I spent too much money on addons that don't even work or have a pay wall, and this is the best and FREE way into doing it. thank you for sharing this Idea!
I was going insane literally losing my mind for the past week trying to make a jenk rigid body rig.... Gawd I hate rigid body rigs! But I looove working with an armature! Didn't know there was a wiggle bones 2!!! This saved my life. I commend you
thank you soo much for this tutorial. First ragdoll method thats worked for me. Can you think of a way to stop the legs and arms going through the plane. I've tried adding other rigid body cubes but you can only parent the armature to one rigid body object
It would be super handy to be able to add this to a pre-existing armature. like so you could have an animated character moving around doing stuff and then Wham! they whacked by a giant hammer and tumble off into the distance. I guess you could do it by just deleting your armature at the moment of impact and then replacing it, but it would be much easier if you could do it with the original armature. (right now whenever I try to add the tail bone thing to my armature, everything goes crazy (the arms rip off and the legs swing around wildly lol). maybe my armature just has too many bones for this idk)
unfortunately this is my first time rigging anything and it doesnt work after I parent it to my model, everything behaves very weird and differently from yours :( your face cam is blocking the scene collection too so its hard to trouble shoot
I spent too much money on addons that don't even work or have a pay wall, and this is the best and FREE way into doing it. thank you for sharing this Idea!
i like this guy he explains everything step by step and in detail and talks in the view of someone you would want to hear from if you were new to this
i got fuckin jumpscared when u started moaning at the start
hahaha
I was going insane literally losing my mind for the past week trying to make a jenk rigid body rig.... Gawd I hate rigid body rigs! But I looove working with an armature! Didn't know there was a wiggle bones 2!!! This saved my life. I commend you
Geometry is clipping the floor.
thank you soo much for this tutorial. First ragdoll method thats worked for me. Can you think of a way to stop the legs and arms going through the plane. I've tried adding other rigid body cubes but you can only parent the armature to one rigid body object
Hmmm off the top of my head I'm thinking you could tweak the outer thickness of the plane in its physics panel.
“thank u shteeve” 💀
He's the MAN.
It would be super handy to be able to add this to a pre-existing armature. like so you could have an animated character moving around doing stuff and then Wham! they whacked by a giant hammer and tumble off into the distance. I guess you could do it by just deleting your armature at the moment of impact and then replacing it, but it would be much easier if you could do it with the original armature. (right now whenever I try to add the tail bone thing to my armature, everything goes crazy (the arms rip off and the legs swing around wildly lol). maybe my armature just has too many bones for this idk)
Very useful addon than manually making a rigidbody.
thanks a lot it worked for me after installing .PY file, it wasn't working by installing the zip file
I don't see bake options in wiggle 2, any ideas?
If you could explain without leaving out key strokes like shift and control; that would have been useful.
do i need to uninstall the wiggle 1 addon? that old addon is still useful to me.
2:26 nothing shows up for me here even i though i installed the add-on
Your stuff doesn't render in Blender 4.0 if you use this addon
isn't the core part too stiff (any solution?) but coolll
Add more bones to the core instead of just one
unfortunately this is my first time rigging anything and it doesnt work after I parent it to my model, everything behaves very weird and differently from yours :( your face cam is blocking the scene collection too so its hard to trouble shoot
i can`t parent armature to cube 3:50
Does it work on blender 3.6?
It should! That's what I was using in the video.
even works with 4.0