I’ve been running No duplicate POI’s & Dark Universe Take over , they might not seem like much but my god do they make a huge difference. Prior to these mods Unless it was mission related I basically refused to check out the POIs cos I was sick to death of them. Mods & the Rover got me Enjoying the game again. Spacers Overhaul mod goes great with Dark Universe
Amen - Spacer Overhaul + Dark Universe + Project Warfare weapon mod makes for fun combat arena gameplay to break things up. Just praying that at some point there is a full procedural generation feature for interior dungeons - crazy they didn't implement a system like that IMO
More creators need to take notes from you. Using facts, logic, and your own thoughts, not regurgitating random negativity for the sake of clicks. Thank you.
I really like palmet overhaul 2.0. In my opinion, however, it should focus on creating new shapes of plants and rocks and making them scattered randomly, in a way that always has different planets
If the filtering was toned way down, I would be all over the Biome Overhaul mod. The over-filtering just kills it for me. We need a mod that can actually reconfigure the proc-gen buildings. Maybe, that's not possible.
Starfield needs dead space 3 issac Clark gravity boots that let u walk in zero g Space walks More engines Nintendo's F-Zero GX captain falcon's blue falcon A destiny 2 Sparrow Mass effect 1 weaponry and shields I need I
I’ve been running No duplicate POI’s & Dark Universe Take over , they might not seem like much but my god do they make a huge difference. Prior to these mods Unless it was mission related I basically refused to check out the POIs cos I was sick to death of them. Mods & the Rover got me Enjoying the game again. Spacers Overhaul mod goes great with Dark Universe
Amen - Spacer Overhaul + Dark Universe + Project Warfare weapon mod makes for fun combat arena gameplay to break things up. Just praying that at some point there is a full procedural generation feature for interior dungeons - crazy they didn't implement a system like that IMO
This is a game that will become great a cowardice that mods can create unique planets and procedurals that are always different to see
"Will become a great cowardice"?
More creators need to take notes from you. Using facts, logic, and your own thoughts, not regurgitating random negativity for the sake of clicks. Thank you.
Soooo many ads 🙈🙉
Thanks for the great video though, we appreciate it
I really like palmet overhaul 2.0. In my opinion, however, it should focus on creating new shapes of plants and rocks and making them scattered randomly, in a way that always has different planets
Dungeons are where the procedural generation is needed IMO.
This includes surface habs/bases.
If the filtering was toned way down, I would be all over the Biome Overhaul mod. The over-filtering just kills it for me. We need a mod that can actually reconfigure the proc-gen buildings. Maybe, that's not possible.
Another commenter let me know that the filter remover mod does in fact work on this mod.
Yeah the filters are awful
Starfield needs dead space 3 issac Clark gravity boots that let u walk in zero g
Space walks
More engines
Nintendo's F-Zero GX captain falcon's blue falcon
A destiny 2 Sparrow
Mass effect 1 weaponry and shields
I need
I
I use color filter removal and it tones back biome overhaul while keeping the changes. They're just not quite so strong
Isn't that Consolidated Mine part of the Ryujin quest line? I think that elevator may be quest locked.
It might be, I never did that quest line. Felt too much like work. I will edit out if correct.
@@Starfield_Eclipse I came across that POI without mods. I was locked out of the elevator too.
Wonder why nobody use luxury home mod to build new pois?
I just made a whole beach resort town with pt.2
I just found the grindfield has a patch that integrates tgs homes vol 2
@@BeKind1Love nice gonna check that out