Starfield: Mods to Improve the Procedural Generation

Поділитися
Вставка
  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 19

  • @alancrumble4891
    @alancrumble4891 12 днів тому +5

    I’ve been running No duplicate POI’s & Dark Universe Take over , they might not seem like much but my god do they make a huge difference. Prior to these mods Unless it was mission related I basically refused to check out the POIs cos I was sick to death of them. Mods & the Rover got me Enjoying the game again. Spacers Overhaul mod goes great with Dark Universe

    • @RobbieB2606
      @RobbieB2606 11 днів тому +2

      Amen - Spacer Overhaul + Dark Universe + Project Warfare weapon mod makes for fun combat arena gameplay to break things up. Just praying that at some point there is a full procedural generation feature for interior dungeons - crazy they didn't implement a system like that IMO

  • @vediamocosa2876
    @vediamocosa2876 13 днів тому +4

    This is a game that will become great a cowardice that mods can create unique planets and procedurals that are always different to see

    • @Bear-Knight
      @Bear-Knight День тому

      "Will become a great cowardice"?

  • @thorgen_ironside5279
    @thorgen_ironside5279 12 днів тому +3

    More creators need to take notes from you. Using facts, logic, and your own thoughts, not regurgitating random negativity for the sake of clicks. Thank you.

  • @Bear-Knight
    @Bear-Knight День тому

    Soooo many ads 🙈🙉
    Thanks for the great video though, we appreciate it

  • @vediamocosa2876
    @vediamocosa2876 13 днів тому +2

    I really like palmet overhaul 2.0. In my opinion, however, it should focus on creating new shapes of plants and rocks and making them scattered randomly, in a way that always has different planets

  • @gerarderloper
    @gerarderloper 12 днів тому +2

    Dungeons are where the procedural generation is needed IMO.
    This includes surface habs/bases.

  • @jeffk6686
    @jeffk6686 13 днів тому +2

    If the filtering was toned way down, I would be all over the Biome Overhaul mod. The over-filtering just kills it for me. We need a mod that can actually reconfigure the proc-gen buildings. Maybe, that's not possible.

    • @Starfield_Eclipse
      @Starfield_Eclipse  13 днів тому +1

      Another commenter let me know that the filter remover mod does in fact work on this mod.

    • @gbhgvhgbh
      @gbhgvhgbh 12 днів тому

      Yeah the filters are awful

  • @Ed-ealmighty
    @Ed-ealmighty 12 днів тому +1

    Starfield needs dead space 3 issac Clark gravity boots that let u walk in zero g
    Space walks
    More engines
    Nintendo's F-Zero GX captain falcon's blue falcon
    A destiny 2 Sparrow
    Mass effect 1 weaponry and shields
    I need
    I

  • @BeKind1Love
    @BeKind1Love 13 днів тому +2

    I use color filter removal and it tones back biome overhaul while keeping the changes. They're just not quite so strong

  • @tunin6844
    @tunin6844 12 днів тому +1

    Isn't that Consolidated Mine part of the Ryujin quest line? I think that elevator may be quest locked.

    • @Starfield_Eclipse
      @Starfield_Eclipse  12 днів тому

      It might be, I never did that quest line. Felt too much like work. I will edit out if correct.

    • @SimmerCK
      @SimmerCK 2 дні тому

      @@Starfield_Eclipse I came across that POI without mods. I was locked out of the elevator too.

  • @korruptwisdom8688
    @korruptwisdom8688 13 днів тому +2

    Wonder why nobody use luxury home mod to build new pois?
    I just made a whole beach resort town with pt.2

    • @BeKind1Love
      @BeKind1Love 13 днів тому +1

      I just found the grindfield has a patch that integrates tgs homes vol 2

    • @korruptwisdom8688
      @korruptwisdom8688 13 днів тому

      @@BeKind1Love nice gonna check that out