I think saying this is "pre alpha" is a bit "incorrect." This definitely feels like late alpha or early beta, but pre alphas are more proof of concept than anything. Think...star citizen. This, while it has a lot of sucky things, is definitely beyond that. This is a game in need of 6 months of polish. If they had taken several months and polished the sound, the combat, the quests, the emptiness of the world, etc, it could have changed everything.
I’m burnt out on “a mile wide, an inch deep” games. The art style of this game is fantastic, if they had shot for a smaller but deeper game they could have really made something special here :(
@@simonphoenix3789 yeah I’m starting to realize that I’d much rather spend my money on even just a few hours of deep, interesting gameplay rather than 100 hours of bland, stretched thin gameplay
Shit man... You're right I'm sick of it. Cyberpunk didn't deliver and NOW THIS? I knew not to get hyped but Damm didn't know it'd be this bad...best open world that feels like shit is always happening is RDR2 still. I have yet to see it outdone it just unscripted encounters. MUCH appreciate the honesty every video hasn't addressed negatives. Which made me nervous.
They just tried to make a AAA game with nowhere near enough resources and manpower. Open world rpg with all the systems you'd expect made by 20 people? Not going to happen. And u agree,sometimes less is more.
May I recommend the Yakuza series? (if you haven't yet heard about it). They have very small and tightly packed open worlds (often just a city district), filled with crazy side activities, that often have narratives tied to them. Not to mention that the main story is one of the most unique and fascinating crime-dramas in gaming. If you find this interesting, I recommend you look-up Yakuza 0.
It feels like a group of great artists and animators got together to make a game but didn't hire a writer, composer, or level designer to finish the team. These developers need to flesh out their team and I think they can make something good. The art here was amazing.
Exactly, I just looked at the credits and there are only like 3 people handling game play and game design, while there are 9 full time artists + a lot of out sources artists. Basically too many artists producing assets, but not enough people integrating it properly into the game. Would explain all the emptiness in world where artists would just import the assets into the engine, but no interactable.
People are too obsessed with big open maps. Smaller, tightly designed and dense areas can be way more fun to explore, without the minutes straight of aimless running
I agree people don't realize big open world maps have to be filled with meaningful content or at least most developers don't. For every RDR2 and Witcher 3 there are a dozen ubisoft style cookie cutter games obsessed with just being as big as possible for no reason.
I haven't played this yet, but based on the footage and reviews and gameplay I've observed, I feel like the studio for this has a ton of potential, just not enough experience yet to realize it. As sub-par as this game looks to me, I really hope it makes enough money to fund their next project, because I really think the devs have something great in them, they may just need another try and a little better focus to make it happen.
Reading this review's title broke my heart this morning. These smaller dev studios need to stop trying to make massive, open-world games. This game likely would've been far better if it was a focused, traditionally-designed experience.
While I was getting my animation and game design degrees, one of the most prominent things the head of department repeatedly drilled into his students was, "Make an incredible short experience, not a long mediocre one." It was one of the most impactful things I learned from him, and it applies to all treks of life. So many people do not know how to manage their resources and the scope of what they can produce to a high level end product. Of course we all want more, bigger, better, but we rarely have the resources to achieve all of it.
The thing about game design is that when we do get a game that is long and is full of great experiences, it usually have the entire teams contribution in the creativity to populate the game world with enough cool and exciting experiences. Creativity can't just only be consolidated to a few people like art designer, game director, head of game design or mechanics. The whole team could come up or just randomly have creative things to add to the game spontaneously, if they are able to add it into the game. Honestly you can't expect 1 person like the game director to come up with a lot things to fill into the expansive world of a game that is 20+ hours long, they run into a dry spell on ideas. So having the whole team brainstorm to compile things to add helps. The way publishers are cracking the whips on the dev teams today, that really can't be allowed due to publisher's strict time constraints and scheduling.
I’ve been playing this game nonstop for days. It’s way beyond mediocre. I think Skill Up is a cool guy but I wouldn’t lean heavily on his opinion. I think the game is fantastic in more ways than one. The story is solid while making the entire world feel like one enthralling and magnetic seamless open world. There are so many places to discover and cool events to stumble upon. I’m actually very impressed a small team created this huge ambitious open world RPG with a lot of quest diversity and replay value. I strongly encourage this game to anyone who wants something fresh and different :)
I actually highly prefer long mediocre games (which is why I love Ubisoft, soulsborne games and jrpgs). I don't care how bloody amazing a game is, if it takes less than 30 hours to complete, I'm not paying 30 - 60 bucks for it (I will also not buy these on sale either, might buy them once their price actually drops down a lot).
@@atomsmasher703 I agree with you so much. I only buy a game if I can get the amount of hours as money I put into it. Also I love open world games because I love taking my time going around exploring every nook and cranny to make sure I got everything and 100% the game.
For me I don't really care if 1000 people make the game or 1 single person. The game has a triple-A price, so yes I will compare it to other triple-A titles.
That's a really good point you make. I didn't think about that (Triple A price, Triple A expectation). I'll definitely be looking at things different from now on. Thank you.
The studio seems very receptive to the feedback they're getting and want to improve the game I'm withholding my judgement for a few updates hoping things get better.
Game devs who take the good, valid criticism and improve their product with it are kinda some of my heroes. Hello Games rose from the ashes of a truly disastrous release, as have some others; I too am open to the possibility.
@@liesdamnlies3372 Some minor feedback is reasonable... But this is their job, not ours, and they shouldn't need us to tell them how to do it. For me, their "hero" status ends when they charge me money for something rubbish and then expect me to wait around possibly years while they fix it (which might never even happen). If they really need the advice and feedback, there are consultants and other experienced people working in the industry they could hire to help improve it before they sell it, rather than listening to the complaints of the unhappy, unqualified, general public after release.
I doubt they can fix the repetive nature of the game in dialog, quests and so on. Just minor things like the pointless narrator can be fixed outright by removing.
What about me who pre-ordered the game and am yet to play. I have started to get the Cyberpunk 2077 vibes even before the starting the game. Money lost 😭😭😭
Oh god. I just said to myself "as long as it's not another ubisoft type game". Even spider-man ps4 bored the pants off me when I got over the web slinging fun and realised all the side quests were boring and that was Insomniac.
@@muzamilnabinadroo Literally every reviewer screams at you not to pre-order. It’s a meme how shitty of an idea pre-ordering is. If you want to waste your money go for it, but don’t expect sympathy.
@@kyotheman69 they probably didn't mean it *looked* good in the literal sense of looking, but the figurative one. I also thought it *looked* decently compelling mechanically, in its tone and as an open world etc. But yes, your point is perfectly valid.
You should form your own opinion and experience before trusting every work of someome else. This title triggered me, but i for one, doesn't care about others opinion until i've experienced it for myself. You should do that aswell. :)
Yeah, it sounds like a lot of game developers conflate "time sink" with "challenge", and expect players to feel accomplishment just by sinking time into an activity. To be fair, that does happen "sometimes", but for a game to consistently rely on that principle demonstrates a lack of imagination.
This is why you shouldn't take developers like FromSoftware for granted, it takes an incredible amount of skill and craftsmanship to design something quite as challenging and exhilarating.
I think developers try to replicate the size of famous open worlds, such as those in Rockstar games, but they fail to add any depth or nuance to them. Over the years, I used to dislike Rockstar. I thought their game design was linear and old-fashioned. But looking back three years after RDR2... I've been taking Rockstar for granted. They just make high-quality, well-polished games with amazing open worlds, which is honestly rare nowadays. Their worlds are beautiful, full of life, have interesting random events, memorable characters, solid gameplay, even great music and sound design. It's no wonder they take almost a decade in between game releases. The only open world game that has come close in quality is Ghost of Tsushima, but as Skill Up said, GoT was more of a super refined Ubisoft game (still very good). It is hard to make an amazing open world that is as large and in-depth as those Rockstar has made historically. And I think many game companies only aim for scale/size in order to show off in trailers.
@@LASAGNA_LARRY I agree... Rockstar games are so well done because they take the time to polish. CDP Red mentioned "Will launch when it's ready" Rockstar shows this quote without mentioning a word. I think we should stop taking developer words and look at what actions were taken prior and post. We establish trust afterwards when everyone gets their hands on the title thats been anticipated. Hype is a rare dish and should not be used lightly as the dissapointment can be catastrophic.
Bro, this is sad. I was so hyped. Edit- the comments below are as bad as the game. Most reviewers I trust and gameplay I seen make the game look terrible (my money is better spent on other things that have quality).
Egh... When I saw the trailers and gameplay trailers I was quite convinced it WAS a ubisoft game without double checking it. Now that he mentions that it's made by somebody different I was like: wait what?
To me it's almost a non-statement. Do you know what game has a huge map and Ubisoft-style towers to reveal points of interest in the map? Breath of the Wild.
So from what I gather, this team can make a beautiful world and runs well on PC but lacks in a lot of other areas. They need to be hired for what they are good at and have other teams do the rest.
I didn't gather that. The game looks terrible. It barely uses 3GB VRAM. It performs absolutely and disgustingly terrible. So, the game size is small, the textures are tiny... yet the performance and visuals are bad, blurry and plain. Doesn't even use more than 15% of my Ryzen 3600 lol. Don't confuse "bright colors" with good graphics.
@@JustAGuy85 Same CPU and the game runs flawlessly, like easy 60FPS an 2k with everything maxed. Your system has issues if it cant play this game properly. Also if you think this game looks bad graphically then you have some pretty unrealistic expectations.
My PC version on Steam worked fine for the 1st 4 hours but now the game keeps crashing every 5 minutes with UE4 D3D errors even if I just stay on the main menu.
I had issues where my gun wouldn’t fire after creating one. You have to reload then switch to another gun and switch back. I was playing on EA’s launcher.
Idk what kind of anticheat/pirate security biomutant had, but it might be that. I had exactly your problem with other games. Now I stopped buying them and just pirate most games again like old Times. Sure I feel bad about not paying on one hand, but on the other hand they need to make the game work correctly. Those damn anticheat/antipirate programs like Lenovo are the actual problem in most current games. Pirating them removes this problem. Its Just weird anti pirating methods actually make me a pirate lol.
Like I haven't been happy with a game for at least 3 years, Cyberpunk nearly forced me to give up in gaming, and the PS games obviously are only for consoles and I am a PC gamer only. I hope sony will end bringing Ghost of Tsushima to PC. Any game recommendations?
@@alanalb1449 Depends, what are you looking for? I can say that if you want more passionate project with some interesting game design going for it I would look at Indie. Valheim for example even for an early access is faaaaaaaaaar more complete than any third party triple A release in a long while. I can also recommend Risk of Rain 2.
@@controversialgaming1364 Mediocre? Idk. I don't think it falls into the same category as Shadow of War, Quantum Realm, Maneater, etc. But it didn't blow anyone away except for the first person perspective use of story telling which wasnt unique to it. Trust me, I think Cyberpunk was overhyped trash, but a solid game outside of the horrible skill tree, terrible open world, awful nonstory side missions, useless dialogue choices, etc. Hmmmmm, maybe it is mediocre....lol
No no no, you guys are getting thid wrong. Most people don't get it, the dialogue system itself indicates the fact that biomutant is not trying to be serious, rather aimed at younger audiences and definitely trying to be cute and hilarious. It's an open world fantasy RPG that is meant to make you sit back and breeze through the world without giving you a hard time. The puns and aster eggs and everything in it indicates thr fact that this is not trying to be a Dark souls game
The big thing about the Arkham games for me was the synergy between all the elements when it came to combat. The camera, sound, visual ques all combine and work together to enable you to make some really good tactical choices that make you feel like batman, are challenging to pull off but aren't so compressed that it's confusing. It's a really great balance in giving the player the tools and hints to be great but also giving them a hard challenge. This game looks like it does neither.
MMO's are god's way of telling you you have no friends lmao one of our mates used to play MMO for years then we became friends in our 30s & we hang out,play & he doesn't play MMOs anymore direct correlation.
I like to think that one day technology will allow for MMO experiences that aren't cookie cutter on rails rythm games. I wanted the next Fallout game after FO4 to be co-op. Did you see the steaming turd Bethesda served up? Ridiculous.
I feel like new studios start out too big. First game has to be a win to make money, to attract crowd, and investors i think. Having a simple, yet fun idea for a game is fine too. Build a name for yourself by starting small, and expand the team to take more ambitious projects further on. I think thats the way to do it. Thats at least how i would do it.
No no no, you guys are getting thid wrong. Most people don't get it, the dialogue system itself indicates the fact that biomutant is not trying to be serious, rather aimed at younger audiences and definitely trying to be cute and hilarious. It's an open world fantasy RPG that is meant to make you sit back and breeze through the world without giving you a hard time. The puns and aster eggs and everything in it indicates thr fact that this is not trying to be a Dark souls game
@@kpjlflsknflksnflknsa In what way did he? I didnt see the vid but i saw his review on Metacritic, a 7 out of 10, which was my score for the game if you ignore bugs. I highly dislike CDPR, almost always have since all their games released in a fucking horrible state, but like i said, ignoring bugs, Cyberpunk wasnt all that bad, still nowhere near anything what was promised sadly
This seems like a that has been through many iterations that weren't fully develop so it just became a frankensteined mix of half baked gameplay mechanics and world design
It gives me that Hello Games + Sony vibe where they started with a smaller project and THQ/Sony came along and were like "yo, you could make this bigger so we can push it harder!"
I haven't played it, but botw always looked kinda empty. Which is exactly what biomutant is. It doesn't work on a bigger map and more powerful consoles
@@jamesb7205 It's everything else that BotW does right that makes it such a good game, paired with how nice its open world is. Some parts are empty of course, as many open world games tend to be but everything else about the game distracted me from it. I'm not biased from it either as it was my first Zelda game and the only open world games I played before it really was Far Cry 3 and Skyrim, the former of which I didn't even complete. Not to mention the gameplay elements that are littered throughout the world so you're never just running around endlessly. There's always a new area, new shrine, new secrets and new puzzles scattered everywhere but you also don't need to explore any of it if you don't want to. Can beat the game by just going straight to Ganon if you want.
@@ShadowVipers well said. I remember seeing an interview with a sound designer and basically said the same thing: the best sound design is the one that makes the game feel great, but not one that pulls you out of it.
Actually one thing BotW gets down to a T ironically enough considering some people consider its OST to be lacking. I highly recommend checking out Scruffy's video on invisible sound design in BotW. Puts a lot of things into perspective imo and is also just an incredible video.
Yeah, this game needed some more level designers. I think they blasted it in the art area though. But that dont matter when the game is just meh. We really do need some more advanced sci fi concepts thoigh
@@MrBuurt I'm now 45 hours into the game, honestly I really like what I am experiencing. I feel this review wasn't as fleshed out as Skill up's other reviews.
In all honesty this game just feels very empty, but that means that for someone like me who adores modding it makes me wanna just go in there and fill all those empty spots on the map with npcs, strongholds or what have you. So even though this game might lack in that, I think with some tinkering on the side of either the devs or the community this game could become really fun to explore.
No no no, you guys are getting thid wrong. Most people don't get it, the dialogue system itself indicates the fact that biomutant is not trying to be serious, rather aimed at younger audiences and definitely trying to be cute and hilarious. It's an open world fantasy RPG that is meant to make you sit back and breeze through the world without giving you a hard time. The puns and aster eggs and everything in it indicates thr fact that this is not trying to be a Dark souls game
@@JohnJohn-pm9wq Wow, you really are copy pasting this dumpsterfire nothing comment, onto everyone's comments huh? Wasting your time, go away and stop spamming.
@@RepublicofODLUMthe game is already out like a couple of hours ago. Also there has been a lot of early streams of the complete game. I’ve seen gameplay of it as I wanted to know why most of the reviews pointed the same flaws. The reviews aren’t wrong, just watching the dialogue scenes I already wanted to quit watching and bang my head to the wall, the dialogue is that annoying. And the rest of the game is the same as mentioned on most reviews, nobody is lying here. It isn’t a terrible game, but a game that by trying to chase so much ended very incomplete in most of the aspects it went after.
@@Hartbreak1 Fair enough, I just think a lot of people are rushing to judgement and putting too much faith in others opinions. There are also a lot of positive reviews on this game if you look at metacritic, certainly not overwhelmingly negative.
World is super emtpy I AM shocked! Game runs so bad on standard PS4. When I change my armor to change the visual appereance of my character my holster was floating a few inches away from where it should be. Cutscenes start out of the blue no transistions at all. Emptier than Ubisoft
@@onyourleft9273 It's a remaster not a remake so don't expect significant differences but there were enough. I'm in 3 now and I'm enjoying my time which is surprising because I don't normally like to replay games.
@End Cancel Culture {Taiwan is a Country} Ok i thought that Bioware redeemed them selves but no if they said that fuck them i’m sailing the seven seas to play this one
The Visuals are nice but gameplay doesn't, thats what happens with a lot of games with a small team of devs it doesn't exactly deliver and they'll charge a lot this is just another one.
This game is so unfinished and unsatisfying I played 30 min of it and I don't even wanna bother with it anymore the combat is such a let down and the narration is a horrible idea kills the whole reason to care about any npc i don't know what's more annoying the narration or the jibberish that they say before there's crazy frame drops pop ups and glitches (ps4 slim) and it would probably crash too if you played it long enough like 6 years I know it's a small team but cmon you can do better for spending such a long time on it
I think once they hear the feedback the second one will be way better. I see so much potential if they listen to us. Witch with a smaller team is more likely to happen.
Same with the water monster thing leaping out of the water. If a team with a couple dozen people wants to make an open-world game that is similar in scope to a game Ubisoft would make with hundreds of employees, it's no wonder that most of the cutscenes suck
Yeh, wishlisted it on Steam a week ago because I thought "Hey, that looks new", but it's just the Skyrim problem over and over. Vast as the ocean, shallow as a puddle.
It is far better than Skill Up sees it. Some of his criticisms are just far off the mark (some are apt if not presented a bit hyperbolic), or flat out contradicted by my own experience. It's got a lot of charm and personality and originality to it. Far from perfect and with its share of flaws. But so far I'm enjoying it a great deal. I'm kind of shocked by how badly he reviewed it.
Im about 20 hours in and having a blast. It does come repetitive, but Assassins Creed does as well, as any Ubisoft game does. This game is not much worse than the average Ubisoft game.
@@demo6tro777 Same, the day before I got it I kept hearing that the melee combat was supposedly really janky and unresponsive, but it's worked really well for me.
I played my friend's game from his pre order... it was actually really fun, but I definitely noticed most of his complaints about 6 hours in. I understand why not everyone would like it. It's a really amazing base for a next generation non linear open world ARPG. After they update it some maybe they can even make it playable with friends in parties or something.
Damn man, shame this didn't work out. Still hope the devs will be able to stay afloat and make something else with lessons learned from this ambitious project.
@Davish Hurbunsee From what I've seen in this video I know it wont keep my interest, the missing audio ques alone tend to bug me a lot. But that's just me, I cannot justify current price tag for something that most likely I will not like. There's clearly good bones in this game and devs can build on it and make something truly amazing. What they have achieved with this title alone is impressive considering the size of the team and how well they are taking this review cycle.
Reached this point today. Eventually, it becomes pointless. Eventually you realize the next quest you're going to do is just a rehash of the previous one. Eventually you realize that exploring the open world has no real benefit, or pretty underwhelming if any. It was ambitious, I would give it that but I would say temper your expectations when you pick this up because you are going to need that. The developer's last Reddit post about their plans for the game was kind of the final nail in the coffin. Might have to slow down on pre-ordering now with the recent launch disasters I've fallen for (Cyberpunk, Outriders) and really wait a week until the reviews come in. Only exception would be Horizon Zero Dawn: Forbidden West.
I guess I'm the only one who likes this game... :D I love the combat, the enviroment, the graphics, the customization, the crafting, the enemy variety (as far as their looks), the upgrade system and the multiple choices. And what you said is also very true, I never had one glitch or bug, it runs extremely smooth.
i havent played this, but i have to say, this review didn't... unsell me on the game you know? like the complaints about the sound were so petty to me like i honestly found it... fine?? it's just not loud bangs and effects, i guess. the only thing i found weird was the catapult scene being absolutely quiet lmaoo the complaints about the lack of feedback in combat also seemed quite petty nitpicks. you know when he said he adjusts his expectations based on the size of the studio? this didn't seem like that at all lmao. like ive seen worse combat, even just from looking, from much bigger studios. as far as the repetitive mechanic, yeah. i'm not sure if his intention was to make it sound worse than the average, but it also seemed pretty regular to me. the assault-map-conquering thing and the repetitive layouts are definitely not that rare. and i agree that it can be boring, which is why i really like the "skipping" mechanic?????? take a game like valhalla for example.... after pillaging 30 cities you start to be kind of over it. i would have loved the ability to skip some of those lmao. however, valhalla had other elements that made the game worth playing, like story and "camp" mechanics (and listen i'm not saying that it was an oscar worthy narrative or anything, but i'm quite easy to please with game plots). if i had to critique anything about biomutant's world, i would say it's empty, for sure. and the plot is weak, okay. but repetitive? idk man, anything gets repetitive after you do it for more than fifteen hours. maybe this tendency to release 100+ hour long videogames nowadays is why i can't take that particular criticism seriously, it seems like something everyone complains about all the time, and to me that's not a GAMEPLAY issue, just a matter of games being way too long. ps.: he's really out here trying to tell me that this game doesn't resemble botw when that game id also empty as all hell?? come on, man.....
@@fxls5300 I decided to play BOTW because I had the sneaking suspicion he was completely overlooking that games mechanics and ignoring the similarities of the two, and just as I thought yup. The shrines and towers get extremely old after a few dozen not to mention they start working more and more like far cry Ubisoft camps that he himself compared this game too. Idk why he’s so willing to overlook those things in other games.
Those fetch quests could easily be replaced with a single item with a tough boss or unique combat challenge guarding it. Its lazy to make it a shopping list.
I want to start this comment off by saying that I genuinely love Shill Up’s videos, and can very much appreciate his honesty and approach to reviewing. The industry needs ALOT more people like him. With that being said - Ahem. The need resides within my soul to let out a small but confident war cry in favor of this game in hopes that it is able to amass a small cult following in the coming years. I want to make it clear, it is NOT my intention to come here and disagree with Mr. Skill Up simply for the sake of doing so, nor is it to be a troll. I just really want to say that Biomutant, despite its shortcomings and undercooked elements, is a beautiful game. Not just visually either. I can’t quite put my finger on it, but there is something about this game that has enabled it to take a seat amongst my favorite games I’ve played throughout my life. I can’t help but feel like I’m crazy when I watch/read any coverage on this game and see it being met with lukewarm, if not, straight up bad reception; because when I play it I am taken and totally immersed in a game world that I’ve never quite experienced anything like before. The environments, design, enemies, and overall feel of the game really bring to life this sense of wonder and excitement to explore. While the things to do may lean into Ubisoft territory of busy work and backtracking for nearly pointless things, for me it just doesn’t feel like pointless busy work. The variety of enemies (at least visually) and the environments themselves really make me feel like I’m embarking on a grand journey through this imaginative world of dangers that come in all shapes and sizes, and taking on something truly greater than my small rat like character. As for the combat, sure, at times it can feel floaty and like it lacks impact, especially with the melee, but I’ve found that if you take the time and perform the combos and different wung fu moves, combat can have a tiny bit more oomph than It does if you just mash the attack button. While it can definitely use work, I have hope that it can be polished up with updates, and even if it can’t, I honestly enjoy the combat well enough to be excited to enter new areas and take on all of the wild looking enemies. Many of which are variants of common enemies which I have never seen before. Aside from combat, the story isn’t anything remarkable, it’s nice and light hearted though, and it helps add to the overall sense of wonder that blankets the rest of the game. Hell, I even enjoy the narrator. I haven’t turned the frequency down from the default setting even once yet. I don’t know, I don’t want to sound like a contrarian. And this probably sounds outright stupid to a lot of people. But I truly think Biomutant, in its current state, is still an amazing game. If there is ANY part of you that feels despite the reviews and coverage of the game at the moment, you can still potentially find something to love in this game, please please pick it up at retail price. We need to support AA games and developers like this if we want to have any hope of more unique games in the future that are willing to take a different approach in a couple of categories and execute on a vision. There is SO much more I want to say about this game, but it’s about 4am, no one is going to read all this anyway, and i need to get back to playing Biomutant. Thanks Experiment 101, thanks Skill Up, and thank you surfshark. Peace.
Same i hardly ever pre-order a game the one time i do its for cp2077 and this one is trash the other looks good but will probably go stale in a week unfortunately
The way the enemies have no reaction to your attacks was so frustrating to watch. Attacks depending on whether they are light, heavy, or special should carry different weight in a fight to give combat texture. Those little cutscene have horrible sound design and look floaty and impactless.. With polish maybe this could feel more immersive and impactful. The traversal should have wind and grass rustling too, but yea I don't need another huge open world to get bored in.
You get different effects on weapons which affect their impact on different sized enemies. Foliage does rustle. This review is a poor representation of the game.
@@captainjazzman I watched streams of this game, and by rustling I don't just mean moving.. there should be sound that matches the movement. In comparison to another $60 game like Ghost of Tsushima the world you traverse just doesn't feel alive.
I really like how Chillup makes this reviews based on "time worthiness", I don't really have much time to waste with bad games, so keep it up man! I'd much rather waste my money than have my precious and limited time wasted on a non worthy game 😅
You realise you can play "bad" games and still have a very good time with it right? I mean I played Fast and Furious: Fury Road last year and the story and characters were really entertaining, even though everything in that game was terribly designed. Besides its not like the world is gona end if you play 1 bad game and end up "wasting" your time
@@wugira76 Yeah, but that's an edge case. With so many games having those "Yeah I know it's a little awkward at first, but it really clicks later!" sections, a reviewer that prioritises whether a game is worth that time investment is welcome and useful
@@wugira76 But why take the risk? there are alot of great games out there, and alot of shit games. I hate my time and money being wasted by bad games, and I've experienced this. Some people have different expectations from games. I'm not the type that "kills time" with videogames. I want an experience. So you gotta appreciate that some people are like that and may not look things through the same lens as you.
@@dakwonju Honestly I look at games as a way to just have a fun time. I dont really care about a deep story or characters (for that I watch a movie) - but of course of they do have that, its a plus. I only want to have fun with the game or with my friends playing the game. I dont really try to pretend that the game is some deep meaningfull experience that will resonate with me for the rest of my life...
@@wugira76 i believe that the question at the end of the day is: "Why spend your time with clunky and badly designed games, when you could be playing something a lot better and having even more fun with it?” It's not whether a bad game can't be fun, it's just that there is better stuff out there and i don’t have much time available, so i need to be as selective as i can with my picks 😁
I've had 0 crashes or issue on ps4, it also runs extremely smoothly, save time is so fast it actually surprised me a few times. So yeah the technical stuff are good, but still has a lot of quality stuff missing.
@@rekktt7952 I don't hate Star Citizen, but it has undeniable scope creep. One need only look at their stretch goals to see that what they were planning would not be achievable within the time frame they set for themselves. Any of the time frames really. Apparently not in the budget department either as I believe it was reported that most of the crowdfunding money had already been used at some point. If it's not a scam, then it's definitely mismanagement. Either way, I'm entirely indifferent towards it. Yeah, it's pretty scummy that they're promising the moon and taking people's money without anything notable to show for it, but it was also their choice to spend that money on nothing more than a promise that there would be a functional game someday and well... We all reap what we sow one day. If I want a good space sim, I'm just going to play Elite Dangerous instead. It's actually functional and they're adding space legs real soon so it'll pretty much be Star Citizen under another name eventually.
Within seconds my whole youtube subscription is flooded with Biomutant reviews and gameplay but I know which one to click first 🤘 Edit: 10 secs into the review, realized I didn't read the title, uhh Ohh that doesn't sound good, I really wanted this game to be good even though I didn't know I would buy it, it just feels good when ambitious games from small studios do great, apparently not the case here
I also notice from early gameplay videos that it’s a big beautiful world but there’s not enough people and enemies filling the world. I let it slide but now it hurts my heart cause I wanted to try this game.
So go play it if you really want to. Just because a game reviewer doesn't recommend a particular game, that shouldn't stop you from trying it out and formulating your own opinion if the game still looks interesting and fun to you.
My major complaint was that that combat became very repetitive and once you have mastered the crafting and have a few ultimate weapons, even in the hardest difficulty, it was easy to destroy everything. Also, I never used the suits. In fact, by the time I got to a spot where I got the first Bio suit that gave me 100% bio protection, I already have 100% Bio, Rad, Flame, Ice, AND Oxygen resistance from a combination of my equipment and bio points. I mean, after you go to your first 2 nuclear power plants using just what ever bio resistance you got laying in your inventory from exploration, you walk out with anywhere from 20 to 30 bio points and if you invest them all in your resistances and put on a pair of Lotus pants, boom, 100% resistances across the board. I hadn't even hardly cleared the lower left corner area and was level 15 when I got the Bio suite which was worthless by then.
I'm getting the feeling that Atomic Heart will be the worst of the dissapointments. That game looks awesome and has a lot potential, not going to lie, but something feels really off about it.
@@alexaustin5664 and? High follower count doesn't mean shit if 90% of the audience are a mix of bots and brain dead kids. By your logic, people like Logan Paul and Shane Dawson must be absolute prophets of "truths" given how large their channel are. If you thought that sounds dumb as hell, congratulations you've just criticised your own logic. Edit: I checked and it looks like you're wrong on the follower count. Dude's opinion are so shit that even after over a decade of being on this platform, he doesn't break the 250k mark even after spamming nearly 2k pointless videos. Even Laymen Gaming, Skill Up host's former spinoff channel, has more subs than him.
Every time I'm reminded of The Outer Wilds, I feel that pain of never being able to experience it the same way again. Moreso than any other game, it hits me, because even if I were to come back to it a decade from now, I would still know where to go and what to expect. Unfortunately, the utter brilliance of its open-ended design means that no matter how many details I forget, just the memory of the game alone is enough to not be able to be tied in with the intruigue of it like I was.
Odyssey's level scaling and system really detracts from the open world formula that I usually like from Ubisoft. Every now and then I'll just go back and recomplete Black Flag for the hell of it.
Yeah AC Odyssey broke me too man.... I got like 10 hours deep and finally just uninstalled it. Fighting the same enemies in identical looking places again and again and again and again just isn’t for me.
Yeah, I was one click away myself, but a voice in my head told me to wait. Then I saw this review. Anyone else and I could probably still rationalize a purchase, but with SkillUp saying it's bad...
Why are you still preordering in 2021? You're like in an abusive relationship where you keep going back despite getting ur ass beat. There is no real incentive to preorder any game, just wait for the reviews.
Very good review, thanks a lot for this! I've considered buying the game, but had refrained from doing so thus far. Personally, I could neglect subpar combat and annoying fetch quests that send you all over the game world - so long as the characters are lovable and the music makes the travel worth my while. But what you said about the lack of personality in the NPCs combined with the less than ideal music / sfx sounds makes me wonder if I'll ever buy it. Your comparison to Horizon: Zero Dawn (as brief as it was) specifically was interesting to me, because I absolutely LOVE that game and the music is fantastic. I've played Okami back in 2008 on the PS2 and the characters in that game also just babbled gibberish, but at least everyone had a distinct "voice", or at least some sort of inflection. The music in that game was also amazing, so exploration was fine with me. Thanks again for this vid, helped me a lot in my decision-making! :)
I returned to this in 2022 and now that my expectations are lowered...i am loving it!! So relaxing n just simple relaxing fun. Love the soundtrack. I really hope they make a sequel fixing all the major complaints. There is the possibility for something huge here
I was initially excited for this game leading up to its release, but then after SkillUp's review I passed on it. Picked it up for free on PS+ and I'm loving it, and I kind of regret not picking it up at when it dropped.
The biggest red flag to me about this game I saw was when one of the lead devs on the team said there was “hundreds of millions of combinations for crafting and attachments for weapons”. That’s just textbook overhyping and I would argue just blatant lying.
Get Surfshark VPN at surfshark.deals/skillup - Enter promo code SKILLUP for 83% off and 3 extra months for free!
Will do!
you are fast. Goddamn... the game isn't even out.
@@swissgamerzchannel2035 He's a reviewer, they get copies early in time for release. Nothing new.
I find it funny you recommended Watchdogs Legion aka an "Open World Immersive Sim" over this. I'm wishlisting this sucker lol
I think saying this is "pre alpha" is a bit "incorrect." This definitely feels like late alpha or early beta, but pre alphas are more proof of concept than anything. Think...star citizen. This, while it has a lot of sucky things, is definitely beyond that. This is a game in need of 6 months of polish. If they had taken several months and polished the sound, the combat, the quests, the emptiness of the world, etc, it could have changed everything.
I’m burnt out on “a mile wide, an inch deep” games. The art style of this game is fantastic, if they had shot for a smaller but deeper game they could have really made something special here :(
Turtle Mop seriously I am so sick of how many games keep copying this sort of design.
@@simonphoenix3789 yeah I’m starting to realize that I’d much rather spend my money on even just a few hours of deep, interesting gameplay rather than 100 hours of bland, stretched thin gameplay
Shit man... You're right I'm sick of it. Cyberpunk didn't deliver and NOW THIS? I knew not to get hyped but Damm didn't know it'd be this bad...best open world that feels like shit is always happening is RDR2 still. I have yet to see it outdone it just unscripted encounters. MUCH appreciate the honesty every video hasn't addressed negatives. Which made me nervous.
They just tried to make a AAA game with nowhere near enough resources and manpower. Open world rpg with all the systems you'd expect made by 20 people? Not going to happen. And u agree,sometimes less is more.
May I recommend the Yakuza series? (if you haven't yet heard about it). They have very small and tightly packed open worlds (often just a city district), filled with crazy side activities, that often have narratives tied to them. Not to mention that the main story is one of the most unique and fascinating crime-dramas in gaming. If you find this interesting, I recommend you look-up Yakuza 0.
It feels like a group of great artists and animators got together to make a game but didn't hire a writer, composer, or level designer to finish the team. These developers need to flesh out their team and I think they can make something good. The art here was amazing.
Exactly, I just looked at the credits and there are only like 3 people handling game play and game design, while there are 9 full time artists + a lot of out sources artists.
Basically too many artists producing assets, but not enough people integrating it properly into the game. Would explain all the emptiness in world where artists would just import the assets into the engine, but no interactable.
The music is fantastic tho..
And a sound designer, I guess.
Great animators you say? Okay
@@RaymondWhiting I don't know, the bits where SkillUp plays the actual game sounds are just "generic open world background music".
People are too obsessed with big open maps. Smaller, tightly designed and dense areas can be way more fun to explore, without the minutes straight of aimless running
The way they did Spider-Man Miles Morales was perfect I wish it was a longer game that’s it . This open world stuff has gotten out of hand .
Subnautica proved this
I agree people don't realize big open world maps have to be filled with meaningful content or at least most developers don't. For every RDR2 and Witcher 3 there are a dozen ubisoft style cookie cutter games obsessed with just being as big as possible for no reason.
and your opinion is subjective.
I'm waiting on a revival of smaller, self contained but open ended levels like in games like Ratchet and Clank or Deus Ex
I haven't played this yet, but based on the footage and reviews and gameplay I've observed, I feel like the studio for this has a ton of potential, just not enough experience yet to realize it. As sub-par as this game looks to me, I really hope it makes enough money to fund their next project, because I really think the devs have something great in them, they may just need another try and a little better focus to make it happen.
Well hoping they make money won't do anything for them. Buy the game and support then if that's what you want
@@asundelgun3487 I’m not going to buy a game that I won’t play though that makes no sense
Reading this review's title broke my heart this morning. These smaller dev studios need to stop trying to make massive, open-world games. This game likely would've been far better if it was a focused, traditionally-designed experience.
Valheim is a massive open world game and made by a small team. The game is probably the best game I ever played
Lol dude this game is 12 to 15 hours long for most people. Shorter than uncharted.
@@wiebrendelhaye valheim is surival base building type of game. Its "open world" is different kind from biomutant "open world" type of game.
Since when the flying fuck is THQ a small team. The dude is wrong from the start.
a smaller, more combat focused, furry breath of the wild sounds good to me
While I was getting my animation and game design degrees, one of the most prominent things the head of department repeatedly drilled into his students was, "Make an incredible short experience, not a long mediocre one." It was one of the most impactful things I learned from him, and it applies to all treks of life. So many people do not know how to manage their resources and the scope of what they can produce to a high level end product. Of course we all want more, bigger, better, but we rarely have the resources to achieve all of it.
The thing about game design is that when we do get a game that is long and is full of great experiences, it usually have the entire teams contribution in the creativity to populate the game world with enough cool and exciting experiences. Creativity can't just only be consolidated to a few people like art designer, game director, head of game design or mechanics. The whole team could come up or just randomly have creative things to add to the game spontaneously, if they are able to add it into the game.
Honestly you can't expect 1 person like the game director to come up with a lot things to fill into the expansive world of a game that is 20+ hours long, they run into a dry spell on ideas. So having the whole team brainstorm to compile things to add helps. The way publishers are cracking the whips on the dev teams today, that really can't be allowed due to publisher's strict time constraints and scheduling.
a lot of game dissaster seem to occur because of getting stuck into devoleping an ambitious idea without a proper direction to it.
I’ve been playing this game nonstop for days. It’s way beyond mediocre. I think Skill Up is a cool guy but I wouldn’t lean heavily on his opinion. I think the game is fantastic in more ways than one. The story is solid while making the entire world feel like one enthralling and magnetic seamless open world. There are so many places to discover and cool events to stumble upon. I’m actually very impressed a small team created this huge ambitious open world RPG with a lot of quest diversity and replay value.
I strongly encourage this game to anyone who wants something fresh and different :)
I actually highly prefer long mediocre games (which is why I love Ubisoft, soulsborne games and jrpgs). I don't care how bloody amazing a game is, if it takes less than 30 hours to complete, I'm not paying 30 - 60 bucks for it (I will also not buy these on sale either, might buy them once their price actually drops down a lot).
@@atomsmasher703 I agree with you so much. I only buy a game if I can get the amount of hours as money I put into it. Also I love open world games because I love taking my time going around exploring every nook and cranny to make sure I got everything and 100% the game.
For me I don't really care if 1000 people make the game or 1 single person. The game has a triple-A price, so yes I will compare it to other triple-A titles.
That's a really good point you make. I didn't think about that (Triple A price, Triple A expectation). I'll definitely be looking at things different from now on. Thank you.
@@nikelombambo get ready for a life a disappointment
Exactly
is it $60? it only costs around $30 full price where I'm from.
@@geebeepman I'm from EU and on Steam it's 59,99€, which is more then $60 xD
The studio seems very receptive to the feedback they're getting and want to improve the game I'm withholding my judgement for a few updates hoping things get better.
Game devs who take the good, valid criticism and improve their product with it are kinda some of my heroes. Hello Games rose from the ashes of a truly disastrous release, as have some others; I too am open to the possibility.
@@liesdamnlies3372 I doubt this game raked in a 10th of the cash no man’s sky did. Kinda hard remaking the game for free when you got bills to pay
@@liesdamnlies3372 Some minor feedback is reasonable... But this is their job, not ours, and they shouldn't need us to tell them how to do it. For me, their "hero" status ends when they charge me money for something rubbish and then expect me to wait around possibly years while they fix it (which might never even happen). If they really need the advice and feedback, there are consultants and other experienced people working in the industry they could hire to help improve it before they sell it, rather than listening to the complaints of the unhappy, unqualified, general public after release.
I doubt they can fix the repetive nature of the game in dialog, quests and so on. Just minor things like the pointless narrator can be fixed outright by removing.
@@BlackLizardPlanet Don't see where anyone called anyone a hero, but okay then...
"this game is actually much closer to a Ubisoft game" Thank you for saving me from buyer's regret
What about me who pre-ordered the game and am yet to play. I have started to get the Cyberpunk 2077 vibes even before the starting the game. Money lost 😭😭😭
Let this be a lesson to stop pre-ordering games and wait for reviews
@@demondton96 u r making me more emotional bro 😭😭😭. Still ur advice is much appreciated. Lol.
Oh god. I just said to myself "as long as it's not another ubisoft type game". Even spider-man ps4 bored the pants off me when I got over the web slinging fun and realised all the side quests were boring and that was Insomniac.
@@muzamilnabinadroo Literally every reviewer screams at you not to pre-order. It’s a meme how shitty of an idea pre-ordering is. If you want to waste your money go for it, but don’t expect sympathy.
Title made me sad instantly. This game looked so good, but I almost knew this was going to be the case...
again graphics don't matter if game play, mechanics, general pacing is bad
@@kyotheman69 they probably didn't mean it *looked* good in the literal sense of looking, but the figurative one. I also thought it *looked* decently compelling mechanically, in its tone and as an open world etc. But yes, your point is perfectly valid.
Remember to never let someone else's opinion decide if you like something or not.
@@kyotheman69 1
You should form your own opinion and experience before trusting every work of someome else. This title triggered me, but i for one, doesn't care about others opinion until i've experienced it for myself. You should do that aswell. :)
Yeah, it sounds like a lot of game developers conflate "time sink" with "challenge", and expect players to feel accomplishment just by sinking time into an activity.
To be fair, that does happen "sometimes", but for a game to consistently rely on that principle demonstrates a lack of imagination.
Well observed, and nicely put.
Well spoken. I couldn't agree more.
This is why you shouldn't take developers like FromSoftware for granted, it takes an incredible amount of skill and craftsmanship to design something quite as challenging and exhilarating.
I think developers try to replicate the size of famous open worlds, such as those in Rockstar games, but they fail to add any depth or nuance to them. Over the years, I used to dislike Rockstar. I thought their game design was linear and old-fashioned. But looking back three years after RDR2... I've been taking Rockstar for granted. They just make high-quality, well-polished games with amazing open worlds, which is honestly rare nowadays.
Their worlds are beautiful, full of life, have interesting random events, memorable characters, solid gameplay, even great music and sound design. It's no wonder they take almost a decade in between game releases. The only open world game that has come close in quality is Ghost of Tsushima, but as Skill Up said, GoT was more of a super refined Ubisoft game (still very good). It is hard to make an amazing open world that is as large and in-depth as those Rockstar has made historically. And I think many game companies only aim for scale/size in order to show off in trailers.
@@LASAGNA_LARRY I agree... Rockstar games are so well done because they take the time to polish. CDP Red mentioned "Will launch when it's ready" Rockstar shows this quote without mentioning a word. I think we should stop taking developer words and look at what actions were taken prior and post. We establish trust afterwards when everyone gets their hands on the title thats been anticipated. Hype is a rare dish and should not be used lightly as the dissapointment can be catastrophic.
This is only one example of why the bump to $70 for standard editions is just a money grab.
The new prices are slightly ahead of inflation. Since the last price increase. Stop expecting games to stay the same price forever.
Lots of consoomers trying to justify their poor financial decisions here.
No kidding. If THIS is the quality we can expect, then fuck that noise.
@Trophy Gamer how are you not embarassed LOOOOOl
Game was $50 at launch lmao
Rip the dream.
Fr
I was looking forward to this... Big sad...
You guys should still play it
@@schemar17 I'm gonna look at other reviews to see what others think before fully deciding whether it's worth it or not.
@@Kneeco69 I haven't seen any reviews over a 6 so far
Bro, this is sad. I was so hyped.
Edit- the comments below are as bad as the game. Most reviewers I trust and gameplay I seen make the game look terrible (my money is better spent on other things that have quality).
@very emergency Don't be a schill. The game is not good you need to get over it.
@@driitzshepard2234 Just like all the shill UA-camrs recommend Cyberpunk right
Its not a crime to form your own personal opinion on a game, play the game for yourself.
@@ryulanda9399 its almost like other people have different opinions about the game.
Already bought it, gonna support these devs.
Not the review my heart wanted, but wallet needed
Don’t waste ur money bro i just bought it 1hr in and I regret spending the $60
@@nday5356 i just refunded it lmao I like the fighting but it just feels repetitive and boring
@@nday5356 Naw man, you have to wait until the end game.
@@glocktupusva371 probably bought it on console
Don't let his opinion stop u from trying it 😭😭😭😭 skill up is not god
Skillup- “It is like a Ubisoft game.”
Me- “ well that’s disappointing.”
Also Skill Up: "Get Surfshark VPN!"
Its not ive been playing
Egh... When I saw the trailers and gameplay trailers I was quite convinced it WAS a ubisoft game without double checking it. Now that he mentions that it's made by somebody different I was like: wait what?
I'm a big fan of FarCry, yet I can't stand Assassin's Creed.
So comparing anything to Ubisoft gives me the big brain hurt
To me it's almost a non-statement.
Do you know what game has a huge map and Ubisoft-style towers to reveal points of interest in the map? Breath of the Wild.
This title broke my heart, but I thank you for your service
same...
Yeah, but he recommended Cyberpunk 2077 and lied to his fans.
@@theledarcc I still like cyberpunk
@@Nirocto It’s still a shit game
@@spendsshanks6050 Not really Great Story,Great Oprnworld,Greag Quests
So from what I gather, this team can make a beautiful world and runs well on PC but lacks in a lot of other areas. They need to be hired for what they are good at and have other teams do the rest.
I didn't gather that. The game looks terrible. It barely uses 3GB VRAM. It performs absolutely and disgustingly terrible. So, the game size is small, the textures are tiny... yet the performance and visuals are bad, blurry and plain. Doesn't even use more than 15% of my Ryzen 3600 lol.
Don't confuse "bright colors" with good graphics.
@@JustAGuy85 same CPU and my usage is perfectly fine.... Are you sure you're looking after your hardware properly?
@@JustAGuy85 that's not what was said in the video, and that's how I got my conclusion. Sorry for you though
@@JustAGuy85 Same CPU and the game runs flawlessly, like easy 60FPS an 2k with everything maxed. Your system has issues if it cant play this game properly. Also if you think this game looks bad graphically then you have some pretty unrealistic expectations.
@@JustAGuy85 Wtf are you talking about lmao
Damn, really upset to see this didn't deliver.
my issue with the game is narrator, wish it just shut up and let you do your thing, if i pick bad choice that's my problem
@@kyotheman69 you can turn him off
same feels that was a real hit for something I was looking towards
Only non fighting game Ive been looking forward to in years
Wow people were really excited for this game is shocking to me based off what I was seeing from this game.
My PC version on Steam worked fine for the 1st 4 hours but now the game keeps crashing every 5 minutes with UE4 D3D errors even if I just stay on the main menu.
I had issues where my gun wouldn’t fire after creating one. You have to reload then switch to another gun and switch back. I was playing on EA’s launcher.
Didn't have any issues. Playing for 30+ hours.
Idk what kind of anticheat/pirate security biomutant had, but it might be that.
I had exactly your problem with other games. Now I stopped buying them and just pirate most games again like old Times.
Sure I feel bad about not paying on one hand, but on the other hand they need to make the game work correctly. Those damn anticheat/antipirate programs like Lenovo are the actual problem in most current games. Pirating them removes this problem.
Its Just weird anti pirating methods actually make me a pirate lol.
I haven't encountered any issues. Playing for 10+ hours.
@@kelvinjanssen7889 If the game is from a big publisher I ALWAYS pirate. No way that I throw money at EA or sum
Honestly... we have been disappointed so many times in recent years, “I’m like yay I save some money.”
Wow this was my exact thought lol! This is definitely not a good time to release a mediocre game. I think a lot of people have this mindset.
Like I haven't been happy with a game for at least 3 years, Cyberpunk nearly forced me to give up in gaming, and the PS games obviously are only for consoles and I am a PC gamer only. I hope sony will end bringing Ghost of Tsushima to PC. Any game recommendations?
Yay I have some money 🙃
@@alanalb1449 2018 was one of the best years for me
@@alanalb1449 Depends, what are you looking for? I can say that if you want more passionate project with some interesting game design going for it I would look at Indie. Valheim for example even for an early access is faaaaaaaaaar more complete than any third party triple A release in a long while.
I can also recommend Risk of Rain 2.
This is the most heartbreaking title
I realize I was really loving the art style. Actually playing though the game doesn't sound that fun.
Cyberpunk 2077 stands up, takes off cowl, sheds a tear ❗
@@SoUtHMeMpHis At least Cyberpunk had fun gameplay and story
@@DV-ou1yu no mediocre at best . Also Skill up taste is really weird .
@@controversialgaming1364 Mediocre? Idk. I don't think it falls into the same category as Shadow of War, Quantum Realm, Maneater, etc.
But it didn't blow anyone away except for the first person perspective use of story telling which wasnt unique to it.
Trust me, I think Cyberpunk was overhyped trash, but a solid game outside of the horrible skill tree, terrible open world, awful nonstory side missions, useless dialogue choices, etc. Hmmmmm, maybe it is mediocre....lol
Tempering my expectations is really paying off these days.
same with giving up on stocks for a new gpu
Are you surprised? It's been the wave for almost a decade.
No no no, you guys are getting thid wrong. Most people don't get it, the dialogue system itself indicates the fact that biomutant is not trying to be serious, rather aimed at younger audiences and definitely trying to be cute and hilarious. It's an open world fantasy RPG that is meant to make you sit back and breeze through the world without giving you a hard time. The puns and aster eggs and everything in it indicates thr fact that this is not trying to be a Dark souls game
The big thing about the Arkham games for me was the synergy between all the elements when it came to combat. The camera, sound, visual ques all combine and work together to enable you to make some really good tactical choices that make you feel like batman, are challenging to pull off but aren't so compressed that it's confusing. It's a really great balance in giving the player the tools and hints to be great but also giving them a hard challenge. This game looks like it does neither.
So uh, anyone else get that 59 second Biomutant mid-roll ad while watching this?
Yep, right when Ralph was hammering the game's sound design.
Twice!
Yessir.
Twice wtf
yep
"Every hour became more difficult than the last, as I desperately searched for a reason to keep going"
Just like me whenever I try to get into an MMO
Just like me in real life.
@@uncooked_ham Ouch, I felt that.
Wow is the only mmo I have ever been able to actually stick with and I have tried most and most didn’t stay around for more then a year
MMO's are god's way of telling you you have no friends lmao one of our mates used to play MMO for years then we became friends in our 30s & we hang out,play & he doesn't play MMOs anymore direct correlation.
I like to think that one day technology will allow for MMO experiences that aren't cookie cutter on rails rythm games. I wanted the next Fallout game after FO4 to be co-op. Did you see the steaming turd Bethesda served up? Ridiculous.
The catapult scene looked and sounded like it was made in Microsoft paint
Lmao that was bad
🤣🤣🤣
I feel like new studios start out too big. First game has to be a win to make money, to attract crowd, and investors i think. Having a simple, yet fun idea for a game is fine too. Build a name for yourself by starting small, and expand the team to take more ambitious projects further on. I think thats the way to do it. Thats at least how i would do it.
The audio sounds like when you are watching a movie with the earphone partially plugged into the jack.
you nailed it
of the game or this review?
@@yourehereforthatarentyou The game obvs
Probably PC because I haven't had any audio sounds mess up on ps4.
No no no, you guys are getting thid wrong. Most people don't get it, the dialogue system itself indicates the fact that biomutant is not trying to be serious, rather aimed at younger audiences and definitely trying to be cute and hilarious. It's an open world fantasy RPG that is meant to make you sit back and breeze through the world without giving you a hard time. The puns and aster eggs and everything in it indicates thr fact that this is not trying to be a Dark souls game
Such a beautiful world, sad to see this failed to deliver on the content.
NOOOOOOOOO, WE WERE SO HYPED YO
SKILL UP WHY ARE YOU DOING YOUR JOB PROPERLY MATE
Doing his job properly? This guy endorsed Cyberpunk because the devs told him to.
@@kpjlflsknflksnflknsa In what way did he? I didnt see the vid but i saw his review on Metacritic, a 7 out of 10, which was my score for the game if you ignore bugs. I highly dislike CDPR, almost always have since all their games released in a fucking horrible state, but like i said, ignoring bugs, Cyberpunk wasnt all that bad, still nowhere near anything what was promised sadly
@@kpjlflsknflksnflknsa shut up and stop spreading BS
Lmao
lmao
This seems like a that has been through many iterations that weren't fully develop so it just became a frankensteined mix of half baked gameplay mechanics and world design
Like Cyberpunk 2077, but that game was developed by a much bigger studio.
@@klarnorbert but at least cyberpunk is a much more interesting game.
@@jesseomollo9405 It's the same: a half baked game.
It gives me that Hello Games + Sony vibe where they started with a smaller project and THQ/Sony came along and were like "yo, you could make this bigger so we can push it harder!"
@@jesseomollo9405 lmao
Got 2 Biomutant Ads while watching this 😅 Great video!
Didn’t expect to see you here bro 😂
Hi phone guy
My man! Glad seeing you are a man of culture. (Seriously this is like seeing a celebrity in a restaurant lol) love your work
What up ma duuude
give me money
Sound is super important and when it's off it absolutely hurts your brain.
There should be a digital foundry style channel that does deep dives on sound design in games .. I love good sound
@@geoffdb8118 Couldn't agree more
Yup, I feel like not enough people understand this.
@@geoffdb8118 good sound design can make a good game legendary
Bad reviews also have the same effect.
when the dev said its like breathe of the wild i was like uh ooh he's doing a hello games
Oh...you went there 🤣😂
I haven't played it, but botw always looked kinda empty.
Which is exactly what biomutant is. It doesn't work on a bigger map and more powerful consoles
@@jamesb7205 Agreed, tried playing BOTW 2 times but if felt empty
@@jamesb7205 It's everything else that BotW does right that makes it such a good game, paired with how nice its open world is.
Some parts are empty of course, as many open world games tend to be but everything else about the game distracted me from it.
I'm not biased from it either as it was my first Zelda game and the only open world games I played before it really was Far Cry 3 and Skyrim, the former of which I didn't even complete. Not to mention the gameplay elements that are littered throughout the world so you're never just running around endlessly. There's always a new area, new shrine, new secrets and new puzzles scattered everywhere but you also don't need to explore any of it if you don't want to. Can beat the game by just going straight to Ganon if you want.
Do you mean Halo?
woah, that’s a title I didn’t expect.
69 likes....nobody touch it.
@@OffshoreITguy 18 people didn’t listen to you
169 likes
its feels like seeing the smartest dude in your class work at mcdonalds after ten years....
Wow that bad
Damn dude, that a pretty apt description to describe my dissapointment
Damn that's is just harsh. But also sad
I remember when McDonald's used to be good
plot twist hes actually the CEO
This video made me realize how I underestimated the impact of sound design and how I took it for granted.
The best sound design is the one you don't notice, because it just feels right.
@@ShadowVipers well said. I remember seeing an interview with a sound designer and basically said the same thing: the best sound design is the one that makes the game feel great, but not one that pulls you out of it.
@@jacobvriesema6633 I heard it when I went to Montreal International Games Summit (A convention for Game Devs)
Having to turn down the volume so guests can sleep gave me different things to appreciate about sound
Actually one thing BotW gets down to a T ironically enough considering some people consider its OST to be lacking.
I highly recommend checking out Scruffy's video on invisible sound design in BotW. Puts a lot of things into perspective imo and is also just an incredible video.
The developers are really talented and I hope that their next game is more sophisticated
the premise is cool, I like “post-human” stories
Yeah, this game needed some more level designers. I think they blasted it in the art area though. But that dont matter when the game is just meh. We really do need some more advanced sci fi concepts thoigh
@@V3tu5 I will buy it once it goes on sale for sure, if it was like $25 I’d buy it. I saw it for $50 or $60 and I was like... *nope*
Splatoon for example.
@@V3tu5Wow😂😂😂
@@V3tu5 It's a review?
That’s really a bummer, it looked interesting in the previews.
Wow not to me. Sorry it's bumming you out.
That’s the point of previews. To make shit look interesting
@@omensoffate marketing babyyyyyy
So far it looks fine to me, it's not breath of the wild quality so it s*** is what I'm hearing from this review.
@@BigFootTheRealOne You hear what you want to hear I guess.
Man.. the Title broke my heart. Looked so promising.
That’s the point of marketing and trailers. To make it look promising lol
well the before you buy guys gave this game a high rating, so i guess its all personal taste
@@MrBuurt I'm now 45 hours into the game, honestly I really like what I am experiencing. I feel this review wasn't as fleshed out as Skill up's other reviews.
In all honesty this game just feels very empty, but that means that for someone like me who adores modding it makes me wanna just go in there and fill all those empty spots on the map with npcs, strongholds or what have you. So even though this game might lack in that, I think with some tinkering on the side of either the devs or the community this game could become really fun to explore.
They don't plan on supporting modding tho.
@@MinqApoc Hahahahahahahahaha
Disappointing to hear it isn't up to standard, I really, really love that art style
No no no, you guys are getting thid wrong. Most people don't get it, the dialogue system itself indicates the fact that biomutant is not trying to be serious, rather aimed at younger audiences and definitely trying to be cute and hilarious. It's an open world fantasy RPG that is meant to make you sit back and breeze through the world without giving you a hard time. The puns and aster eggs and everything in it indicates thr fact that this is not trying to be a Dark souls game
@@JohnJohn-pm9wq Wow, you really are copy pasting this dumpsterfire nothing comment, onto everyone's comments huh?
Wasting your time, go away and stop spamming.
@@Axisoflords
What??? dumpster who?? You know you can't copy paste on youtube right???
I've played about 8hrs so far. It's ok but not what I expected. They throw alot at you in mechanics which feels like random crap.
Developer: Remember all those best selling games? Yeah we made a game like all of those.
They compare to the games but can’t figure out what makes the games fun.
But without the substance of those games 😂
You guys seem to have a strong opinion, which is odd considering the game isn't even out yet.
@@RepublicofODLUMthe game is already out like a couple of hours ago. Also there has been a lot of early streams of the complete game. I’ve seen gameplay of it as I wanted to know why most of the reviews pointed the same flaws. The reviews aren’t wrong, just watching the dialogue scenes I already wanted to quit watching and bang my head to the wall, the dialogue is that annoying. And the rest of the game is the same as mentioned on most reviews, nobody is lying here. It isn’t a terrible game, but a game that by trying to chase so much ended very incomplete in most of the aspects it went after.
@@Hartbreak1 Fair enough, I just think a lot of people are rushing to judgement and putting too much faith in others opinions. There are also a lot of positive reviews on this game if you look at metacritic, certainly not overwhelmingly negative.
"This game is actually closer to a Ubisoft Game".... Thank you, that's all I needed to hear.
World is super emtpy I AM shocked! Game runs so bad on standard PS4. When I change my armor to change the visual appereance of my character my holster was floating a few inches away from where it should be. Cutscenes start out of the blue no transistions at all. Emptier than Ubisoft
That's too bad, because ruling out all Ubisoft games would mean missing out on Fenyx rising. But don't take my word for it, watch Skill Up's review.
Gravity rush 1 and 2 it is then!
I’ll pass this guy hyped up returnal only for me to lose all my progress on rest what a shit show
@@rekktt7952 he means that's all he needed to hear to avoid this garbage
I will wait for updates and for the price to drop in about 6 months
Well, did you end up buying it? How was it?
On the one hand, shame, this game looked pretty cool, on the other, phew, I've already got too many other games I still need to finish...
Mass Effect Legendary is out I ain't got time for these other games.
@@dntthe88 let me know if it’s good i’m thinking of buying it
@@onyourleft9273 It's a remaster not a remake so don't expect significant differences but there were enough. I'm in 3 now and I'm enjoying my time which is surprising because I don't normally like to replay games.
@@dntthe88 Cool
@End Cancel Culture {Taiwan is a Country} Ok i thought that Bioware redeemed them selves but no if they said that fuck them i’m sailing the seven seas to play this one
Shame because it looks really interesting visually. I'll wait for a sale
I don't think so. But hey like what you like.
@@sabreeemneely It’s fine to have shit taste
Funny, i thought something seemed off with this game. This and hood outlaws let me down.
Such a fun concept, extremely creative but failed to be realized
Same. The ads kept showing lovely vistas, but left me wondering what the heck it was and why I should want to play.
The Visuals are nice but gameplay doesn't, thats what happens with a lot of games with a small team of devs it doesn't exactly deliver and they'll charge a lot this is just another one.
This game is so unfinished and unsatisfying I played 30 min of it and I don't even wanna bother with it anymore the combat is such a let down and the narration is a horrible idea kills the whole reason to care about any npc i don't know what's more annoying the narration or the jibberish that they say before there's crazy frame drops pop ups and glitches (ps4 slim) and it would probably crash too if you played it long enough like 6 years I know it's a small team but cmon you can do better for spending such a long time on it
I think once they hear the feedback the second one will be way better. I see so much potential if they listen to us. Witch with a smaller team is more likely to happen.
Damn, that catapult swing was anticlimactic af... xD
Just like the entirety of this game
Same with the water monster thing leaping out of the water. If a team with a couple dozen people wants to make an open-world game that is similar in scope to a game Ubisoft would make with hundreds of employees, it's no wonder that most of the cutscenes suck
Makes me sad. This game truly looked like a unique and refreshing experience.
Yeh, wishlisted it on Steam a week ago because I thought "Hey, that looks new", but it's just the Skyrim problem over and over. Vast as the ocean, shallow as a puddle.
It might still be for you.
It is, I'm playing it right now and it's amazing
Really you can’t go off someone else’s a opinion out have to check it out on your own to see
It is far better than Skill Up sees it. Some of his criticisms are just far off the mark (some are apt if not presented a bit hyperbolic), or flat out contradicted by my own experience. It's got a lot of charm and personality and originality to it. Far from perfect and with its share of flaws. But so far I'm enjoying it a great deal.
I'm kind of shocked by how badly he reviewed it.
I have no idea why, but this makes me want to replay Jade Empire.
What a Great Game
God yes, I wish old Bioware was still alive so they can make a sequel
Me too buddy...me too
Actually bought it on Steam again a few days ago. Such a great game.
Great game. A little rough around the edges to play in as of now but I'd love to see more games similar to it being made nowadays.
I'm 53 hours in and I absolutely love this game and still enjoying every minute of it. I guess it's not for everyone.
Im about 20 hours in and having a blast. It does come repetitive, but Assassins Creed does as well, as any Ubisoft game does. This game is not much worse than the average Ubisoft game.
Agreed
Ye I guess
Same I am about 85 plus hours in and love it. I didn’t have any crashes or anything
@@demo6tro777 Same, the day before I got it I kept hearing that the melee combat was supposedly really janky and unresponsive, but it's worked really well for me.
I don’t trust reviewers with European accents anymore.
He’s Australian tho
@@long6048 that’s the joke ...
@@long6048 whoosh/
@@long6048 same shit
@@kingt0295 No, no it isn't. Australia is as un-European as imaginable. Where did you go to school?
I can actually see the game in this review, unlike in IGN’s 🤷🏻♀️
Yeah wtf was that about?? It was PITCH BLACK I thought my TV was fucked up lol
Hahahah thought I was the only one I had my brightness on 100 still couldn’t see shit
Yeah same in layman, was talking head video. This review was the real deal though
IGN people are actually nocturnal alien race.
Who even still watches IGN?
The gameplay systems should have been implenter in interesting linear levels .. not everything needs to be open world
Even a small semi open world.
I'm so tired of open world games. They're making games soulless
The Ubisoft effect
I played my friend's game from his pre order... it was actually really fun, but I definitely noticed most of his complaints about 6 hours in. I understand why not everyone would like it. It's a really amazing base for a next generation non linear open world ARPG. After they update it some maybe they can even make it playable with friends in parties or something.
This is why I never pre order games anymore was so looking forward to this one too
Same I took the day off but waited to preorder 🙃 thankfully! I've been burned before via preorder not this time though!
mmmhm - Geralt
@@wurlbfree1981 uhhh okay?
@@marbl3d45 hope you like okay😅
still going to give the game a try after the price drops drastically.
There's just something about it that makes me want to try it at lower price.
Same here. I'll probably try it at 30ish
same, it really looks fun to run or what ever around in.
Hoping maybe the dev's will add more stuff going on in later updates or expansions of sorts
Meh, i'll pirate it lol
I l ow right? Despite all the criticism, I still want to hang around in that world.
If they're smart they'll open it up to modders who can do mission creation or something.
Damn man, shame this didn't work out. Still hope the devs will be able to stay afloat and make something else with lessons learned from this ambitious project.
Definitely working out, playing it right now it's amazing
They just need to keep working and plug the holes. I'd like to enjoy this game, but it needs a little more work.
@Davish Hurbunsee bro hard mode is amazing, gives me a real challenge
@Davish Hurbunsee From what I've seen in this video I know it wont keep my interest, the missing audio ques alone tend to bug me a lot. But that's just me, I cannot justify current price tag for something that most likely I will not like. There's clearly good bones in this game and devs can build on it and make something truly amazing. What they have achieved with this title alone is impressive considering the size of the team and how well they are taking this review cycle.
Reached this point today. Eventually, it becomes pointless. Eventually you realize the next quest you're going to do is just a rehash of the previous one. Eventually you realize that exploring the open world has no real benefit, or pretty underwhelming if any.
It was ambitious, I would give it that but I would say temper your expectations when you pick this up because you are going to need that. The developer's last Reddit post about their plans for the game was kind of the final nail in the coffin.
Might have to slow down on pre-ordering now with the recent launch disasters I've fallen for (Cyberpunk, Outriders) and really wait a week until the reviews come in. Only exception would be Horizon Zero Dawn: Forbidden West.
How are you STILL pre-ordering games?
Madness.
Ghost of tsushima is the only game I've pre ordered recently & got lucky with
Horizon is so good. Also. Stop buying games? You're on the internet. Everything is free.
How'd you like H:FW? (If you got it)
(Developers showcase the game 3 years ago) on release: "I definitely do not recommend" that's an OOf
Ouch, this looked like a promising game
well the before you buy guys gave this game a high rating, so i guess its all personal taste
0:52 Y'know what was also done by a small team/studio?
Hollow Knight
Hollow knight is good though
@@BootySnacc yeah that’s his point lol
@@BootySnacc It's perfect
FACTS Hollow Knight is a 10/10
For masochists.
I guess I'm the only one who likes this game... :D I love the combat, the enviroment, the graphics, the customization, the crafting, the enemy variety (as far as their looks), the upgrade system and the multiple choices. And what you said is also very true, I never had one glitch or bug, it runs extremely smooth.
Same here
i havent played this, but i have to say, this review didn't... unsell me on the game you know?
like the complaints about the sound were so petty to me like i honestly found it... fine?? it's just not loud bangs and effects, i guess. the only thing i found weird was the catapult scene being absolutely quiet lmaoo
the complaints about the lack of feedback in combat also seemed quite petty nitpicks. you know when he said he adjusts his expectations based on the size of the studio? this didn't seem like that at all lmao. like ive seen worse combat, even just from looking, from much bigger studios.
as far as the repetitive mechanic, yeah. i'm not sure if his intention was to make it sound worse than the average, but it also seemed pretty regular to me. the assault-map-conquering thing and the repetitive layouts are definitely not that rare. and i agree that it can be boring, which is why i really like the "skipping" mechanic?????? take a game like valhalla for example.... after pillaging 30 cities you start to be kind of over it. i would have loved the ability to skip some of those lmao.
however, valhalla had other elements that made the game worth playing, like story and "camp" mechanics (and listen i'm not saying that it was an oscar worthy narrative or anything, but i'm quite easy to please with game plots). if i had to critique anything about biomutant's world, i would say it's empty, for sure. and the plot is weak, okay. but repetitive? idk man, anything gets repetitive after you do it for more than fifteen hours. maybe this tendency to release 100+ hour long videogames nowadays is why i can't take that particular criticism seriously, it seems like something everyone complains about all the time, and to me that's not a GAMEPLAY issue, just a matter of games being way too long.
ps.: he's really out here trying to tell me that this game doesn't resemble botw when that game id also empty as all hell?? come on, man.....
Been playing it for days Now and it was great. This guys hilarious. It’s pretty deep with endless things to do.
I am glad you guys like the game as well.
@@fxls5300 I decided to play BOTW because I had the sneaking suspicion he was completely overlooking that games mechanics and ignoring the similarities of the two, and just as I thought yup. The shrines and towers get extremely old after a few dozen not to mention they start working more and more like far cry Ubisoft camps that he himself compared this game too. Idk why he’s so willing to overlook those things in other games.
Time to go back to FF14, these days I don't even feel pain. After Cyberpunk I am just numb now.
Yeah you would play FF14
Oh! I see you're still suffering from CP 2077 PTSD like me 😖
Imagine playing ff14 and complaining about bad games
even thought there have been several amazing games that came out recently? Why do people focus only on the negative?
@@AhbibHaald LMFAO
Thank you for talking about the audio in this game! It's such a big part of the experience in any game and it sucks when it's overlooked like here
Those fetch quests could easily be replaced with a single item with a tough boss or unique combat challenge guarding it. Its lazy to make it a shopping list.
I want to start this comment off by saying that I genuinely love Shill Up’s videos, and can very much appreciate his honesty and approach to reviewing. The industry needs ALOT more people like him. With that being said -
Ahem.
The need resides within my soul to let out a small but confident war cry in favor of this game in hopes that it is able to amass a small cult following in the coming years. I want to make it clear, it is NOT my intention to come here and disagree with Mr. Skill Up simply for the sake of doing so, nor is it to be a troll. I just really want to say that Biomutant, despite its shortcomings and undercooked elements, is a beautiful game. Not just visually either. I can’t quite put my finger on it, but there is something about this game that has enabled it to take a seat amongst my favorite games I’ve played throughout my life. I can’t help but feel like I’m crazy when I watch/read any coverage on this game and see it being met with lukewarm, if not, straight up bad reception; because when I play it I am taken and totally immersed in a game world that I’ve never quite experienced anything like before. The environments, design, enemies, and overall feel of the game really bring to life this sense of wonder and excitement to explore. While the things to do may lean into Ubisoft territory of busy work and backtracking for nearly pointless things, for me it just doesn’t feel like pointless busy work. The variety of enemies (at least visually) and the environments themselves really make me feel like I’m embarking on a grand journey through this imaginative world of dangers that come in all shapes and sizes, and taking on something truly greater than my small rat like character. As for the combat, sure, at times it can feel floaty and like it lacks impact, especially with the melee, but I’ve found that if you take the time and perform the combos and different wung fu moves, combat can have a tiny bit more oomph than It does if you just mash the attack button. While it can definitely use work, I have hope that it can be polished up with updates, and even if it can’t, I honestly enjoy the combat well enough to be excited to enter new areas and take on all of the wild looking enemies. Many of which are variants of common enemies which I have never seen before. Aside from combat, the story isn’t anything remarkable, it’s nice and light hearted though, and it helps add to the overall sense of wonder that blankets the rest of the game. Hell, I even enjoy the narrator. I haven’t turned the frequency down from the default setting even once yet. I don’t know, I don’t want to sound like a contrarian. And this probably sounds outright stupid to a lot of people. But I truly think Biomutant, in its current state, is still an amazing game. If there is ANY part of you that feels despite the reviews and coverage of the game at the moment, you can still potentially find something to love in this game, please please pick it up at retail price. We need to support AA games and developers like this if we want to have any hope of more unique games in the future that are willing to take a different approach in a couple of categories and execute on a vision. There is SO much more I want to say about this game, but it’s about 4am, no one is going to read all this anyway, and i need to get back to playing Biomutant. Thanks Experiment 101, thanks Skill Up, and thank you surfshark. Peace.
I'm beginning to think I curse whatever I preorder. The only ones I ever have as an adult were Metro: Exodus, Cyberpunk, and now this.
Same i hardly ever pre-order a game the one time i do its for cp2077 and this one is trash the other looks good but will probably go stale in a week unfortunately
Same I preordered anthem an fallout 76 🤣🤣 an I said those two times never again
Anthem, avengers, and now this for me smh....
Metro was good though
Metro? it was good imo
The way the enemies have no reaction to your attacks was so frustrating to watch. Attacks depending on whether they are light, heavy, or special should carry different weight in a fight to give combat texture. Those little cutscene have horrible sound design and look floaty and impactless.. With polish maybe this could feel more immersive and impactful. The traversal should have wind and grass rustling too, but yea I don't need another huge open world to get bored in.
You get different effects on weapons which affect their impact on different sized enemies. Foliage does rustle. This review is a poor representation of the game.
@@captainjazzman I watched streams of this game, and by rustling I don't just mean moving.. there should be sound that matches the movement. In comparison to another $60 game like Ghost of Tsushima the world you traverse just doesn't feel alive.
@@oakstrom2174 there are problems with the sound that are going to be fixed in the following patches
They're fixing all that in the next update actually
I really like how Chillup makes this reviews based on "time worthiness", I don't really have much time to waste with bad games, so keep it up man!
I'd much rather waste my money than have my precious and limited time wasted on a non worthy game 😅
You realise you can play "bad" games and still have a very good time with it right? I mean I played Fast and Furious: Fury Road last year and the story and characters were really entertaining, even though everything in that game was terribly designed. Besides its not like the world is gona end if you play 1 bad game and end up "wasting" your time
@@wugira76 Yeah, but that's an edge case. With so many games having those "Yeah I know it's a little awkward at first, but it really clicks later!" sections, a reviewer that prioritises whether a game is worth that time investment is welcome and useful
@@wugira76 But why take the risk? there are alot of great games out there, and alot of shit games. I hate my time and money being wasted by bad games, and I've experienced this. Some people have different expectations from games. I'm not the type that "kills time" with videogames. I want an experience. So you gotta appreciate that some people are like that and may not look things through the same lens as you.
@@dakwonju Honestly I look at games as a way to just have a fun time. I dont really care about a deep story or characters (for that I watch a movie) - but of course of they do have that, its a plus.
I only want to have fun with the game or with my friends playing the game.
I dont really try to pretend that the game is some deep meaningfull experience that will resonate with me for the rest of my life...
@@wugira76 i believe that the question at the end of the day is: "Why spend your time with clunky and badly designed games, when you could be playing something a lot better and having even more fun with it?” It's not whether a bad game can't be fun, it's just that there is better stuff out there and i don’t have much time available, so i need to be as selective as i can with my picks 😁
I've had 0 crashes or issue on ps4, it also runs extremely smoothly, save time is so fast it actually surprised me a few times. So yeah the technical stuff are good, but still has a lot of quality stuff missing.
By the first half of the video I was thinking: "stop, he's already dead."
I'm starting to miss more linear games, at least those could have more meaningful content and story.
like when Dynasty Warriors went to open world for no reason at all and was just massive amounts of nothingness ~.~
Same with gears of war 5 going semi open world for no reason rather than staying linear
A while back everyone was shitting on Oot for being the linear Zelda. Jeez nothing matters linear or not, as long as shits fun
Mass Effect a great example of linear done well
If Elden Ring exists, I hope it reinvents the open world genre.
"Scope Creep: The Video Game"
Oh, it's bedmates with Star Citizen?
Star Citizen is purposeful scope creep to milk the whales. This one at least seems like a genuine go at a game. Still a pass for me though.
no, this game is scope creep, star citizen is just a scam
@@rekktt7952 Ah, I was wondering whether I'd see a Star Citizen fanboy below that comment. You sure didn't disappoint...
@@rekktt7952 I don't hate Star Citizen, but it has undeniable scope creep. One need only look at their stretch goals to see that what they were planning would not be achievable within the time frame they set for themselves. Any of the time frames really. Apparently not in the budget department either as I believe it was reported that most of the crowdfunding money had already been used at some point. If it's not a scam, then it's definitely mismanagement.
Either way, I'm entirely indifferent towards it. Yeah, it's pretty scummy that they're promising the moon and taking people's money without anything notable to show for it, but it was also their choice to spend that money on nothing more than a promise that there would be a functional game someday and well... We all reap what we sow one day. If I want a good space sim, I'm just going to play Elite Dangerous instead. It's actually functional and they're adding space legs real soon so it'll pretty much be Star Citizen under another name eventually.
There is something really charming about your run animation being on all fours
"You walk over to a fort, you knock on the door." What?! Bruh I'm not even that polite that I would knock on someone's door before I kick his ass :/
Within seconds my whole youtube subscription is flooded with Biomutant reviews and gameplay but I know which one to click first 🤘
Edit: 10 secs into the review, realized I didn't read the title, uhh Ohh that doesn't sound good, I really wanted this game to be good even though I didn't know I would buy it, it just feels good when ambitious games from small studios do great, apparently not the case here
I also notice from early gameplay videos that it’s a big beautiful world but there’s not enough people and enemies filling the world. I let it slide but now it hurts my heart cause I wanted to try this game.
What are you doing here? Aren't you supposed to be a deprecated, forgotten gun?
@@epicgamerzfail4575 I’ll never be forgotten by the community. People still remember me.
@@Blu_Moon_Owl but bungie never will :(
So go play it if you really want to. Just because a game reviewer doesn't recommend a particular game, that shouldn't stop you from trying it out and formulating your own opinion if the game still looks interesting and fun to you.
@@epicgamerzfail4575 why you gotta hurt me something so true.
My major complaint was that that combat became very repetitive and once you have mastered the crafting and have a few ultimate weapons, even in the hardest difficulty, it was easy to destroy everything. Also, I never used the suits. In fact, by the time I got to a spot where I got the first Bio suit that gave me 100% bio protection, I already have 100% Bio, Rad, Flame, Ice, AND Oxygen resistance from a combination of my equipment and bio points. I mean, after you go to your first 2 nuclear power plants using just what ever bio resistance you got laying in your inventory from exploration, you walk out with anywhere from 20 to 30 bio points and if you invest them all in your resistances and put on a pair of Lotus pants, boom, 100% resistances across the board. I hadn't even hardly cleared the lower left corner area and was level 15 when I got the Bio suite which was worthless by then.
Damn, i was really looking forward to this one, hopefully atomic heart doesnt dissapoint
hopefully such a awesome word lol
I'm getting the feeling that Atomic Heart will be the worst of the dissapointments.
That game looks awesome and has a lot potential, not going to lie, but something feels really off about it.
@@utisti4976 same, even from the first showing, something felt off. Really hoping that one turns out at least decent
Reviewers will see it as a flop but the audience won’t
@@manbat1011 i can see the 'bioshock clone" reveiws already
sounds like a really bad case of quantity instead of quality.
This game is getting torn apart in every review. Damn, another dud for this year.
"Dreamcast guy" gave it a good review
@@alexaustin5664 but nobody cares about dreamcast guy has to say anyway.
I wouldn’t say torn apart. Most I have seen are “wait for sale” kind of conclusions. I still plan on checking it out through EA pro play.
@@SupaL33tKillar he has twice the followers skill up does ya little turd.
@@alexaustin5664 and? High follower count doesn't mean shit if 90% of the audience are a mix of bots and brain dead kids. By your logic, people like Logan Paul and Shane Dawson must be absolute prophets of "truths" given how large their channel are.
If you thought that sounds dumb as hell, congratulations you've just criticised your own logic.
Edit: I checked and it looks like you're wrong on the follower count. Dude's opinion are so shit that even after over a decade of being on this platform, he doesn't break the 250k mark even after spamming nearly 2k pointless videos. Even Laymen Gaming, Skill Up host's former spinoff channel, has more subs than him.
Every time I'm reminded of The Outer Wilds, I feel that pain of never being able to experience it the same way again. Moreso than any other game, it hits me, because even if I were to come back to it a decade from now, I would still know where to go and what to expect. Unfortunately, the utter brilliance of its open-ended design means that no matter how many details I forget, just the memory of the game alone is enough to not be able to be tied in with the intruigue of it like I was.
Outer wilds announced DLC a few weeks ago
@@ZM-dm3jg That's great news, thanks!
@@kingloucifur8086 Don't know if you played the DLC yet but it's great. Recommended.
You lost me at “Ubisoft style open world.” Nah hard pass. AC Odyssey broke me when it came to Ubisoft style games.
Ubisoft open world games are almost the same
Odyssey's level scaling and system really detracts from the open world formula that I usually like from Ubisoft. Every now and then I'll just go back and recomplete Black Flag for the hell of it.
@@sanfransiscon black flags open world design is done superbly well
Immortal is pretty good. But thats about it
Yeah AC Odyssey broke me too man.... I got like 10 hours deep and finally just uninstalled it.
Fighting the same enemies in identical looking places again and again and again and again just isn’t for me.
You saved me $60. I swear I almost jumped the gun on this game and preordered it and I’m SO glad I didn’t.
I almost did too, but the I remembered cyberpunk and the similarities in delays .. and said nahhhh
Never preorder
Yeah, I was one click away myself, but a voice in my head told me to wait. Then I saw this review. Anyone else and I could probably still rationalize a purchase, but with SkillUp saying it's bad...
Why are you still preordering in 2021? You're like in an abusive relationship where you keep going back despite getting ur ass beat. There is no real incentive to preorder any game, just wait for the reviews.
@@monoxzide1073 Same. I almost pre-ordered but remembered Cyberpunk and Balan Wonderworld. Never pre-ordering anything ever again.
That 3 headed boss looks awesome tho, a huge mutant rodent thing that makes you wonder how it got that big
I’ll admit watching these clips, I thought he was going to say, gotya…this game is amazing!
For an indie studio, this game is just okay
You didnt even watch the video or read the title did you.
sounds like this would be fun for 20$, just not 60$.
@Seppo yeah should have never existed or simple been f2p. So many games could have been better with the free option like Valhalla and Cyberpunk
asking for a free game ...you guys are just oblivious dumb kids
@@madlinkers8595 >anime pfp
opinion discarded
@@madlinkers8595 bruh do you see this game? This game should be at least $30
@@madlinkers8595 biomutant isn't worth the time even if it's free tho
I’ll buy it when it’s on sale for $10 in a year
2Months* tops
Or offered free...
Very good review, thanks a lot for this! I've considered buying the game, but had refrained from doing so thus far. Personally, I could neglect subpar combat and annoying fetch quests that send you all over the game world - so long as the characters are lovable and the music makes the travel worth my while.
But what you said about the lack of personality in the NPCs combined with the less than ideal music / sfx sounds makes me wonder if I'll ever buy it. Your comparison to Horizon: Zero Dawn (as brief as it was) specifically was interesting to me, because I absolutely LOVE that game and the music is fantastic.
I've played Okami back in 2008 on the PS2 and the characters in that game also just babbled gibberish, but at least everyone had a distinct "voice", or at least some sort of inflection. The music in that game was also amazing, so exploration was fine with me.
Thanks again for this vid, helped me a lot in my decision-making! :)
that breaks my heart. i was really hoping for this to be good!
Oh come on, I waited for this game for years. God damn it.
I'm disappointed too man
Just watch other couple of reviews not only this then make up your mind
I am gonna buy anyways it looks quite fun to me.
@Mr Boomer you mad he hyped up a bad game and now your mad hes not hyping up a bad game ???
@Flame Fox nah ill let steam score be the judge why waste my money
i would definitely buy and play biomutant if this game come out 3-4 years ago when the trailer released
I returned to this in 2022 and now that my expectations are lowered...i am loving it!! So relaxing n just simple relaxing fun. Love the soundtrack. I really hope they make a sequel fixing all the major complaints. There is the possibility for something huge here
I was initially excited for this game leading up to its release, but then after SkillUp's review I passed on it. Picked it up for free on PS+ and I'm loving it, and I kind of regret not picking it up at when it dropped.
I recognize its flaws but man when I just want to chill out, relax and wander around this game clicks for me.
This game was really misunderstood, or too harshly criticized.
The biggest red flag to me about this game I saw was when one of the lead devs on the team said there was “hundreds of millions of combinations for crafting and attachments for weapons”. That’s just textbook overhyping and I would argue just blatant lying.
Yeah, red flag was when I found about about the day before embargo.
It went from Day one immediately to suspicious.
Millions of choices none of them matter
When I saw the game I was instantly uninterested.
Yeah, I'm always sceptical when devs hype up the quantity part of the system. Kinda means it's gonna be quantity over quality.
Well the crafting system is the one thing that lives up to the hype if any of the other reviews I saw are anything to go by.