Kinda strange to comment on the visuals when there is a $10 upgrade for the remaster available. It fixes MOST of the cut scenes and dialogues, but whatever. Glad to see people giving this game another shot.
Huh. Didn't know about the remaster fixing the dialogue...given that a lot of people complained that Forbidden West had the same issues, it's surprising 🤔
@@Yeshio the dialogue is still long and can be annoying, but facial animation and body posture are both improved greatly. People might complain about the length of dialogue in the sequel but I never saw anyone complain about the motion capture.
@@Yeshio actually most critics praised the fact that Forbidden West made such a dedicated improvement over their biggest criticism from HZD. Forbidden West has custom motion capture and camera work for every conversation, to a degree that was basically unmatched by any other game at that point. The remaster applies that same mocap retroactively to HZD. There's still occasional lipsync weirdness, but convos in HZD go from like 6/10 quality to 8.5/10 with the remaster. They kept the dialogue to the original recordings. People who didn't like the main story did complain about the the convos in Horizon Forbidden West, so maybe that's what you remember? But like... the dialogue scenes are presented wonderfully. It was clear they took the criticism from Zero Dawn and made a point to improve the motion, capture, the lip sync, the facial animation, and everything about how even basic quest convos are directed. they do still love their blue holograms though 😂. that's just the Horizon vibe As far as quest, that's also something that HFW significantly improves on. There are side quests but they come more packed with story and context, rather than just being busywork. When it came out, in my opinion HFW had the best written side quest storytelling of any open world AAA game. Including Witcher 3 and other big 2010s games. It really delivered something polished. I might be tempted to say now my favorite for sidequest writing and quality is BG3, but that's a little less defined.
You don’t have to buy travel packs, you can just craft them but the golden travel pack makes life even easier. Most of the first part of the game is easy to run or ride around and you only need travel packs as the game opens up. A tenner for all the up grades on this already fantastic game is a no brainer and brings the game up to a modern graphical standard. Horizon Forbidden West still plays better but HZD’s acting and story are hard to beat. Would note for the hard line Souls fans that Aloy is a ranged character. Running and gunning with the odd skill shot gets the job done but sniping from cover for early damage is also good.
I always find myself running out of travel pack ingredients. I think it's kinda silly to have to UNLOCK the ability for unlimited fast travel when most games would never even consider denying you it.
The first time I played Zero Dawn I also kind of brushed it off. Years later I saw my sister playing it, she was fighting some snap maws and I remember trying to give her tips on how to take them out (only for her to shut me up because she wanted to figure it out on her own), it was then I realized just how engaging the combat was even though I wasn't the one playing it. So I revisited the game myself and since have been absorbed by the game, its world and its top tier combat.
@@omelfilip It's one of the few games where I feel completely absorbed into the combat. I normally don't like aiming in games, but I'm fine aiming Aloy's bow, especially on a controller. Horizon is great with a controller. It feels good to move around and attack and fight and shoot and jump. but what I really love about it, is just how creative you can be with utilizing the machine themselves and your tool set something I really love doing is parking out on a hillside and shooting corruption arrows at some machines, so that they fight other machines, and I go back to hiding. I can take out an entire field of like 4 Tramplers (bulls) before they notice and attack me, just by using traps or corruption arrows. or I can just run in and get in the melee and shoot the guns off them But HZD really lets you approach it however want. This made combat sometimes very easy, but it was only "easy" because I felt like I had mastered the systems and come up with creative solutions. The easiness was my reward for preparation and attention.
People who question about the dialogue length, the only thing I can think is they don't have any kind of interest on the story of the game. Only interest on the combat, fight and anything related. That's called anxiety. If you pay attention to the story, u can see how gorgeous and interest it is. Well.. at least for me. Both games (HZD & HFW) are insane, and with the remastered version of ZD, I could replay it all over again and never get bored.
The issue is that most of the dialogue doesn't really advance the story at all, and isn't really that interesting to listen to. I think the story is pretty cool and there's definitely a lot of useful dialogue moments, but there's also just so much pointless talking that really should have been shortened down IMO.
@Yeshio of course not. It advance the quest you're about to do, logically speaking when we talk about side quests. Like i said, only people who have interest on the story of the game, what happened to reach that point, don't question it.
Also, to be fair, HZD was made by a studio that was pumping out 1st person shooters set in gray, grimy backgrounds. That’s probably why their mocap & dialogue is so clunky, but taking that into account, it’s amazing how good HZD turned out
That Elon Musk was an A-hole Fratboy. And still somehow managed to seep his muskiness into the sequel. Aloy means “Warrior” in a slavic language. The metal is spelled “alloy”. Just get the remastered if you can. Let us know how you like the sequel
@ SPOILERS He wanted to be the only human that got to see Elisabet’s new world and people and be immortal, so after gassing the Alphas remotely, he trapped a harem and servants in a giant pyramid (Like an Egyptain Pharaoh), secure from the robot plague he started, and had a scientist spend the rest of his life doing experiments on him. The Zeniths were a secret group of rich self-absorbed people that were ahead of the anti-aging game and had a breakthrough, but Ted Faro’s scientist mostly failed. Ted Faro did live to almost meet Aloy, but he had become disfigured like one of those experiments from Resident Evil. Originally, you got to fight Monster Faro, but they had to cut it because it would have required Guerrilla to change the the genre of Forbidden West to Horror
@@YeshioRemastered takes improvements from the sequel. They reworked dialogue & re-recorded & used better & more dynamic facial animations than the sequel. And you can haul all your stuff from the OG to the remastered, so it might be even better to restart with the remastered
I think so. I had a ton of items and armor by the end of the game but I was playing on Baby Mode the whole time so I didn't really need them at all haha
Great video! Even the non-remastered version looks better than almost all games that come out today. This is probably partly thanks to the art style. And since not enough people are talking about it, the music and sound are among the best I have ever heard. and by the way, the dialok is better in the remaster and sequel. It's still too much lore dumping. But I think that's why there are conversation options
This game REALLY grows on you. It starts in a manner that cannot be justified by all the hype for the game as a whole. So you might start thinking “well, maybe it’s just not for me”. Flash forward several hours of game play and tutorials latter… OMG.
at first when i started the game i listened to the dialogue becuase i wanted to know about the world and the machines and the tribes and such so i did not really mind it at first but after awhile i just skipped most of it or i just let them talk and sat there waiting until they were done talking
bro the amount of times the npc’s call het Aloy and even Aloy herself cals her that it just annoys me bc in the lego horizon adventures game there is a special outfit called Alloyaloy its literally ey-loy
I think it doesn’t help that the majority of game coverage on it at release was by a bunch of dudes yolo-ing their way through the combat with the most basic arrow. Like, the combat system in this game is seriously next-level. High skill ceiling. If you’re not demolishing a machine in literally seconds, then you’re not doing it right.
Yep, i love the game but the dialogue is megacringe. Not only does it kill the immersion with modern references ("Incoming!" "It's not the sun risking it's as$ out here") it saddles the bitter heroine with peevishness instead of something more interestingly dark. Whiny teenage-level snark. That cr@p only works when you're doing a video game review. And you excel at it, by the way. Much better than Compound. Oops, I mean- well you know who I mean.
Haha yeah, it's uncomfortable to listen to sometimes. Something about the dialogue I didn't mention is that Aloy is WAY too forgiving of the people in this universe for completely abandoning her for basically no reason. I would have liked to see her act a little more hostile to the people who had neglected her for her entire life - maybe even a character arc of slowly learning that humanity isn't ALL bad. Kind of an interesting idea considering the lore is that humanity had basically doomed itself with a robot apocalypse.
@@Yeshio You may like the second game. Aloy's character flaws as a result of her upbringing believably affect her journey and growth, given all that's happened and how she's changed. Meanwhile haters then complained that she's too mean now. 🫠
@@Yeshio Yes, the character arc would be improved with her forgiveness prised from her reluctant fingers by events over time. But I tell myself it's her honouring Rost, and his advice that she must protect the clan, that compels her to make peace with them. Do give the sequel a go. The dialogue is a bit better, though the story isn't as moving. The game play is more fun.
first, did you just say logan paul was cool? big yikes, not even a little lol. second, oh no, they taught their kids far worse than then to throw rocks as THAT acknowledges their existence. do you remember that "game" kids would play where they'd pretend not to hear or see someone, acting like their voices are just the wind or something? imagine that but everyone does it to you for your whole life. on top of that, it's also the law that not even outcasts can speak to other outcasts. throwing rocks, while obviously not a good interaction, is at least some kind of acknowledgement. it's fucked dude
Kinda strange to comment on the visuals when there is a $10 upgrade for the remaster available. It fixes MOST of the cut scenes and dialogues, but whatever. Glad to see people giving this game another shot.
Huh. Didn't know about the remaster fixing the dialogue...given that a lot of people complained that Forbidden West had the same issues, it's surprising 🤔
@@Yeshio the dialogue is still long and can be annoying, but facial animation and body posture are both improved greatly. People might complain about the length of dialogue in the sequel but I never saw anyone complain about the motion capture.
@@Yeshio actually most critics praised the fact that Forbidden West made such a dedicated improvement over their biggest criticism from HZD. Forbidden West has custom motion capture and camera work for every conversation, to a degree that was basically unmatched by any other game at that point. The remaster applies that same mocap retroactively to HZD. There's still occasional lipsync weirdness, but convos in HZD go from like 6/10 quality to 8.5/10 with the remaster. They kept the dialogue to the original recordings.
People who didn't like the main story did complain about the the convos in Horizon Forbidden West, so maybe that's what you remember? But like... the dialogue scenes are presented wonderfully. It was clear they took the criticism from Zero Dawn and made a point to improve the motion, capture, the lip sync, the facial animation, and everything about how even basic quest convos are directed.
they do still love their blue holograms though 😂. that's just the Horizon vibe
As far as quest, that's also something that HFW significantly improves on. There are side quests but they come more packed with story and context, rather than just being busywork. When it came out, in my opinion HFW had the best written side quest storytelling of any open world AAA game. Including Witcher 3 and other big 2010s games. It really delivered something polished.
I might be tempted to say now my favorite for sidequest writing and quality is BG3, but that's a little less defined.
Yeah and in my country the remastered costs 35 dollars more than the non remastered version.
@@mihailomilosevic8286 I feel like with a lot of games the remasters don't honestly change enough to be worth the inflated prices :/
You don’t have to buy travel packs, you can just craft them but the golden travel pack makes life even easier. Most of the first part of the game is easy to run or ride around and you only need travel packs as the game opens up. A tenner for all the up grades on this already fantastic game is a no brainer and brings the game up to a modern graphical standard. Horizon Forbidden West still plays better but HZD’s acting and story are hard to beat.
Would note for the hard line Souls fans that Aloy is a ranged character. Running and gunning with the odd skill shot gets the job done but sniping from cover for early damage is also good.
I always find myself running out of travel pack ingredients. I think it's kinda silly to have to UNLOCK the ability for unlimited fast travel when most games would never even consider denying you it.
The first time I played Zero Dawn I also kind of brushed it off. Years later I saw my sister playing it, she was fighting some snap maws and I remember trying to give her tips on how to take them out (only for her to shut me up because she wanted to figure it out on her own), it was then I realized just how engaging the combat was even though I wasn't the one playing it. So I revisited the game myself and since have been absorbed by the game, its world and its top tier combat.
Same here, didn't really get it at first but on replay it's not bad :)
@@omelfilip It's one of the few games where I feel completely absorbed into the combat. I normally don't like aiming in games, but I'm fine aiming Aloy's bow, especially on a controller. Horizon is great with a controller. It feels good to move around and attack and fight and shoot and jump.
but what I really love about it, is just how creative you can be with utilizing the machine themselves and your tool set
something I really love doing is parking out on a hillside and shooting corruption arrows at some machines, so that they fight other machines, and I go back to hiding. I can take out an entire field of like 4 Tramplers (bulls) before they notice and attack me, just by using traps or corruption arrows.
or I can just run in and get in the melee and shoot the guns off them
But HZD really lets you approach it however want. This made combat sometimes very easy, but it was only "easy" because I felt like I had mastered the systems and come up with creative solutions. The easiness was my reward for preparation and attention.
Aloys tribe is a matriarchy, and being motherless is of greater importance. And she has a adopted father..
I actually did have a line referencing Rost as her dad, but she seems to view him more as a mentor than a father, so I took it out.
@@Yeshiohe was her father, just didn’t show open love and intimacy.
@@RainbowPenguinVI Oh okay
@@RainbowPenguinVI ***Father Figure***
People who question about the dialogue length, the only thing I can think is they don't have any kind of interest on the story of the game. Only interest on the combat, fight and anything related. That's called anxiety.
If you pay attention to the story, u can see how gorgeous and interest it is. Well.. at least for me. Both games (HZD & HFW) are insane, and with the remastered version of ZD, I could replay it all over again and never get bored.
The issue is that most of the dialogue doesn't really advance the story at all, and isn't really that interesting to listen to. I think the story is pretty cool and there's definitely a lot of useful dialogue moments, but there's also just so much pointless talking that really should have been shortened down IMO.
@Yeshio of course not. It advance the quest you're about to do, logically speaking when we talk about side quests. Like i said, only people who have interest on the story of the game, what happened to reach that point, don't question it.
7:12 This was the moment i knew i was subscribing to you.
Keep it up, bro. See you at the top.
Ay thanks man! :D
Also, to be fair, HZD was made by a studio that was pumping out 1st person shooters set in gray, grimy backgrounds. That’s probably why their mocap & dialogue is so clunky, but taking that into account, it’s amazing how good HZD turned out
Yeah I've heard the mo-cap is a lot better in the remake, maybe I'll check it out!
6:59 "spare the time"more like spare your life talking to me 🤣
I know right lol
That Elon Musk was an A-hole Fratboy. And still somehow managed to seep his muskiness into the sequel. Aloy means “Warrior” in a slavic language. The metal is spelled “alloy”. Just get the remastered if you can. Let us know how you like the sequel
Wait how did he get into the sequel?
(Please just say Ted Faro)
@ SPOILERS
He wanted to be the only human that got to see Elisabet’s new world and people and be immortal, so after gassing the Alphas remotely, he trapped a harem and servants in a giant pyramid (Like an Egyptain Pharaoh), secure from the robot plague he started, and had a scientist spend the rest of his life doing experiments on him. The Zeniths were a secret group of rich self-absorbed people that were ahead of the anti-aging game and had a breakthrough, but Ted Faro’s scientist mostly failed. Ted Faro did live to almost meet Aloy, but he had become disfigured like one of those experiments from Resident Evil. Originally, you got to fight Monster Faro, but they had to cut it because it would have required Guerrilla to change the the genre of Forbidden West to Horror
If you have the time and $10 try out the remastered. It truly changes the game a new level of immersion.
Oh word! Time is kinda hard to find for me these days but I'll def keep that in mind
@@YeshioRemastered takes improvements from the sequel. They reworked dialogue & re-recorded & used better & more dynamic facial animations than the sequel. And you can haul all your stuff from the OG to the remastered, so it might be even better to restart with the remastered
Have you found the shield weave armor?
I think so. I had a ton of items and armor by the end of the game but I was playing on Baby Mode the whole time so I didn't really need them at all haha
@@Yeshioso you found the hidden power cells and opened the ancient armory
@@Nosinnik OHHH no I didn't haha. THAT'S what you're referring to...nah never finished that quest.
@Yeshio it gives you a force field if you complete it. The force field can run out of power though so it is basically a second health bar
Great video!
Even the non-remastered version looks better than almost all games that come out today. This is probably partly thanks to the art style.
And since not enough people are talking about it, the music and sound are among the best I have ever heard.
and by the way, the dialok is better in the remaster and sequel. It's still too much lore dumping.
But I think that's why there are conversation options
I've heard a lot of recommendations for the sequel after posting this...I'll look into it for sure ;)
Epic algorithm, bringing me to a horizon video like that
the algorithm do what it does, ya know?
This game REALLY grows on you. It starts in a manner that cannot be justified by all the hype for the game as a whole. So you might start thinking “well, maybe it’s just not for me”. Flash forward several hours of game play and tutorials latter… OMG.
Yeah it got to me haha.
Ah yes, the legendary magic Dorito. 🙂↕️
And they should another make Uncharted game as an open world game
I was going to elaborate but I decided not to lol
I love how everyone calls it that =]
@@Odysseus-q2y Do they lol, I thought it was just me
Aloy is more like Eloi. The futuristic people from the time machine.
at first when i started the game i listened to the dialogue becuase i wanted to know about the world and the machines and the tribes and such so i did not really mind it at first but after awhile i just skipped most of it or i just let them talk and sat there waiting until they were done talking
Same. It's interesting at first but it just goes ON AND ON AND ON
@Yeshio It gets annyoing after awhile but i still enjoyed the game and can't wait to play forbidden west
bro the amount of times the npc’s call het Aloy and even Aloy herself cals her that it just annoys me bc in the lego horizon adventures game there is a special outfit called Alloyaloy its literally ey-loy
Didn't play LEGO Horizon yet haha. Looking forward to it though.
@@Yeshio i also want to play it but im not up to pay 70 euros for a game that short
@@IsaacMaduro Understandable
For the record the game wasn’t trying to name her after a metal, aloy is a Nordic name. (The Nora are pretty heavily inspired by the Nordic region)
@@Empoweredgaming Oh for real? Haha I thought it was a robot reference
This thread: People who haven't grown up reading stories in really fat books 😂
I don't totally know what that means but it's probably an insult, and it's probably an accurate one haha
Here from the youtube short, Posting a comment to boost this guy in the algorithm 👍😎👍
AYY thank you! :D
Goated vid my dude ❤️ i subbed
Hey thanks! :D
Imagine ever having the opinion this was a bad game 😂😂😂
I was wrong, I admit XD
@Yeshio as penance, you now must play every game you didn't like again. Even if it was a bad game.
@@justRedDevil Look man you don't know where I've BEEN. ALL the bad games? Sonic 2006? Balan WonderWorld?? Star-Wars Galactic DANCE-OFF???
@Yeshio on the bright side, you won't ever have to play Concord again.
I think it doesn’t help that the majority of game coverage on it at release was by a bunch of dudes yolo-ing their way through the combat with the most basic arrow. Like, the combat system in this game is seriously next-level. High skill ceiling. If you’re not demolishing a machine in literally seconds, then you’re not doing it right.
Yeah it can get pretty intense if you know how to do it right lol
And never dodging. Aloy can completely dodge at least half of anyone's attacks
Have you did horizon forbidden West
Nope. Got a lot of recommendations for it, though.
Wretched and crack 😂😂
That's their true names
Yep, i love the game but the dialogue is megacringe. Not only does it kill the immersion with modern references ("Incoming!" "It's not the sun risking it's as$ out here") it saddles the bitter heroine with peevishness instead of something more interestingly dark. Whiny teenage-level snark. That cr@p only works when you're doing a video game review. And you excel at it, by the way. Much better than Compound. Oops, I mean- well you know who I mean.
Haha yeah, it's uncomfortable to listen to sometimes. Something about the dialogue I didn't mention is that Aloy is WAY too forgiving of the people in this universe for completely abandoning her for basically no reason. I would have liked to see her act a little more hostile to the people who had neglected her for her entire life - maybe even a character arc of slowly learning that humanity isn't ALL bad. Kind of an interesting idea considering the lore is that humanity had basically doomed itself with a robot apocalypse.
@@Yeshio You may like the second game. Aloy's character flaws as a result of her upbringing believably affect her journey and growth, given all that's happened and how she's changed.
Meanwhile haters then complained that she's too mean now. 🫠
@@serrasedai Ooooh nice. Yeah if I get the chance I'll definitely pick that up then 👍
@@Yeshio Yes, the character arc would be improved with her forgiveness prised from her reluctant fingers by events over time. But I tell myself it's her honouring Rost, and his advice that she must protect the clan, that compels her to make peace with them.
Do give the sequel a go. The dialogue is a bit better, though the story isn't as moving. The game play is more fun.
Very good :)
Thank you!
Great game but it isn't underrated man. You knew that you just wanted the clicksssss
It was underrated to me at least haha. I was super MEH when I first tried it, then later on I realized it was pretty dope.
first, did you just say logan paul was cool? big yikes, not even a little lol. second, oh no, they taught their kids far worse than then to throw rocks as THAT acknowledges their existence. do you remember that "game" kids would play where they'd pretend not to hear or see someone, acting like their voices are just the wind or something? imagine that but everyone does it to you for your whole life. on top of that, it's also the law that not even outcasts can speak to other outcasts. throwing rocks, while obviously not a good interaction, is at least some kind of acknowledgement. it's fucked dude
You made a Horizon zero dawn game vid.....for only ten mins? Fkin casual.
There were other topics I could have included but I try and keep my videos as concise as possible. Should I make 'em longer in the future?
Christ. You are so American. Zero day is neigh.
What does that mean