(some guys talking in the tatratea bar) Guy 1 : "So you guys how long you lived here in this city? I hear jobs are rather peculiar in these here parts, I am a biking path layer. Good job, expensieve to have em installed though So what you all do?" Guy 2 : "Yeah you are right. This city is so weird I am a menhir hauler. We collect giant ass boulders and put them in small plots of gras. They are ugly as hell,kids scrawl graffity all over them, they only look halfway right from a helicopter, amirite?. Don't ask me why but city hall keeps paying us for em" Guy 3 : "Strange huh? I am a roadsign repainter. I go around scraping off roadarrows and repainting on new ones for me boss, Hugo. These costs a fortune, but city hall keeps ordering em.." Guy 4: (guy richy cockney gangster voice) "Hey what you guys talking about? Weird jobs in this city eh? Yeah, well I am a roundabout grocer. I do roundabouts. Round round roundabouts. Going around in circles, where you HAVEto decide where you go straightaway and you cant get off where you want to go unless you IMMEDIATELY decide when you come on. Around an around you go,because "the traffic HAS to keep flowing. Environment totally doesn't matter. I LOVE this job, themajoralways says yes, even to the futurama elevated pedestrian paths that lead all over the city." Guy 5: "wow you guys do amazing jobs. Me I only do fences. Fences allover the place,but I collaborate with my nephew Hank who imports these giant-assed seqoia trees and plants them in the middle, apparently for "decorative purposes". No idea how, or where these trees come from, it's a sequia planter trade secret. What do I know, I only do fences. No clue who pays for all this though..." Guy 6 - (long silence) "Hah, easy enough to explain. Oh I am the pedestrian park gestapo. We build trollparks meadering hellscape walkways all through the city like cursed networks fleecing moneys. Take a walk, paymoney. Go get groceries, PAY MONEYS. Visit your grandma, fork over the park money, you pedestrians!.. We are the bastards who collect moolah tea leaves for the city government when people have to walk to their jobs. How else we all pay for what you guys do!" (long silence) (All guys get up and start viciously beating up guy 6)
I start a petition to make an animation of this, and other ideas of the people talking in teaport I'm no animator myself, but somebody, please make this happen
You forgot me! I get paid 50k a year and get told by the city hall to just build roundabouts at random intersections whenever i feel like it. Its a pretty simple job as i can have a day off whenever i want to
Everybody’s asking “where’s Hugo” but no one ever asks “how’s Hugo” 😔 Also, I’m loving the “terraced park”, it provides great views for your ci-tea-zens!!
It's amazing how you react to all the comments even if you have 450k subs, many big youtubers like you don't react to the comments so it's really amazing that you still give hearts and react, thank you for that!
British here, and I use Biffa’s comments all the time... but was funny overhearing the wife in the kitchen chatting with her mom, saying “auto save, sip-a-tea”
yup, but still generic industry can import stuffs from outside, unless theres specific zoned industry somewhere, like farming will produce agri products for generic industry, which then produce goods for commercial zone
The zone where you changed the buildings to high density residential could do with another access road. You could connect the road from the junction (road over the highway) to the roundabout. This will also make the route shorter for all the students who now have to go up to the roundabout to get to school. Placing the generic industry right next to the farms is also bound to cause problems. Why not make a new area a bit further away? At the same time you could place a goods station to service all your industry.
Breaking news!: During yesterday's weekly planning meeting at city hall, when discussing worker health in Rosewood Heights, Mayor Biffa was heard saying "Ehhh, I don't worry about that". A recall petition has been started.
Hey Biffa, I have some thoughts on industrial zoning/specialization, that may prove some insight to you. I'm afraid it will be a bit of a long read, but it should be interesting. Probably a good idea to read on a big screen. **WARNING** : _If you plants trees on top of Fertile Land, you loose the Fertile Land forever !_ /wall of text : ON ! So, this goes all the way back to the beginning of the launch of the game, when all you had was : - Industrial : Farmland, Forest, Oil, and Ore. - Commercial : Leisure and Tourism Back then, you had two options, *industry placed on top of a resource* and *industry that wasn't placed on a resource.* This is an important distinction, as it specifies what sort of industry will grow. An example : 1) You make a zone on top of an oil field, and mark it as *"Oil industry"* and it will grow things that extract oil, like oil pumps and such, perhaps a refinery or two as well. 2) You make a zone *outside* an oil field, and mark it as *"Oil industry"* and it will grow factories that make *oil products* for local use or export, perhaps a refinery or two as well. By now, it should be obvious that we have three types of Oil Industry buildings : Oil field Buildings, Oil Product buildings, and buildings that are both. This goes for the other types as well, Forestry will have felling areas for areas with forest resources, and processing factories for areas that don't, while sawmills will occupy both. Same goes for Farming, pretty farms, pastures and fields in areas that are fertile, and pork processing plants in areas that don't. You get the idea. Generic industry will often produce higher end items taken from other industries, like a Furniture Factory that uses Forestry products. - But then they changed things ! - They added another zoning for Commercial, Office and Residential each ! And instead of using the duality concept, they instead intersect with the other specializations - Especially with farming ! An example : 1) have some farm industry on fertile land. 2) have some farm industry on non-fertile land 3) have some "Organic and Local Produce" commercial specialization. 4) have some "Self-sufficient Buildings" Residential specialization Then you will end up with farmlands that produce organic matter, which is then turned into regular food products by the ordinary farming industry. The Organic shops will then sell them to the residents that live in their swanky new Self Sufficient buildings ! Unfortunately, you some taxes on residential, but you can offset that with the *IT-Clusters Office Specialization.* Of course, IT-Clusters like to have highly educated workers, so you send your Hipsters here, and the Hippies to the farms, where they can grub around in the dirt. This will make a lovely hippy/hipster community that produces less garbage and very little pollution, apart from Garbage and Sewage. And even that can be offset with recycling plants and eco sewage treatments. It's the Millennial Dream !! On a sidenote, you will need a little of regular commercial, or they won't have anywhere to buy cars and furniture from. Which will of course be imported, unless you make ore industry, and generic industry to make the cars .. which pollutes ! .... ew ! 🤣 Forestry is ok for export though ! Add in lots of walking/bicycle paths, and you can have a green utopia as well ! 😁 It should be mentioned, that you will end up with a lot of jobs between all the farming and office buildings, and it can support quite a large population if scaled correctly.
As far as i'm aware... You need generic industry to produce generic goods. However your generic industry needs refined zoned industry products which are produced by certain zoned industry buildings (which you can't place), they popup especially in areas where there is a zone for industry but without the zone specific resource (some pop up also in places where you have the specific resource present). And those (producing refined zoned industry products) in turn require raw or unrefined zoned industry goods from zoned industry buildings placed in area with (preferably plenty of) that industry specific resource. But it seems to be that generic industry needs refined goods from all of the resource types so it might be best to have small patches of each (even without access to the resources) as importing raw resources is still cheaper than importing refined resources. So as an example... You need farms (agri zone ) placed in fertile areas. You also something which can refine the raw farming product (agri zone) placed in non-fertile areas. And then you need generic industry to finally make the goods for the commercial zones. This can also change if you have resources that are not permanent (ore and oil). You can start by laying out oil industry and get tons of pumping stations or oil wells only to later see all of those disappear and be replaced with oil refineries and similar as the oil resources is consumed.
Not only that I learned the hard way last night that all that upgrading of a zoned industry like farming doesn't do any good unless you have ore and oil industries as well because you need glass and plastic to use the upgrade buildings like lemonade factories and bakeries. And hurrumph I don't have access to ore. I'm still a little confused as to why they don't just import it -- but the warehouse clearly says it won't hold imported stuff.
"I don't like to think what Fish stick factory need forestry products for." Cardboard boxes for the products... The more varied your industry the more money you will make. So having Generic, with Farm industry both on and off fertile land will make you more money. The products will be made in the fertile land, then it shipped to the factory, not in fertile land, then finished in the generic industry. Each stage you are collecting taxes.
As a back seat builder, 😉 at 19.35 the noise complaints are not just from the commercial, but from the Expo. If you look at it's radius, it hits those houses. Change them to commercial on that road and they'll be good, I think. "WATCH OUT FOR THAT BUILDING!" (backseat building) 😂😂 I love your vids! 😍
Ah yes, your lucky to have attracted a new Intel Box factory where they turn out the new round boxes for their high end chips. Congratulations in this achievement mayor Biffa.
Biffa, I think you desperately need a "back door" or shortcut road to the end of the dirt road that your waste management is on. You can use "bus" roads and tell TM:PE to restrict traffic so only service vehicle use it. That would help with some of the traffic on your main Highway crossover.
An extra ramp off of that highway T junction into the end of the road of the new part of the city will help delivery of goods to that side without clogging the overpasses. Or an extension from the end of the road with the toll on it into the 4 lane which goes from the industrial area to the highway T would do the same... keeps extra industrial/commercial traffic out of the old housing areas.
The walking polling booth was fun! I used it on a massive bridge (like you did in your original video) and it did generate a good bit of money early on, but the bridge became a pain and eventually went bye-bye. Biffa's enthusiasm is the best.
Biffa: (moves to the empty space in front of the Expo Centre) Biffa: I think we can certainly make that look a bit nicer as well Me (yelling at the screen): Don't place rocks don't place rocks don't place rocks don't place rocks! Biffa: Yep you guessed it! We're gonna chuck some rocks in here Oh Biffa! LOL It would be a great place to plonk a piece of corporate art or a statue, and paint the surface with concrete. Makes the Expo centre pop. Rocks can always go around the edges of the area. Aside from that, I love your series and it's great when I get new notifications from you. Keep up the excellent work my man!
Great Video as usual! I do have to drive a lot between the UK and Germany currently, and everytime I drive I am watching your fixing videos (14 hours in total)! :)
Hi biffa i have a traffic lifehack: If a lane has to do two things because junctions are too close you can change the individual lane speed limit to let the AI decide what lane to take. They will take the slower lane if they have to turn, and otherwise avoid that lane since they prefer to get to their destination faster. Hard to explain but works very good!
28:45 Those picnic tables and that fence makes it look like your park has a big wide happy face (probably happy because it just erased your path without asking...)
Biffa, I'm pretty sure you only said you weren't going for making it pretty, but didn't specifically say you weren't keeping it (maybe a case of thought in your head, but didn't end up communicating it), because I only watched that video last night and ended up a bit miffed since it seemed like it was plunging the number of people biking, the majority were walking and that sort of defeated the purpose of the bicycle highways and having encourage biking on. Glad you went back to an older save! Since I haven't seen the video yet, might I still suggest an extra bicycle bridge across the big intersection, it seems weird you'd exit a motorway only to run into bike traffic and you did do extra bridges for the other parts of the city (the one over the river for example). If you did this already, please ignore the suggestion ;)
@@FinnWhittley ah I did hear him say it's for science, but the rest I heard was "we don't worry about making it pretty right now". Maybe I was too tired so I didn't hear him say he wasn't keeping it, but maybe he just didn't say it clearly enough.
Hey biffa thanks for your videos helps with the tragic situations. And also I want to say you have made me come back to drinking tea due to hearing you sipping on yours haha.
Biffa I think it's time to replace that highway junction with a roundabout. It has served its job well but as you expand with more high density it will soon run out of capacity
I often use the "Cash Parks" in my cities, but not to the degree that you did last episode. I prefer doing it between my industrial and residential area. It fills dead space nicely, and people will use it. Usually I to it on either side of a main road etc.
At like 8:05, when you moved the gravel road from the recycling complex (or whatever) by the freeway overpass/on-ramp area, the turn arrows stayed on the road. Probably because it’s the road/bridge intersection. It looks like traffic is now avoiding those lanes because they don’t want to turn. Later in the video, you noticed that there was traffic at that spot.
Hey Biffa, just notticed at 8:44, there is still the dedicated turning lanes from the old road system. It might cause some issues. Always cool to see you tackle the traffic!
DLCs that are valuable is a big Personal thing. I as a Person which Manages a lot and loves Public Transport use the Snowfall (For trams) and the public Transport DLC. Also Industries for Managing a big Industriearea is quite valuable. Campus is quite nichts when You wanna Build a Good and divers Schoolsystem. I Think Green cities is a Good DLC but Not very necisarry. The most unnecissary DLC in my opinion is the Disaster DLC. I hope that this quick Review was helpfull🙂
I agree that the DLC is mostly personal preference. IMO the biggest must have is the Mass Transit. I also really love Park Life. Really any DLC that lets me customize how I build an area is fun.
I was surprised to see a bog standard overpass when you dealt with the timed light... what, did you run out of roundabouts? Diverging diamonds not on sale or something?
Nice leftover junction @8:15 stopping traffic and with turn arrow signs on the ground, with the road moved back a few spots. Seems this custom road with bicycle lanes and parking isn’t too self healing as official ones are.
Did you know your industry area is farm specialization so you aren't getting any generic goods! Generic industry makes generic goods. Really enjoying this city. Good work.
I really love slopes. It makes the aesthetic more interesting to have a horizon of buildings popping up and down over a landscape, as annoying it may be for building!
You need specialized zoned industry on fertile and non fertile land, that way they will make secondary sector factories thus turning them into goods. Ironically I learnt this off you from the Teaville series!
Everyone listen up! Biffa and people like him need our help desperately. They are vulnerable, in the not to distant future, to going EXTIN… Oh, that’s the manatee; not the man o’ tea. I guess he is safe for now. But becoming a tea drinker “just in case” might be a good idea. 😉
Hey Biffa! I'd love for you to test out the tunnel-fed roundabouts that you enter from inside, and work your way outwards in the lanes till you reach your exit on the outside! None are allowed to go out more than 1 lane pr junction so if you enter and need to exit the first outside exit you may need to do a full revolution! The idea is to never have anyone entering in your lane where you are getting off.
Biffa forgive me if i'm not 100% on this (I have only been playing this for a few weeks) But from what i have heard and experienced, your industry needs to be relatively close to the shops and offices that sell the goods. IE next door, otherwise you will in fact only export the goods your industry makes, and the shops still import (which means double the trucks on the road). If you move an industrial estate adjacent to shops and offices you will see the change almost instantly :), I have tried this and it works but It does stump you somewhat when it come to building your ideal city
Indeed. Generic industry takes refined products from specialized industries, such as agricultural, forestry, petroleum, and ore products, and turns it into goods to sell to commercial buildings, so building more of it would help keep the need to import goods from outside low, though unless your city's producing the refined products from these specialized industries that they need (which, in the case of the petroleum and ore industries, will certainly happen in the long run, since those resources are finite), then these generic industries would need to import those refined products from outside the city anyways.
Very late to the Partea, but the fishing industry produces loads of goods. Just put a fish factory (with a warehouse + train station for quick deliveries if needed) and one or 2 harbors for fish. No more goods problem, and no pollution too ! Now if only the game devs would fix businesses putting requests for goods from 1000 miles away while there's a full warehouse the next block over, that would be good. They need to encourage local shipping. The mod "Effective transfers" does not seem to help much with it either. But fish factories produces lots of goods !
I've actually found making a cute little "worker village" near my industries and away from my main cities really boosts up the amount of workers for that industry area!
And the majority of the farm worker positions require uneducated workers, so if they go to college, they won't want to work on the farm. Setup a Schools Out policy for one of your residential districts, then tune up your banjo.
Another great upload! Is it possible you could do a tips and tricks video on some of your decoration techniques, which mods help and how to use the landscape? I think a lot of people would love that!
I was thinking (I know, I know, it never ends quite well): the road that goes through the new residential area can, will, and to some extent already does get used as a throughfair, and as this and surrounding areas develop this will probably increase. So the new residential area with the self-sustaining buildings, and only that area, might benefit from an old town policy to counter this. It should force traffic to go around if they are only passing, and lowering the traffic while I assume people will still walk and bike through. What do you think?
I ignore those local traffic only signs in real life too so it doesn't bother me 🤣 Even the local PD and State Trooper who live in a development o drive through multiple times a day gave up asking me not use it 😂
When building your small park, you placed the Red Food Cart backwards. You have the food window facing away from the path. Other than that, love the series!
ive seen a couple's episode back that biffa doesnt have the "recyle plastic" policy turned on. it could help with garbage processing, and i think Teaport need a few more recycling centers.
I actually like the slopes and how it turns out. Makes it more realistic to have a big slope off the back side of something, world isn’t perfectly flat. That’s how it would be done in real life. Just built up as level as possible.
@5:07, why not make that road a one way coming off the interstate? you can add to that junction to go around if need be, but a 1 way all the way would make more sense i believe and help with traffic management
I like to see a foot/cyclepath on the old-city end of the new bridge you placed going under the railway. It would greatly increase the amount of the city people can access on foot.
When you move to Teaport, you are given a bicycle, a Hugo sticker, and an anarchy tree.
Don't forget the free roundabout
And a complimentary tea set
And an "Absolutely fantastic" t-shirt
Absolute-tea
I'll be putting my tree on a roof lol
Biffa: I only drink Tea on days that starts with " T" ; Tuesday, Thursday, Thaturday, Thunday, Today and Tomorrow
Don't forget "Total World Domination Day"
only 6 days a week? Impossible.
Orin Anthony Don’t we all hate Monday’s? Dislike if you agree
@@Orinslayer Well, you also have "Twodaysago" that's before "Thaturday", perhaps Anoupou forgot about it.
@@daddyleon Perhapth.
Since you’ve cracked 3 million currency, will the original citizens finally get upgraded from their gravel roads?
When they are good boys and girls I will upgrade their roads.
As a proud citizen of Teaport, I can proudly say that the roads should definitely be upgraded.
Yeah they kind of look ugly
(some guys talking in the tatratea bar)
Guy 1 : "So you guys how long you lived here in this city? I hear jobs are rather peculiar in these here parts, I am a biking path layer. Good job, expensieve to have em installed though So what you all do?"
Guy 2 : "Yeah you are right. This city is so weird I am a menhir hauler. We collect giant ass boulders and put them in small plots of gras. They are ugly as hell,kids scrawl graffity all over them, they only look halfway right from a helicopter, amirite?. Don't ask me why but city hall keeps paying us for em"
Guy 3 : "Strange huh? I am a roadsign repainter. I go around scraping off roadarrows and repainting on new ones for me boss, Hugo. These costs a fortune, but city hall keeps ordering em.."
Guy 4: (guy richy cockney gangster voice) "Hey what you guys talking about? Weird jobs in this city eh? Yeah, well I am a roundabout grocer. I do roundabouts. Round round roundabouts. Going around in circles, where you HAVEto decide where you go straightaway and you cant get off where you want to go unless you IMMEDIATELY decide when you come on. Around an around you go,because "the traffic HAS to keep flowing. Environment totally doesn't matter. I LOVE this job, themajoralways says yes, even to the futurama elevated pedestrian paths that lead all over the city."
Guy 5: "wow you guys do amazing jobs. Me I only do fences. Fences allover the place,but I collaborate with my nephew Hank who imports these giant-assed seqoia trees and plants them in the middle, apparently for "decorative purposes". No idea how, or where these trees come from, it's a sequia planter trade secret. What do I know, I only do fences. No clue who pays for all this though..."
Guy 6 - (long silence) "Hah, easy enough to explain. Oh I am the pedestrian park gestapo. We build trollparks meadering hellscape walkways all through the city like cursed networks fleecing moneys. Take a walk, paymoney. Go get groceries, PAY MONEYS. Visit your grandma, fork over the park money, you pedestrians!.. We are the bastards who collect moolah tea leaves for the city government when people have to walk to their jobs. How else we all pay for what you guys do!"
(long silence)
(All guys get up and start viciously beating up guy 6)
deserves more likes
Nice
I start a petition to make an animation of this, and other ideas of the people talking in teaport
I'm no animator myself, but somebody, please make this happen
You forgot the fence builder. He is also quite busy.
You forgot me! I get paid 50k a year and get told by the city hall to just build roundabouts at random intersections whenever i feel like it. Its a pretty simple job as i can have a day off whenever i want to
Everybody’s asking “where’s Hugo” but no one ever asks “how’s Hugo” 😔
Also, I’m loving the “terraced park”, it provides great views for your ci-tea-zens!!
It's amazing how you react to all the comments even if you have 450k subs, many big youtubers like you don't react to the comments so it's really amazing that you still give hearts and react, thank you for that!
I’m sometimes catching myself saying « Hugo there » or « this road needs a rondabout » while playing , but GUESS WHAT ?! I’m french 🤣
as long as you say hugo and not ugo its fine
I find myself doing that just driving around town. I even came across a small roundabout near my neighborhood and thought, "Biffa's been here."
That happens all the time to me... and I'm Brazilian
British here, and I use Biffa’s comments all the time... but was funny overhearing the wife in the kitchen chatting with her mom, saying “auto save, sip-a-tea”
I say it in real life to and people look at me funny
Pretty sure specialised zoned industry don't produce goods, only generic non specialised do.
Unique factories produce goods as well but not that much
Yes, his farmlands only produce agricultural products.
yup, but still generic industry can import stuffs from outside, unless theres specific zoned industry somewhere, like farming will produce agri products for generic industry, which then produce goods for commercial zone
But dey look purdy tho
Frank's Fish Sticks "Just like mom used to make."
Ingredients:
20% fish byproducts
70% sawdust
10% glue
if you don't name a street "dedicated turning lane" i'll be dissapointed.
Petition to name a street (or probably a roundabout because people can turn around there?) "dedicated turning lane" is now up and you can sign it!
@@WipesDani Where do I sign?
Dedicated tealane
@@fuzzymp He already has a lot of Tea-Junctions. He just needs to name them
@@WipesDani where is this petition?
The zone where you changed the buildings to high density residential could do with another access road. You could connect the road from the junction (road over the highway) to the roundabout. This will also make the route shorter for all the students who now have to go up to the roundabout to get to school.
Placing the generic industry right next to the farms is also bound to cause problems. Why not make a new area a bit further away? At the same time you could place a goods station to service all your industry.
Breaking news!: During yesterday's weekly planning meeting at city hall, when discussing worker health in Rosewood Heights, Mayor Biffa was heard saying "Ehhh, I don't worry about that". A recall petition has been started.
Hey Biffa, I have some thoughts on industrial zoning/specialization, that may prove some insight to you.
I'm afraid it will be a bit of a long read, but it should be interesting. Probably a good idea to read on a big screen.
**WARNING** : _If you plants trees on top of Fertile Land, you loose the Fertile Land forever !_
/wall of text : ON !
So, this goes all the way back to the beginning of the launch of the game, when all you had was :
- Industrial : Farmland, Forest, Oil, and Ore.
- Commercial : Leisure and Tourism
Back then, you had two options, *industry placed on top of a resource* and *industry that wasn't placed on a resource.*
This is an important distinction, as it specifies what sort of industry will grow.
An example :
1) You make a zone on top of an oil field, and mark it as *"Oil industry"* and it will grow things that extract oil, like oil pumps and such, perhaps a refinery or two as well.
2) You make a zone *outside* an oil field, and mark it as *"Oil industry"* and it will grow factories that make *oil products* for local use or export, perhaps a refinery or two as well.
By now, it should be obvious that we have three types of Oil Industry buildings : Oil field Buildings, Oil Product buildings, and buildings that are both.
This goes for the other types as well, Forestry will have felling areas for areas with forest resources, and processing factories for areas that don't, while sawmills will occupy both.
Same goes for Farming, pretty farms, pastures and fields in areas that are fertile, and pork processing plants in areas that don't. You get the idea.
Generic industry will often produce higher end items taken from other industries, like a Furniture Factory that uses Forestry products.
- But then they changed things ! -
They added another zoning for Commercial, Office and Residential each !
And instead of using the duality concept, they instead intersect with the other specializations - Especially with farming !
An example :
1) have some farm industry on fertile land.
2) have some farm industry on non-fertile land
3) have some "Organic and Local Produce" commercial specialization.
4) have some "Self-sufficient Buildings" Residential specialization
Then you will end up with farmlands that produce organic matter, which is then turned into regular food products by the ordinary farming industry.
The Organic shops will then sell them to the residents that live in their swanky new Self Sufficient buildings !
Unfortunately, you some taxes on residential, but you can offset that with the *IT-Clusters Office Specialization.*
Of course, IT-Clusters like to have highly educated workers, so you send your Hipsters here, and the Hippies to the farms, where they can grub around in the dirt.
This will make a lovely hippy/hipster community that produces less garbage and very little pollution, apart from Garbage and Sewage.
And even that can be offset with recycling plants and eco sewage treatments.
It's the Millennial Dream !!
On a sidenote, you will need a little of regular commercial, or they won't have anywhere to buy cars and furniture from.
Which will of course be imported, unless you make ore industry, and generic industry to make the cars .. which pollutes !
.... ew ! 🤣
Forestry is ok for export though !
Add in lots of walking/bicycle paths, and you can have a green utopia as well ! 😁
It should be mentioned, that you will end up with a lot of jobs between all the farming and office buildings, and it can support quite a large population if scaled correctly.
you still haven't fixed the Zone in the Corner... on the inner rim of the curve you upgradet to high density housing last episode ;)
“Expand! Expand!” Quote Biffa colonising land to build Tea Citeas!
Red Beta
Very British of him lmao
7:00 Perhaps replacing that junction for an elevated roundabout could help a lot there.
Or elevate the highway and build a road underneath
You just made generic industry on the fertile land...
You've put generic industry now on fertile land
As far as i'm aware...
You need generic industry to produce generic goods. However your generic industry needs refined zoned industry products which are produced by certain zoned industry buildings (which you can't place), they popup especially in areas where there is a zone for industry but without the zone specific resource (some pop up also in places where you have the specific resource present). And those (producing refined zoned industry products) in turn require raw or unrefined zoned industry goods from zoned industry buildings placed in area with (preferably plenty of) that industry specific resource. But it seems to be that generic industry needs refined goods from all of the resource types so it might be best to have small patches of each (even without access to the resources) as importing raw resources is still cheaper than importing refined resources.
So as an example... You need farms (agri zone ) placed in fertile areas. You also something which can refine the raw farming product (agri zone) placed in non-fertile areas. And then you need generic industry to finally make the goods for the commercial zones. This can also change if you have resources that are not permanent (ore and oil). You can start by laying out oil industry and get tons of pumping stations or oil wells only to later see all of those disappear and be replaced with oil refineries and similar as the oil resources is consumed.
Not only that I learned the hard way last night that all that upgrading of a zoned industry like farming doesn't do any good unless you have ore and oil industries as well because you need glass and plastic to use the upgrade buildings like lemonade factories and bakeries. And hurrumph I don't have access to ore. I'm still a little confused as to why they don't just import it -- but the warehouse clearly says it won't hold imported stuff.
@@kjpcgaming9296 you need to import the Ore(set the ORE storagefacilities to Fill). then you build the buildings, that process ore.
@@arminscholz9671 Ahh Brilliant, Thank You so much. :)
Those bushes at 17:49 that you put under the rocks really trigger my tryphobia
"I don't like to think what Fish stick factory need forestry products for."
Cardboard boxes for the products... The more varied your industry the more money you will make. So having Generic, with Farm industry both on and off fertile land will make you more money. The products will be made in the fertile land, then it shipped to the factory, not in fertile land, then finished in the generic industry. Each stage you are collecting taxes.
Also many food products contain cellulose, a byproduct from plants and trees, famously Kraft Parmesan powder being like 35% "sawdust"
for the Sticks to put the fish on :-)
@@wavemaster447
True but I was trying not to assume the worst.
@@theatheistpaladin Pretty sure it's a pun. The joke being that the fish sticks are made of sticks.
Does it still work this way if you have the Industry DLC buildings? I never know if I still need old style specialised industry or just DLC + generic
I work nights I get your uploads before I head to bed (GMT-4). It's good way chill. Good work, man. Good tone, good pace, nailing it.
As a back seat builder, 😉 at 19.35 the noise complaints are not just from the commercial, but from the Expo. If you look at it's radius, it hits those houses. Change them to commercial on that road and they'll be good, I think. "WATCH OUT FOR THAT BUILDING!" (backseat building) 😂😂 I love your vids! 😍
just started to browse sg to watch during lunch, thx biffa for the perfect timing :D
what's SG
The unknown something
Ah yes, your lucky to have attracted a new Intel Box factory where they turn out the new round boxes for their high end chips. Congratulations in this achievement mayor Biffa.
I hope I'm not the only one who hears 'high densi-tea' every time Biffa mentions it!?
I can’t un-hear it!!!
Your not alone
Biffa, I think you desperately need a "back door" or shortcut road to the end of the dirt road that your waste management is on. You can use "bus" roads and tell TM:PE to restrict traffic so only service vehicle use it. That would help with some of the traffic on your main Highway crossover.
An extra ramp off of that highway T junction into the end of the road of the new part of the city will help delivery of goods to that side without clogging the overpasses. Or an extension from the end of the road with the toll on it into the 4 lane which goes from the industrial area to the highway T would do the same... keeps extra industrial/commercial traffic out of the old housing areas.
Gotta love being early every time
Biffas upload schedule is great for Aussies
It really is isn’t it!
Perfect for west coast US too :)
Agreed
I honestly can’t get enough of this series. Thanks for all the hard work!!
I changed my mind about the rocks. I love how you just stick with them because you love them!
me who hasn’t started my main city as i’m just training to understand traffic and death waves:this is very useful
Biffa, you must be trolling with that awful junction by the university 😃
Looks like he's managed to put some left-hand travel roads just for that junction, looking at the lane arrows... no wonder they're all over the place!
I really love Teaport! Those new bike roads really add so much and all the zoning is so well done :D
You should build an area that looks like a movie studio.
The walking polling booth was fun! I used it on a massive bridge (like you did in your original video) and it did generate a good bit of money early on, but the bridge became a pain and eventually went bye-bye. Biffa's enthusiasm is the best.
Biffa: (moves to the empty space in front of the Expo Centre)
Biffa: I think we can certainly make that look a bit nicer as well
Me (yelling at the screen): Don't place rocks don't place rocks don't place rocks don't place rocks!
Biffa: Yep you guessed it! We're gonna chuck some rocks in here
Oh Biffa! LOL
It would be a great place to plonk a piece of corporate art or a statue, and paint the surface with concrete. Makes the Expo centre pop. Rocks can always go around the edges of the area.
Aside from that, I love your series and it's great when I get new notifications from you.
Keep up the excellent work my man!
Great Video as usual! I do have to drive a lot between the UK and Germany currently, and everytime I drive I am watching your fixing videos (14 hours in total)! :)
8:30 one of the lanes in the main road is set to turn left only, and another as turn right only, but they lead nowhere anymore.
Oh thank goodness - I must have been making the tea when you mentioned the last episode was for laughs. I just though oh nooo poor teaportians!!
Hi biffa i have a traffic lifehack: If a lane has to do two things because junctions are too close you can change the individual lane speed limit to let the AI decide what lane to take. They will take the slower lane if they have to turn, and otherwise avoid that lane since they prefer to get to their destination faster. Hard to explain but works very good!
5:40 Why isn't there a roundabout over that junction yet?
I know right! all junctions in my town look like that! I usually put the roundabout beneath the highway, but same difference. It works great :)
28:45 Those picnic tables and that fence makes it look like your park has a big wide happy face (probably happy because it just erased your path without asking...)
Biffa, I'm pretty sure you only said you weren't going for making it pretty, but didn't specifically say you weren't keeping it (maybe a case of thought in your head, but didn't end up communicating it), because I only watched that video last night and ended up a bit miffed since it seemed like it was plunging the number of people biking, the majority were walking and that sort of defeated the purpose of the bicycle highways and having encourage biking on. Glad you went back to an older save!
Since I haven't seen the video yet, might I still suggest an extra bicycle bridge across the big intersection, it seems weird you'd exit a motorway only to run into bike traffic and you did do extra bridges for the other parts of the city (the one over the river for example). If you did this already, please ignore the suggestion ;)
Carina S he did say it was just for science and wasn't keeping it
@@FinnWhittley ah I did hear him say it's for science, but the rest I heard was "we don't worry about making it pretty right now".
Maybe I was too tired so I didn't hear him say he wasn't keeping it, but maybe he just didn't say it clearly enough.
Love the channel, this series, and you Biffa! Cheers from a Irish-Canadian Game Dev. Student!
Instead of using to make the same height, why not use the other Move It option to make a smooth slope between nodes at the Expo Center?
Hey biffa thanks for your videos helps with the tragic situations. And also I want to say you have made me come back to drinking tea due to hearing you sipping on yours haha.
Biffa, you could connect two (or even more) nodes to your timed traffic lights. Then you could get a 'green wave' in one direction then another
Loving the series so far and its making me wanting to back into the game.
Biffa I think it's time to replace that highway junction with a roundabout. It has served its job well but as you expand with more high density it will soon run out of capacity
Welcome back Biffa, thanks for resetting the City! You are the bestest!!
I often use the "Cash Parks" in my cities, but not to the degree that you did last episode.
I prefer doing it between my industrial and residential area. It fills dead space nicely, and people will use it. Usually I to it on either side of a main road etc.
At like 8:05, when you moved the gravel road from the recycling complex (or whatever) by the freeway overpass/on-ramp area, the turn arrows stayed on the road. Probably because it’s the road/bridge intersection. It looks like traffic is now avoiding those lanes because they don’t want to turn. Later in the video, you noticed that there was traffic at that spot.
Hey Biffa, just notticed at 8:44, there is still the dedicated turning lanes from the old road system. It might cause some issues. Always cool to see you tackle the traffic!
This is the best Cities Skylines series of 2020 :)
(And hopefully 2021.)
I think if you put lot of trees between the residents and the expo centre the noise will be lower
Teaport is turning out beautifully, love the extra detailing too 👍
Just watched at 500x speed. Great video, Biffa!
Hey Biffa could you maybe do a DLC guide on which are essential or just nice to have because I don’t know which ones I should buy
DLCs that are valuable is a big Personal thing.
I as a Person which Manages a lot and loves Public Transport use the Snowfall (For trams) and the public Transport DLC. Also Industries for Managing a big Industriearea is quite valuable.
Campus is quite nichts when You wanna Build a Good and divers Schoolsystem.
I Think Green cities is a Good DLC but Not very necisarry.
The most unnecissary DLC in my opinion is the Disaster DLC.
I hope that this quick Review was helpfull🙂
@@eno3085 Totally agree with you!
Green Cities is probably the best when you want to make a diverse city!
WipesDani GD yeah I got green cities recently (mainly because I wanted the it cluster but also because of pollution that was annoying me).
@@eno3085 yeah, I don't build snow cities at all, I use nothing of the snow stuff, but trams are a must have for me.
I agree that the DLC is mostly personal preference. IMO the biggest must have is the Mass Transit. I also really love Park Life. Really any DLC that lets me customize how I build an area is fun.
I was surprised to see a bog standard overpass when you dealt with the timed light... what, did you run out of roundabouts? Diverging diamonds not on sale or something?
HAH! I KNEW Biffa wouldn't keep all that extra loot, this giving it back to the Cims of Teaport! He's generous, he is! 👍😆
Nice leftover junction @8:15 stopping traffic and with turn arrow signs on the ground, with the road moved back a few spots. Seems this custom road with bicycle lanes and parking isn’t too self healing as official ones are.
Did you know your industry area is farm specialization so you aren't getting any generic goods! Generic industry makes generic goods. Really enjoying this city. Good work.
21:36 In the immortal words of Biffa, "This just needs to be a roundabout."
I really love slopes. It makes the aesthetic more interesting to have a horizon of buildings popping up and down over a landscape, as annoying it may be for building!
Biffa's new slogan: When in doubt, chuck a few rocks in.
Loving all the detailing, and thank you for looking out for your citizens!
Look out for heavy, and extra traffic, with the changed industry area in place. Can cause a problem at your motorway junction.
You need specialized zoned industry on fertile and non fertile land, that way they will make secondary sector factories thus turning them into goods. Ironically I learnt this off you from the Teaville series!
Thank you for doing that. I didn't like all those parks. I love it again now. YAAAYYY
This series brought me back to your channel im loving it 😍🤗
Love this series, keep up the good work 👍
@biffa at 21:50 there is a small section of road that is set with the drive direction the other way then the roads that its connected to.
Everyone listen up! Biffa and people like him need our help desperately. They are vulnerable, in the not to distant future, to going EXTIN…
Oh, that’s the manatee; not the man o’ tea. I guess he is safe for now. But becoming a tea drinker “just in case” might be a good idea. 😉
really enjoyed this video. Learn more every video. Just need to wait for kids to go to bed and will put it into practice tonight. Thanks Biffa
Biffa, you’re doing a great job! Enjoying the multiple uploads per week!!!
Hey Biffa! I'd love for you to test out the tunnel-fed roundabouts that you enter from inside, and work your way outwards in the lanes till you reach your exit on the outside! None are allowed to go out more than 1 lane pr junction so if you enter and need to exit the first outside exit you may need to do a full revolution!
The idea is to never have anyone entering in your lane where you are getting off.
2:12 Wait was that a double pun!!! Lol I love that so much
Biffa forgive me if i'm not 100% on this (I have only been playing this for a few weeks) But from what i have heard and experienced, your industry needs to be relatively close to the shops and offices that sell the goods. IE next door, otherwise you will in fact only export the goods your industry makes, and the shops still import (which means double the trucks on the road). If you move an industrial estate adjacent to shops and offices you will see the change almost instantly :), I have tried this and it works but It does stump you somewhat when it come to building your ideal city
Indeed. Generic industry takes refined products from specialized industries, such as agricultural, forestry, petroleum, and ore products, and turns it into goods to sell to commercial buildings, so building more of it would help keep the need to import goods from outside low, though unless your city's producing the refined products from these specialized industries that they need (which, in the case of the petroleum and ore industries, will certainly happen in the long run, since those resources are finite), then these generic industries would need to import those refined products from outside the city anyways.
Very glad you removed the park scams! You rock
Very late to the Partea, but the fishing industry produces loads of goods. Just put a fish factory (with a warehouse + train station for quick deliveries if needed) and one or 2 harbors for fish.
No more goods problem, and no pollution too ! Now if only the game devs would fix businesses putting requests for goods from 1000 miles away while there's a full warehouse the next block over, that would be good. They need to encourage local shipping. The mod "Effective transfers" does not seem to help much with it either.
But fish factories produces lots of goods !
This made my Saturday a lot better! Thanks biffa!
I've actually found making a cute little "worker village" near my industries and away from my main cities really boosts up the amount of workers for that industry area!
And the majority of the farm worker positions require uneducated workers, so if they go to college, they won't want to work on the farm. Setup a Schools Out policy for one of your residential districts, then tune up your banjo.
@@ObieVIP exactly!!
Thank you for bring teas series for us, really appriciate your ideas and time for editing.
All the best from Indonesia.
I do hope you'll use the sustainable green high density buildings when you build up the riverside area, I just love how well they fit in.
Another great upload! Is it possible you could do a tips and tricks video on some of your decoration techniques, which mods help and how to use the landscape? I think a lot of people would love that!
This series is so great!! I’m learning sooooo much
Used to check periodically for Biffa's videos, but now I have notifications on! 👍
I was thinking (I know, I know, it never ends quite well): the road that goes through the new residential area can, will, and to some extent already does get used as a throughfair, and as this and surrounding areas develop this will probably increase. So the new residential area with the self-sustaining buildings, and only that area, might benefit from an old town policy to counter this. It should force traffic to go around if they are only passing, and lowering the traffic while I assume people will still walk and bike through.
What do you think?
I ignore those local traffic only signs in real life too so it doesn't bother me 🤣
Even the local PD and State Trooper who live in a development o drive through multiple times a day gave up asking me not use it 😂
At 21:55 ], when you have two junctions richt next to each other, the traffic flow directions will be swapped confusing the heck out of the citizens.
15:00 - If building on a slope frustrates you, try surveying and landscaping the area _before_ plopping a building.
When building your small park, you placed the Red Food Cart backwards. You have the food window facing away from the path. Other than that, love the series!
ive seen a couple's episode back that biffa doesnt have the "recyle plastic" policy turned on. it could help with garbage processing, and i think Teaport need a few more recycling centers.
BIFFA :0 YOU’RE THE BEST *sips tea*
18:45 that tree in the back is just vibin
Hey Biffa, I'd love to see you upgrade those residential roads in the original areas!
Looking good, might be worth an express public transport service from the high density housing to the industrial zone
I actually like the slopes and how it turns out. Makes it more realistic to have a big slope off the back side of something, world isn’t perfectly flat.
That’s how it would be done in real life. Just built up as level as possible.
@5:07, why not make that road a one way coming off the interstate? you can add to that junction to go around if need be, but a 1 way all the way would make more sense i believe and help with traffic management
I like to see a foot/cyclepath on the old-city end of the new bridge you placed going under the railway. It would greatly increase the amount of the city people can access on foot.