Hi ! thanks for the tutorial ! although I'm strugging with one problem, when I try to bake the textures (in substance painter) to use the normals of the high poly model for low poly model , it doesn't really work, it has seams on the UV edges. after some research I think it's because some UV edges have to be 'hard edges'. but C4D doesn't really have this 'hard edges' concept. do you know how to do that? (use low poly model but still make it look high poly). looks like you directly used high poly models in the video, just wondering if you know how to solve this problem. thanks again !
Thank you 😊... very helpful and am going to learn this work flow. Please keep the tutorials coming. 👍🏻
I forgot to say thank you in the comments for this video for giving me a name check, cheers john :)
Any time mate!
@@Motionworks Hi John, did you model this car yourself or not?
@@philstar102 Yes I did.
Awesome stuff John!
THANK YOU SO MUCH!!!! i was struggling with this and you made it easy
Glad it helped Edgar!
i'm getting into Rizom Uv thanks
Amazing
Hi ! thanks for the tutorial ! although I'm strugging with one problem, when I try to bake the textures (in substance painter) to use the normals of the high poly model for low poly model , it doesn't really work, it has seams on the UV edges. after some research I think it's because some UV edges have to be 'hard edges'. but C4D doesn't really have this 'hard edges' concept. do you know how to do that? (use low poly model but still make it look high poly). looks like you directly used high poly models in the video, just wondering if you know how to solve this problem. thanks again !
Yeah I don't use Low Poly High Poly workflow but Substance has some videos on that on their UA-cam channel.
you are cyborg and turtle-ninja
Пиздец что я здесь забыл