diamonds, ghosts of christmas, MAD, for northwood, jekyl v hyde, robotricks, rebel princess, catinthebox, jekyl n hyde vs scotland yard, catsle builders, panda spin, trick and trade, twinkle starship
We're also in the cooperative camp, so The Crew has been our go-to. I'm very excited for Jekyll & Hide vs. Scotland Yard to come out based on the reviews (dang it - hate it when a game is hyped so many months ahead of availability). I've seen enough reviews and playthroughs of Sail to know that it would probably get boring quickly for us, so passing on that one. Hoping that we see more cooperative trick-taking games though.
Nyet is fantastic! So underrated! I love skull king also! I've played that second place wins game forgot the name until now. Though it was pretty good.
Interesting to see if you think Arcs fits the "trick taking" genre. I'm not really keen on trick taking but I love leder games and root so I'm really interested in Arcs.
I am certainly going to test that out, from what I see it looks to be a small component in how actions are selected not the feature mechanism that drives winning and losing. Either way I am excited to get that one to the table. I am expecting my copy in July sometime so it is a tough wait...
Cat in the Box was very interesting, also Rebel Princess is a great take on the trick taking genre with a lot of deployability and twists. Also Stichwahl (not played yet) looks very interesting
Inside Job is a great game design, but as someone who hates social deduction, generally (I have no poker face whatsoever), it’s not one I’ll revisit. Tricky Time Crisis is really good, but for a similar design with the playing of alternate colors, check out Aurum. Fantastic game.
I grew up playing Euchre, I really want to love trick taking games, but never found one that really landed for me. The Crew was fun, but didnt stick. Skull King would probably be my favorite that I have tried. When it comes down to it, I just like to play the old school regular deck games. Euchre, Oh Hell and Spades.
in playing all of these it certainly seems like the genre is for people that can't get enough of the mechanism and just simply need more content. I think many of the trick takers I have played are twists on the genre there are a few that completely change the feel of the genre completely. Tricky Time Crisis is one of those.
@@Neon_Gorilla I will say, I wont turn down a good trick taking game to try it out. It seems that much like hidden information, and social deduction games it really depends on the group you play with. I think for the most part the games dont click with my group, therefore dont have much reason to stay around in my collection.
You make a great point on trick taking success being dependent on group. I hadn’t really thought about it but I had a rough Schedenfreude game but it was because the other players weren’t pulling the levers properly.
@@Neon_Gorilla In Spades the couples are fixed throughout the game. Making it a both a cooperative AND a competitive game. It is this + the nil bidding and bag system (10 bags are -100 points) which makes Spades the king. EVERY trick really counts. It's a genius game for 4 players. The best rules: Play to 500 points. No double Nils, successful nil is set to 80 points. If nil bid busts: -80 points, tricks taken by nil bidder do not count towards bags, points or contract tricks. If the nil bidders partner makes his/her contract; the points are positive scored even if partner busts. I am a strategy master. You are not...
cat in the box and sail will be making an appearance, fox has been on the mildly interested pile for a while, probably should play rook...thanks for watching and the suggestions.
@@Neon_Gorilla Some of the modern trick taking games are plenty of fun, but for strategy and tactics I haven’t found one that beats hearts. Plus the shoot the moon mechanism is exhilarating when you pull it off. The only flaw is you need exactly 4 players.
The crew is the only trick taking game that really clicked with my play group. We have no interest in competitive trick taking games. They fill a weird niche of light filler game and we'd rather play something like scout or sea salt and paper to fill in those gaps.
Which ones have you tried and failed on? I thought the same until I dove deep into the genre and found some pretty deep experiences. If you like crew…inside job certainly should be one you try. If you like co op Sail is the best I have played….tricky time crisis is not cut from the same cloth as the mass produced trick takers, it’s a very satisfying experience and can anchor a game night. Thanks for watching.
@@Neon_Gorilla I've tried cat in the box and Skull King they're ok, but I don't think they have the same amount of tension compared to the Crew. Winning a mission by the skin of your teeth is exhilarating. Playing Cat in the Box and winning your prediction bid is just a huh neat I get more points. I grew up playing hearts and I think a lot of the gimmicks that make trick taking unique are just that gimmicks. The Crew is the first that really got me to be invested in genre again, but I might try inside job your discussion did seem pretty interesting.
@@Neon_Gorilla And 12 Chip Trick, Maskmen, Nokosu Dice, Cauldron 15, Sail, Inside Job, & Cat in the box. Yeah... This rabbit hole was bigger than I thought it was. Good luck, this could be a long series! (Which I would love!)
@@Neon_Gorilla I've heard similar from most content creators on cat. Having just got it, I don't understand it. Does it just get too samey? Predictable?
Cat in the box
That just might be another challenger entering the ring in a future episode :)
Meh
I was about to mention the same one.
diamonds, ghosts of christmas, MAD, for northwood, jekyl v hyde, robotricks, rebel princess, catinthebox, jekyl n hyde vs scotland yard, catsle builders, panda spin, trick and trade, twinkle starship
thanks for the reccomendations, I have ghosts, Norwood, Jekyll, robotics, cat and twinkle but will check out the others
We're also in the cooperative camp, so The Crew has been our go-to. I'm very excited for Jekyll & Hide vs. Scotland Yard to come out based on the reviews (dang it - hate it when a game is hyped so many months ahead of availability). I've seen enough reviews and playthroughs of Sail to know that it would probably get boring quickly for us, so passing on that one. Hoping that we see more cooperative trick-taking games though.
Sail has a sneaky amount of replayability…it is not easy!
Nyet is fantastic! So underrated! I love skull king also! I've played that second place wins game forgot the name until now. Though it was pretty good.
Added to the list of possibilities. Thanks for the recommendation.
Interesting to see if you think Arcs fits the "trick taking" genre. I'm not really keen on trick taking but I love leder games and root so I'm really interested in Arcs.
I am certainly going to test that out, from what I see it looks to be a small component in how actions are selected not the feature mechanism that drives winning and losing. Either way I am excited to get that one to the table. I am expecting my copy in July sometime so it is a tough wait...
@@Neon_Gorilla look forward to the review! 👍
Cat in the Box was very interesting, also Rebel Princess is a great take on the trick taking genre with a lot of deployability and twists. Also Stichwahl (not played yet) looks very interesting
Cat in the box will make an appearance as well as rebel princess.
Inside Job is a great game design, but as someone who hates social deduction, generally (I have no poker face whatsoever), it’s not one I’ll revisit.
Tricky Time Crisis is really good, but for a similar design with the playing of alternate colors, check out Aurum. Fantastic game.
@@cadenlaptad3247 aurum will make an appearance on a future episode.
Does anyone know when Tricky Time Crisis is gonna be in print again?
The designers says it’s in process and has not eta :(
Trick taking isn’t my go to game type but I do love cat in the box & skull king!
Wasn’t mine either until I tried TRICKTAKERs (the game). Opened my eyes to a bunch of interesting implementations.
Belote/ Contree and Coinche!
cat in the box is amazing ! I also tried nikuso dice , it is good . I have not tabled tricktaker yet , but one day .
I have them all and they are wonderful:) they might just be in a future episode…
@@Neon_Gorilla so were they lost to the games you mentioned in the video ? cause i dont see them discussed.
@@junyanliu3621 nope this is a multi part series...they have not showed up yet!
I grew up playing Euchre, I really want to love trick taking games, but never found one that really landed for me. The Crew was fun, but didnt stick. Skull King would probably be my favorite that I have tried. When it comes down to it, I just like to play the old school regular deck games. Euchre, Oh Hell and Spades.
in playing all of these it certainly seems like the genre is for people that can't get enough of the mechanism and just simply need more content. I think many of the trick takers I have played are twists on the genre there are a few that completely change the feel of the genre completely. Tricky Time Crisis is one of those.
@@Neon_Gorilla I will say, I wont turn down a good trick taking game to try it out. It seems that much like hidden information, and social deduction games it really depends on the group you play with. I think for the most part the games dont click with my group, therefore dont have much reason to stay around in my collection.
You make a great point on trick taking success being dependent on group. I hadn’t really thought about it but I had a rough Schedenfreude game but it was because the other players weren’t pulling the levers properly.
The best trick taking game is Spades for 4 players. However, one need to use the correct/best rules.
certainly a oldie but goodie....these games certainly never exist without spades and hearts.
@@Neon_Gorilla In Spades the couples are fixed throughout the game. Making it a both a cooperative AND a competitive game. It is this + the nil bidding and bag system (10 bags are -100 points) which makes Spades the king. EVERY trick really counts. It's a genius game for 4 players.
The best rules: Play to 500 points. No double Nils, successful nil is set to 80 points. If nil bid busts: -80 points, tricks taken by nil bidder do not count towards bags, points or contract tricks. If the nil bidders partner makes his/her contract; the points are positive scored even if partner busts.
I am a strategy master. You are not...
I look forward to your video, Master Diamond 🥋
Cat in the box, rook, fox in the forest (and duel), sail
cat in the box and sail will be making an appearance, fox has been on the mildly interested pile for a while, probably should play rook...thanks for watching and the suggestions.
Yokai Septet is also great but very hard to find. Lots of great twists and thought processes
@@Thirftstorekeeper yeah that may be a while I just backed the pocket edition although it is on BGA
It’s hearts.
I won’t really know until I play them all. But I do enjoy trying not to win tricks.
@@Neon_Gorilla Some of the modern trick taking games are plenty of fun, but for strategy and tactics I haven’t found one that beats hearts. Plus the shoot the moon mechanism is exhilarating when you pull it off. The only flaw is you need exactly 4 players.
The crew is the only trick taking game that really clicked with my play group. We have no interest in competitive trick taking games. They fill a weird niche of light filler game and we'd rather play something like scout or sea salt and paper to fill in those gaps.
Which ones have you tried and failed on? I thought the same until I dove deep into the genre and found some pretty deep experiences. If you like crew…inside job certainly should be one you try. If you like co op Sail is the best I have played….tricky time crisis is not cut from the same cloth as the mass produced trick takers, it’s a very satisfying experience and can anchor a game night. Thanks for watching.
@@Neon_Gorilla I've tried cat in the box and Skull King they're ok, but I don't think they have the same amount of tension compared to the Crew. Winning a mission by the skin of your teeth is exhilarating. Playing Cat in the Box and winning your prediction bid is just a huh neat I get more points. I grew up playing hearts and I think a lot of the gimmicks that make trick taking unique are just that gimmicks. The Crew is the first that really got me to be invested in genre again, but I might try inside job your discussion did seem pretty interesting.
I'd be sad if you didn't cover these: 9 Lives, Hund, Tricktakers, & Rebel Princess
Trick takers and rebel princess are on the the list
@@Neon_Gorilla And 12 Chip Trick, Maskmen, Nokosu Dice, Cauldron 15, Sail, Inside Job, & Cat in the box.
Yeah... This rabbit hole was bigger than I thought it was. Good luck, this could be a long series! (Which I would love!)
@@analog_arnie sail and nokosu are great, cat has worn on me, inside job is in this video..haven’t played the others
@@Neon_Gorilla I've heard similar from most content creators on cat. Having just got it, I don't understand it. Does it just get too samey? Predictable?
@@analog_arnieno it’s just a matter of comparison, I have 40 or so tricktakers and there are plenty I would prefer to play more.