Auto-Rig Pro: Rig Library - Add Custom Bones in Blender 4

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  • Опубліковано 27 вер 2024

КОМЕНТАРІ • 36

  • @SuperMontana2008
    @SuperMontana2008 2 місяці тому +1

    can you add a face setup to this?

    • @ARP-RigLibrary
      @ARP-RigLibrary  2 місяці тому

      @@SuperMontana2008 Yes, it’s quite easy: Go into Edit Reference Bones mode, select the head bone and turn on the face setup.

  • @kevinbeardslee7587
    @kevinbeardslee7587 16 днів тому

    I feel inept - Parenting wasn't working for me until I hid the reference group and unhid the bind group, even though the reference group was selected. Too many years of Power Animator and Maya. Any idea on how to rigid bind a hat to the new hat bone I've created? Or I can just parent the hat to the new bone - except the bone is not visible in Object mode and if I enter Edit mode with the hat selected to show the bones I can't parent there either.

    • @kevinbeardslee7587
      @kevinbeardslee7587 16 днів тому

      I got it to work - had to select the hat, then the armature, then enter Pose Mode, then Shift-Select the head bone, then Parent.

  • @petcarlson
    @petcarlson 3 місяці тому

    Is there a way to parent this bone to the hand and then dynamically parent it to the back bone?

  • @Spittoon
    @Spittoon Місяць тому

    Can both characters work with autorig? Because when I finished 1 character then 2 character but when I bind, it, the 2 character is fine but 1 character mess up. How do i solve this problem without get error.

  • @curly73ful
    @curly73ful 22 дні тому

    I am currently using AUTO-RIG PRO and all of my characters are wearing different shoes with different height elevations. Barefoot, boots, high heels.
    It is the same way when you create a female character in a game like Grand Thief Auto or Saints Row.
    How do I attach the shoes to the rig of my characters and animate them without making separate animations with different shoes?
    Can someone help me?

  • @madsmstudios5296
    @madsmstudios5296 2 місяці тому

    It's a mystery how everyone seems to be able to get an armature to correspond exactly to the mesh with this addon. Never happened to me once. A real shame 'cause its potential is insane

  • @hotsauce7124
    @hotsauce7124 6 місяців тому

    Hello, do you know how to "sculpt" and "set up" shoulder correction shapes with AutoRig Pro?

    • @ARP-RigLibrary
      @ARP-RigLibrary  6 місяців тому +1

      I would advice checking out the ARP documentation: lucky3d.fr/auto-rig-pro/doc/

    • @hotsauce7124
      @hotsauce7124 6 місяців тому

      @@ARP-RigLibrary I have watched that video many times, I don't understand why it does not work for me.

    • @ARP-RigLibrary
      @ARP-RigLibrary  6 місяців тому +1

      It's really well explained over here lucky3d.fr/auto-rig-pro/doc/auto_rig.html#corrective-shape-keys @@hotsauce7124

    • @hotsauce7124
      @hotsauce7124 6 місяців тому

      @@ARP-RigLibrary I have seen that video, I don't know why the setup does not work for me. I also trying to learn how the sculpt is created.

  • @sircook8721
    @sircook8721 5 місяців тому

    Hi, buy how export 3d model with additional bones to unreal engine? for epic skeleton to work

    • @ARP-RigLibrary
      @ARP-RigLibrary  5 місяців тому

      You tag them as custom bones, as I explain in the video. Then Auto-Rig Pro has its own exporter where you can select export settings for Unreal.

  • @PP3D
    @PP3D 4 місяці тому

    Many thanks 😊

  • @Megaluigi93
    @Megaluigi93 3 місяці тому

    i followed this tutorial ua-cam.com/video/kB9cJ3wOoPk/v-deo.html to make 2D UV Warp eyes, but i cant seem to connect them to the rig by parenting, is there any way to get it to work?

    • @ARP-RigLibrary
      @ARP-RigLibrary  3 місяці тому

      You can try to go into Object Mode, select the meshes of the eyes, SHIFT select the rig, parent with empty groups. Then select the eye meshes, go into Edit Mode, select all vertices, assign the vertices a weight of 1 for the Head vertex group.

  • @mariiaprokopenko2941
    @mariiaprokopenko2941 22 дні тому

    I have bought the autorig pro (full version) on Blender Market, but I only have 5 presets and the whole addon seems to be very limited. I am quite dissapointed :), but maybe there is something I forgot to install?

    • @ARP-RigLibrary
      @ARP-RigLibrary  22 дні тому

      @@mariiaprokopenko2941 The 5 presets you see are the ones that come standard with Auto-Rig Pro.
      The rig library gives you 25 additional rig presets, so it seems you haven’t installed it correctly.
      Please check the install instructions on the Blender Market product page. If you’re still having issues, please contact me through Blender Market and I will help you out.

  • @fergadelics
    @fergadelics Місяць тому

    I’m getting ready to try and mix an elephant trunk and mouth to a very short human body form per my works request. I’ve been following along to cgdives ARP course and he’s mentioned some specifics on what is correct when customizing the ARP system (I.e. removing bones) and this video has been good. I’ve got rigging experience, but I’ve never tried this. I was just going to just build from scratch but thought I’d try and use this library first. If there was an anthropomorphic mix n match video it would come in handy. In fact, if you could get a video made (about my specific immediate needs) and posted in the next hour that would be great. Thanks.

  • @Nehil-ai
    @Nehil-ai Місяць тому

    how to add face rig to these?

    • @ARP-RigLibrary
      @ARP-RigLibrary  Місяць тому

      @@Nehil-ai Go into Edit Reference Bones mode, select the head bone, click Limb Options and turn on Facial.

  • @BuzzKirill3D
    @BuzzKirill3D 5 місяців тому

    Immensely helpful

  • @ZomboidArea
    @ZomboidArea 3 місяці тому

    Hi! Very helpful tutorial thanks! but I have a question. Do you know how this parented custom bone can be "detach" from hand and "attach" again but still be in parent relation?

    • @ARP-RigLibrary
      @ARP-RigLibrary  3 місяці тому

      For that I would use a ChildOf constraint in stead of parenting.

    • @ZomboidArea
      @ZomboidArea 3 місяці тому

      @@ARP-RigLibrary But this custom bone needs to be parented to main bone hierarchy for future export for game engine

    • @ARP-RigLibrary
      @ARP-RigLibrary  3 місяці тому +1

      @@ZomboidArea I haven’t tested it yet, but also for export to game engines I would go with a ChildOf constraint.

  • @williamdusk_art
    @williamdusk_art 6 місяців тому

    Great video, thank you!
    But this got me wondering... to make controllers for those new bones, is it necessary to use the "Set Custom Bones" button as well or there is another way?
    Also the corrective blend shapes that you configure in ARP are exportable to game engines?
    Like if a blend shape is supposed to trigger with a bone at an angle, will that behavior be exported? :D

    • @ARP-RigLibrary
      @ARP-RigLibrary  6 місяців тому +1

      I have to admit I haven’t tried that yet, but will definitely experiment with it at some point.

  • @davebulow2
    @davebulow2 6 місяців тому

    Thank you! 😊

  • @hotsauce7124
    @hotsauce7124 6 місяців тому

    Thank you, would you happen to know how to use the IK/FK switches in AutoRig Pro?

    • @ARP-RigLibrary
      @ARP-RigLibrary  6 місяців тому +1

      Select an arm bone/controller, head on over to the Tool tab, there you'll find the IK-FK switching tools.

  • @hotsauce7124
    @hotsauce7124 6 місяців тому

    Hello, when you make new bones a child of the pelvis deform bone, do you choose the "Root" or the "Root master" as the parent?

    • @ARP-RigLibrary
      @ARP-RigLibrary  6 місяців тому +1

      The bones you mention are reference bones, not deforming bones.
      Technically you can parent to reference bones, but I would parent a new bone to the root.x deforming bone.

    • @hotsauce7124
      @hotsauce7124 6 місяців тому

      @@ARP-RigLibrary Thank you, Sir