@@Mr.H-mp2pk You're correct that all the animations are in-place, this is intended. It makes it easier to tweak the animation to your specific model and it's the preferred setup for games. It's also quite easy to add a linear forward movement later on if you need it to move forward. Hope this explains why I went with this setup :)
Add linear forward movement won't match the number of steps to the figure speed it may looks a flood while walk So I would be very interested to inspire more features from 3dmx biped systm
Do you have a discord? im trying to setup a dragon and its not working properly, when i go to match rig. It duplicates the rig and leaves me with two rigs. The second rig wont have animations but the first rig does. im at a loss
Thank you for doing these! I was looking for something like it. Because as a solodeveloper working on a game with many different creatures (a bit like Pokemon) this will really help me out, because I have not the time to make so many different rigs. One thing I have noticed it's hard to see the rigs which are included because the trailer only shows a couple up close and the gif is to low res. So showing every rig like the spider would be nice. Also I am wondering if you plan to update the pack in the future with more rigs and animations? (idle and run would be my first wishes. And of course more fantasy creatures but that might be a little more specific to my needs)
Great to hear that the library can be of help to your project! And fair enough, I can definitely make a video to showcase each rig a bit better. I'm thinking about updating the library in the future, but that'll probably be separate collections. For example a Farm Animal pack, a Jungle Animal pack, Fantasy Creature pack etc.
hello, i have a mesh of bear and i would like to add your rig's system. i did all you do in video and i have auto-rig pro activated but when i select the rig i don't have the "edit reference bones" block. i have "add limb" and pose tools nothing else between them. can you help me pls ? i m on blender 4. thank you
In the downloaded files you have received on Blender Market there are 2 zip files: V1 and V2. For Blender 4.0 make sure to unzip the V2 zip file and follow the install instructions.
@@ARP-RigLibrary thank you for the fast answer i find the error i had just copy and paste the 3.5 blender add-on and not use the install add-on good practice. this is my fault sorry for the disturbing and thank you for this marvelous rig animals
Click 'Edit Reference Bones' > select the Head bone > click 'Limb Options' > click 'Facial' button > uncheck everything you don't need > press 'OK' > adjust the placement of the mouth/jaw bone(s) > press 'Match To Rig'
Great product. I'd love to see more animation loops added (idle, walk and run for all rigs, etc.), I'd buy those in a second. Cheers.
Good suggestion, thanks!
Still walk in place without moving forward
So it needs automatic movement when the figure run or walk
@@Mr.H-mp2pk You're correct that all the animations are in-place, this is intended. It makes it easier to tweak the animation to your specific model and it's the preferred setup for games. It's also quite easy to add a linear forward movement later on if you need it to move forward. Hope this explains why I went with this setup :)
Add linear forward movement won't match the number of steps to the figure speed it may looks a flood while walk
So I would be very interested to inspire more features from 3dmx biped systm
Do you have a discord? im trying to setup a dragon and its not working properly, when i go to match rig. It duplicates the rig and leaves me with two rigs. The second rig wont have animations but the first rig does. im at a loss
@@Igoi666 You can contact me through BlenderMarket and I will have a look.
Thank you for doing these!
I was looking for something like it. Because as a solodeveloper working on a game with many different creatures (a bit like Pokemon) this will really help me out, because I have not the time to make so many different rigs.
One thing I have noticed it's hard to see the rigs which are included because the trailer only shows a couple up close and the gif is to low res. So showing every rig like the spider would be nice.
Also I am wondering if you plan to update the pack in the future with more rigs and animations? (idle and run would be my first wishes. And of course more fantasy creatures but that might be a little more specific to my needs)
Great to hear that the library can be of help to your project! And fair enough, I can definitely make a video to showcase each rig a bit better.
I'm thinking about updating the library in the future, but that'll probably be separate collections. For example a Farm Animal pack, a Jungle Animal pack, Fantasy Creature pack etc.
@@ARP-RigLibrary I would pay for that lol
Super cool!
hello, i have a mesh of bear and i would like to add your rig's system. i did all you do in video and i have auto-rig pro activated but when i select the rig i don't have the "edit reference bones" block. i have "add limb" and pose tools nothing else between them. can you help me pls ? i m on blender 4. thank you
In the downloaded files you have received on Blender Market there are 2 zip files: V1 and V2.
For Blender 4.0 make sure to unzip the V2 zip file and follow the install instructions.
@@ARP-RigLibrary thank you for the fast answer i find the error i had just copy and paste the 3.5 blender add-on and not use the install add-on good practice. this is my fault sorry for the disturbing and thank you for this marvelous rig animals
No worries, I’m glad you got it working!
Is this a free update for people that have auto rig pro
No, it’s a separate extension to Auto-Rig Pro.
fancy trex lol
How do I add one bone so I can animate the jaw?
Click 'Edit Reference Bones' > select the Head bone > click 'Limb Options' > click 'Facial' button > uncheck everything you don't need > press 'OK' > adjust the placement of the mouth/jaw bone(s) > press 'Match To Rig'
@@ARP-RigLibrary Thanks
Hi.If I add a bone for the lower jaw, raise it, do I have to manually animate it under the upper jaw?@@ARP-RigLibrary