Ghibli Stylized Grass with Shadows in Eevee | Blender Tutorial (OUT OF DATE, SEE DISCRIPTION)

Поділитися
Вставка
  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 20

  • @LanceBerylDev
    @LanceBerylDev  4 роки тому +6

    ***IMPORTANT UPDATE*** After they watched this video, someone on Twitter managed to figure out an even BETTER method for achieving these results without any of the aforementioned caveats. After some toying around I was able to refine it even further, making stylized grass SO much easier to achieve. I'll post an update video soon to better elaborate on this.

    • @macronchampion
      @macronchampion 3 роки тому

      Could you tell us the easier solution? Thank you :)

    • @geoz1466
      @geoz1466 3 роки тому

      Thanks Lance! Could you also start the video with a high res shot of of you nodes and particle settings? We appreciate the videos bud!

  • @LanceBerylDev
    @LanceBerylDev  4 роки тому

    Again, haven't done any sort of recording/voice-over for anything in over 3 years, so big sorrys if quality is bad or if I stutter a bunch or something. I got like big social anxieties and am kind of a dumb, so uh yeah, hope anyone finds this video remotely helpful.

  • @JammoYT
    @JammoYT 4 роки тому

    Looking good for only half an hour. Great job, I've been considering trying Blender if I get a new computer

    • @LanceBerylDev
      @LanceBerylDev  4 роки тому

      I actually recorded probably an hour of footage cuz I am super anxious in front of a microphone, and had to do multiple takes.
      -
      But hey, I am proud I did it at all. Even if the sound *did* get a teeny bit suck halfway through. I trieded my best.

  • @notte5527
    @notte5527 4 роки тому

    really like the video! i think it was a good tutorial, you explained most steps you did and why. stuff like naming the grass might not be the most important detail for a tutorial (and i mean you said this wasnt a beginner tutorial so...). hope to see more fun tutorials from you :)

    • @LanceBerylDev
      @LanceBerylDev  4 роки тому

      Thanks so much, I made a follow-up video as a better method has just been worked out.
      It achieves the same effect without any of the caveats or complex work arounds; utilizes only two materials and nothing more. ua-cam.com/video/zjKKZL03HNs/v-deo.html A good portion of this follow-up video is dedicated to me explaining what's changed and why, but if you wanted to skip straight to the new solution (having already watched this video,) I've included a timestamp in that video's description. (note: you will want to change the particles to render as paths, not as objects, in particle system settings, as this effect now works with paths.)

  • @milocero
    @milocero 2 роки тому

    hello, how do you separate de material to it be one for particles and the other for the surface, im trying to make it cast a shadow on itself but I can't find the setting. thank you.

  • @LanceBerylDev
    @LanceBerylDev  4 роки тому +2

    So I *was* expecting to get a copyright ID from Nintendo, as I obv used music/sfx from Super Mario World..
    However I didn't expect some company called "ScreenwaveMediaMusic" to ID me instead. Copyright ID is already a petty practice. Even worse when the music you're claiming isn't even yours.

    • @NamHerTab
      @NamHerTab 3 роки тому

      I think Nintendo Hired them to do that , I just checked out their ( ScreenwaveMediaMusic ) Website , they provide Content ID services to its client , so I guess that's the issue

  • @thedevil9442
    @thedevil9442 4 роки тому +1

    i was struggling to procedurally make the grass color looks painterly like the last before after pic.
    how did you make it to look like that?

    • @LanceBerylDev
      @LanceBerylDev  4 роки тому

      The Devil I’ll probably have to do a tutorial on it. Basically overlapping different musgrave textures on top of eachother; requires a bit of work.
      -I assume tho you saw my revised method? (It makes the process of achieving shadows infinitely easier.)

    • @thedevil9442
      @thedevil9442 4 роки тому

      @@LanceBerylDev ooh, like using mix shaders on textures and a bit of color ramp? i think i kinda get it, like the way kristof did his rock i guess.
      yes, watched it. it's awesome how you got it work. i kinda thought about lightning boy's tree too but couldn't figure it out.

  • @legitgarbage8852
    @legitgarbage8852 3 роки тому

    How did you make the last texture?

    • @LanceBerylDev
      @LanceBerylDev  3 роки тому

      I plan on doing a revised tutorial start to finish after I finish my current project. Basically though its multiple musgraves hooked up to multiple color ramps, with a bunch of mix nodes stacking them on top of eachother.

  • @RedDued
    @RedDued 3 роки тому

    Do u use ROBLOX studio?