Unreleased DOOM 4 [cancelled] & DOOM 2016 Development Gameplay

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  • Опубліковано 10 чер 2024
  • Support us on Patreon ► / noclip
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    As part of our game history preservation mission we're excited to release these assets which give a glimpse into the development of DOOM 4 and DOOM 2016.
    Noclip's work is 100% crowdfunded.
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    Podcast: noclippodcast.libsyn.com/
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    Hosted & Edited by Danny O'Dwyer
    0:00 - Intro
    1:17 - "DOOM 4" Footage
    1:58 - DOOM 2016 Combat Animation Test
    3:40 - DOOM 2016 Intro Animatic
    6:30 - DOOM 2016 Tech Demos
    10:47 - Outro
  • Ігри

КОМЕНТАРІ • 844

  • @NoclipDocs
    @NoclipDocs  Рік тому +399

    Is there a cancelled game would you like us to uncover? What game/studio documentary should we tackle next?
    We're currently working on our Hyper Light Breaker Series, Rogue Legacy 2, Bloodborne PSX (demake) and more.

    • @wjbt3
      @wjbt3 Рік тому +10

      Techland plzz 🙏🏻 or maybe F.E.A.R.

    • @superiorhardy
      @superiorhardy Рік тому +73

      Prey 2

    • @axel0564
      @axel0564 Рік тому +9

      What about the alpha version of NFS Most Wanted 2?

    • @iroveashe
      @iroveashe Рік тому +7

      I'd love a good look at Rain World. The game is very unique, and there's a GDC talk about their process of making it, I think it would be very interesting to hear more from them, specially since there's DLC announced all these years later.

    • @kisaragi-hiu
      @kisaragi-hiu Рік тому +12

      I know this is a moonshine, but… the in-development version of Half Life Alyx before an alledged rewrite.

  • @PsionicDude
    @PsionicDude Рік тому +470

    It's cool how at 8:20 getting hit causes the helmet to be visible. It's actually in your face obscuring your vision all the time but it's normally invisible because you're syncing up with the suit to see past it with sensors, but this clip shows the impact causing what is probably a desync which makes the helmet visible again. I can see why they decided not to keep that effect though, it'd be pretty frustrating having it pop up all the time.

    • @MildMisanthropeMaybeMassive
      @MildMisanthropeMaybeMassive Рік тому +32

      _Metroid: Prime_ and _Her Story_ had us periodically see the protagonist’s reflection. This reminds me of that.

    • @theblobconsumes4859
      @theblobconsumes4859 Рік тому +13

      Reminds me of Metroid Prime, in a way.

    • @bjorntantau194
      @bjorntantau194 Рік тому +25

      When the game was announced I was kinda hoping we'd sometimes see Doom Guy's blodied reflection in the visor. Kinda reminiscent of his face in the og Doom.

    • @smugplush
      @smugplush Рік тому +9

      @@bjorntantau194 DOOM Eternal sorta did that where you can see his face through the reflection anytime you grab a power up and the colour of the power up will be his eye colour.

  • @gUwU47
    @gUwU47 Рік тому +697

    This stuff is precious! Thank you for preserving these for the public

    • @protocetid
      @protocetid Рік тому +9

      Microsoft has begun releasing cut content to the public with the Master Chief Collection. They’re spoiling us Halo fans and I really hope they extend the same treatment to the rest of their franchises!

  • @churibman
    @churibman Рік тому +147

    It's really fun to see how close to Rage the early prototypes look

    • @noizy514
      @noizy514 Рік тому +24

      Yea. I totally thought of the Rage "sewer level" as well.

    • @krzysztofdeoniziak5618
      @krzysztofdeoniziak5618 Рік тому +4

      @@noizy514 i think that was rage level, even enemy animation and behavior looks like one of old demos from e3

    • @IronThumbs
      @IronThumbs Рік тому +19

      The Doom 4 footage you saw on the video was from an earlier version that was barely in production. It uses the same engine as Rage. The game eventually started to have its own aesthetic throughout its development cycle up to its cancelation. There is more Doom 4 footage on my channel if you want to see more of how it actually looked like.

    • @ShadesMan
      @ShadesMan Рік тому +1

      @@IronThumbs interesting I will 4 sho!

    • @LazyBuddyBan
      @LazyBuddyBan Рік тому +1

      I thought they were joking and just showed rage 1 footage as new doom lol

  • @clintono
    @clintono Рік тому +381

    I would love to see more of the cancelled Prey 2. Saw a few clips yesterday and they make the game look like the next AAA 5 star hit.

    • @Visuwyg
      @Visuwyg Рік тому +3

      Source?

    • @LazyBuddyBan
      @LazyBuddyBan Рік тому +13

      would be pretty difficult considering that Bethesda HATED this game and its devs

    • @lolilikedragons3528
      @lolilikedragons3528 Рік тому +4

      Whats the story behind bethesda's hate jeez?

    • @kwizzeh
      @kwizzeh Рік тому +17

      @@lolilikedragons3528 In short, they didn't like the direction it was going in despite how far along it was in development and cancelled it with plenty of disappointment all around.

    • @BlazingOwnager
      @BlazingOwnager Рік тому +29

      Look up the leaked ending. The developers spoiled what would have been the finale to Prey 2 and it was honestly quite great, straight out of an Outer Limits episode.
      Everything about that game looked amazing. It is lame as hell it got canned mostly over studio politics.

  • @PolygonDonut
    @PolygonDonut Рік тому +72

    Its so weird to see a game you know and love in such an early state. It makes me appreciate every single little detail that went into it being an actual finished product

    • @emon_y
      @emon_y Рік тому

      I love seeing it

  • @nitalukder2108
    @nitalukder2108 Рік тому +58

    I love the all the rocket launcher sounds from 8:16. The Manual Detonation is really "punchy" and the sound of the swarm rockets trailing until that collective of explosions is also really nice.

  • @MrRifter
    @MrRifter Рік тому +551

    I really hope we get a documentary on DOOM Eternal, make it happen Noclip!!

    • @domenicopisano4383
      @domenicopisano4383 Рік тому +41

      There are tons of Doom Tubers that made multiple interviews with Hugo Martin that are gems of enormous value, but a Noclip documentary that dwelve in the making process showing assets and other stuff while talking about them directly with Hugo would be a lot of fun!

    • @piyushsharma798
      @piyushsharma798 Рік тому +7

      Yes yes yes yes yes

    • @rockkiller124
      @rockkiller124 Рік тому +6

      Been waiting for this like forever

    • @gUwU47
      @gUwU47 Рік тому +8

      Dude totally! The 2016 Doc is by far my favourite one of this show. I so want to see the nitty gritty of development, like full graybox stuff.

    • @intense79nick
      @intense79nick Рік тому +19

      I think covering the Mick Gordon situation more closely would be beneficial for fans as well.

  • @TechnicalGamingChannel
    @TechnicalGamingChannel Рік тому +63

    That first Doom 4 clip is totally using the same enemy AI as RAGE! Oh man that would have been sick. Rage has some of the coolest enemy AI ever.

    • @Josep_Hernandez_Lujan
      @Josep_Hernandez_Lujan Рік тому +24

      "Call of Doom" they mockingly called before they binned it. Good riddance to that shitty idea

    • @darinsteele7091
      @darinsteele7091 Рік тому +4

      thanks to john carmack, you don't see that AI in modern games at all

    • @stanleysandeep
      @stanleysandeep Рік тому +6

      @@darinsteele7091 I'm sure John Carmack doesn't have anything to do with AI aspect of the game. His job was more to do with the game engine, which unfortunately let the game down big time with plenty of technical issues on launch. If anything, thank Tim Willits who's the game director and other programmers...

  • @Cesferort
    @Cesferort Рік тому +206

    I love seeing early versions of games, they tell a story and we can understand a little better the decisions that were made in development. Keep it up!
    9:23 - 9:48 I got some nice DOOM 3 vibes

  • @scagish
    @scagish Рік тому +54

    This video made me appreciate doom 2016 even more. Even though I love doom eternal, the realistic and dark tone of doom2016 is something unique compared to the more cartoonist tone of doom eternal. I hope a next doom in future could get back this dark atmosphere without loosing its frenetic gameplay.

    • @malelonewolf80
      @malelonewolf80 Рік тому +14

      Yeah, I really disliked the cartoon like parts of Doom Eternal, where the demons were just pinatas for health, and armor.

    • @thenegromancer4695
      @thenegromancer4695 Рік тому +3

      Human souls being amassed in a farm to keep angels immortal in eternal. Idk about you but that’s dark asf

    • @RockinEnabled
      @RockinEnabled Рік тому +8

      To me, Doom 2016 is rather cartoonish as well. Not as much, but...

    • @nfugitt89
      @nfugitt89 Рік тому +5

      They kinda got high on their own supply with Eternal. It got more cartoonish, they drifted away from the new designs to just make modern Doom 2 models, and they cranked the difficulty way up for some reason. I liked it, but it was really disappointing imo

    • @bsaintnyc
      @bsaintnyc Рік тому +4

      the tone of doom 2016 was miles better than eternal , the codex enteries , story everything but the gameplay was better

  • @Aubue
    @Aubue Рік тому +46

    It's fantastic to see all of this as a DOOM fan.

  • @Behdad47
    @Behdad47 Рік тому +28

    Games like Doom 2016 and Eternal are so rare these days. The developers surpassed everyone's expectations and improved on what they had already perfected.

    • @basty_gaming5750
      @basty_gaming5750 Рік тому +1

      Call of Duty mains: No!!!

    • @malelonewolf80
      @malelonewolf80 Рік тому +5

      They made a lot of things a lot worse also. Yeah they got the shooting demons part quite right, but that came at a cost. The exploration and atmosphere of the original Doom 1 is gone in the newer Doom games (mostly Doom Eternal). All the horror of the original Doom games are gone also, unfortunately. In that regard Doom 3 was way fare above the newer Doom games. And that is a shame.

    • @DeadPixel1105
      @DeadPixel1105 Рік тому +2

      @@malelonewolf80 Yeah, the maps in Doom Eternal are so ridiculously linear. And the "secrets" are often obvious and require absolutely zero thought or exploration to find them.

    • @unclesam5733
      @unclesam5733 Рік тому +1

      ​@@malelonewolf80 In the old Doom games, you played as a Doom Marine, which was a regular guy. So the horror vibe was spot on. In the new Doom games, the main character is the Doom Slayer. Who according to the story is an immortal god-like entity whose sole purpose is to destroy "hell".

    • @unclesam5733
      @unclesam5733 Рік тому

      @@malelonewolf80 Also, according to the lore, the demons are incredibly afraid of him. It wouldn't make sense to have a horror atmosphere and slow game play like in Doom 3.

  • @massdestruction112
    @massdestruction112 Рік тому +35

    Interesting, looks like the Swarm Rockets from the Rocket launcher from the Tech-demo got repurposed into the Micro missiles for the Assault Rifle in the Retail version.

  • @Daftanemone
    @Daftanemone Рік тому +14

    Oooo i wish the glory kills in eternal and 2016 used the gun you had equipped like the shotgun bits in the animation tests here. Would have been so fun to see how creative they could have got depending on the gun

    • @baconchickenforty-two9208
      @baconchickenforty-two9208 Рік тому +3

      there's a mod that adds in a couple of cut shotgun-based glory kills to the rotation (and some other cut ones too)

  • @thepolardesert
    @thepolardesert Рік тому +2

    Those glass shaders at 10:24 are still extremely impressive for how well they diffuse and blur light and still accept casted shadows

  • @godzillamaster84
    @godzillamaster84 Рік тому +4

    I Still Kinda Wished We Could Have Gotten an Extended Look At The Original Gameplay Reveal From QuakeCon 2014 , Apparently It Had an Entire UAC Level Not Featured In The Final Game…

  • @Rei_zero
    @Rei_zero Рік тому +42

    The Doom documentary series is still one of my favourites that has been made, and I still watch it from time to time.
    Seeing all the assets they gave you without anything additional is really cool. Thanks so much for putting it up

  • @jaysanj152
    @jaysanj152 Рік тому +33

    Wish more people was open minded cus this has a great potential to be a good doom spinoff title.
    Like the thing that interest me the most about that setting is that during the opening intro of Doom Eternal,we get to hear a distress call from which are probably the resistance group struggling and are beyond help.
    and Judging by the footage and the characters of the cancelled game,those soldiers could actually pretty much be from the same resistance group.
    I'd very much love to play this game personally,sure it no doom where you get full power fantasy and feeling like a badass.
    But heck playing as a simple,vulnerable yet thriving soldier from the resistance surviving the very literal hell apocalypse is an actually amazing setting.
    It could be the ODST of Doom Franchise,Just need proper writing,good characters and a solid gun play and you're pretty much good to go.

    • @allancandaza
      @allancandaza Рік тому

      its a call of duty but in a doom style hahahaha

    • @MintyLime703
      @MintyLime703 Рік тому +1

      Not a matter of being open minded. Changing things for the sake of changing them is stupid and never works. Just ask 343 Industries. Nobody asked for DOOM 3 and it showed but it at least did some things right. Regardless, what people wanted was a return to the old style and thankfully they figured that out before releasing another entry no DOOM fan actually wanted to play.
      Companies think they can trick players into buying their franchise no matter what they do with them but it never works. They think OG fans will buy no matter what so they're free to make changes to draw in the generic shooter crowd. They end up devaluing their game and destroying their identity and for nothing.

    • @jaysanj152
      @jaysanj152 Рік тому +3

      @@allancandaza I don't remember playing a COD game where Demons and an Hell invasion is the main setting.

    • @jaysanj152
      @jaysanj152 Рік тому

      @@MintyLime703 I mean,I get your point from the wall of text and it does make sense if this turns out to be a direct sequel
      But I literally just said "Spin off" on the very first sentence...
      Spin off are made purely for these kind of stuff.Changing Setting,mechanics,everything while still be accepted as a part of the franchise if it turns out to be a good game and that what makes a good spin off,Doom 3 would have received way more had it been release as a Spin off and it's the devs fault for releasing it as Doom 3 because yes like you said,No one asked for it.

    • @forickgrimaldus8301
      @forickgrimaldus8301 7 місяців тому

      Would be interesting as you are an Average Joe compared to Doom Slayer who is basically an Angel/Saint, so it opens a Doom Spin off that does different things without compromising the Main Series Tone and Gameplay.
      And it would be awesome to see Doom Slayer from the perspective of an Average person. (The closest comparison I can think of is that Space Marine II trailer where a Guardsman, a Regular Soldier gets to see a Space Marine who are rare, Supersoldiers that the Average individual sees as literal Angels)

  • @paperclip9558
    @paperclip9558 Рік тому +82

    I appreciate bethesda and arkane for their transparency for their past unreleased project. It's so cool to see unreleased game preserved like this.

  • @theblobconsumes4859
    @theblobconsumes4859 Рік тому +17

    I'm thankful that we got to see this. So interesting.
    Wished we got to see more uncut gameplay from the cancelled DOOM 4, but I am happy with this.
    I personally prefer the old heavy assault rifle sound over the current one.

  • @ALL_that_ENDS
    @ALL_that_ENDS Рік тому +26

    Anything DOOM, I click.

    • @Dr.Molotov
      @Dr.Molotov Рік тому +1

      Click, Click, DOOM

    • @NoclipDocs
      @NoclipDocs  Рік тому

      @@Dr.Molotov Is this a P.O.D. joke?

    • @GreatBeardofWisdom
      @GreatBeardofWisdom Рік тому

      @@NoclipDocs It's a play on the Saliva song Click Click Boom. Same era though, so not far off 😉

    • @NoclipDocs
      @NoclipDocs  Рік тому

      @@GreatBeardofWisdom Oh yeah, wrong band. Handing in my nu-metal card now

    • @GreatBeardofWisdom
      @GreatBeardofWisdom Рік тому

      @@NoclipDocs Speaking as a major Nu Metal fan (no, really) I can say with confidence there's so much leeway that your card will be handed back to you.

  • @sdsdfdu4437
    @sdsdfdu4437 Рік тому +11

    Man I'm glad we got what we got instead of the canceled game. Doom 2016 kicks ass.
    I noticed that in the demo footage there were more helmet/hud effects. I actually kinda wish we could have gotten some of that as an option

  • @keegan5778
    @keegan5778 Рік тому +11

    Darkwood is an absolutely astounding horror game made by a relatively small team of people. I would love to get some type of deeper insight on how the development for that game went down. Maybe some updates on what the team has been up to since aswell.

  • @onyxosprey
    @onyxosprey Рік тому +5

    It's funny seeing Doom 3 movement and combat speed but with glory kills.

    • @deadfr0g
      @deadfr0g Рік тому +3

      Every single word of this comment is exactly right.

  • @Jarekthegamingdragon
    @Jarekthegamingdragon Рік тому +51

    Man, I would actually love a spin off like this. Slower paced doom with a slightly more tactical feel would be awesome as long as it doesn't take away the main line games.

    • @bosyogurtlight
      @bosyogurtlight Рік тому +3

      It would have been like Wolfenstein 2009... Yikes

    • @trager8933
      @trager8933 Рік тому +6

      @@bosyogurtlight you mean like metro ?

    • @bosyogurtlight
      @bosyogurtlight Рік тому +5

      @@trager8933 like Wolfenstein 2009 in the sense that the game looks slow and boring instead of energetic and fun like the classic ones, but a cheap Metro ripoff could also be a good description for Doom 4

    • @TimeBomb014X
      @TimeBomb014X Рік тому +17

      .....so Doom 3

    • @punishedblowstein1111
      @punishedblowstein1111 Рік тому +10

      @@TimeBomb014X Doom 3 > Eternal

  • @deathcold_longplaysua4846
    @deathcold_longplaysua4846 Рік тому +32

    To be honest, i would like to see another Doom game in Doom 3 style, or other words, in style of that cancelled Doom 4 that takes place during the events of Doom 2016 and Eternal, but you play as one of survived soldiers, and sometimes you watch how Slayer fights his way through hordes of demons, while you are trying to survive in that mess. That would be cool, in my opinion at least. Cause i like Doom 64 and Doom 3 the same as i like other Doom games. Thus, it would be cool to see another game like that, or at least a side DLC campaign mode for the next Doom game.

    • @alexlokanin3312
      @alexlokanin3312 Рік тому

      insane

    • @Safarichromosomeslol
      @Safarichromosomeslol Рік тому

      Amen to that

    • @thebigenchilada678
      @thebigenchilada678 Рік тому

      This entire game became rage 1 if you want to play doom 4 just play rage.

    • @deathcold_longplaysua4846
      @deathcold_longplaysua4846 Рік тому +1

      @@thebigenchilada678 I played first Rage game. I beat it and kinda ended up disappointed of how short it is. Like, i beat it in about few hours, if you don't count a little break that i had to do every now and then. But the game is cool, but it is nothing like Doom or Doom 3. It more reminds me of old 2008 Turok game, but in post apocalyptic times and without dinosaurs. Also, it reminds me of cancelled 2003 (or so) Duke Nukem Forever game. Don't know why. But like i said, Rage 1 is not even close to look or feel like Doom.

    • @malelonewolf80
      @malelonewolf80 Рік тому +2

      Same her. Though Doom 2016 at times were somewhat enjoyable, Doom eternal were not. The lack of exploration, and horror, made Doom Eternal into just a mindless shooting game. It reminds me of when ID software ditched the whole Quake 1, and Quake 2 story/setting (quite different games those, but that was a thing of the times back then) for a more mindless shooting game in Quake 3 Arena.
      I would love it if they just made a new Doom game, based on, and in style with, the original Doom 1, and Doom 3, but just in the graphics engine of the newer Doom games.

  • @Bigvs.Dickvs
    @Bigvs.Dickvs Рік тому +36

    Suggestion: Make a documentary on how modern videogames are made. From the creative brainstorm meetings, to the way they create the 3D assets, design and the worlds, and all the technologies behind all that. I'm curious on how they manage to pull up such realistic games nowadays!

    • @Josep_Hernandez_Lujan
      @Josep_Hernandez_Lujan Рік тому +3

      Check the "unreal engine" youtube channel, they've videos like that

    • @protocetid
      @protocetid Рік тому +4

      in the present day PR departments either directly or indirectly (by training developers) avoid saying or demonstrating anything that makes the conglomerate look too bad, behind the scenes feauturettes and interviews used to be more candid

    • @hotturnips7692
      @hotturnips7692 Рік тому

      I would like to see that too. Most companies now lack any communication and the development process can enlighten us on why bazaar choices are made. It may be something complex having to do with how the engine works or stripping down better but difficult mechanics. Perhaps it is always simply that the devs are unaware of the issues that the player base finds game-breaking. If you are wondering about assets, I recommend watching "Road to Vostok" development log #1. I can explain it to you further but I do not have the time to do so.

  • @DogbrainSean
    @DogbrainSean Рік тому +5

    Any plans to show the full Quakecon 2014 demo?

  • @Josh_1265
    @Josh_1265 Рік тому +6

    I have two actually. One on the Doom modding scene and how this sort of ties in with the boom-shoot resurgence....and the development of The Journeyman Project games. Amazing work as always!

  • @NoExplosionsMcgee
    @NoExplosionsMcgee Рік тому +5

    Was this really all that you were allowed to show in regards to the cancelled Doom 4 because that was really lacking in content and was basically just recycled footage from early builds that we've already seen years ago tbh. The last build of Doom 4 looked significantly more polished than that before it got cancelled. UA-cam and Twitter user Crispies has actually done a better job content wise because he actually shows never-before-seen footage and assets to the public(artwork, Spider Mastermind model and animations, multiplayer footage, props, screenshots of the last build etc.)!
    The Super Shotgun model in this footage in particular isn't even representative of what it looked like in the last in-development build of the game which was actually the model that Doom 2016 ended up reusing in the end, embroideries and all. Lol

  • @tylerjones9197
    @tylerjones9197 Рік тому +8

    As an independent game developer, seeing that animatic was beyond enlightening. Thanks Danny and team for all your hard work, it doesn't go unnoticed.

  • @GG-ou7it
    @GG-ou7it Рік тому +1

    2:34 love that body horror

  • @RhysClark97
    @RhysClark97 Рік тому +2

    i can not stress enough just how much that original gameplay looks like rage 1

  • @willianjohnam7350
    @willianjohnam7350 Рік тому +3

    I wish they would release the unreleased Doom 4 as a spin- off for Doom Eternal on which you play as a group of human soldiers defending Earth agaist the demon invasion.

  • @christianwilliam1167
    @christianwilliam1167 Рік тому +2

    well I would like to know how much of Silent Hills was created

  • @george2p
    @george2p Рік тому +3

    Wish they either just released the whole thing as it is even if it's unfinished or re-purposed it as a spin off set before the events of Eternal during Earth's invasion.

    • @protocetid
      @protocetid Рік тому +1

      Microsoft is planning on applying material from various Halo prototypes to the MCC after fixing it up and giving it some polish. They should do the same for the rest of the IPs under their belt and then move on to releasing the original data.

  • @janematthews9087
    @janematthews9087 Рік тому +1

    Capcom Fighting All Stars. That 3d game that only had arcade loke tests in Japan and never released ever again.
    Maximillian(Max_dood) has been trying to talk to his Capcom friends and so far he hasn't have any luck.
    If you can get that, you are a god.

  • @LordPokeTheFirst
    @LordPokeTheFirst Рік тому +17

    OK, this REALLY makes me want to see a DOOM game where you're just a normal person trying to survive the initial demonic invasion. Imagine having to evade the prying eyes of Cacodemons and Imps as you look for any supplies and safety in a city that is rapidly falling apart.

    • @Weegeepie-jv8we
      @Weegeepie-jv8we Рік тому +6

      Sort of like a DooM ODST

    • @FrauleinMuller999
      @FrauleinMuller999 Рік тому +5

      Yes now that we got used to superman doomguy i would like to see merely human doomguy

    • @DeadPixel1105
      @DeadPixel1105 Рік тому

      That's basically Doom 3.

    • @Weegeepie-jv8we
      @Weegeepie-jv8we Рік тому

      @@DeadPixel1105 isn't he tied to the one in Doom 2016 and eternal? Or are they 2 different people?

    • @alechuntsman9524
      @alechuntsman9524 Рік тому

      @@Weegeepie-jv8we youre just a normal marine in 3 if i remember correctly

  • @K1aric
    @K1aric Рік тому +3

    I think it's interesting that you can see the change from Id tech 5 to 6 with those first 3 clips. Going from the post process heavy clips with the crushed black levels and grungy aesthetic to the pbr and dynamic lighting of id tech 6. Makes me nostalgic for wolf new order and rage, even tho Id tech 5 is pretty bad on pc

  • @eduardopazhurtado3882
    @eduardopazhurtado3882 Рік тому +1

    They used assets from the dropped Doom 4 game into Doom 2016, like the Super Shotgun model. Thank you for uploading these videos.

  • @takoshihitsamaru4675
    @takoshihitsamaru4675 Рік тому +5

    My 2c
    This game would've been good, it'd have been a fun 5-7 hour campaign with a tacked-on multiplayer experience that gave you maybe a good week or so of gameplay. It'd score 5s and 6s, maybe a 7 here and there, but that'd be it "solid shooter with a demonic twist".
    Instead what we got was a team who knew how to go above and beyond, instead, we got Doom 2016 which is a genre-defining masterpiece, a testament to articulate game-design, simplicity and focus on what needs to be achieved. A soundtrack we'll be talking about for decades, and one of the best soft reboots of a 90s franchise that's ever been made.

    • @af4396
      @af4396 Рік тому +1

      And sadly, I loved the MP, especially after the updates. Shame no one else plays it/likes it. The maps were great, the gameplay was great, and the vast amount of detailed and diverse items for character customization was amazing... and all unlocked through levelling and challenges. To me its a crime that the MP didn't do well.

    • @wyatt5291
      @wyatt5291 Рік тому

      @@af4396 I totally agree with you, it was fantastic. I think it was misunderstood personally, maybe because of people being so used to regenerating health in other multiplayer games. You had to be on the move at all times, more so than the singleplayer, collecting armour & health to absolutely dominate the matches. The maps, guns and equipment brought so much variety, as well as the demon runes! It required skill but most importantly it was a lot of fun too. I think Battlemode in Eternal was astounding, 'combat chess' like id stated and they perfectly accomplished that but for me who'd be absolutely determined to win it was just too intense for a casual play and as a result ultimately didn't keep me coming back like 2016's MP. I applaud them for doing something different, pulling it off brilliantly but if it was accompanied by something a bit more casual I'd likely keep going back to Eternal.

    • @af4396
      @af4396 Рік тому +1

      @@wyatt5291 Yah the battle mode didn't pull me in unfortunately, I generally like keeping things simple like having the same toolset as my opponents. I always hoped they'd accompany the Battle Mode with revamped 2016 style deathmatch, but the campaign was soo good that it can be forgiven haha

    • @takoshihitsamaru4675
      @takoshihitsamaru4675 Рік тому

      @@af4396 I think it failed a bit to escape Halo comparisons and when compared to Quake or Unreal MP (what it should've been) it seems kind of out of place for Doom in terms of moment to moment gameplay. But I agree, it wasn't 'bad', just nowhere near as good as it should've been comparative to what game it was made for.

  • @mcnashty4796
    @mcnashty4796 Рік тому +2

    In 3:25 did doom guy just screamed when the imp I think ripped his organs

  • @Yellowswift3
    @Yellowswift3 Рік тому +1

    Just a thought for a future video, but the A.I. in F.E.A.R. might be one worth looking into? I believe there's a paper somewhere published on the work involved.

  • @TheBlueBullets
    @TheBlueBullets Рік тому

    I love that zoom-in during the animatic that shows the basic information of the imp, wish that was included instead of the random zooms of the final game

  • @scalliano
    @scalliano Рік тому +1

    One game I've always wanted to know what happened to is George A Romero's City of the Dead. I remember being hyped for it at the time, and I still have the original gameplay trailer on a PS2 demo disc.

  • @georgehennen
    @georgehennen Рік тому +1

    Beyond Good and Evil 1, and then interviews with BGE 2 and the long process as well as it's community outreach.

  • @gibgun
    @gibgun Рік тому +1

    I love the flow of some portions of the combat here - the multiple hits on the imp and the final jumping melee while he’s on the ground are awesome.
    Would be really cool to see this combat workflow in a future Rage title or something.

  • @nintendians
    @nintendians Рік тому +1

    these footage reminds me of perfect dark core early in game concept - good thing "pd core" didn't came out and i heard that you play some random agent that's not joanna dark. for doom 4 - i would have play it if it did came out though.
    all these footage seem like it got thrown into doom 2016.

  • @HighlightReel
    @HighlightReel Рік тому

    the later part is kinda soothing to just have on in the background

  • @cinobro6393
    @cinobro6393 Рік тому +13

    The definitely made the right choice scrapping the Doom 4 project and starting the Doom 2016 project, really seems like it would have been another Doom 3 that just wasn't what Doom was to people.

  • @MondySpartan
    @MondySpartan Рік тому

    I’d love a full QuakeCon 2014 gameplay of DOOM 2016 but I’m thankful we have all these :)

  • @karloz2722
    @karloz2722 Рік тому +9

    Great video! Here's my controversial opinion, for the next Doom game I'd like a game that kind of bridges the gap between all the games. Unlike most people I was a little disappointed with Doom Eternal as a follow-up to Doom 2016, now, don't get me wrong, Doom Eternal is a great game, I just feel like it wasn't a smooth continuation to Doom 2016 but something almost completely new, it almost feels like they skipped a game beteen 2016 and Eternal. So seeing how different Doom 3, Doom 2016 and Doom Eternal are, I kind of want a game that mixes all 3 of them. It could start with a Doom 3 vibe similar to how Half Life starts, trying to escape the UAC facilities, then we get out to more 2016 inspired maps, with open arenas but still kind of industrial and we finally finish in a more Eternal inspired place, full of larger than life maps. I don't know if this would work with the Doom community after Eternal, but I do wish that was a game.

    • @mysteriousstranger2287
      @mysteriousstranger2287 Рік тому +1

      I fully agree with you on every point
      Eternal was good but it missed some of what made Doom 2016 great

    • @karloz2722
      @karloz2722 Рік тому

      @@mysteriousstranger2287 yeah, I still like Eternal but I was just expecting something different that followed the story from 2016 more closely.

  • @khyronbradford
    @khyronbradford Рік тому +1

    The imp teleportation was amazing. I hope we get that one day.

  • @Krash954
    @Krash954 Рік тому

    7:47 I call that one "A taste of his own metabolism."

  • @travisolander4749
    @travisolander4749 Рік тому

    Very cool. There are some elements heavily drawing on Doom 93/95 that weren't in the final release (exaggerate shotgun reload animation, door sound effect in the storyboard).

  • @DecentOfAngles
    @DecentOfAngles Рік тому

    Love to see more of the concept footage and art for all the Super Giant games you got to look at (Transistor especially).

  • @Mankey619
    @Mankey619 Рік тому +2

    I remember seeing this early prototype demo of this cancelled Doom 4. It’s interesting that how they’ve went with this concept of a post apocalyptic world,where demons have basically taken over humanity itself.
    Plus the melee combat looks so amazing for Doom 4. It looks way better than Doom’s glory kills. It such a shame it didn’t see the light of day,but the concept lived on. This game alone transformed into IDs Rage. Good to see this video of Doom 4.

  • @thealandude9146
    @thealandude9146 Рік тому

    Love you guys showing these clips without music!

  • @grailw9221
    @grailw9221 Рік тому +4

    i do kind of wish they still kept the engine from rage, and just built off it. it does such a good job at allowing level designers, and artists to make to distinct environments. aside from a few exceptions. i have not ever found a room in that game. that looked like it was completely comprised of pre made assets, and there were time's i felt like that i was walking through a painting. compare that with somewhere like urdak in doom eternal. which while the layout of the level, and the various rooms in it are unique, and is far from being a series of corridors. they still feel like they all blended together, because everything uses the same few textures, and details. with very few deviations like the pool with the carcass of the previous khan maykr in it.

    • @ArkaneStephanie
      @ArkaneStephanie Рік тому

      It is using the same engine as Rage. It has a different art style and game type though.

  • @teamsxc2000
    @teamsxc2000 Рік тому +1

    1st DOOM 4 clip looked exactly like RAGE. Same assets I'm sure. Cool stuff.

  • @sashamakeev7547
    @sashamakeev7547 Рік тому

    1:54 wait a minute that knife animiation is in the Serious Sam 4!
    3:25 and this is the teaser animation but imp was replaced with revenant!

  • @Kevin-jb2pv
    @Kevin-jb2pv Рік тому

    I love the little classic Doom door clip in the animatic

  • @thefrxst_
    @thefrxst_ Рік тому

    It's awesome to see footage like this. Quite interesting to see how some of the effects were tone down. I assume for performance.

  • @IRWPD
    @IRWPD Рік тому

    It's very cool to see you guys are saving and sharing footage like this.

  • @iBoujin
    @iBoujin Рік тому

    FYI you guys should add this and the extended interviews to the doom documentary playlist

  • @SarcofagoBlackThrash
    @SarcofagoBlackThrash Рік тому +1

    Thank you! Was really hoping as more times passes we get more glimpses of Doom (4), people like myself are genuinely curious to see how far it got into development, what the game looked like etc. Amazing this footage was preserved and we have access to it.

  • @VidalMoon
    @VidalMoon Рік тому

    I absolutely love the intro animatic. It really captures the games essence.

  • @muzboz
    @muzboz Рік тому

    I would personally LOVE TO SEE A FULL DOCO on the making of KING'S QUEST! (And could go into other Sierra series, and the AGI / SCI technologies in general).
    Where you try to get interviews and details from people like Roberta Williams, Ken Williams, Doug MacNeill, Greg Rowland, Jeff Stephenson, Sol Ackerman, Chris Iden, Bob Heitman, Mark Crowe, Scott Murphy, Al Lowe. King's Quest was a massive breakthru game, basically an open world adventure, and also a game engine platform that allowed designers to create a whole range of experiences without being super technical, and getting the games out on many platforms via interpreters. Brilliant games, and visionary technologies!

  • @KaiUndMoritz
    @KaiUndMoritz Рік тому +1

    "I AM THE DOOMSLAYER" 'Thump' 'Thump' *Slowly Relaods while hell is approaching* 'Thump' 'Thump'

  • @TrigunFan99
    @TrigunFan99 Рік тому +1

    It's crazy to finally see the footage after hearing about it for so long!

  • @Seniorup
    @Seniorup Рік тому

    I can’t believe they gave you archived test and development footage. I think m this is another big “you made it” moment. Keep this up and you’re going to be THE video game museum.

  • @eviloverlordsean
    @eviloverlordsean Рік тому

    as always NoClip, an amazing presentation... somehow I see this content becoming an archive of how these games are designed and built

  • @cortex72maya
    @cortex72maya Рік тому +1

    4:21 basically the frame-rate of Doom running on my old PC

  • @toaolisi761
    @toaolisi761 Рік тому

    This is awesome! I'm still waiting on the Soul Revear doc that was announced a while back. Honestly the entire Legacy of Kain franchise is good material for Noclip.

  • @evgenyrudakov5720
    @evgenyrudakov5720 Рік тому +1

    Thanks for your great mission. Hope to see History of Bullfrog one day.

  • @AhmadWahelsa
    @AhmadWahelsa Рік тому +3

    My humor is broken 7:33

  • @DanteBogdan
    @DanteBogdan Рік тому

    Always cool seeing these clips from development that we wouldn't normally get a chance to see.

  • @brownpaste
    @brownpaste Рік тому +1

    9:55 half life 1 menu sounds

  • @Asaski09
    @Asaski09 Рік тому

    There's just something lovely about seeing any game in a state pre-shaders, etc. A beautiful simplicity.

  • @Impatientimpasto
    @Impatientimpasto Рік тому +2

    The older game should have been released as like a doom dlc or something

  • @conatus7309
    @conatus7309 Рік тому +1

    Lol, the plasma rifle sounds much more meaty and impactful than the one we had in Doom 2016/ Eternal

  • @MrLisso98
    @MrLisso98 Рік тому +1

    alot of this is used on rage 2, espacially the swarm rockets.

  • @Wolfchronov
    @Wolfchronov Рік тому

    Nice video, thanks!
    How about to make some documentaries about Duke Nukem series? especially about Duke Nukem Forever with leaked old builds

  • @Kman2097
    @Kman2097 Рік тому

    I’m pretty sure all this footage has been seen before across various years and videos. Cool for it to be all in one place though

  • @tonythesuperperson
    @tonythesuperperson Рік тому

    Really cool making these available

  • @tommo120
    @tommo120 Рік тому

    The Steam screenshot noise made me chuckle when they're toggling one of the dev tools

  • @Rodutchi
    @Rodutchi Рік тому +1

    I wonder if they might use the comments to see what ppl liked or didn't like in the these canceled clips and add it to there repertoire for better game development, would be smart!

  • @GBlastMan
    @GBlastMan Рік тому

    Really love the look of the huds as time went on, the last one with the name of the weapon with an icon of it looked pretty neat reminded me of the GZDoom mod of Quake Champions that kinda goes with a similar style, it looks like a mix between the minimalistic post 2000's cyber style that Doom 3 had going on and the final look of the 2016 game.
    Now for your question, its not a cancelled game but its pretty obscure nowdays noneless so i think it kinda counts? whatever i just want more people to know about this game called Deep Fighter, it was a remake of an early Criterion Studios game called Subculture that was a mix between RTS and a Descent-esque dogfighting submarine combat, Deep Fighter went with a more Y2K futuristic cyber style that almost looks like one of those fake videogames in movies, it improved quite a lot on both its RTS mechanics and the FPS ship combat from Subculture while also going the Wing Commander route of having exposition via FMV's, the game came out literally in the begining of the new millenia but to a very lukewarm fanfare, but the game is still quite interesting noneless, it was overshadowed by the more competent more action focused Aquanox franchise that funny enough Aquanox has a cancelled game on its own.

  • @mysteriousstranger2287
    @mysteriousstranger2287 Рік тому +4

    Thank you infinitely for showing this! This is precious!

  • @-Raylight
    @-Raylight Рік тому +3

    Might not be a good and fast paced DOOM we love. But it still looks like a cool game

    • @protocetid
      @protocetid Рік тому

      they could’ve released it under a different name

  • @pavel_pereverzev
    @pavel_pereverzev Рік тому +1

    9:48 - 9:53 sounds from Half-Life menu item click

  • @BJovanovic1987
    @BJovanovic1987 Рік тому +1

    The environment in the first clip looks a lot like Rage.

  • @cancerouscontent9581
    @cancerouscontent9581 Рік тому

    I don't know if you guys remember but ID software made a game called rage and that's where all of this went they weren't happy with the project so they made a separate game and rebuilt Doom from the ground up on a new engine so a lot of what you see in this video actually got used and it's in a video game called rage I highly recommend it if you have the ability to play it

  • @chuk19100
    @chuk19100 Рік тому +2

    I would like to see this see the light of day kind of like a sillier over dramatic halo reach where you lose in the end and then doom eternal picks up from there

  • @BenWhittle
    @BenWhittle Рік тому

    Isn't that ambient music from Prey (2017) at 5:03?

  • @mikeswiegot1792
    @mikeswiegot1792 Рік тому

    Amazing work as always!!! I don't know if it's even possible, but I'd love to see something on Vampire Masquerade: Bloodlines. Huge cult following and has an interesting story involving the mod community.
    Regardless, keep up the great work.

  • @Fifanman
    @Fifanman Рік тому

    I always wondered about Battlefield Bad Company 3. The 2nd games campaign left you on a cliffhanger and I remember being excited that they were gonna make another game because I loved those campaigns.

  • @zyrgr2940
    @zyrgr2940 Рік тому

    9:10 this is actually really close to how people with myopia like me see
    it kinda confused my brain at first

  • @BRIANSTECHTHERAPY
    @BRIANSTECHTHERAPY Рік тому

    I still want it! Amazing work guys!