so we can play it together when it comes out and she fucking hates spiders.
Great video. I will say this setting has been used a bunch of times before. Pikmin immediately comes to mind, but I think Supraland is my favourite game to use this setting.
I played the early access and it definitely has a fun core. It's like a sillier Subnautica where you are the kids from Honey, I Shrunk the Kids. It just needs to be finished.
I've played a bit of Grounded and completed the 'story' (if you can call it that). It has a pretty solid gameplay loop and does things right in the survival department. It isn't a babysitter sim where you constandly need to take care of various things at all times, you only have hunger and thirst + those meters can be filled up pretty easy once you know how. Where the game needs to improve however is in the fighting department. Combat feels clunky and unresponsive. Also you need to scan objects to learn recipes but the game doesn't tell you what you should scan first (there's a Tutorial but it is pretty lackin). However, I only had to google stuff once to learn how to get certain stuff because the game does a pretty solid job of telling you how and where to get what materials. Overall a great game that needs work but is certainly something I can see myself continue to play even tho I'm not a big survival fan. (And the arachnophobia mode needs a rework, it doesn't really help and makes the game a bit harder if turned on fully)
There's actually a lot more than a basic axe, mallet, bow and the other thing you said. If you got to the "end" , where BURG.L is, you'll know that there is Ant/Ladybug Armor and weaponry, as well as Acorn Armor and weaponry. You don't even really need to get as far as BURG.L actually, you can just find it if you scan enough crap. I had the equivalent of like a spiked bat that was made out of Ant parts, As well as the one that you were wielding in the video, (oh that's what you said, THE SCYTHE) yeah that's the other one. But there's more than just those two as well.
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Sony pony shill
Reminded me of Subnautica i played a very early version and i thought....good game...but will wait to be finished though granted that was a lot more buggy and unoptimized then Grounded
Have skill up played Supraland before?
Is Skill Up posting more videos now that Laymen Gaming is dead?
So combat is normal day in Austria
Also worth pointing out that while Obsidian is the studio behind this game only 13 people at Obsidian are working on it. This is a side passion project for the team while the bulk of Obsidian is working on the Outer Worlds and Avowed.
I'm so glad that microsoft bought obsidian
Obsidian is a fucking goldmine, I hope they won't deteriorate like Bungie or Bethesda anytime soon
Big corporation exist to make money but that doesn't mean they can't have healthy relationship with their customers
@@zeromailss Microsoft is doing a good job so far. They delayed Halo for the sake of the fans, game and employees.
@@stardustdragonx3612 do you think another companies, like EA or Bethesda would care about that? They release games no matter how finished or polished they are, i.e. Battlefield V, Fallout 76, ME Andromeda, and a sadly large list of etceteras. Not all companies think the same way, for sure they want to make money, but just a few of them think that the way for that is being customer friendly, I think MS is now one of them, even if it wasn't in the past
@@zeromailss bungie didn't deteriorate.
Considering the number of devs in Obsidian, this game feels like a pet project, hence the early access. Maybe to test some waters with coop gameplay??? Avowed is the main project.
Or some devs during Outer Worlds development designed a planet with huge plant life and insects on it, and someone higher up figured they could make a full game from the premise.
It actually is a pet project or passion project. Most of obsidian is working on Avowed. Grounded on the other hand is made by 15 people from Obsidian
I'm sure most of Obsidian is working on Avowed now, but that game is very clearly in the very early stages of development.
It’s like 12 people on it
Co-op would make this super-compelling!
Obsidian went early access for a reason, player feedback. that want to add, change, remove and otherwise build the game with the help of the community. they did that with both pillars games and both games benefited from that. they even state that's why they are doing that with this title.
Youre right! They have a rate/report button in the menu!
I've kinda played a lot, there are some bugs, big bugs, like corrupted save files or saves that are missing, infinite spawning bugs tanking the fps, they tried to fix somethings but now food and drinkable water is not spawning, there are still so much stuff to fix. And I just listed the technical bugs there is still a visual bug that happens to me all the time, when I wake up I get all sort of flashing light coming from the edge of the screen. Without the early launch we would have gotten a very buggy game
Andrea De Polli that got fixed btw. The collector I think got hot fixed the other day cause mine now works
@@zacharynyberg7007 yeah I didn't update the game yet, but I still got swarmed by 100 larva (i've got photos of it) and the flashes are still there, it was just to reinforce the fact that if it wasn't for the early access everyone would have criticized for bugs that the team didn't notice
Ralph knows this....he just needed a reason to complain.
Being this kind of creative with what would be considered a children's imagination of a game and making it this good shows obsidian capacity of truly making their premises come to life.
everything they have made even tho in the past it was like double A games. have been good quality. now they have big money on their side.
Can't wait to make some friends so I can play this...
I don't have any friends and had a lot of fun playing by myself.
@@AleksandrStrizhevskiy Friends *high pitched*
You'll be waiting for a while
MrDigitalPrince will play with you
Hahaha been saying that for ages, fuck friends hahah
They do however need you to play grounded to help improve the game on the flip side. I will sacrifice my time for all of you though.
Thank you for your service.
Hopefully now that full version is out you'll go back and cover this game again. Personally I feel it's a masterpiece and it sure could benefit from your coverage.
As someone with arachnophobia, that's actually hilarious they added an arachnophobia slider.
As someone with arachnophobia, I was never afraid of spiders in video games weirdly enough x)
@@mussardlucien6355 I don't fuck with the crabs in skyrim
@@RhapsodicXStyle07 I changed mine into zoidberg lol
@@mussardlucien6355 ye, games never capture the movement of spiders and the features that actually make them terrifying.
The spiders are pretty unsettling due to the nature of the game. Still I wouldn't use that feature, it's just odd.
Bought it a week after the Early Access came out, since then I got hooked and couldn’t count how many hours I dedicated to my miniature world until a couple of days ago when the bois and I got together to play a couple of matches of war zone they told me that each time they see me active on Xbox they have seen that I spend at least 6 hours playing grounded... it’s that addicting...
Obsidian has quickly become one of my favorite developers
"It makes you wonder why noone has done anything with this setting before"
*Pikmin leaves the room crying*
Now that is a gem of a game .
clvr never noticed
Juju iñt
I had exactly the same impression. "I want to play this when it's done."
I made that mistake with valheim, especially since it's slow with updates, it's just gonna sit there till they finally finish. I'm happy I'll get a fresh new survival game since it's full release is set for September.
This is how Subnautica started and it ended out being one of the best games I've played.
Good point... very promising!
"Why hasn't anyone used this setting before? -Skillup
"Am I a joke to you?" -The Army Men series
i totally forgot about that series, it was great until they ran it into the ground
Supraland is also a game that used a similar setting. A child playing with his toys in the backyard, a metroidvania puzzle games with light combat elements.
The toy story games would be pissed.
Michael Carico pikmin gets angry
Too late, I've already fallen in love with it. I'm gonna play it for hours after it's finished. I've been wanting something like this since I've seen A Bug's Life on VHS
God I loved that movie! And Antz! Lol... I'll definitely be playing this tho!
Fun Co-Op game! Wasn't expecting it personally.
You should totally do a re-review of this now that it's hit 1.0, the game is fantastic and much like Subnautica it has a background story that helps keep the game well paced and interesting in between the regular rigmarole of a survival game
Ark: Kids edition. The premise is probably the most interesting of all of these hyper-craft survive games, but I'm just so freaking sick of the early access mentality of it all. Rust, Ark, 7 Days to Die, it's just getting too much of the same 'ol same 'ol.
It feels more like subnautica:garden edition
@iSolvano / Games on OLED because it's freaking 30 usd
So don't buy then, it's that simple. if you don't support something don't throw money at it, but don't crucify those who enjoy these types of games.
@iSolvano / Games on OLED The guy was just sharing his opinion.. Don't know why you feel the need to harass him (and repeat the same tired, "well just don't buy it" line) for sharing his frustrations about the direction/state of survival games in the industry.
@@lahma69 And iSolvano is sharing his opinion. Tone down the victim-hood complex, no one is being harassed.
This game looks absurdly fun but as someone with severe entomophobia, I'm not touching it with a 10 foot pole out of pure fear.
Nick Clemente you’ll be fine.
Nowadays everyone has some sort of phobia..
@Kranger Wiggser
Probably has more to do with the fact that the internet makes unusual things more visible
@@j22563 Phobia's are natural. Though I do agree that nowadays, people tend to be bitches, but I'm not calling op that... (I'm referring more to how people get 'offended' over every fucking thing under the sun.)
The reason why everyone has some sort of a phobia is: they often don't and misunderstand what phobias are. I'm afraid of heights but I don't suffer from Acrophobia. A phobia is an intense/excessive fear which I don't have. Unless you have a severe reaction to that situation/object, you probably don't have a phobia. For example, I don't have panic attacks when I'm high up and exposed, I just don't like it. You might not like blood, but you don't have a phobia unless you're breaking down or throwing up after seeing it.
It's natural for people to be afraid of certain things more or less than others, and it's completely possible to get over those fears. However, having a phobia of something is when that fear reaches its absolute max. It's also possible to get over it, but it's not as common as people make them out to be.
They have a setting for fear of spiders that basically completely changes how they look while you're playing
The core of this game seems great, but a year of updates and content releases are desperately needed. Early Access indeed.
You can't ask for much from a 13 man passion project, just watch it's course and support them.
They've already promised monthly content updates
Shill up! I know you are busy with Tokyo game show but Please come back to this game to review 1.0. I'd love to see this feel good story come full circle.
Love ya content!
Your recommendation is how I feel about Subnautica. I got it in Early Access and my wife and I played for a few hours and realised we'd rather wait until it fully released. We were very glad we did, had such an amazing experience playing it together, side by side. We're doing the same with Subnautica: Below Zero and I imagine we might do the same for Grounded.
I recommend to wait as well
Dude I've been following you for a while now, you're the best reviewer I've ever seen, because your reviews are somehow both entirely personal but also completely objective. Please never sell out (not that I think you will) you're doing an incredible job.
This became so obvious to me when you reviewed Doom Eternal, a game that was massively praised, and you said that it lost this something that it had in Doom 2016 which is exactly what I felt no one was saying. From a high paced gruesome shooter it became this arcade game with floating colorful orbs and flat feeling gunplay (hell, the regular shotgun from Doom 2016 felt better than the most powerful weapon on DE). You were literally the only reviewer I've seen who pointed out how yes, the game is a good game, but it lost it's character along the way.
I know it has nothing to do with Grounded, just felt I had to say my piece.
Can't wait for the next review!
That's a bad reading of Doom eternal. The game didn't lose its character. It changed it to be more in line with the original games.The game is pretty much reminiscent of brutal Doom.
Changing isn't the same as losing buddy
Honey, I Shrunk The Kids: The Game.
*CONGRATULATIONS:* You're Generic!
Wow original joke
@@hashmash12 thanks.
This game in early access is 1000x better than majority of the finished products at Bethesda proper
Hey shill up! Would love for you to review the full release, everything you said about waiting for 1.0 is true as it stands tall with the greats of the genre (even though we’re all very small in game) 😄
I've never heard skill up say to not buy a game that is too good.
About the setting : you should try Supraland.
That game needs a nintendo level of refinement to be amazing, everything about it is almost good, its mediocre, but almost good.
The Outer Worlds, or as I call it "Where I go to hang out with Parvarti"
Grounded, or as I call it "Wait, obsidian made this?"
Reminds me a lot of the old army men games.. Was a blast fighting in a garden when you were the size of a plastic toy.
Indeed! Everyone mentions 'honey I shrunk the kids' but not the army men games. I remember the different rooms of the house being different maps/puzzles/battlefields. So much fun with imagination.
honestly, seeing this video just made me think....wouldn't it be cool to pull the same setting, make it into an fps game variant of those army men games while adding in that rising storm 2 Vietnam touch to it. That would be just amazing
A basic spear is not all that is available. The ant club is a tier up and the mint mallet another tier up. Perhaps you did not do alot of analyzing, cause if you did you would know about these. Tier 2 tools to harvest said hot dogs or other larger objects.
So you managed to put 'don't buy it' in through-out the video as I look at it and go buy it before the video even ends. 10/10 sales tactic
I completed everything with my brothers, game is awesome.. wish the full game would hurry and release, nothing more I can really do on it now.. Favorite part so far was exploring up in the trees
pretty much have done everything there is to do in this game. The core experience is solid and has a lot of potential. They just need WAY MORE CONTENT.
I wish they had held off with releasing this until at least more story stuff is added. I went into this thinking it was a full release.. figured all the advertising was for a FULL GAME..
I can only imagine walking into a 1.0 Grounded with zero idea of what to expect. I really wish I would've waited.
I guess you don't know how to read?
Someone doesn't know what "Early Access" is, the game hasn't released yet bro
It literally tells you before the game starts that the game is not finished
I have seen other videos and read a ton of comments about Grounded and this wasnt an issue before because everyone knows this is early access but now that SkillUp said this the number of people parroting him is unreal.....Dont you people think for yourselves or do you wait for a UA-camr to have an opinion for you.
It would be awesome if every few weeks new toys or items appear in the yard. As if the people who live there's lives are going on around you. Maybe the grass gets cut. Maybe once every few months as you're playing you see a normal sized person walking around the yard, playing soccer in the yard, digging, building a shed, etc... and this would be a cool way to change up the map every so often keeping things fresh and adding new things for long time players to discover. I hope the devs have these kinds of things in mind as the game goes on!
I feel they released in early access due to the small nature of its team (around 16 people?). It gets a lot easier to get telemetry from players at scale at that point for both performance as well as game tuning.
Love how much you love the wire man
“All the pieces matters”
3:00 Bloodborne flashbacks intensify
Please play the full release!
That is right, if it's going to be exclusive, better wait a year to make an anouncement
I hope that they include more settings :) can you imagine something like going out of the backyard and play in a car that also moves, and when it comes to a stop you reach an office building where you can play too? or maybe in a building that is being in construction. Another fun thing can be playing in a Zoo :P Of course, first I hope they nail this backyard. First small, then go big.
I'm pretty sure the reason survival games drop in early access (including this) is so they can build them with player feedback from the ground up.
I hope obsidian can update this game like subnautica to a full fun game. Busy with fall guys and avengers beta right now.
Sometimes i gotta wonder if shill up has his Nerv hoddie, shinji mug, [insert eva waifu dakimakura besides mari] and white shaded glasses with his hands crossed with 8 imposing boxes surrounding him when he writes the scipts.
2:00
Obsidian's release timetable is perfect.
There's another tiny survival game on the horizon called Smalland.
Obsidian's Grounded is firing the first arrow across the bow of its competition.
And they are solidifying Grounded's fan base with a sneak peek of what's to come.
Obsidian knows it's audience and is setting the bar for it's competition.
Good move Obsidian.
Everyone who's played it, loves it and should continue playing it in anticipation of the better full release.
The funny thing is the noises for some of the bugs are the exact same as some of the little animals from outer worlds, made me chuckle a few times
Early access is not just a money grab for small or poor studios, is a way to test, improve your game and hear the players ideas, sadly most games stay there way too long...
I played it because it was on gamepass. It's okay. I see what they're going for with it. But it does need a lot more added to it and finish the story they want to tell with it. It's like when Ark came out to game preview. It didn't have much to it but those who played it gave feedback and they added more and more. Same can be done with this game.
Yeah except ark has been out for years and still plays like it's in early access.
Those Devs got lucky.
For an actual survival game early access success story, I'd strongly recommend checking out The Long Dark. Strongly recommended. Came out officially a few years ago and Hinterland is still updating it to this day. Excellent game.
The BackYard should be the First half (Honey I Shrunk the Kids), then Inside the House should be the most the of 2nd Half (Honey We Shrunk Ourselves). Leaving the End Game play as a Giant Baby Rampaging thru the Town (Honey I Blew Up the Kid). Aslong as they Hit these Strides of Nostalgia, as well as adding original story content of their own. This is Destined to be an INSTANT CLASSIC!
Dude, there's is plenty of content in this game right now and it is clearly NOT story-driven. It's a backyard sandbox. The story just sets up the survival gameplay and adds a bit of mystery with some open-ended questions, but it is really inconsequential beyond that atm and it's absolutely ok that there's not much of it. It's exciting that there's more to come, but there's already a good amount of exploration, a tiered crafting system, and a great building system. I could spend weeks just building bases around the map and mastering combat with the spiders. So I would totally recommend that people who appreciate that sort of thing to check it out now. It's a charming and dangerous world for you to inhabit.
Random question here lol, what's the music that plays in the squarespace segment at the end? sounds so relaxing
Funny that you mention it, I didn’t notice that
The length of the story content so far is the biggest reason I don't own the game right now. My friend asked be to buy it to play with her, and me having slow internet it takes a while to download vs say fiber. We bought at the same time, and when she finished downloading she started playing to get a feel for it. The time it took me to download the game vs her, she already finished all the story content. She didn't say it was a bad experience, it was fun, but shockingly short. We promptly refunded it and will just revisit it when more content is available.
I like that the materials you seem to need are manageable, but I hope there are a few special items that have to be obtained through some more complicated quests, maybe even before you're able to travel to certain areas of the map.
I really enjoyed this game, my partner and I sunk a week or so into it but we decided to give it a break until there’s more content..... it’s honestly one of my favourite survival games I’ve played, I’m really happy that Obsidian decided to make it. I can’t wait to see where it goes.
I think they went the early access route because the game wasn't completely sold on the strategists at Obsidian. The other advantage of early access is that you have 100's...thousands...of testers who are paying you and also helping to make suggestions to improve game play. The games that have been successful going the early access route are the ones with active communities and developers who work off the community input. But I whole hardheartedly agree it would have been great to start playing on a complete game. Seeing so many secrets before they are anything does take a little of the fun out for later.
Thumbnail: "Don't play this yet"
PS4: iv got that covered
The grass breaking and picking up is spot on from the forest lol
"embiggen" is a perfectly cromulent word.
Man, I really wish you did a follow up review of this game when it had a full release.
In agreement that it's definitely in need of updates BUT it's included in Game Pass so if you have that, it's worth trying out at least.
This kind of side project is what built the great studios of old. You need to have the space and courage to let little teams go out on a tangent and explore ideas to build a solid base to build on. Every movie is not a mega project and neither should every game be. Seeing this just makes me feel the best of obsidian is still to come, and that's quite something considering how long obsidian have been around and the reputation they have already built over the years.
When I saw footage on the Xbox Games Showcase my first thought was "just another survival title" but shortly after that I thought it looks polished and ready to be shown and played and not just an unfinished game that may or may not get to those levels like so many other early access survival games.
Ark still has so many things that look to me like it was made to be functional and then just thrown into the game without making it look good.
Obsidian should create an NPC called Charlotte and she is a friendly spider, kinda like having a Death Claw as a pet in Fallout. It's out of the ordinary but very welcome. And when Charlotte dies you can feel that emotional plug similar to Charlotte's web.
Exactly my take on it. I played it for a few hours, loved the potential and immersion, and shut it down vowing not to open again until it launches to avoid spoiling any more of it. I too had many great stories in that first little time, that I won’t share here (though I really want to) to avoid spoiling.
Can’t wait for this to release.
Can you please make more content and faster? No, just kidding - actually take your time like always. All I wanna say is you're my no. 1 goto game reviewer to the point where I even watch the videos to games I don't even care about at all.
Forgot to mention this is Cross Platform for PC! Played this with my friend that has an Xbox and I'm on PC, we haven't played games together in ages. This felt GOOD! More games need to do this!
Who remember that chapter in Serious Sam 2? This is like an advanced version but you can actually interact with the environment
What most excites me is that parts of this seem like a test and practice to get features into their other games. Outer worlds 2 with base building and third person would be awesome
For the love of god NO. No base building in my single player games. I don't need legos, I need stories better than that shit pile Outer Worlds.
Hope you review 1.0, its amazing.
Pretty good point about Obsidian having enough money to present a finished product, Ralph. I wonder what reasons the devs had fo doing this.
Extremely excited to play this when it goes into full release. I love how immersive the mini jungle feels.
I found another hidden lab in the big tree by the house, with more hidden passages there, and also a hidden passage in the lab already in the tree
It would be nice to release this game finished but the great thing about early access is the audience can help shape the game. Like you said, obsidian doesn't need the money, in my eyes that means they put this out for feedback.
😄 that's how I felt. Jumped in day 1 and was buried in thoughts of all the possibilities. Then, I stopped after an hour or two to wait and see how this game grows and develops by the time it eventually launches
3:14 Bloodborne music.. oh it sings to me
love this type of quality review. It seems genuine! Going to check out your channel now.
Skill up saying dont play it yet just gets me pumped up so now im downloading it from gamepass
I enjoyed this game more than I thought. The sense of discovery and the thrills of facing a spider and defeating it for the first time is something really special. I explored and discovered every bit of this game but unfortunately there's not much to do just yet. The title of the video is really fitting to the state of the game right now, it shows a lot of promise, I will revisit every month or every new big actualization.
I'm holding off this for full release. I need something to scratch my subnautica itch while I wait for below zero to finish
That hot dog is actually tiny considering the size of the grass around it
I may be wrong, but I heard that Obsidian wants to develop this game with the community, taking feedback from them and adding in QOL changes and features based on community requests, which is why it is in early access.
also because 13 people are making this, not the entirety of Obsidian, so it makes sense that the small team could take help of players and community to scale the project well in the coming year.
I don't know if anyone here played/remembers Toy Commander on Dreamcast, but they had a similar vibe and it was phenomenal. Good times.
Is Ridiculous, in the First 5 Minutes I Was Already Immersed in the "You Tiny" Thing
So Fun and Fixed Annoying Bugs/Errors Already
You see though the issue with games that release completed is it usually doesn't get any user recommended features which can and most likely will turn the game into something far more impressive
I think early access is mainly to just figure out what people want from the game and develop based on that
I love that arachnophobia slider. I was planning on buying this game for me and my girlfriend so we can play it together when it comes out and she fucking hates spiders.
I really really reeeeeally want other games to have this 1st person / 3rd person camera option.
I mean, REALLY. 😯
Great video. I will say this setting has been used a bunch of times before. Pikmin immediately comes to mind, but I think Supraland is my favourite game to use this setting.
I like the a bugs life reference with the parachute thing
Floating jelly bean spider are still fucking terrifying I jumped and I'm doing laundry rn
I played the early access and it definitely has a fun core. It's like a sillier Subnautica where you are the kids from Honey, I Shrunk the Kids. It just needs to be finished.
I've played a bit of Grounded and completed the 'story' (if you can call it that). It has a pretty solid gameplay loop and does things right in the survival department. It isn't a babysitter sim where you constandly need to take care of various things at all times, you only have hunger and thirst + those meters can be filled up pretty easy once you know how.
Where the game needs to improve however is in the fighting department. Combat feels clunky and unresponsive. Also you need to scan objects to learn recipes but the game doesn't tell you what you should scan first (there's a Tutorial but it is pretty lackin).
However, I only had to google stuff once to learn how to get certain stuff because the game does a pretty solid job of telling you how and where to get what materials.
Overall a great game that needs work but is certainly something I can see myself continue to play even tho I'm not a big survival fan.
(And the arachnophobia mode needs a rework, it doesn't really help and makes the game a bit harder if turned on fully)
Please do a review on Factorio, it released into 1.0 last Friday, highly recommend :)
Yeah, it sucks. You're welcome
No ID you suck...
"you're a tiny person. A child, specifically".
That's fierce, man
Rawls double finger cameo. Nice.
"arachnophobia meter"
*laughs in EDF*
Web is less scary than teeth
That spider slider is the funniest thing I’ve seen in a long time.
There's actually a lot more than a basic axe, mallet, bow and the other thing you said. If you got to the "end" , where BURG.L is, you'll know that there is Ant/Ladybug Armor and weaponry, as well as Acorn Armor and weaponry. You don't even really need to get as far as BURG.L actually, you can just find it if you scan enough crap. I had the equivalent of like a spiked bat that was made out of Ant parts, As well as the one that you were wielding in the video, (oh that's what you said, THE SCYTHE) yeah that's the other one. But there's more than just those two as well.