Essential Modifiers for Hard Surface - Blender Tutorial

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  • Опубліковано 1 сер 2024
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КОМЕНТАРІ • 39

  • @bmasc_art
    @bmasc_art 2 роки тому +1

    Great video. great sense of humor too, " will take 77 years in vanilla blender"

  • @montydog990
    @montydog990 2 роки тому +8

    11:16 so true, i have tried creating insets in vanilla blender and feline sacrifice seemed to fix a lot of the bugs for me
    10/10 great video

    • @PonteRyuurui
      @PonteRyuurui  2 роки тому +1

      lol ya it's way too complicated, not efficient workflow friendly at all

  • @Cyber_Kriss
    @Cyber_Kriss 2 роки тому +1

    I bought HOPS and Boxcutter last year because of you... Just waited to learn Blender for a year to know what's under the hood prior to that.
    Now I know what the add-ons are doing.

    • @PonteRyuurui
      @PonteRyuurui  2 роки тому

      welcome to the dark side / always good to know the basics, helpful if you need to fall back on them

  • @InternetMadness_
    @InternetMadness_ 2 роки тому +4

    this channel is SO useful, thanks for posting videos like this my man

  • @akashelangovan6924
    @akashelangovan6924 2 роки тому

    Helped me brushing up the basics

  • @richardconway6425
    @richardconway6425 2 роки тому +1

    Great overview - thanks!!
    For a beginner, modifiers can be a bit tricky. All sorts of funny quirks hiding in the detail. But every beginner needs to master modifiers, else they'll never succeed as mesh modellers, which is the whole point.
    Btw I've always thought that the quality of your free tutorials was very good - so very helpful...
    Thank you for taking the trouble. 👍👍

    • @PonteRyuurui
      @PonteRyuurui  2 роки тому +2

      Cheers Richard, I really appreciate it!

  • @joannapixell7168
    @joannapixell7168 2 роки тому

    thanks for Tutorial...

  • @nook1e.
    @nook1e. 2 роки тому

    thanks a lot for this useful video

  • @maxstepaniuk4355
    @maxstepaniuk4355 2 роки тому +5

    "One more time-the modifiers you really need are HardOps and Boxcutter"

  • @sinaosmani730
    @sinaosmani730 2 роки тому

    Ryuurui u know we love u man right?!
    Thanks as always great...

  • @marcotronic
    @marcotronic 2 роки тому +1

    I love your humor 😂❤

  • @jujuboohoo
    @jujuboohoo 2 роки тому

    I've been putting off buying hardops and boxcutter because I truly dread having to learn new ways of doing x, y n z AND all the new hotkeys from the add-ons. Well, that and also I actually enjoy doing boolean and fixing the topology. The thing I hate doing manually is data transfer when I cut on curvy meshes so what I'm getting at is does hardops or boxcutter have a better and more effective way to deal with data transfer? I'd get it just for that.
    edit - data transfer, at least from my experience, doesn't always work and it doesn't work at all with mark sharp. It'd be interesting to see if the data transfer from this add-on does a better job or always perfect job or it's also hit and miss.

    • @PonteRyuurui
      @PonteRyuurui  2 роки тому

      have a look at off set cut via machin etools, it also has automated normal transfer

  • @cashtonbriggs2135
    @cashtonbriggs2135 2 роки тому

    Another awesome vid dude, thank you. I've never actually lol'd during a Blender tutorial🤣.
    On a slightly unrelated note, what are you running, system spec wise?

    • @PonteRyuurui
      @PonteRyuurui  2 роки тому +1

      glad you enjoyed it ;-p, it's a 10900k, on ROG maximus XII extreme, 64GB of RAM, RTX 3090, and m.2 nvme 4.0 for OS

    • @cashtonbriggs2135
      @cashtonbriggs2135 2 роки тому

      @Ponte Ryuurui Wow! That's a beast. Nice👍. Thanks.

    • @PonteRyuurui
      @PonteRyuurui  2 роки тому +1

      @@cashtonbriggs2135 cheers, well it's for work so a tool basically, gotta perform or else...

  • @greenlife681
    @greenlife681 2 роки тому

    Frist like and after like i watch your video because i know all your videos are useful

  • @GATXShinGundam
    @GATXShinGundam 2 роки тому

    I wonder how did model the shape on the right in thumbnail? I tried to do similar shape for my mech but it was too difficult to do it

  • @Abdullah-wo2lv
    @Abdullah-wo2lv 2 роки тому

    ♥️♥️

  • @watch54
    @watch54 2 роки тому +1

    why you have 4 blender? and how?

    • @PonteRyuurui
      @PonteRyuurui  2 роки тому

      you can run multiple versions of blender

  • @Eroktic
    @Eroktic 2 роки тому

    Bashing vanilla plebs is hilarious.

  • @chidoum
    @chidoum 2 роки тому

    Were there any vacations in stone age ? LOL

  • @kevinm3751
    @kevinm3751 2 роки тому

    Would seem to me apply location, rotation and scale, would be a default action and instead have the option to revert the action. I find myself applying these all the time and it gets really tiresome!

    • @PonteRyuurui
      @PonteRyuurui  2 роки тому +1

      dont need to do it with bc, it applies scale on auto, i d not apply location, and rot you dont need to unless you really have to, like for some tricky arrays

    • @kevinm3751
      @kevinm3751 2 роки тому

      @@PonteRyuurui Yea I use BC too and love the fact it is auto applied. Comment was wondering why native Blender does not do this since it is such a common practice that everyone does unless they have a special circumstance.

    • @PonteRyuurui
      @PonteRyuurui  2 роки тому +1

      @@kevinm3751 Native Blender doesnt do a lot of thing, why it applies 1 seg bevel and sharp miter is beyond me

    • @kevinm3751
      @kevinm3751 2 роки тому

      @@PonteRyuurui I guess we could look at this on the bright side. By them not integrating these tools have made it possible for third party developers feature rich things they can integrate into their addons, which of course will make them think of all the other cool things they can do and is possibly responsible for why we have HardOps, KitOps, Meshmachine and all the other fantastic addons that do incredible things for us...;)

  • @travezripley
    @travezripley 2 роки тому

    I’ve shared this channel with all my friends that I want to do h**drat things with.