How I Would Start Game Development (If I Started Over)

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  • Опубліковано 8 тра 2024
  • How exactly would I start my game studio if I had to start over?
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  • Ігри

КОМЕНТАРІ • 145

  • @thomasbrush
    @thomasbrush  15 днів тому +6

    Thanks for watching guys! What about you? What would you do differently if you started over?
    ► Get 50% off Full Time Game Dev: www.fulltimegamedev.com/

  • @jackcarren8781
    @jackcarren8781 15 днів тому +26

    Devs that don't play games, make worse games.

  • @bezzdev
    @bezzdev 15 днів тому +61

    1:04 define the game hook
    2:06 define the game loop
    3:23 play similar games
    4:56 create a prototype
    5:35 define the sizes of all mechanics
    7:24 create a visual bible
    9:02 make a 10 minute demo
    11:16 create a team
    13:03 use a project management tool
    14:37 start a youtube channel

  • @victordayet
    @victordayet 15 днів тому +75

    I'm a simple man, I see a Thomas Brush video, I click

    • @alanburns9466
      @alanburns9466 15 днів тому +3

      Hm. I must concur my good man. Quite a cultured ol chap you are.

    • @Diego_2.34
      @Diego_2.34 13 днів тому +1

      Same here 😂❤

  • @MikeGemi
    @MikeGemi 15 днів тому +25

    Locking in your measurements is such an important and understated thing. Its ridiculously important

  • @fxy933
    @fxy933 15 днів тому +19

    Thomas how many effects do you want in the video?
    Thomas: Yes

  • @c4GameDev
    @c4GameDev 15 днів тому +16

    this video is GOLD!!!!!
    crazy you doing this for free. thank you for sharing knowledge like this you the man

    • @DrDemolition
      @DrDemolition 15 днів тому +2

      not free at all, he gets plenty of money from youtube haha :D

    • @arnesso92
      @arnesso92 15 днів тому

      @@DrDemolitionnot plenty, few cents / view ( and he has to pay others as well :D

    • @DrDemolition
      @DrDemolition 15 днів тому

      trust me, i know - these aren't yt shorts we're talking about, it racks up very fast for videos above 8 minutes ​@@arnesso92

  • @ghostgiant2588
    @ghostgiant2588 15 днів тому +5

    I really like the comedy spin you are adding to the videos. Great work!

  • @danielronhovde8323
    @danielronhovde8323 15 днів тому +3

    It's nice to demonstrate how helpful UA-cam can be to a indie game dev, but it's also useful to point out that success at something like UA-cam also in part requires a large amount of luck

  • @MG-bm6dw
    @MG-bm6dw 15 днів тому +7

    I'm trying to get into game design, and your channel is literally the best one I've found. I feel like the topics you make videos about are all the things I didn't, and wouldn't have ever thought about starting this journey. Thank you for what you do Thomas!

    • @jakethecake3657
      @jakethecake3657 15 днів тому

      God speed and good luck!

    • @MG-bm6dw
      @MG-bm6dw 13 днів тому

      @@jakethecake3657 Thank you, I appreciate it!

  • @BravoPhantom
    @BravoPhantom 8 днів тому +2

    Your videos are awesome now, I used to get a little bored from straight and linear paced videos before, glad to have you back as interesting again 🤩

  • @owdoogames
    @owdoogames 14 днів тому

    Great fun video Thomas, and very helpful... good to see you getting back in your stride with this format
    .

  • @papafhill9126
    @papafhill9126 15 днів тому +6

    I'd take that publisher offer. It feels like in that given scenario you have (1) the core mechanics sorted/tuned, (2) the art style established, (3) your workflows established, and (4) really just need to put in the legwork to add the content to finish. A year to do that would be amazing, because you can determine how big your game can be be the amount of time it takes to complete the workflow to add new content (not mechanics).

    • @3dartninja
      @3dartninja 15 днів тому

      I think thats the way to do it for sure. This is exactly what im trying to and what I messed up building my first two games which I never completed. I finally know enough and took the time to build out this type of polished loop of the game and its almost ready to just be filled with content which is predictable for me as an artist. It was neat to see it written out exactly lol

    • @misteriwa
      @misteriwa 15 днів тому +1

      I think I'm in a very similar situation. It feels amazing to design a core foundation and polish it with modular items. Building the bulk of the levels is then very easy by comparison!

  • @kaydenhardcastle
    @kaydenhardcastle 14 днів тому

    Thanks for being consistent for so long! Always love hearing your thoughts on game stuff, keeping us smaller or solo devs inspired!

  • @NestGFX_
    @NestGFX_ 10 днів тому +1

    Thanks a lot for your valuable suggestions

  • @mlntdtechbae
    @mlntdtechbae 9 днів тому

    This is very helpful, thank you!

  • @mythrando
    @mythrando 6 днів тому +1

    I get the ten minute demo idea, but I think it's more appropriate to go for a sized demo that fully demonstrates your core gameplay loop(s) (not necessarily all of them). How much effort this will take is one of the things you should consider when figuring out what scope you can handle. +100 on scaling up a team AFTER your polished demo is completed. Game studios struggle with this as it can leave so many people sitting idle burning cash, and that's a tough pill to swallow.

  • @Muhammad.AhmadXR
    @Muhammad.AhmadXR 15 днів тому +7

    You are my Biggest Motivation Sir.

  • @DejayClayton
    @DejayClayton 14 днів тому

    This is such a great video. I intend to refer people to it for advice when starting out in game dev.

  • @nixantcreatives
    @nixantcreatives 15 днів тому +1

    Ayo, video editing goes hard!

  • @vincentconnett5358
    @vincentconnett5358 15 днів тому

    This is the exact type of video I’ve been looking for because it finally made the starting steps click into place for me

  • @TheRealCzechmark
    @TheRealCzechmark 15 днів тому

    This is an amazing video! Nice and simple is exactly what my overthinking brain needs. Thank you Thomas!

  • @Mikoyan_Felon
    @Mikoyan_Felon 15 днів тому

    Some damn good editing

  • @thedeveIoper
    @thedeveIoper 15 днів тому

    Some powerful advise here, thanks!

  • @exoZelia
    @exoZelia 15 днів тому +11

    youre not allowed to do this topic again until 2026

  • @CappicheGames
    @CappicheGames 14 днів тому

    Morning coffee and a notepad for this one, thanks a lot Thomas!

  • @AKiCK.Studios
    @AKiCK.Studios 15 днів тому +14

    About the publishers: It might be worth it for US developers, but outside of US it's really bad.
    If a publisher takes 40%, so I'm left with 60% gross revenue.
    Then steam comes in and takes 30% and I assume this cut would be split with the publisher. So I'm left with 45% gross revenue.
    But then comes in the US withholding tax that cuts away 30%. Some countries have a tax treaty with US to mitigate this, but those who don't are screwed.
    After all of that I'm left with only 15% net revenue.
    40% - publisher
    15% - half of steam cut
    30% or less - US withholding tax

    • @studiologixgames
      @studiologixgames 15 днів тому +5

      the publisher is meant to take 40% of your revenue after expenses from steam and possibly the tax fee, this is a recommended style for a lot of devs

    • @veeper
      @veeper 15 днів тому +1

      I'm not sure why this is upvoted. This changes absolutely nothing.
      You take a deal with a publisher because you think you'll earn more money with a publisher than without one. Or because you want to take less risk. US tax withholding is not a factor in this equation.
      Also if anyone knows what to do with regards to US tax withholding it's probably the publisher.

    • @oainsh
      @oainsh 15 днів тому

      Your revenue is what you get from Steam in your account and it's already -30%.

  • @jackcarren8781
    @jackcarren8781 15 днів тому +2

    Fixing your math here.
    $10 x 10,000 sales = $100k
    - 30% to steam = $70k
    - 40% to taxes = $42k
    - Value of your time x hours worked = Even Less

  • @TheOnlyMakko
    @TheOnlyMakko 15 днів тому +2

    I love how he has the same face on his last 5 thumbnails 😂

  • @eloctopusmakesgames
    @eloctopusmakesgames 3 дні тому

    I think that making a game is a lot about taking the best from games you liked playing...then you need a lot of fantasy to merge them all in your unique mechanics!

  • @TrentKaniuga
    @TrentKaniuga 10 днів тому

    Props to your video editor. This is at least a couple days worth of work (if not more. ) just to edit in all of the fx and vid cuts,

  • @hleroklite
    @hleroklite 15 днів тому

    good content thomas

  • @RatchetEden
    @RatchetEden 13 днів тому

    Ok i every new indie should this, amazing description of how to go from hobbyist to full time

  • @AlfonsoVillaPG
    @AlfonsoVillaPG 13 днів тому

    Cool to see it divided like that: Loop, Hook, Genre, Measurements and Gameplay prototype. It'd be great if you put markers in the video to be able to revisit each one without having to guess around haha.

  • @TesterProjects
    @TesterProjects 15 днів тому +3

    I struggle with playing games myself. Making the game IS my, "GAME"🎮😭

    • @AndrewMaksymBrainNectar
      @AndrewMaksymBrainNectar 15 днів тому +3

      Lol I can't game as much as I used to. Need to use that Time and focus for making art and studying.

  • @chriswinslow
    @chriswinslow 14 днів тому

    I hope these call in’s becomes a regular thing on your channel. Could you discuss the topic of game piracy and what can be done to help stop or at least slow down your game from being ripped off. Great stream and thanks for your hard work

  • @ChewitGames
    @ChewitGames 3 дні тому

    hello this video helps me! im Game Developer and i say what you say is true when you start making games think about the hook and about the loop and so on! im working also on severerel games! now im working on a heros shade because im a sonic fan i make a 2d jump and rund and because im a fan of 2d jump and runs and unerstand the topic of games i alredy have a loop and a hook! this video is great for learning to do something better and learn to make better games as a beginner

  • @Chuck_Spadina
    @Chuck_Spadina 14 днів тому +1

    I would take the offer if it meant you could keep whatever’s left of the 100k investment when the game is done. Steam already takes 30% of the revenue so you really “only” get 60% of the remaining 70%. Unless the game is doing super well it wouldn’t be enough to keep you going full time for long otherwise.

  • @jack-IR
    @jack-IR 15 днів тому

    3rd one seems life saving to me

  • @jaystewart4414
    @jaystewart4414 15 днів тому

    I'm still working on the plot along with my hook. I have the idea but those two are very hard especially if I don't know what will be fun for me to play. I'm not thinking of everyone else at first. I have some skills already, but I'm not completely confident that my stuff will take off as even a demo this year. Still trying to hone the skills so that I don't get anyone thinking I'm not working on it.

  • @ernestosantangeloregaladoa800
    @ernestosantangeloregaladoa800 14 днів тому

    Cheeky lil "Wishlist Twisted Tower" plug, I see you 😉😂

  • @kmturley1
    @kmturley1 15 днів тому

    Your insights align with using the design process:
    - Empathize: Research user needs
    - Define: State user needs and problems
    - Ideate: Challenge assumptions and create ideas
    - Prototype: Start to create solutions
    - Test: Try out solutions

  • @GhostRat__
    @GhostRat__ 15 днів тому

    I just got use to pillars and now your giving me hooks.

  • @paluxyl.8682
    @paluxyl.8682 13 днів тому +1

    About the part at 3:35 .... what if I don't like games that are in my "similar scope" ? Also, what if similar small games don't really exists ?
    About the part at 9:01 ... what if it doesn't matter if the demo is just 10 minutes long or few hours because of the work and details it takes to make them would be almost the same ?
    Btw, I think it would be also not bad to create an own website on which the demo or the final game can be downloaded. No one can tell if Steam will allow the demo or final game on their website, because of many reasons like the monetarisation or the content.

  • @animemenga125
    @animemenga125 11 днів тому

    i just signed up!

  • @joel6376
    @joel6376 15 днів тому

    Scale is so important and underestimated. I imagine many gamers think a game looks weird, yet cannot explain why.. and a good chunk of those would have off scaling.

  • @ZimMabu_GameDev.
    @ZimMabu_GameDev. 12 днів тому

    thx

  • @kadaga
    @kadaga 15 днів тому

    3. Play similar games: that's what I'm doing. I'm in the making of my own 3D platformer game and I'm playing/trying a lot of platformer games lately to see how others have done it, and to get the feeling of the controls and mechanics and see what is working and what is not (at least for me). I'd like to put out a game that is fun to play.

  • @NanopunkGames
    @NanopunkGames 15 днів тому +4

    I have started my own channel. But it feels like another full time job. It is hard to balance my normal job, game dev, and youtube. I usually have to decrease 1 in order to handle another. Thomas, do you have any advice?

    • @Acromata
      @Acromata 15 днів тому +1

      decreasing one to handle the other is the way to go, don't stress over it is the biggest tip. you can't do all 3 at once, expect to neglect one, just don't neglect it for too long

    • @AndrewMaksymBrainNectar
      @AndrewMaksymBrainNectar 15 днів тому +1

      I'm struggling too lol! 😅

    • @srsherman7
      @srsherman7 15 днів тому +3

      @nanopunkgames same struggle here.. I would suggest for the YT focus on shorts.. shorts bring in a lot of views and potentially build an audience for when you have the time to put together a full dev log vid.. 🤷‍♂️ that's what I'm going to start focusing on with my game dev channel

  • @ZeroTraceOperative
    @ZeroTraceOperative 15 днів тому

    2:16 classic meatspin reference

  • @MarioCola
    @MarioCola 14 днів тому

    1. I have 10 years experience living with my own startups and I also wouldn't give up such stake for 100k, but you can get funded in many ways so the point is strong
    2. This channel is getting better and better
    3. Subscribed.

  • @dodolab7256
    @dodolab7256 14 днів тому +1

    I think that the 10 minutes polished demo tip doesnt work for all kind of games. It may work with adventures/platformers where you will spend 98% of your time on polish, graphics and level design.

  • @Kolbiathan
    @Kolbiathan 15 днів тому +2

    Sir, that's 11 cents... or 6 I can't tell, BUT ITS MORE THAN 2!

  • @Dbl_Plus_Good
    @Dbl_Plus_Good 15 днів тому +9

    I almost never play games. With 3 kids and a full time job it is feels nearly impossible to prioritize it over other game dev stuff like - development, socials, market research, etc. However, I know the playing games and studying their design is just as important as these other things. I gotta make this happen!

    • @smokeydahbher
      @smokeydahbher 15 днів тому +1

      I’ve been watching game play more than playing it myself. 1. I don’t have to buy every game I see. 2. I can get the highlights. Maybe it’s not the same. But I’m like you, I don’t have time😅

    • @shonmacklin9613
      @shonmacklin9613 15 днів тому

      I'm making a 2d metroidvania. I lost 2 months of dev time when Prince of Persia released. I was hooked but I got a good idea on what I needed playing this game. I am satisfied. But I will only watch gamelay on other similar games.

    • @MarioCola
      @MarioCola 14 днів тому +3

      I think you missed the point, but that's the catch: playing games is actually the most valuable form of market research.
      Make this switch, you're loosing a lot of time (my two cents, for what it's worth)

  • @calebhensley4489
    @calebhensley4489 12 днів тому

    Haha, "Old man". Dude, you're what...30? Great information, and thank you as always!

  • @tientam779
    @tientam779 15 днів тому

    This is great advice! Amazing gems!

  • @MarushiaDark316
    @MarushiaDark316 День тому

    Since you asked for recommendations ... If you're into game dev and not on the Pirate Software Discord, you're missing out.

  • @justinmonroe8683
    @justinmonroe8683 15 днів тому

    Hey congratulations 👏, I've seen this title, didn't know you were in on it, cool, cool. Yup the hook has to have some enticing bait.

  • @joshualane1716
    @joshualane1716 15 днів тому

    It’s a good video for what it is, but this feels like how to start game development…for your next project. Is there an iteration of this you could do that’s focused on how you would begin game development if you had to learn it from scratch?

  • @josueibarra6570
    @josueibarra6570 15 днів тому

    The Bite Me Games shoutout was quite the surprise! BMG x TB crossover soon?

  • @xhxcxdrummerx
    @xhxcxdrummerx 15 днів тому

    Umm, a hook and loop is a fastening system (i.e. Velcro...)... hehe I digress, thanks for the video! 🤭

  • @DeadKir
    @DeadKir 15 днів тому

    Thanks for the helpful information! Can you give me advice on how to promote indie games on social media? For example, on Twitter, my posts get few views, and I don't understand why this is so?

  • @HarqoGames
    @HarqoGames 12 днів тому

    1:09 Wilhelm scream

  • @supertenchoo4271
    @supertenchoo4271 14 днів тому

    Hey Thomas ,I love your first Idea of your game Father I hope you make it when you finish this, the one think i didn't like about father is the enemy I hope if you make it make the enemy look like wrong turn type enemy. I love the Story of Father so much I just remember it and force to type this comment cheers.

  • @fjcat637
    @fjcat637 8 днів тому

    I love it how the final point basically took a crap on all the previous 9.
    Wanna be a gamedev? Become a youtuber!

  • @Zodiacman16
    @Zodiacman16 15 днів тому

    I'm not sure I understand the measurements point. I think I'm already doing this, which is by making a mockup scene where I design all of my assets, instead of designing them each in isolation. I've done this mistake in the past and it's caused assets to look much larger than the other assets I've designed. That's how I'm interpreting this point but I could be wrong.

  • @hocineache7033
    @hocineache7033 15 днів тому +1

    Thomas look i am not gonna lie i formed a bad opinion about your channel before because i felt like you were milking other people success but this video was amazing i loved it, Thank you

  • @SmartLearningAI
    @SmartLearningAI 15 днів тому

    Does your team work pro bono? If yes, what incentives do you offer them?

  • @LMPGames
    @LMPGames 4 дні тому

    I would never take a deal from a publisher, period. I don't want a third party telling my to add in monetization features, change creative designs because they are too risky, and have other undue leverage over my ideas because they have invested money into it. Publishers are why gaming has stagnated, none of them want to take risks and want you to maximize money generation. This is why we have mtx, battle passes, cash shops for in-game items, and now ads in games.
    Developers need to start saying no.
    Otherwise I fully agree with a lot of the other points in the video. Overall great advice.

  • @wolflove-mv6zi
    @wolflove-mv6zi 14 днів тому +1

    Dear Thomas, I would like inquire about the potential consequences of losing focus .

  • @kyrobyt
    @kyrobyt 15 днів тому

    I would do it

  • @engineergaming3830
    @engineergaming3830 День тому

    man about playing games I still remember beating hollow knight and the ori series for the first time and it kinda made me sad knowing there's not really that many good metroidvanias (at least the ones I know) so I was like fuck it why not make one myself my real problem is trying to not directly copy off those games dx but we'll see eventually I guess

  • @dingledongle307
    @dingledongle307 15 днів тому +2

    Feels like I've seen this video a dozen times, just with different titles each time LMAO

  • @cathleeniapeterson4504
    @cathleeniapeterson4504 8 днів тому

    What if you want to make a modern version of a game made when you were a kid? Specifically with online game play

  • @udemisol2304
    @udemisol2304 3 дні тому

    Hehehehe, "they love it, they love me, they worship me"

  • @nTu4Ka
    @nTu4Ka 13 днів тому

    I see first person who didn't mention Jira and Atlassian ecosystem. :D

  • @GGFTV
    @GGFTV 15 днів тому +1

    The BiteMe games shout out is based lol

  • @ElianeGameDev
    @ElianeGameDev 15 днів тому

    OMG BiteMe is featured here

  • @MrChambers
    @MrChambers 15 днів тому

    bro theres no way you just did the reference I think you did at 2:12 XD

    • @NasNas3214
      @NasNas3214 15 днів тому

      Yooo didn't expect to see you here

    • @MrChambers
      @MrChambers 15 днів тому

      @@NasNas3214 Im always here, getting juiced on the big brushes amazing advise.

  • @superanimeboi6547
    @superanimeboi6547 5 днів тому

    I would take the deal.

  • @ToriloOo
    @ToriloOo 15 днів тому

    im trying to make a scary game about a forest, any tips for a newbie?

  • @justinmonroe8683
    @justinmonroe8683 15 днів тому

    Great advice about standardized resolutions, if many, and a base on measurements for the variables on inputs/timings reactions, U.I., A.I., ect. I made this mistake first time completing a game when I first started. Why it doesn't exists 😂. This isn't too difficult, and most graphically based components are based on resolutions, while the other measurements are working with the logic, physics, emulation or simulation, ect. Which is good to decide atvthe beginning, not just for scalability, but not restricting implementation of features you may decide improve the hook, or loop. I found it helps to keep a sequel in mind, even if imaginary and never intended, but restricts you from making it not scalable.

  • @nTu4Ka
    @nTu4Ka 13 днів тому

    I don't know what game is showcased in the video but it's too dark and feels undefined because of this.

  • @airkami
    @airkami 5 днів тому

    This isn't how to start game development. This is how to go into business of making a game designed first and foremost to make money for its stakeholders.
    Game development is doing something you want because you want to and if people like it, great, and if the don't great. All you care is you made a game because that's the goal to being a successful game developer.

  • @frediwalker2381
    @frediwalker2381 15 днів тому +1

    Hook and Loop is basically drug addiction. The reason why someone starts and why someone continues

  • @biancapetreanu
    @biancapetreanu 15 днів тому

    I would figure out hooks faster if platforms of investment like KickStarted would be available in my country..

    • @biancapetreanu
      @biancapetreanu 15 днів тому

      I think that overcoming adversity is a much important aspect into making anything not (edit:even)*only a game that you have to deal with in order to become the best version of yourself!!!!!!!!!!

    • @CloudyGamingCG
      @CloudyGamingCG 15 днів тому +1

      It's not available in my country too buddy!🥲

  • @gonecoding
    @gonecoding 15 днів тому

    Love the energetic and borderline silly presentation style!

  • @BearShot
    @BearShot 15 днів тому

    Speaking of games can u finish urs I want to play so badly

  • @sloanphone2323
    @sloanphone2323 14 днів тому

    Anyone have discords I should join for game dev?

  • @damori3604
    @damori3604 14 днів тому +1

    What did the binary text say?🙃

  • @Lacotemale
    @Lacotemale 15 днів тому

    BiteMe games do some great videos. It's been helpful.

    • @bitemegames
      @bitemegames 15 днів тому +1

      Thanks! I try my best. -M

  • @soggy_dev
    @soggy_dev 15 днів тому

    "With a team of 3 you can compress 3 years of work down to 1 year"
    This really isn't true in practice. You might shave it down to 2 years, or maybe you can tackle incrementally more scope or higher quality, but 3x the people almost never nets out to 3x less time

  • @JefryU
    @JefryU 15 днів тому

    Bro I just wanna make a mario clone😭

  • @1Shingami
    @1Shingami 15 днів тому +1

    100K USD does not covers my development costs...

    • @blakegocey
      @blakegocey 15 днів тому +7

      Then make a smaller game

    • @coreycarries6325
      @coreycarries6325 15 днів тому

      If you as a solo dev plan on spending over 100k for a game. Start smaller

  • @635574
    @635574 2 дні тому

    Why are some peole obsessed with publishersm what do they actually do? Recently Sony turned up with a really dumb idea for Hellduvers 2 and it took massive backlash to revert the requirement for PSN accounts which isnt even abailable in many countries.

  • @bonon_69
    @bonon_69 15 днів тому

    We need a conversation between Thomas brush and brackeys

  • @xobk
    @xobk 15 днів тому

    Would you consider taking on an unpaid intern?

  • @elsolo00
    @elsolo00 11 днів тому

    im a comic book artist. anyone wanna help me make an uno card game on crack?

  • @bobolins
    @bobolins 14 днів тому +1

    Unpopular opinion, I used to like Thomas videos before where there were more technical, now they mostly contain a bombastic headline I did … wrong, obviously you didn’t do it wrong if you have a large audience your games are well known and he admitted the games allowed to pay the house extension and other things, currently attracts other famous devs for videos.
    I know at the end the channel is a business but getting this click bait headlines every time it gets tired, sure you get views but is something really new? Like do we need a video about Brackeys ? Sure it will generate views but … anyway unpopular opinion I wish success to Thomas but less fakery if possible, and if possible as well keep more professional on the lectures, maybe I’m old but I wouldn’t attend a coursera course where the teacher burps and gets interrupted, our time in a way should be respected.
    Ok unpopular opinion over. Wish you all a good week.

    • @thomasbrush
      @thomasbrush  13 днів тому +2

      Aw man this makes me sad. People who have found success are usually the people who failed the most. Much love

  • @nickbondar2586
    @nickbondar2586 15 днів тому

    basicly it just a game design 101