C4D to RizomUV to Substance Painter: A Workflow - Part Two

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 14

  • @andyboyle2615
    @andyboyle2615 5 років тому

    Thank you 😊... very helpful and am going to learn this work flow. Please keep the tutorials coming. 👍🏻

  • @DIGITALMEAT
    @DIGITALMEAT 4 роки тому +1

    I forgot to say thank you in the comments for this video for giving me a name check, cheers john :)

    • @Motionworks
      @Motionworks  4 роки тому +1

      Any time mate!

    • @philstar102
      @philstar102 4 роки тому

      ​@@Motionworks Hi John, did you model this car yourself or not?

    • @Motionworks
      @Motionworks  4 роки тому

      @@philstar102 Yes I did.

  • @shawnastrom
    @shawnastrom 5 років тому +1

    Awesome stuff John!

  • @EdgarDavey
    @EdgarDavey 4 роки тому

    THANK YOU SO MUCH!!!! i was struggling with this and you made it easy

  • @bosustreet4964
    @bosustreet4964 6 років тому +1

    i'm getting into Rizom Uv thanks

  • @PhotoMagdy
    @PhotoMagdy 6 років тому +1

    Amazing

  • @dongli5261
    @dongli5261 4 роки тому

    Hi ! thanks for the tutorial ! although I'm strugging with one problem, when I try to bake the textures (in substance painter) to use the normals of the high poly model for low poly model , it doesn't really work, it has seams on the UV edges. after some research I think it's because some UV edges have to be 'hard edges'. but C4D doesn't really have this 'hard edges' concept. do you know how to do that? (use low poly model but still make it look high poly). looks like you directly used high poly models in the video, just wondering if you know how to solve this problem. thanks again !

    • @Motionworks
      @Motionworks  3 роки тому

      Yeah I don't use Low Poly High Poly workflow but Substance has some videos on that on their UA-cam channel.

  • @fedorenkocg
    @fedorenkocg 5 років тому

    you are cyborg and turtle-ninja

  • @Субъективноемнение-с2т

    Пиздец что я здесь забыл