Maya 2023 tutorial : Live Boulean explained !

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  • Опубліковано 3 гру 2024

КОМЕНТАРІ • 25

  • @3dAngelo1
    @3dAngelo1 Рік тому

    As always Great Tutorials!

  • @EntertainmentKiDunya369
    @EntertainmentKiDunya369 Рік тому +1

    Wow Mikes Great Tutorials

  • @anthonymcgrath
    @anthonymcgrath Рік тому

    shrinkwrap to a copy of the original combined geo (combined simply so you dont have a ton of history) to get sharper results after maybe ?

  • @ronydey2696
    @ronydey2696 Рік тому

    It's spectacular dear sir

  • @Vanessa-bu7qw
    @Vanessa-bu7qw Місяць тому

    nice, thankyu

  • @merlinsmind1187
    @merlinsmind1187 Місяць тому

    Finally maya got a Boolean just like in blender

  • @hamsterdxa5379
    @hamsterdxa5379 Рік тому

    Hi Mike! I am a Maya user and I wanna try more FX, I know it’s not really your thing but can you do a lighting tutorial, or direct me to a channel that has tutorials like that? Thank you and long time fan. Glad to see you back

    • @MHTutorials3D
      @MHTutorials3D  Рік тому

      Hey Hamster.... FX not my thing ? I have done tons of tutorials on this channel on smoke, lightning, water, particles, explosions and much, much more

  • @serwizzart
    @serwizzart Рік тому

    Good sir, Im really interested in making a little animated short!
    Do you think Maya would be enough to accomplish this? And if so, what would be the workflow?
    Thank you in advance!

    • @MHTutorials3D
      @MHTutorials3D  Рік тому +1

      Absolutely. I have made multiple tutorials about the workflow on my channel

    • @serwizzart
      @serwizzart Рік тому

      @@MHTutorials3D holy! I will check them out right now! Thanks!

  • @krzysztofmazurkiewicz5270
    @krzysztofmazurkiewicz5270 Рік тому

    Would having Sharp edges on the CubeBase or on the copied Boulean affect the "retopo" smoothing of the final mesh? I mean would it be possible to have sharp edges on the cube or it would smohe it anyway?

    • @mikeshawbrook-selfreliance
      @mikeshawbrook-selfreliance Рік тому

      Would have to do some testing but I would probably use ZRemesher or Topogun for a better result

  • @toquita3d
    @toquita3d Рік тому +4

    That retopo job was just not acceptable, in my opinion. I would've just quickly manually retopologized it.
    Otherwise, cool tutorial!

    • @MHTutorials3D
      @MHTutorials3D  Рік тому +2

      That's fair

    • @slick3d392
      @slick3d392 6 місяців тому

      The best way for this, in my opinion, of course, is to convert the mesh to a openvdb SDF and use auto retopo later. It's easier to do in Houdini or C4D. Unfortunately, Maya doesn't ship with openvdb tools.

  • @Tyda777
    @Tyda777 Рік тому

    What did you do with the remaining Ngones?

    • @MHTutorials3D
      @MHTutorials3D  Рік тому

      It's just an example. I would personally manually remesh it if I actually were to use it

  • @dean3184
    @dean3184 Рік тому

    right?