Great video! Love your explanation of the value/cost analysis of perks. People so often forget that it isn't just points you spend on perks - slots are even more limited! Would love to see Crytek do a balance pass on perks, and combine some, rework or just remove others that are useless. Thanks for the vid.
I never step foot outside without bloodless, salveskin and resilience. Also I think conduit is underrated, as it allows to save your shots until you fight people at the bounty after banish.
Bloodless and resilience are two of the most useful traits. Salveskin is meh. If someone is burning you, chances are you're not gonna survive anyway. It can occasionally be useful as a solo to give you a few extra seconds so you can self-revive after a team has moved away. It can also be marginally useful if an enemy decides to bring hand crossbow with dragon bolts. But typically you're better off with something else.
@@PirateBowler1 Why Mithridatist if I may ask? I only get poisoned by enemies very rearly, nonetheless killed because I couldn't heal (because being poisoned).
Next time I would sort the “Build dependent” perks with the others, and evaluate them assuming you’re building around them the Build tier just gets so full and then you don’t really get a good idea of how they actually compare otherwise, great vid!! taught me stuff i didn’t know
Greyhound has always been one of my go to’s, fits my playstyle very well. I’ve never been one to take stamina shots with me so it can be a deciding factor if I can get where I need to be in time or not.
I have never had an issue with “money” in this game. Maybe I don’t use high priced guns. But I’ve prestiged twice now in a couple months and not once have I been out of money. I’m normally at 20k to 30k by the time I’m ready to prestige again.
I'd like to see Crytek up the amount of trait slots we have to around 18, especially because they are constantly adding more scarce and burn traits (not to mention how many traits each event introduces these days).
@khalamity2249 I just don't see how that's true. If you are a solo and revive with necro, resilience can prevent death if: you are in fire, concertina, poison, have any type of trap placed on you, have ai on your body, and can even prevent you getting one shotted on revive. And saves a medkit heal.
@@cnedden hmm. Have you played with the new solo necro? It full heals you to 150 no matter what. All the things you mention are not a problem for solo’s that use necro. Resilience is useless now for solo play
As a certified swamp rat solo, anything that helps me stay undetected by the trios is required. If I can avoid fights entirely that’s what I do, I have left with 10x the bounties since I stopped trying to push every shot I hear and embraced the shadows. The ghostface hunter has elevated my stealth stalker to levels I didn’t know could exist. Thank you for making this video because you have cleared up some of my grand delusions on how useful some of these traits actually are. ❤
I haven't ran medkits in over a year. Was using ghoul + regen shot, but now witness+vigor and a regen shot are super powerful. Ontop of allowing you to know who's dead and where, which is amazing in itself, it's infinite healing. Killed a guy in close quarters and his buddies keep tagging you from afar? He's your medkit. Got a teammate burned out doing nothing to help you? That's a thing of the past, he's your forever medkit. S++ perk imo. Sometimes it's hard to justify another darksight slot but I've also been running poison sense and that's been fun too. There's been times where I know enemies are around because I go to dark sight to vigor my stam back and then I see a dude who got hived.
during witness vigor restore, you can't fight back. and have to stay around the body. that leaves you open. during medkit restore, you can at least see normally and hear normally without fighting back, but can move wherever you want. medkit heals are fast generally as well. medkit, doctor, and physcian, is two trait slots and one tool slot. ghoul, witness + vigor and a regen shot is 3 traits and a utility slot. whats to stop medkit heals from using regen shots as well? so if you grab witness on both builds, its very similar, minus one being a tool and the other being utility. and one doesn't make things dark and have audio clutter. not saying you can't heal the way you like. I think its awesome that you are running fun stuff like that. but medkits and doctor are still extremely good (imo optimal) and new players should def run a med kit. witness is a great perk tho and should be included in most peoples 15 slots
@dakotabarrett5585 I do basically the same as you, usually just vigor and two regen shots. I do bring medkits, but I just rarely end up using them, and get Doctor/Physician far later than I used to. I'm a console 4 star though, so I'm not claiming it's optimal
What i dont understand is that all the traits about noise are totally underrated, when the core of the game is noise. Game is 10x less hardcore than when it came out so i guess that s one of the reason people dont really care anymore The trait to not lose you hunter is the number 1 trait hands down. You dont lose your hunter which means that you can have a more aggressive gameplay and also that you can save you mates. If you get down, in some situation you can just tell them to run away without losing too much. Same for some situation where you had to kill lots of people get the 2 bounties and there s 2 team in your back, you can just turn around and 1vX to slow them and make them fight together while you mates extract. But maybe it s cause i m an ''old'' player and hunters had much more value than right now where in 2 runs you are nearly full perks again. Last thing was in the tools tier list, the value of being able to stop fire is just totally underrated... no idea why, maybe cause of ''solo only''? Not being able to burn a body and stop a body to burn is in my opinion the biggest mistake in that tool tierlist to the point that i start to think that the ''smoke beetle'' is actually not that bad. As it can be used aggressively to spot ennemies and so on or defensively to stop a body to burn without taking any risk. After all it s a team game if you dont solo, so even if you dont really care of your mates... having them around is 95% of the case better for you to be able to kill people and survive.
@@MishaXG death cheat is great but not dying and keeping your hunter and gear alive is better then dying and keeping your hunter alive. It’s a nice fall back but not better than traits that help you WIN. Choke bombs is what you are talking about in the tools tierlist and I don’t play “solo only” btw. I have about 7,000 hours of teamplay. I won’t go into specifics as I don’t have time but isn’t having your buddy alive better then stopping burn and having him lay there? I opt for reading my boys then putting out a fire. If I were you, I’d focus on ways to revive teammates before they burn out rather then putting the fire out and then continue fighting. Last thing on choke bombs. You only get two or three and they only last like a minute so unless you make a play. Your buddy will be perma’d in like 3 1/2 minutes anyways
Assailant in Useless is wild. /Not/ everyone is using Throwing Spear. its valuable to a bunch of folks to have the knives to throw at sound traps that can't be avoided. And without Assailant on the knives you can't one-shot Hives you pass by without slowing down to line up a shot
I agree with most of what you’re saying and definitely respect your opinion but I have to say, you did Iron Eye dirty imo. I know it doesn’t work for EVERY weapon in the game, but be real… most people are running a weapon that has either a lever, pump, or bolt action. For that sole reason I’d take it out of “build dependent” and put it in A tier. My opinions may also differ cause I play console, so I’m not as cracked as most PC players lol
@@cstac21 if you bring bomblance/dolche do you need iron eye? If you bring sparks/officer do you need iron eye? Etc etc. it’s build dependent bruh no matter how often anyone brings it
@@khalamity2249 I mean it’s easy to list a couple common builds that clearly don’t need it, but the amount of bolt action guns I see people use, it’s a huge help for just 3 points. But I’ll say again, play style is probably different cause I’m on console. People play differently
I’ve been playing since the 1896 update. Loving it! But. When I do the “dark tribute”, it says I got 100 “blood bonds”. Yet I only get 50. Same as when I get 40. I only get 20. Is this normal? It’s been happening as long as I’ve been playing.
Its a bug. For some reason the blood bond rewards show twice the amount. Its the same for weapon rewards. If you get rewarded a shotgun for example in dark tribute, it shows 2 weapons instead of 1.
I randomly equipped hornskin and with that hunter ran into a bat user vs my katana. Let's just say. . .he swung once and then I sliced him. xD but I agree pretty useless funny when it comes into play.
You can take those "uselsess" 1-2 point traits when your hunter is fresh and you only have 1 or two points to spend. Better to have something than just leave the slot empty :)
Not a bad list, but for me personally I think gun specific traits are kind of pointless in a tier list, because if you run that gun ur taking them making it S. I do disagree pretty hard on packmule its a very versatile trait regardless of build, and doubling up a loot can keep you in fights longer easiest S of my life, and resilience its a crime thats not the top of A or bottom of S only because of solo otherwise goat. I guess the only other nitpick would be vigor to me vigor and witness go hand in hand pumping that regen health to actually viable in combat.
honestly think mule should just be chucked into S because it helps with the rng on tool boxes which also greatly helps with the minmaxxing with syringes
If you're running poison then poison sense is op. Its the equivalent of having a bounty token without the lightning, just have to tag with poison. Id put it under build dependent.
Yes, but it has a high ammo capacity and FMJ which is great for wallbangs which is where fanning shines, and also has a shotgun so its more versatile than other fanning pistols
what rabadooda said is true! I found the spread to not matter with how many bullets it fans. you kill your target 8/10 times within fanning range. good example would be fanning a lemat for a few games. then fan a nagant 1895 or a pax. you will find that a miss with those weapons usually means death within fanning range. not so much with lemat.
Bulwark is far less useful than you would expect from the description, it actually reduces the lethal range of most explosives by about 1m, and has no effect on frags. Check the explosives & throwables guide by cornf
it makes bomblance not one shot if stuck, and reduces explosive crossbow dmg by 50%. on top of reducing dynamite kill range. people seriously underestimate explosive dmg in hunt
Yeah its only really useful for explosive crossbow which can be absolutely devastating without it (or the occasional dynamite throw), but apart from that its kinda overrated. I hardly ever see anyone bringing bomb lance in 6 star lobbies, and if they do they're typically using it with steel ball ammo or frags. So its very niche. I still bring if I have a spare slot in case the enemy brings explosive crossbow.
Calling adrenaline useless when it was the funniest and best addition in the whole update (the event movement speed bonus) and not addressing it at all is insane Without the buff it's useless of course
quartermaster is the best trait right now imo if your actually gonna be a try hard. do you really want to go into lobbies without a shotgun in the current meta? or use a full size shotgun and be stuck with a shitty uppercut or trueshot at best for long range?
Assailant with the throwing knives allow you to 1 shot grunts to the head with heavy attacks. Basically making them better than the normal knife in every way for 1 trait point.
Khalamity, I appreciate your opinion but Doctor isn't really necessary to bring at all. This is coming from a 6 star player with 7000 hours. With regen shots and physician there's virtually no scenario which requires you to bring Doctor. At best it might save you 1 or 2 seconds in a clutch scenario, but this is mitigated by bringing a vitality shot, using vigor and/or in conjunction with a regen shot. Doctor could be useful if you only bring 1 regen shot into a match (as most players do) but I always bring 2. My consumables are typically 2 regen shots, a stam shot, and a vitality shot or ammo box. Greyhound gives you a significant passive stamina boost throughout an entire match. Ideally you should be saving your stamina shot for when you're getting chased or when you are chasing down the bounty. Which means you need something to give you extra stamina for the rest of the 30 minutes as you run around collecting clues/chase the bounty, etc. You could bring conduit but that lasts only 9 minutes (at best). There's really no substitute for greyhound. Even if it extends the sprint duration by a few seconds, those few seconds make a huge difference if you are chasing/getting chased by a team without it. Bloodless is S tier, without a doubt. It's essential for reducing bleed damage from bows, crossbows, dumdum ammo, bosses, etc. More importantly, it reduces the time to stop the bleed effect, allowing you to recover much more quickly. All this being said, everyone has different play styles, so it's interesting to see how other people play the game. I just thought I'd share my own opinion on this controversial subject.
or get doctor, don't bring a vit shot and bring two stam shots and that solves your problems right there. doctor would just take greyhounds place. if you aren't near extraction with a bounty in 20 minutes, then most of the server should already be dead or you are dead. in which case you don't need anything
@@khalamity2249 The benefit of taking an extra regen shot over doctor is that you get passive regeneration which can be very useful in a protracted gunfight. From my own experience doctor is almost never worth it as a regen shot with physician is effectively the same thing. Greyhound is more useful than bringing 2 stamina shots because it allows you to bring an additional ammo box, which, depending on your loadout, could make a huge difference
To be honest, if hunt wanted to reduce the clog of all their attributes and maybe make others, they just should just fold some of these into regular game play. For example, just make bullet grubber normal, same with assailant allow players to throw found melee weapons and just boost those thrown axes and knive's damage. None of these will shift the meta.
Great video! Love your explanation of the value/cost analysis of perks. People so often forget that it isn't just points you spend on perks - slots are even more limited! Would love to see Crytek do a balance pass on perks, and combine some, rework or just remove others that are useless. Thanks for the vid.
I never step foot outside without bloodless, salveskin and resilience. Also I think conduit is underrated, as it allows to save your shots until you fight people at the bounty after banish.
Mithridatist over resilience for me
Bloodless and resilience are two of the most useful traits. Salveskin is meh. If someone is burning you, chances are you're not gonna survive anyway. It can occasionally be useful as a solo to give you a few extra seconds so you can self-revive after a team has moved away. It can also be marginally useful if an enemy decides to bring hand crossbow with dragon bolts. But typically you're better off with something else.
@@PirateBowler1 Why Mithridatist if I may ask? I only get poisoned by enemies very rearly, nonetheless killed because I couldn't heal (because being poisoned).
Next time I would sort the “Build dependent” perks with the others, and evaluate them assuming you’re building around them
the Build tier just gets so full and then you don’t really get a good idea of how they actually compare
otherwise, great vid!! taught me stuff i didn’t know
I would honestly just make it two seperate lists.
Greyhound has always been one of my go to’s, fits my playstyle very well. I’ve never been one to take stamina shots with me so it can be a deciding factor if I can get where I need to be in time or not.
Vulture gives you more money, that makes it better than all the other traits.
I agree with this logic lol
I didn't knew that. Thanks
I have never had an issue with “money” in this game. Maybe I don’t use high priced guns. But I’ve prestiged twice now in a couple months and not once have I been out of money. I’m normally at 20k to 30k by the time I’m ready to prestige again.
@@jaybruce6974Same here and I buy lots of expensive guns and still I have alot money left. Vulture is nowadays useless.
Not necessary if you have tons of money
I'd like to see Crytek up the amount of trait slots we have to around 18, especially because they are constantly adding more scarce and burn traits (not to mention how many traits each event introduces these days).
On this note, I'd like to see the burn traits have their own pool. That way we get 15 standard traits and a set number of burns
Worth mentioning that Witness provides stupid amounts of healing. Whenever you stand where a mob died with darksight, you just heal to full.
Can you explain how resilience is build dependent? I consider it to be almost as critical as doctor and necro.
0 use for a solo player
@@k_caravet he is correct!!! zero use for a solo player
@khalamity2249 I just don't see how that's true. If you are a solo and revive with necro, resilience can prevent death if: you are in fire, concertina, poison, have any type of trap placed on you, have ai on your body, and can even prevent you getting one shotted on revive. And saves a medkit heal.
@@cnedden hmm. Have you played with the new solo necro? It full heals you to 150 no matter what. All the things you mention are not a problem for solo’s that use necro. Resilience is useless now for solo play
@@khalamity2249 lol my bad. I was unaware of that change.
I always take vulture even though I'm so far beyond needing cash in game. Funny munny number go brrrrrrrrrr
As a certified swamp rat solo, anything that helps me stay undetected by the trios is required. If I can avoid fights entirely that’s what I do, I have left with 10x the bounties since I stopped trying to push every shot I hear and embraced the shadows. The ghostface hunter has elevated my stealth stalker to levels I didn’t know could exist. Thank you for making this video because you have cleared up some of my grand delusions on how useful some of these traits actually are. ❤
depending on playstyle, some traits are a lot more useful!
I haven't ran medkits in over a year. Was using ghoul + regen shot, but now witness+vigor and a regen shot are super powerful. Ontop of allowing you to know who's dead and where, which is amazing in itself, it's infinite healing. Killed a guy in close quarters and his buddies keep tagging you from afar? He's your medkit. Got a teammate burned out doing nothing to help you? That's a thing of the past, he's your forever medkit. S++ perk imo.
Sometimes it's hard to justify another darksight slot but I've also been running poison sense and that's been fun too. There's been times where I know enemies are around because I go to dark sight to vigor my stam back and then I see a dude who got hived.
during witness vigor restore, you can't fight back. and have to stay around the body. that leaves you open. during medkit restore, you can at least see normally and hear normally without fighting back, but can move wherever you want. medkit heals are fast generally as well. medkit, doctor, and physcian, is two trait slots and one tool slot. ghoul, witness + vigor and a regen shot is 3 traits and a utility slot. whats to stop medkit heals from using regen shots as well? so if you grab witness on both builds, its very similar, minus one being a tool and the other being utility. and one doesn't make things dark and have audio clutter. not saying you can't heal the way you like. I think its awesome that you are running fun stuff like that. but medkits and doctor are still extremely good (imo optimal) and new players should def run a med kit. witness is a great perk tho and should be included in most peoples 15 slots
@@khalamity2249 oh definitely not disagreeing. My build is for me trying to have fun after 4400 hours. Not for the average player.
@dakotabarrett5585 I do basically the same as you, usually just vigor and two regen shots. I do bring medkits, but I just rarely end up using them, and get Doctor/Physician far later than I used to. I'm a console 4 star though, so I'm not claiming it's optimal
@@LosPuertoRican pC 6 star sadly. Wish I was 4, its more fun
@@dakotabarrett5585we are agreed then! Have fun!
I always leave a slot open for death cheat.
Dauntless has been a must have for me for years.
similar playstyles for sure!
What i dont understand is that all the traits about noise are totally underrated, when the core of the game is noise.
Game is 10x less hardcore than when it came out so i guess that s one of the reason people dont really care anymore
The trait to not lose you hunter is the number 1 trait hands down. You dont lose your hunter which means that you can have a more aggressive gameplay and also that you can save you mates. If you get down, in some situation you can just tell them to run away without losing too much.
Same for some situation where you had to kill lots of people get the 2 bounties and there s 2 team in your back, you can just turn around and 1vX to slow them and make them fight together while you mates extract.
But maybe it s cause i m an ''old'' player and hunters had much more value than right now where in 2 runs you are nearly full perks again.
Last thing was in the tools tier list, the value of being able to stop fire is just totally underrated... no idea why, maybe cause of ''solo only''?
Not being able to burn a body and stop a body to burn is in my opinion the biggest mistake in that tool tierlist to the point that i start to think that the ''smoke beetle'' is actually not that bad. As it can be used aggressively to spot ennemies and so on or defensively to stop a body to burn without taking any risk.
After all it s a team game if you dont solo, so even if you dont really care of your mates... having them around is 95% of the case better for you to be able to kill people and survive.
@@MishaXG death cheat is great but not dying and keeping your hunter and gear alive is better then dying and keeping your hunter alive. It’s a nice fall back but not better than traits that help you WIN.
Choke bombs is what you are talking about in the tools tierlist and I don’t play “solo only” btw. I have about 7,000 hours of teamplay. I won’t go into specifics as I don’t have time but isn’t having your buddy alive better then stopping burn and having him lay there? I opt for reading my boys then putting out a fire. If I were you, I’d focus on ways to revive teammates before they burn out rather then putting the fire out and then continue fighting. Last thing on choke bombs. You only get two or three and they only last like a minute so unless you make a play. Your buddy will be perma’d in like 3 1/2 minutes anyways
Assailant in Useless is wild. /Not/ everyone is using Throwing Spear. its valuable to a bunch of folks to have the knives to throw at sound traps that can't be avoided. And without Assailant on the knives you can't one-shot Hives you pass by without slowing down to line up a shot
@@affablest5154 as a heads up. This tierlist was made BEFORE nerfs to spear
I agree with most of what you’re saying and definitely respect your opinion but I have to say, you did Iron Eye dirty imo. I know it doesn’t work for EVERY weapon in the game, but be real… most people are running a weapon that has either a lever, pump, or bolt action. For that sole reason I’d take it out of “build dependent” and put it in A tier. My opinions may also differ cause I play console, so I’m not as cracked as most PC players lol
@@cstac21 if you bring bomblance/dolche do you need iron eye? If you bring sparks/officer do you need iron eye? Etc etc. it’s build dependent bruh no matter how often anyone brings it
@@khalamity2249 I mean it’s easy to list a couple common builds that clearly don’t need it, but the amount of bolt action guns I see people use, it’s a huge help for just 3 points. But I’ll say again, play style is probably different cause I’m on console. People play differently
It is cool seeing someone else’s perspective on traits and it opened my eyes to some. Gonna shift what traits I prioritize
Poison Sense is my number 1 trait for fun/trolling with double poison hand crossbow
@@nerucheung glad you are having fun with it!
Does “necro” only work once per match? Reviving?
its a burn trait so mostly yes. After you use it once, it "burns" up. but you can find more copies of it in the match sometimes
I’ve been playing since the 1896 update. Loving it! But. When I do the “dark tribute”, it says I got 100 “blood bonds”. Yet I only get 50. Same as when I get 40. I only get 20. Is this normal? It’s been happening as long as I’ve been playing.
Its a bug. For some reason the blood bond rewards show twice the amount. Its the same for weapon rewards. If you get rewarded a shotgun for example in dark tribute, it shows 2 weapons instead of 1.
@@rabadooda OIc. lol. After the first couple times I was so disappointed and felt ripped off. Then it continued to happen. 😂
Bulwark is s tier. Esp once you climb in mmr. Probably the most value trait in the game
i feel ya there. so many people disagree but I'm glad I'm not a lone
I randomly equipped hornskin and with that hunter ran into a bat user vs my katana. Let's just say. . .he swung once and then I sliced him. xD but I agree pretty useless funny when it comes into play.
the one time it was useful and you actually had it. GOAT
Dispointed by the video you dont explain why some are useless or why some are good :(
You can take those "uselsess" 1-2 point traits when your hunter is fresh and you only have 1 or two points to spend. Better to have something than just leave the slot empty :)
If you're buying a free hunter, you most likely need a vulture
Dauntless is absolutely useless, to put it in S tier and serpent in B tier is just pure NO! (Serpent is garbage)
I will not take this gator legs slander
Maybe mid tier but def not useless.
Not a bad list, but for me personally I think gun specific traits are kind of pointless in a tier list, because if you run that gun ur taking them making it S. I do disagree pretty hard on packmule its a very versatile trait regardless of build, and doubling up a loot can keep you in fights longer easiest S of my life, and resilience its a crime thats not the top of A or bottom of S only because of solo otherwise goat. I guess the only other nitpick would be vigor to me vigor and witness go hand in hand pumping that regen health to actually viable in combat.
honestly think mule should just be chucked into S because it helps with the rng on tool boxes which also greatly helps with the minmaxxing with syringes
no matter what, it's one of the 15 traits I pick up for sure
If you're running poison then poison sense is op. Its the equivalent of having a bounty token without the lightning, just have to tag with poison. Id put it under build dependent.
but you have to hit them first with poison to see em like a bounty token, which means you know where they are....
How do u keep calling lemat a good fanner? It's got really high spread no?
Yes, but it has a high ammo capacity and FMJ which is great for wallbangs which is where fanning shines, and also has a shotgun so its more versatile than other fanning pistols
what rabadooda said is true! I found the spread to not matter with how many bullets it fans. you kill your target 8/10 times within fanning range. good example would be fanning a lemat for a few games. then fan a nagant 1895 or a pax. you will find that a miss with those weapons usually means death within fanning range. not so much with lemat.
@@khalamity2249 well I'm glad to hear it because lemat is one of my favorites
Bulwark is far less useful than you would expect from the description, it actually reduces the lethal range of most explosives by about 1m, and has no effect on frags. Check the explosives & throwables guide by cornf
it makes bomblance not one shot if stuck, and reduces explosive crossbow dmg by 50%. on top of reducing dynamite kill range. people seriously underestimate explosive dmg in hunt
Yeah its only really useful for explosive crossbow which can be absolutely devastating without it (or the occasional dynamite throw), but apart from that its kinda overrated. I hardly ever see anyone bringing bomb lance in 6 star lobbies, and if they do they're typically using it with steel ball ammo or frags. So its very niche. I still bring if I have a spare slot in case the enemy brings explosive crossbow.
Calling adrenaline useless when it was the funniest and best addition in the whole update (the event movement speed bonus) and not addressing it at all is insane
Without the buff it's useless of course
The event ended like a day after this was streamed my guy. The event is over when you posted this comment as well.
Witness is the better ghoul right now
quartermaster is the best trait right now imo if your actually gonna be a try hard. do you really want to go into lobbies without a shotgun in the current meta? or use a full size shotgun and be stuck with a shitty uppercut or trueshot at best for long range?
Id love to see a witness video
What does that look like to you?
@@khalamity2249 i dunno i guess strategy explaining your deductive reasoning using witness
maybe even explaining why it belongs on your top 15 and pushed off some other trait off the top 15
This video doesn't age well for some traits
This aged poorly. Gator legs is the best trait in the game.
Assailant with the throwing knives allow you to 1 shot grunts to the head with heavy attacks. Basically making them better than the normal knife in every way for 1 trait point.
Khalamity, I appreciate your opinion but Doctor isn't really necessary to bring at all. This is coming from a 6 star player with 7000 hours.
With regen shots and physician there's virtually no scenario which requires you to bring Doctor. At best it might save you 1 or 2 seconds in a clutch scenario, but this is mitigated by bringing a vitality shot, using vigor and/or in conjunction with a regen shot. Doctor could be useful if you only bring 1 regen shot into a match (as most players do) but I always bring 2. My consumables are typically 2 regen shots, a stam shot, and a vitality shot or ammo box.
Greyhound gives you a significant passive stamina boost throughout an entire match. Ideally you should be saving your stamina shot for when you're getting chased or when you are chasing down the bounty. Which means you need something to give you extra stamina for the rest of the 30 minutes as you run around collecting clues/chase the bounty, etc. You could bring conduit but that lasts only 9 minutes (at best). There's really no substitute for greyhound. Even if it extends the sprint duration by a few seconds, those few seconds make a huge difference if you are chasing/getting chased by a team without it.
Bloodless is S tier, without a doubt. It's essential for reducing bleed damage from bows, crossbows, dumdum ammo, bosses, etc. More importantly, it reduces the time to stop the bleed effect, allowing you to recover much more quickly.
All this being said, everyone has different play styles, so it's interesting to see how other people play the game. I just thought I'd share my own opinion on this controversial subject.
or get doctor, don't bring a vit shot and bring two stam shots and that solves your problems right there. doctor would just take greyhounds place. if you aren't near extraction with a bounty in 20 minutes, then most of the server should already be dead or you are dead. in which case you don't need anything
Resilience for reducing bleed? You mean bloodless? I haven’t seen anything about resilience doing those things.
@@thazmekistanian I meant bloodless. Sorry, english isn't my first language.
@@khalamity2249 The benefit of taking an extra regen shot over doctor is that you get passive regeneration which can be very useful in a protracted gunfight. From my own experience doctor is almost never worth it as a regen shot with physician is effectively the same thing. Greyhound is more useful than bringing 2 stamina shots because it allows you to bring an additional ammo box, which, depending on your loadout, could make a huge difference
All traits are mid, bring back dewclaw
only trait needed is tomahawk
If you talk about dewclaw, remeber iron devastator to remain scoped on the iron sight when using a shotgun... yeah...
Wtf everything is „build dependent“ but f**king RESILIENCE is S tier in all of teamplay
dont make tier lists again
@@jbot325 thanks for watching. Appreciate you
10/10
This tierlist is ass
To be honest, if hunt wanted to reduce the clog of all their attributes and maybe make others, they just should just fold some of these into regular game play. For example, just make bullet grubber normal, same with assailant allow players to throw found melee weapons and just boost those thrown axes and knive's damage. None of these will shift the meta.
i like that idea. I don't think crytek does though. we will have to see in the future.
CONDUIT IS SLEPT ON! 3 MINS OF STAM FOR ONE CLUE X 3 PLAYERS ON YOUR TEAM THATS 18 MINS OF STAM FOR 2 CLUES!