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thanks you a lot for the boolean tuto, i didn't got it first with the version 2024 but now im OP THANKKKKS
Hope you enjoyed it 🫶
Hey man can you show us how to cleanup properly like triangulate quad and remesh and retopology the model for production ready ❤😊
I want to do a better asset and show you how to do it soon! but in the mean time you can check our newest course AAA props for games, we over a similar process there.
excellent
Thanks!
Thank you very much for the great tutorial!
No worries! ☺️
Can u guys make a 3d scanning/photogrammetry course?
this is absolutely crazyy how am i just finding this out loool!!! thank you dude
You are welcome!
Thanks for the information! I love your courses!
Thank you my friend!
Perhaps you could do a guide on how to deal with ngons? There are hardly any on YT or anywhere else.
that is a great idea!
please another sale for May 2023!! Really want to avail the 3ds max beginner course :P
Is there a way to bake those round corners to a normal map?
its hard to texture with triangulate mesh
Yes. Triangles are not optimal for texturing at all.
Yeah as explained in the video this a quick way to get some ideas out but to make them production ready we need to go thru a cleanup process.
how do you open programms with this search bar? It is from Bing? How do you get it?
You just press the Windows key and type.
yep just window key, i am in windows 11 if that helps
"delete history" maya 2024
Is it because i'm from Canada that the discount is 83% ?
Yes the discount is regional due to Udemy regulations but you will be getting the highest possible one for your country
please turn off caps lock
I really wish the Boolean interface in maya was a node graph (like materials), that would make it even easier to work with lots of objects.
Most unstructured tutorial ever. 20mins explaining just the A-B mode. Mesh triangulation to "fix" a messed up mesh? Kids, don't do that!
Is it possible to use this model without fixing
@@tamilplasma-kf6mx send it to zbrush. Make it dynamesh with at least 2 million polygon after that remesht it with zremesher. and export it.
thanks you a lot for the boolean tuto, i didn't got it first with the version 2024 but now im OP THANKKKKS
Hope you enjoyed it 🫶
Hey man can you show us how to cleanup properly like triangulate quad and remesh and retopology the model for production ready ❤😊
I want to do a better asset and show you how to do it soon! but in the mean time you can check our newest course AAA props for games, we over a similar process there.
excellent
Thanks!
Thank you very much for the great tutorial!
No worries! ☺️
Can u guys make a 3d scanning/photogrammetry course?
this is absolutely crazyy how am i just finding this out loool!!! thank you dude
You are welcome!
Thanks for the information! I love your courses!
Thank you my friend!
Perhaps you could do a guide on how to deal with ngons? There are hardly any on YT or anywhere else.
that is a great idea!
please another sale for May 2023!! Really want to avail the 3ds max beginner course :P
Is there a way to bake those round corners to a normal map?
its hard to texture with triangulate mesh
Yes. Triangles are not optimal for texturing at all.
Yeah as explained in the video this a quick way to get some ideas out but to make them production ready we need to go thru a cleanup process.
how do you open programms with this search bar? It is from Bing? How do you get it?
You just press the Windows key and type.
yep just window key, i am in windows 11 if that helps
"delete history" maya 2024
Is it because i'm from Canada that the discount is 83% ?
Yes the discount is regional due to Udemy regulations but you will be getting the highest possible one for your country
please turn off caps lock
I really wish the Boolean interface in maya was a node graph (like materials), that would make it even easier to work with lots of objects.
Most unstructured tutorial ever. 20mins explaining just the A-B mode. Mesh triangulation to "fix" a messed up mesh? Kids, don't do that!
Is it possible to use this model without fixing
@@tamilplasma-kf6mx send it to zbrush. Make it dynamesh with at least 2 million polygon after that remesht it with zremesher. and export it.