MAYA 2024 Booleans / Ai RoundCorners / Great Fast Workflow!

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  • Опубліковано 2 гру 2024

КОМЕНТАРІ • 32

  • @erzed5875
    @erzed5875 5 місяців тому

    thanks you a lot for the boolean tuto, i didn't got it first with the version 2024 but now im OP THANKKKKS

    • @Nexttut
      @Nexttut  5 місяців тому

      Hope you enjoyed it 🫶

  • @prasadsanas2879
    @prasadsanas2879 Рік тому +2

    Hey man can you show us how to cleanup properly like triangulate quad and remesh and retopology the model for production ready ❤😊

    • @Nexttut
      @Nexttut  Рік тому +2

      I want to do a better asset and show you how to do it soon! but in the mean time you can check our newest course AAA props for games, we over a similar process there.

  • @chrisgallagher85
    @chrisgallagher85 Рік тому

    excellent

  • @hanialadham4336
    @hanialadham4336 Рік тому

    Thank you very much for the great tutorial!

    • @Nexttut
      @Nexttut  Рік тому

      No worries! ☺️

  • @ChillieGaming
    @ChillieGaming Рік тому +1

    Can u guys make a 3d scanning/photogrammetry course?

  • @giorgi877
    @giorgi877 Рік тому

    this is absolutely crazyy how am i just finding this out loool!!! thank you dude

  • @BaoNguyen-js5zc
    @BaoNguyen-js5zc Рік тому

    Thanks for the information! I love your courses!

    • @Nexttut
      @Nexttut  Рік тому

      Thank you my friend!

  • @Inconvenient_NPC
    @Inconvenient_NPC Рік тому

    Perhaps you could do a guide on how to deal with ngons? There are hardly any on YT or anywhere else.

    • @Nexttut
      @Nexttut  Рік тому

      that is a great idea!

  • @mr.j7899
    @mr.j7899 Рік тому

    please another sale for May 2023!! Really want to avail the 3ds max beginner course :P

  • @subd3
    @subd3 10 місяців тому

    Is there a way to bake those round corners to a normal map?

  • @mrajesh6983
    @mrajesh6983 Рік тому

    its hard to texture with triangulate mesh

    • @Inconvenient_NPC
      @Inconvenient_NPC Рік тому +1

      Yes. Triangles are not optimal for texturing at all.

    • @AbeLeal3D
      @AbeLeal3D Рік тому

      Yeah as explained in the video this a quick way to get some ideas out but to make them production ready we need to go thru a cleanup process.

  • @mr1992er
    @mr1992er Рік тому

    how do you open programms with this search bar? It is from Bing? How do you get it?

    • @NinjaMK
      @NinjaMK Рік тому

      You just press the Windows key and type.

    • @Nexttut
      @Nexttut  Рік тому

      yep just window key, i am in windows 11 if that helps

  • @puysac1993
    @puysac1993 Рік тому

    "delete history" maya 2024

  • @williamfoucher9204
    @williamfoucher9204 Рік тому

    Is it because i'm from Canada that the discount is 83% ?

    • @Nexttut
      @Nexttut  Рік тому +1

      Yes the discount is regional due to Udemy regulations but you will be getting the highest possible one for your country

  • @miladebrahimi6690
    @miladebrahimi6690 Рік тому

    please turn off caps lock

  • @TheGuardianofAzarath
    @TheGuardianofAzarath Рік тому

    I really wish the Boolean interface in maya was a node graph (like materials), that would make it even easier to work with lots of objects.

  • @mowax74
    @mowax74 Рік тому +2

    Most unstructured tutorial ever. 20mins explaining just the A-B mode. Mesh triangulation to "fix" a messed up mesh? Kids, don't do that!

    • @tamilplasma-kf6mx
      @tamilplasma-kf6mx Рік тому

      Is it possible to use this model without fixing

    • @ozkancagatay
      @ozkancagatay 5 місяців тому

      @@tamilplasma-kf6mx send it to zbrush. Make it dynamesh with at least 2 million polygon after that remesht it with zremesher. and export it.