Problem is sometimes games were ported or developed at the same time for both systems and not a lot of work was done to the N64 version, but when you look at the N64 exclusive games, they were a generation ahead. A game like Banjo Kazooie was impossible in the ps1. (and also multiplatform games that had some extra work behind them, like rayman 2, or open world games that needed the extra power that psx did not have)
I think Rayman 2 is the best example of a cross-platform game that shows how superior the Nintendo 64 is in hardware to the PS1. Rayman 2 on the PS1 had a drastic reduction in graphics (both in model quality and textures) but not only that, levels were simplified, areas were removed and even some stages were completely removed from the game, all to fit into the PS1's small RAM. It's a shame that very few companies took advantage of the Nintendo 64's best hardware, which is justifiable since the PS1 was the best-selling console at the time.
That's a great point, it was sometimes a case of a lazier port being brought to the N64. I've seen that a lot throughout the course of this channel in mulitiplat games that go from one gen to the next. Even with these being the same generation sometimes it feels more like a high end SNES game getting a lazy port to the PS1.
@@MoonSarito That is a great example you picked there. And funny enough that's a game that got a good port already to the PS1, an even better port to the N64 and then an even better port to the Dreamcast not long after.
No probs, thank you for watching buddy! Haha I know what you mean. Some of these actually look pretty good on their own and other kind of look ok like Ready 2 Rumble Round 2 or Rayman 2 until you see the much superior Dreamcast versions.
Wow, another huge full library comparison. Good work, Bill. This will be one to check out in batches as I get time. I think both the PS1 and N64 are amazing systems. There are definitely some obvious wins on both sides though I think the PS1 edges out more wins because of texture quality (though I definitely prefer N64 bilinear filtering and perspective-correct textures over no filter and affine texture mapping in *most* cases though I always loved how PS1 Quake 2 looks similar to the software rendering path on the PC version), performance, and clarity (which is helped even more on modern displays...the smaller, low-end consumer TVs I and my friends had made less of a easy difference to see back in the 90s). I love both of these, and I do prefer the N64 versions in some cases and that usually when there are bigger differences in design (definitely TWiNE, and I prefe N64 Quake 2's multiplayer a lot more [even when I had the chances to play with a multitap my friend Steef had] and I still kind of like the streamlined setup of that port's singleplayer even compared to the PC original...mayb...I love all 3 versions). NBA Hangtime, MK Trilogy, and Mortal Kombat 4 are some of my favorites out of all of these in the comparison, and I love both versions of each (though I do wish the N64 MK Trilogy had a larger cart size so they could have squeezed all of the character versions in). Truly though, I do think the best games on both systems are the exclusives, and both have great ones in spades. The winners here are the players who got to enjoy both systems, whether that was by ownership or via friends' systemes etc. I will point out though the N64 controller has one huge advantage over the PS1's: if you have a hold of the two outside legs, you can have a friend gripping a hold of that middle one for fun two-player action that can't be replicated exactly without access to a 3rd. hahahahahaha
Thanks so much my friend! These are both classics that seem to be getting a lot of revisionist history written about them lately online (I'm guessing by people who were too young to play these when they were relevant). On a CRT the N64 still looks good but on modern displays even with the UltraHDMI mod the blurriness does make it look worse in a lot of cases compared to the PS1 when using a high quality output. Side tangent, I finally upgraded my PS1 to the PixelFX Retrogem and it looks phenomenal. You can kind of see how good it looks in this video but with compression through editing and youtube it doesn't do justice to what it looks like in person. While I think in this head to head the PS1 looks better most of the time you make an excellent point that it's the exclusives that really make these consoles so special. When I get together with friends we're not usually playing these games on the N64. We're playing Mario Kart, No Mercy, Goldeneye, Perfect Dark or Road Rash 64. Lmao!! Ok I need to try this two player to one controller one of these days. It's the perfect way for 8 player No Mercy. One person does the taunts and the other does the wrestling.
This video is a testament for: a) PS1 - didn't come with complete 3D capabilities = it was still a wonder what was accomplished with the hardware. Easy programmability meant that - while the image quality and textures can appear crisp and detailed (thanks to CD technology), the missing graphical capabilities made the image look wobbly. This distracted many gamers, while others (including me) find the "imperfect" graphical details to be charming. Overall, an exceptional debut of a new player in gaming console business. You can feel, in many games, the devs gave a shit and gave their best on PS1 hardware. b) N64 - a powerful gaming console back then, that did come with perspective correct 3D and antialiasing capabilities. Games had to be SUFFOCATED and STUFFED data-wise into tiny ROM cartridges (the tech was expensive back then). The programming aspect was more complex, which meant the developers had to spend more time to get good results. Sometimes, the image quality is brilliant, other times it seemed like game-wise, N64 versions had more cuts or were missing details over the PS1 counterparts. The texture filtering didn't help the look of games at all, lol. The developers still gave their best - that meant that the N64 was - for a lot of gamers - the HOME to a lot of competent incredible looking 3D looking games.
Very well said! These were both great for their time in different ways and while neither has aged that well a ton of the games are still fun to go back and play to this day. I mean I played some N64 with friends as recently as last night and I'm sure I'll be saying the same thing in 25 years. When programmed well the N64 could be amazing even with the limited cartridge space. Resident Evil 2 is a testament to that. Then there's stuff on the PS1 like FFVII that blew me away when I first saw it.
Both Platforms have there goods and bads e.g. the PS1 has great texture processing and CD audio but lacks on the amount of polygons and the N64 can render more assets fast and also have more polygons to play with but it lacks on textures (just naming a couple). But even with the constraints on them both, they both produce great games and have a uniqueness that can only be found on them systems.
It can also show PS1 and Saturn games, which due to the Saturn's slightly larger library and it being more popular in Japan, the two had many similar games
Growing up I always thought that the Saturn had a tiny library. It wasn't until I was a little older that I saw how massive the library is when including everything that got released exclusively in Japan.
The Nintendo 64 clearly has an advantage in resolution and texture quality, but it loses badly in audio quality in terms of music, sound effects and voices. It's also kinda funny how some games have better framerates on the PS1 even though it's weaker, this shows how companies didn't know how to use the Nintendo 64 hardware properly.
When I was younger and was so proud to finally have gotten a N64 the audio on the PS1 was the thing I was most envious about. I remember being so jealous that my friends would get the real wrestler entrance music for games like War Zone where I had to listen to those crappy MIDI versions. Either way these consoles are both incredible, especially when programmed to their full potential.
Considering the small amount of games that came out on the N64 and how many games are on this video it's got to be at least 25% of the library that got ported on the PS1 also at a bare minimum.
It's painful to see how lazy the programmers were with the N64 versions, simple PS1 ports. The N64 was an excellent console if used well, Ocarina of Time, Perfect Dark, Turok 2, Banjoo Tooie, DK64 etc. IMPOSSIBLE games on a PS1.
Sorry to all Nintendo fanboys, but I think the PS1 is so much better. Even though the N64 was theoretically 3 times as powerful as a PS1. You can't really see it. There were only a handful of games that really beat the PS1. Unfortunately, most games just look worse because of the muddy textures. In my opinion, the PS1 has aged better. I'll take the movable textures any day.
@@salsichalivre5401 The only games I had for mine were third party exclusives or first party titles. If it was a multiplatform game I got it for the PlayStation. I was making my own money. I didn't have to stick to just one system.
The PS1 certainly has aged better especially for modern TVs when using high quality outputs. Still though, I go back and play Goldeneye, No Mercy, etc. on the N64 with friends all of the time even if visually it doesn't hold up.
@@SomeOrangeCat Despite the relatively small library and a bunch of crappy games the best games on the console are legendary. Even just last night I was playing No Mercy with some friends for about the 10,000th time.
Holly shit. Been waiting for video life this. Thank you!
No probs, thank you for watching! This is one I've been wanting to do for a long time.
Problem is sometimes games were ported or developed at the same time for both systems and not a lot of work was done to the N64 version, but when you look at the N64 exclusive games, they were a generation ahead. A game like Banjo Kazooie was impossible in the ps1. (and also multiplatform games that had some extra work behind them, like rayman 2, or open world games that needed the extra power that psx did not have)
Spyro is miles better than banjo with better textures, draw distance, framerate, voice acting. Spyro is technically better than banjo in every way.
I think Rayman 2 is the best example of a cross-platform game that shows how superior the Nintendo 64 is in hardware to the PS1.
Rayman 2 on the PS1 had a drastic reduction in graphics (both in model quality and textures) but not only that, levels were simplified, areas were removed and even some stages were completely removed from the game, all to fit into the PS1's small RAM.
It's a shame that very few companies took advantage of the Nintendo 64's best hardware, which is justifiable since the PS1 was the best-selling console at the time.
That's a great point, it was sometimes a case of a lazier port being brought to the N64. I've seen that a lot throughout the course of this channel in mulitiplat games that go from one gen to the next. Even with these being the same generation sometimes it feels more like a high end SNES game getting a lazy port to the PS1.
@@MoonSarito That is a great example you picked there. And funny enough that's a game that got a good port already to the PS1, an even better port to the N64 and then an even better port to the Dreamcast not long after.
Wow man! Thanks for this!
Both systems do a great job of making things look amazing and crappy all in the same game!
No probs, thank you for watching buddy! Haha I know what you mean. Some of these actually look pretty good on their own and other kind of look ok like Ready 2 Rumble Round 2 or Rayman 2 until you see the much superior Dreamcast versions.
Wow, another huge full library comparison. Good work, Bill. This will be one to check out in batches as I get time. I think both the PS1 and N64 are amazing systems. There are definitely some obvious wins on both sides though I think the PS1 edges out more wins because of texture quality (though I definitely prefer N64 bilinear filtering and perspective-correct textures over no filter and affine texture mapping in *most* cases though I always loved how PS1 Quake 2 looks similar to the software rendering path on the PC version), performance, and clarity (which is helped even more on modern displays...the smaller, low-end consumer TVs I and my friends had made less of a easy difference to see back in the 90s). I love both of these, and I do prefer the N64 versions in some cases and that usually when there are bigger differences in design (definitely TWiNE, and I prefe N64 Quake 2's multiplayer a lot more [even when I had the chances to play with a multitap my friend Steef had] and I still kind of like the streamlined setup of that port's singleplayer even compared to the PC original...mayb...I love all 3 versions). NBA Hangtime, MK Trilogy, and Mortal Kombat 4 are some of my favorites out of all of these in the comparison, and I love both versions of each (though I do wish the N64 MK Trilogy had a larger cart size so they could have squeezed all of the character versions in). Truly though, I do think the best games on both systems are the exclusives, and both have great ones in spades. The winners here are the players who got to enjoy both systems, whether that was by ownership or via friends' systemes etc. I will point out though the N64 controller has one huge advantage over the PS1's: if you have a hold of the two outside legs, you can have a friend gripping a hold of that middle one for fun two-player action that can't be replicated exactly without access to a 3rd. hahahahahaha
Thanks so much my friend! These are both classics that seem to be getting a lot of revisionist history written about them lately online (I'm guessing by people who were too young to play these when they were relevant). On a CRT the N64 still looks good but on modern displays even with the UltraHDMI mod the blurriness does make it look worse in a lot of cases compared to the PS1 when using a high quality output. Side tangent, I finally upgraded my PS1 to the PixelFX Retrogem and it looks phenomenal. You can kind of see how good it looks in this video but with compression through editing and youtube it doesn't do justice to what it looks like in person.
While I think in this head to head the PS1 looks better most of the time you make an excellent point that it's the exclusives that really make these consoles so special. When I get together with friends we're not usually playing these games on the N64. We're playing Mario Kart, No Mercy, Goldeneye, Perfect Dark or Road Rash 64. Lmao!! Ok I need to try this two player to one controller one of these days. It's the perfect way for 8 player No Mercy. One person does the taunts and the other does the wrestling.
Excellent work!
Thank you so much!
Thank you 🙏
No probs, thank you for checking it out!
This video is a testament for:
a) PS1 - didn't come with complete 3D capabilities = it was still a wonder what was accomplished with the hardware. Easy programmability meant that - while the image quality and textures can appear crisp and detailed (thanks to CD technology), the missing graphical capabilities made the image look wobbly. This distracted many gamers, while others (including me) find the "imperfect" graphical details to be charming.
Overall, an exceptional debut of a new player in gaming console business. You can feel, in many games, the devs gave a shit and gave their best on PS1 hardware.
b) N64 - a powerful gaming console back then, that did come with perspective correct 3D and antialiasing capabilities.
Games had to be SUFFOCATED and STUFFED data-wise into tiny ROM cartridges (the tech was expensive back then). The programming aspect was more complex, which meant the developers had to spend more time to get good results.
Sometimes, the image quality is brilliant, other times it seemed like game-wise, N64 versions had more cuts or were missing details over the PS1 counterparts.
The texture filtering didn't help the look of games at all, lol.
The developers still gave their best - that meant that the N64 was - for a lot of gamers - the HOME to a lot of competent incredible looking 3D looking games.
Very well said! These were both great for their time in different ways and while neither has aged that well a ton of the games are still fun to go back and play to this day. I mean I played some N64 with friends as recently as last night and I'm sure I'll be saying the same thing in 25 years. When programmed well the N64 could be amazing even with the limited cartridge space. Resident Evil 2 is a testament to that. Then there's stuff on the PS1 like FFVII that blew me away when I first saw it.
Both Platforms have there goods and bads e.g. the PS1 has great texture processing and CD audio but lacks on the amount of polygons and the N64 can render more assets fast and also have more polygons to play with but it lacks on textures (just naming a couple). But even with the constraints on them both, they both produce great games and have a uniqueness that can only be found on them systems.
Very well said! These both have amazing exclusives and have their own thing going on that made them the juggernauts of the 5th generation of consoles.
It can also show PS1 and Saturn games, which due to the Saturn's slightly larger library and it being more popular in Japan, the two had many similar games
Growing up I always thought that the Saturn had a tiny library. It wasn't until I was a little older that I saw how massive the library is when including everything that got released exclusively in Japan.
Amazing 🤩
Thanks so much!
Okay, but the Playstation's controller only had two prongs to hold onto. The Nintendo 64 had three. Beat that Sony fans.
The guy from Mars in the Twilight Zone episode Will The Real Martian Please Stand Up thinks it's the best controller of all time for that very reason.
The Nintendo 64 clearly has an advantage in resolution and texture quality, but it loses badly in audio quality in terms of music, sound effects and voices.
It's also kinda funny how some games have better framerates on the PS1 even though it's weaker, this shows how companies didn't know how to use the Nintendo 64 hardware properly.
When I was younger and was so proud to finally have gotten a N64 the audio on the PS1 was the thing I was most envious about. I remember being so jealous that my friends would get the real wrestler entrance music for games like War Zone where I had to listen to those crappy MIDI versions. Either way these consoles are both incredible, especially when programmed to their full potential.
Is it just me or are all the games that weren't from Rare and Nintendo on the PS1, even those from Japanese companies?
Considering the small amount of games that came out on the N64 and how many games are on this video it's got to be at least 25% of the library that got ported on the PS1 also at a bare minimum.
It's painful to see how lazy the programmers were with the N64 versions, simple PS1 ports. The N64 was an excellent console if used well, Ocarina of Time, Perfect Dark, Turok 2, Banjoo Tooie, DK64 etc. IMPOSSIBLE games on a PS1.
Ahora haz la comparacion ps1 vs ps2
como alguien podria hacer si casi no hay juegos de ps 1 que tambien estuvieran en ps2...
That's on my list for either 2025 or 2026.
@@devouringfamine2427 I may be missing some but there's at least 194 games that appeared on both the PS1 and PS2.
Sorry to all Nintendo fanboys, but I think the PS1 is so much better. Even though the N64 was theoretically 3 times as powerful as a PS1. You can't really see it. There were only a handful of games that really beat the PS1. Unfortunately, most games just look worse because of the muddy textures. In my opinion, the PS1 has aged better. I'll take the movable textures any day.
Nobody was buying an N64 for multiplatform games.
@@SomeOrangeCat funny how nintendo guys say this up to this day lolol
@@salsichalivre5401 The only games I had for mine were third party exclusives or first party titles. If it was a multiplatform game I got it for the PlayStation. I was making my own money. I didn't have to stick to just one system.
The PS1 certainly has aged better especially for modern TVs when using high quality outputs. Still though, I go back and play Goldeneye, No Mercy, etc. on the N64 with friends all of the time even if visually it doesn't hold up.
@@SomeOrangeCat Despite the relatively small library and a bunch of crappy games the best games on the console are legendary. Even just last night I was playing No Mercy with some friends for about the 10,000th time.