THE EASIEST Ragdoll Physics in Blender!! Wiggle Bones 2 Addon

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 25

  • @Cwutter
    @Cwutter 3 місяці тому

    I spent too much money on addons that don't even work or have a pay wall, and this is the best and FREE way into doing it. thank you for sharing this Idea!

  • @GromEditz
    @GromEditz 3 місяці тому

    i like this guy he explains everything step by step and in detail and talks in the view of someone you would want to hear from if you were new to this

  • @swooshins
    @swooshins 26 днів тому +2

    i got fuckin jumpscared when u started moaning at the start

  • @Riley_Christian
    @Riley_Christian 11 місяців тому +1

    I was going insane literally losing my mind for the past week trying to make a jenk rigid body rig.... Gawd I hate rigid body rigs! But I looove working with an armature! Didn't know there was a wiggle bones 2!!! This saved my life. I commend you

  • @Krzyh4
    @Krzyh4 11 місяців тому +2

    Geometry is clipping the floor.

  • @pauljulian2963
    @pauljulian2963 3 місяці тому

    thank you soo much for this tutorial. First ragdoll method thats worked for me. Can you think of a way to stop the legs and arms going through the plane. I've tried adding other rigid body cubes but you can only parent the armature to one rigid body object

    • @pathwaysmadepublic
      @pathwaysmadepublic 3 місяці тому

      Hmmm off the top of my head I'm thinking you could tweak the outer thickness of the plane in its physics panel.

  • @gucciburg
    @gucciburg Рік тому +1

    “thank u shteeve” 💀

  • @stevensteverly
    @stevensteverly 8 місяців тому

    It would be super handy to be able to add this to a pre-existing armature. like so you could have an animated character moving around doing stuff and then Wham! they whacked by a giant hammer and tumble off into the distance. I guess you could do it by just deleting your armature at the moment of impact and then replacing it, but it would be much easier if you could do it with the original armature. (right now whenever I try to add the tail bone thing to my armature, everything goes crazy (the arms rip off and the legs swing around wildly lol). maybe my armature just has too many bones for this idk)

  • @USBEN.
    @USBEN. Рік тому

    Very useful addon than manually making a rigidbody.

  • @jaredcrown5812
    @jaredcrown5812 Місяць тому

    thanks a lot it worked for me after installing .PY file, it wasn't working by installing the zip file

  • @StevenDiLeo
    @StevenDiLeo 11 місяців тому

    I don't see bake options in wiggle 2, any ideas?

  • @modelworkzseo
    @modelworkzseo 9 місяців тому

    If you could explain without leaving out key strokes like shift and control; that would have been useful.

  • @pandapagaoa6737
    @pandapagaoa6737 11 місяців тому

    do i need to uninstall the wiggle 1 addon? that old addon is still useful to me.

  • @copper438
    @copper438 Рік тому

    2:26 nothing shows up for me here even i though i installed the add-on

  • @Leukick
    @Leukick 10 місяців тому

    Your stuff doesn't render in Blender 4.0 if you use this addon

  • @S9universe
    @S9universe Рік тому +1

    isn't the core part too stiff (any solution?) but coolll

    • @caleldonini
      @caleldonini 6 місяців тому

      Add more bones to the core instead of just one

  • @zaneberry
    @zaneberry 8 місяців тому

    unfortunately this is my first time rigging anything and it doesnt work after I parent it to my model, everything behaves very weird and differently from yours :( your face cam is blocking the scene collection too so its hard to trouble shoot

  • @Shampun944
    @Shampun944 5 місяців тому

    i can`t parent armature to cube 3:50

  • @logic_jdm492
    @logic_jdm492 Рік тому

    Does it work on blender 3.6?

    • @chrisfastmedia
      @chrisfastmedia  Рік тому

      It should! That's what I was using in the video.

    • @lots466
      @lots466 Рік тому

      even works with 4.0