Fun fact: Most of the 'official" rally cars such as Ken Block's, the Honda Civic Coupe, the #34 Beetle, etc. have grippier stock tires than the rally tires upgrade. They also have rally suspension by default, but their ride height is pretty much bottomed out. Really interesting
@@kiv2193 From what I can tell if you can't find an upgrade for a certain car its because the stock parts are that missing part or better. For example you can't get street or sport tires on the super cars because the super cars already have better tires.
I really love the fact that RWD is viable now, it enables so many cars to be fun in rally races. I feel though that FWD is often overlooked. Many of the shortcomings of the drivetrain, mainly understeer are not really problems when the rear wheels have less grip like they do on a gravel surface. B class FWD rally cars are extremely good fun and very competitive. Anyway love the guide, will certainly be putting it to good use.
Not to mention most rwd cars in general seem to be a bit enjoyable to use now. I'm not constantly burning out anymore even with a fast tune. But some still burnout like a pile of tire fires.
@@nitroxwolf2098 the only reason they aren't grippy is because of people like you who don't know proper throttle control and power tuning so given you said that I'm gonna say that's a you problem because I personally have had 0 issues with some of my RWD rally builds also since you want to say "RWD cars aren't grippy" I can say the same about FWD builds given most of my B Class rally builds with FWD spin the wheels much more but that's solely because I haven't retuned those cars yet nor have I spent much time doing FWD rally builds but like RWD rally builds that doesn't mean they aren't good in short it's all down to the driver not the car so again since you said RWD cars suck for rally that shows you just aren't that good at handling it properly not insulting just saying the truth
Since I found someone's comment summarizing the tuning aspect so helpful on your road tune guide, I figure I'll make my own here and maybe I can help someone else like me. (Troubleshooting in parentheses) D̲i̲f̲f̲e̲r̲e̲n̲t̲i̲a̲l̲:̲ Front: 50%-80% accel (start at 50% and go up until you notice bad understeer) ~5% decel Rear: 50%-90% accel (higher typically better to keep power down on both wheels) ~10% decel Center: 50%-70% increase for oversteer (slightly raising center can be an alternative fix to decreasing front diff) Closer to 50% = more accel and launch, more understeer Closer to 70% = more oversteer, less accel and launch A̲e̲r̲o̲:̲ _More impactful the higher your cars PI ranking is._ Front: Increasing front downforce means more grip, more responsive but decreasing speed (If car is too squirely, decreasing front downforce may help) (Greatly helps on paved road when doing rally.) Rear: Increasing rear provides more grip and will spin less at higher speeds in high HP and/or light cars. (Use if rear aero decreases PI, then decrease aero force in tune) D̲a̲m̲p̲i̲n̲g̲:̲ Bump: less than 0.5x rebound in front and rear respectively (Keep both front and rear bump as low as it will go, without your car bouncing and constantly losing traction over rough terrain) (Too high of a spring force will also induce bouncing if your bump is very low.) Front Rebound: Increase for understeer and more stability Decrease for oversteer but less stable Rear Rebound: Increase for oversteer and more responsive Decrease for understeer and less squirely S̲p̲r̲i̲n̲g̲s̲:̲ Front Spring Force: Start at stock setting (Increase for understeer and stability) Rear Spring Force: Start at stock setting (Increase for oversteer and responsiveness) Ride Height: Typically between 5in-Max height. (Keep as low as possible without bottoming out. After tuning everything else, start at max height and incrementally decrease until you bottom out. Proportionally stiffer front and rears springs will also help from bottoming out if your car is doing so even at max height) A̲n̲t̲i̲r̲o̲l̲l̲ ̲B̲a̲r̲s̲:̲ _Keep both front and rear low to assist all wheel traction as often as possible, but not too low as to not lose traction in sharp corners_ Front: Decrease for oversteer Rear: Decrease for stability A̲l̲i̲g̲n̲m̲e̲n̲t̲: (Use your telemetry window to monitor tire temperatures. Ideal temps are an average range of 10°F-15°F with the middle being the hottest and the outside being the coolest.) Caster: 6.0° to 7.0° (Increasing will improve straight line grip, but reduce steering responsiveness) (Front camber will be affected by changes in caster, so be sure to account for that) Camber: Front Camber: --1.2° to --1.6° Rear Camber: --0.8° to --1.2° Toe: _Toe can typically be increased more for rally and offroad tunes_ Front Toe: 0.0° to 0.3° (Increase for oversteer) Rear Toe: --0.3° to 0.0° (Decrease for stability) G̲e̲a̲r̲i̲n̲g̲:̲ Increase or decrease final drive up to the point where your max speed no longer increases. (To maximize acceleration, while test driving try and find around the speed where your car stops accelerating in any reasonable amount. Say for the sake of example you hit 100mph and your car is only accelerating by 1 mph, every 10 seconds. Even if your theoretical max speed is 150mph, there's no track in the game where you will ever reach that speed. Slowly increase your gear ratio till you find a nice balance between your *practical* top speed, and gearing that you don't have to constantly change too often. This will help keep you in your power band, while not limiting your speed while driving.) T̲i̲r̲e̲s̲:̲ Front: 16-20psi for offroad/20-25psi for rally (increase for steering responsiveness) Rear: 16-20psi for offroad/20-25psi for rally If anyone finds any errors or has any corrections, please feel free to let me know. Thanks HokiHoshi for your guides!!
Good summary! But in the Alignment section you got it wrong. You don't need the middle being the hottest. The inside should be the hottest, followed by the middle, and last the outside
I just don't understand how some rally cars have a default setup with all diff variables maxed (100% on both accel and decel, front and rear), and they drive really well. Doesn't make a lot of sense or does it?
I always like having really long 1st and 2nd gears, then a medium 3rd gear, and very short top gears. This makes it easier to control wheelspin off the line, has good acceleration out of tight corners due to fewer shifts, and always keeps the engine right in the powerband on the straights. This goes for road cars as well as rally. Plus, it just sounds cool having an 8 speed trans, where the top 5 gears are only like 1-2k rpm difference lol.
It's always a good sign when you feel confident commenting about how much you appreciate the detail put into a video purely based on your experiences with previous videos
Thank you so much for this guide (and your other ones). I'm new to Horizon and so far I've downloaded all my tunes from the community. I had a lot of fun with them but always wanted to try it out myself. It is daunting though. I was playing on "Above Average" difficulty and on Medium control settings. Especially on dirt I sucked bad. With your guide I did my own tune of the Volvo 242 Turbo Evolution (one of my favourites) and it's amazing! It's so much better if you can fine tune everything and actually know what's behind the tune. Difficulty is up to "Highly Skilled" and driving assists are up to "Hard" as well. Thanks again!
Just wanted to stop by and say a couple things. This guide, along with the upgrade guide and the tuning guide has made me feel like a rally monster. Currently trying to top 1% all the rally courses and these guides have helped me get 8 of them already. Thank you so much for the help. Also, my favorite rally car may be a sleeper, but the 1985 Toyota Sprinter Tureno is a monster. It’s sooo freakin good. If anyone is looking for a rally car that’s not “meta” and is really fun to drive, give it a shot. Promise you won’t regret the choice! Build it out for the A class and watch it shred the courses with ease.
I have benefited tremendously from your guides and tutorials ... but ... this one takes the cake!! You addressed just about every issue I had struggled with since I began to rally on FH5 (my personal favorite format). Thank you "again" for all you do to aid all of us new drivers in the realm of digital motor racing. I have learned more in last couple of months than one would think possible. Thanks so much for your time and efforts to share you vast knowledge. Cheers my friend, Dave
A Hoki a day, keeps the player tunes away. Bad jokes aside, you really made FH5 much more enjoyable for me than it would have been otherwise. Experimenting with builds are now the reason I play anymore. Keep showing us the goodness, Hoki!
I’ve noticed that Americans have “rally” and “off-road race” compounds as well as “rally suspension” whereas the UK have “off-road” and “off-road race” compounds and “off-road suspension”
Hey Hoki, I just started playing Forza Horizon 5 and coming across your channel has been really helpful as I didn’t really understand the tuning system, but after watching your videos, I was able to achieve perfect tunes in most of my builds, took me a while but it was definitely worth it.Thank you so much for helping me understand this difficult topic
Was really struggling with the dirt/offroad tunes in FH5 until this vid. Literally my first build after this I had a top 1% rivals time in S1 class on dirt...
Hi Hoki, I have a proposition; in FH4, you made a driving school video. I think many people, including me, would truly appreciate a full driving school series in FH5 as there aren't really that many good ways to learn the theory behind racing in FH5. Sidenote: Your content is truly amazing and very well appreciated, there is a reason you have such a big following. You deserve it.
Just wanted to say thanks for making these guides. I watched the main one a few days ago and my tuning has never been better. I've got a 200-line text document of notes from the first one and now a 100-line supplement from this rally-specific one, and yet I don't feel intimidated by either because it's all very straightforward, troubleshooting included. For those curious about those document line numbers, the spacing is very generous and included in the count, actual numbers may be something like 125-150 and 65, respectively
Thank you so much man! Without your guides I'd get lost in all those options. Let's be honest, in-game descriptions of them are pretty confusing. You put them in a very simple way. You've earned yourself another sub.
Perfect. Even thought I used FWD and RWD Rally cars between D-B class. A Class and Up must be AWD for added power and traction issues. I do prefer FWD over RWD in a rally build due to control (I don’t like and will never get into drifting) but with your tips, I can get my tuning down perfectly. With a FWD rally you SHOULD have your rear sway bar set up like a on road car. Stiffer in the rear.
Been playing forza for years and just recently discovered your channel this is amazing! Feel like I’m listening to chief engineer of a racing team on tuning my cars, love it and Rivals times are way better too. Appreciate your content and definitely subbing
I just want to thank you. I am not a car guy and have a hard time understanding tuning. You literally made this understandable for me. You earned my subscription. Thanks!
What helps me a lot with almost all the races is that I sometimes drive through the yellow checkpoint, your car just have to touch it to count as legally not missing the checkpoint. So instead of sometimes having to make a small turn left or right just drive straight through the yellow checkpoint thing either the left or right one. This helps when going past an AI car as they give the space to do so because they don't touch the yellow checkpoints, so if you pass an AI and drive through the checkpoint it will not show missed checkpoint message.
I wish there was an in game tuning tutorial. Not just pop-up messages and descriptions, but actually allowing the players to test out tunes and trouble shoot. Even better, have what we used to call a wizard in old computer software guide you. You tell the game "my car doesn't turn quick enough in corners" it allows you to test on a track and it till run telemetry and analyse your analoge stick movement and such. Based on that it gives recommendations "your car understeer a lot at high speeds, consider doing this and this" It would be a lot of work to make and there are many variables to take into account, but I think it would be possible. This way the high skill entry to tuning would be lowered.
I don’t think the tuning is high skilled at all. Just go to rivals, hit a lap and hit restart adjust the tune, try another lap or two til You get it right. Its maybe 15-20 laps per car for me? After a base tune based off weight and feel of the car after a quick drive around stock.
Thanks for the vid, I'm learning steadily with your videos. I've got a couple of rally cars that just can't handle it, now I know why. Rally is a lot of fun on FH5, I had some fun on FH4 as well. Thanks again.
sub and liked, i just started FH5 again after years from FH4, and holy Rally FH5 is more indepth than 4. thanks for documenting and taking your time for shedding light since Rally is a major event in FH5. thank you and appreciate ya!
Best tuning guide on YT. To make it better, maybe a template for beginner to use. 9 pages(tab of each setting) of base to start with. Looking forward on guide to tune RWD, OR dry vs wet (on same race track, same component but only change tuning before race)
Thank you so much for making this video. My finger hurts but now due to going through the whole video with lots of pausing I have nearly 4 full pages of notes on rally building in FH5
Thank god finally! Been working on my BMW from hell on a S1 900 rallye build, but it still has some flaws. Now I hopefully can troubleshoot it better! Thank you very much ❤️
This helped me so much. I'm pretty good at road racing, no trouble with the Pro AI in FH5, but in rally I used to get annihilated. This video helped me build a rally 996 GT3 and oh lord, I can send that thing so hard. Thank you, Hoki. Btw, look into 911's for rally, they're absolute beasts with rear engine rwd.
Building/tuning and testing a car has become my favorite thing to do on this game and I've been practicing rally builds for the last week or so, this was a greatly time upload. Right on the mark Hoki!
Killed it with this video, I can't wait to tune a rally car that I really like. The last one was very helpful, which is why I'm here. It seems like rally builds are easier than road racing.
Great guide! And thank you for adding the different troubleshooting clips at the end. Would it be possible for you to create a seperate video for that specifically? Troubleshooting and fixing different problems, with a before and after video? I keep having a hard time figuring out what to adjust, if I should adjust something or if the car just handles that way. Thank you!
Hoshi sensei! Thanks for these builds! I have been watching your fh5 builds and truly making progress tuning and racing so thanks dear sensei. I personally find 6' front caster angle perfect since I am using keyboard. ARB settings for me are much higher but I will try your recommendation and see how things go
I remember when I started Horizon 5, trying to get some of the dirt racing accolades was super difficult and the Welcome Pack Lancer-Evo-GX-whatsit was the only car with which I would win dirt races at highly skilled difficulty. Something definitely happened there compared to FH4 and I mostly blamed AI having impossibly handling cars. It was the very first weeks of FH5 being out, otherwise I would have pulled up this guide in an instant. 9 months later, maybe with this guide I can make dirt racing fun again in FH5, although as you said in the tuning guide, tuning might not make that much difference in single player.
I may be wrong, but I think part of why the AI is crazy fast off-road is that the physics prioritize grip even when off-road. When I rewind a corner to try it again, I'm always faster taking a road racing line and maintaining grip even when off-road, especially with any tires that aren't the off-road race tires. In most games I can do a four wheel drift and use power to pull my car around a turn. When I try that in FH5 I usually just slide straight into the wall when I try that. The AI always take racing lines and are way too good at keeping grip. I've noticed that when the back end of my car drifts out I lose a lot of power as well, so that may be how they accelerate better. They do also straight up cheat though.
It really does seem like they have too much grip on dirt (off-road) and can just walk away so quickly in corners and seem to stick to the road no matter how fast they move in and out of corners. I haven't gone beyond "Highly Skilled" AI for the season stuff but the difference between a road race and off-road (especially when wet) is crazy.
Yeah, I am really struggling to beat Unbeatable AI. Sometimes Highly Skilled is stupid hard on offroad. They were driving through water like it wasn't there. After a huge jump they don't suffer slow down. Don't lose traction on a 90 degree turn on a grassy hill etc etc. It's nuts.
I can’t tell if I like rally more or less in FH5 compared to FH4. I think I’m just not used to uphill or downhill rally, cause FH4 didn’t have much of that. The mountain is insanely fun. Whatever that Citroen was that was added recently was really fun to use in its stock form
Excellent guide as always! I was able to put together a great rally build for one car before this guide, but had trouble replicating the success on other cars. With the help of this guide I was able to make adjustments to two other cars already, and they feel as good as the first one! The guides you've made for Horizon 4 and 5 have helped me so much, thank you!
From my experience, I build almost every car into a rally beast, that means Rally tires, maximum launch and acceleration in accordance with good offroad capability and speed that'll usually suffice on rally tracks, which is sub 300km/h, I went a bit crazy and put Nissan GTR Black Edition into S2 category for rally, that thing EATS Hoonies for dinner and there's only one reason for it, speed. It flies way above 300km/h and handles amazing on all 4 wheels. I did the same thing to the most expensive barn find, yes, the Ferrari 250 GTO, it's not too fast, but man does that thing HANDLE turns. A bit too well even, it's Cosworth's biggest enemy, I even managed to win 1st place with it against unbeatables and I ace every Horizon Tour with it, it's truly a wondrous machine
Thank you for this video. And your others for that matter. I'm just getting into tuning, want to make it my own instead of someone else's that I download and install. I'll hopefully see you in rivals once I get better as a driver. A lot better. The troubleshooting section was very useful as a complete newbie and I really did like your advice on what to prioritize on the upgrades. Thanks again, time to go make some hilarious mistakes experimenting.
Thank you, I was trying so hard to get it not to bottom out in cross country builds that when I finally got them too they sucked at handling lmfaooooo “I must not be doing it right. Sensai HokiHoshi would know how to solve this problem in a heartbeat!”
Getting spoiled with these amazing guides. Glad you finally covered the Rally Tuning! Rally races are my favourite! Thanks, Hoki! Just a bit sad to say that, Rally Races without Lancia's Cars in the game, and some others missing is... a big turn off for me. Any news if they gonna be added any time soon? And forgive me, but I have to say it, the fact that they removed races choice and class from the horizon open, is another big off as well. I hope you Hoki will talk some sense to the dev team about this.
Regarding gearboxes it's also worth spending the extra PI on a race transmission if you have engine swapped or added forced induction since your car's power and torque curves will be different from stock.
I find that a more open front diff makes the front end pointier in corners and you slide less therefore lose less speed and don't need the front diff lock to pull you out of corners.
I really enjoy making more realistic rally cars and just now tried to rebuild Ken Block's Subaru STI using the ARX Supercar and swapped the 2.0L F4 motor in. Otherwise its entirely stock except for other rims.
Evil HokiHoshi be like: Everyone use the Hot Wheels Boneshaker
Evil HomiHoshi be like: Min max and do suspension exploit
The boneshaker is good as hell but I never use it. I enjoy driving classic cars mostly. I find the exotic cars boring.
@@Anotherandoman93I love hot wheels cars, not because they're meta, I just like hot wheels
@@TokyoDrift456based
Once again nailing it in every way possible with these guides, Hoki. Can't wait for the drag racing guide.
S 7y sj,jnx9d I was I moving km oblivious
@@spupp1274 uhhh. What?
Son was on my phone lol sorry
@@spupp1274 ah lol.
Gonna be like “ok first to start off remove your steering bind by going in to settings and controls.”
Fun fact: Most of the 'official" rally cars such as Ken Block's, the Honda Civic Coupe, the #34 Beetle, etc. have grippier stock tires than the rally tires upgrade. They also have rally suspension by default, but their ride height is pretty much bottomed out. Really interesting
Wait, is this why i couldn't find the rally suspension and tyres on the Audi Quattro?
@@kiv2193 From what I can tell if you can't find an upgrade for a certain car its because the stock parts are that missing part or better. For example you can't get street or sport tires on the super cars because the super cars already have better tires.
same with puma FE
Well it's a fact, so you're half right...
@@Eat-MyGoal I thought it was pretty fun
I really love the fact that RWD is viable now, it enables so many cars to be fun in rally races. I feel though that FWD is often overlooked. Many of the shortcomings of the drivetrain, mainly understeer are not really problems when the rear wheels have less grip like they do on a gravel surface. B class FWD rally cars are extremely good fun and very competitive. Anyway love the guide, will certainly be putting it to good use.
Not to mention most rwd cars in general seem to be a bit enjoyable to use now. I'm not constantly burning out anymore even with a fast tune. But some still burnout like a pile of tire fires.
B class FWD in general is probably the best fun i've had in this game
RWD cars for offroad or rally are not grippy and fast they always love to slip like there on ice and it sucks thats the case.
Was going to post something similar so I'm glad to see someone else mention it on here
@@nitroxwolf2098 the only reason they aren't grippy is because of people like you who don't know proper throttle control and power tuning so given you said that I'm gonna say that's a you problem because I personally have had 0 issues with some of my RWD rally builds
also since you want to say "RWD cars aren't grippy" I can say the same about FWD builds given most of my B Class rally builds with FWD spin the wheels much more but that's solely because I haven't retuned those cars yet nor have I spent much time doing FWD rally builds but like RWD rally builds that doesn't mean they aren't good
in short it's all down to the driver not the car so again since you said RWD cars suck for rally that shows you just aren't that good at handling it properly not insulting just saying the truth
Since I found someone's comment summarizing the tuning aspect so helpful on your road tune guide, I figure I'll make my own here and maybe I can help someone else like me.
(Troubleshooting in parentheses)
D̲i̲f̲f̲e̲r̲e̲n̲t̲i̲a̲l̲:̲
Front: 50%-80% accel (start at 50% and go up until you notice bad understeer)
~5% decel
Rear: 50%-90% accel (higher typically better to keep power down on both wheels)
~10% decel
Center: 50%-70% increase for oversteer (slightly raising center can be an alternative fix to decreasing front diff)
Closer to 50% = more accel and launch, more understeer
Closer to 70% = more oversteer, less accel and launch
A̲e̲r̲o̲:̲
_More impactful the higher your cars PI ranking is._
Front: Increasing front downforce means more grip, more responsive but decreasing speed (If car is too squirely, decreasing front downforce may help)
(Greatly helps on paved road when doing rally.)
Rear: Increasing rear provides more grip and will spin less at higher speeds in high HP and/or light cars.
(Use if rear aero decreases PI, then decrease aero force in tune)
D̲a̲m̲p̲i̲n̲g̲:̲
Bump: less than 0.5x rebound in front and rear respectively (Keep both front and rear bump as low as it will go, without your car bouncing and constantly losing traction over rough terrain)
(Too high of a spring force will also induce bouncing if your bump is very low.)
Front Rebound: Increase for understeer and more stability
Decrease for oversteer but less stable
Rear Rebound: Increase for oversteer and more responsive
Decrease for understeer and less squirely
S̲p̲r̲i̲n̲g̲s̲:̲
Front Spring Force: Start at stock setting (Increase for understeer and stability)
Rear Spring Force: Start at stock setting (Increase for oversteer and responsiveness)
Ride Height: Typically between 5in-Max height. (Keep as low as possible without bottoming out. After tuning everything else, start at max height and incrementally decrease until you bottom out. Proportionally stiffer front and rears springs will also help from bottoming out if your car is doing so even at max height)
A̲n̲t̲i̲r̲o̲l̲l̲ ̲B̲a̲r̲s̲:̲
_Keep both front and rear low to assist all wheel traction as often as possible, but not too low as to not lose traction in sharp corners_
Front: Decrease for oversteer
Rear: Decrease for stability
A̲l̲i̲g̲n̲m̲e̲n̲t̲:
(Use your telemetry window to monitor tire temperatures. Ideal temps are an average range of 10°F-15°F with the middle being the hottest and the outside being the coolest.)
Caster: 6.0° to 7.0° (Increasing will improve straight line grip, but reduce steering responsiveness)
(Front camber will be affected by changes in caster, so be sure to account for that)
Camber:
Front Camber: --1.2° to --1.6°
Rear Camber: --0.8° to --1.2°
Toe:
_Toe can typically be increased more for rally and offroad tunes_
Front Toe: 0.0° to 0.3° (Increase for oversteer)
Rear Toe: --0.3° to 0.0° (Decrease for stability)
G̲e̲a̲r̲i̲n̲g̲:̲
Increase or decrease final drive up to the point where your max speed no longer increases.
(To maximize acceleration, while test driving try and find around the speed where your car stops accelerating in any reasonable amount. Say for the sake of example you hit 100mph and your car is only accelerating by 1 mph, every 10 seconds. Even if your theoretical max speed is 150mph, there's no track in the game where you will ever reach that speed. Slowly increase your gear ratio till you find a nice balance between your *practical* top speed, and gearing that you don't have to constantly change too often. This will help keep you in your power band, while not limiting your speed while driving.)
T̲i̲r̲e̲s̲:̲
Front: 16-20psi for offroad/20-25psi for rally (increase for steering responsiveness)
Rear: 16-20psi for offroad/20-25psi for rally
If anyone finds any errors or has any corrections, please feel free to let me know.
Thanks HokiHoshi for your guides!!
Thanks
Good summary! But in the Alignment section you got it wrong. You don't need the middle being the hottest. The inside should be the hottest, followed by the middle, and last the outside
Thanks dude gonna use this ans test it out
many thanks! I'll def try this out
I just don't understand how some rally cars have a default setup with all diff variables maxed (100% on both accel and decel, front and rear), and they drive really well. Doesn't make a lot of sense or does it?
As an apprentice driver and tuner I find this to be a very useful clear and easy to follow instructional video. Many thanks!
Awesome stuff. Just posted a top 2% gauntlet time with my A class TT build, but with this info I'm sure I can get into the 1%. Back to the garage.
Can you give us the share code? I'd love to try it out!
I always like having really long 1st and 2nd gears, then a medium 3rd gear, and very short top gears. This makes it easier to control wheelspin off the line, has good acceleration out of tight corners due to fewer shifts, and always keeps the engine right in the powerband on the straights. This goes for road cars as well as rally.
Plus, it just sounds cool having an 8 speed trans, where the top 5 gears are only like 1-2k rpm difference lol.
You dont have people blowing by you on the striaghts in 6th gear while u bang 5-8 on the straight?
@@mybasshertz1668 In cars with a fast shift speed? Not really, no. Older cars with slower shifts rarely get more than a 6-speed in my tunes anyway.
That off-road tire tip was so helpful, my car was a bit too heavy so I swapped the tires and removed some weight. Now it’s a great car
Havent watched it yet, but I immensely appreciate the amount of detail you put into these videos.
Thank you very much
It's always a good sign when you feel confident commenting about how much you appreciate the detail put into a video purely based on your experiences with previous videos
Hoki is just hitting all the bases when it comes to helping us all on tuning
Thank you so much for this guide (and your other ones). I'm new to Horizon and so far I've downloaded all my tunes from the community. I had a lot of fun with them but always wanted to try it out myself. It is daunting though. I was playing on "Above Average" difficulty and on Medium control settings. Especially on dirt I sucked bad. With your guide I did my own tune of the Volvo 242 Turbo Evolution (one of my favourites) and it's amazing! It's so much better if you can fine tune everything and actually know what's behind the tune. Difficulty is up to "Highly Skilled" and driving assists are up to "Hard" as well. Thanks again!
BTW, ride height can help a lot with any water portions, a higher ride height slows you down much less
.
True and not all water holes are the same depth all the way across. Sometimes there's a shallower section
Just wanted to stop by and say a couple things. This guide, along with the upgrade guide and the tuning guide has made me feel like a rally monster. Currently trying to top 1% all the rally courses and these guides have helped me get 8 of them already. Thank you so much for the help. Also, my favorite rally car may be a sleeper, but the 1985 Toyota Sprinter Tureno is a monster. It’s sooo freakin good. If anyone is looking for a rally car that’s not “meta” and is really fun to drive, give it a shot. Promise you won’t regret the choice! Build it out for the A class and watch it shred the courses with ease.
I have benefited tremendously from your guides and tutorials ... but ... this one takes the cake!! You addressed just about every issue I had struggled with since I began to rally on FH5 (my personal favorite format). Thank you "again" for all you do to aid all of us new drivers in the realm of digital motor racing. I have learned more in last couple of months than one would think possible. Thanks so much for your time and efforts to share you vast knowledge. Cheers my friend, Dave
A Hoki a day, keeps the player tunes away.
Bad jokes aside, you really made FH5 much more enjoyable for me than it would have been otherwise. Experimenting with builds are now the reason I play anymore. Keep showing us the goodness, Hoki!
Good to see someone who knows about tuning as opposed to those 100% accel, 0% decel idiots.
I’ve noticed that Americans have “rally” and “off-road race” compounds as well as “rally suspension” whereas the UK have “off-road” and “off-road race” compounds and “off-road suspension”
Thank you Hoki
- your guides for both Forza Motorsport and Horizon 5 are exactly what is needed for race nuts like me that want to learn set-ups.
lets goo! i can tune my rally cars to perfection now, thanks hokihoshi!
Everyone else: chooses sensible rally car
Me: Crown Vic
I used the porsche 911 from barn finds to make my first rally car so... x)
Hey Hoki, I just started playing Forza Horizon 5 and coming across your channel has been really helpful as I didn’t really understand the tuning system, but after watching your videos, I was able to achieve perfect tunes in most of my builds, took me a while but it was definitely worth it.Thank you so much for helping me understand this difficult topic
Was really struggling with the dirt/offroad tunes in FH5 until this vid. Literally my first build after this I had a top 1% rivals time in S1 class on dirt...
Heck yeah!
Do you mind sharing the RX-7 rally tune, please?
Pretty please?
Hi Hoki, I have a proposition; in FH4, you made a driving school video. I think many people, including me, would truly appreciate a full driving school series in FH5 as there aren't really that many good ways to learn the theory behind racing in FH5.
Sidenote: Your content is truly amazing and very well appreciated, there is a reason you have such a big following. You deserve it.
Just wanted to say thanks for making these guides. I watched the main one a few days ago and my tuning has never been better. I've got a 200-line text document of notes from the first one and now a 100-line supplement from this rally-specific one, and yet I don't feel intimidated by either because it's all very straightforward, troubleshooting included.
For those curious about those document line numbers, the spacing is very generous and included in the count, actual numbers may be something like 125-150 and 65, respectively
Thank you so much man! Without your guides I'd get lost in all those options. Let's be honest, in-game descriptions of them are pretty confusing. You put them in a very simple way. You've earned yourself another sub.
This is absolutely perfect. I'm working on the rally challenge for the Pulsar for the season and I'm being spoonfed the winning solution
I was literally just looking to find a good guide. Perfect timing. You are such an amazing producer
It's a bit scary how accurate and how much these tutorials help
Perfect. Even thought I used FWD and RWD Rally cars between D-B class. A Class and Up must be AWD for added power and traction issues. I do prefer FWD over RWD in a rally build due to control (I don’t like and will never get into drifting) but with your tips, I can get my tuning down perfectly. With a FWD rally you SHOULD have your rear sway bar set up like a on road car. Stiffer in the rear.
The best part of rally tuned FWD cars is that they still perform relatively well on road courses, pretty solid all around cars
I use a CRX for rally, wheelspin is a heck of an issue all the way up to third but it somehow feels super good offroad anyway!
Been playing forza for years and just recently discovered your channel this is amazing! Feel like I’m listening to chief engineer of a racing team on tuning my cars, love it and Rivals times are way better too. Appreciate your content and definitely subbing
Easily the most comprehensive and understandable guides for Forza. Loving it
I just want to thank you. I am not a car guy and have a hard time understanding tuning. You literally made this understandable for me. You earned my subscription. Thanks!
What helps me a lot with almost all the races is that I sometimes drive through the yellow checkpoint, your car just have to touch it to count as legally not missing the checkpoint. So instead of sometimes having to make a small turn left or right just drive straight through the yellow checkpoint thing either the left or right one. This helps when going past an AI car as they give the space to do so because they don't touch the yellow checkpoints, so if you pass an AI and drive through the checkpoint it will not show missed checkpoint message.
I wish there was an in game tuning tutorial. Not just pop-up messages and descriptions, but actually allowing the players to test out tunes and trouble shoot.
Even better, have what we used to call a wizard in old computer software guide you. You tell the game "my car doesn't turn quick enough in corners" it allows you to test on a track and it till run telemetry and analyse your analoge stick movement and such. Based on that it gives recommendations "your car understeer a lot at high speeds, consider doing this and this"
It would be a lot of work to make and there are many variables to take into account, but I think it would be possible. This way the high skill entry to tuning would be lowered.
I don’t think the tuning is high skilled at all. Just go to rivals, hit a lap and hit restart adjust the tune, try another lap or two til You get it right.
Its maybe 15-20 laps per car for me? After a base tune based off weight and feel of the car after a quick drive around stock.
Thanks for the vid, I'm learning steadily with your videos. I've got a couple of rally cars that just can't handle it, now I know why. Rally is a lot of fun on FH5, I had some fun on FH4 as well. Thanks again.
Aaah thanks for listening man ❤❤
again an amazing guide , thanks , and great choice regarding the car :)
The best guides! I’m currently building my first car with Hoki’s guides (I’m making a 240sx)
Thank you that front diff tip is all I needed all my rally cars feel like rally cars now :D
Excellent video as always!
Incredibly useful! I was wondering how to tune my rally builds today and this was a perfect and eloquent tutorial. Keep up the great vids!
sub and liked, i just started FH5 again after years from FH4, and holy Rally FH5 is more indepth than 4. thanks for documenting and taking your time for shedding light since Rally is a major event in FH5. thank you and appreciate ya!
I am new forizon racer and I was really frustrates on the handling of the car until I saw this video. Thanks.
Thank you for this! Was looking for it last week or so, glad to have it!
Best tuning guide on YT.
To make it better, maybe a template for beginner to use.
9 pages(tab of each setting) of base to start with.
Looking forward on guide to tune RWD, OR dry vs wet (on same race track, same component but only change tuning before race)
Thank you so much for making this video.
My finger hurts but now due to going through the whole video with lots of pausing I have nearly 4 full pages of notes on rally building in FH5
Thank god finally! Been working on my BMW from hell on a S1 900 rallye build, but it still has some flaws. Now I hopefully can troubleshoot it better! Thank you very much ❤️
What bmw? The turbo?
@@mybasshertz1668 no, the '06 M3
This helped me so much. I'm pretty good at road racing, no trouble with the Pro AI in FH5, but in rally I used to get annihilated. This video helped me build a rally 996 GT3 and oh lord, I can send that thing so hard. Thank you, Hoki.
Btw, look into 911's for rally, they're absolute beasts with rear engine rwd.
Building/tuning and testing a car has become my favorite thing to do on this game and I've been practicing rally builds for the last week or so, this was a greatly time upload. Right on the mark Hoki!
Great! I was waiting for this guide to improve my rally cars. Thanks!
Killed it with this video, I can't wait to tune a rally car that I really like. The last one was very helpful, which is why I'm here. It seems like rally builds are easier than road racing.
Rejoice! Hoki has blessed us with more info to defeat the dastardly Off-road AI.
Love your guides HokiHoshi, keep up the great work! ❤️
Awesome as always! Really helps alot with this new customizations. Now...Cross Country Guide next? :D
Great guide! And thank you for adding the different troubleshooting clips at the end.
Would it be possible for you to create a seperate video for that specifically? Troubleshooting and fixing different problems, with a before and after video? I keep having a hard time figuring out what to adjust, if I should adjust something or if the car just handles that way.
Thank you!
Hoshi sensei! Thanks for these builds!
I have been watching your fh5 builds and truly making progress tuning and racing so thanks dear sensei. I personally find 6' front caster angle perfect since I am using keyboard. ARB settings for me are much higher but I will try your recommendation and see how things go
Just what I was waiting for
Thank you for doing this! Very much appreciated 👍🏻👍🏻
Just went to top 20k to 325 in rankings, due to this guide. Many thanks! Very easy to understand and so much helpfull
Thanks! Very good tutorial!
I was just googling for this stuff!
Thanks for the great video. You mention checking out your FC RX-7 build. How/where do I do that?
I remember when I started Horizon 5, trying to get some of the dirt racing accolades was super difficult and the Welcome Pack Lancer-Evo-GX-whatsit was the only car with which I would win dirt races at highly skilled difficulty. Something definitely happened there compared to FH4 and I mostly blamed AI having impossibly handling cars. It was the very first weeks of FH5 being out, otherwise I would have pulled up this guide in an instant. 9 months later, maybe with this guide I can make dirt racing fun again in FH5, although as you said in the tuning guide, tuning might not make that much difference in single player.
Aha the video I have been waiting for!
I may be wrong, but I think part of why the AI is crazy fast off-road is that the physics prioritize grip even when off-road. When I rewind a corner to try it again, I'm always faster taking a road racing line and maintaining grip even when off-road, especially with any tires that aren't the off-road race tires. In most games I can do a four wheel drift and use power to pull my car around a turn. When I try that in FH5 I usually just slide straight into the wall when I try that.
The AI always take racing lines and are way too good at keeping grip. I've noticed that when the back end of my car drifts out I lose a lot of power as well, so that may be how they accelerate better.
They do also straight up cheat though.
It really does seem like they have too much grip on dirt (off-road) and can just walk away so quickly in corners and seem to stick to the road no matter how fast they move in and out of corners. I haven't gone beyond "Highly Skilled" AI for the season stuff but the difference between a road race and off-road (especially when wet) is crazy.
Yeah, I am really struggling to beat Unbeatable AI. Sometimes Highly Skilled is stupid hard on offroad.
They were driving through water like it wasn't there. After a huge jump they don't suffer slow down. Don't lose traction on a 90 degree turn on a grassy hill etc etc. It's nuts.
Much needed! Thank you very much! Car drives like a dream!
I can’t tell if I like rally more or less in FH5 compared to FH4. I think I’m just not used to uphill or downhill rally, cause FH4 didn’t have much of that. The mountain is insanely fun. Whatever that Citroen was that was added recently was really fun to use in its stock form
Really appreciate these guides - it's making the game more fun to run my own builds.
Finally! Thanks for making this video.
Excellent guide as always! I was able to put together a great rally build for one car before this guide, but had trouble replicating the success on other cars. With the help of this guide I was able to make adjustments to two other cars already, and they feel as good as the first one!
The guides you've made for Horizon 4 and 5 have helped me so much, thank you!
Thank you for the way you help all of us You're a blessing
From my experience, I build almost every car into a rally beast, that means Rally tires, maximum launch and acceleration in accordance with good offroad capability and speed that'll usually suffice on rally tracks, which is sub 300km/h, I went a bit crazy and put Nissan GTR Black Edition into S2 category for rally, that thing EATS Hoonies for dinner and there's only one reason for it, speed. It flies way above 300km/h and handles amazing on all 4 wheels. I did the same thing to the most expensive barn find, yes, the Ferrari 250 GTO, it's not too fast, but man does that thing HANDLE turns. A bit too well even, it's Cosworth's biggest enemy, I even managed to win 1st place with it against unbeatables and I ace every Horizon Tour with it, it's truly a wondrous machine
as much as i loved your original tuning video, i was saying to myself the whole time 'BuT wHaT aBoUt RaLlY'
so thank you
Thank you for this video. And your others for that matter. I'm just getting into tuning, want to make it my own instead of someone else's that I download and install. I'll hopefully see you in rivals once I get better as a driver. A lot better. The troubleshooting section was very useful as a complete newbie and I really did like your advice on what to prioritize on the upgrades. Thanks again, time to go make some hilarious mistakes experimenting.
I have two main rally cars: A BMW M3 E30 tuned to 4WD and a Mitsubishi Evo. They've not let me down, even online.
Honestly, I prefer the lower off-road grip of the rally tires, it makes it a bit easier to slide the car on dirt.
I agree to a degree, but overall sliding = slower
@@andyboi8283 not necessarily on dirt where you need the car to change its facing direction fast.
In rally sometimes sliding around a hair pin is the only way around it
@@commie_remover that’s exactly what I meant with sayin to a degree. I just think rally tires aren’t as fast.
Thank you, I was trying so hard to get it not to bottom out in cross country builds that when I finally got them too they sucked at handling lmfaooooo “I must not be doing it right. Sensai HokiHoshi would know how to solve this problem in a heartbeat!”
FWD in rally build is really really good on D-B class tho, and there are some good builds for A too
Thx for awesome tips. My car tune is now very better than before. 👍👍
12:59 ive been wanting to here that for years
My favourite atm for rally is a 70 Celica GT AWD with rally tires and a 425hp RB26 max weight reduction win most of the time against pro ai
Thanks! I love driving C and B class rally.
I honestly find it useful to keep differentials not so high to take some non-drift turns sometimes and for better handling on paved roads
Getting spoiled with these amazing guides. Glad you finally covered the Rally Tuning! Rally races are my favourite! Thanks, Hoki! Just a bit sad to say that, Rally Races without Lancia's Cars in the game, and some others missing is... a big turn off for me. Any news if they gonna be added any time soon? And forgive me, but I have to say it, the fact that they removed races choice and class from the horizon open, is another big off as well. I hope you Hoki will talk some sense to the dev team about this.
Yup. I aint even touching rally races til I get some of my fave groub b cars in the game.
Good to know I wasn't completely ruining my cars, but it looks like it's back to the drawing board for my itasha wrc rally evo lol
We need drag next
Regarding gearboxes it's also worth spending the extra PI on a race transmission if you have engine swapped or added forced induction since your car's power and torque curves will be different from stock.
first time im this early wow
love what you're doing man
You'd never think it, but the BRZ is a cross country monster with an off road build. At S1 class that is.
bro pls make a hillclimb racing guide, and build a ford escort coswarth plz
The best tutorial on your tune builds thanks man much love
I built a nissan pulsar A800 after watching this and its really good
I find that a more open front diff makes the front end pointier in corners and you slide less therefore lose less speed and don't need the front diff lock to pull you out of corners.
Thanks for sharing these hints & tips!
Great vid
This video really helped me get my mach E 1400 dialed in for rally thanks man
Thank you for this 👍
I really enjoy making more realistic rally cars and just now tried to rebuild Ken Block's Subaru STI using the ARX Supercar and swapped the 2.0L F4 motor in. Otherwise its entirely stock except for other rims.