UE5 - Player Stats Component Guide (Part 2): Primary and Secondary Stats

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  • Опубліковано 15 вер 2024

КОМЕНТАРІ • 12

  • @Chatmanstreasure
    @Chatmanstreasure 5 місяців тому

    Instead of the print screens you can click on the char and then the stat component and watch the values change ( have the stats variables instance editable ) of course in the stat's component

  • @itamihanzo
    @itamihanzo 6 місяців тому

    This is by far the best and most scalable skillsystem I've com across, Amazing job can't wait for next video!

  • @kapink1
    @kapink1 4 місяці тому

    Wonderful series so far! Very easy to follow and the explanations help understand why choices were made instead of just "do it like this".

  • @DrTatos
    @DrTatos 6 місяців тому

    Really looking forward to this serie. I really liked the first one, very educational.

  • @MrButiier
    @MrButiier  6 місяців тому +2

    Coming up with a way to reorganize the Upgrade all stat functions to be less manual the more stats you have and will include that in one the next vids 💪

  • @WolfBytesDev
    @WolfBytesDev 6 місяців тому

    Yey continuation (again i reiterate that i appericate not making us wait for the next part.) , i have took the liberty to redo the system in another project from stratch before starting this video. as i kinda messed the other one up with a locomotion system .. and it feels messy and cluttered .. also i have changed a couple of things like i made a "constitution" stat that controls health, and stamina. *stamina replacing mana as i have no use for that stat. (i will be one of those needing a more survivalesque system instead of the usual RPG model) also agility will go for movment speed, and str will be attack. it just makes more sense in my head.. so far so good. but my "Max Health" starts at Zero when i do the debug key it does "increment" when i level up. so i have to trace why its not using the default 100 that is set in the secondary stats Map. but loving this series :) oh i also have the debugg keys in the AC statssystem. to keep as much out of the 3rdperson as possible. as i hate so much dependency and makes it easier to migrate systems.

    • @MrButiier
      @MrButiier  6 місяців тому +1

      Ah so the debugs I put in the character just to make sure I pull only that characters specific stats but the component itself with be self reliant and not integrated with the character 💪
      There’s a couple thing that could potentially cause your Max Health not use its default value. One thing is if you follow the video and do the “update all stats” function at begin play it’ll override your default values. Hard to tell without seeing but feel free to join the discord if you end up having more questions or problems coming up.

  • @Chatmanstreasure
    @Chatmanstreasure 5 місяців тому

    I think one time I named it Bar_Stats and Int_Stats or could do P_Stats & S_Stats

  • @Drachir08
    @Drachir08 3 місяці тому

    @MrButier I noticed you were searching for a faster way to search for the function.
    I was wondering if dragging it from the Functions list would be the fastest way (I'm on 5.3)

    • @MrButiier
      @MrButiier  3 місяці тому +1

      Oh definitely! If you drag off its faster within the component, I wanted to improve the search for when you need to call the important functions outside of the component.

    • @Drachir08
      @Drachir08 3 місяці тому

      Understood, loving this tutorial so far BTW
      Will be joining ur discord soon.
      Are you also on Buy me a Coffee or Patreon?

    • @MrButiier
      @MrButiier  3 місяці тому +1

      @@Drachir08 love to hear man! I'm currently working on revamping a lot of functions as there's a couple functions I want to change.
      Not yet for those sites yet. Still debating on buy me a coffee but I am working on a Patreon for the future.